Date: Fri, 27 Mar 1998 11:34:38 -0500 (EST) MARVEL VS CAPCOM Clash Of Super Heroes Arcade CAPCOM FAQ Written By:GREEN GOBLIN Version:3.0 e-mail:ggs@geocities.com Homepage:http://www.geocities.com/TimesSquare/Battlefield/2973/index.html ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -------------------------------- I-LEGEND II-Introduction III-Specail Helpers IV-Super Combos V-Combo Introduction VI-Character Colors VII-Character Ryu-(ken){akuma} Chun-Li Zangief-(mega Zangief) Stryder Captain Commando Morrigan Spider-Man Venom Captain America Wolverine Gambit Jin Hulk War Machine Mega Man VIII-Crdits IX-Before you go ONSLAUGHT ************************************************************************** ************************ LEGEND: ************************************************************************** *********************** C-Crouching J-Jump S-Standing B-Back F-Forward U-Up UB-Up Back UF-Up Forward D-Down DB-Down Back DF-Down Forward R-Right L-Left WP-Jab WK-Short MP-Strong MK-Forward FP-Fierce FK-Roundhouse QCF- D,DF,F QCB- D,DB,B ACE-Air Combo Ender OTG-Of the ground JU-Jump Up ************************************************************************** ************************ INTRODUCTION: ************************************************************************** ************************ As you may have already known this is the 3rd Versus CAPCOM has blessed the world with and Most of us here on earth like it. What's new in this game the newest features are.2-1 mode which is QCB +FP+ FK (requires level 2 but if you have Level 3 you get more time) this was a little cheap a low blow you say because both of your characters can do there SUPER COMBO'S All they want but hey it's cool to do to those Cheesy characters like Wolverine and Spider-Man. Another new feature is the Specail Helper which greatly complements this game Because you can combo an opponent and then do your helper than dash in and start your combo again. Now that's all the new features let's GET CRAZY ************************************************************************** ************************ SPECAIL HELPERS: ************************************************************************** *********************** Helper Characters This is a particularly interesting feature of Marvel vs. Capcom! Several characters from the earlier games have been brought back, along with some new ones, to help out the main characters! A new partner is selected randomly by the computer for every new match! Knowledge of how to use them will prove to be a very valuable skill in this game! Apparently there is a limit to the number of times you can use this attack! An icon will appear near the top of your screen telling you how many helper attacks that you have left. During the beginning of the fight, you have seven helper attacks at your disposal. Now, without further ado, here's the roster of helper characters! Here are the helpers: Unknown Soldier - Forgotten World He shoots out some beams at your opponent Tia - Capcom Mascot She makes a whole bunch of dice rain down on your opponent Anita - Darkstalkers Her disembodied doll heads float around her as she walks forward, making a shield Lou - Chariot He's an elf that shoots arrows at your opponent Michelle Heart - Wings of Ales She shoots beams in three directions King Arthur - Ghouls n Goblins He throws lances at your opponent! If he gets hit, he loses his armor and fights in his jocks! Saki - Nigiirochou no Kiseki She shoots a laser at your opponents Ton-Fu - Strider He does a long range kick in the middle of the screen Devilot - Cyberbots She comes in on a huge mech which self destructs, doing damage to any opponent nearby! Psylocke - X-Men She does a Psi-Thrust super on your opponent Iceman - X-Men Makes a whole bunch of ice blocks fall onto the screen starting from the front to the back Cyclops - X-Men Optic blasts his opponent Thor - Marvel Comics Shoots a laser at his opponents Storm - X-Men She throws out a horizontal typhoon at the opponent Jubilee - X-Men Shoots out her firecracker power, pops her gum and leaves! Juggernaut - X-Men Comes barreling toward the opponent, doing a Juggernaut Headcrush Rogue - X-Men She does her rushing punch special from XSF. Starts from the middle of the screen and moves upward. Collosus - X-Men Grabs the opponent and tackles them Magneto - X-Men Throws out an EM disruptor Us Agent - MSH vs SF Does a Charging Star ************************************************************************** *********************** SUPER COMBO'S ************************************************************************** *********************** CAPCOM has really gone to work with the Super Combo's this time around because the Backgrounds to the Super Combo's now are so fun to watch it is like a Bunch of rocks getting sucked into a blackhole while you beat up your opponent. and also now you start with one level of Super Combo Energy. And also the Super Combos are not that dangerous and are pretty fun to watch my favorite is Captain Commando's QCF+2K super that is one Cool ass Super. ************************************************************************** *********************** COMBO INTRODUCTION: ************************************************************************** *********************** This is Basic tip for first time players who can't combo worth a lick and result to grabbing. First all you have to knom is that this game evolves around chain comos here is the Basic's. Basic jump in Combo: WP-WK Basic ground combo: WP-WK-then the Character's Lancher- Air Combo's: WP-WK-MP-MK-ACE and that's the basic's when you get this down you can move up to advance combos you have to do a basic jump in combo but you must add to it like for example: Advanced Combo with: WOLVERINE: Jump in--WP,WK,MP,MK,dash in---WP,WK,c+MP,s+FK,jump in----WP,WK,MP,MK,ACE. and another reminder is that Some Characters have OTG-(of the ground) Combo's which means you can do a COMBO than while they are lying on the floor you can hit them and pick them back up. ************************************************************************** *********************** CHARACTERS AND COLORS: ************************************************************************** *********************** RYU: P-White k-Shiny White CHUN-LI: P-Blue k-Pink CAPTAIN AMERICA: P-Red/White/Blue k-Green/White MORRIGAN: P-Purple k-?????? JIN: P-White k-Black/Yellow WAR MACHINE: P-Black/Grey k-Blue SPIDER MAN: P-Red/Blue k-Black/red VENOM: P-NavyBlue/White k-Black/White MEGA MAN: P-Blue k-Red HULK: P-Green k-Grey CAPTAIN COMMANDO: P-Blue k-Red STRIDER HIRYU: P-Blue k-Cream ZANGIEF: P-White skin Red Draws k-Brown skin Green Draws GAMBIT: P-Brown/red/black k-Black WOLVERINE: P-blue/yellow k-brown/black ************************************************************************** *********************** MOVES: ************************************************************************** *********************** RYU: LAUNCHER-D+FP ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick. COMBO STARTERS: Air Combo's-D+WK Ground Combo's-WK TEAM SUPER: he does the Super Fire Ball VARIABLE COUNTER: The Dragon Punch (i think i am not sure) MOVES: Fireball: D,DF,F + P (air) Hurricane Kick: D,DB,B + K (air) Dragon Punch: F,D,DF + P Ken Transform: D,DB,B + Strong Akuma Transform: D,DB,B + Fierce Transform Reverse: D,DB,B + Jab Super Combos: VACUUM FIREBALL: D,DF,F + 2P (air) VACUUM HURRICANE KICK: D,DB,B + 2K SUPER DRAGON PUNCH: F,D,DF + 2P Tips:Remember you cannot do your Super Combo in an air combo no more. COMBO'S #1 crouching--short,fierce jump up--jab,short,strong,HURRICANE KICK RYU AS KEN: LAUNCHER-D+FP ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick. COMBO STARTERS: Air Combo's-D+WK Ground Combo's-WK TEAM SUPER: he does the Super Fire Ball VARIABLE COUNTER: The Dragon Punch (i think i am not sure) MOVES: Fireball: D,DF,F + P (air) Hurricane Kick: D,DB,B + K (air) Dragon Punch: F,D,DF + P Over the top Kick: F+MK Transform Reverse: D,DB,B + Jab Super Combos: VACUUM DRAGON PUNCH: D,DF,F + 2K SHO-RYU-REPPA: D,DF,F + 2P SUPER KICKS: D,DB,B + 2K Tips:Ken Does not have all the Combos he is suppose to have and that only means that he does more damage so do short combos with STRONG,and FIERCE. COMBO'S: #1 crouching--short standing--forward,fierce #2 jump in--fierce,QCF+P #3 crouching--jab,short,forward,SHORYUREPPA RYU AS AKUMA: LAUNCHER-D+FP ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick. COMBO STARTERS: Air Combo's-D+WK Ground Combo's-WK TEAM SUPER: he does the Super Fire Ball VARIABLE COUNTER: The Dragon Punch (i think i am not sure) MOVES: Fireball: D,DF,F + P (air) Hurricane Kick: D,DB,B + K (air) Dragon Punch: F,D,DF + P Chopping Down Kick: Jump, D,DF,F+K Over the top Punch: F+MP Mini Helicopter kick: F+MK Super Combos: RAINING FIREBALLS: D,DF,F + 2P (air) VACUUM FIREBALL: D,DB,B + 2P SHO-RYU-REPPA: D,DF,F + 2P INSTANT HELL MURDER: LP,LP,F,LK,FP CHUN LI: LAUNCHER-FK ACE-FP,FK COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP TEAM SUPER: the Power Storm VARIABLE COUNTER: Her Fireball MOVES: Fireball: Charge B, F + P Lightning Kick: Tap K (air) Rising Spin Kick: F,D,DF + K Split Kick: F,DF,D,DB,B + K Super Combos: POWER STORM: D,DF,F + 2P THOUSAND BURST KICK: D,DF,F + 2K SPINNING SHADOW KICK: D,DB,B + 2K SEVEN STARS: D,DF,F + 2K (air) Tips:Chun-Li can jump 3x's in the Air and she can also air dash. COMBOS: #1 Crouching--jab,short,fierce,QCF+2K Air Combo: #2 jump up--jab,short,strong,forward,Lightning kick (combo is pretty advanced if you are not that good don't do it) ZANGIEF: LAUNCHER-D+MP ACE-FP,FK COMBO STARTERS: Air Combo's-his launcher Ground Combo's-WK TEAM SUPER: the Spining Lariot,if he's first they will do the Final Atomic Buster VARIABLE COUNTER: the Spining Lariot MOVES: Spinning Clothesline: 2P (air) Short Clothesline: 2K Banishing Punch: F,D,DF + P Spinning Pile Driver: 360 + P (air) Siberian Bear Crusher: B,DB,D,DF,F + K (far) Siberian Suplex: B,DB,D,DF,F + K (close) Floating Slam: F,D,DF + K Mega Zangief Transform: D,DB,B + Strong Transform Reverse: D,DB,B + Jab Super Combos: FINAL ATOMIC BUSTER: 360 + 2P ULTRA FINAL ATOMIC BUSTER: 720 + 2P (I don't use Him Much) STRYDER HIRYU: LAUNCHER-D+FP ACE-FP,FK,Cyper COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Legion VARIABLE COUNTER: Sword Slash MOVES: TELEPORT KICK-D,DB,B+K DOG RUSH-D,DF,F+K SWORD SLASH-D,DF,F+P UPWARD SLASH-F,D,DF+P,K BOMB DROP-B 2secs F+ K 5 Images- D,DB,B +P CYPHER- jump D,DF,F +P ROBOT- Ch B 2secs F +P LARGE FIRE- Ch B 2secs F +P (air) Super Combos: OROBOROUSSO-D,DF,F+2P LEGION-D,DF,F+2K RAGNAROK-F,D,DF+2P Tips:This tip works magic all you really have to do is a simple combo.Jump Fierce,standing jab,short,strong,Down+Roundhouse,QCF+P the blade will hit them while they are on the Floor and then you do the Dog Rush move Right away then you jump over them and cross them over they will be worried about the dog and get hit by You. Combo's: #1 Standing--jab,short,strong, crouching--forward,fierce jump up--jab,short,strong,forward,fierce #2 standing--jab,short,strong,forward crouching--roundhouse,QCF+Fierce Punch #3 jump up--jab,short standing--jab,short crouching--strong,forward,roundhouse,QCF+Fierce Punch CAPTAIN COMMANDO: LAUNCHER-FK ACE-FP,FK,Captain Fire COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Power Sword VARIABLE COUNTER: Captain fire MOVES: Captain Fire-D,DF,F+P Captain Helper-D,DF,F+K Captain Collider-D,DB,B+P Captain Strike-D,DB,B+K SUPER COMBO'S: CAPTAIN SWORD-D,DF,F+2P CAPTAIN STORM-D,DF,F+2K COMBOS: #1 standing--jab,short, crouching--forward,roundhouse,CAP.COLLIDER #2 standing--jab,short,strong crouching--fierce,CAP.STRIKE #3 standing--jab,short,roundhouse jump up--jab,short,strong,forward,fierce #4 standing--jab,short,strong, crouching--forward standing--fierce,CAP.STRIKE MORRIGAN: LAUNCHER-D+FP ACE-FP,FK,FireBall,Dragon Punch COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Soul Eraser VARIABLE COUNTER: Shadow Blade MOVES: Soul Fist: D,DF,F + P (air) Shadow Blade: F,D,DF + P (Guard Reversal) Vertical Dash: D,U Vector Drain: F,DF,D,DB,B + P EX Specials: DARKNESS ILLUSION: D,DF,F+2K SUPER SHADOW BLADE: F,D,DF,2P SOUL ERASER: D,DF,F+2P EX #4: F, Fierce, Strong, Jab, F (maybe have not done it) TIPS:She is better when she is matched up with characters like wolverine and Spider-Man COMBOS: #1 standing--jab,short,strong crouching--fierce jump up--jab,short,strong,forward,QCF+jab SPIDER-MAN: LAUNCHER-MP ACE-FP,FK,FireBall,Web-Swing. COMBO STARTERS: Air Combo's-D+WK,D+MK,S+FK (which is his other Launcher) Ground Combo's-WK TEAM SUPER: he does the Crawler Assault VARIABLE COUNTER: Spider Sting. MOVES: Web Ball:D,DF,F + P (air) Web Throw:D,DB,B + P Web Swing:D,DB,B + K (air) Spider Sting:F,D,DF + P Super Combos: MAXIMUM SPIDER: D,DF,F + 2P CRAWLER ASSAULT: D,DF,F + 2K ULTIMATE WEB THROW: F,D,DF + 3P TIPS:you have to jump alot and combo alot he is quick and does a lot of damage COMBOS: #1 jump in--jab,short crouching--short,forward standing--roundhouse jump up--jab,short,strong,forward,roundhouse VENOM: LAUNCHER-MP ACE-FP,FK,Slime Leap COMBO STARTERS: Air Combo's-Only his launcher Ground Combo's-WK TEAM SUPER: Bite From Under VARIABLE COUNTER: Slime Leap (I think) MOVES: Slime Leap-D,DF,F+P Under Bite-D,DF,F+K Venom Throw-F,DF,D,DB,B+P Super Combos: VENOM WEB-D,DF,F+2P BITE FROM UNDER-D,DF,F+2K TIPS:Venom is a big character with strength and decent speed you need to be offensive with him and not defensive COMBOS: #1 jumping--fierce standing--strong jump up--jab,short,strong,forward,roundhouse,SLIME LEAP #2 jumping--fierce standing--roundhouse,SLIME LEAP CAPTAIN AMERICA: LAUNCHER-MP or D+FP ACE-FP,FK,Shield Slash COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Hyper Charging Stars VARIABLE COUNTER: Stars and Stripes MOVES: Shield Slash:D,DF,F + P (air) Stars and Stripes:F,D,DF + P Charging Stars:B,DB,D,DF,F + K Sommersault:F,DF,D,DB,B + P Super Combos: FINAL JUSTICE: B,DB,D,DF,F + 2P HYPER CHARGING STARS: B,DB,D,DF,F + 2K (air) HYPER STARS AND STRIPES: F,D,DF + 2P WOLVERINE: LAUNCHER-FK ACE-FP,FK,Drill Claw COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Berserker Barrage X VARIABLE COUNTER: Berserker Barrage MOVES: Drill Claw:Dir + Short + Strong or Jab + Forward Tornado Claw:F,D,DF + P Berserker Barrage:D,DF,F + P Berserker Slash: D,DB,B + Fierce Super Combos: WEAPON X: F,D,DF + 2P FATAL CLAW: F,D,DF + 2K BERSERKER BARRAGE X: D,DF,F + 2P BERZERKER RAGE: D,DB,B + 2P TIPS:Just don't get hit by this guy he can turn anything into a combo COMBOS: #1 standing--jab,short, crouching--strong standing--roundhouse jump up--jab,short,3x's Strong,forward,roundhouse #2 standing--jab,short,strong crouching--forward,fierce,roundhouse,FATAL CLAW GAMBIT: LAUNCHER-D+FP ACE-FP,FK, COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Royal Flush VARIABLE COUNTER: Cajun Stike MOVES: Kinetic Card: D,DF,F + P (air) Trick Card: D,DB,B + P Cajun Strike: F,D,DF + P Staff Attack: Charge D,U + P or K Super Combos: ROYAL FLUSH: B,DB,D,DF,F + 2P CAJUN EXPLOSION: D,DF,F + 2K Tips:he is a Character with reach and strength and is also a good counter character if you are good with him people better watch out COMBOS: #1 standing--jab,short,strong, crouching--forward,roundhouse,CAJUN STRIKE #2 jump in--jab,short standind--jab,short,forward,fierce JIN: LAUNCHER-MP ACE-(really do not know) COMBO STARTERS: Air Combo's-(really do not know) Ground Combo's-(really do not know) TEAM SUPER: (don't know) VARIABLE COUNTER: (don't know) MOVES: Satome Cyclone-B,F+P Satome Dynamite-D,U+P Satome Crush-F,DF,D,DB,B+K Super Combo's: Bloodia Punch-D,DF,F+2P Bloodia Vulcan-D,DB,B+2P BOT CRUSH-D,DF,F+2K HULK: LAUNCHER-D+FP ACE-FP,FK COMBO STARTERS: Air Combo's-his Launcher Ground Combo's-WP,WK TEAM SUPER: Gamma Wave VARIABLE COUNTER: Gamma Charge MOVES: Gamma Charge:Charge B,F + K Rising Gamma Charge:Charge D,U + K Gamma Slam:B,DB,D,DF,F + P Gamma Tornado:F,DF,D,DB,B + P Gamma Wave: D,DF,F + P Super Combos: GAMMA CRUSH: D,DB,B + 2P SUPER GAMMA WAVE: D,DF,F + 2P GAMMA RAIN-D,DF,F+2K Tips:Hulk is a good character for one reason he is almost unstoppable he can do what he wants when he wants and also if somebody jumps at hulk and is not blocking hulk can hit him with his gamma crush. WAR MACHINE: LAUNCHER-FK ACE-FP,FK COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Proton Cannon VARIABLE COUNTER: Repulser Blast MOVES: Solar Cannon:B,DB,D,DF,F + P (air) Solar Cannon: D,DF,F+K Smart Bomb:Same Strength P + K (air) Repulser Blast:F,DF,D,DB,B + P Fly:D,DB,B + 3K Super Combo: PROTON CANNON:D,DF,F + 3P MISSLES: D,DF,F + 3K Tips:Don't use the Proton Cannon alot because if an enemy is too close they can wait till you finish and then do an air combo or a regular combo and may-be even a super if timed correctly COMBO'S: s-WP,WK,c--MP,s---FK,JU----WP,WK,MP,MK,ACE. MEGA MAN: LAUNCHER-FK ACE-FP, COMBO STARTERS: Air Combo's-WP,WK Ground Combo's-WP,WK TEAM SUPER: Upgrade Mega Buster VARIABLE COUNTER: Fire Ball (i think) MOVES: Dragon Punch-F,D,DF+P Fireball-P Mega Buster-HOLD FP Drop Item-D,DB,B+K SUPER COMBO'S: AIR PLANE-D,DF,F+2K RUSH DRILL-D,DB,B+2K UPGRADE MEGA BUSTER-D,DF,F+2P Tips:MegaMan ain't that mega in this game because he is cool because he performs the way he does in his regular games ************************************************************************** *********************** CREDITS: ************************************************************************** *********************** -------------------------------------------------------------------------- - kao=kmegura@yahoo.com For the correct names to some of the moves. -------------------------------------------------------------------------- - KDAVIS=kdavis44@hotmail.com For helping me with the Specail helpers and other little things. -------------------------------------------------------------------------- - -------------------------------------------------------------------------- - MIGUEL RAYA=forignermiguel@hotmail.com For The new strategy on ONSLAUGHT -------------------------------------------------------------------------- - ************************************************************************** *********************** BEFORE YOU GO ONSLAUGHT: ************************************************************************** *********************** warmachine:on 2nd form get under head use war destroyer (good damage) capcom:supers won't do crap damage on 2nd form chun:haven't really tried but the bubble super could protect you from hits like in previous games(use vs. hand etc.) jin:same as capcom morrigan:soul eraser works pretty good on both forms strider:never tried legion pretty sure uroboros is all you need for protection and aggressive combat zangief:yeah right!!!!! would be cool to see him dbl. final atomic buster him though captain america:on second form charging star vs. the drill hand you will be safe and inflict damage not sure about stars and stripes gambit:royal flush is pretty good and cajun explosion if you need to get behind him hulk:same as capcom or jin think gamma quake does more damage than the other two though spider:crawler assault is the only one that could possibly work venom:not sure if death bite would be worth the super meter ryu:hadoken blast works wonders especially on head of second form hurricane kick super did work on apocalypse not sure about onslaught haven't tried shin shroyuken stay in ryu mode as you lose the least amount of life ken mode: shinryuken should work wonders on 2nd form other two look doubtful akuma mode:stay with ryu if you want to use shin hadoken i'm thinking that the fireball aerial super should do some good damage -------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------- info that might help against onslaught (i am not a spazzer i actually play wolverine with some thought. making it to onslaught should be proof enough) anyways, a good partner to have is a rushing partner (sentinel, juggernaut, or colossus) colossus (spelling?) is the most useful IMO with wolverine the first form is very easy just duck and block if he uses the mega laserbeam just crouch and use the crouch jab=crouch strong routine. if he rushes(flaming charge) block it and use your helper while he is reeling do your standard ground combo is your gutsy or do standing jab to strong to fierce once!(go for two if you are gutsy) then repeat the pattern if you need to switch look for the opening send in your helper(this is where colossus is really helpful!) and while onslaught is reeling just switch if you save up your super meter levels (preferably to 3) then on the second onslaught form start of with a fatal claw to his head(this does awesome damage!) and just jump when he goes offscreen to hit you with his hand(use the time to do you jumping series to his head. if you are in trouble use a fatal claw and switch(he usually pauses for a while after a super giving you enough time to switch i hope all the wolverine players out there read this and quit spazzing on the buttons since it messes up the machine all that quicker. -------------------------------------------------------------------------- - All the old stuff is not here no more if you want for the codes go to my homepage and get them there.and my strategy for onslaught disappeared because someone gave a better strategy.Keep playing!!!!! --------------------------------------------------------------------------