Marvel VS Capcom 2: New Age of Heroes! Character Profile for Jill Valentine By: Johnny Foodmaster (legend@ici.net) Ver 2.0 4/4/00 Table of Contents ------------------------------------------- I. Revision History II. Personal Intro III. Character Intro VI. Conventions V. Moves List VI. Combos and Such VII. Wrap Up VIII. Credits IX. End and Final Notes ------------------------------------------- I. Revision History ------------------- Ver 1.0: Initial Release. It's gonna be short and sweet Ver 2.0: I've gotten a few VERY helpful emails and I'm gonna add that stuff (combos), plus fix up some dumb errors I made. Heh. -------------------------------------------------------------------------------- II. Personal Intro ------------------ I've been a fan of the VS series by Capcom for quite a while now, but I've never been very good at them. I've practiced and I think I've gotten a little better. So, now I've decided to write a little faq on my newest favorite character in the VS series, Jill Valentine. -------------------------------------------------------------------------------- III. Character Intro -------------------- Jill has been around the world of Capcom for quite a while now, but only in a 3D form. She was one half of the starring role in the original Resident Evil. She was not in RE2, but when Resident Evil 3 came out, she was back to being the star, but she didn't have to share the spotlight with Chris this time. She was all alone. Too bad noone gave her the lockpick because she is the 'Master of Unlocking' (RE1 joke...sorry ^_^) Now, she's gotten a 2D incarnation. She's got some cool moves. She's got the magic series combos and she's got zombies. Not just human type zombies...but dog zombies and crows and everyone's favorite impossible final boss, Tyrant! In this game, she has on her S.T.A.R.S. uniform, complete with her beret, but uses her gun very little. Oh well. She's VERY fast and she's a little smaller than the average MVC2 character (but not quite as small as the Kobun). She talks alot and after 5 minutes of playing, you'll know she's a member of S.T.A.R.S. because she says it ALOT. Hehe. -------------------------------------------------------------------------------- VI. Conventions --------------- I'm going to stray from the norm of Street Fighter and the other VS games for my button conventions. I play alot of Tekken and I like the numbering system for the buttons instead of Short, Strong, Fierce cuz I can never remember what button is what that way. Heh. Maybe I just have a brain like cieve. As everyone knows, MVC2 has a new button configuration. I am going to put the official names of the buttons and next to them in parenthesis, I'm going to put the number that I'll refer to them by. Got it? Good. Here goes (pretend the 0's are the buttons :) ) 0 0 0 Jab Punch (1) Fierce Punch (3) Assist 1 (5) 0 0 0 Short Kick (2) Roundhouse Kick (4) Assist 2 (6) I think labeling the buttons as numbers is easier. I hope you do too. Please continue reading :) Here are my controller conventions: D: Down U: Up F: Forward B: Back UF: Up/Forward DF: Down/Forward DB: Down/Back UB: Up/Back QCF: Quarter Circle Forward (Roll the joystick from Down to Forward) QCB: Quarter Circle Back (Roll the joystick from Down to Back) HCF: Half Circle Forward (Roll the joystick from Back to Forward) HCB: Half Circle Back (Roll the joystick from Forward to Back) DP: Dragon Punch (Forward to Down to DownForward) RDP: Reverse Dragon Punch (Back to Down to DownBack) B->F: Back to Forward (Charge Back then push the joystick Forward) D->U: Down to Up (Charge Down then push the joystick Up) SJ: Super Jump (Push Down then immediately push Up on the joystick) DF: Dash Forward (Push Forward, Forward quickly or push both punches) DB: Dash Backward (Push Back, Back quickly or hold Back and push both punches) Tag1: Tag in 2nd partner (Push both light attacks (1+2) ) Tag2: Tag in 3rd partner (Push both strong attacks (3+4 ) PP: Both Punches together (Push both Punches together) KK: Both Kicks together (Push both Kicks together) JI: Jump in SJ: Super Jump S: Standing C: Crouching Also at the VS screen, you can change your opening fighter. Hold Assist 1 for the 2nd character down and hold Assist 2 for the 3rd character down. -------------------------------------------------------------------------------- V. Moves list ------------- The original name will be the first one given and the name as interpreted by me will be the one in parenthesis. Hehe. REGULAR ATTACKS! ---------------- *- Kinsetsu Sentou A - (Rush'N Attack) -- QCF + 1 -- QCF + 3 (Hold 2 to charge. I've gotten up to 22 hits with it, but heard you can go up to 36 hits if you hold long enough) --- Both versions can be done in the air *- Grenade Launcher - (Um....grenade launcher..) -- DP + 1 or 3 --- You can hold down the punch button for a longer launch *- Ousen Shageki - (Gun reversal) -- HCB + 1 or 3 --- If she gets attacked while she's flashing, she'll knock the opponent away and then shoot her Magnum 3 times at them. Yay! *- Kinkyu Kaihi A - (Crazy Zombie Rush A) -- QCB + 2 --- A regular zombie comes shambling across the screen. If it hits the opponent, it'll hold them and do damage. Dash in and combo away! Also, if you hit the zombie after it walks by you, it'll fall over and if the opponent gets too close, it'll grab their feet and hold on so you get a combo opportunity! *- Kinkyu Kaihi B - (Crazy Flaming Zombie Rush B) -- QCB + 4 --- Same as Crazy Zombie Rush A except this zombie causes fire damage, but it doesn't grab the opponent. Flame on! Hehe! *- Kinkyu Kaihi C - (Crazy Crow Swoop C) -- QCF + 4 *- Kinkyu Kaihi D - (Crazy Zombie Dog Rush D) -- QCF + 2 SUPER ATTACKS! -------------- *- Kinsetsu Sentou A+ - (Crazy Flaming Rush'N Attack) -- QCF + PP --- This can be done in the air! *- Code: T-002 - (Holy CRAP! It's TYRANT!) -- QCB + KK --- The opponent has to be pretty much in the middle of the screen for this to hit. *- Rocket Launcher - (Um....Rocket Launcher) -- QCF + KK COMBO STARTER! -------------- *- Uppercut -- D + 3 OR DF + 3 TAUNT! ------ *- "YES!" -- 2 + Start button (on DC, I don't know about the Arcade version) Assist Actions! --------------- *- Assist Alpha - Recovery! -- Red or Green or Red and Green Herb! "Life Up!" --- (If you use this, she'll do her Rocket Launcher as her Trio Attack!) *- Assist Beta - Rush attack! -- Crazy Rush'N Attack! "I'm a member of S.T.A.R.S.!" --- (If you use this, she'll use her Crazy Flaming Rush'N Attack as her Trio) *- Assist Gamma - Shooting Attack! -- Grenade Launcher! "I'm a member of S.T.A.R.S.!" --- (If you use this, she'll do her Rocket Launcher as her Trio) -------------------------------------------------------------------------------- VI. Combos and Such! -------------------- I have to admit that I haven't really experimented ALOT with Jill's Combos, so bear with me. I'll put more as I play more! Ok! First, I'll describe the combos she can use. *- On the ground, she uses a 'Light to Strong Combo' series. --- Basically, this means she can string together ANY 3 hits on the ground that go from light to medium to hard. --- Here are examples - 1 -> 1 -> 3 (Light punch, med. punch, hard punch) - 2 -> 1 -> 3 (Light kick, med. punch, hard punch) - 2 -> 2 -> 4 (Light kick, med. kick, hard kick) *- In the air, she can use the 'Zig Zag Combo' series. --- Basically, this means that she can go from light punch (1) to hard kick (4) in ANY order as long as you don't go back. --- Here is an example: - 1 -> 2 -> 2 -> 4 --- Of course, the most popular is: - 1 -> 2 -> 1 -> 2 -> Combo Finisher - That's the most popular because it does a full 4 hits in the air AND you can end it one of four ways. *- Jill's combo finishers are the following: - 3 (Hard Punch) - 4 (Hard Kick) - QCF + 1 or 3 (Rush'N Attack) - QCF + PP (Crazy Flaming Rush'N Attack) - Not only is this the most damaging, but you get style points for finishing with a super and a big part of any fighting game is style points ^_^ *- So, without further ado, here are some serious combos. :) -- 1 -> 2 -> C4 -> QCF + 1 -> QCF + PP -- JI1 -> 1 -> 1 -> C3 (Launcher) -> SJ -> 1 -> 2 -> 1 -> 2 -> QCF + PP -- JI1 -> JI2 -> 1 -> 2 -> C4 -> OTG with a C2 -> C3 -> 1 -> 2 -> 1 -> 2 -> QCF + 1 -> QCF + PP -- Heh. It's especially nice to start that while you have a flaming zombie munching on your opponent. ^_^ -- All of the above 'serious' combos can be changed up. You can substitute just about anything for any of the 1s or 2s. For example, instead of a JI1 -> JI2, you can just do JI1 -> JI1. It's that simple. Along the same lines, any of the hits after you hit the ground can be crouching or standing except the ones that are specifically crouching attacks. I hope that makes sense :) What I'm trying to say is that you should mix it up, do your own thing and add some style cuz fighting games are all about style, right? -- One last thing about these combos. If you pull them off and you have an extra second while your opponent is reeling, throw out a taunt. It's fun. YES!! *- Bonus Super Combo Type Thing! -- Start the 'Oh Crap, it's Tyrant!' super (QCB + KK) and as Tyrant is knocking your opponent around, do the 'Rocket Launcher' super (QCF + KK) and after Tyrant is done, Jill will hop up and fire one shot at Tyrant. When it hits, Tyrant will explode and your opponent will land on the explosion and take a bit more damage. The whole combo does just about HALF DAMAGE! Plus, if you wanna show off, throw in a taunt at the end. Hehe, that'll really make your opponent mad. I love taunts! -------------------------------------------------------------------------------- VII. Wrap up! ------------- Well, that's about if for my FAQ. I hope you like it and that it's not too confusing. I think it might be. If you have suggestions, please feel free to email me at legend@ici.net. I like getting email! Oh yeah, this is for either version of the game (DC or Arcade). I'm sure they both play the same! If you find any spelling errors, please let me know...I don't have a spell checker. This is a raw text doc, baby! ^_^ -------------------------------------------------------------------------------- VIII. Credits! -------------- I'd like to thank the following people/groups of people: - Me (aka Johnny Foodmaster, aka Sean) - For making the money to buy this game and making the time to play it for a whole weekend. ^_^ - My friend Dave - For kicking my @$$ ALL the time at EVERY game and making me better at the same time. I think I'm getting better though cuz I did beat him a couple times the other night! - Chris (AKA Sir Fireball XIII) - For the Tyrant into the Rocket Launcer Super! - Anarchy - For some Combo information! - Nat - For some BIG combo info and for pointing out a few of my mistakes :) - The cool people at the fighters.net message board - For letting me know that there are more people who like games as much as me! Yay! I'd like to play against some of them, but I think they all live in California. Oh well! (I'm JohnnyFoodmaster on the board) - CJayC at Gamefaqs.com - I borrowed the move names from his MVC2 faq. - MAS Systems (www.massystems.com) - For making the way bitchin' joystick that I play MVC2 with! - Capcom - For yet another installment of the crazy VS series. This time it's MUCH crazier than it's ever been before. Yes! -------------------------------------------------------------------------------- IX. End and all that Good Stuff! -------------------------------- Well, that's it. I don't know what else to say. Oh yeah, blah, blah, don't use for faq for making money or anything like that. I wrote it. I want credit. That's it. It's not too much to ask. Thanks for reading this! I hope you like it! I'm thinking about doing the same for some other characters (maybe SonSon and Tron Bonne). So, if I get some encouragement, I'll probably do it...or if I just get bored...I'll probably do it. ^_^ Thanks again for reading! Email me if you want! legend@ici.net --------------------------------------------------------------------------------