------------------------------ Khaotika's MvC2 VENOM FAQ Version 2.4 Newest version: 6/13/00 4/27/00, submitted 4/29/00, revised 5/29/00 *Note- this FAQ was completely researched by Khaotika! (Jon) If you quote something from this, please give me an email beforehand. This FAQ can be found at www.gamefaqs.com Also at www.khaotika.com/mvc2.html ... If you want to use this for your site...email me first, please. ------------------------------------------------------------------------ ---------------------------------------------------------------------- TABLE OF CONTENTS: 1. UPDATES AND REVISIONS 2. LEGEND 3. HISTORY 4. TAUNT/FUN STUFF/COLORS 5. BASIC ATTACK LIST 6. ASSISTS/TEAM SUPERS 7. MOVES 8. OTHER MOVES 9. SUPERS 10. STRATEGIES 11. COMBOS 12. VS. ABYSS 13. WHAT'S NEXT?/THE FINE PRINT ------------------------------------------------------------------------ ---------------------------------------------------------------------- UPDATES and REVISIONS 6-13-00: Added more combos/snapback info/added URL/Added Basic Attacks/Fun stuff 5-29-00: Added to everything. Added Table of Contents. 4-29-00: Made some additions and corrections. 4-27-00: Made some minor corrections, added to combos section. 4-12-00: Beefed up the specials info, added more to strategy section. 4-11-00: Totally new. ------------------------------------------------------------------------ ---------------------------------------------------------------------- LEGEND: The basics for this game have remained unchanged since the start of the vs. series, only you now have 4 basic buttons and 2 assist buttons. You can select the character's assist at the select screen. To get a strong, you have to press jab, then jab to get a strong. For a forward, press short, then short. This only works in combos, however.. And you can cross these up as well, like jab to forward, or short to strong. The assist buttons call out your other two characters for an assisted attack. This is the layout: Joystick------ Jab Fierce Assist 1 Short Forward Assist 2 And the key to the moves and combos: Superjump; SJ; SJump - quickly press down, then up U- Up UF- Up-Forward F- Forward DF- Down-Forward D- Down DB- Down-Back B- Back UB- Up-Back D, DF, F - lists like these tell you to roll from down to forward in one motion, then apply the button presses. XX- cancel (XX into is cancel into) OTG- on the ground. Means that you can do a combo/move/super while your enemy is on the ground. ASSIST- One of two buttons that will call in your other partners for a special quick attack. SNAPBACK- D, DF, F + Assist button. Tired of your main opponent? Then force him out by doing a snapback. Assist 1 will bring in the 2nd character, while assist 2 will bring in the 3rd. DELAYED HYPER COMBOS- This is also the first game where you can cancel supers into other supers. For instance, you use Venom Web, then cancel before Venom's finished into Tron's Lunch Rush. Both supers will connect, and Venom will switch out to Tron. You can also use 3 supers/characters for this. Experiment with different teams to find a Delayed Hyper Combo that suits your characters. DOUBLE/TRIPLE TEAM- Press both Assist buttons to activate all your characters supers. The super the character uses depends on which assist you picked. This move uses 2 or 3 bars of the super meter, depending on how many characters you still have, or how much super bar has been charged. The rest is pretty self-explanatory, and if you really don't know how to play one of these games by now, then this probably isn't the place to start with.... :P ------------------------------------------------------------------------ ---------------------------------------------------------------------- HISTORY: -Venom was first introduced as a living symbiote that was bonded to Peter Parker in the Secret Wars, becoming his new Spiderman costume. After a bit, the costume tried to control Peter, but it was subdued. Soon after, Peter's rival at the Daily Bugle, Eddie Brock, came into conatact with the symbiote, and they bonded, since they both had a hatred for Parker. This creature is known as Venom, an almost perfect meld of symbiote and human. Venom was once a villian, but then turned to being a hero of sorts, if not a bizarre and lethal one at that. His hatred of Peter/Spiderman has brought him back to the dark side, however, and he now resumes his quest to destroy Spiderman once and for all. TAUNT: - For the DC version, hold short and press start. Venom stands up straight, and his face peels back to reveal Eddie Brock saying either "Villain" or "Come and Get Us!", complete with cartoon word balloon over his head. - For the arcade version, press start...Duh. FUN STUFF: Open animation: Win 1: Win 2: Timeover Loss: VENOM'S COLORS: (Jab) Dark Blue (basic color) (short) Black (fierce) Yellow-Orange (commonly referred by me as Mustard Venom) (r.house) Green (assist 1) Purple (assist 2) Lite Gray or Lite Purple (varies with people's opinions..) ------------------------------------------------------------------------ ---------------------------------------------------------------------- BASIC ATTACK LIST: - Almost all of Venom's attacks involve his living symbiote costume, but a few are basic punches and kicks. stand Jab - Lunging light fist tap. Fair priority. crouch Jab - Light knee tap. Fair priority. jumping Jab - Jumping neck tap. Fair priority. stand Strong - Sweeping open hand uppercut. Launcher. Great priority. crouch Strong - Crouching diagonal tongue lick. Good reach and priority. jumping Strong - Jumping diagonal lick. fair priority. stand Fierce - Giant face lunge. Both of Venom's arms merge with his face to form a giant head. Fantastic reach and priority. crouch Fierce - Crouching giant face lunge. Same as stand, but has a shorter reach. Good priority. jumping Fierce - Jumping twisted tentacle arm. Good priority. stand Short - Tiny shin kick. Fair priority. crouch Short - Crouching shin tap. Fair priority. jumping Short - Jumping neck tap. Good priority. One of his best jump ins. stand Forward - Lunging, grasping feeler symbiotes. Hits twice. Great priority, good for comboing specials and supers. crouch Forward - Lunging symbiote dorsal spears. Good priority. jumping Forward - Jumping bodyspike trap. Great priority, great as a followup from a jump in. stand R.house - Twin twisting diagonal symbiote body cover. Insane priority and anti-air. crouch R.house - Symbiote sweep knockdown. Good priority. jumping R.house - Jumping Twin full body rotating symbiote body wrap. 2 hits max. Good as keep away. Good as combo ender or beginner. Great priority. VENOM'S ASSISTS: Alpha: Venom Fang (fierce version). Very quick, and hits multiple times. One of the best assists in the game, period. Has a quick recovery, and fits in almost everywhere. Beta: Venom Rush (short version). Not as quick as Fang, plus leaves Venom open a lot more. Not really recommended. Gamma: Standing strong (launcher). Short range, but great priority. Has a quick recovery..but you're better off using the Alpha assist. VENOM'S TEAM SUPERS: -Venom's team supers depend on which assist you picked- A: Death Bite - Venom's symbiote becomes a deadly wave that carries the enemy across the screen for more hits. Fast to activate, and can be used in a combo. Best used as part of a beam combo. Great chipping super, and it goes with just about everything. B: Death Bite - See A. G: (you guessed it..) Death Bite - See A. VENOM'S MOVES: Venom Fang: D, DF, F + P (punch pressed determines range) Venom's face warps into a giant Venom Face, launching himself at you, going downwards. (Jab has short range, fierce has longer range, and hits muliple times) Great for anti-air, and pixie characters. Also good for countering EVERYTHING, like beams, fireballers, and it comboes with all of his regular moves and combos. Use it and ABUSE IT!! Venom Rush: D, DF, F + K (kick pressed determines reach of symbiote) Venom's symbiote pours out from him on the ground, and lunges upwards with a few mouths. Short is close range, r.house is a longer range. If Venom misses this, prepare for hurt.. it takes him some time to recover from this.. Can be used as anti-air, and in certain combos. Web Throw: F, DF, D, DB, B + P (punch pressed determines angle of webbing) Venom sends out a stream of webbing. If caught, he pounds the enemy into the ground, back and forth, with this webstream. (Jab is straight forward, fierce is at a 45 degree angle) Slow to release, but great damage if it connects. You can no longer rotate the pad/stick and press buttons for more damage.. Use for an unexpected counter... OTHER MOVES: Throws: F + Fierce Punch - Venom grabs the opponent and webs them up in a cocoon, stunning them for about 1-2 realtime seconds. You can combo them afterward.. F or B + R.house Kick - Venom uses his symbiote to slam you to the opposite side of the screen. You can combo them afterward, if you throw them into the corner and are fast enough... F + Fierce Punch - Air Throw. Venom grabs the enemy's head, and slams them to the ground. Good priority, and is best used to counter jump ins. Air Dash: F, F in the air. Best used for escape tactics or for confusion. Try to use a Venom Fang occasionally to cross them up. Launcher: Comboed standing strong. Snapback: Standing fierce animation. VENOM'S SUPERS: Venom Web: D, DF, F + 2P Venom jumps into the center of the screen, launching massive amounts of webbing out in a web pattern. If caught, the enemy is snared in a coccoon, and Venom performs an auto-combo ending with a Venom Fang. This is blockable, and he announces it before doing it, so use it sparingly.. Great against fireballers, or as a counter for an enemy's missed move. Use this one occasionally, but don't rely on it working everytime.. Also, you can use this at the end of an assist, but the timing is tricky. Death Bite: D, DF, F + 2K Basically a souped-up Venom Rush, only this one is like a wave, and carries the enemy across the screen for multiple hits. Very useful, but not in the corner. Venom's best super, because of it's chip damage, and it's comboability. ------------------------------------------------------------------------ ---------------------------------------------------------------------- STRATEGY: - Venom is fast, has range, and lots of power. His best uses are for ground combos that lead into specials or supers. His standing fierce, jumping fierce, and r.house all have very good reach, so you can use keep away tactics.. He also has an air dash, which can help you confuse your enemies, along with Venom Fangs. Overall, Venom is a counter character, but can be a mean combo machine. Most people mistake him for a larger Spiderman, but Venom's far from that misconception. Venom's best assets are his power, his stamina, and his insane priority. Venom has uses ranging from keep-away, anti-air, and countering. His best move also doubles as the best assist in the game, the Venom Fang. Venom Fang is great for ending combos, countering fireballers, and anti- air. Venom has great air priority, as well as great comboability in the air and on the ground. He's been sped up a bit since the first Marvel vs. Capcom, so his recovery is quicker than before. Venom is a large target, so be careful of dialers. Don't use the Venom Fang or Venom Rush recklessly, or you will be punished. Venom's about power and high health, so don't worry about eating a super, because you can probably stage a come back. Venom Web is practically useless, unless you use it against fireballers, as a wake up move, or as part of an assist. Some assists are harder to combo into, but others are easier. Tron's throw is a great setup. Ruby Heart's Sublimation, is also great, but wait until the last hit to connect before activation. Assists like Ruby Heart's are difficult to judge for a Venom Web, because if you screw up the timing, Venom won't complete the entire super. You should always keep them guessing with his moves, combos, and supers. Venom is great against almost every character in this game, so don't be afraid to use him against ANYONE. VENOM'S COMBOS: 1. Crouch r.house, Jab Venom Fang 2. Crouch Fierce, Venom Fang (3 to 7 hits) (in corner) 3. Stand Fierce (enemy in corner), Venom Fang 4. Jump in short, ju forward, stand jab, stand short, stand forward, fierce Venom Fang (can be done in or out of corner)(can use jab if in corner) 5. Jump in short, ju forward, stand jab, stand short, stand forward, XX into Death Bite 6. Jump in short, ju forward, crouch jab, crouch strong, Venom Fang 7. Jump in short, ju forward, crouch jab, crouch strong, XX into Death Bite (difficult to pull off) 8. Venom Web (enemy ends up in corner), crouch short, stand fierce 9. Venom Web (enemy ends up in corner), crouch short, stand strong 10. Jump in fierce, crouch jab, crouch short, Venom Fang 11. Jump in fierce, crouch jab, crouch short, XX into Death Bite 12. SJump in, Sj jab, short, stand jab, stand strong, sjump, jab, short, r.house 13. SJump in, Sj jab, short, stand jab, stand strong, sjump, jab, strong, fierce 14. SJump in, Sj jab, short, stand jab, stand strong, sjump, jab, short, strong, Venom Fang ---- (12-14 can be jumped in with jab, short or with short forward) 15. SJump in, Sj jab, short, stand jab, stand strong, sjump, jab, short, forward, fierce 16. SJump in, Sj jab, short, stand jab, stand strong, sjump, jab, short, forward, jab Venom Fang 17. Jump in short, forward, crouch short, crouch r.house, short Venom Rush 18. Crouch r.house, short Venom Rush 19. Jump in short, ji r.house, stand jab, crouch short, Venom Fang 20. Jump in short, ji r.house, stand jab, stand forward, Venom Fang 21. Jump in short, ji forward, stand forward, c. rhouse, XX into Death Bite 22. Stand r.house, Venom Fang 23. Crouch jab, crouch forward, Venom Fang 24. Crouch jab, stand forward, Venom Fang 25. Stand jab, stand forward, Venom Fang VENOM vs. ABYSS: 1st part- Block accordingly, and use jab Venom Fangs as much as possible. The Venom Fangs should put you on the other side of his armor, also the Fierce punch works well. Be cautious of Venom's lag time and of Abyss' supers and charge. 2nd part- Use jumping fierce or r.house a lot, and avoid a lot... Try to get in a little close and use the r.house Venom Rush. You can try some Jab Venom Fangs as well. The Venom Fangs should cross Abyss up, with Venom landing on the other side, and Abyss's attacks facing the opposite direction. BE CAREFUL of his super, though! 3rd part- Avoid until you get a clear hit, and use jumping fierce, jumping r.house, and small combos.. Venom's supers are practically useless, unless his full form is on the screen. Then you can use Death Bite for some damage. Try to end all of your combos with Fierce Venom Fang, which should put some distance between you and Abyss' attacks. ---What's next??----- If you think I'm writing a FAQ against all 56 characters, think again.. :) Next version: Partners for Venom/animations/various other things.. ---Fine Print and stuffs---- This FAQ created an copyrighted by Khaotika! (Jon Wilkie)4/11/00, updated 4/29/00, 5/29/00, 6/13/00 All Capcom and Marvel characters are copyrighted and trademarked by their respective companies... Thanks to Game FAQs.com for the wonderful hacked VMU save.. Thanks to everyone at Fighters.net.. -------------------------------------- Khaotika! --------------------------------------