================================================== ==Fire Prowrestling D Character Guide: CIMA== ================================================== By: theCrazyEst Version: 2.01 Original Character Guide Format by Bill Wood Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. Creation Date: March 27, 2002. Last Update: April 3, 2002. ============ ==Contents== ============ 1. Revision History 2. The History of CIMA 3. Skill and Parameter Stats 4. Move list 5. Strategy 5.1. General Strategy 5.2. Strikes 5.3. Grapples 5.4. High Flying Moves 5.5. Opponent Down Moves (Submissions and Opponent Downed Strikes) 6. CIMA the re-edit 6.1 Explanation of the EDIT 6.2 Appearance fix 6.3 Skill and Parameter Stats 6.4 Move List only the moves that have been changed 6.5 Strategy 6.5.1 General Strategy 6.5.2 Strikes 6.5.3 Grapples 6.5.4 High Flying Moves 6.5.5 Opponent Down Moves (submissions and Opponent Downed Strikes) 7. Links 8. Thanks and Special Thanks 9. Other FAQs By Me 10. Copyright ======================= ==1. Revision History== ======================= 2.01 - Spelling/Grammar corrections & other minor fixes by Ant718 2.00 - Reformat (seperates) the EDIT version from the default) 1.00 - First release. =============================== ==2. The History of CIMA== =============================== On May 11th, 1997 in a promotion called World Championship Wrestling, Ultimo Dragon (who was no longer able to wrestle) debuted his first batch of students of then unknown "Ultimo Dragon Gym" AKA Toryumon. Ultimo Dragon marches out followed by his students, Dragon Kid, Tokyo Magnum, Dandy Sumo Fujii, and a little scrawny kid called Shiima Nobunaga. Here comes this thin guy in a pair of half black, half white shorts (split down the middle) with fringes (also Black and White) hanging from them. I wasn't sure what to expect but Ultimo is one of my favorites so I wanted to be fair. The rival team comes out, and it's Chaos and Toryumon goes on the attack in classic Lucha Libre fashion. I remember CIMA doing a Tornado Suicida and I was hooked! That was the moment that I decided to watch his career and I haven't been disappointed since. From the beginning Shiima proved to be crowd favorite with his dangerous High Flying moves. He and Chris Jericho (now know as Y2J) who was a heel at the time went back and forth quite a few times. Ironically CIMA is now a heel and Y2J is under McMann's heel. CIMA to this day is wildly popular (especially with the ladies, most of Toryumon's fans are young women). He has his own Video Cassette highlighting some of his matches but it's mostly interviews with him. No other Toryumon wrestler has a single video dedicated to him! At the same time Shima and the other mambers of the Toryumon stable were used as jobbers and treated like crap. No hope a push anywhere in sight, Ultimo decided to take his talent pool elsewhere. Ah the name change, why did Shiima Nobunaga go from Shiima to SHIIMA to CIMA? Well I'm glad you asked. Shiima while touring in Mexico with Toryumon encounters a problem with his popularity. Although he's as good of a high flyer as anyone else the Mexcian public isn't feeling him. They associate the name Nobunaga with Japan (rightly so) and thus are unexcited and unwilling to watch him. So Shiima changes his name to SHIIMA dropping the Nobunaga (which is his fictitious first name) now the name is easier to pronounce and remembered or so he thought. But it is mispronounced by the Latin speaking public (due to their treatment of S sounds and the double vowel) so he simplifies the spelling to a phonetic one becoming CIMA and the rest is history. One word, one syllable, life is sweet. Speaking of CIMA's popularity, he gained the admiration of Japanese wrestling fans when he (a rookie) went to the final rounds of the 2000 J Cup against Jushin "Thunder" Liger (a wrestler that I had grown up watching)! Here's a guy that very little people in Japan have ever heard of and a rookie at that going all the way to the finals against one of Japan's Iconic wrestlers his first time in the J Cup tournament. The hard fought match was paved with a stiff road of competition (Onryo {Japan's answer to the Undertaker/deadman gimmick} being particularly memorable). CIMA and Liger pulled out all of the stops pulling off their trademark moves. In the end CIMA lost to Liger but the crowd was so impressed that their was quite an ovation (it was one of the most memorable J Cups since the appearance of the Hayabusa gimmick). CIMA is the leader and founder of Crazy MAX. It's a team formed by him, SUWA (formerly Judo Suwa), Big Fujii (formerly Dandy Sumo Fujii, Dan Sumo Fujii, Sumo Fujii 2000, and Big Bicycle Brother. He changes his name once a year), TARU, TARUcito, and formerly MAKATO. With the structure of Toryumon being based off of the Lucha Libre system their promotion's factions break down like so: 1) Toryumon Dragon Gym (technico/babyFaces) the good guys well at least that's how they promote them. 2) M2K (rudos/heels) the baddies, everyone likes to boo 'em. 3) Toryumon 2000 (rookies) the new faces to be pushed, some good some bad but all in all shooting stars. 4) Freelancers (Non Affiliated jobbers) the "hey it's so & so.. I've haven't seen them.." or the "Geeze when's a somebody gonna come out" category. Not that these guys aren't good but you're not supposed to be buying their merchandise (if there is any). 5) Crazy MAX (Outsiders/Anti-hero) part rudo, part techino, they flow with the storylines. Although they use dirty methods to get the job done the crowd loves them! Think Toryumon's answer to the nWo especially Murder Inc (my personal favorite nWo). So Crazy MAX is the group that everyone likes to watch and cheer when they do something that the technicos can't do. They work outside of the system get the desired results and have the skills to back it up. To prove it CIMA was the IWRG Intercontinental Champion as well as the UWA 6 Man Tag Team Champion. With such mad skills it's hard to refute the claim that CIMA is one of Japan's top Juniors! By the way FYI Crazy Max is the name of a Japanese Porn Star, it's like naming your team John Holmes (hence the Crazy F#@king). ================================ ==3. Skill and Parameter Stats== ================================ Skill ===== Real name:............Oshima Nobuhiko Real "Ring" name......Shiima Nobunaga Alias:. ...............CIMA or SHIIMA (depends where you look but CIMA is the popular and recognized spelling) FPD Name:.......................ZYMA Promotion:....Toryumon Pro-Wrestling FPD Promotion:......Aztec Dragon Gym Size:..........................Small Class:.....................Jr. Heavy Height........................173 cm Weight.........................80 kg Country........................Japan Birthdate..........November 15, 1976 Stance....................Technician Offensive Skill...............Junior Return Skill..................Junior Critical Type...............Finisher Special Skill................Stardom Recovery......................Medium Recovery (when bleeding)........Slow Respiratory....................Above Respiratory (when bleeding)....Below Awareness.....................Medium Awareness (when bleeding).......Poor Neck Strength.................Medium Arm Strength..................Medium Waist Strength................Medium Foot Strength.................Medium Movement Speed..................Fast Ascend Speed.............Medium Fast Ascend Skill....................Jump Theme.............................15 Parameter - Offense Parameter - Defense =================== =================== Punch.............4 Punch.............3 Kick..............3 Kick..............4 Suplex............4 Suplex............5 Submission........2 Submission........2 Stretch...........3 Stretch...........3 Power.............2 Flying............8 Instant Power.....8 Crush.............2 Arm Power.........2 Vs. Lariat........2 Technical.........7 Technical.........7 Rough.............6 Rough.............6 Ground............2 Ground............2 Total Skill Points (on a scale from 0-300): 139 ================ ==4. Move list== ================ NOTE: This move list is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I tried to describe the move the best I could. Each move is shown by position of wrestler and button and (if one applies) the necessary joystick command necessary to pull off this move. Also the move is followed by a Letter Grade A-E which tells you how well the wrestler performs this move. Specialty moves are marked with [S]. Finisher is marked with [F]. Strikes ======= Standing (X)..........................................Slap C Standing (A)..........................................Kick C Standing (B) + d-pad........................American Punch C Standing (B).................................Upward Thrust C Standing (X) + (A).....................Spin Once Drop Kick A Running (X)...................................Low Dropkick C Running (A).........................................Lariat E Running Counter (X)..............................Side Kick C Running Counter (A)...............................Crab Nib A Running to corner..............................Flying Knee A Grapple ======= Grapple (X)..........................................Chop C Grapple (X) + Up................................Body Slam C Grapple (X) + Left/Right.................. ......Snapmare C Grapple (X) + Down.........................Arm Drag Throw A Grapple (A)................................Front Enziguri A Grapple (A) + Up................... ..........Brainbuster C Grapple (A) + Left/Right.........Back 2 Back Neck Breaker E Grapple (A) + Down..........................Front Pancake E Grapple (B)..............Leg Sweep to Ground Octopus Hold B Grapple (B) + Up...............................Spicy Drop A Grapple (B) + Left/Right...............MICHINOKU DRIVER 2 [S] A Grapple (B) + Down...............................X Factor A Grapple (X) + (A)............Jumping Tombstone Piledriver E Back Grapple (X).................................Low Blow C Back Grapple (A)...........................Side Back Drop C Back Grapple (B). ..........................Small Package B Back Grapple(B)+Up/Down.Reverse PowerBomb Jr Weight Style E Back Grapple (B) + Left/Right.................Reverse DDT A Back Grapple (X) + (A).......................Onryo Clutch A Back Grapple Counter (X).........................Low Kick C Back Grapple Counter (A)......................Sunset Flip A Opponent Down Moves =================== Opponent Face Up at Head (A)..............2 Handed Press Pin E Opponent Face Up at Head (B)............... ...Low Drop Kick A Opponent Face Up at Feet (A)......... .....Figure 4 Leg Lock B Opponent Face Up at Feet (B)..Low Blow Between the Legs Kick C Opponent Face Down at Head (A)...............Roll Over & Pin E Opponent Face Down at Head (B)..............Stiener Recliner B Opponent Face Down at Feet (A).............Delfin Maple Leaf B Opponent Face Down at Feet (B)....................Stomp Back C Running at Downed Opponent (B)............Gillotene Leg Drop E Mount Moves =========== Mount Position (X)......................Lean In Mount Punch C Mount Position (A)........................Figure 4 Leg Lock B Mount Position (B)...........................Jackknife Hold A Mount Position Counter........................Small package A Front Facelock Attack (X)................Standing Neck Lock B Front Facelock Attack (A).......................Pile Driver E Front Facelock Attack (B)...........Remount Seated Position C Front Facelock Attack Counter......................Crab Nib A Back Mount Position (X).......Single Arm Back Mount Punches C Back Mount Position (A).....................Mounted Punches C Back Mount Position (B)..........Ground Belly to Back Choke C Back Mount Position Counter.....................Sunset Flip A Post and Apron Moves ==================== Post (X)...........................................Phoenix Senton A Post (A)...............................................MAD SPLASH [F] A Post (B).........................................Missle Drop Kick A Post (X) + (A)......................................Diving Lariat A Corner Grapple (B) + Up....................VENUS ICONOCLASM COMBO [S] A Corner Grapple (B) + Left/Right.Stomp Down Followed by Foot Choke C Corner Grapple (B) + Down.... ..........VENUS GORICONOCLASM COMBO [S] A Front Avalanche Counter....................Reverse to Sunset Flip A Back Avalanche Counter.....................Reverse to Sunset Flip A Apron Grapple from ins....................Ring Inside Brainbuster C Apron Grapple from outside...............Drop to floor Rope Choke E Running to out of bounds...................TORNADO PLANCHA SUCIDA [S] A Slingshot to outside..............................Body Drop Press A Slingshot to inside..........................Swandive Missle Kick A Running Up Post (A)..........................................None Running Up Post (A).....................................Moonsault A Double and Triple Team Moves ============================ Two Platon Front Grapple.....................W.Brainbuster C Two Platon Back Grapple.........................W.Backdrop C Two Platon Corner.............................Top Rope DDT E Three Platon Front Grapple..............Triple Hammer Blow C Three Platon Back Grapple...............Triple Hammer Blow C Three Platon Corner..........................Triple Impact A Performance =========== Analog Stick Left........................Crazy F#@king Voice #1 Analog Stick Right..........................Head Point Analog Stick Up...............................Finished AKA Umpire Safe Analog Stick Down..........Fast Elbow Drop Down & Yell Voice #1 =============== ==5. Strategy== =============== 5.1. General Strategy ===================== The style employed by CIMA is a awesome hybrid of styles, what is now considered Modern Junior. That means he can do it all. Decent at drivers, submissions, and great at the Luchalibre style that Ultimo knows so well. This means your strikes (except punches), submissions, and highflying moves are VERY effective. So use those moves if you want the most damage. Rough moves are decently effective although CIMA is a heel type character. As for grapple moves, CIMA has a lot of "A" rated moves like the Leg Sweep to Ground Octopus, Front Enzigiri, etc. so those are effective too. A small weakness CIMA has is that his X throws are "C" rated moves but it's still gets them to his strong front grapples which like the Iconoclasm variations and Spicy Drop are A rated. So mix in a few strikes and use some grapples. But since he has lucha style, use those wicked lucha moves! Since Ultimo Dragon is his teacher and CIMA was part of his 1st set of students, he's a spot machine! The CIMA that is default does high flying moves like it's nobody's business! For a strategy against him, his Crush and vs. Lariat and defense in general is low side of the parameter chart, but that's common for Jr. Heavyweights. So try some power moves against him, but using a big heavyweight Power move wrestler (like Vader) against a Jr. Heavyweight IS UNFAIR isn't it? But pitting a smaller Power Machine (like Masato Tanaka) against him. Well, that a whole different story. Personally I'm big on the High Flyers (grew up with Satoru Sayama/Tiger Mask and Jushin "Thunder" Liger). So I usually try him out against like opponents: Tiger Mask, Hayabusa, Great Sasuke, Liger (reliving J Cup 2000), Gran Hamada, Koji Kanemoto (great matches), Onryo (again reliving J Cup 2000), but that's your choice. 5.2. Strikes ============ CIMA's strikes are rated "C" so it will be of normal effective. His chops and punches are decent to use early in the match. But his Dropkicks are effective but making it connect is a little bit harder. If you land it, it will floor the opponent. His best strike is the Face to Face Enzigiri landing one of these bad boys will stun your opponent good. So the best thing to do is to use the various punches and chops to fend off the opponents. Use the Low Dropkick when they move in to close range & try to land the Turn Once Drop Kick more often for impact. Only use the Enzigiri when the opponents are ready to be dazed and can be set up for a hard thrown. Don't forget to breathe every now and then, as strikes can rapidly deplete your stamina. (Yes the last sentence was taken from BillWood.) 5.3. Grapples ============= CIMA has some good grapples in his move set so use his "C" ranked moves early like the Snap Mare and Body Slam. Then you can move on to use his Brain Buster to get them ready for the "A" throws beginning with the Arm Drag Slam. Then finally, move on to his strong grapple moves which are all almost all "A" moves like the Spicy Drop, Michinoku Driver 2, and X Factor. His strong grapple from behind moves are a mixed bag a "B", an "E", 2 "A", and 2 "C" ranked moves. So the chance of pulling most of the move off is lower than his "A" moves. The only "A" moves he has is the Reverse DDT and Onryo Clutch. So try to use these move a little bit more if you can. I use the Onryo Clutch a lot since it is a pin. 5.4. High Flying Moves ====================== When it comes to high flying moves, CIMA has some of the best in the business, like his Tornado Sucidia (a Specialty) and in "Off The Post Moonsault", the default CIMA has the Mad Splash as a Finisher so use it. As you can tell, his top turnbuckle moves are all opponents down moves and his only opponent standing moves are the Swandive Missle Kick and Flying Lariat. I recommend using the Phoenix Senton and Mad Splash when the opponent is down because the Mad Splash has Finishing Power. When the opponent is standing daze, use the Swandive Missile Kick of Flying Lariat to knock your opponent to the ground in style! If you threw your opponent outside of the ring and he is dazed, use the Tornado Plancha Suicida because it's a specialty move, and it looks so damn cool!!!! 5.5. Opponent Down Moves (Submissions and Opponent Downed Strikes) ================================================================ Just use the Low Drop kick, Steiner Recliner, High Gillotene Leg Drop, and Delfin Style Maple Leaf most of the time because they are the most effective. You can use his Low Blow if you want it's something that he'd do! Sadly 2 of his 4 most effective opponent downed moves are submissions and I find submission holds to be ineffective because the CPU seems to get out of it easily (unlike Super Fire Prowrestling X). ===================== ==6. CIMA the re-EDIT ===================== This is my re-edit and my own revision, which is based off of M2J's Toryumon pack. You can down load his stelar edit pack at http://toryumonusa.tripod.com/ it has the most up-to-date versions of the Toryumon stable as well as wrestlers who job and no longer work there. M2J's version differs from mine but I did that to keep it fresh and closest to the stuff that I've seen of CIMA. This is by no means the ultimate CIMA these are only the moves that I felt that he did most and the change in skills reflects the growth as wrestler that I personally feel CIMA has undergone. Please feel free to use this version. If you are able to go online and download stuff with your Dreamcast I highly recommend M2J's version, it's near perfect. If you do you will need the following: 1) SPIKE Download Add-On move, Sweet Chin Music (.W19) 2) SPIKE Download Add-On move, Shubain (.W41) Where can you get these? There's a few places I personally go to http://www.gswf.org for all of my SPIKE Downloading needs. If you do want to make the changes I suggested here's how I would go about it if you were indeed able to access the net via your DC. 1) Go to http://toryumonusa.tripod.com/ and in the Fire Pro D section M2J's Edit packs can be found. The Toryumon update pack is the first one listed there with all of their names and necessary SPIKE Download moves (If you need to get moves it mentioned above). The pack will be E.004 (I believe) and that means it will be your fourth set of CAWs. All of M2Js EDITs have their most current names written out in Japanese so you may want to copy or print the actual Edit list in order to rename them. CIMA, SUWA, TARU, and any others with English names already are so, and need not be changed. 2) I would download and print the EDIT move guide list if you haven't already. Searching for a move randomly is tedious especially if you're unfamiliar with how the moves are laid out. 3) I would print out this FAQ since you will need to look at the list of changes (unless you're like my buddy Jeff who can remember them all). I tried doing the old "copy a FirePro template by hand" thing before I had a printer and it sux. So save yourself some grief and lots of time wherever possible. The changes are laid out in the standard format that is done above. Each change is denoted with a letter grade next to it so you can tell how this new move will reflect on CIMA's performance. Therefore it will be quite easy to make the changes that I have made to M2J's version. My version is only slightly different from M2Js' so you would only need to make these changes. This is designed more for people who don't have access via Dreamcast but have gotten the SPIKE Download moves from a friend of a friend. Since my version is dependent on you having those two moves that are mentioned above. I'd be hard pressed to re-EDIT CIMA with out them since the Shubain is his new Finisher! But I have friends who do substitutions for instance, Rolly doesn't have access and substituted CIMAs Shubain with the Fireman's Carry to Michinoku Driver for his Perfect Driver as a Finisher. Big Guy put the weird Kryptonite Krunch style, default move in instead. If so you may use this as a template of sorts (since FireProD templates are few and far between now a days) to build or update CIMA. Now that that is done lets look at the what's and whys CIMA should be fixed. ============================== =6.2 Explanation of the EDIT== ============================== So if CIMA's already in the game why waste a precious CAW slot to remake an already great wrestler? Spike has been so kind as to release additional moves via download, one of them being the Shubain. SPIKE download move # .W41 The Shubain is CIMA's new finisher (he ditched the Mad splash due to problems with his knee) its a Side Tombstone Driver with the opponent's body in a crescent shape belly to back (CIMA's back), pretty wild huh. Also due to this injury came CIMA's change of styles it has been necessary to do an updated version. Yet as you will see later on I like to relive the 2000 J Cup but since the newest CIMA is so radically different (old {high flying} vs. new {power based}) then how do I do so? Well thanks to M2J I downloaded and added the updated versions of Crazy MAX, M2K, and Toryumon Army also I got Milano AT Collection (for AT lock AKA Arm Bar/Head Scissors SPIKE download move .W45) and Ryo Saito (Cycling Yahoo SPIKE download move .W37). I put all of the new versions of Crazy Max in Toryumon and moved all of the defaults into WCW where they debuted. NOTE: This will look just like the above but any item with an (*) next to it means that it is changed from the default version of CIMA. ======================== ==6.2. Appearance Fix == ======================== Since this wasn't in any of the other FAQs I decided to add this one in. Why did I revamp CIMA's appearance? The Default CIMA is good but I didn't find it satisfactory. Since I was going to have to build a CIMA CAW then I was also going to fix his appearance and update it while I was at it. Here are the changes that I made: 1) His skin is too pale, CIMA is like Masahiro Chono's color (who I also had to re-do). So I changed his skin color to default type #7. 2) His hair is often dyed/highlighted/lightened/streaked depends on the day of the week you catch him in action. So I used base hair color default type #4 as my base and went from there. The darkest (Left most box) I changed to R 3 G 3 B 3. To give him the streaks that he sometimes puts in, I changed his 2nd lightest (2nd Right most box) to R 3 G 3 B 8. 3) He no longer wears the black star eye make up over his left eye. So I changed the colors to match his skin tone (as mentioned in 1) 4) The outfit he wears when he is wrestling is a pair of shorts with fringes and always the colors, black and white (Also the colors of the Crazy MAX team). But I've only seen 2, either A) Black with a thin white design or B)Half Black (Right side) with White Design and Half White (the direct opposite). Both sets of shorts have the same exact pattern on them. Since there are no asymmetric pieces/parts in the game I made do by using the bottom of the fire tights and recoloring it so that only the outline of the fire was white and the rest was black. In the second set of boxes to the last the Darkest (furthest to the left) I turned White. 5) His fringes don't seem right. Of course not he wears black and white fringes as well as Black and White shorts. So in the box where it is Flesh1/Black1/Flesh2/Black2 I decided to turn Black1 into White, Flesh2 into Black1. 6) Now that looks like CIMA! ================================== ==6.3. Skill and Parameter Stats== ================================== Skill ===== Real name:............Oshima Nobuhiko Real "Ring" name......Shiima Nobunaga Alias:. ...............CIMA or SHIIMA (depends where you look but CIMA is the popular and recognized spelling) FPD Name:.......................ZYMA Promotion:....Toryumon Pro-Wrestling FPD Promotion:......Aztec Dragon Gym Size:..........................Small Class:.....................Jr. Heavy Height........................173 cm Weight.........................80 kg Country........................Japan Birth date..........November 15, 1976 Stance......................Orthadox (1st one)* Offensive Skill...............Junior Return Skill..................Junior Critical Type...............Finisher Special Skill................Stardom Recovery........................High Recovery (when bleeding)......Medium * Respiratory....................Above Respiratory (when bleeding)....Below Awareness.......................High * Awareness (when bleeding).......Poor Neck Strength.................Medium Arm Strength..................Medium Waist Strength................Medium Foot Strength...................Poor * Movement Speed..................Fast Ascend Speed.............Medium Fast Ascend Skill.............Run Up Post * Theme.............................12 * Parameter - Offense Parameter - Defense =================== =================== Punch.............4 Punch.............3 Kick..............5 * Kick..............4 Suplex............4 Suplex............5 Submission........3 * Submission........3 * Stretch...........3 Stretch...........3 Power.............5 * Flying............8 Instant Power.....8 Crush.............2 Arm Power.........5 * Vs. Lariat........2 Technical.........8 * Technical.........7 Rough.............6 Rough.............6 Ground............2 Ground............2 Total Skill Points (on a scale from 0-300): 177 ================== ==6.4. Move list== ================== NOTE: This move list is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I tried to describe the move the best I could. Each move is shown by position of wrestler and button and (if one applies)the necessary joystick command necessary to pull off this move. Also the move is followed by a Letter Grade A-E which tells you how well the wrestler performs this move. Specialty moves are marked with [S]. Finisher is marked with [F]. Strikes ======= Standing (X)................................American Punch C * Standing (A)............................Water Patring Chop C * Standing (B) + d-pad.........................Upward Thrust C * Standing (B)..................................Low Dropkick C * Standing (X) + (A).....................Spin Once Drop Kick A Running (X)...................................Low Dropkick C Running (A)...............................Cross Body Block A * Running Counter (X)..........................Arm Drag Slam A * Running Counter (A)...........................Kitchen Sink E * Running to corner..............................Flying Knee A Grapple ======= Grapple (X)...........................................Chop C Grapple (X) + Up.................................Body Slam C Grapple (X) + Left/Right.................. .......Snapmare C Grapple (X) + Down..........................Arm Drag Throw A Grapple (A).................................Front Enziguri A Grapple (A) + Up...............................Brainbuster C Grapple (A) + Left/Right..........Back 2 Back Neck Breaker E Grapple (A) + Down..................Back 2 Back Elbow Snap C * Grapple (B)...............................Sweet Chin Music A * -SPIKE Download Move # w19 Voice #1 Grapple (B) + Up...................................SHUBAIN [F] A * -SPIKE download Move w41 Voice #1 Grapple (B) + Left/Right........................SPICY DROP [S] A * Grapple (B) + Down................................X Factor A Grapple (X)+(A)..Turning Michinoku Driver AKA FALCON ARROW [S] E * Back Grapple (X)..................................Low Blow C Back Grapple (A)............................Side Back Drop C Back Grapple (B). ..........................Back Slide Pin A * Back Grapple(B)+Up/Down..Reverse PowerBomb Jr Weight Style E * Back Grapple (B) + Left/Right..................Reverse DDT A Back Grapple (X) + (A)........................Onryo Clutch A Back Grapple Counter (X)..........................Low Kick C Back Grapple Counter (A).........................Go Behind A * Opponent Down Moves =================== Opponent Face Up at Head (A)....................Low Dropkick A * Opponent Face Up at Head (B).......................Eye Slide C * Opponent Face Up at Feet (A)........Straight Leg lifting Pin E * Opponent Face Up at Feet (B)..Low Blow Between the Legs Kick C Opponent Face Down at Head (A)...............Roll Over & Pin E Opponent Face Down at Head (B).......High Gillotene Leg Drop A * Opponent Face Down at Feet (A)....................Stomp Back C * Opponent Face Down at Feet (B)....................Stomp Back C Running at Downed Opponent (B)............Gillotene Leg Drop E (EDIT NOTE lower the percentage FROM Big {1%, 99%}, Dire {0%, 100%} to Big {90%, 10%}, Dire {100%, 0%}) Mount Moves =========== Mount Position (X).................Lean In Mount Punch C Mount Position (A)...................Figure 4 Leg Lock B Mount Position (B)......................Jackknife Hold A Mount Position Counter...................Small package A Front Facelock Attack (X)...........Standing Neck Lock B Front Facelock Attack (A)..................Pile Driver E Front Facelock Attack (B)......Remount Seated Position C Front Facelock Attack Counter.................Crab Nib A Back Mount Position (X)..Single Arm Back Mount Punches C Back Mount Position (A)................Mounted Punches C Back Mount Position (B).....Ground Belly to Back Choke C Back Mount Position Counter................Sunset Flip A Post and Apron Moves ==================== Post (X)..............................Phoenix Senton A Post (A)..................................Mad Splash A * (EDIT NOTE A) Voice #2 Post (B)............................Missle Drop Kick A (EDIT NOTE A) Post (X) + (A).........................Diving Lariat A (EDIT NOTE A) Corner Grapple (B) + Up.......Venus Iconoclasm Combo [S] A Voice #1 Corner Grapple(B)+Left/Right.Stomp Down Followed by Foot Choke C Corner Grapple (B) + Down..Venus Goriconoclasm Combo [S] A Voice #1 Front Avalanche Counter.......Reverse to Sunset Flip A Back Avalanche Counter........Reverse to Sunset Flip A Apron Grapple from ins.......Ring Inside Brainbuster C Apron Grapple from outside. Brainbuster Drop-Behind Reversal C * Running to out of bounds..............Planca Suicida A * Voice #1 Slingshot to outside.................Body Drop Press A Slingshot to inside.............................None * Running Up Post (A)........Swan Dive Missle Dropkick A * Running Up Post (A)........................Moonsault A EDIT NOTE A: Either take out completely or lower drastically the CPU logic for this move for the opponent in Dire Straights, since CIMA hurt his knee he rarely does it. Double and Triple Team Moves ============================ Two Platon Front Grapple.................W.Brainbuster C Two Platon Back Grapple.....................W.Backdrop C Two Platon Corner.........................Top Rope DDT E Three Platon Front Grapple..........Triple Hammer Blow C Three Platon Back Grapple...........Triple Hammer Blow C Three Platon Corner......................Triple Impact A Performance =========== Analog Stick Left........................Crazy F#@king Voice #1 Analog Stick Right...............................G & C * Analog Stick Up......................DX "Suck it Pose" * Voice #2 Analog Stick Down..........Fast Elbow Drop Down & Yell Voice #1 ================= ==6.5. Strategy== ================= 6.5.1. General Strategy ======================= The style employed by CIMA is an awesome hybrid of styles, what is now considered Modern Junior. That means he can do it all. Decent at at drivers, submissions, and great at the Luchalibre style that Ultimo knows so well. This means your strikes (except punches), submissions, and highflying moves are VERY effective but since he hurt his knee CIMA has re-invented himself as a ground based power wrestler. So use those moves if you want the most damage. Rough moves are decently effective although CIMA is a heel type character. As for grapple moves, CIMA has a lot of "A" rated moves like the Sweet Chin Music, Front Enzigiri, Shubain (if you have it), Spicy Drop, etc. So those are effective too. A small weakness CIMA has is that his X throws are "C" rated moves but it's still gets them to his strong front grapples which like the Iconoclasm variations and Shubain (a cool finisher) are A rated. So mix in a few strikes and use some grapples. Although he's grounded and no longer a spot machine don't feel bad. The re-edit isn't shabby either! You mentioned the old (default) CIMA and new (re-edited) CIMA are different, can you tell me how and some tips on playing as the new one. As for the EDI version that M2J so graciously provided and I altered slightly. It's a very ground based version of CIMA with his strongest attacks being Power based. Like the real CIMA it's all about slapping on the Iconoclasm! If you can get your opponent in the corner while he's malleable, do either Venus combo and follow with a Shubain if necessary then pin! It works for the real one so why not the virtual one! I try to follow the real CIMA lead as much as possible. When the opponent is weakening I do a Sweet Chin Music to wake 'em followed by the Turning Michinoku Driver AKA Falcon's Arrow (meant to be the Perfect Driver but I'll settle). Do a pick up and put in corner followed by Venus combo (dependant on mood) and if they kick out a Shubain for good measure. For a strategy against him, his Crush and vs. Lariat and defense in general is low side of the parameter chart, but that's common for Jr. Heavyweights. So try and use the same strategy to fight him as I have listed previously. 6.5.2. Strikes ============== CIMA's strikes are rated "C" so it will be of normal effective. His chops and punches are decent to use early in the match. But his Dropkicks are effective but making it connect is a little bit harder. If you land it, it will floor the opponent. His best strike is the Face to Face Enzigiri or the Sweet Chin Music like the real CIMA landing one of these bad boys will stun your opponent good. So the best thing to do is to use the various punches and chops to fend off the opponents. Use the Low Dropkick when they move in to close range & try to land the Turn Once Drop Kick more often for impact. Only use either the Enzigiri Sweet Chin Music when the opponents are ready to be dazed and can be set up for a hard thrown. Don't forget to breathe every now and then, as strikes can rapidly deplete your stamina. (Yes the last sentence was taken from BillWood.) 6.5.3. Grapples =============== CIMA has some good grapples in his move set so use his "C" ranked moves early like the Snap Mare and Body Slam. Then you can move on to use his Brain Buster to get them ready for the "A" throws beginning with the Arm Drag Slam. Then finally, move on to his strong grapple moves which are all almost all "A" moves like the Spicy Drop, X Factor, and Shubain if you have it. I like to try and squeeze in a Perfect Driver if I'm feeling particularly good about the out come of a match. His strong grapple from behind moves are a mixed bag a "B", an "E", 2 "A", and 2 "C" ranked moves. So the chance of pulling most of the move off is lower than his "A" moves. The only "A" moves he has is the Reverse DDT and Onryo Clutch. So try to use these move a little bit more if you can. I use the Onryo Clutch a lot since it is a pin. 6.5.4. High Flying Moves ======================== When it comes to high flying moves, CIMA had some of the best in the business, like his Tornado Sucidia (a Specialty) and in "Off The Post Moonsault", the default CIMA has the Mad Splash as a Finisher so use it. The re-edit still has these moves but since the real CIMA doesn't do them too often I try not to unless I'm in dire straights. 5.5. Opponent Down Moves (Submissions and Opponent Downed Strikes) ================================================================ Just use the Low Drop kick, High Gillotene Leg Drop, and Stomps most of the time because they are the most effective. You can use his Low Blow if you want it's something that he'd do! ============= ==6. Links == ============= Toryumon - http://www.gaora.co.jp/dragon/ - this is the official site of one of the world greatest wrestling promotions! It's purely in Japanese. Toryumon USA - http://toryumonusa.tripod.com - Created by M2J. This is the place where I got my English information on CIMA and the FirePro D edit pack! The Great Hisa's Puroresu Dojo - http://www.puroresu.com - Created by Hisaharu Tanabe. This is the site where I got info on Toryumon History. Puroresu Power - http://www.puroresupower.com - A great news page for Puroresu. GSWF.org - http://www.gswf.org - You can download moves here and this is where I got the Stats for the default CIMA. GameFAQs - http://gamefaqs.com - Thay are kind enough to be one of the webs best game resource sites and host to many message boards including various FirePro boards. ================================ ==7. Thanks and Special Thanks== ================================ Thanks goes to... ================= The Fire Prowrestling community and Puroresu fans all over the world. A Very Special Thanks goes to... ================================= BillWood for letting me do the CIMA FAQ and using part of his format. ViperMask for showing me the way and using the Tiger Mask FAQ format. Ant718 for doing the spelling corrections for this guide! "IceMaster" Frank James Chan - The man who started the North American Fire Prowrestling Revolution. Whatever he is doing now I wish him the best of luck and success. The original members of Human Entertainment for creating the best wrestling Game series in the world. Spike for keeping the tradition of Fire Prowrestling alive by hiring most of the original members. Vaill for creating Fire Prowrestling D. Ultimo Dragon for creating and training Toryumon. Nobuhiko Oshima for being CIMA. Special Thanks goes to... ========================= Hisaharu Tanabe, the Puroresu expert on this side of the Pacific Ocean. All of the sites up above. TheCrazyEst would like to especially thank.. ============================================ My dear sweet wife, who puts up with me, and my proresu habit. My kids for enjoying FirePro and proresu with me. ======================= ==8. Other FAQs By Me== ======================= I have a Fire Pro D Character FAQ: Vader. ================ ==9. Copyright== ================ Fire Prowrestling D is copyrighted by Vaill Corporation and their parent company Spike Co., Ltd. March 27th. 2002. Fire Prowrestling D: CIMA Character Guide Version 1.0 and future versions of this FAQ is copyrighted by theCrazyEst, 2002. This FAQ can only be used with PERMISSION by ME; theCrazyEst. Also this FAQ is ONLY AVAILABLE on this site: Gamefaqs.com and Neoseeker.com If anyone sees another site other than the list above using my FAQs, please tell me. If anyone sees anyone ripping off this FAQ (like converting it to HTML), please tell me. For permission to convert the FAQ into another language contact me first. Contact Information: Contact theCrazyEst at wtmwong96@yahoo.com