Advanced Marvel Vs. Capcom 2 Combo FAQ: Created By: Gen2000 Email: gen2000__@hotmail.com ----------------------------------------------------------------------------- Contents: ----------------------------------------------------------------------------- I.Update History - 10/24/01 II.Introduction III.Basics - Legend - Triangle Jumping - Super Jump Cancel IV.Characters - Cable - Cammy - Charlie - Blackheart - Dhalsim - Gambit - Jin - Magneto - Omega Red - Psylocke - Sentinel - Spider-man - Spiral - Storm - Wolverine (Bone Claw) - Zangief V. Credits ----------------------------------------------------------------------------- I. Update History ----------------------------------------------------------------------------- - 10/24/01: First version of the FAQ. ----------------------------------------------------------------------------- II. Introduction ----------------------------------------------------------------------------- Hi, welcome to the Advance Marvel Vs. Capcom 2 Combo FAQ. Here you find some complex and long combos for certain characters that either involve assist, throws, sometimes both, or just combos you wouldn't expect from certain characters. Take note that some of these combos are kinda long and confusing to look at it. I won't go into the basics of doing combos, there are other FAQs out there that explains that, if you need help on just normal combos, then read the other FAQs. In this FAQ, I take it you already know the basics, such ground chain into launcher, LP, LK, LP, LK, AC ender type combos. I hope you enjoy these flashy and damaging combos. ----------------------------------------------------------------------------- III. Basics ----------------------------------------------------------------------------- Legend: P=Any Punch K=Any Kick PP=Two Punches LP=Light Punch (Jab) LK=Light Kick (Short) MP=Medium Punch (Strong), is done from pressing LP the second time in a combo. MK=Medium Kick (Foward), is done from pressing LK the second time in a combo. HP=Hard Punch (Fierce) HK=Hard Kick (Roundhouse) st.=standing type attack cr.=crouching type attack j.=jumping type attack sj.=super jumping type attack D/F=Down-Foward U/F=Up-Foward /=either one command or another, i.e. HP/HK is either a HP or HK AC=Air Combo, do a Launcher move to start it. ^=Press UP after a launcher to start the AC. XX=Hypercancel, canceling a special move into a super move. OTG=Off the Ground, or On the Ground, hitting an opponent on the ground with a low attack. TK=Tiger Knee motion, Down, Down-Foward, Foward, Up-Foward AHVB=Air Hyper Viper Beam, Cable's air super HoD=Heart of Darkness, Blackheart's super KBA=Killer Bee Assault HSF=Hyper Sentinel Force, Sentinel's super SPD=Spinning Pile Driver, Zangief's special move FAB=Final Atomic Buster, Zangief's super UFAB=Ultimate Final Atomic Buster, Zangief's super AAA=Anti-Air-Attack assist type Projectile=Projectile assist type Variety=Variety assist type Capture=Capture assist type Triangle Jumping: Some of the Magneto and Storm combos might include the use of triangle jumping. To Triangle Jump, either jump or super jump, then quickly cancel into their Air Dash Down-Foward with any attack, i.e. HP/HK. Triangle Jumping is used as a quick overhead attack when playing rushdown. Super Jump Cancel: Some combos here might also include the use of Super Jump Cancel, or just Jump Cancel if you want to kept it short. When doing a normal attack, just quickly press Down, then Up to cancel the normal attack into a super jump. This can be used to add more pressure to your opponent and cover the lag on some characters moves. ----------------------------------------------------------------------------- VI. Character Combos ----------------------------------------------------------------------------- Cable ---------- 1) LK, LK+Cammy AAA, st.HP, sj. cancel, sj.HP, AHVB - metrock1 Cammy ---------- 1) Call Spiral's Projectile, cr.LK, cr.HP, ^, sj.LP/LK, (HK) Cannon Drill, dash in, (the opponent should fall on the Projectile), st.HK, ^, slowly, sj.LP, sj.LK, pause, Air Throw (Foward+HP), sj. LP, sj.LP, (HK) Cannon Drill, dash in, OTG with cr.LK, cr.HP, sj.LP, sj.LK, sj.LP, sj.LK, (HK) Cannon Drill, XX, KBA - Gen2000 2) In corner: cr.LK, cr.HP, ^, sj.HK, (LK) Cannon Strike, OTG with cr.LK, st.LK, B+HK - Gen2000 3) cr.LK, cr.HP, ^, sj.LP, sj.LK, sj.LP, pause, Air Throw, sj.LP, sj.LP, (HK) Cannon Drill, XX KBA - metrock1 Charlie ---------- 1) In corner, HK Grab, Sonic Break (mash), Somersault Justice/Crossfire Blitz - Nyu Bomber Blackheart ---------- 1) cr.LK+Cyclops AAA, cr.LK, sj., sj.HK, Air Dash backwards, sj.HK, land, jump again, sj.HK, Air Dash backwards, sj.HK, repeat (this is BH's infintie btw), when you get to about 40 hits while they are still bouncing up, walk up and do cr.HP (his launcher),^, sj.LP, sj.LK, sj.LP, Air Dash fowards, sj.LP, sj.LK, sj.LP. - ph34r my ski11z 2) cr.HP, ^, sj.LP, sj.LK, sj.LP, Air Dash foward, sj.LP, sj.LK, sj.LP, HK Throw - Dr.Who Dhalsim ---------- 1) LP, LP, ^, sj.LP, sj.LK, sj.LP, sj.LK, Air Dash U/F, sj.LP, sj.LK, sj.LP, sj.D+LK, Yoga Fire - The Great Sephiroth 2) LP, LP+Storm's Variety, ^, sj.LP, sj.LK, sj.LP, sj.LK, (Vertical Typhoon hits), Yoga Inferno and aim up - The Great Sephiroth Gambit ---------- 1) LP, LK, LP+Cyclops AAA, LK, st.HP, delay, (HP) Trick Card, (LP) Trick Card, (HP) Trick Card, (LP) Trick Card, Cajun Explosion/Royal Flush - Marek 21 Jin ---------- 1) In corner: j.HP, LK, st.HP, (HP) Typhoon, after 2 hits, XX, Saotome Cyclone, OTG with Saotome Dynamite, XX, Saotome Cyclone - Gen2000 2)In corner: j.HP, LK, Blodia Punch, OTG with cr.LK, st.HP, Blodia Punch - Gen2000 Juggernaut ---------- 1) j.HP, cr.HP, ^, sj.LP, sj.LK, sj.LP, sj.HP, sj.HK, land, cr.LK, cr.HP - Zantetsuken Magneto ---------- 1) In corner: c.LK, Launcher, ^, sj.HK, Air Dash D/F, sj.HP, sj. HK, land, c.LP, normal jump U/F, j.LK, j.LK, j.HP, j.HK, land, normal jump back up, HK Throw, j.LK before landing, land, normal jump back up, HK Throw, j.LP before landing, land, HK Throw (yes, a third a throw; it works since you opponent won't have the time and height to pull out a jab before he hits the ground) c.LK, c.HK, sj. cancel, Air Dash Down, j.LK, j.LK, land, normal jump up+call Psylocke AAA, j.LK, j.LK, Psylocke AAA hits, land, cr.LK, cr.HK, XX Hyper Grav, Launcher, pause, ^ , HP Throw back into corner, j.LP before landing, land, normal jump back up+call Psylocke AAA, j.LK, j.LK, Psylocke AAA hits, land, cr.LK, cr.HK, XX, Hyper Grav, Launcher, ^, normal AC - dragonkahn 2) cr.LK, cr.HP+Storm Projectile, ^, sj.HK, Air Dash D/F, sj.HP, sj.HK, land (opponent should be getting hit by the Projectile), cr.LK, cr.HP, You know the rest... - Marek 21 3) cr.LK, cr.HP, ^, sj.LP, sj.LK, sj.LP, sj.LK, Air Dash D/F, sj.LK, sj.LK, land, either stay on the same side or dash to the other side, cr.HP, You know the rest... - Marek 21 4) cr.LK, cr.HP, ^, sj.LP, delay, sj.LK, sj.LP, delay, Air Throw (F+HP), Hyper Grav, XX, Magnetic Tempest - Marek 21 5) cr.LK, cr.HP, ^, sj.HK, Air Dash D/F, delay, Air Throw (F+HK), You know the rest..... - Marek 21 Omega Red ---------- 1) In corner: j.HP, LP, st.LP, ^, slowly, sj.LP, sj.LK, sj.LP, sj.HP, land then jump foward, slowly, j.LP, j.LP, j.HP, land, D+HP, ^, sj.LP, sj.LK, sj.LP, sj.HP, land then jump foward, j.LP, j.LP, j.HP, land, D+HP+Doom's AAA, ^, sj.LP, sj.LK, sj.LP, sj.HK, Carbonadium Smasher - gutabo Psylocke ---------- 1) j.LP, j.LK, j.LP, dash in, LP, LK, LP+Spiral's Ground, LP, LK, (LK) Psyblade, (press LK for more hits), XX, Butterfly Super (QCF+KK), OTG with cr.LK, cr.HP, ^, sj.LP, sj.LK, sj.LP, sj.LK, UF+HK, double jump with sj.LK, sj.LK, UF+HK, triple jump with sj.LK, Psyblade (press LK for more hits), XX, Psi-Thrust, aim D/F then U/F - The Great Sephiroth Sentinel ---------- 1) In corner: j.HP, st.HK, ^, sj.LK, Rocket Punch, sj.HP, sj.HK, land, j.LK, j.LP - FecalPenance 2) In corner: HP Throw, dash in, c.LP, LP, Rocket Punch, XX, HSF, dash in, st.LK, st.HK, sj.LP, sj.LK, sj.LP, sj.LK, Air Throw (F+HP), sj.LK, sj.LP, Hard Drive - FecalPenance 3) In corner: cr.LK, LP, Rocket Punch, XX, HSF, dash in, st.HK, ^, sj.LP, sj.LP, Cancel into Flight Mode, Fly in, Air Throw, sj.LK, sj.LK, XX, Upwards Rocket Punch, Fly in, Air Throw, sj.LK, sj.LK, Upwards Rocket Punch - dragonkahn 4) In corner: st.HK, ^, sj.LP, sj.LK, sj.LP, sj.LK, Upwards Rocket Punch, sj.HP, sj.HK - Gen2000 Storm ---------- 1) j.HP, dash in, cr.LK, cr.LP, LK, Launcher, ^, HP, Air Dash D/F, sj.LK, sj.LK, Lighting Attack, XX, Lighting Storm - dragonkahn 2) LP, LK, LP, st.HK+Thanos Capture, ^, sj.HP, Air Dash D/F, dash in, LP, LK, LP, st.HK, ^, sj.LP, sj.LK, sj.LP, sj.LK, Air Dash U/F, sj.LP, sj.LK, sj.LP, sj.LP, Lighting Attack, XX, Lighting Storm - Dr. Who Wolverine (Bone Claw) --------- 1) j.LK, j.LK, dash in, LP, LK, LP, st.HK, ^, sj.LP, sj.LK, sj.LP, sj.LK, Drill Claw (aim U/F), sj.LP, sj.LK, Torando Claw (mash for more hits) - The Great Sephiroth Zangief --------- 1) j.D+HK, cr.LP, cr.LP, ^, sj.LP, sj.LK, sj.HP, land, FAB/UFAB/SPD/Running Pile Driver - BristalC 2) j.D+HK, cr.LP, cr.LP, ^, sj.LP, sj.LK, slight pause, SPD - BristalC ----------------------------------------------------------------------------- Credits ----------------------------------------------------------------------------- Capcom - For making this awesome game CJAYC - For giving me the idea to write this FAQ and hosting it. metrock1, dragonkahn, FecalPenance, Marek 21, Nyu Bomber, BristalC, gutabo, Zantetsuken, The Great Sephiroth, and Dr. Who - For some of the combos you see here in the FAQ. All those on the Arcade MvC2 Board who sumbit combos. This document is Copyright 2001, Gen2000. This FAQ should ONLY appear at GameFAQs and the Saotome Hangout, it should not appear anywhere else.