THE CAR CRUSHER'S GUIDE FOR GRAND THEFT AUTO 2 By Dan Hartley Version 1.0 16/09/02 Version 1.1 04/11/02 Version 1.2 Didn't put a date, and now I've forgotten. D'oh! Version 1.3 26/07/03 Version 1.31 13/03/04 Found out what the thing in the Special Agent Cars does, and corrected a couple of other errors (spelling ones mostly). Version 1.2 Gryffin DarkBreed pointed out that there are B-Types in the Industrial Area, which give you invisibility. Thanks Gryffin! Version 1.3 Yuval Madar found an A-Type in the first area and told me about it. Thanks Yuval! Version 1.31 Pete Zsolnay found a Get Outta Jail Free card on the second the level, contrary what I'd said about no such thing existing. Thanks Pete! LEGAL This FAQ (c) Dan Hartley 2002 CONTACT ME If you have any comments or questions about this FAQ, or have noticed something I missed (we're none of us infallible), feel free to contact me at hartley_daniel@hotmail.com And be nice. WELCOME TO THE GTA2 CAR CRUSHER'S GUIDE This is an in-depth FAQ for GTA2. There are no mission walkthroughs, tips on strategy or vehicle and weapon guides. Instead, I will tell you about the really useful car crushers on each level of the game, and the benefits of using them. WHAT DO THE CAR CRUSHERS DO? Put simply, if you take a vehicle to one of the car crushers, you will receive a bonus. Some of these are incredibly useful, such as cop bribes or weaponry, while others are more unconventional, such as invisibility or the electrofingers. HOW DO THE CRUSHERS WORK? Simply steal a car and drive it under the crane next to the crusher. Then, collect your prize from the nearby conveyer belt. Simple, no? LET'S GET CRUSHIN' What follows is a level-by-level guide to car crushing. It gives the location of all useable cranes and where their collection point can be found. It also tells you what bonus comes from each car. Note that although some of the cars that are found on every level have the same bonus all the time, there are others that don't. So while a Squad Car always gives you a Cop Bribe no matter where you are, a Shark gives you Molotovs in the commercial area but gives you rocket launcher rounds in the industrial area. SOME VEHICLES CANNOT BE CRUSHED If a vehicle is too heavy for the crane, or too long to fit in the crusher, it cannot be destroyed, and has no bonus. The vehicles that cannot be crushed are: Army APC (you can't even get in them) Box Truck Fire Truck G4 Bank Van Hot Dog Van Ice Cream Van Krishna Bus Medicar Stretch Limo SWAT Van Tank Truck Cab T.V Van Van LEVEL ONE- DOWNTOWN AREA The Cranes South East Flotsam - The south docks. Collection point is to the south. Central Zarelli. Zaibatsu controlled territory. Collection point is to the east. THE CARS BONUS A-Type Fast Reload Aniston BD4 Get Outta Jail Free Card B-Type Invulnerability Beamer 60 Flamethrower rounds Big Bug 30 S-UZI rounds Bug 30 S-UZI rounds Loony Dementia Invisibility Mitchelli Roadster 30 S-UZI rounds Schmidt Health Shark 15 Molotovs Squad Car Cop Bribe Taxi Double Damage U-Jerk Truck 30 S-UZI rounds Yakuza Miara 15 Rocket Launcher rounds Zaibatsu Z-Type 30 Silenced S-UZI rounds LEVEL TWO - RESIDENTIAL AREA THE CRANES South East Morton. Just south of the save point. Requires two jumps to reach the conveyer belt. The other four cranes in this area are for gang use only. THE CARS BONUS Army Land Roamer 30 S-UZI rounds (see note below) B-Type Invisibility Benson ElectroFingers Big Bug Armor Bug 30 S-UZI rounds Eddy 30 S-UZI rounds Furore GT Fast Reload Hachura 15 Rocket Launcher rounds Maurice 30 S-UZI rounds Panto 15 Grenades Redneck Pick-up Health Schmidt 30 S-UZI rounds Scientist Meteor Invulnerability Special Agent Car Gang Respect Squad Car Cop Bribe T-Rex 60 Electrogun rounds Taxi Double Damage Trance AM 60 Flamethrower rounds Zaibatsu Z-Type 30 Silenced S-UZI rounds The Army Land Roamer can only be stolen during the Redneck mission "Second Hand Tank". There are a number of them located in the Army Base, and I have been unable to steal one when my wanted level has been at six. The driver stays in the vehicle and prevents you from stealing it. LEVEL THREE - INDUSTRIAL SECTOR THE CRANES Central Gonad. Just to the east of the large hospital. The conveyer belt is to the east, and requires a jump to reach it. The other two cranes in this area are for gang use only. THE CARS BONUS B-Type Invisibility Eddy 30 S-UZI rounds Jagular XK 60 Electrogun rounds Jefferson Get Outta Jail Free Card Maurice Health Rumbler Fast Reload Russian Bulwark 30 Shotgun rounds Shark 15 Rocket Launcher Rounds Special Agent Car Gang Respect Squad Car Cop Bribe Stinger ElectroFingers Taxi Double Damage U-Jerk Truck Armor Zaibatsu Z-Type 30 Silenced S-UZI rounds BONUSES: WHAT DO THEY DO? Each reward you claim for crushing cars is graded on two factors, with a range from 1 to 5, Usefulness and Difficulty. A high Usefulness rating indicates that it is invaluable, while a low one means it is pointless. A high Difficulty rating may mean that the car you need is rare, a gang car or a law enforcement vehicle. Sometimes, a bonus may be harder to find on one level than on another, so three ratings will be given. WEAPONS Usefulness: 4 Difficulty: 2 Weapons will come in three batches of 5, 10 or 20, depending on what it is. S-UZI rounds are by far the easiest to find, with Electroguns being the hardest, though you shouldn't have too many problems. ARMOR Usefulness: 3 Difficulty: 3 Quite rare, and is easier to get hold of near gang phones. Pretty pointless. COP BRIDE Usefulness: 5 Difficulty: 4 Found only in Squad Cars, so kind of hard to get. However, as it instantly reduces your wanted level to 0, it can be invaluable, and cheaper than a re-spray. DOUBLE DAMAGE Usefulness: 2 Difficulty: 3 Does what you'd expect, but lasts about 30 seconds, so is of little use in missions. Can be fun if used to demolish cars. ELECTROFINGERS Usefulness: 2 Difficulty: 3 Anyone near you gets electrocuted. Lasts about 30 seconds. FAST RELOAD Usefulness: 2 Difficulty: 4/4/3 Increases your rate of fire quite substantially. Great in theory but is very temporary. GET OUTTA JAIL FREE CARD Usefulness: 5 Difficulty: 4/1/3 If you are arrested with one of these on you, you are released without losing money or score multiplier. You should always try and have one on you. There is one freely available on level 2, near the Rednecks yellow phones. Just go past the phones to where the platform meets the roof (thanks to Pete Zsolnay for this info). HEALTH Usefulness: 3 Difficulty: 2 Returns your health to full. There are easier ways to get this, but this way can still be useful. INVISIBILITY Usefulness: 1 Difficulty: 2 Makes you invisible for a very short period of time. Rarely seems to work unfortunately. INVULNERABILITY Usefulness: 2 Difficulty: 3/2/- Nothing can kill you for 30 seconds, which is nowhere near long enough. Gang Respect Usefulness: 4 Difficulty: 5 Pick up one of these when if you get arrested or killed on a job and restores your gang respect. This is very difficult to get. (Thanks to Yoshi021919 for telling me this). That's it. Thanks for reading and enjoy your car crushin'. (c) Dan Hartley 2002 hartley_daniel@hotmail.com