Capcom Vs. SNK Millennium Fight 2000 FAQ v1.0 By Marty Perez AKA MarTYMAR@aol.com This FAQ was written by yours truly. I'm kinda new at this write a FAQ thing, so forgive me if some parts sound corny, offend you, confuse you, or just down right don't make sense. If you're going to copy something here, give credit where credit is due. SNOOCHIE BOOCHIES! Table Of Contents 1. Intro 2. Game Description & Menus 3. Character Move Lists 4. Secrets Menu 5. Update List -------------------------------------------------------------------- 1. Intro Like the intro to the game says… "Everyone rumored… Nobody believed… BUT YOU SEE IT'S TRUE!" In what has been the most anticipated fighting game in creation, now we can finally see just who is better. Of course after had played the game for some time since its release, I can easily tell you that this question can be hard to answer. The game itself plays more like Street Fighter Alpha 3 Vs King Of Fighters 99. All Capcom characters are from the original SF2, as well as Sakura and Cammy. All SNK characters can be found in KOF 96 (except Raiden who is from Fatal Fury 1). Capcom has done an AWESOME job redesigning the SNK characters (especially Iori and Kyo), but all the Capcom characters retain their original animations (except Ryu, and Ken, as well as some additional taunts here and there). But why should you get and play this game? Well, cause any big fan of both series of games will just sit in awe as they see Iori put Ryu in his Maiden Masher Super. Ok, maybe I do, and you might not, but nonetheless, the game is not only simple and full of detail, but it's actually fun to play! Ok, let me stop talking and tell you about this gem of a game. -------------------------------------------------------------------- 2. Game Description and Menus It's a fighting game so you know how that works. Which ever side knocks out the other is the winner. DUH! But here's where the twists come out. First you must pick which "Groove" you like, Capcom, or SNK. Each Groove effects how your super bar works. The Capcom groove works much like the SFA3 A-ism (or Z-ism if you have the import) super bar. The super bar fills up as you do moves and combos and builds up to 3 levels. Doing a different level super requires you press a certain button(s). A level 1 super is done with a weak attack, a level 2 super is done with a strong attack, and a level 3 super is done by pressing both punches or kicks after doing the appropriate super motion. Some supers can only be done at Level 3. The SNK groove plays much like the KOF97 Extra mode. You can charge the super bar by holding both strong attacks. Once maxed, you can do a level 1 super. When your life meter reaches the low point to where it starts to flash red, you can now do a level one super at any time (unlimited Shinkuu Hadokens??!). If you max out the super bar while your energy is flashing red, you can use a level 3 super. Note, you cannot do level 2 type supers at all using this mode. Much like KOF, you select up to 4 characters from the roster of 28 (33 with secrets opened), and whoever remains standing at the end of at most 7 rounds, is the winner. Now, choosing your team involves looking at the Ratio level. The ratio level is basically how many points a character is worth. Level 1 – Sakura, Cammy, Dhalsim, Blanka, Benimaru, King, Vice, Yuri Level 2 – Ryu, Ken, Chun Li, Guile, M.Bison (Balrog in US), E.Honda, Zangief, Terry, Kim, Mai, Iori, Kyo, Ryo, Raiden, Morrigan, Nakoruru Level 3 – Vega (M.Bison in US), Sagat, Balrog (Vega in US), Yamazaki, Rugal, Geese Level 4 – Evil Ryu, Akuma, Orochi Iori Now, as you can see, each character has their own point value. You select as many characters as you can to fill up 4 Ratio slots. So, you can do any of the following… - 4 level 1 characters - 2 level 1 characters + a level 2 character - 2 level 2 characters - 1 level 1 character + a level 3 character - 1 level 4 character Since you only get four points to fill, choosing your team becomes quite the dilemma. You wouldn't be able to do teams like Vega and Iori since that would require 5 points. Some may say that having 4 level 1 characters vs 2 level 2 characters is an unfair advantage, but having a higher level character has it's strong points such as better damage. So, in other words, choose wisely. The game menus are pretty basic… Arcade mode – Battle the computer Vs Mode – Battle your annoying friends Game Replay Mode – Record your Vs mode match, and replay to show off that ill combo you did Training mode – Practice against a lifeless drone of your choosing Network Mode – Play over the SegaNet against someone out there (PLEASE BRING THIS OPTION TO THE US VERSION!!!!) Secret Mode – unlock any of the 77 secrets within the game. More on this later… Color Edit Mode – Edit how your character's colors looks! Option mode - Game options, button config, display setup, the usual. Memory Card – Save, Load, Auto Save… the usual. ----------------------------------------------------------------------- 3. Character move lists Key U – up D – down F – forward B – back P – punch K - kick WP – weak punch WK – weak kick SP – strong punch SK – strong kick Charge – hold this direction for 2 seconds * - Requires super energy ----------------------------------------------------------------------- Team Capcom ----------------------------------------------------------------------- Ryu Well… at least he looks different… Ryu, is still Ryu. Fireballs, dragon punch, yadda yadda yadda. Oh, he does have that super dragon punch from SF3, but you need to be at level 3 for that. Oh well… Energy Fist – D,DF,F,P Burning Energy Fist – B,DB,D,DF,F,P Hurricane Kick – D,DB,B,K (can be done in air) Dragon Punch – F,D,DF,P *Vacuum Energy Fist – D,DF,F,D,DF,F,P *Super Hurricane Kick – D,DB,B,D,DB,K *Super Dragon Punch – D,DF,F,D,DF,F,K (level 3 or red max only) ----------------------------------------------------------------------- Ken Well… Ken looks different too. However, he does have a new cartwheel type kick move that I'm sure some Sean fans will like. Other than that, nothing special about Ken Energy Fist – D,DF,F,P Burning Energy Fist – B,DB,D,DF,F,P Hurricane Kick – D,DB,B,K (can be done in air) Dragon Punch – F,D,DF,P Cartwheel kick – F,D,DF,K *Super Dragon Punch – D,DF,F,D,DF,F,P *Rising Dragon Punch – D,DF,F,D,DF,F,K *Hurricane Fury – D,DB,B,D,DB,B,K (level 3 or red max only) ----------------------------------------------------------------------- Chun Li Why did Capcom have to use the same sprites for Chun Li? Um, no comments for now… Fireball – B,DB,D,DF,F,P Lightning Kick – K rapidly Rising Kicks – D,Charge,U,K Spinning Bird Kick – B,Charge,F,K *Kikou Sho – D,DF,F,D,DF,F,P *Rushing Lightning Kicks – B,Charge,F,B,F,K *Super Rising Kicks – DB, Charge, DF, DB, UF, K ----------------------------------------------------------------------- Guile Why did Capcom have to use the same sprites for Guile? Unlike his SFA counter part, Guile doesn't have any of the sonic boom supers. He does have Charlie's (or Nash) Combo super. Sonic Boom – B, Charge, F, P Somersault Kick – D, Charge, U, K *Super Somersault Kick – DB, Charge, DF, DB, UF, K *Rush Combo – B, Charge, F, B, F, P ----------------------------------------------------------------------- Zangief Why did Capcom… well, ok, enough complaining. Zangief is just plain old SFA3 Zangief Spinning Lariat – WP + SP Fast Spinning Lariat – WK + SK Air Throw – F, D, DF, P Spinning Pile Driver – rotate 360, P Rushing Slam – From a distance, rotate 360, K Flipping Suplex – rotate 360, K *Final Atomic Buster – rotate 720, P *Air Raid – D, DF, F, D, DF, K ----------------------------------------------------------------------- Dhalsim Take notice to how you hold the joystick. Depending on if you hold forward or not, Dhalsim limbs may or may not stretch out. Both of Dhalsim's supers are new. Yoga Fire – D, DF, F, P Yoga Flame – F, DF, D, DB, B, P Yoga Blast – F, DF, D, DB, B, K Yoga Teleport (Behind) – F, D, DF, WP+SP (close) or WK+SK (far) Yoga Teleport (In Front) – B, D, DB, WP+SP (close) or WK+SK (far) *Yoga Inferno – D, DF, F, D, DF, F, P *Yoga Volcano – D, DF, F, D, DF, F, K ----------------------------------------------------------------------- E.Honda Yawn… Hundred Hand Slap – P Rapidly Sumo Torpedo – B, Charge, F, P Sumo Splash – D, Charge, U, K Sumo Slam – rotate 360, P *Torpedo Barrage – B, Charge, F, B, F, P *Super Sumo Slam – rotate 720, P (level 3 or red max only) ----------------------------------------------------------------------- Blanka Blanka's Cannonball super has been given a new look. His new super is just a pumped up version of his electricity move… kind of useless. Cannonball – B, Charge, F, P Rising Cannonball – D, Charge, U, K Hopping Cannonball – B, Charge, F, K Hop back – hold B, WK+SK Hop forward - hold F, WK+SK Electricity – P rapidly *Electric Cannonball – B, Charge, F, B, F, P *Screaming Shock – DB, Charge, DF, DB, UF, P Rapidly ----------------------------------------------------------------------- M.Bison (Balrog in US) I feel bad since Balrog has gone overlooked in SFA3, because he's actually quite good. His moves are strong, effective, and he has a good mix up game. Try him out. You might like him. Rush Straight – B, Charge, F, P Rush Uppercut – B, Charge, F, K Rush Sweep – B, Charge, DF, P Rush Low Uppercut – B, Charge, DF, K Turn Punch – Hold WP+SP or WK+SK, release (hold for more damage) Shoulder Tackle – D, Charge, U, P *Rush Combo Punch – B, Charge, F, B, F, P *Final Blow – B, Charge, F, B, F, K (level 3 or red max only) ----------------------------------------------------------------------- Balrog (Vega in US) Yet another good character overlooked in SFA3. 4 supers, and some long range moves make Vega hard to catch. Rolling Claw – B, Charge, F, P Wall Dive – D, Charge, U, K - Claw Swipe – Press P - Rolling Slam – when close, U+P Flip Kick – DB, Charge, F, K Backflip – WP+SP(long) or WK+SK(short) *Super Wall Dive – DB, Charge, DF, DB, UF, K - Super Claw Swipe – Press P - Rolling Izuna Drop – when close – U+P *Rolling Crystal Flash – B, Charge, F, B, F, K *Scarlet Flash – B, Charge, F, B, F, P (level 3 or red max only) ----------------------------------------------------------------------- Sagat Nothing new here except the fact that he no longer has the super fireball super. Tiger Shot – D, DF, F, P(high) or K(low) Tiger Uppercut – F, D, DF, P Tiger Knee – F, D, DF, K *Tiger Genocide – D, DF, F, D, DF, F, P *Tiger Raid – D, DB, B, D, DB, B, K ----------------------------------------------------------------------- Vega (M.Bison in US) NOW WE'RE TALKING! Bison has a new (and much cooler) look, as well as a few new moves. If it wasn't for his high jump time, Bison would be unstoppable. Psycho Slash – F, D, DF, P Psycho Punch – B, Charge, F, P Scissor Kick – B, Charge, F, K Head Stomp – D, Charge, U, K (can use P afterwards) Devil's Reverse – D, Charge, U, P, P to attack *Super Scissor Kicks – B, Charge, F, B, F, K *Psycho Crusher Throw – B, Charge, F, B, F, P ----------------------------------------------------------------------- Sakura What happened to this girl! All her moves are different except her Hurricane kick. Good luck trying to use her now. Hadoken – D, DF, F, P Rush Uppercut – F, D, DF, P Hurricane Kick – D, DB, B, K - follow up kick – D, DB, B, K *Super Fireball – D, DF, F, D, DF, F, P *Spinning Sweeps – D, DB, B, D, DB, B, K ----------------------------------------------------------------------- Cammy Ok… I can deal with screwing up Sakura, but NOT CAMMY! My absolute favorite character of all time is just as worthless as Sakura. One super, and all the simple moves she's always had just can' cut it. Spiral Arrow – D, DF, F, K Cannon Spike – F, D, DF, K Hooligan Combo – DB, D, DF, F, U, P (U+P if close to throw) Spin Punch – F, DF, D, DB, B, P *Spin Drive Smasher – D, DF, F, D, DF, F, K ----------------------------------------------------------------------- Team SNK ----------------------------------------------------------------------- Kyo It's nice to see all the SNK characters done in such nice detail. However, it's not nice of them to get rid of some of their moves. Kyo's punch special ahs the same animation no matter what punch you use, unlike KOF. Plays just like his KOF 97 counterpart Fire Punch – D, DF, F, P - Combo 1 – D, DF, F, P, P or K - Combo 2 – F,DF,D,DB,B, P, P Rising Flame – F, D, DF, P Choke Flame – F, DF, D, DB, B, P RED Kick – B, D, DB, K *Serpent Slash – D, DB, B, DB, D, DF, F, P *Inferno Combo – D, DF, F, D, DF, F, P ----------------------------------------------------------------------- Iori AHHHH!!!! Your jaw will drop after seeing how Capcom remade Iori. All his animations are top notch. Especailly his level 3 Maiden Masher, which shows his original SDP Maiden Masher from KOF. Moon Flash – D, DF, F, P Rising Flame – F, D, DF, P Face Burst – F, DF, D, DB, B, P Punch Combo – D, DB, B, P (x3) Drag Throw – F, DF, D, DB, B, F, P *Moon Flash Storm – D, DB, B, DB, D, DF, F, P *Maiden Masher – D, DF, F, DF, D, DB, B, P ----------------------------------------------------------------------- Terry I wish I could say that all the SNK characters were nicely remade… except Terry. Terry has only his original moves from the first Fatal Fury. He does have his new super from Mark of the Wolves. Power Wave – D, DF, F, P Burn Knuckle – D, DB, B, P Crack Shoot – D, DB, B, K Rising Tackle – D, Charge, U, P *Power Kaiser – D, DB, B, DB, F, P *Geyser Wolf – D, DF, F, D, DF, F, K ----------------------------------------------------------------------- Ryo If any of you out there has played KOF 95, then this Ryo will look familiar. Everything from his stance, speed, and, moves all look and are done the KOF 95 way. Good or Bad? You Decide. Fireball – D, DF, F, P (can be done in air) Rising Uppercut – F, D, DF, P Thrust Kick – DB, Charge, F, K Multi Punch – F, B, F, P *Rush Combo – D, DF, F, DF, D, DB, B, P *Super Fireball – F, B, DB, D, DF, F, P ----------------------------------------------------------------------- Mai Me Bouncy! Mai also suffers from losing a lot of her useful moves. But nonetheless, still a fun character to use. Fan Throw – D, DF, F, P Burning Spin – D, DB, B, P Diving Smash – in air, D, DB, B, P Wall Dive – D, Charge, U, P (hold P to attack) Ninja Bee Attack – B, DB, D, DF, F, K *Burning Ninja Bees – D, DB, B, DB, D, DF, F, K *Burning Dive – in air, D, DB, B, D, DB, B, P ----------------------------------------------------------------------- Kim Yet another favorite that has lost his flare. Kim's moves just don't have the same effectiveness they did in KOF. Most of his specials are hard to combo with. Cartwheel Kick – D, DB, B, K Air Stomping – in air, D, DF, F, K Flash Kick – D, Charge, U, K (if you use the SK version, you can follow the move with D+SK Hot Step – D, D, K *Dash Combo – D, DB, B, DB, F, K *Air Combo – in air, D, DF, F, DF, D, DB, B, K ----------------------------------------------------------------------- Geese Geese also suffers from losing all his offensive moves. Other than his Reppu Ken, and 3 counters, don't expect much from Mr. Howard. Reppu Ken – D, DF, F, WP Double Reppu Ken – D, DF, F, SP Air Reppu Ken – in air, D, DB, B, P Counter – F, DF, D, DB, B, WP(high) or SP(mid range) or WK (low) *Raging Cage – DB, F, DF, D, DB, B, DF, P *Raging Combo – F, DF, D, DB, B, WK, WP, WP, WK, WK, SP, SP, SK, SK, D, DB, B, SP (LEVEL 3 OR RED MAX ONLY) ----------------------------------------------------------------------- Yamazaki Although he may not be the greatest character ever created, His attitude makes up for it. No real big changes to Yamazaki. Thank God. Knife Slash – F, D, DF, P Snake Punch – D, DB, B, WP(high) or SP(mid) or WK(low) Counter Punch – B, DB, D, DF, F, K Reflect – D, DF, F, P Flame Punch – B, D, DB, P Smoke Kick – F, D, DF, K *Face Drag – F, B, DB, D, DF, P *Crazy Beating – rotate 360, P rapidly ----------------------------------------------------------------------- Raiden Of all the big guys in the SNK universe, why this guy? He has some nifty moves, but nothing to go crazy over. Tackle Dash – B, Charge, F, P Green Mist – F, DF, D, DB, B, P Power Bomb – rotate 360, K Dash Cross – B, D, DB, P - Headbutt – D, DB, B, P - Throw – D, DB, B, K *Power Bulldog – rotate 720, K *Fire Breath – F, DF, D, DB, B, F, DF, D, DB, B, P ----------------------------------------------------------------------- Rugal Rugal left his suit on for this one. No real big changes to Rugal other than a new super combo. Reppu Ken – D, DF, F, P Kaiser Wave – F, B, DB, D, DF, F, P (hold to make stronger) Wall Slam – F, DF, D, DB, B, P Reflect Shield – B, DB, D, DF, F, P Genocide Cutter – F, D, DF, K *Orochi Smash – D, DF, F, DF, D, DB, B, P *Genocide Fury – D, DF, F, D, DF, F, K ----------------------------------------------------------------------- Vice Much like Raiden, why this girl? She's a lot better than Raiden with her variety of throws, but still much to be desired. Power Bomb – B, DB, D, DF, F, P Floor Drag – F, DF, D, DB, B, F, P Snake Grab – B, DB, D, DF, F, K Slash Kicks – D, DB, B, K (can be done in air) Air Throw – F, D, DF, K *Flip Slam – F, DF, D, DB, B, F, DF, D, DB, B, K *Orochi Slam- D, DF, F, D, DF, F, P ----------------------------------------------------------------------- Benimaru Benimaru's new super has it's moments… but then, there's not much else. Lightning Punch – D, DF, F, P (if using SP, press rapidly for more hits) Quick Kick – D, DF, F, K Spinning Kick – F, DF, D, DB, B, K (hold all buttons to cancel) *Super Lightning Punch – D, DF, F, D, DF, F, P *Shocking Snake – D, DB, B, D, DB, B, P ----------------------------------------------------------------------- Yuri Much Like Ryo, Yuri plays much like her KOF 95 counterpart. Fireball – D, DF, F, P Uppercut – F, D, DF, P (can be done twice) Air Wave – D, DF, F, K Slapping – F, DF, D, DB, B, P *Super Fireball – F, B, DB, D, DF, F, P *Super Uppercut – D, DF, F, D, DF, P ----------------------------------------------------------------------- King Now, for a level 1 character, King is abnormally strong. Her moves can be quite annoying, and effective. Expect to see a lot of her. Venom Strike – D, DF, F, K Double Strike – D, DF, F, D, DF, F, K Stomping – F, D, DF, K Cross Kick – B, D, DB, K Tornado Kick – F, DF, D, DB, B, K *Thrust Combo – D, DF, F, DF, D, DB, B, K *Flash Loop – D, DB, B, D, DB, B, K ----------------------------------------------------------------------- Akuma Still to come… ----------------------------------------------------------------------- Evil Ryu Still to come… ----------------------------------------------------------------------- Orochi Iori Still to come… ----------------------------------------------------------------------- Morrigan Still to come… ----------------------------------------------------------------------- Nakoruru Still to come… ----------------------------------------------------------------------- 4. Secrets Menu As you play the game, you earn groove points that can be used to purchase nifty extras for the game. Much Like MvC2. At most, you can ear up to 400 points by beating the game. You also get points in VS, and training modes. I just wish some of this stuff wasn't so expensive. You'll be playing this game A LOT just to unlock everything. Here are the ones I have so far. 1-33 – Basically extra colors for all the characters (200 pts each) 34 – Evil Ryu (7000 pts) 35-47 - EX versions of all CAPCOM characters. Basically changes the moves of certain characters. Sakura for example gets all her original moves back (1500-3000 points each) 48 – EX Kyo? 49 – Orochi Iori (7000 points?!) 50-61 – EX versions of all the SNK characters (1500-3000 points each) 62 – unlock CPU Akuma (500 points) - to fight him, just reach the end boss with a GPS of 95 or higher 63 – unlock CPU Morrigan (700 points) - to fight her, make sure you're using CAPCOM Groove and just have a GPS higher that 50 after your third fight 64 – unlock CPU Nakoruru (700 points) - to fight her, make sure you're using SNK Groove and just have a GPS higher that 50 after your third fight 65 – Open Vega stage (1000 points) 66 – Open Geese Stage (1000 points) 67 – Open Morrigan Stage (1200 points) 68 – Open Nakoruru Stage (1200 points) 69 – Open Special Stage 1 (1500 points) 70 – Open Special Stage 2 (1500 points) 71 – Open 2 on 2 mode? (1800 points) 72 – Open Ratio Edit Mode (1500 points) 73-77 - ? ----------------------------------------------------------------------- 5. Update list V1.0 – 9/10/2000 - After playing this game for just too long, I figure the only other cool thing to do is write this FAQ. I've never written one before, so forgive me if it isn't a great piece of literary art. Also, I'm not a hardcore fighting fan, so I'm sorry if I don't have all the move names right. Well, all this was written today, so enjoy! ----------------------------------------------------------------------- 6. Credits I did wanna thank these people… Kao Megura – My inspiration for writing a FAQ in the first place. I was surprised to see that you haven't written one (yet), but I'm sure when you do, I'll be reading yours more than mine! GameFAQs – For hosting this crappy FAQ Snorlot15 – For never playing this game yet Capcom and SNK – for letting bygones be bygones and creating just one of the greatest fighting games of all time. Mt. Dew – for helping me stay up to play this game Sweety – for just being you…