SSSSSS TTTTTTTTTT OOOOOO RRRRRRRR MM MM SSSS SSSS TT OOOO OOOO RR RRRR MMM MMM SS SS TT OO OO RR RR MMMM MMMM SSSS TT OO OO RR RRRR MM MMMM MM SSSSSS TT OO OO RRRRRRRR MM MM MM SSSS TT OO OO RR RRRR MM MM SS SS TT OO OO RR RR MM MM SSSS SSSS TT OOOO OOOO RR RR MM MM SSSSSS TT OOOOOO RR RR MM MM Go to gamefaqs.com for the most recent version of this FAQ. This FAQ is written by, copyright 2000, and owned by, Richard Smith E-mail: Boyz1hood@aol.com This FAQ and everything in it is protected by International Copyright Law. Use it however you want, except don't sell it and don't take my name off it. ======================================================================= :::::::::::::::::::::::::::::::CONTENTS:::::::::::::::::::::::::::::::: ======================================================================= 1. LEGEND 2. MOVE DESCRIPTION - Basic Move Descriptions - Specials Descriptions - Supers Descriptions - Throws Descriptions - Assists, Counters and Team supers - Colors 3. HIT TABLE 4. COMBOS -Regular Combos -Super Combos -Infinite Combos 5. THANKS TO ALL 6. CONTACT INFORMATION ====================================================================== ::::::::::::::::::::::::::::::::LEGEND:::::::::::::::::::::::::::::::: ====================================================================== F = Joystick held toward your opponent B = Joystick held away from your opponent U = Joystick held up D = Joystick held down FD = Joystick held down and towards your opponent FU = Joystick held up and towards your opponent BD = Joystick held down and away from your opponent BU = Joystick held up and away from your opponent qcf = Quarter circle forward (d,df,f) qcb = Quarter circle back (d,db,b) hcf = Half circle forward (b,db,d,df,f) hcb = Half circle back (f,df,d,db,b) P = Tap any punch button PP = Tap both punch buttons K = Tap any kick button KK = Tap both kick buttons A1 = Tap the Assist 1 button A2 = Tap the Assist 2 button d. = Ducking while you push a button (ex. d.jab) s. = Standing while you push a button j. = Jumping while you push a button sj.= Super Jumping while you push a button / = or + = and , = then /\ = follow in the air \/ = land ====================================================================== :::::::::::::::::::::::::::MOVE DESCRIPTION::::::::::::::::::::::::::: ====================================================================== BASIC MOVE DESCRIPTION s.jab: She does a standard straight jab charged up with electricity leaving your opponent in a blue electric state for the rest of the combo. It's quick and easy to combo; but lacks in range and does little damage. d.jab: She stops floating and kneels on the gruond to attack the legs of your opponent this move is also charged up with electricity leaving your opponent in the blue electric state. It's quick, attacks low and easy to combo; but lacks in range and does little damage. j.jab: She jumps in attacking the higher region of you opponent with another charged up punch leaving them in the blue state for the rest of the combo. It's quick, attcks high, and easy to combo; but lacks in range and does little damage. s.short:She kicks opponent in the leg with small little gusts marks on her leg. It's quick and easy to combo; but lacks in range and does little damage. d.short:She kneels down and kicks out with one leg with small gust marks on it. It's quick, easy to combo and attacks low; but does little damage. j.short:She does the pose of Lui Kang's flying dragon kick but does not fly across the screen with it. It's quick and easy to combo; but does very little damage I'd say it's her weakest move. s.strong:A slightly increased version of her standing jab except she swings with the other hand and she still leaves the person blue. Does a little bit more damage than the standing jab. d.strong:She does a karate chop at her opponents legs a with the following electridc charge leaving her opponent in the blue state. It has the same effect as standing strong; but it attacks low. j.strong:She pushes out a small energy ball just barely past her hand and this move also renders the opponent in the blue electrical state.It has pretty good range and attacks high. (you can control the direction of the energy ball by holding up or down.) s.forward:She throws out with her hand a gust of wind towards the legs of the opponent. Does slightly more damage than standing short. d.forward:She balances on her hand and kicks out with both of her legs with a big gust wrapped around them tripping her opponent. Attacks low does more damage than ducking short. j.forward:She does a small flash kick with a small wind following her kick. Attacks high and fairly easy to combo off of. s.fierce:She pushes out with both hands a thrust of electricity, this is also the same animation as her knock out move. Has O.K. range and does pretty good damage. d.fierce:She crouches down and goes all the way to a mid standing uppercut. From her fist is a chain of lightning that extends to the ground. It has good damage but bad range don't expect to get more than two hits in before starting the knock up move. I'd say stick to the standing roundhouse. j.fierce:She jump and pushes a small storm of lightning out with both of her hands and spreads her legs apart like she was dunking a basketball, this move also leaves the opponent in the blue electric stage for the rest of the combo.Easy to combo off of. s.roundhouse:This is her best air starter move in my opinion she start off doing a kick from the ground following the kick is a gust that becomes about the size of Setinal.It does good damage and has great range. d.roundhouse:Again she poses like Lui Kang's dragon kick but this time she is barely touching the ground and kicking up a small gust about the size of Wolverine. It has great range and it attacks low; but it is slow. j.roundhouse:The animation is like jumping foward but it is slower and the wind stream following her foot is longer. It is easy to combo off of just like jumping feirce because it stuns your opponent for enough time for you to dash in and continue your combo. SPECIALS DESCRIPTIONS WHIRLWIND (qcf + K, can be preformed in the air): She send out a small tornado like wind across the screen horizontaly. This move can do up to 4 hits DOUBLE TYPHOON (hcb + K can be preformed in the air): She sends out the tornado shaped wind out from under the person all the way up the screen in a verticle motion. The Double Typhoon can do up to 6 hits. This move is a great move to use against those annoying Cable players. LIGHTNING SPHERE (Can only be preformed in air, qcb + P): She sends out a electricly charged sphere across the screen. When preformed with jab button it flies diagnaly across the screen, when preformed with feirce it flies horizontaly across the screen. They both do the same amount of damage so it just depends on which direction you want it to go in chosing whether to use the feirce or jab button. LIGHTNING ATTACK (Hold any direction + LK + HP, can be preformed up to three times and in the air):She flies across the screen in any direction following her lightning sphere in her hand. It's quick and a good way to avoid some supers. HIKOU (qcb + KK, (repeat to end)can be started in the air): She starts really flying in the able to move in any direction for a limited time. On certian people this is the worst move you can possibly do because YOU CAN'T BLOCK leaving yourself open for any type of nasty stuff your opponent wants to do to you. KUUCHOU DASH (In air hold any direction + PP): By preforming this move you can go very quickly to any where that you need to go. It's a great move for avoiding supers and confusing your opponent. AIR FLOAT (Hold U after jumping): When you do this you start to fall at a slower pace than just normally falling. This move is good for jumping away and charging up your HYPER GAUGE and to stay away at those last few second of the round if you need to. SUPERS DESCRIPTIONS LIGHTNING STORM (hcf + PP, can be preformed in the air): She turns around twice, and before the second turn she unleashes eight streams of lightning. this move is a great side person killer because it reaches almost everywhere and can be preformed anywhere. ICE STORM (qcb + PP):She floats up diagnally raising her arm casting a storm of ice to attack her opponent. this is a decent side player killer, it reaches more places than the lightning storm, but it's not as quick as the lightning storm THROW DESCRIPTIONS FEIRCE THROW (possible in the air): She grabs her opponent and start pumping electricity in them for a couple of seconds. ROUNDHOUSE THROW: She grabs her opponent so a small whirlwind can send them in the air. ASSISTS, COUNTERS, AND TEAM SUPERS partner assist variable counter variable combination ------------------------------------------------------------------- a: HK Whirlwind HK Whirlwind Lightning Storm B: f Lightning Attack f Lightning Attack Lightning Storm y: LK Double Typhoon LK Double Typhoon Ice Storm COLORS JAB FEIRCE ASSIST 1 white,gold pink, gold mix purple blue white, gold SHORT ROUNDHOUSE ASSIST 2 gold suit sky blue, gold purple, gold ===================================================================== ::::::::::::::::::::::::::::::HIT TABLE:::::::::::::::::::::::::::::: ===================================================================== Move Damage Hits(H/L/M) OTG(Y/N) ------------------------------------------------------------------------- s.jab.................................4..............M..............N d.jab.................................4..............M..............N j.jab.................................4..............H..............N s.short...............................4..............M..............Y d.short...............................4..............L..............Y j.short...............................3..............H..............N s.strong..............................7..............M..............N d.strong..............................7..............M..............N j.strong..............................7..............H..............N ju+strong.............................7..............H..............N jd+strong.............................7..............H..............N s.forward.............................7..............M..............N d.forward.............................7..............L..............Y j.forward.............................7..............H..............N s.fierce..............................13.............M..............N d.fierce..............................13.............M..............N j.fierce..............................13.............H..............Y s.roundhouse..........................13.............M..............N d.roundhouse..........................13.............L..............Y j.roundhouse..........................13.............H..............Y WHIRLWIND (short).....................10-15..........M..............Y WHIRLWIND (roundhouse)................12-18..........M..............Y DOUBLE TYPHOON (short)................23-27..........M..............N DOUBLE TYPHOON (roundhouse)...........27.............M..............N LIGHTNING SPHERE (jab)................12.............M..............Y LIGHTNING SPHERE (fierce).............12.............M..............N LIGHTNING ATTACK (first hit)..........7..............M..............Y LIGHTNING ATTACK (second hit).........7..............M..............Y LIGHTNING ATTACK (third hit)..........7..............M..............Y LIGHTNING STORM.......................42-?...........M..............Y ICE STORM.............................39-51..........M..............Y Fierce Throw..........................16.............(unblockable)..N Roundhouse Throw......................16.............(unblockable)..N Assist Alpha..........................12-18..........M..............Y Assist Beta...........................7..............M..............N Assist Omega..........................5-27...........M..............N Snapback..............................10.............M..............N ====================================================================== ::::::::::::::::::::::::::::::::COMBOS:::::::::::::::::::::::::::::::: ====================================================================== =====REGULAR COMBOS===== BEGINNER -s.jab, s.short, s.foward, LIGHTNING ATTACK 4 hits 21 dmg. -d.jab, d.feirce, /\, sj.jab, sj.strong, LICHTNING ATTACK 5 hits 33 dmg. -s.roundhouse, /\, sj.jab, sj.short, WHIRLWIND (short) 4 hits - 7 hits 24 dmg.- 35dmg. -s.short, s.foward, s.roundhouse, /\, sj.short, sj.foward, WHIRLWIND (short) 6 hits - 9 hits 36 dmg.- 43 dmg. -s.short, s.foward, s.roundhouse, /\, sj.jab, sj.short, sj.strong, sj.foward, sj.feirce 8 hits 45 dmg. INTERMEDIATE -s.jab, s.short, s.strong, s.foward, LIGHNING ATTACK, LIGHTNING ATTACK 6 hit 32 dmg. -j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse, LIGHTNING ATTACK 7 hits 48 dmg. -j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab, sh.short, sj.strong, sj.foward, WHIRLWIND (short) 10 hits - 13 hits 50 dmg. - 53 dmg. EXPERT -j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse, LIGHTNING ATTACK, LIGHTNING ATTACK 8 hits 52 dmg. -j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab, sj.short, sj.strong, sj.foward, LIGHTNING ATTACK, LIGHTNING ATTACK 11 hits 53 dmg. =====SUPER COMBOS===== I don't have many Super Combos for the same reason I don't have many Regular Combos. With Storm I was only able to connect the LIGHTNING STORM with anything, but i could of made about thirty combos with changing in and out punches for kicks and standing for ducking. I didn't want to do that and I'm sure you didn't want to read all that so I made some combos for you to try not thirty. Hopefully you can find ways to mix it up yourselves. BEGINNER -LIGHTNING ATTACK, LIGHTNING STORM 11 hits - ???? 47 dmg. - ???? -ICE STORM, LIGHTNING ATTACK 21 hits - ???? 48 dmg. - ???? INTERMEDIATE -j.feirce, \/, s.jab, s.short, s.foward, s.roundhouse, /\, sj.jab, sj.short, sj.strong, sj.foward, (LIGHTNING ATTACK, LIGHTNING STORM) OR (LIGHTNING ATTACK, LIGHTNING ATTACK, LIGHTNING STORM) 20 hits - ???? 22 hits - ???? 68 dmg. - ???? 74 dmg. - ???? EXPERT -ICE STORM, LIGHTNING ATTACK, LIGHTNING STORM 32 hits - ???? 62 dmg. - ???? ====================================================================== ::::::::::::::::::::::::::::THANKS TO ALL::::::::::::::::::::::::::::: ====================================================================== This is for all of the people who help me with this site, And to some of the people who made me the person who I am today. 3pwood = FOR HAVING THE BEST MAGNETO FAQ ON THE NET Johnny:It's JOHNNY!!! waasssuup, Come over its important. By gollee gee whiz ive just been hankering to talk to you latly.He's on fire. "Lets go to the Super duper secret hiding spot, they'll never find us here." (ding dong) "They found us, We better blow it up.""Shouldn't we leave first?""No to risky." Denver:Intoducing me to Perfect Dark. Just remember you can't shoot me when your hanging from my tree. Joe:Always giving me compition in basketball, video games, lifting weights, ect..when are you going to learn im your MASTER. Danny:If there is grass on the feild i'll play John:For Showing me that i still need a lot of practice.so have you start suikoden yet.:) Lee:For making fun of all the scrub and providing good competition Sherwin:For Showing people that it doesn't matter who you play with it's all about your skill. Mike:For employing me in the mall so i could play games on my breaks. T.J.:Team Butterfly Leader SNAKES DON'T BELONG IN ALASKA "So you shop at hot topeak" Jeff:YOU CAN'T STOP ME I'M THE JUGGERNAUT!!!!! Matt:Damn! I'm actually having to try against you now. Brain:STOP playing crazy taxi and come over to this game. Oscar: "0.0.R." So do you own the rest of Washington yet??:) Silverdale: For Being the best place to hang out during the day. ====================================================================== :::::::::::::::::::::::::CONTACT INFORMATION:::::::::::::::::::::::::: ====================================================================== If you have any question about anything or if you made comos unrelated to mine with storm and would like me to post them with your name. E-Mail me at Boyz1hood@aol.com lable the subject STORM.