===================================================================== --------------- Marvel Vs. Capcom 2: New Age of Heroes -------------- ------------------- Cammy FAQ V 0.1 (14th May 2000)------------------ ===================================================================== FAQ written by John Hodges a.k.a Johmeriquai. (johmeriquai@hotmail.com) I have written this FAQ for free, you can use it for free, please do not use sell this file or printed out information for your own financial gain. If you wish to use this FAQ please write to me and ask for consent. Comments and suggestions welcome. This is my FIRST ever FAQ so please be kind! :) This document is Copyright 2000 John Hodges. Legal Info. Marvel Vs. Capcom 2: New Age of Heroes and Cammy are copyright to Capcom. All characters names and moves in this FAQ are copyright to their respective owners. ===================================================================== -------------------------- Version History -------------------------- ===================================================================== Version 0.1 : Just the start really, colours, combos. Next Update: Strategys, useful assists, assist combos. ===================================================================== ------------------------------ Contents ----------------------------- ===================================================================== 1. Legend 2. Cammy’s outfit colours 3. Basic Moves 4. Special Moves 5. Hyper Combos 6. Assist Types 7. Combos 8. Credits ===================================================================== ------------------------------- Legend ------------------------------ ===================================================================== LP = Light Punch HP = Hard Punch LK = Light Kick HK = Hard Kick A1 = Assist Button 1 A2 = Assist Button 2 P = Any Punch K = Any Kick PP = Both Punches KK = Both Kick QCF = Quarter Circle Forward (Everyone should know these by now ;)) QCB = Quarter Circle Back HCF = Half Circle Forward HCB = Half Circle Back DPF = Dragon Punch Forward motion (F,D,DF) DPB = Dragon Punch motion (B,D,DB) _^_ = Super Jump ===================================================================== ------------------------------- Colours ----------------------------- ===================================================================== LP = Cyan outfit, light brown boots. LK = Lime Green outfit, light brown boots. HP = Dark Blue outfit, dark brown boots. HK = Pink outfit, brown boots. A1 = Light Purple outfit, purpley boots. A2 = Black outfit, purple boots, really tanned! ===================================================================== ------------------------------Basic Moves---------------------------- ===================================================================== I’m not going to add what all of the LP and LK etc. moves do because personally I think that although they are a nice touch they are pretty pointless. Launchers = HK, or D + HP 2 Dan Jump = Jump x2 Dash in/back = F, F / B, B ===================================================================== ---------------------------- Special Moves -------------------------- ===================================================================== Axel Spin Knuckle QCF + P Cannon Drill QCF + K (Can be done in air) Cannon Spike DPF + K Cannon Strike QCB + K (Only in air) Cannon Revenge HCB + P Hooligan Combination QCB + K (During Hooligan Combination) Combination Cannon Spike K when in air Cross Scissor Pressure P when next to opponent in air Fatal Leg Twister P when next to crouching opponent Razor Edge Slicer Press nothing, land with a sweep ===================================================================== ---------------------------- Hyper Combos --------------------------- ===================================================================== Spin Drive Smasher QCF + KK Reverse Shaft Breaker QCB + KK, mash for more hits Killer Bee Assault QCB + PP (Can be done in air) ===================================================================== ---------------------------- Assist Types --------------------------- ===================================================================== - Alpha - Partner Assist Cannon Spike Counter Cannon Spike Variable Hyper Combo Spin Drive Smasher - Beta – Partner Assist Cannon Drill Counter Cannon Drill Variable Hyper Combo Spin Drive Smasher - Gamma – Partner Assist Axel Spin Knuckle Counter Axel Spin Knuckle Variable Hyper Combo Killer Bee Assault ===================================================================== ------------------------------- Combos ------------------------------ ===================================================================== Now for the best bit! :) Trust me about these combos, they are all do-able I’ve done them myself and I ain’t the best person in the world at this game. Cammy has a maximum Ground Combo of 3 hits without a jump in. These can consist of either:- LP, LP LP, LK LK, KK LK, LP Then either, HK, HP, Cannon Drill, Cannon Spike or Spin Drive Smasher. If you start off the combo with two hits e.g. LP,LP then HK cannot be linked except with a dash in, D + HK can be linked but where’s the fun in that? Cammy has another Launcher, D + HP which I would personally opt for. This can be done after any of the above combinations with or without dash in. For extra hits you could start the combo off with a jump in, this will gain you an extra 2 hits, jump in LP, LP, (land) LP, LP, D + HK, there’s 5 hits with your launcher. After Launching your opponent Cammy has a Super Jump of 5 hits, which consist basically of LP, LK, LP, LK, then for a finisher either HP, HK or Cannon Drill. Combining this with the jump in and ground combo will give you a combo of 10 hits!! Doesn’t sound impressive huh? Well there are a few little tricks that you can use to increase this combo try doing her Launcher (any), then jump with them, and do LP, LK, LP (pause for about 1/2 a second) then do LP, LP, hold UP, LP, LP, Any finisher e.g. HP. This will give you 13 hits. This may sound or look impossible, but trust me it works I’ve done it. I do not know what the exact properties of whether the extra 2 LP hits or not are. I’ve tried all sorts of weird things, holding Forward before the LP, LP after the 1/2 second pause, dashing in first, they seem to work at first but then don’t some other times, if anyone knows how this works I’d be grateful if you could mail me (You’ll be credited of course :)). But what if you could get more hits? Well you can, thanks to James Chen’s SFGals combo video I downloaded from shoryuken.com This guy is a genius (well in my book anyhow!) :)) He has linked the Killer Bee Assault onto it as well. Now I tried this initially but it never hit, the opponent always landed way before she even thought about starting her Hyper Combo. But by using a Cannon Drill (HK) it rises the opponent to give her enough time to jump back on the wall and hit her opponent with it. I dunno how James Chen thought of this but I’m glad he did! This can give you 18 hits and does loads of damage, and it doesn’t stop there, after she slams them down you can do a OTG (Off the Ground) combo, dash in D + LK, D + HP and she launches them again (Unless they tech roll out). It’s up to you what you do from here, you can start the combo all over again, or you can just do a plain old Aerial Rave combo. You can only link this combo twice though, after the second Killer Bee Assault she cannot do another OTG combo. Other less complicated less fun combos. 4 Hits. LP, LP, HP, Cannon Drill. 6 Hits. Jump in LP, LP, (land) LP, LP, HP, Cannon Drill Jump in LP, LP, (land) LP, LP, D + HK, Cannon Drill. 12 Hits. LP, LP, HP, Spin Drive Smasher. 14 Hits. Jump in LP, LP, (land) LP, LP, HP, Spin Drive Smasher Ok so I lied here’s another complicated one. :) 23 Hit. Jump in LP, LP, (land) LP, LP, Spin Drive Smasher, dash in,(OTG) D + LK, D + HP, _^_, LP, LK, LP, Cannon Drill (HK), Killer Bee Assault. Note: For some reason, during this combo, if the Spin Drive Smasher gets them into the corner the OTG combo will not work, or doesn’t seem to with me anyhow. ===================================================================== ------------------------------ Credits ------------------------------ ===================================================================== James Chen. For those wonderful combo videos and inspiration for this FAQ. GameFaqs for hosting this FAQ. CJayC for having the great idea of creating such an amazing site full of all the information that we gamers need! :) Capcom for the greatest game I have ever had the pleasure of playing. Chris MacDonald for his big in-depth FAQ which I used for the names of Cammy’s moves. I have the only thing I have taken from another FAQ and that was only because I had no idea what the names were.