________ ______ __ _____ __ ___/____________ __ ___ / / /___ __________ /_____________ _____ \___ __ \_ / / / __ /_/ /_ / / /_ __ \ __/ _ \_ ___/ ____/ /__ /_/ / /_/ / _ __ / / /_/ /_ / / / /_ / __/ / /____/ _ .___/_\__, / /_/ /_/ \__,_/ /_/ /_/\__/ \___//_/ /_/ /____/ FAQ/Strategy Guide Arcade by Smart_ v1.0 It's hunt or be hunted, and "did that really just happen?" .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . TABLE OF CONTENTS . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0000] [0010] I. Version History [0020] II. A Brief Word from the Author [0030] III. General Tips [0040] IV. Basic Gameplay [004A] A. Controls [004B] B. Objective [004C] C. Scoring and Bonus Cars [004D] D. Stages [0050] V. The G-6155 Interceptor [005A] A. Low and High Gear [005B] B. Machine Guns [005C] C. Oil Slick [005D] D. Smokescreen [005E] E. Heat-Seeking Missiles [0060] VI. Allies and Enemies [ALLIES] [006A] A. Civilians [006B] B. Weapons Vans [006C] C. Tugboats [LAND ENEMIES] [006D] D. Switchblades [006E] E. Road Lords [006F] F. Enforcers [006G] G. Mad Bombers [WATER ENEMIES] [006H] H. Barrel Dumpers [006J] J. Dr. Torpedoes [0070] VII. Glitches/Secrets [0080] IX. Where Can I Play Spy Hunter? [0090] X. FAQ & Contact Information [0100] XI. Credits ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . I. VERSION HISTORY . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0010] Version 1.0 ------------- March 25, 2012 The first, pretty much complete version of the guide, sans info on Doctor Torpedoes. April 4, 2017 Despite finishing this 5 years ago, I never actually submitted it. Changed the formatting and submitted to GameFAQs. April 12, 2017 Truly version 1.0, as I finally added info on Doctor Torpedoes. April 22, 2017 For the first time in my life, I was able to not only see, but play on the actual arcade cabinet. Added a section on controls. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . II. A BRIEF WORD FROM THE AUTHOR . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0020] Spy Hunter was released in 1983, the same year as Return of the Jedi, Michael Jackson's "Beat It," leg warmers, pastel suits, and great cars. Thirty-four years later it's still a hell of a game. I grew up playing it, and for the dozen people that read this, thank you. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . III. GENERAL TIPS . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0030] - Get used to high gear! You'll need it to enter weapons vans and outrun enemies. It is one of your most valuable defenses besides your weapons. - Use high gear in very short bursts!!! - Don't drive too slowly, either. If you get rear-ended while near the bottom of the screen (that is, when nearly stopped), you'll explode. Plus, the whole slowing-down-to-get-behind them trick doesn't work all that well. - Oil slick is hands down the best special weapon. Use it in taps rather than holding the button down. Conservation is key! - You can call one additional weapons van per zone, so be sure to call one at the very end to replenish your ammo. - You can also purposefully keep weapons vans in front of you (without entering them) so you can restock and/or be taken out of danger at the exact right moment. - Weapons vans drop you off at the bottom of the screen. Drive alongside the road for a moment (till you're in the middle of the screen) and pull out when you see it's safe. Otherwise, you might get rear-ended and explode. - You get one bonus car for making 10,000 points while the timer is running. And you can get one more if you make 18,000! - You can utilize the invincibility glitch (see Glitches section) to avoid tricky areas like icy roads. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . IV. BASIC GAMEPLAY . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0040] [004A] A. CONTROLS Spy Hunter has two versions-- a stand-up cabinet and a sit-down. On both, there is an accelerator pedal on the floor, a gear shifter, and an airplane yoke with buttons and triggers to steer your car/use its weapons. The "dashboard" of your car below the monitor has lights to indicate when a weapons van is available, as well as lights indicating what weapons are available to use. WEAPONS VAN (CENTER) - Starts the game. Calls a weapons van when in an appropriate zone. Flashes when you first enter a weapons van zone and stays on to indicate you can call another one. LEFT TRIGGER (REAR) - Fires missiles when available. RIGHT TRIGGER (REAR) - Fires front-facing machine guns. Exits game instructions. LEFT BUTTON (TOP) - Releases oil slick when available. RIGHT BUTTON (TOP) - Releases smokescreen when available. ACCELERATOR PEDAL - Opens game instructions once a coin is inserted. Also accelerates your car, whoa! GEAR SHIFTER - Shifts between low and high gear. ============================================================================== ============================================================================== [004B] B. OBJECTIVE In Spy Hunter, you take the role of an unnamed spy behind the wheel of the G-6155 Interceptor, a state-of-the-art supercar outfitted with twin front machine guns, and also equipped with oil slick nozzles, smokescreen vents, and heat-seeking surface-to-air missile turrets. You are being relentlessly chased by the mysterious "M" organization, who'll throw everything at you from bulletproof trucks to bomb-dropping helicopters. They won't stop until you're dead, and neither will you-- it's a slow battle of attrition to the very end. Spy Hunter is a game of survival. There is no end; your enemies will hunt you down to the ends of the earth. It's up to you to incovenience/outrun them for as long as possible, to be an inspiration to all spies everywhere! [LIVES] When the game starts, there will be a timer at the top of the screen that counts down from 999. During this time, you have infinite lives. Once the timer runs out, you will have a finite number of lives. If you reach 10,000 points before the timer runs out, you will get one bonus life. If you do not reach 10,000 points by the time the timer runs out, then you will have no extra lives. If you reach 18,000 you'll have two bonus lives. At 30,000, you'll get another bonus car. From there on out, you will be awarded one bonus car at every 30,000 points (at 60,000; 90,000; etc). [GAME OVER] The game ends when you've lost all your lives. You can die by: - Being rammed off, or veering into, the side of the road/water. - Colliding with a vehicle as it's exploding (only after the timer ends) while travelling at full speed in low gear. - Colliding with a vehicle/exploding vehicle while in high gear. - Getting your tires blown out by a Switchblade. - Getting your tire shot out by an Enforcer. - Running over a crater created by a Mad Bomber or being directly hit by them. - Hitting a barrel dropped by a Barrel Dumper. - Getting hit by a Dr. Torpedo. - Getting rear-ended when near the bottom of the screen. This can happen when you're significantly slowed down, stopped, or if you get dropped off by a weapons van and immediately pull out to the main road. ============================================================================== ============================================================================== [004C] B. SCORING AND BONUS CARS Your score is constantly counting up as long as your car is moving, so think of it as an odometer of sorts. You also get additional points for each enemy destroyed, or your score may temporarily stop accruing when destroying an ally. [SCORING] ROADS: 15 points/screen WATER: 25 points/screen + 150 points per Switchblade destroyed + 150 points per Road Lord destroyed + 500 points per Enforcer destroyed + 700 points per Mad Bomber destroyed + 150 points per Barrel Dumper destroyed + 500 points per Dr. Torpedo destroyed *Note: A screen is the minimum distance your car can move at any given speed. [PENALTIES] 1 second pause/civilian destroyed (approx. 150 points withheld) 2 second pause/weapons van destroyed (approx. 300 points withheld) 3 second pause/tugboat destroyed (approx. 450 points withheld) In addition to this, you will not be able to call a second weapons van if in a weapons van zone. *Note: During this pause, you will not gain points for any enemies destroyed. [BONUS CARS] 10,000 (if and only if reached before timer runs out) 18,000 (if and only if reached before timer runs out) 30,000 60,000 90,000 120,000 ... and every 30,000 points thereafter (e.g. 150,000; 180,000; etc.) Caps at 3 bonus cars. ============================================================================== ============================================================================== [004D] C. STAGES [NORMAL ROADS] EFFECTS: None. APPEARANCE: Temperate/desert roadscape WARNING: None. ENCOUNTER: All land-based enemies, civilians, weapons vans [ICY ROADS] EFFECTS: Significantly more sluggish handling APPEARANCE: Blue-tinted road WARNING: "Icy roads ahead" in middle of screen ENCOUNTER: All land-based enemies, weapons vans Once the timer runs out, you'll start potentially encountering icy roads. You cannot avoid them; they randomly appear and you cannot take an alternate turn, etc. to bypass them. You will hear a warning tone and the message "Icy roads ahead" will appear in the middle of your screen. Handling is a lot less responsive and of course, the road is a lot more slippery. Ramming vehicles off the road is absolutely NOT recommended. Even just swerving out of the way of burning cars can be dangerous. Ignore enemies as much as you can and just focus on getting out alive. Icy roads last for an entire weapons van zone and ends after the next fork. Luckily, civilians do not appear on icy roads. Note: if you enter a water stage from icy roads, you will be back on icy roads again once returning to land. As usual, they will end after the next fork. [WATER] EFFECTS: Your car turns into a boat. Islands in the middle are potential hazards. Weapons vans (or rather, boats) do not appear. APPEARANCE: Like water WARNING: "Bridge out ahead, use detour on left" in middle of screen OR there is a narrow road that diverges to left ENCOUNTER: All water-based enemies (including Mad Bombers) Once the timer runs out, you may also encounter water stages. They are at first optional, where you can voluntarily take a narrow detour road on the left: \ \. .| | \ \. .| / \ | \ \. | | | \ \.| | | \ \| | \ TO MAIN | | ROAD | | __ | | /\ | | \ | | \ | | | | TO BOATHOUSE | | | Other times, water stages are unavoidable. You will hear a warning tone and the message "Bridge out ahead, use detour on left" will appear in the middle of your screen. If you continue straight, the bridge will indeed be out and you will careen to your death. You will respawn on the other side of the bridge and bypass the water stage. On water, you will have to deal with Barrel Dumpers, Doctor Torpedoes, and Mad Bombers. These enemies can be dealt with with all conventional weapons, and enemy boats can also be rammed into the embankment on the sides of the screen. There will also be islands of sand in the middle of the water, which your boat can jump over if you're going at top speed (that is, low gear in the middle of the screen or in high gear). If any slower, your boat may run aground and explode. There is no such thing as weapons boats, only tugboats to respawn you when you die. In order to exit a water stage, keep to the right. You will eventually be able to take a narrow access road on the right: | | . . / / | / \ |. .. / / | | | . / / | | | . / / | |___./ / | CONTINUE / | WATER STAGE | | | | | | __ | | /\ | | / | | | | TO WEAPONS VAN | There is no overtly obvious change of scenery to indicate an exit is coming up, but the water and access road will be separated by a huge shoal. The access road will take you to a van that gives you a special weapon and drops you back off on the road. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . V. THE G-6155 INTERCEPTOR . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0050] Hailing from weaponized cars the likes of James Bond's Aston Martin DB5 and Maxwell Smart's Sunbeam Tiger, the G-6155 Interceptor is fast, deadly, and damned stylish. It is a fictional car, but was based on the real-world Isdera Imperator 108i (itself based on a Mercedes Benz concept car from the 1980s), only 30 of which were ever produced. [005A] A. LOW AND HIGH GEAR FUNCTION: Accelerates your car to dangerous speeds. WEAPONS VAN SYMBOL: N/A AMMO: N/A GOOD FOR: All situations Despite supposedly being a state-of-the-art superspy supercar, every enemy in the game can catch up to and outrun you. And in fact, your car can't even catch up to weapons vans without shifting into high gear. High gear brings your car from the middle of the screen to the top 1/4 of the screen, allowing you to go fast enough to outrun enemies and enter weapons vans. However, your car will explode should you collide with any other vehicle (which doesn't happen during your normal "low" gear). USE HIGH GEAR IN VERY SHORT BURSTS!!! You will have to upshift to avoid Switchblades if you do not have oil slick or smokescreen. You can also upshift to avoid Road Lords and Enforcers if you'd prefer not to try fighting them. If they are off your screen for long enough (more than a few seconds), they'll "disappear." If not, they will eventually catch up to you from off-screen again, because they're just as good at giving chase as you are at running away. Also upshift to help better avoid Mad Bomber bombs. If you want the two bonus cars instead of one by reaching 18,000 before the timer, you will have to be upshifting at every available moment. AGAIN, USE HIGH GEAR IN SHORT BURSTS! When on water, the exact same principles apply. Upshift to avoid barrel dumpers, or stay in low gear and let them get in front of you for the machine gun kill. ============================================================================== ============================================================================== [005B] B. MACHINE GUNS FUNCTION: Twin front-facing machine guns AMMO: Infinite WEAPONS VAN SYMBOL: N/A GOOD FOR: All situations (except against Road Lords) Technically your car's only front-facing weapon, machine guns can destroy any vehicle on the road (or boat in the water) excepting Road Lords. There's no more satisfying feeling than gunning down a Switchblade or Barrel Dumper. However, the machine gun should be used a little more incidentally than you would think. That is, machine gun an enemy if you happen to find one in front of you, but don't try to create opportunities to use it like slowing down to get behind enemies. Also fire in very small bursts-- two bullets is enough, and immediately sweve out of the way of the wreckage. Enemies are smart enough that if you try to slow down to get behind them, they'll slow down too until you're both pretty much stopped. You can shoot them here, but the problem is, if you get rear-ended while your car/boat is moving at very slow speed or stopped (i.e. near the bottom of the screen), you'll explode. It's not worth risking losing a life for a few extra points. ============================================================================== ============================================================================== [005C] C. OIL SLICK FUNCTION: Lays oil slick behind you, causing cars to run off the road and vaporizing boats. AMMO: 3 seconds of continuous use (can also be used in small bursts) WEAPONS VAN SYMBOL: Two black oil drums GOOD FOR: All situations Oil slick is a godsend, your #1 counter to Switchblades and any other car/boat that can threaten you. Use it in small bursts in order to maximize the ammo you're given. Use the smallest tap possible; you don't need to lay down a long trail to get rid of enemies. This technique will give you a few dozen uses. You may also need to shift into high gear to get ahead of enemies and lay down your oil. Once a target car touches your oil slick, it will wobble side to side and eventually run off the road and explode. They stop being a threat the moment they get slicked. When on water, you leave a flaming trail of oil behind you that instantly vaporizes boats. Badass. ============================================================================== ============================================================================== [005D] D. SMOKESCREEN FUNCTION: Releases a thick cloud of smoke behind you, enveloping chasing cars or boats. AMMO: 3 uses WEAPONS VAN SYMBOL: Grey popcorn (yes, I know it's a smoke cloud) GOOD FOR: Icy roads, water, curvy roads Smokescreen covers the road for three seconds, of which you get three uses. Since it covers almost the entire road behind you, you don't need to position your car directly in front of an enemy to use it effectively (unlike oil slick). It's best for icy roads, curvy roads, or water, where excessive maneuvering can be dangerous. Since you get so few uses compared to oil slick, however, it is best saved for true emergencies. Smokescreen does not have friendly fire-- if you use it on a Switchblade and civilian at the same time, for example, they'll both disappear but you will not get penalized. ============================================================================== ============================================================================== [005E] E. HEAT-SEEKING MISSILES FUNCTION: Locks on to and destroys Mad Bombers. AMMO: 3 uses WEAPONS VAN SYMBOL: A pink-and-white missile GOOD FOR: Mad Bombers only Heat-seeking missiles are your only weapon against Mad Bombers, and work only against Mad Bombers-- you cannot destroy anything on the ground with them. They don't have to be aimed, either! Fire when they are hovering for maximum chances of a hit. If they are actively flying around, you can still score a hit, but the chances are a lot slimmer. If a hit, missiles will appear to explode directly under the Mad Bomber's rotors. If a miss, it will explode a little ways off. There will be a small delay following a hit, after which the Mad Bomber will spin and explode (in the sky). Missiles are fairly accurate and hit about 80% of the time. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . VI. ALLIES AND ENEMIES . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0060] [ALLIES] [006A] A. CIVILIANS APPEARANCE: Motorcycles, pink 1950s sedans, or baby blue VW Beetles TAGLINE: N/A SPECIAL ABILITIES: N/A OCCURRENCE: Common; none on icy roads or water. POINT VALUE: 1 second penalty (approx. 150 points withheld); you will not be able to call a second weapons van if in a weapons van zone Don't crash into with motorcycles (they'll lose control and explode) and don't crash into/machine gun pink cars and Beetles. For some reason, enemies will try to avoid civilians. ============================================================================== ============================================================================== [006B] B. WEAPONS VANS APPEARANCE: Pink trucks with a brown trailer (yes, they're trucks even though they're called vans) TAGLINE: N/A SPECIAL ABILITIES: Grants special weapons, immune to enemies OCCURRENCE: Certain zones, after forks in road POINT VALUE: 2 second penalty (approx. 300 points withheld); you will not be able to call a second weapons van if in a weapons van zone At certain points in the road, usually after a fork, the weapons van light will flash to indicate you've entered a weapons van zone. A van will catch up from behind you and let its ramps down. Upshift to enter. The weapon they give you is indicated by the symbol on their roof. They'll drop you off on the side of the road, and now you have said weapon. You will be able to call one more van by pressing the weapons van button, which is now lit instead of flashing. You will not be able to call another one if you kill a civilian or weapons van. Weapons van zones appear directly after you reach a fork in the road and take either left or right. The road will now fill the entire screen; this is the beginning of the zone. The road will then narrow/curve and transition into a new area, usually a bridge over water or the road straightening out again (but no longer filling the screen); this part is the middle of the zone. You will then reach another fork in the road-- this is the very end of the zone. A new weapons van zone (usually with a different weapon) begins after this fork. The roadscape will also change (e.g. from temperate to desert or some other palette change) to indicate this. If you destroy a weapons van or civilian, you can no longer call them in that particular zone, so be careful! Maximize their usefulness by calling one at the beginning of the zone and one at the very end to replenish ammo. You can also deliberately keep one in front of you (without entering) so you can replenish and be taken off the road at the exact right moment. Curiously, weapons vans are immune to enemy weapons. If you ram a Switchblade into a weapons van, their blades will disappear on the side that hit the van. You can kind of use this to help you more safely ram Switchblades off the road. Similarly, Enforcers can't destroy weapons vans. Mad Bomber bombs can't kill vans either. Not that this is a particular concern-- enemies only care about killing you and ignore all other friendly units. Also, beware: weapons vans drop you off at the bottom of the screen. If you immediately pull out to the side, you risk getting rear-ended and exploding. Drive on the side until you can pull out in the middle of the screen/when it's safe. If you get rear-ended in the middle of the screen, you won't explode. Weapons vans are also how you respawn. When you die, a weapons van comes and drops off a new car on the side of the road. You cannot re-enter this van and it cannot give you weapons. ============================================================================== ============================================================================== [006C] C. TUGBOATS APPEARANCE: Red boat with smokestack TAGLINE: N/A SPECIAL ABILITIES: None. OCCURRENCE: Drops you off after dying on the water. POINT VALUE: 3 second penalty (approx. 450 points withheld) Tugboats drop off a new boat when you die on the water. You cannot enter these and they serve no other function. There are no such thing as weapons boats. ============================================================================== [ENEMIES] ============================================================================== [006D] D. SWITCHBLADES APPEARANCE: Dark blue 1957 Chevy Bel-Air with an M on roof TAGLINE: "Never to be trusted" SPECIAL ABILITIES: Blades on both sides that can spin you off the road, can destroy other enemies/civilians on accident OCCURRENCE: Common POINT VALUE: 150 The most common enemy is also the most deadly. One touch is all it takes to spin you off the road. Switchblades are best dealt with oil slick, smokescreen, or outran by shifting into high gear. Remember, use high gear in short bursts! They can catch up to you after a bit, but keep upshifting and you'll eventually lose them. You can actually ram Switchblades off the road by carefully tapping them on the corners of their fenders, right above their blade. This is usually more effort than it's worth, but it's an option if you ever need to. You can also do this to nudge them into other cars and destroy them, such as Road Lords or Enforcers. This also de-blades them on one side. Weapons vans cannot be destroyed by Switchblades. As far as I know, you do not get any points for doing this. ============================================================================== ============================================================================== [006E] E. ROAD LORDS APPEARANCE: Purple rectangular SUV/trucks TAGLINE: "Bulletproof bullies" SPECIAL ABILITIES: Cannot be destroyed by machine guns OCCURRENCE: Common POINT VALUE: 150 Road Lords' only weapon against you is the ability to ram you off the road. They're even smart enough to fake you out, such as slowing down and forcing you to miss when trying to ram them. They're most dangerous on narrow and curvy roads, but depending on your playstyle you can choose to either outrun them or duke it out. As always, they can also be dispatched with oil slick or smokescreen. ============================================================================== ============================================================================== [006F] F. ENFORCERS APPEARANCE: Dark blue limousines with an M on the roof TAGLINE: "Double barrel action" SPECIAL ABILITIES: Has a sniper-passenger that can shoot your tire out OCCURRENCE: Rare POINT VALUE: 500 Enforcers have to line up with one of your tires in order to succesfully shoot it out and send you spinning off the road. If they miss and hit you anywhere else, you're okay. Due to their length, they're very easy to ram off the road, and if ramming, the guy won't be able to pop his head out to shoot at you. Just don't let them drive alongside you for too long, otherwise the guy WILL score a hit. If you're driving any slower than full speed, it's also a guaranteed hit. Otherwise, ram, outrun, oil slick, smokescreen, do whatever you want. Enforcers are usually parked on the side of the road, take their first shot at you when you pass by, and then start chasing you. This first shot won't hit you unless you deliberately slow down to catch it. They may also appear from behind like normal enemies. ============================================================================== ============================================================================== [006G] G. MAD BOMBERS APPEARANCE: Light blue helicopters TAGLINE: "Masters of the sky" SPECIAL ABILITIES: Drops bombs that make craters, can also kill enemies/ friendlies OCCURRENCE: Uncommon POINT VALUE: 700 You'll hear chopper blades as a warning that a Mad Bomber is about to appear. Mad Bombers drop bombs all over the road, which whistle as they come down. They can kill you with a direct hit. Any misses will make craters in the road/ disruptions in the water, which will kill anything that runs over them (including enemies). There is a delay between when the bombs are dropped and when they hit the ground, giving you ample time to react. Stay to the sides of the road/water to draw Mad Bomber bombs to the sides of the screen; that way, the middle of the screen stays clear, and you have a lot more room to maneuver around everything else. Mad Bomber bombs affect everyone, so it's the only enemy that deals a significant amount of friendly fire. As far as I know, enemies destroyed by Mad Bombers do not add to your score. Mad Bombers are the only enemy in the game that missiles are effective against. Conveniently, in the beginning of the game, they spawn only in zones where you're also given missiles. Sooner or later, they'll start spawning regardless of what weapons you're given, so your only choice is to outrun them. Remember, the best time to fire missiles is when they are hovering. This almost guarantees a hit. Firing at them as they're flying by can sometimes work, but it's a lot less likely. Mad Bombers are also the only enemy that can attack you on both land and water. Follow the same protocol for water. ============================================================================== [WATER ENEMIES] ============================================================================== [006H] H. BARREL DUMPERS APPEARANCE: Small black and teal speedboats TAGLINE: N/A SPECIAL ABILITIES: Drops explosive barrels behind them; attacks you from in front OCCURRENCE: Common POINT VALUE: 150 Barrel Dumpers can appear from either the bottom of the screen or the top of the screen. They attack by dumping explosive barrels behind them, which kill you if you run into them. You'll really have to play with your accelerator here, so you can slow down to avoid barrels but speed up incrementally so you can machine gun them from as far as humanly possible. Also, avoid ever being in the same column as them. Swerve in to machine gun, and swerve the hell out of the way. They may also try to ram you into the embankment if they come from behind, so beware of that as well. Boats are slightly easier to ram off the water, due to the fact that ramming them into the shoulder is sufficient to make them explode. Compare this to ramming vehicles off the road, where you actually have to ram them all the way off into the bushes. ============================================================================== ============================================================================== [006J] J. DR. TORPEDOES APPEARANCE: Wide blue two-man boats TAGLINE: N/A SPECIAL ABILITIES: Fires torpedoes from behind them; attacks you from in front OCCURRENCE: Rare POINT VALUE: 500 Once you're on the water for long enough, Doctor Torpedo starts making his (or, well, their) appearance. They fire slow-moving gray torpedoes behind them. It's a similar principle to barrels, except torpedoes will move down the entire column of water. Like Barrel Dumpers, you generally do not want to be behind them. Finely play with your speed, try your best to machine gun them in between torpedoes from as far as possible, and swerve the hell out of the way of their wreckage and projectiles. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . VII. GLITCHES/SECRETS . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0070] [INVINCIBILITY GLITCH] When you respawn or enter a weapons van, it drops you off at the bottom of the screen. Do NOT turn, just accelerate. Your car will stay on the extreme right side of the screen and fly over bushes, trees, and even water without dying. However, your score will NOT increase. The game will eventually spawn an Enforcer to take you out, which you can dodge by upshifting or slowing down as needed. Steer left to get onto the main road at any point you wish, during which everything resumes to normal and your score starts accruing again. [LOSING WEAPONS VANS] If you repeatedly outrun a weapons van (such as when upshifting to avoid enemies), it will disappear and even prevent weapons vans spawning when you reach the next zone. To fix this, you'll have to continually slow down until it can catch up to you. Even though off-screen, it still "exists" in the game world. [TWO BONUS CARS] Reach 18,000 points before the timer runs out to get two bonus cars instead of one. In order to reach it, you'll probably have to be upshifting at almost every available moment. You can't afford to die, either, because the time (and thus points) you lose from waiting to respawn will most likely make you fall short. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . VIII. WHERE CAN I PLAY SPY HUNTER? . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0080] [YOUR LOCAL RETRO ARCADE] First off, check out your local retro arcade. Spy Hunter is a little uncommon, so be sure to call or check out their website in advance. Either way, Spy Hunter is just one of many great retro arcade games. Why not check out the place anyways? Known Locations: ----------------- Blipsy Bar / 369 N. Western Ave. Los Angeles, CA 90006 Galloping Ghost Arcade / 9415 Ogden Ave. Brookfield, IL 60513 Please write me at organtrailfaq@gmail.com with the name and address if you spot any more! [MAME] Barring the actual cabinet, MAME offers the closest possible to the arcade experience. It's an arcade emulator freely available online. Google it, check out any forums and guides, and enjoy. MAME is also a great gateway to the entire world of arcade emulation. [RETRO CONSOLE/PC PORTS] Bastardized (as in, the spawn of a brother and sister whose parents were cousins) versions have also been ported to such consoles as the Atari 2600, Commodore 64, Nintendo Entertainment System (NES), etc. You could also download an emulator for one of these systems and play on there, but you may as well use MAME. [MODERN ARCADE COLLECTIONS] Spy Hunter appears on the following arcade collections: Midway's Greatest Hits: Volume 1 (2000, Dreamcast/Game Boy Advance/ Nintendo 64) Midway Arcade Treasures (2003, GameCube/PS2/Xbox) Midway Arcade Treasures: Extended Play (2005, PlayStation Portable) Midway Arcade Origins (2012, PlayStation 3/Xbox 360) Midway Arcade (iPhone/iPad) ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . IX. FAQ & CONTACT INFORMATION . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0090] [CONTACT INFORMATION] Please send questions, comments, concerns, suggestions, corrections, hate mail, and death threats to: organtrailfaq@gmail.com I absolutely welcome any and all messages. Please be sure to indicate the game in the subject line! Please also check out my other FAQs: Organ Trail (PC/iOS/Android/PS4/VITA) [FAQ] Q: Is the G-6155 Interceptor a real car? A: No. But it is based on a real car, the Isdera Imperator 108i, itself based on a Mercedes-Benz concept car from the 80s. The 6155 designation is head developer George Gomez's birthday, June 1, 1955. Q: What's that catchy tune? A: It's the Peter Gunn theme, a detective TV show from the 1960s. The developers originally wanted to use the James Bond theme, but couldn't secure the rights. Q: Is it true that there's a helicopter stage/motorcycle stage/stage where you exit your vehicle? A: No. The game is endless, and there are only two stages: car and boat. Q: Where can I play Spy Hunter? A: Please see Section VIII right above this one! Q: Hey, your information is wrong/missing! A: Good catch! Please email me at organtrailfaq@gmail.com and I will gladly make the correction. Include your name if you'd like to be credited. ============================================================================== .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ! ! . X. CREDITS . | | `-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-==-=' [0100] CREDITS All information is sourced from: Gameplay experience (mostly on PC) Wikipedia ============================================================================== LEGAL INFORMATION This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following websites have permission to post this guide: http://www.gamefaqs.com/ Copyright 2017 Patrick Phan