Points Analysis-Capcom Vs SNK:Millennium Fight 2000 Platform:Arcade and Dreamcast Version:1.4(November 2001) By:Yang Yang "hebretto" He -------------------------------- Legal Stuff -------------------------------- This document is in no way allowed to be copied or modified unless from the consent of the author nor is it allowed to be used for profit gains.Capcom Vs SNK:Millennium Fight 2000 is copyright 2000 by Capcom.This document is copyright 2000 by Yang Yang "hebretto" He Further more this document should only be found available at www.gamefaqs.com -------------------------------- Prelude -------------------------------- This FAQ contains no movelists or combos but instead covers the Groove Points and how they are tallied up after each battle.Ever wonder why you lose 5 Groove Points for finishing the match with a jab,this FAQ might help you figure out why -------------------------------- Contents -------------------------------- 1.Groove Points values 2.Point gains 3.Point loses (A) 4.Point loses (B) 5.Knock out (KO) summary 6.After battle 7.Miscellaneous 8.History 9.Credits -------------------------------- 1.Groove Points values -------------------------------- Below is the table that you see at the bottom in the middle of the game on the arcades and in arcade mode for the Dreamcast(in poor ASCII art) 20.000- D C B A S How many Groove Points you get for each letter(grade)- S-5 to 10 A-1 B-0.5 C-0.01 D-You loose points(please see section 3.Point loses)or 0.001 You start off with 20.000 Groove Points at the first match.For normal successive attacks you are given a C grade,a B for special moves and either an A or S grade for super moves.You are normally given a C grade for blocking normals,B grade for blocking specials and A for blocking supers.If you lose and continue and you have less than 20 Groove Points,you will start off with 20 Groove Points -------------------------------- 2.Point Gains -------------------------------- You gain Groove Points for just about anything you do as in attack or block,even throws.Unfortunetly they are all varied but here's a lowdown of what happens most of the time Throws(hold forward or back + C/D when near opponent) -Normal throws Amount of Groove Points given- 0.01/per throw Multi-throws(same as a normal throw but you can rotate the joystick and tap the buttons for more damage) -Who doesn't love button mashing Amount of Groove Points given- 0.01 for initial throw,0.001 for each additional hit Normal attacks(A,B,C,D) -Whether it would be jump attacks,crouching attacks or even command moves.All these gives you the same points Amount of Groove Points given- 0.01/per hit Special moves(projectiles,uppercuts etc) -This is based on special moves that only does one hit Amount of Groove Points given- 0.5/per hit Super moves(super projectiles etc) -This is based on the majority of super moves Amount of Groove Points given- 5 to 10/per super Counters(interrupt an attack by your opponent) -If this occurs you will often see the A grade appear above the Groove Point table Amount of Groove Points given- 1 to 2/per counter Blocking(the opponent blocks your attacks) -Not alot to say really Amount of Groove Points given- 0.01 to 0.5 Automatic gains -This occurs if you score a succession of hits without you being hit Amount of Groove Points given- 0.1 for every half a second,stops if you get hit -------------------------------- 3.Point Loses (A) -------------------------------- Note that this section is for when _you attacked the opponent_ .Like point gains,you also lose points for anything you do.This is also based on what happens the majority of the time since everything with the Groove Points is random Throws -If you just walk up to the opponent and throw them with them just standing there doing nothing but looking at you Amount of Groove Points loss- 0.5/per throw Multi-throws -The majority of the time you only loose points with the initial throw Amount of Groove Points loss- 0.5/per initial throw Normal attacks -The same applies for this like the throw,if you just hit your opponent when their just standing there doing nothing your bound to loose points. Amount of Groove Points loss- 0.5/per hit Special moves -You will never loss Groove Points for these Amount of Groove Points loss- 0.0/per move Super moves -You will never loss Groove Points for these Amount of Groove Points loss- 0.0/per super Counters -You will never loss Groove Points for these Amount of Groove Points loss- 0.0/per counter Blocking -This affects the normal attacks only Amount of Groove Points loss- 0.5/per hit blocked Automatic losses -If you sustain a set amount of hits for an amount of time _or_ if you miss a special move for a number of times(ie-they jump over all your projectiles) Amount of Groove Points loss- 0.1/per half a second,temporarly stops if you attack the computer -------------------------------- 4.Point losses (B) -------------------------------- Note that this section is for when _you are hit by the opponent_ . Like point gains,you also lose points for anything you do.This is also based on what happens the majority of the time since everything with the Groove Points is random Throws -Heck I have no idea why but the computer can always throw you whenever it wants but when we try it,it just beats the crap out of ya Amount of Groove Points loss- 1 to 1.5/per throw Multi-throws -You loose additional points for each additional hit made by the computer Amount of Groove Points loss- 1 to 1.5/per initial throw,0.1 for each additional hit Normal attacks -Really annoying if your constantly being hit Amount of Groove Points loss- 1 to 1.5/per hit Special moves -This is based on special moves that only does one hit Amount of Groove Points loss- 1.5 to 2/per hit Super moves -The computer always pulls off a super when you least expect it Amount of Groove Points loss- 5 to 10/per super Counters -It's really cool when you counter the computer but it comes back for a lot of revenge Amount of Groove Points loss- 2/per counter Blocking -Most of the time you only loose points if you block normal attacks Amount of Groove Points loss- 0.5/per blocked hit Automatic losses -If you sustain a set amount of hits for an amount of time _or_ if you miss a special move for a number of times(ie-they jump over all your projectiles) Amount of Groove Points loss- 0.1/per half a second,temporarly stops if you attack the computer -------------------------------- 5.Knock Out (KO) summary -------------------------------- This is a very confusing system when it comes to KOs.Sometimes you gain points _which could be as big as 30 points_ ,sometimes you lose points _which also varies like gaining points unless you were one defeated_ ,and sometimes you get nothing.I have listed how you might gain points,lose points or have it unchanged.Note that is based on an average of KOs,it might be different at sometimes. >Gaining points< There are various ways of gaining points after a KO,it could be that you countered you opponent,did a super/DM,or a special move.Listed below is all the things you can do to gain points Throws-If you manage to throw you opponent when they are about to perform a move.Applies to multi-throws Counters-yep,simple as that,just kill your opponent before their attack hits you.If you counter any move at its starting frame with a super/DM or if you counter a super/DM at its starting frame with any thing that takes damage you are given a very cool blue 3D background effect and a lot of Groove Points for you Special moves-Any special move,whether it be a multi-hit one like Ken's Dragon Punch or a single hit like Guile's Sonic Boom Supers/DMs-for the first 4 matches of the game you will get points for a super move or desperation move.The points are varied though,you get about 7-8 points for the first 2 and 5 points of the third and fourth >Losing points< Ah the part where I wonder why I loss x amount of points for doing a DM to finish the cheapo computer.Heck I'd like to know at what time does the game not deduct points.Listed below is all the things that you can do to lose points You were defeated-The computer chew you up like breakfast.The amount you lose determines on how the computer finished you off.See above Cheap attacks-Sweaps,if you hit the computer just when it gets up after being knocked down,tick damage from special moves Throws-If you just walk up to them and throw them,also applies for multi-throws.You lose points more often than gaining if you finish off the match with a throw Flukes-If you did something by accident, which led to you winning,the computer knows... Supers/DMs-This only happened to me with Iori/Orochi Iroi with his lvl3 Maiden Masher(qcf,hcb+A/C/AC),what happens is that the last hit will sometimes will be counted for the point loss.This usually happens in later matches(4th match-boss) >Unchanged< Not too sure on this one(anyone want to inform the public)and the only one I am sure about is for the Supers/DMs Supers/DMs-during the last few matches of the game you often have your points unchanged due to some strange phenomenon cast by the computer -------------------------------- 6.After battle -------------------------------- This section of the FAQ covers how much points you get depending on how many Groove Points you get after a battle(there's a total of five battles in a regular match,six if you are challenged by Morrigan or Nakoruru-see 7.Miscellaneous) >Groove Points tally< This replies to that table you see at the bottom right corner of the winning quotes screen with the number of Groove Points multiplied by a certain number Below 40 - x100 40 to 60 - x200 In the 70s - x300 In the 80s - x500 In the 90s - x800 to x5000(varies,the higher the G.Point,the higher the multiply number) 100!!!! - x10,000(so that's 1 million points if you get 100 G.Points) >Perfects< This replies to that really small box at the most bottom right corner of the winning quotes screen and how to get them 10,000 points -Just beat everyone with your first character 50,000 points -Beat the last character of a team without losing any life -------------------------------- 7. Miscellaneous -------------------------------- This is just to cover the little minor stuff I like to mention that doesn't relate to Groove Points Fight CPU Akuma/Gouki -To verse Akuma/Gouki as the boss get 85 Groove Points or higher in the battle before the boss battle Fight CPU Morrigan -To verse Morrigan choose Capcom Groove and get 60 Groove Points or over for after battle 3 and the _Here Comes a New Challenger_ will appear during the winning quotes for battle 3 Fight CPU Nakoruru -To verse Nakoruru choose SNK Groove and get 60 Groove Points or over for after battle 3 and the _Here Comes a New Challenger_ will appear during the winning quotes for battle 3 Easy Groove Point gain -EX Benimaru's Kougan Corridor(hcb,f+A/C) or his Electrigger(hcbx2+A/C/AC) DM/SDM for some apparent reason gives you LOADS of Groove Points once you connect it,the SDM one gives you about 30+ points.All my top stores are over one million because of this -------------------------------- 8.History -------------------------------- October 27th 2000(ver 1.0) - Initial release October 31st 2000(ver 1.1) - Correction for getting points for perfects November 4th 2000(ver 1.2) - How to fight CPU Nakoruru added November 6th 2000(ver 1.3) - Minor adjustment on winning the match with a counter August 13th 2001 (ver 1.4) - Changed my email adress -------------------------------- 9.Credits -------------------------------- These names are in no particular order Allen (Sailor Bacon) Tyner http://come.to/SailorBacon/ -For writing a great Capcom Vs Snk FAQ,check it up at where this FAQ was found which should be www.gamefaqs.com CJayC http://www.gamefaqs.com -For posting my FAQ up Stefan Heap -Gave me the info on how to verse CPU controlled Nakoruru You -For reading this