_______ _ _ _ _ _ __ __ / \ / \ / \ / | / \ / \ \ \ / / | ____/ / _ \ | \ / | | \ / | \ \ / / | | / /_\ \ | \_/ | | \_/ | \ \_/ / | |____ / ___ \ | |\___/| | | |\___/| | \ / | \ / / \ \ | | | | | | | | | / \_______//__/ \__\ \_/ \_/ \_/ \_/ / / \/ ========================================================== Game : Capcom Versus SNK: Millenium Fight 2000 Character : Cammy Author : CleavesF E-mail : christian.truong@ignmail.com Platform : Arcade Version : 1.5 ========================================================== ************* Introduction: ************* Hi-lo, this is my first FAQ so bare with me. I hope my info is consise and short and whatever you hope it may be. So here it is. Oh yeah, send in any tips you have and I'll add you in with credit of course. So voila... my first FAQ: ================== Table of Contents: ================== 1. Cammy's Bio 2. The MOVES!!! 3. Combos 4. Colors 5. Legal Burns 6. Coming Updates ================= 1: Cammy's Bio: ================= Name : Cammy Street Fighter Relations : M-Bison Ratio : One, but if played correctly can beat out a ratio 4. Side : Capcom, hence Street Fighter... that's all you need to know, I think... who cares about fictional characters anyways? let's go on the MOVES! ================= 2: The MOVES!!!!: ================= I don't know the names of these moves so I gave them names myself. ------------------------------------------------------------------ translation of abbre. and symbols: P = Any Punch K = Any Kick 2P = Both Punches 2K = Both Kicks LP = Light Punch HP = HARD Punch LK = Light Kick HK = HARD Kick QCF = Quarter Circle Front (Down, Down-Front, Front) QCB = Quarter Circle Back (Down, Down-Back, Back) DP = Dragon Punch (Front, Down, Down-Front) HCF = Half Circle Front (Back, Down-back, Down, Down-front, Front) DB = Down-Back D = Down DF = Down-Front F = Front UF = Up-Front Taunts: "Lock on!" or "Come on!" ********************************************************************** Okay the layout is like this: OFFICIAL MOVE NAME ACCORDING TO [insert name here] or MY MOVE NAME Move Command -Description of move. -MOST EFFECTIVE AGAINST PEOPLE WHO...blah blah blah... -Miscellaneous information. ********************************************************************** ----------------------------------------------------------------- ==================== Normal, NON-EX mode: ==================== Spiral Arrow QCF+K -Spins inches over the ground to trip your opponent. -MOST EFFECTIVE FOR PEOPLE WHO FIREBALL TOO MUCH. -Cammy goes under fireballs. Cannon Spike DP+K -Kicks at oncoming jumpers, telling them to stay on the ground. -MOST EFFECTIVE FOR PEOPLE WHO JUMP TO MUCH. Hooligan Combination [silvergear2014@yahoo.com (Nathan Roach)] or Rolly-Poley DB, D, DF, F, UF+P -Rolls into the air and slides to trip opponent. -MOST EFFECTIVE FOR PEOPLE WHO CAN PREDICT YOUR SPIRAL ARROWS. -Watch out! Cammy is vunerable to jumping attacks while in "ball" mode. Frankensteiner [silvergear2014@yahoo.com (Nathan Roach)] or Hot Leg throw F+K -A leg throw -MOST EFFECTIVE FOR PEOPLE WHO CAN NOW PREDICT ALL THE MOVES ABOVE. -Use while in the AIR, most effective for Cammy has high AIR priority over all. Axel Spin Knuckle [trung_bui_2000@juno.com (Trung H Bui)] or Spin Knuckle [silvergear2014@yahoo.com (Nathan Roach)] or "Terry Bogard's Burn Knuckle" HCF+P -Jumps with her hand with glowy blue stuff for 2 hits. -MOST EFFECTIVE FOR PEOPLE WHO DON'T BLOCK. *Spin Dive Smasher [silvergear2014@yahoo.com (Nathan Roach)] or *Spiral Arrow into Cannon Spike QCF, QCF+2K -Hyper Combo consisting of a spiral arrow and cannon spike. -MOST EFFECTIVE FOR PEOPLE WHO UNDERESTIMATE CAMMY'S POWER. -Very impressive when comboed into... You'll get "ooohhh's and ahhh's", I did. ==================== EX, NON-Normal Mode: ==================== Moves from above and then some... I personally don't use EX, too much trouble. ------------------------------------------------------------------------------ Cannon Strike QCB+K (in air) -One of them "surprise" air tricks -MOST EFFECTIVE FOR PEOPLE WHO THINK YOU'LL JUST DO ANOTHER PUNCH OR KICK. *Spiral Arrow into Cannon Spike QCF, QCF+2K -Same as above. -MOST EFFECTIVE FOR PEOPLE WHO THINK EX IS VERY DIFFERENT FROM NORMAL. Reverse Shaft Breaker [silvergear2014@yahoo.com (Nathan Roach)] or *Spiral Arrow into the AIR! QCB, QCB+2K -Nuff' said. -MOST EFFECTIVE FOR PEOPLE WHO DOUBT THAT CAMMY HAS ANOTHER HYPER COMBO. ========== 3) Combos: ========== legend: "c" stands for croutching -ex: c.LK, croutching LK "x#" stands of number of hits -ex: LP (x3), means press LP tree times here are my combos: ===== EASY: ===== 1) c.LK's, then Spiral Arrow (3-8 hits) 2) Burn Knuckle, c.HK (3 hits) 3) The all too common c.LK (x3-x5), c.HK (4-6 hits) ======= Medium: ======= 1) Burn Knuckle, LP (x3), Spiral Arrow or Cannon Spike (5-8 hits) ======================================================= Hard, I'm doing this cuz Cammy is my fighting Goddess: ======================================================= 1) Burn Knuckle, LP (x3), c.LK (x4), c.LP (x2), QCF, QCF+2K -(*Spiral Arrow into Cannon Spike = QCF, QCF+2K) -Hard to connect, like a 80% failure rate. -If you employ this correctly, you will destroy your opponent like mulch. ========== 4) Colors: ========== LP : Blue leotard, brownie gloves. LK : Pink everything, my favorite. HP : Sky blue with brownie gloves. HK : Turquoise and the brownies. LP+LK: Red and the brownies. HP+HK: Lavendar and red gloves 2P : The evil Cammy look, try it for yourself. 2K : The good Cammy look. =============== 5) Legal Burns: =============== Capcom: Awesome game. SNK : For letting Capcom butcher their characters and removing many of their special attacks. King of Fighters though is Awesome. Everything is trademark of respective owners... etc... ================== 6) Coming Updates: ================== -Your stuff -e-mail me thanks to Nathan "Silver" Roach and Trung H Bui for the move corrections