=================================================== FIRE PROWRESTLING D CHARACTER GUIDE: SATOSHI KOJIMA =================================================== by GokuKenshiro (dangerouscmo@yahoo.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.0 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF SATOSHI KOJIMA SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: RE-EDITING SECTION 6: CLOSING ======================================== ====SECTION 1: HISTORY OF SATOSHI KOJIMA ======================================== "Koji Cutter" Satoshi Kojima debuted 13 years ago on July, 1991 for New Japan. During his debuting years, he was able to win the Young Lions Cup against Manabu Nakanishi in 1994. That same year, Kojima traveled to Germany and worked in the CWA. It was there in which he refined his skills and was able to bulk up. In 1996, he returned to New Japan and he teamed with Nakanishi, winning the IWGP Tg Team Titles against Riki Chosu and Kensuke Sasaki. Things would change once Kojima joined forces with Keiji Mutoh. Mutoh's influence was so great on Kojima, that when Mutoh joined All Japan, Kojima went along with him. Kojima became an instant hit with the fans and gained status as one of the great aces of All Japan. 2004 has been a grand year for Kojima, as he was fought hard battles against NOAH's Mitsuharu Misawa and the Triple Crown Champion Toshiaki Kawada. The future looks bright for this young star. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...............Satoshi Kojima FPD Name.................Satoru Kijima Promotion....................New Japan* FPD Promotion...............View Japan Size............................Medium Class............................Heavy Height..........................183 cm Weight..........................110 kg Country..........................Japan Birthdate...................09.14.1970 Stance...........................Power Offensive Skill...............Orthodox Return Skill.....................Power Critical Type.................Finisher Special Skill..................Stardom Recovery........................Medium Recovery (when bleeding)........Medium Respiratory.....................Medium Respiratory (when bleeding).....Medium Awareness.......................Medium Awareness (when bleeding).......Medium Neck Strength...................Medium Arm Strength......................High Waist Strength....................High Foot Strength...................Medium Movement Speed..................Medium Ascend Speed....................Medium Ascend Skill.......................Yes *Kojima moved to All Japan after this game was made. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............8 Kick..............4 Kick..............7 Suplex............5 Suplex............6 Submission........4 Submission........5 Stretch...........5 Stretch...........7 Power.............7 Flying............7 Instant-P.........6 Crush.............7 Arm Power.........8 vs Lariat.........7 Technical.........4 Technical.........4 Rough.............4 Rough.............6 Ground............3 Ground............4 TOTAL SKILL POINTS (on a scale from 0-300): 168 ======================= ==SECTION 3: MOVELIST== ======================= Note: I don't own the official guidebook, so I used the movelist in the FAQS section and my dictionary. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)....................................................Face Slap Standing (A)...................................................Chest Slap Standing (B) + d-pad.................................................Kick Standing (B)....................................Tatakitsuke Lariat Attack Standing (X) + (A)...............................................Dropkick Running (X).................................................Jumping Elbow Running (A)............................................TAKAKISTUKE LARIAT [F] Running Counter (X)........................................Manhattan Drop Running Counter (A)............................................Spine Bomb Running to corner...........................................Jumping Elbow GRAPPLES -------- Grapple (X)...................................................Elbow Smash Grapple (X) + Up......................................High Angle Bodyslam Grapple (X) + Left/Right......................................Flying Mare Grapple (X) + Down...........................................Dragon Screw Grapple (A)...................................................Short Elbow Grapple (A) + Up.......................................Uproot Brainbuster Grapple (A) + Left/Right............................Pendulum Back Breaker Grapple (A) + Down.......................................Vital Spot Punch Grapple (B)................................................Head Butt Rush Grapple (B) + Up..........................Vertical Drop Style Brainbuster Grapple (B) + Left/Right.................................Head Hold Lariat Grapple (B) + Down.............................................Power Bomb Grapple (X) + (A).............................................KOJI CUTTER [S] Back Grapple (X).............................................Sledgehammer Back Grapple (A).............................................Enzui Lariat Back Grapple (B)..............................................Cobra Twist Back Grapple (B) + Up/Down............High Angle Leg Lift Style Back Drop Back Grapple (B) + Left/Right...............................German Suplex Back Grapple (X) + (A)..............................Release German Suplex Back Grapple Counter (X)........................................Elbow Pat Back Grapple Counter (A)..................................Vital Spot Kick OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).................................Sleeper Hold Opponent Face Up at Feet (A)..................................Leghook Pin Opponent Face Down at Head (A)......................STEP OVER ARM BREAKER [S] Opponent Face Down at Feet (A)......................Roll Over Leghook Pin Opponent Face Up at Head (B)..................................Sunset Flip Opponent Face Down at Feet (B).................................Thigh Kick Opponent Face Up at Feet (B)...........................Jumping Elbow Drop Opponent Face Down at Head (B)............................Stomping (Back) Running at Downed Opponent (B)................................Sunset Flip MOUNT MOVES ----------- Mount Position (X)..........................................Knuckle Arrow Mount Position (A)..............................................Elbow Pat Mount Position (B).......................................Cross Armbreaker Mount Position Counter....................................Front Neck Lock Front Facelock Attack (X)......................................Body Punch Front Facelock Attack (A).................................Front Neck Lock Front Facelock Attack (B)..................................Powerbomb Whip Front Facelock Attack Counter..............................Watermill Drop Back Mount Position (X).....................................Knuckle Arrow Back Mount Position (A).........................................Elbow Pat Back Mount Position (B)..................................Cross Armbreaker Back Mount Position Counter....................................Back Press POST AND APRON MOVES -------------------- Post (X)................................................DIVING ELBOW DROP [S] Post (A).............................................Side Roll Body Press Post (B).....................................................Sledgehammer Post (X) + (A)..............................................Diving Lariat Run-Up Post vs Standing (X)..........................................none Run-Up Post vs Downed (A)............................................none Corner Grapple (B) + Up................Second Avalanche Style Brainbuster Corner Grapple (B) + Left/Right...............Avalanche Style Koji Cutter Corner Grapple (B) + Down...............Kushi-zashi Canadian Back Breaker Apron Grapple from inside.......................................Elbow Pat Apron Grapple from outside......................................Elbow Pat Front Avalanche Counter....................................Powerbomb Whip Back Avalanche Counter.....................................Backhand Elbow Running to out of bounds.....................................Tope Suicide Slingshot to outside.........................................Sledgehammer Slingshot to inside..................................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple..........................Combination Koji Cutter Two Platon Back Grapple.......................................W.Back Drop Two Platon Corner....................................High Jack Piledriver Three Platon Front Grapple.............................Triple Hammer Blow Three Platon Back Grapple..............................Triple Hammer Blow Three Platon Corner.........................................Triple Impact PERFORMANCE ----------- Analog Stick Left..........................................Open Arm Shout Analog Stick Right........................................Throat Cut Pose Analog Stick Up.........................................Strong Throat Cut Analog Stick Down.................................Two Arm Cross Gash Pose ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Kojima's strength lies within his suplexes and his Lariats. The match could be shorten by using this quick strategy. Attack the head till your opponent is down or CRITICAL'ed. Just stay way from any Tecnical or Submission experts. STRIKES "CRITICAL!". Kojima can hit you with his Lariat and finish the match from any angle. When the situation looks dangerous, run to the ropes and give your opponent a Lariat. Believe me, it can end a match real quick! As for the other strikes, just focus on hitting your opponent with elbows and the Lariats. Remember to rarely use the Dropkick as it can let Kojima open to an attack. GRAPPLES Kojima has some great grapples in his arsenal. Use his weak grapples early on to combo with a Lariat Attack. His (A) moves arent as great, but stil provide some good offense when needed. You should concentrate more on is (B) and (X+A) moves as they help quicken the match. Remember to use the Avalanche Koji Cutter against Misawa! ======================= =SECTION 5: RE-EDITING= ======================= Stats (from FPZ): Power Up by 1 Respitory - Above Move Set: You need his new move, the Koji MAX hold. It is Add-On Move #50 and it can be downloaded from www.gswf.com in their Downloads section. Opponent Face Down at Head (A)......................Koji MAX Hold [S] Roster: Move to All Japan Pro Wrestling. ====================== ==SECTION 6: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * http://www.puroresufan.com for a ton of info on Kojima. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which help me when I had trouble translating. * http://geocities.com/jpuroresu/ for the bio on Kojima. * The Senator for some info on Kojima from his NJPW Guide. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 Carlos Osegueda