============================================= FIRE PROWRESTLING D CHARACTER GUIDE: DON FRYE ============================================= by GokuKenshiro (supercrazyninja@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.0 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF DON FRYE SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: RE-EDITING DON FRYE SECTION 5: STRATEGY SECTION 6: CLOSING ====================================== ====SECTION 1: HISTORY OF DON FRYE ====================================== "The Predator" A former boxer and amatuer wrestler, Don Frye began his MMA career in UFC 8, winning the show's tournament. Frye gained success once more in UFC 9 and 10 and Ultimate Ultimate 96. An injury would cause Frye to be sidelined for 5 years. During his time off, Frye joined New Japan and became one of the company's biggest heels. Frye was hated so much that the fans filled the Tokyo Dome with garbage. Frye returned to MMA in 2001, but this time for PRIDE. Frye fought against Gilbert Yvel and Ken Shamrock, but those matches weren't as brutal as his fight against Yoshihiro Takayama. Everest was no match against the Predator, as Frye nearly destroyed Takayama's face in less than 7 minutes. Frye now works for K-1, but hasn't won a fight yet. With age as a factor, the time might be near for Frye to retire. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name.........................Don Frye FPD Name..........................Bone Cry Promotion........................New Japan* FPD Promotion...................View Japan Size................................Medium Class................................Heavy Height..............................185 cm Weight...............................93 kg Country............................America Birthdate.......................11.23.1965 Stance...........................Mix Style Offensive Skill...................Grappler Return Skill......................Grappler Critical Type.....................Finisher Special Skill.........................None Recovery............................Medium Recovery (when bleeding)............Medium Respiratory.........................Medium Respiratory (when bleeding).........Medium Awareness...........................Medium Awareness (when bleeding)...........Medium Neck Strength.......................Medium Arm Strength........................Medium Waist Strength......................Medium Foot Strength.......................Medium Movement Speed......................Medium Ascend Speed..........................Slow Ascend Skill...........................Yes *Can go to either PRIDE, K-1, UFC, or Freelance, but he's currently working in K-1. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............8 Punch.............7 Kick..............5 Kick..............6 Throw.............6 Throw.............4 Joint.............7 Joint.............7 Stretch...........7 Stretch...........8 Power.............6 Flying............2 Instant-P.........5 Body..............3 Arm Power.........5 vs Lariat.........3 Technical.........4 Technical.........4 Rough.............7 Rough.............7 Ground............8 Ground............7 TOTAL SKILL POINTS (on a scale from 0-300): 147 ======================= ==SECTION 3: MOVELIST== ======================= Note: I used FPD and Z to make this. If there any differences, please contact me. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)....................................................Jab Standing (A)...............................................Low Kick Standing (B) + d-pad...........................................HOOK [S] Standing (B)...............................................Uppercut Standing (X) + (A).....................................2 Leg Tackle Running (X)............................................2 Leg Tackle Running (A).............................................Back Switch Running Counter (X)....................................Sleeper Hold Running Counter (A).......................................Powerslam Running to corner..............................................none GRAPPLES -------- Grapple (X)................................................Straight Grapple (X) + Up......................................Knuckle Arrow Grapple (X) + Left/Right............................Fireman's Carry Grapple (X) + Down.......................................Haraikoshi Grapple (A)................................................Low Blow Grapple (A) + Up........................................Brainbuster Grapple (A) + Left/Right......................Belly to Belly Suplex Grapple (A) + Down..............................BODY PUNCH RUSH [S] Grapple (B)..........................................Front Necklock Grapple (B) + Up......................................Headbutt Rush Grapple (B) + Left/Right........................DYNAMITE PUNCH RUSH [S] Grapple (B) + Down..........................................Uranage Grapple (X) + (A)...................................IMPACT STRAIGHT [F] Back Grapple (X)......................................Enzui Punches Back Grapple (A)..................................Machine Knee Lift Back Grapple (B)..............................Doushime Sleeper Hold Back Grapple (B) + Up/Down......................High Speed Backdrop Back Grapple (B) + Left/Right....................German Suplex Whip Back Grapple (X) + (A)...............................Carry Takedown Back Grapple Counter (X)............................Vital Spot Kick Back Grapple Counter (A).................................Ankle Lock OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)......................Arm and Neck Lock Opponent Face Up at Feet (A)..........................Achilles Hold Opponent Face Down at Head (A)........................Choke Sleeper Opponent Face Down at Feet (A)...........................Ankle Lock Opponent Face Up at Head (B)............................MOUNT PUNCH [S] Opponent Face Down at Feet (B).......................Guard Position Opponent Face Up at Feet (B).............................Back Mount Opponent Face Down at Head (B)...........................Knee Twist Running at Downed Opponent (B)...........................Elbow Drop MOUNT MOVES ----------- Mount Position (X)......................................Mount Punch Mount Position (A)......................................Collar Hold Mount Position (B)......................Mounted Diving Knee Strikes Mount Position Counter...............................Triangle Choke Front Facelock Attack (X)................................Face Punch Front Facelock Attack (A).............................Knees to Head Front Facelock Attack (B)...............................Back Switch Front Facelock Attack Counter.........................Lifted Tackle Back Mount Position (X)........................Back Mount Head Butt Back Mount Position (A)............................Back Mount Punch Back Mount Position (B)...............................Choke Sleeper Back Mount Position Counter..............................Ankle Lock POST AND APRON MOVES -------------------- Post (X)...............................................Sledgehammer Post (A)...............................................Sledgehammer Post (B)...............................................Sledgehammer Post (X) + (A).........................................Sledgehammer Run-Up Post vs Standing (X)....................................none Run-Up Post vs Downed (A)......................................none Corner Grapple (B) + Up......................Kushi-zashi Punch Rush Corner Grapple (B) + Left/Right...............Kushi-zashi Body Blow Corner Grapple (B) + Down.......................Kushi-zashi Shouder Apron Grapple from inside......................................Hook Apron Grapple from outside.....................................Hook Front Avalanche Counter....................................Headbutt Back Avalanche Counter...............................Backhand Elbow Running to out of bounds.......................................none Slingshot to outside...........................................none Slingshot to inside............................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.............................w. Brainbuster Two Platon Back Grapple.................................W. Backdrop Two Platon Corner..............................High Jack Piledriver Three Platon Front Grapple.......................Triple Hammer Blow Three Platon Back Grapple........................Triple Hammer Blow Three Platon Corner..............................Triple Hammer Blow PERFORMANCE ----------- Analog Stick Left.............................Two Open Hands Raised Analog Stick Right.................................Two Hand Provoke Analog Stick Up........................Middle Finger with Arm Cross Analog Stick Down................................Two Fingers Raised ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Don Frye has a fairly balanced movelist that helps him in both MMA and wrestling fights. For an easier victory, one should focus on Frye's punch moves, as they cause most damage in a fight. Bring in a throw or two and the match should end in a quick fashion. NOTE: When this game was made, Don was still a wrestler for New Japan. That is why he has a couple of wrestling moves. STRIKES Frye's main arsenal consists of powerful punches. Concentrate on bashing your opponent with strikes and move on to mount moves and keep on bashing the opponent. Jump on to a couple of grapples and finish with the Impact Straight. GRAPPLES These moves are great to use in MMA bouts, as many fighters get tired from the throws. Start off with a few fireman carrys and punches, move on to the brainbuster and belly to belly suplex (which are a must in MMA matches). The last great grapple lies with the Uranage, which can be a lifesaver late in a match. Frye's back grapples aren't bad either, as the German Suplex Whip can be done early in a match (as well as the backdrop). ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * www.obsessedwithwrestling.com and www.mmareview.com for info on Frye. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004-5 Carlos Osegueda