CHUN-LI FAQ By Ryu Table of Contents 1. Intro 2. Update Info 3. Misc. Info 4. Legend 5. Moves 6. Combos 7. Tips 8. Strategies 9. Best Partners 10. Acknowledgment and Thanx 11. Disclaimer INTRO Welcome to my Chun-Li FAQ! This guide has Chun-Li's moves, combos, strategies, and other helpful info. I hope you find this FAQ very helpful. UPDATES 1. I added this updates section. 2. Added a new combo and more strategies against Onslaught! 3. Did some combo editing. MISC. INFO Regular Color: Blue Outfit Alternate Color: Red-Orange Outfit Air Dash: F, F in air Triangle Jump: tap F when meeting the screen side in air Triple Jump: tap U twice at any time during any jump Team Counter Attack: Kikoken Team Super Attack: Kiko-Sho (if she starts) or Senretsu Kyaku (if her partner starts) First Appearance: Street Fighter II Taunt: "Gomen Ne" (Her taunt actually does damage!) Origin: Chun-Li's father was killed by Bison when she very young. She trained and tracked Bison down, only to be defeated by him. She then joined and trained with Interpol, and now she is ready to face Bison once more! LEGEND HCF- Half Circle Forward (from back to down to forward) HCB- Half Circle Back (from forward to down to back) DP- Dragon Punch Motion (forward, down, down-forward) QCF- Quarter Circle Forward (from down to forward) P- any punch button K- any kick button 3K- all 3 Kick buttons 3P- all 3 Punch buttons The Button Layout: ( ) ( ) ( ) Jab Strong Fierce ( ) ( ) ( ) Short Forward Roundhouse C.- Crouching (or Ducking) D.- Dashing (F,F) S.- Standing J.- Jumping SJ.- Super Jumping (D,U or 3K) \/- land /\- jump MOVES Kikoken: HCF+P This is Chun-Li's fireball move. It comes out pretty quick. Don't use it for keep away though. Best to use after a you've blocked a ground combo. Rising Bird Kick: DP+K Chun-Li rises into the air while kicking. A good anti-air move. Axe Kick: HCB+K Chun-Li flips over her opponent and hits them with the back of her leg. It can't be blocked low. Lightning Kick: tap K rapidly Chun-Li kicks so fast that her legs form energy blades in front of her. This move can be done in the air. Mini Kiko-Sho: F+Punch A mini version of Chun-Li's super from Street Fighter Alpha. Good anti-air move. Stomp Kick: D+Forward in air Chun-Li stomps on her opponent's head. Neck Breaker: DF+Roundhouse Chun-Li jumps up and hits the back of her opponent's neck with her knees. A very good surprise move. KIKO-SHO: QCF+3P (Level 1) Chun-Li forms a huge bubble of throbbing energy around her body. It is an extremely powerful chipper. Tap P for more hits. SENRETSU KYAKU: QCF+3K (Level 1) Chun-Li charges forward while rapidly kicking her legs. Tap K and shake the joystick for more hits. HAZAN TENSHOU KYAKU: DP+3K (Level 1) A Super version of Chun-Li's Rising Bird Kick. It comboes perfectly off her S.Roundhouse. The best thing is, she'll land at the same time as her opponent, so you can combo them again! Excellent anti-air move. Tap K for more hits. SHICHISEI SENKUU KYAKU: QCF+3K in air (Level 1) Chun-Li's best Super in my opinion! She charges forward in the air and kicks her opponent. The background disappears and Chinese letters appear all around her. Her opponent then falls down with half his life bar gone! Use it in an air combo for mega damage! COMBOS 1. C.Short, C.Roundhouse, Lightning Kick Keep on hitting Roundhouse after you've knocked them down and maybe you'll hit them while they're on the ground! 2. C.Short, C.Roundhouse, Kiko-Sho Cancel immediately into the Kiko-Sho for the best effect! 3. J.Fierce \/ C.Short, Rising Bird Kick 4. J.Roundhouse, Lightning Kick Ram on the Roundhouse button and maybe you'll hit them with the Lightning Kick while you're still in the air! 5. D.C.Forward, C.Fierce, Senretsu Kyaku This is Chun-Li's "bread and butter". An excellent and damaging combo! 6. D.S.Short, S.Roundhouse, Hazan Tenshou Kyaku Another "bread and butter"! 7. D.S.Short, S.Forward, Hazan Tenshou Kyaku 8. S.Short, S.Short, S.Strong, S.Fierce, Senretsu Kyaku This is a variation of Chun-Li's "bread and butter". 9. Stomp Kick, J.Roundhouse \/ D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, Shichisei Senkuu Kyaku This combo has damage written all over it! Once you Stomp them, immediately cancel into the J.Roundhouse. Also, you must be extremely fast when canceling into the Shichisei Senkuu Kyaku. It won't connect if you're a split second too slow. 10. Stomp Kick, J.Fierce \/ C.Short, C.Forward, C.Fierce, Senretsu Kyaku After the Stomp Kick, cancel immediately into the J.Fierce. Thanx to RichyRich for this combo! TIPS 1. USE COMBOS! Chun-Li is the combo queen of the game. Combo Punches and kicks into specials or Supers for good damage. 2. If Chun-Li gets in an air fight, she'll definitely win. Her anti-air and air defenses always come out on top. 3. Use Chun-Li's Triple Jump to surprise opponents. Jump in and when your opponent thinks you're going to attack, tap Up before you land to escape harm. 4. Chun-Li is a devastating character in a master's hands. She very quick and very powerful. Once you master her, you'll whoop everyone's ass! 5. Chun-Li's best chance of victory is to use combos. STRATEGIES Vs. Chun-Li Don't jump in too often. She'll nail you with her Rising Bird Kick or she'll jump up and use her air throw. Watch out her combos too. Never underestimate her. She is a very tough comeback character. She'll definitely jump in, so use your anti-air moves, like the Rising Bird Kick. Vs. Ryu (in all modes) If you're close enough, jump over his Hadokens and nail him. Don't jump in if he's just standing, or you'll get a Shoryuken in the face. He'll definitely jump in, so, once again, use your anti-air moves. If he switches into Akuma, nail him! He takes hits pretty bad in this mode. Go all out offensive! Use combos ending in Supers for maximum damage. Vs. Zangief (in both modes) The best thing to do would be to keep Zangief away. Chun-Li is not a very good keep away fighter, however. The best thing to do is use hit-and-run tactics. This is slower but you'll more than likely win. Vs. Morrigan/Lilith Morrigan takes hits like a baby, so get in there and combo her! A few combos ending in Supers should finish her off! Vs. Captain Commando Don't jump in or you'll eat a Captain Corridor. Make CapCom come to you. Just like Morrigan and Strider, he doesn't take hits too well. If he's close enough, combo him! Always end the combos with Supers if you can. The best thing to do is stay on him if you get close enough. Don't let him play keep away, or you're as good as dead. Vs. Megaman Megaman can be trouble. Just like Captain Commando, he can play keep away all day! Let him come to you, then combo him. Finish him off as fast as you can so you don't have to deal with his keep away tactics. Vs. Roll Roll is very, very small and hard to hit. If she shoots a Mega Buster, just jump over and nail her. If she gets close, use a C.Roundhouse. Vs. Shadow Lady Chun-Li's evil double! When she uses the Shadow Drill, just block and counter. The recovery time is just long enough for you to combo her. Also watch out for those missiles. She shoots a lot of them. Just Super Jump over her and attack. Vs. Strider Hiryu Strider is a piece of cake for Chun-Li. Strider is not a good keep away character. He has to get in close to do good damage. Block his attacks and counter. Stay on him. A few well-placed combos will finish him quickly, since he takes hits like a wuss. Vs. Spider-Man Simple! Whenever Spidey jumps in, just nail him with a Rising Bird Kick or Hazan Tenshou Kyaku. You could also use the Kiko-Sho. Just use every single anti-air move Chun-Li has in her arsenal and Spidey will cause you no more trouble! Vs. Jin Jin is very powerful and can finish you off very quick. His moves have bad recovery time, so block and crouch block, then counter. Most importantly, be relentless! Stay on him! Don't give him a chance to do anything! Vs. Captain America Once again, stay on Cap! Don't turtle, because he gets very tough! If you stay on him, he should be very easy to beat. Vs. Venom/Hyper Venom Don't let Venom combo you first. Block and counter! Venom is a good keep away character, so let him come to you. Then let him have it! Hit-and-run tactics might also work. Go all-out offensive against Hyper Venom. He's is a big wuss. Just use one combo ending in a Super and he's dead. Vs. Hulk/Orange Hulk I hate this guy! Hulk does lots of damage and takes very little! Use hit-and-run tactics. It's the best thing to use on the Hulk. Vs. Gambit Gambit can be very tough. Watch out for his Fierce Cajun Slash, Royal Flush combo. He uses it quite often. Let him come to you. Then stay on him! If uses a Fierce Cajun Slash, try to execute a Kiko-Sho before he reaches you. He'll move right into the Super if you timed it right! Vs. War Machine/Mega War Machine WM is a good keep away player. Air Dash over his Shoulder Cannons. If he uses a Proton Cannon, nail him while the Cannon disappears. He is extremely vulnerable at this point. If he starts flying, jump up and nail him with a Shichisei Senkuu Kyaku. If he uses a Fierce Repulsor Blast, block and counter with a Senretsu Kyaku while he's in his stun animation. Use hit-and-run tactics against Mega WM. Vs. Wolverine Punish misses Tornado Claws with an anti-air move! Counter Drill Claws and Berserker Slashes with something quick, like a Kiko-Sho. Vs. Onslaught First Form: I'm told that Chun-Li's launcher will neutralize the Hyper Gravs. If it doesn't, use a Helper to neutralize them for you. Psylocke and Juggernaut are excellent examples. If he does a Mega Optic Blast, duck into that little hole and use this combo: C.Jab, C.Strong, C.Fierce. Repeat until the Blast ends. Use Kiko-Shos if he's close. I would save the Kiko-Shos for the Second Form, however. Or you can do this: Before the match starts, walk right next to him and use this combo: C.Forward, C.Roundhouse. You must do it slowly, just barely comboing it. They both make Onslaught reel back, so you can do this infinitely. Just keep on doing this for a sure victory. Thanx to Novowels for this strategy! Second Form: When he's on the ground, execute the Kiko-Sho. It will kill off this bad boy pretty quick. If you don't have any levels of Super, just jump up and smack his ugly face with a J.Roundhouse. You could try a Lightning Kick if you're fast enough. It's better to use Kiko-Shos. BEST PARTNERS Zangief: Good match. Chun-Li is speed, Zangief is power! Venom: Same as Zangief, only better! Hyper Venom: Same as Venom, only faster! Hulk: Same as Venom, only better! Strider Hiryu: Good combo team! Wolverine: Great combo team! Spider-Man: Best combo team! Gambit: Okay match. Both have good strength, good power. Their team super is best. Always start it with Gambit. Captain America: Same as Gambit, only a little better! Ryu: One of my personal fave's! Great strength, great power. Excellent team. ACKNOWLEDGMENT & THANX At this time, I'd like to thank: Dogshell and Jedah They helped me out on Chun-Li's taunt! Rich, Ed, & Novowels They helped out with Chun-Li's best partners. Migs Rustia, the webmaster of Capcom Crossovers: The Site! I took all the combos and the Onslaught strategies from his page. Got the move descriptions from his page as well. Without his site, this FAQ wouldn't be here. DISCLAIMER I worked very hard on this FAQ, so listen up: c. 1998 by RYU. No rip-offs and no making money off this FAQ. If you take anything from this FA Q, please give me credit. This is for personal use only. This FAQ has no affiliation with Capcom whatsoever. Chun-Li and the Capcom characters are trademarks of Capcom. Spider-Man and the Marvel characters are trademarks of Marvel Comics. Thanx for reading my FAQ! I hope you found this FAQ very helpful. Now go out there and kick some ass! Good luck and happy gaming! Please send all your questions, comments, flames, and any tips or combos I've missed to: spidey_5@hotmail.com. While you're here in the Submission Archives, check out my Spider-Man FAQ and my Morrigan FAQ! I'm constantly updating all three of my FAQs, so please check back soon!