=============================================== FIRE PROWRESTLING D CHARACTER GUIDE: KARL GOTCH =============================================== by GokuKenshiro (supercrazyninja@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.0 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF KARL GOTCH SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ==================================== ====SECTION 1: HISTORY OF KARL GOTCH ==================================== "Pro Wrestling God" Even if you have never seen any of his matches, Karl Gotch should be an important name to any puroresu fan. Gotch started wrestling at an early age and went on to train in the famous "Snake Pit" Billy Riley Gym in England. (The gym was famous for its hard training in submissions) His talent was underappreciated in the United States due to his long, technical matches, so he went to wrestle in Japan. Gotch's rough scientific style was loved by the Japanese audience and gained much popularity. He was so respected, that many legends went to learn from him. (some of his students include Antonio Inoki, Tiger Mask 1, and Akira Maeda). Gotch did not win many titles during his time, but they werent needed as his skills were enough to prove his greatness. And yes, he is still alive and well at the age of 79. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name.................................Karl Gotch FPD Name................................Carl Krauzer Promotion.....................................Legend FPD Promotion.................................Legend Size..........................................Medium Class..........................................Heavy Height........................................188 cm Weight........................................110 kg Country......................................Germany Birthdate.................................10.21.1924 Stance.....................................Technican Offensive Skill..............................Shooter Return Skill................................Grappler Critical type.............................Submission Special Skill.......................One Hit Finisher Recovery......................................Medium Recovery (when bleeding)......................Medium Respiratory...................................Medium Respiratory (when bleeding)...................Medium Awareness.....................................Medium Awareness (when bleeding).....................Medium Neck Strength...................................High Arm Strength....................................High Waist Strength..................................High Foot Strength...................................High Movement Speed................................Medium Ascend Speed....................................Slow Ascend Skill......................................No PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............4 Punch.............9 Kick..............3 Kick..............7 suplex...........10 Suplex...........10 Submission.......10 Submission.......10 Stretch...........9 Stretch..........10 Power.............6 Flying............6 Instant-P.........8 Crush.............8 Arm Power.........8 vs Lariat.........2 Technical.........9 Technical........10 Rough.............2 Rough.............9 Ground............3 Ground............9 TOTAL SKILL POINTS (on a scale from 0-300): 244 ======================= ==SECTION 3: MOVELIST== ======================= Note: I don't own the official guidebook, so I used the movelist in the FAQS section, my patched copy of FPZ, and my dictionary. Email if any errors are found. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)....................................................Punch Standing (A)...............................................Chest Slap Standing (B) + d-pad.............................................Kick Standing (B)..........................................Football Tackle Standing (X) + (A)........................................2 Leg Tacke Running (X).................................................Go Behind Running (A)............................................Shoulder Block Running Counter (X).........................................Go Behind Running Counter (A).....................................Drop Toe Hold Running to corner..........................................Body Press GRAPPLES -------- Grapple (X)...............................................Elbow Smash Grapple (X) + Up............................................Body Slam Grapple (X) + Left/Right.....................................Snapmare Grapple (X) + Down......................................Drop Toe Hold Grapple (A).................................................Go Behind Grapple (A) + Up.............................................Kubinage Grapple (A) + Left/Right..........................Schmidt Backbreaker Grapple (A) + Down..............................Double Wrist Armsault Grapple (B)............................................Front Necklock Grapple (B) + Up..................................Front Neck Chancery Grapple (B) + Left/Right................................Side Arm Hold Grapple (B) + Down...................................GOTCH PILEDRIVER [S] Grapple (X) + (A)........................................Octopus Hold Back Grapple (X).............................................Leg Trip Back Grapple (A).................................Pendulum Backbreaker Back Grapple (B).........................................Sleeper Hold Back Grapple (B) + Up/Down..................................Backslide Back Grapple (B) + Left/Right..................ORIGINAL GERMAN SUPLEX [F] Back Grapple (X) + (A)...........................Chickenwing Facelock Back Grapple Counter (X)....................................Elbow Pat Back Grapple Counter (A)......................................Legspin OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).....................CROOKED HEADSCISSORS [S] Opponent Face Up at Feet (A)...............................Tai Gatame Opponent Face Down at Head (A)......Face Away Style Single Prawn Hold Opponent Face Down at Feet (A).....................BOW AND ARROW HOLD [S] Opponent Face Up at Head (B).....................Chickenwing Facelock Opponent Face Up at Feet (B).....................Achilles Tendon Hold Opponent Face Down at Head (B)......................Crucifix Arm Hold Opponent Face Down at Feet (B)................Reverse Cross Knee Hold [S] Running at Downed Opponent (B)...................................none MOUNT MOVES ----------- Mount Position (X)........................................Collar Hold Mount Position (A)..................................Crucifix Arm Hold Mount Position (B).........................................Ankle Lock Mount Position Counter.......................................Arm Hold Front Facelock Attack (X).............................Front Neck Lock Front Facelock Attack (A)................................Stomach Hold Front Facelock Attack (B).................................Back Switch Front Facelock Attack Counter..............................Leg Tackle Back Mount Position (X).................................Choke Sleeper Back Mount Position (A)......................Torso Wrap Choke Sleeper Back Mount Position (B).............................Crucifix Arm Hold Back Mount Position Counter...........................Cross Knee Hold POST AND APRON MOVES -------------------- Post (X).........................................................none Post (A).........................................................none Post (B).........................................................none Post (X) + (A)...................................................none Run-Up Post vs Standing (X)......................................none Run-Up Post vs Downed (A)........................................none Corner Grapple (B) + Up.......................Kushi-zashi Hammer Blow Corner Grapple (B) + Left/Right..................Kushi-zashi Shoulder Corner Grapple (B) + Down.....................Kushi-zashi Hammer Blow Front Avalanche Counter.....................................Elbow Pat Back Avalanche Counter.................................Backhand Elbow Apron Grapple from inside.....................Ring Inside Brainbuster Apron Grapple from outside...............................Shoulderbutt Running to out of bounds.........................................none Slingshot to outside.....................................Sledgehammer Slingshot to inside..............................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple...............................W. Brainbuster Two Platon Back Grapple...................................W.Back Drop Two Platon Corner................................High Jack Piledriver Three Platon Front Grapple.........................Triple Hammer Blow Three Platon Back Grapple..........................Triple Hammer Blow Three Platon Corner................................Triple Hammer Blow PERFORMANCE ----------- Analog Stick Left..................................German Style Salute Analog Stick Right.............................Finger and Head Shaking Analog Stick Up............................................Wrist Check Analog Stick Down...............................One Finger Pointing Up ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Gotch is one of FPD's most powerful wrestlers and his stats prove it. Do not waist your time using punches and kicks and head straight for grappling. Take down more often as most of Gotch's specials are ground based. With a high defense, Gotch should be a tough wrestler to beat as well. STRIKES Gotch's strikes are really weak, so don't waste your time strat with grapples. GRAPPLES Gotch's Critical type is Submission, so start to put those submissions to use. Stick to a body part and wear it down during a fight. Gotch's holds are quite damaging so keep on taking down your opponent and grapple. Repeat this over and over till your opponent taps. Don't forget to use his Original German Suplex and his Gotch Piledriver for some great damage. ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * wwww.puroresu.com for info on Gotch. * GameFAQ member Senator for his help in corrections and suggestions. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2003 Carlos Osegueda