============================================================ FIRE PROWRESTLING D CHARACTER GUIDE: JYUSHIN "THUNDER" LYGER ============================================================ Version 1.2 by Bill Wood (billwood661@attbi.com) Last modified: 3/31/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.2 - Combos added to Strategy, courtesy of Richard Bownes. 1.1 - Added "Run-Up Post" moves to the Movelist section. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF JYUSHIN "THUNDER" LYGER SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ================================================= ==SECTION 1: HISTORY OF JYUSHIN "THUNDER" LYGER== ================================================= On April 24, 1989, New Japan Pro Wrestling held the first pro wrestling card at the Tokyo Dome. Making his debut that night was Jyushin "Thunder" Lyger, a costumed junior wrestler that would lead New Japan's junior division for the next decade. Over the next 10 years, Lyger would win the IWGP Junior title an unprecedented 11 times, the IWGP Tag Team title twice, and the Octuple Crown Unified Title once in 1997. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name........Jyushin "Thunder" Lyger FPD Name............Emperor Super Kaiser Promotion........New Japan Pro Wrestling FPD Promotion.................View Japan Size...............................Small Class.............................Junior Height............................170 cm Weight.............................97 kg Country..........................unknown Birthdate........................unknown Stance.............................Koppo Offensive Skill...................Junior Return Skill......................Junior Critical Type...................Finisher Special Skill.......................None Recovery............................Fast Recovery (when bleeding)..........Medium Respiratory........................Above Respiratory (when bleeding).......Medium Awareness.........................Medium Awareness (when bleeding).........Medium Neck Strength.....................Medium Arm Strength......................Medium Waist Strength....................Medium Foot Strength........................Low Movement Speed...............Medium Fast Ascend Speed......................Medium Ascend Skill........................Jump PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............8 Punch.............7 Kick..............6 Kick..............6 Suplex............5 Suplex............5 Submission........5 Submission........7 Stretch...........6 Stretch...........7 Power.............6 Flying............9 Instant-P.........7 Crush.............4 Arm Power.........6 Vs Lariat.........4 Technical.........6 Technical.........5 Rough.............7 Rough.............7 Ground............6 Ground............4 TOTAL SKILL POINTS (on a scale from 0-300): 174 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)...........................Horizontal Chop Standing (A)..................................Toe Kick Standing (B) + d-pad......................Upper Shouda Standing (B).............................Thrust Shouda Standing (X) + (A)..........................Abise Geri Running (X)............................Shoulder Tackle Running (A)..............................THRUST SHOUDA [S] Running Counter (X)......................Drop Toe Hold Running Counter (A)......................Thrust Shouda Running to corner........................Thrust Shouda GRAPPLES -------- Grapple (X).............................Body Knee Lift Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right...................Flying Mare Grapple (X) + Down........................Dragon Screw Grapple (A).........................Punch Rush to face Grapple (A) + Up...........................Brainbuster Grapple (A) + Left/Right...........................DDT Grapple (A) + Down................Tombstone Piledriver Grapple (B).........................Rolling Prawn Hold Grapple (B) + Up.........STALLING VERTICAL BRAINBUSTER [F] Grapple (B) + Left/Right..................SHOUDA UPPER [S] Grapple (B) + Down..................RUNNING LYGER BOMB [S] Grapple (X) + (A).......................Wild Bomb Whip Back Grapple (X)............................Neck Smash Back Grapple (A)......................Leglift Backdrop Back Grapple (B)..................Chickenwing Facelock Back Grapple (B) + Up/Down...........Back Brain Shouda Back Grapple (B) + Left/Right............German Suplex Back Grapple (X) + (A)...........Release German Suplex Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)...................Back Switch OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).......................Pin Opponent Face Up at Head (B)..............Mount Shouda Opponent Face Up at Feet (A).......Figure Four Leglock Opponent Face Up at Feet (B)..................Stomping Opponent Face Down at Head (A)................Arm Lock Opponent Face Down at Head (B)............Camel Clutch Opponent Face Down at Feet (A)............La Magistral Opponent Face Down at Feet (B)..........Romero Special Running at Downed Opponent (B).............Sunset Flip MOUNT MOVES ----------- Mount Position (X)........................Mount Shouda Mount Position (A)....................Mount Elbow Butt Mount Position (B)............................Arm Lock Mount Position Counter.....................Back Switch Front Facelock Attack (X)..........Striking Knee Lifts Front Facelock Attack (A)...............Powerbomb Whip Front Facelock Attack (B)..................Back Switch Front Facelock Attack Counter...............Hammerlock Back Mount Position (X)..............Back Mount Shouda Back Mount Position (A)..................Choke Sleeper Back Mount Position (B).......................Arm Lock Back Mount Position Counter.........Rolling Prawn Hold POST AND APRON MOVES -------------------- Post (X)...............................Diving Headbutt Post (A)...................................Frog Splash Post (B)..................................Missile Kick Post (X) + (A).....................Shooting Star Press Run-Up Post vs Standing (X)...........Moonsault Attack Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up..........AV. VERT. BRAINBUSTER [S] Corner Grapple (B) + Left/Right...Av. Fisherman Buster Corner Grapple (B) + Down............Av. German Suplex Front Avalanche Counter............Flipping Prawn Hold Back Avalanche Counter......Super Aval. Frankensteiner Apron Grapple from inside.......................Shouda Apron Grapple from outside........Out-Ring Brainbuster Running to out of bounds.................Tope Con Hilo Slingshot to outside...................Plancha Suicida Slingshot to inside.................Flying Body Attack DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple..............Double Powerbomb Two Platon Back Grapple.....................W.Backdrop Two Platon Corner.............Backdrop + D.Neckbreaker Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner......................Triple Impact PERFORMANCE ----------- Analog Stick Left.................twirls finger in air Analog Stick Right........leans head back, pumps fists Analog Stick Up......grabs wrists, bring forearms down Analog Stick Down..........................points down ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Jyushin "Thunder" Lyger has always been one of the better wrestlers in the Fire Pro series, and here is no exception. He's an offensive powerhouse, and although you would think as a junior he would excel at high-flying, high-risk moves, that's not really the case. Lyger is a solid technical wrestler with a good set of strikes, plus the ability to get rough when he has to. STRIKES Lyger has good punching/kicking and good respiratory stats. What this means is Lyger is a wrestler you want to strike with. Strike hard, strike often. Your opponent will definitely feel the sting! GRAPPLES My two favorite Lyger mid-level grapples are the DDT and the Tombstone Piledriver. I always try to wear the opponent down a bit, then start abusing these moves! Although the Stalling Vertical Brainbuster is his finisher, you really should use the Running Lyger Bomb instead. It's such a stylish finishing move you'll never get tired of seeing it. Running Lyger Bomb - Basically a running powerbomb into a pin. You'll want gauge your distance when using this move to make sure you don't end up in a rope break by the time Lyger has his opponent pinned. COMBOS Note: These are not combos in the "fighting game" sense of the word, as grapples can be countered and opponents can recover in between moves. These combos are more akin to natural wrestling combinations for this particular wrestler. Also, unlike fighting games, Fire Pro D combos are easier to perform when the opponent is worn down as his recovery time is longer. 1) Tombstone -> Shooting Star Press 2) Any Shouda -> Corner Shouda 3) Wild Bomb -> Running Lyger Bomb 4) Figure 4 -> Romero Special ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * Richard Bownes for combo contributions. * www.puroresu.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: Jyushin "Thunder" Lyger (c)2002 Bill Wood