Ryo Faq v1.1 (c)9-25-00 Game: Capcom vs. SNK: Millenium Fight 2000 Platform: Dreamcast Author: The BFG Email: gerald@povn.com -or- the_bfg2k@hotmail.com Welcome to my second faq! It is about Ryo Sakazaki in Capcom vs. SNK: Millenium Fight 2000. I really think Ryo is a great character to pick, and is really good at combos, esspecially his EX version. The only bad thing about him is that his Ryuuko Ranbu's reach is really shortened. I think that Ryo is a really good step for Capcom players to take into the SNK universe since he is just a more complicated Ryu pretty much and can prove very useful in all games he has been in, and look out when he has his long fireball! Want this faq? Just send me a E-mail to let me know you want it and I will gladly hand it over to you, just put some credit on whatever you put it on please! TABLE OF CONTENTS: I Ryo's Bio II Ryo's Move list III EX Ryo's Move list IV Left out moves V Other stuff ============================================================================ Chapter 1 RYO SAKAZAKI BIO ============================================================================ Ryo Sakazaki "The Unbeatable Tiger" Representing: SNK Birthplace: Japan (of American heritage) Birthdate: August 2, 1973 Age: 24 Height: 179 cm (5'9") Weight: 68 kg (148 lbs) Blood type: O Hobbies: Sunday carpentry Favorite food: Mochi (Rice Cake), natto (Fermented Soy Beans) Favorite sport: Sumo wrestling Most valuable: Restored motorcycle, horse "Tatsumaki" (Tornado) Hates the most: Bugs with multiple legs Fighting style: Kyokugenryo Karate Rival: Robert Garcia (The Dragon) First Appearance: Art of Fighting Other Appearances: Art of Fighting 2 and 3, Fatal Fury Special, King of Fighters '94-'00, King of Fighters R-1 and R-2, SNK vs. Capcom: Match of the Millenium, Capcom vs. SNK: Millenium Fight 2000, King of Fighters: Battle De Paradise Teammates: '94 and '95: Robert Garcia and Takuma Sakazaki '96-'98: Robert Garcia and Yuri Sakazaki '99: Takuma and Yuri Sakazaki, and Robert Garcia '00: Robert Garcia, Takuma Sakazaki, King Ratio: 2 *Bio from http://kofonline.com ============================================================================ Chapter II RYO'S MOVELIST ============================================================================ Cool! Its the Ryo from Art of Fighting! Long fireball and all! First off, here is the legend that you will need to follow to read the movelist properly. I use the traditional movelist legend that most faq writers use because I am use to it. MOVELIST LEGEND: qcf = quarter circle forward (d, df, f) qcb = quarter circle back (d, db, b) hcf = half circle forward (b, db, d, df, f) hcb = half circle back (f, df, d, db, b) dp = dragon punch motion (f, d, df) bdp = backward dragon punch motion (b, d, db) - = charge (hold that direction 2 seconds) 360 = full circle 720 = two full circles * = denotes Super Attacks P = any punch K = any kick PP = both punches KK = both kicks LP = light punch HP = hard punch LK = light kick HK = hard kick HOW TO READ RYO'S MOVES: (JAPANESE MOVE NAME)/(AMERICAN MOVE NAME) (MOVE COMMAND) (MOVE SUMMARY) (FIRST APPEARANCE) ---------------------------------------------------------------------------- SPECIAL MOVES: ---------------------------------------------------------------------------- Kououken/Tiger Flame Punch qcf+P (also in air) It's a fireball like Ryu's, but with one hand. In the air, it is a diagonal- down fireball that has a little bit delay. Art of Fighting Kohou/Koho dp+P It is a Dragon punch, but he does it with the left arm, unlike Ryu or Ken, who do it with the right arm. Art of Fighting Hien Shippuu Kyaku -db, f+K I really wish either in this version or his EX version that they gave him his new Hien Shippuu Kyaku. Oh yeah, he jumps across the screen in a flying sidekick. If the move connects, he follows up with another kick. Art of Fighting Zannretsuken/same f, b, f+P Punches a bunch of times. If it connects, he does it for a little more than usual, then uppercuts at the end. Art of Fighting ---------------------------------------------------------------------------- SPECIAL MOVES: ---------------------------------------------------------------------------- *Haou Shoukouken/Destroyer Blast f, hcf+P This makes Ryu's fireball look normal (Which it almost does). At level 3, this thing is about 6' tall and hits people in the air sometimes. Art of Fighting *Ryuuko Ranbu/Ryuko Ranbu qcf, hcb+P This move is still awesome, but at Level 1, you have to be pretty close or it won't connect. If it does connect, he does a nice combo, then finishes with 1 uppercut (Level 1), or 2 uppercuts (Level 2 and 3) Art of Fighting 2 (I think, maybe AoF or KoF '94) ============================================================================ Chapter III EX RYO'S MOVELIST ============================================================================ This Ryo is the Ryo from King of Fighters '96 and up (w/o the stance). He has more moves, but loses the long fireball and air fireball. I like this one better. Kououken/Tiger Flame Punch qcf+P This fireball is a short range one that does more damage than the long range. Good for ending a combo. King of Fighters '96 Kohou/Koho dp+P It is a Dragon punch, but he does it with the left arm, unlike Ryu or Ken, who do it with the right arm. Art of Fighting Kyokugenryuu Renbuken/ n/a hcb+P This move is based on Takuma's really cool special. I think this is a really good addition to Ryo, I like it. Hien Shippuu Kyaku/ n/a -db, f+K I really wish either in this version or his nomral version that they gave him his new Hien Shippuu Kyaku. Oh yeah, he jumps across the screen in a flying sidekick. If the move connects, he follows up with another kick. Art of Fighting Mouko Raishin Setsu/ n/a bdp+P A leaping karate chop. This is a fairly good move and chrushes the opponent to the ground. (Not sure about name, is it Mouko Raishin Setsu or Mouko Raishin Seichi?) ---------------------------------------------------------------------------- SPECIAL MOVES: ---------------------------------------------------------------------------- *Haou Shokoken/Destroyer Blast f, hcf+P This makes Ryu's fireball look normal (Which it almost does). At level 3, this thing is about 6' tall and hits people in the air sometimes. Art of Fighting *Ryuuko Ranbu/Ryuko Ranbu qcf, hcb+P This move is still awesome, but at Level 1, you have to be pretty close or it won't connect. If it does connect, he does a nice combo, then finishes with 1 uppercut (Level 1), or 2 uppercuts (Level 2 and 3) Art of Fighting 2 (I think, maybe AoF or KoF '94) *Tenchi Hakouken/same qcf, qcf+P (Level 3) A very solid punch that deals about 40% damage. I do not use it often, but if you want a hi gps, then add it to your move collage. ============================================================================ Chapter IV MOVES THAT WERE LEFT OUT ============================================================================ These moves are not included in CvsS:MF2k. I thought I should list them: Hien Shippuu Kyaku (New one) hcb+K This move should have been added to EX Ryo. I was kind of dissapointed when I found he didn't have it. It is way faster and easier to do than the older one and hits more times. Sean in SF3 stole this move from Ryo, Dan in SFA stole this from Ryo (His only good move by the way), maybe thats why Capcom didn't give it to him? King of Fighters '96 New fighting stance n/a Capcom should have given this to EX Ryo! Yes, it looks stupid, but it is almost his trademark (Along with his hair)! I think it would have been a cool extra for EX Ryo. Shin Kishin Geki qcf, qcf+P Takuma's awesome MAX super. Normal Ryo should of gotten this move, it is really an awesome move, sort of a super of Ryo's Kyokugenryuu Renbuken. All of the punches are very solid and it deals a ton of damage. Not sure, King of Fighters '98 I think. ============================================================================ Chapter V OTHER STUFF ============================================================================ You can buy this stuff in the secret mode: #18: Ryo's extra color's, Press LP+HP, LP+LK, HP+HK, or HK+LP to select. Beat the game with Ryo in SNK-groove to unlock. Cost: 200 vs. #51: EX Ryo, Beat the game with Ryo to unlock. Cost: 3000 vs. ---------------------------------------------------------------------------- If you are Ryo and fight one of these people, a intro will happen. vs. Ryu: Both jump back and prepare to fight, a la Art of Fihgting. vs. Yuri: Yuri makes fun of big brother Ryo. Ryo puts his hand over his face and the match begins. ============================================================================ Chapter VI CLOSING ============================================================================ There, my second faq (ever) is finally done. It doesn't take to long, look for some more on Capcom vs. SNK. I would like to thank some people this time too: SNK: For being SNK, I love all their games (Except maybe Burning Fight). SNK vs. Capcom for the ngpc is one of the best 2D fighters in my opinion. Capcom: For making this game. I love Megaman and SF Alpha too. God: I wouldn't be able to write this if he hadn't put me together. Koknami: For thanking me! KofOnline: An awesome KoF site, http://kofonline.com SF Grand Archive: An awesome SF site, http://www.geocities.com/liquidfists/ The Magic Box: This site is awesome for news, http://come.to/magicbox Gamefaqs: I love gamefaqs, gamefaqs.com (It's probably where you are reading this) My little calculator thing that transfers Metric to English, I use it a lot for King of Fighters stuff :) And others too... ---------------------------------------------------------------------------- STUFF YOU MIGHT WANNA KNOW: ---------------------------------------------------------------------------- Capcom vs. SNK 2 was anounced 9-25-00 by Capcom for the Arcades. They hinted for Athena and Lillith to make an appearance. Hopefully, I will get to be Marco, Haohmaru, Kaede, Megaman, or Fei Long this time! (Had to add this before it went to press) Also, those of you who have been to my site, I am almost done with a few things and am getting ready to launch it. The BFG gerald@povn.com the_bfg2k@hotmail.com www.2dfighter.homestead.com