Miranda challenge mode guide version 1.0a Author: Rolina Challenge mode ship =================== Miranda (ship 14) is a place to get partners for challenge mode games. You can get good time there. The Japanese cmode block is in block 11-15. The US challenge mode block is in 8-10. Nowaday, people from different countries play in block 11-15. This guide is for challenge mode beginners, covering the basic challenge mode skills. Please understand that English is not my native language. You will see some mistakes in the FAQ. This FAQ is written by a normal challenge gamers (10 Bu-EI). I have play long enough to know who are experts. So I am not expert and any opinions are welcome. You can mail to me: rubblish@gmx.net ATENTION:The subject of the mail should contain "PSO" or it would be delete automatically. web: http://www.geocities.com/ship14block11 My challenge mode character is: - Rolina FOnewearl - Rolina's toy HUcast - KeKe.rolina HUcast - robot-rolina RAcasearl - mini rolina FOmarl I seldom use others characters in challenge mode. Table of content ================ 1. ---- before your first game 1.1 --- classes and difficulty 1.2 --- Game, ranks and s-rank 1.3 --- suggest S rank time 1.4 --- S rank weapons 1.5 --- Players's experience 1.6 --- Type of game and teams 1.7 --- cheating 2. - Basic c.mode 2.1 - C1 2.2 - C2 2.3 - C3 2.4 - C4 2.5 - C5 2.6 - C6 ----- C6 Survival Key (very important) 2.7 - C7 2.8 - C8 2.9 - C9 3. - Basic Skill and extra info (TA consideration) 3.1 - Teamwork 3.2 - General 3.3 - Hunters 3.4 - Rangers 3.5 - Forces 3.6 - Physical attack 3.7 - Areas 3.7.1 Forest 3.7.2 Cave 3.7.3 Mine 3.7.4 Ruin 4. - Apendice 4.1 - hunters stats in each stages 4.2 - hunter, rangers weapons 4.3 - Resta and MST 4.4 - Recycle your character 4.5 - To get a J-cutter 4.6 - Kanji teamname 5. -- About this challenge mode game guide 5.1 - Versions 5.2 - Why make the game guide? 5.3 - Game, basic cortesy and Word select 5.4 - Weapons, number of enemies and ID 5.5 - Need opinion or help 5.6 - Credits and reference ============================= | 1. before your first game | ============================= Most people play fast game in miranda. People use the standard TA route to play and get S rank weapons. If it's your first challenge mode game: 1. Open a Lv1 HUcast and use it on challenge mode 2. Download the map 3. Read this FAQ The original map(Japanese) is in the web of Sakura Byori: http://www.ne.jp/asahi/mihara/sakura/pso/ http://www.ne.jp/asahi/mihara/sakura/pso/capture/challenge_mode/index.html The English map is in mamak-int.com: http://www.mamak-int.com http://www.mamak-int.com/strategy/challenge/640/tocdc.htm 1.1 classes and difficulty ========================== hunters - fight - sometimes HUnewearl, HUmar can use shifta and resta rangers - support hunters, kill weak enemies, collect items force - shifta, resta the team - collect items - lead/group enemies for hunters Difficulty levels ================= easy -- HUcast normal- HUmar, RAcast, RAcasearl hard -- HUnewearl, RAmar, forces I only recommend a HUcast for beginners. You will find team easier. You can also get a better time. 1.2 Game, rank and s-rank ========================= C stand for challenge, C1 mean Challenge 1. If 1 people die without scape doll. The mission failed. To survive, teamwork is necessary. When you complete 1 stage, you can get a rank and have the access to the next stages. Rank...Status.......Access (none) need C1..... C1 Ra-GOU C1 completed C1-C2 Gi-GOU C2 completed C1-C3 Bu-GOU C3 completed C1-C4 Ra-ZAN C4 completed C1-C5 Gi-ZAN C5 completed C1-C6 Bu-ZAN C6 completed C1-C7 Ra-EI. C7 completed C1-C8 Gi-EI. C8 completed C1-C9 Bu-EI. C9 completed C1-C9 When you finish 9 stages in 7 hours. You can get a Srank weapon with the name you want. S rank weapons could be grinded to +99, sweet! It's very useful. Specially when you use forces and rangers. You can get better rank in any time, only the best time would be stored. If you get a A rank, you can still get the S rank weapon once the total time is below 7 hours. A rank get white ring, B rank get yellow ring and S rank get all. Just redo again and you will get it. 1.3 suggest S rank time ======================= Stage suggest__ Average (normal time in miranda) C1 - 15 minutes 12 minutes C2 - 40 minutes 38 minutes C3 - 40 minutes 34 minutes C4 - 45 minutes 42 minutes C5 - 40 minutes 37 minutes C6 - 60 minutes 55 minutes C7 - 55 minutes 52 minutes C8 - 50 minutes 45 minutes C9 - 75 minutes 65 minutes -------------------------- Total - 7 hours 6h 20min The S rank time is easy to get, what you need is teams with 2 hunters or more in "most of the stages" and the average would be less than 7 hours. There are NO NEED TO EXCLUDE CERTAIN CLASSES in any stages. ONLY NEWBIES would have such belief. 1.4 S rank weapons ================== Type____ ATP ATA Requirment GUN_____ 660 170 130 ATA, All MECHGUN_ 593 148 130 ATA, All BAZOOKA_ 668 105 130 ATA, All SABER___ 804 200 620 ATP, All except FOnl SLICER__ 738 164 620 ATP, All except FOnl CLAW____ 738 226 620 ATP, All except FOnl TWIN____ 672 200 620 ATP, All except FOnl SCYTHE__ 732 204 620 ATP, All except FOnl HAMMER__ 744 250 620 ATP, All except FOnl HARISEN_ 852 200 620 ATP, All except FOnl J-BLADE_ 960 065 620 ATP, All except FOnl SWORD___ 936 146 620 ATP, Hunters BLADE___ 738 226 620 ATP, Hunters PARTISAN 676 284 620 ATP, Hunters NEEDLE__ 808 150 130 ATA, Hunters and Rangers PUNCH___ 753 108 130 ATA, Hunters and Rangers RIFLE___ 738 200 130 ATA, Rangers SHOT____ 608 155 130 ATA, Rangers CANE____ 612 180 500 MST, Forces ROD_____ 706 148 500 MST, Forces WAND____ 508 212 500 MST, Forces MOON____ 627 130 500 MST, Forces WINDMILL 552 230 500 MST, Forces PSYCOGUN 533 198 130 ATA, HUmar, HUnewearl & RAmar J-CUTTER 798 114 620 ATP, HUmar, HUcast, RAmar & RAcast 1.5 Player's experience ======================= 1st time - First time players, may need someone to lead the way Beginners - People with less than 2 Bu-EI - People that don't play a lot c-mode Normal - People that know the way and switches - People with experience to evade enemies's attack Advanced - When a people know his limit and willing to improve his skills (I am one of them) Experts - Tend to use brain to play. You will noticed that they play very fast and have very good skills. - Some of them has different play styles, you may see some forces casting technique like no tomorrow and die like 7-8 times and don't heal other members. Some hunters may run to another side of the room and don't like to work with other hunters, some of them even attack garanz directly. 1.6 Type of game and teams ========================== The game objects could be: - fun - clear - time - chat, explore or others.... The game object determine the type of game. People open a game and wait for people to join. The teamname specific the condiction and game object. For example, if you want a C1 games. You can simply create a team "C1" and wait there. Type of teams: Reserved ======== examples, "C7 reserved" "C2 full" "C3 yoyakuzumi" (written in Japanese, read kanji teamname) - The teams already has enough members, it's not open for other gamers. Equal to password games. Sometimes even if the team would be "C3 all welcome" with 2 people inside. They may found someone and the team become reserved. Open team ========= Some people would open the team for anyone, some people would put some condiction in the teamname like, "C9 FO please". There are lot's of types depend on the game object. HU = Hunter HUc or Hc = HUcast RA = Ranger Rc = RAcast or RAcasearl FO = Force Beginners ========= examples, "C4 Help!!!!" "C3 need experts" "First C5 need RA" Clear > Time - It's important to clear a stage. Time become less important - When some people are beginners, communication is needed - It's likely that some people with experience would join Time attack =========== examples, "C2 TA" "C4 TA 1FO only" "C8 TA 40 min" Time > Clear TA = Time attack, it's for people with experience, willing to play fast and get good time. The combination become important. 2 hunters or more are needed: normal TA team 4HU: Sometimes it's good. But using 4 hunters from C1-C9 may not faster than 3HU 1FO 3HU 1FO: It may be the best fixed team running from C1-C9 2HU 1FO 1RA: a balanced team 3HU 1RA: For a ranger, it's a good TA team special team (not recommended for TA) 2HU 2RA: weaker, but gained safety in some stages 2HU 2FO: work in most stages, better than 2HU 2RA in later stages. It is not as bad as most people think. (A friend got 30 minutes in C4, 2Hu 2Fo) Team with only 1 hunter may excesss 5-10 minutes over S rank time. However, s rank is easy. A few stages over s rank time is OK. Mattari/leisure game (JPonly?) ============================== fun only, clear and time are not important Fun isthe only consideration. It's a game of enjoyment. People can chat, mail or do anything they want. 4 forces or 4 rangers are OK, too. As far as I know, no non-japanese play that type of game. The game time would be long. (Maybe I am the only foreigner that enjoy it. Um.... I don't play mattari games in miranda) Pure challenges =============== "RAmar legend 4" "C9 Force team" Some people want real challenge, I passed C4 with 2forces 2Rangers. And it's the best game I have ever had. Some friends tried C8 4forces, it would be fun if you see a FOmarl use a mechgun in C8. Things that would never happen in a normal challenge. You may also see some games with only 2 people. Limit TA (JPonly)* ================== Time only (the teamname is written in Japanese, read kanji teamname) Did you see some Japanese players has a total time of around 4 hours? Congratulation. You are playing with a expert, most of them use HUcast or forces. I don't think a ranger can play limit TA. What they do is keep retrying until they get a good condiction - few enemies and great weapons. Normally it's a team of experts with BBA, using strongest combination like 3Hc 1FO or 4Hc. The patterns is not a normal game. You may see hunters attack garanz directly and forces commit suicide to refill TP...etc. You can see it as ultimate time attack. I don't have enough information in this subject. recomendation: - BBA (less lag, almost no disconnection) - lot's of experience, for example... played three months, 15 Bu-EI...etc - no rangers. They use HUcast and forces normally - know Japanese (must understand what's the strategy and learn better skills or else you seldom has chance to play in limit TA teams.) - lot's of time (may use over hours resetting the game to meet the condiction) (My connection is not fast and I don't know how to use saber. So I never play that type of TA, anyway, you can see some limit TA players in normal game.) 1.7 cheating ============ Some people want to try another experience with easier "challenge". However, it doesn't work in miranda. People seldom join teams with level 200, and many people will commit suicide when they see people level up to Lv200. Type of cheating: - Lv200 or ang high level - unlimited items - 1 hit kill The way to avoid that type of game is: 1. Don't join any games when the people there has too high levels (cheaters tends to be Lv200) 2. When you see any people over level 100, drop dolls and suicide (If he use the codes in your game without asking your opinion, you can do that without explanation) =================== | 2. Basic c.mode | =================== This FAQ doesn't cover the TA route. Print the map from mamak-int.com or Sakura Byori before you read it. http://www.mamak-int.com/strategy/challenge/640/tocdc.htm http://www.ne.jp/asahi/mihara/sakura/pso/capture/challenge_mode/index.html 2.1 C1 ------ *Print the C1 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about forest strategies items share: - HP, MIND, TP materials for forces - HIT material/unit priority: --- HUnewearl --- HUmar --- HUcast - POW, grinders for rangers or hunters (To give out items, just put them near the exit) Atention: - Boss: Give extra dolls to force if his HP is below 41. Force can use lava spot trick. (See 3.7.1) 2.2 C2 ====== *Print the C2 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about cave strategies items share: - HP, MIND, TP materials, disks for forces - HIT material/unit priority: - 1 ATA, Lv4, 5 HUmar (handgun) - Ranger's mag --- HUnewearl --- HUmar --- HUcast - POW, grinders for rangers or hunters - Ranger's spare gun for hunters - Ranger can exchange mag with HUmar (handgun) - Resta priority: Lv1 HU, Lv2+ FO (To give out items, just put them near the exit) key items: - Area 4: Saber +10 in the first few rooms (FOmarl and Rangers) - Area 5: After the hidden passage. Sword and rifle inside boxes Atention: - Need to collect 4 weapons(area 6) and 4 barriers/shield(area 8) to open some gates. - Area 6: need to drop 4 weapons to unlock the exit. - Area 8: step on the spot with that order: ........... ...3...5... .6.......2. ...4...1... ........... 2.3 C3 ====== *Print the C3 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about cave strategies. items share: - HP, MIND, TP materials, disks for forces - HIT material/unit priority: --- HUnewearl --- HUmar or HUcast - POW, grinders for rangers or hunters - Ranger's spare gun for hunters - Resta priority: Lv1 HU, Lv2+ FO (To give out items, just put them near the exit) Key items: - In area 9, there are 4 switches that appear at the top of the door. If you clear the enemies, you can get a handgun on the room of the left. - In area 13, the right room just before the orange gate has a handgun. Atention: - Hunter use hard-hard combo on slim. It would be great with brand. Rangers and force should not attack (waste of time). - In area 9, there are one room with locked gate with 4 red points, shoot the left one to open it. A handgun is in the room of the left. - Later you will see some barriers and 9 spots. 1 people go in. He would unlock the barriers in order of 1,2,3. The rest of team pass through it. .\3........./2 ..\...<=.../.. ...-------.... ..| B B 3 |.^. ..| O 2 O |.|. ..| 1 B B |... ...-------.... ./...=>....\.. /...........\1 B = Bomb, O = unlock some doors - Area 10: read the C.mode map - Area 11: After taking the wrap of the left size, open the gate. Step on the "O" spot. ...................... X.X........----....... X.O........|Step.Step. O.X........----....... ...................... - In a place near the exit. There are lot's of fake switches, rangers/forces shoot the right one and go in while others are fighting. One people step on the red spot, another follow the way of the ghost fire. Or else...BOMB! ----gate---- |..1.......| 1) left size of the gate |2.........| 2) on the tree |..........| 3) under wanter |.3......4.| 4) tree again ------------ - In the last few room of area 13, the team split again. Please let 2-3 members go in (team A), or else it would be too slow. The rest of team (team B) go ahead. --- Team A need to step a spot hidden in the bush. --- Team B need to step on another spot hidden in the bush near the entrance. - There are 2 switches under water. Team B can use melee weapon to open it. Team A can see the switch and shoot it. 2.4 C4 ====== *Print the C4 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about cave strategies. items share: - HP, MIND, TP materials, disks for forces - HIT material/unit priority: --- HUnewearl --- HUmar, HUcast - POW, grinders for rangers or hunters - Ranger's spare gun for hunters - Resta priority: Lv1 HU, Lv2 HUnl, Lv2+ FO (To give out items, just put them near the exit) key items: - In the first area, the team could split in 1:3, the left size has a brand and a handgun +7. - In the second area, just before the exit to area 16. A brand+5 and autogun are there. Attention: - Hunter use only hard-hard combo on slim. It would be great with brand. Rangers force would better have a rest. - Use dim weapons on pan arms. Attack from behide can make it seperate. Please don't stand in front of it. - In area 14, need to use 4 switches to unlock the door. It would be better with 1 on left 3 on right. HUcast should go for left, because of traps. Take the brand and handgun +7. - Area 18, split again. 2 people on left, 2 people on right. The right may have more enemies. So put stronger members there. Boss: -Hunters use sword on De Rol Le's body. Don't stick together. Don't use brand on head. Crack off the outer shell of it's head would make DE ROL LE more dangerous, and it's a waste of time. -Ranger just shoot, sometimes they can use brand, too. -Force will cast Gi-zonde, Gi-foie or GiBarta if they get it. (Gizonde is the best) -When it release 5 spikes or shoot the beam. Stay at the center, in front of the raft - it's the safe spot. 2.5 === *Print the C5 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about mine strategies. items share: - HP, MIND, TP materials, disks for forces - Defense items for forces or hunters - HIT material/unit priority: --- 4 ATA, Hc (mechgun, autogun) - Ranger's mag --- HUnewearl --- HUmar - POW, grinders for rangers or hunters - Ranger's spare gun for hunters - Ranger can exchange mag with HUcast (mechgun) - Resta priority: Lv1-2 HU, Lv3+ FO (To give out items, just put them near the exit) Atention: - C5 is a simple and fun stages for fun. In mine, rangers are good and they can increase the chance of success. - mag, if HUcast exchange mag with rangers, HUcast can use autogun and mechgun. It's safe and powerful. Rangers still have enough ATA for autogun and rifles. The spare handgun can given to another hunter. With shifta it's great. - When the ATP is not enough, I would recommend normal-normal, normal-normal-hard attack on gillchic and Canadine. If the ATP or weapon% is high, use normal-normal hard attack. "Kill" gillchic before canadine. - Sinow beat has higher HP and his attack is powerful. So kill him with other people. It would be good to set a shortcut "Sinow beat". Attack it together, it will save lot's of mates. - Zonde on gillchic, canadine, sinow beat. Foie on sinow gold. 2.6 C6 ====== *You can also read the C6 map from Sakura Byori. However, a easier strategy is here. Please read section 3 for basic skills and details about mines strategies. ==================================== | C6 Survival Key (very important) | ==================================== For many people, C6 is the hardest stage in challenge mode. Here I would show a pattern that has high chance of success (80%). We need at least 1 rangers and 1 HUcast. I have redraw the map of C6 with extra items. The map is in: http://www.geocoties.com/ship14block11/c6.gif Adventages - When the HUcast get a mechgun, he can kill enemies without risk. It save mates and hence increase the chance of success. He can also shoot canadine when rangers or forces is busy in another side. - In case the rangers don't know the location of some hidden boxes, he can also use the mechgun and access most items boxes - Open more boxes has higher chance to get resta. Disadvantages - Most people follow the route of Byori Sakura and some people could not understand the adventage. Some people even thing you lost the way. - The alternate route is ignore the mechgun and partisan. While the robotic ranger still can open all boxes. The difficulty is increased, but it may be faster (depend on the teams). Requirment 1.- HUcast and robotic rangers (The team need 2 members) and people of any class 2.- They agree to exchange mag and get a mechgun for HUcast, reserve two-three hit materials for HUcast 3.- A robotic ranger should collect items and shoot the cannons. If the robotic ranger don't know the location of all items boxes, a HUcast with mechgun can help him to shoots the cannons. Collect all items (1 to 20) 4.- ONLY A HUCAST stay in the room when GARANZ is there, he should turn around the garanz so the missle of GARANZ would kill others enemies and itself 5.- Cooperation: attack sinow together and beware of garanz, never ? fight alone Chance 80% if switch mag and let the HUcast use mechgun alternate team: HUcast and RAmar Similar, switch mag. However, RAmar should stick with his autogun and forget any other guns. In some rooms HUcast should help RAmar to shoot the cannons and traps. alternate team: 2 rangers and 2 hunters rangers and hunters switch mag, hunters can use mechgun or autogun alternate team: without rangers 4HU, 3HU 1FO, 2HU 2FO also work, but I would not talk about it in this section. Details set alert on sinow beat - attack together, it will save mates. set shortcut alert on garanz - Only 1 people run around garanz. The missles of Garanz wil hit other enemies and himself. Normally that people would be: HUcast, HUmar or HUnewearl with resta, robotic rangers (if other hunters are newbies) - rangers can shoot garanz out of range with sniper. - Other people should stay out of the room => If the garanz is in the center of the S shape room. Try to use guns and kill it with a safe distance. mag - feed the hunter mag with antidote and antipalaysis. It can rise 1 DEX and it's 1 ATA in C6. Technique - Zonde on gillchic, canadine, sinow beat. Foie on sinow gold. Hit material and grinders - first 2 hit materials is for HUcast with mechgun. - The ranger that use hunters mag should stay with sniper and grind it up. Forget about lockgun, it is not necessary. - reserve grinders for rangers or mechgun(Hc). There are no need to put extra grinders for busters. - the rest of hit materials for non-robotic hunters. Or HUcast with mechgun. Resta - Force, HUnewearl Lv16 + 1 mind material can use resta Lv3 - If people follow this guide and open the boxes, the chance to get resta Lv1-Lv4 is about 65%. Dimates - hunters need dimates, forces and rangers don't need it. I think force and rangers can give out the dimates as they seldom get hit. For beginners, at least you can trade dimates with hunters (forces, rangers only need monomates) Sol atomizer Sol atomizer is very important. If it's short of sol atomizer, reserve it for the HUcast that turn around with garanz. key items: - buster in a hidden room in area 26 - there are another buster and lockgun in the hidden rooms of area 28. Go in from the room of puzzle. items share: - HP, MIND, TP materials, disks for forces - Defense items for forces or hunters - POW, grinders for guns users - Rangers, forces give dimates to hunters - Resta priority: Lv1-2 HU, Lv3+ HUnewearl & FO (To give out items, just put them near the exit) Area 28 - Area 28, Open the barrier follow the order: ......... ..4.2.6.. ..8...3.. ..1.7.5.. ......... - Player 1 should have a gun: use switch 1, 7, 5. Go in the hidden room near switch 1 - Player 2 use switch 2, 4, 8. Go in the hidden room near switch 4 - Player 3 use switch 3, 6. Go in the hidden room near switch 6 Vol opt 1st form ======== - use mechgun and any guns - shoot down the light in the center - concentrate on the red column only, attack ASAP. - Don't attack the monitors. It would waste the time and increase the risk. 2nd form ======== - use partisan, sword or any weapons. - Gizonde, Gibarta - When Vol Opt will put tracking a tracking laser on you, run or you will be smashed by a large pillar(3 times). You will have time to perform 2 combo. Then run again - VOL OPT can spit a green ball and imprison a member, other people should break that circle of rock 2.7 C7 ====== *Print the C7 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about ruins strategies. items share: - HP, MIND, TP materials, disks for forces - Defense items for forces or hunters - HIT material/unit priority: --- HUnewearl --- HUmar --- HUcast - POW, grinders for hunters or rangers - Resta priority: Lv1-2 HU, Lv3 HUnl, Lv4+ FO (To give out items, just put them near the exit) Atention: - In C7, forces may get killed by delsaber's jump or Dark Belra's rocket punch. Some enemies's critical attack is dangerous, too. - Forces has resta Lv3 which can cure the team. Lv3 has short range, so forces cannot save hunters orrangers when they are far away or surrounded by enemies. - Hunter should not depend on resta. Specially when they are in dangerous position. Use mates when forces are far away or fighting with tons of enemies. When hunters need resta, go near the forces. - Forces can decide using Zalure or magic to get experience. In my opinion, Zalure is almost useless except boss stages. If you have time an TP to reduce Dark Belra's attack, use zonde instead. - My experience is that rangers may die easier than forces. Be careful and watch for the enemies. - Delsaber's jump attack is very powerful. When you see delsaber, go ahead and fight with him. Don't turn back and scape, you will get hit if you do that. Um... it would be much better attack his back, Gibarta can cancel his block, too. - Dark Belra's punch attack is evil to force and rangers. Go ahead and hide behide it. So it won't shoot the punch to other people. - Watch for c. Sorcerer, too. When your HP is low, Rafoie, Gibarta is very dangerous. Keep the HP higher. - Healing points are in area 31, 33, 34, 35. Please take advantage of it. 2.8 C8 ====== *Print the C8 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about ruins strategies. items share: - HP, MIND, TP materials, disks for forces - Defense items for forces or hunters - HIT material/unit priority: --- HUnewearl --- HUmar, HUcast - POW, grinders for hunters or rangers - resta priority: Lv1-3 HU, Lv4+ FO key items: - you will see a shot and blade near the first wrap of area 37. Atention: - Again, hunters/rangers should not depend on force's resta Lv3. Use mates when forces are far away. Don't make forces lost scape dolls for hunter's imprudence. - Run ahead or run to the side when you see delsaber. Keep Dark Belra busy. Kill Chao Sorcerer as soon as possible. - Set shortcut alert on "Chaos bringer". Attack from his left leg. (Our right side) - Collect 8 weapons to unlock the gate in area 40. Right team, 1 hunter: use 2 switches Left team, 3 ppl: 1 people go ahead and use the 3rd switches in a dark room 2 people go to the left side, one of them enter the wrap and the other open the barriers with that order [1, 2, 3]. Don't go away, use [3, 2, 1] or else the teammate would be trapped there. ..|...wrap...|.. ..|..........|.. ..|..1....2..|.. ...\......../... ....\...3../.... .....|....|..... 2.9 C9 ====== *Print the C9 map from Sakura Byori before you read it. Please read section 3 for basic skills and details about ruins strategies. items share: - HP, MIND, TP materials, disks for forces - Defense items for forces or hunters - HIT material/unit priority: --- 4-6 ATA for RAcast/RAcasearl (railgun) --- 4 ATA or more for HUcast (assault) - POW, grinders for hunter's ultimate weapons (assault or blade) - Resta priority: Lv1-3 HU, Lv4 HUnl & FO, Lv5+ FO key items: - In area 42, take the wrap near the healing point. You will see a halbert+5 (hunters) and a shot (rangers). There are also soul frame 4 slots and some units (forces). - In area 44, just before the big room. A assault is there. Atention - In C9, it's necessary to save mates and scape dolls. - Extremely caution with the dark rooms, forces can stay out of the room. Ranger shoot Dark Belra, Chaos Bringer in short distance is safer than long range attack. - Keep some sol atomizer, it's useful to cure confusion. And it may help forces to survive DF's heaven punisher attack. (see section 3) - RAcast/RAcasearl need hit materials/units to use railgun: - Lv 19: 6 ATA - Lv 20: 5 ATA (mark/arm++ or general/arm--) - Lv 21: 4 ATA (2 hit materials) So the first 4-6 ATA go for rangers. - Hunters has sufficient ATA in C9. Only a HUcast need more ATA if he use assault. Concentrate more ATA material/items on one of the HUcast so he can use assault better. - Normally, the best weapons against Dark Falz room is a assault(HUcast) or blade(hunters). Sometimes it would be a high% pallasch. Assault is the best in 2nd form while blade is better for 3rd form. - For the Dark Falz room, hunter should keep 1 doll, forces keep 3 dolls. If force's HP is higher than 141, everyone has 2 doll would be better. - FOmarl can get 140 HP with 2 levels and 3 HP materials. - RAmar often get 140 HP or 136 HP in boss room, so force reserve should reserve 1 HP material for RAmar. Give him when he is of 140 HP. (Check section 3 if you need to evade Dark Fals's attack) =========================================================== | 3. - Basic Skill and some extra info (TA consideration) | =========================================================== 3.1 Teamwork ============== Teamwork is important. People should try to think as a team. It would give better gaming experiance: - Give mates, scape dolls, to the people that need it - Give fluids, mind/TP items to one teammate that has highest MST - Understand the need in each stages and share the items. for example, HUmar may need accuracy in C2. rangers can exchange mag with HUmar in C2 and get extra power. Both of them get what they need. - Share the weapons in order to make the team has better performance. for example, if you use a HUcast in C2 and find 2 sword, one is 10% hit and the another is 0%. Give the sword 10% to HUnewearl. 3.2 General ============= Roles - Attack - Attack Support - Items collect - Support Attack - Hunters should concern on killing enemies Attack support - Rangers can help hunters to kill enemies faster and easier - Force can use attack technique can reduce enemies's HP - In mine, forces and rangers can shoot down the canadine and attack sinow beats, it make hunter's job much easier. - Force or rangers could also group the enemies. So hunters with sword or partisan can kill enemies easier. Items collect - The team would select one member to collect items. Normally, it's the people has lowest attack power - forces or rangers. - In C6, robotic rangers can open more boxes as it see traps and equipped with a gun. Support - Normally, all TP, fluids, mind items would be given the the highest MST member. It may be forces, HUnewearl or HUmar. RAmar seldom has chance to use technique. Items share basic grinders, power material/unit, luck material - for rangers or hunters. My opinion is C1, C2, C9 for rangers. C3, C4, C7, C8 reserve most grinders for hunters. C5-C6 for mechguns hunters or rangers. hit material - for rangers or hunters when they need better guns - for HUcast that need better attack power on mechgun - for hunters that has not got enough accuracy evade material - for hunters fluid, tp, mind material/unit - for members of highest MST resta - hunters need resta more than forces mates, doll - make sure the weakest members has at least 1 doll and sufficient mates - in earlier stages, when there are no dangers and almost time to level up. People can try to use level up to refill the HP. list of items sharing is in section 2 3.3 Hunters ============= melee attack (hand to hand attack, usually hunters) - ATA and attack combo: 90 - first swing miss usually 100- first swing acceptable, miss sometimes (sword type) 110- can perform normal-normal-hard attack and seldom miss. Can use normal-hard-hard attack with sword, partisan - If you use saber, attack behide the enemies or from one side. The animation of male hunter or female hunter is different. (I still learning how to use saber) - If you use sword/partisan, group the enemies before attacking. Keep some distance before swing it. guns attack - please read the section of rangers movement - If someone go to collect items or using switches. Hunters should go ahead - If the room may be cleared very, stay near the exit. It save time. weapons - Normally, HU need 2 weapons: 1 single target, another multi-targets. Make sure everyone has at least 1 good weapon, Then make sure everyone has 1 single target weapons and another multiple target - Handguns are good for hunters when enemies are far away. It's good with the help of force's shifta, specially powerful in C2 and C5 - Mechgun are good for HUcast, it's too weak for rangers. It work great in C5 and C6. It's good in Dark Falz's second form, too. - Hunter will miss using mechgun, specially when enemies has high EVP. Attack near the enemy would reduce the numbers of miss. - Pallasch are for HUcast in C9. (HUmar, HUnewearl may use it later) - Partisan has higher range and higher ATA. You can use stronger combo when you get a halbert (normal-hard-hard), I would use HHH in C9 if I use HUcast. - Dagger are good in ruin. It's powerful and the ATA is acceptable. You can also use it in cave. The third hit is very strong, but there are huge delay between the 2nd hit and the third. So it would be better if you attack from a safe location. - You must think and grind up the weapon that worth. (Also check weapons stats and demage point reference) 3.4 Rangers =========== guns attack (usually rangers) - If you see the hunters are free and have their melee weapons in hand, don't attack nano dragon until it land. (If the team has guns and able to shoot it down it a few seconds, then shoot it) - Support hunters, shoot the enemies that try to attack hunter. - When hunter is using saber type weapons attacking dimenian or shark. Shoot it with normal attack would help a lot. However, due to the 1+1=1 effect and lag. It may not make the game faster. (I still need more information in this subject) - In mine, when a hunter are fighting a group of Gillchic with a brand/buster. Other enemies may try to attack the hunter. Shoot it away to protect the hunters. - In C5, as you can reduce the enemies's HP before hunter attack it. So hunters can kill them in a combo. - Watch carefully before you use the hard attack. You may shoot the enemies over the teammates and it's dangerous. - The shot hit multiple enemies. The hard attack may push the enemies over the hunters. When hunters swing the sword and rangers use the shot's hard attack in the same time. Hunter's swing may miss. So, use it with extremely caution. - Select the right target. You can reduce the enemies's HP before hunter attack them. Sometimes when two member attack the same target together, only one would be counted. If your ranger make 13 point (normal attack) and hunter made 86 point (hard attack). Only 13 points is counted. melee attack - ranger can use saber in some stages. Take reference of 3.3 3.5 Forces ========== - Shifta is the best tech in c.mode. It would rise hunters/ranger's attack power. It would be useful when it save the hunter 1 or more hit to enemies. Lv3 increase about 12 ATP Lv4 increase about 13 ATP (Use a HUcast and equip a handgun in C2. You will see the difference) - Zalure reduce enemies's DEF and get experience. Most forces use zalure to get experience in ruin. It's not as useful as most people think: Chao sorcerer (lowest defense): normal attack - 1 pt, hard attack - 2 pt Dark Belra (hightest defense): normal attack - 2 pt, hard attack - 4 pt It's a overvalued technique in c.mode. Only useful for level-up. (Is it necessary to level up?) - Deband, Jellen is for defense purpose. I think it's a waste of TP. (Jellen is better than Deband, but good hunters seldom get hit) - Resta recover the teammate's HP. Low level resta has short range. Increase the chance of success. Most people want forces in C7-C9 because of resta. - Attack technique, use the correct technique would make better demage. (example of waste TP, foie on nano dragon, zalure claws in C8) - Priority: In beginner team, resta is more important. In expert team, shifta and attack magic play an important role. - Forces can commit suicide to refill the TP in most stages. (Not suitable for beginner's team.) - Forces can also group/lead enemies, it save a lot of time when people use sword, partisan type weapons. - Map shifta on "X" button is better than "A" (take items?) - If you see that enemy will die in the next second, use attack magic on other enemies. It save TP and make the game faster. - The main job of forces is helping the team. Forces are not going to kill the enemies by themself. They can just hit a normal attack to get experience. (Except pure challengers games) 3.6 Demage point ================ ATP - attack power weapons % - give additional power to your attack shifta - similar to weapon%, it gives about 12%, 13% in level 3, 4. Higher MST last longer ATA - higher ATA can perform better combo, it also reduce the chance of "miss and get hit". - need enough ATA in order to use some guns, mechgun enemies - lowest numbers of enemies would increase the chance of success and reduce the game time. Some people believe in certain ID on certain stages. - some enemies would slower the rhythm of the game, Dubchic, pam arms, slim...etc strike / hit for example, in C6, when there are group of gillchic and canadine, who kill faster? 1. a HUcast with buster +5 with shifta + hunter mag 2. a HUcast with buster without shifta + ranger mag The answer is the same, because both of them kill gillchic and canadine with normal-normal-hard combo. The HUcast with ranger mag probably kill faster because he don't miss. In that case, you would better save grinders for rangers and TP. lag - slower the game time - you may see slow motion, cannot pick up items in a few seconds. You may also see people appear and disappear like ghost. - sometimes when you open some boxes and they did not appear. It may not be lag. The items inside items boxes may disappear if you open it while others using the wrap. - most of the time it's the problem of your ISP. You can also move the team to other ship to try it. Personally, I found EU/Dione faster. 1+1=1, 1+2=1 - In PSO, when you attack the same enemy together. Only 1 attack is counted!!!! It would be funny to see 3 hunter attack 1 gillchic together with 3x(32-31-61) and that gillchic stand up again. (When the sum of demage point can already kill 2 gillchic) Kill point - To determine which combo should use - understand which enemy would die before you attack - It would make the game faster - Only useful when you use normal-normal-hard. Or high ATA dagger's normal-normal combo. It is measured with normal attack (non-critical), I would call it as Kill point here in this guide. Also, with certain ATP you know you can get a kill points with some weapons. for example, if you do 51 points on claw, and you hit it with NNH (normal-normal-hard) attack. You know it would die in the next seconds and you can determine where will you go before your attack. In some way, It doesn't work in ruin. As people begin to use stronger combo in ruin. (still investigating....) demage point I found that the formular of demage points in normal mode is: Demage points = (ATP - Enemy DEF)/6 normal attack 100% hard attack 200% critical attack x 50% Here is a list of ememies's DEF (more or less): 00 - Rappy, Booma, Gobooma 20 - Wolf 25 - Gigobooma, hidebear 30 - Slim, Lily, Canadine 40 - Glass assasin, C-sorcerer 45 - Gillchic 50 - Shark 60 - Nano dragon 65 - Claw 85 - Dimenian, C-bringer 95 - Delsaber 110- Dark Belra For example, How many demage point did with a HUcast in C8 with dimenian? [C8 HUcast (213 ATP), gigush+5 (110 ATP), dimenian (85 DEF)] It's (213 + 110 - 85) /6 = 39 Also check weapons ATP, ATA, hunters stats Enemies HP The enemies HP in this game guide is a rough number, it's measured by a battle verge's special attack (normal mode, online). If it's possible, remember the HP number. (advanced oriented) You can check the enemies's HP from here: forest, cave, mine, ruin Grinders Now we see that, if the weapon is 0%, 1 tri-grinder equal to 1 demage point. (1 demage point = digrinder if it's 35%) if you grind it on sword, NNH hit 4 more points on each enemies if you grind it on saber, NNH hit 4 more points on one ememy if it's dagger, NNH make 8 more points if it's mechgun, NNH may hit 12 more (if it doesn't miss) So you can see that, grinders has better effect on sword, mechgun, dagger and handgun. Use and share it with brain. my suggestion is: C2: handgun C3: sword C4: sword C5: mechgun, any guns C6: mechgun, any guns C7: sword C8: sword C9: mechgun, dagger or railgun While the demage point is higher, it doesn't mean you kill faster. If the demage point is not high enough to save you a hit. It's useless. 3.7 Area ==================================================================== 3.7.1 Forest, C1 ==================================================================== C1 target time: 15 minutes Enemies ======= - name__________ HP_ tech - rappy_________ 056 foie - Booma_________ 092 foie - Gobooma_______ 122 zonde - Gigobooma_____ 152 zonde - Savage wolf___ 074 zonde or foie - Barbarous wolf 108 zonde or foie - Mothmant______ 380 zonde or foie - Monest________ 008 any - Hidebear*_____ 236 zonde - Dragon*_______ ??? barta Hidebear ======== He use his right arm to attack, so you can pass throught his left side (our right side) and attack from his back. Attack it together. Zonde, guns are useful. Atention: - If the force don't have 41 HP, hunters should give out a scape doll if they don't have one. - Rangers can use saber which is more powerful. (RAcast Lv2, RAcasearl Lv3) - Lava spot trick (for forces with <41 HP) ========================================== When the HP is lower than 41, the character would be killed by the underground drill. One method is use the lava spot trick. First go near lava spot. When the dragon come, step in the lava spot, it just reduce some HP, but it will not be killed in 1 hit. ==================================================================== 3.7.2 Cave, C2, C3, C4 ==================================================================== C2 target time: 40 minutes C3 target time: 40 minutes C4 target time: 45 minutes Enemies ======= name________ HP_ Kill point_______ Tech Evil Shark__ 122 31 NNH, 16 2xNNH_ Foie Pal Shark___ 140 35 NNH, 18 2xNNH_ Foie Guil Shark__ 176 44 NNH, 22 2xNNH_ Zonde Lily*_______ 104 _________________ Foie G. Assasin*_ 188 24 2xNNH,16 3xNNH Foie Nano Dragon* 260 33 2xNNH,22 3xNNH Zonde Slime*______ 140 71 2xH___________ Foie (not recommended) Pan Arms*___ 740 _________________ Foie DE ROL LE*__ ??? _________________ Gizonde, Gifoie, Gibarta Kill point - ideal ATP - 256 ATP (C3, C4 with brand) ==================================================== = 227 ATP with shifta - NNH - Evil Shark, Pal Shark - HH - Slime - 2xNNH - Dragon Lv10 HUcast, brand +shifta (C3, C4) Lv12 HUcast, brand +5 (C4) * Kill point is almost useless in C2. Take it as a reference Sharks ====== Evil Shark - kill point is 31 (NNH) - 16 (2xNNH) Pal Shark - kill point is 36 (NNH) - 18 (2xNNH) Guil Shark - kill point is 44 (NNH) - 22 (2xNNH) Lily ==== Lily is the weakest enemies in cave, in term on DEF and HP. However, it can spit poison in mid-range and the annoying palaysis attack. - HUcast can kill it in short distance, I found the normal-hard-hard combo useful (low evp) - rangers can shoot them from long distance - force can use foie in mid-range Slime ===== Slime is another weak enemies, techs or miss-miss-hard combo can split the slime. - Kill points is 71 (2 x Hard), 47 (3 x Hard) - Forces and rangers should not attack it Glass Assasin ============= The only dangerous move is spitting a white web, the player may not be able to move. (The play can still swing the sword at that time) - Dim weapon has low chance to kill Glass Assasin - Kill point is 24 (2xNNH) or 16 (3xNNH) Nano Dragon =========== Nano Dragon is another annoying enemies. It may shoot either balls of blue flame, or a very powerful blue beam. It will fly away when a player are too close of him. Nano dragon's defense is also the highest in cave. - hunters use brand and hit the dragon together - When hunters are free with melee weapons in hand, rangers should not shoot dragon in air (slow). - if the ATP are high enough, shoot dragon directly and it would be killed soon. e.g. 2HUcast with handgun with shifta - Normally, C2 shoot with shifta, C3 shoot with shifta or brand - shifta would be helpful because of dragon's high DEF - run toward and don't attack. It would run away! (LOL) - Dragon is fun. It attack the ANYTHING nearby. for example, If you see a shark near him, you can choose either: - fight others enemies in the other side of room - or kill the shark and let the dragon attack you - Zonde is effective against dragon. It would be better if you cast zonde when dragon is in air. - Kill point is 33 (2x NNH) or 22 (3x NNH) Pan arms ======== hit 0 with physical attack until it split. (at least in c-mode) - use instant kill weapons, e.g. dim rod, dim rifle....etc - Staying behind Pan Arms, you will not only avoid being hit by its beams, but its inability to hit you will cause it to split into the Migium and Hidoom. If it's in a corner and don't split: - use foie on pam arms - use elemetal weapon's special attack De Rol Le ========= - Use guns, Gi-barta and Gi-Zonde when De Rol LE is on water. - When De Rol Le leap onto the raft, use sword or Gi-magic to attack the body. Hit the head only make the game slower and more dangerous. It will select a player to hit with a whisker/tentacle. So the team should not stick together. The "selected player" should walk/run around so it will not get hit. - Use sword attack the body, it hit more. - There are a safe spot, it's useful when DE ROL LE release the 5 spike or shooting the beam. --------------------- |..X..........X.....| |...................| |.......X..........S| |...................| |.X...........X.....| --------------------- X=Spike, S=Safe spot - When it release 3 spike on me, I would perfer to run away. So it would not hurt the team. =================================================================== 3.7.3 Mine, C5, C6 ==================================================================== C5 target time: 40 minutes C6 target time: 60 minutes Enemies ======= Name_______ HP_ Kill point_______tech Gillchic*__ 176 45 NNH__________ zonde Dubchic*___ 200 51?NNH__________ zonde Canadine*__ 188 47 NNH__________ zonde sinow beat* 284 72 NNH, 36 NNHx2 zonde gold beat*_ 236 60 NNH, 30 NNHx2 foie garanz*____ 506?________________ foie VOL OPT____ ??? ________________ zonde, barta Kill point and Ideal ATP ======================== 315 - It kill canadine and gillchic in 1 NNH combo Lv15 HUcast with ranger mag and buster (C6) Lv15 HUcast with brand +5 and shifta (C5, C6) Mag === The people with hunter's mag can rise 1 DEX. So it would be 2 DEX and it would give 1 ATA. Antidote and Antipalysis are mag food in mine. Sol atomizer and anti ===================== Sol atomizer can cure confuse, slow and other stats. It is very important, specially for the player that need to turn around with garanz (HUcast normally) Gillchic ======== From a distance, their laser attack are very powerful. In close distance, they have a two hit combo that can cause slow status. - one normal hit can knock it down. If you don't have good weapon and there are a few gillchic, you can neutralize their attack like that - normal, head back, normal, head back - If the ATP is not sufficient, a normal-normal, normal-normal-hard attack would be helpful - You may lost HP if your ATA is low, I would suggest HUcast to use a mechgun in C6 in a non-TA game. Check the C6 survival guide - The saftest attack is using guns or mechguns - Kill point is 45 (NNH), 30 (NN-NNH) Dubclic ======= - Destroy it 5 times, so it can't get up again. - It seems that a HUcast Lv15 with buster and shifta can kill it himself. Depend on lag, kill them together is better normally. - I think a force and ranger has time to feed the mag. They don't need to attack it. (investigating) Canadine ======== - Flying horseshoe, can cause electrical paralysis to androids - Kill point is 47 (NNH), 31 (NN-NNH) Sinow beat ========== - From long distance they have a leap attack, you can run to the side to evade it's attack. - Sometimes it would create 4 illusions of itself, sometimes opacity - More than 2 player attack together! One people attack may get hit by his 2 hit punch and waste mates. (Please set alert) - Use zonde on him. It may cause palaysis, too! - Mechgun offer good power and a safe distance against sinow beat. Handguns and rifles work, too. - When there are lot's of sinow beat and you don't have partisan or other good multiple target weapons. Turn around to keep them busy, so the rangers or hunters with guns/ mechguns can kill them. - Kill point is 72 (NNH), 36(2xNNH) Sinow gold ========== - Similar to Sinow beat. Run to the side if it jump over you. It cast resta. - Use foie. - Handgun, rifle and mechgun would be safe. - Same as sinow beat, try to kill it with your teammates. - Kill point is 60 (NNH), 30(2xNNH) Garanz ====== - The saftest method is turn aroung with garanz, so it's missles can hit the enemies and itself. - Rangers can kill garanz from a safe distance (rifles) - In some teams with TA experts, they may attack garanz directly. In that cast, attack together when there aren't many enemies. (advanced strategies) Vol opt ======= first form ========== - If you have guns, shoot the light at the center. It's weak of foie magic too. Cast foie only if you have tons of TP. - Attack the red column as fast as possible. Or else it will cast zonde. It would be great if a HUcast has a mechgun in hand. force can use zonde if he has lot's of TP. Otherwise, cast shifta only. second form =========== - It has low evasion. So I would use partisan to perform hard-hard-hard combo or normal-hard-hard. This would hit multiple parts. - If mates is sufficient, hunters give dolls to forces and Ramar - force can use Gizonde. If you don't have Gizonde, then stay back and use Gibarta to hit multipla part. Don't forget to cast shifta. ==================================================================== 3.7.4 Ruin, C7, C8, C9 ==================================================================== C7 target time: 55 minutes C8 target time: 50 minutes C9 target time: 75 minutes Enemies ======= Name_________ HP_ Kill Point_________ Tech Claw_________ 200 051 NNH____________ Foie Dimenian_____ 344 087 NNH, 44x2, 29x3 Foie La Dimenian__ 380 095 NNH, 48x2, 32x3 Foie So Dimenian__ 416 105 NNH, 53x2, 35x3 Zonde Delsaber_____ 500 125 NNH, 63x2, 42x3 Gibarta Dark Belra___ 620 156 NNH, 79x2, 53x3 Zonde Chao sorcerer 380 127 NNH, 64x2, 43x3 Foie Chao bringer_ 560 141 NNH, 71x2, 36x3 Gibarta Dark Falz____ ??? Kill point in ruin ================== You can see it as a measure. In some word, it is useless in ruin. People start to use normal-hard-hard or normal-hard normal-hard or even hard-hard-hard. Sol atomizer and anti ===================== It's very important in C8 and C9. It can cure the confuse stats caused by c-bringer. Mag === In C9, hunter can rise 1 DEX to get 1 more ATA. While force can rise it to level 35 hoping it cast invincible. Claw ==== - You can use it as a barrier before you and more dimenian. That way they would block themself. - If you swing a hard attack, it would knock it far away. So if you use rangers and a hunter is attacking the claw with his saber. Your hard attack may slower the game. - The third swing usually miss. If you have buster or pallasch, normal-normal-hard combo is the best. - The kill point is 51 for NNH. Delsaber ======== Dangerous enemies when the HP is not high enough. For example, FOnewm/FOnewearl in C7. - When you are far away, he can jump over you and it's very dangerous to forces. To prevent the leap attack. You can just go ahead before anyone. When he jump over you, just run ahead and it would be OK. Even if you use forces. Go ahead is safer than hidden behind other hunters. So the same if you use rangers. - The delsaber can block frontal melee attack using his shield. You need to attack from his back or side. Force's Gibarta is a great help. Ranger can keep him busy. - Kill point is 63(2xNNH) or 42(3xNNH) Dark belra ========== Dark Belra has 2 dangerous attack. When you are close, they can strike you and it may paralyzing you. When you are far away, they can shoot a rocket punch and it's very dangerous for low HP characters - forces and rangers. - When you see dark belra, what you need to do is run to his back and attack. - Even if you use rangers or forces. You can run to the back of Dark Belra to keep it busy. It would help the team to survive. - Although zalure can low his defense, zonde is more efficient. - The kill point is 64 (2xNNH) or 43(3xNNH) c-sorcerer ========== See the color of Bee, red mean Rafoie, blue is Gibarta and green is resta - Try to kill it as soon as possible - Sometimes you may see two c-sorcerer cast magic together. Double Rafoie is extremely dangerous. When you fight alone and you are not powerful enough to kill them in short time, please run away as soon as possible. - HUcast with pallasch and shifta can kill it with a normal-hard-hard combo. c-bringer ========= They arethe most dangerous enemies in ruin. If far away, it will charge at the player very quickly, stopping when it hits wall. This charge will hurt anything in its path, including other enemies, and it can confuse players. When a player is near him, it will swing his sword . It can also draw TP and shoot his rifle, which is extremely dangerous. - If you are far away, run over him if he does not begin the charge attack. - Try to stay near his left leg (our right side). His sword cannot hit you in that place. - When c-bringer has low HP and nearly dead. It will draw TP and launch a powerful attack. If you are in area, keep running to the side or else his attack may hit you. - If you use forces, you have to decide. B-bringer may draw your TP. You can stay near his left leg, let him draw the TP. You can also try to evade his attack or just stay out of the room. Dark Falz ========= The final boss in challenge mode. first form ========== - Go to the edge as soon as possible. Try to evade the spikes and attack the purple spike. - Any weapons is OK, It would be better to use higher range weapons. Normally, I would use the hard attack of halbert(hunter), railgun or sniper(ranger) and Rabarta(force). second form =========== - Dark Falz would cast Rabarta and Rafoie. Rabarta may freeze some teammates and the spikes may kill them. - Dark Falz would release some spikes in the second form, use Rabarta or Gibarta to kill them. (If the force have enough TP). In this moment, use strongest weapons to attack. It would be blade, pallasch or assault(hunter). - When the head of dragon is up, hunters use assault to attack. ? (Reserve 4-5 ATA for HUcast in C9) - For ranger, use any guns at any time. - Zalure and shifta would be useful. third form ========== - A line of Rabarta and Rafoie are targetting to the farest member in a zig-zag form. 1 people can be hit by 2-3 Ra-barta if he is in a bad location. So sometimes the character would die even if he is a full HP HUcast. - When Dark Falz sit down, run to the left side. Make sure you are not stay between the farest member and dark falz. - The farest member can control the direction of DF's technique. If you are the farest member, make sure you don't line up the team. Run to any side. - Zalure and shifta would be useful. Deband is completely useless. Dark Falz cast technique. - When he cast the and make the team under slow, the next move would be the attack of heaven punisher. First he would rise his both arms. Then he would launch the heaven punisher. It would make 140 points. So the member under 141 may die with this move. - If your character is under 141 HP, beware when you under the "slow affect". DF will launch heaven punisher soon. Stop and wait until Dark Falz rise his both arm, he is targetting you with the heaven punisher in that moment. Start run to the edge of the battle field as soon as possible. The chance to escape from his attack is about 70%-90% - Only people has lower then 141 HP need to evade the attack. Other people should concentrate in attack, it's the best chance to attack. HUcast attack more as he don't suffer from the slow attack. (The simple chart is in www.geocities.com/ship14block11) (Thanks for laiz for some telling me how to evade the attack. His homepage is in http://www.cx.sakura.ne.jp/~norijin/pso/index.html. He just update the part of Dark Falz (10-DEC). Read it!) =============== | 4. Apendice | =============== 4.1 hunters stats in each stages ================================ Stages_ Cls ATP___ ATA_ MST__ HP C1 Lv01 HUc 45____ 67__ ----- 44 C1 Lv01 HUm 45____ 65__ 29___ 40 C1 Lv01 HUn 40____ 62__ 40___ 38 C2 Lv05 HUc 86+10_ 69__ ----- 76 C2 Lv05 HUm 81+10_ 67__ 47___ 68 C2 Lv05 HUn 71+10_ 65__ 57___ 64 C3 Lv07 HUc 107+16 71__ ----- 92 C3 Lv07 HUm 100+16 68__ 56___ 82 C3 Lv07 HUn 95+16_ 65__ 67___ 80 C4 Lv10 HUc 130+16 72__ ----- 116 C4 Lv10 HUm 120+16 69__ 72+2_ 104 C4 Lv10 HUn 115+16 67__ 83+2_ 102 C5 Lv13 HUc 156+20 74__ ----- 140 C5 Lv13 HUm 143+20 71__ 82+2_ 124 C5 Lv13 HUn 138+20 69__ 93+2_ 122 C6 Lv15 HUc 170+20 76__ ----- 156 C6 Lv15 HUm 156+20 73__ 90+2_ 138 C6 Lv15 HUn 151+20 70__ 101+2 136 C7 Lv18 HUc 196+24 78+1 ----- 180 C7 Lv18 HUm 180+24 75+1 101+6 160 C7 Lv18 HUn 175+24 72+1 112+6 158 C8 Lv20 HUc 213+26 79+1 ----- 196 C8 Lv20 HUm 193+26 76+1 107+6 174 C8 Lv20 HUn 188+26 73+1 118+6 172 C9 Lv23 HUc 233+26 82+1 ----- 220 C9 Lv23 HUm 213+26 78+1 119+8 194 C9 Lv23 HUn 208+26 76+1 130+8 182 4.2 hunter, rangers weapons =========================== name____ATA ATP requirment sword___ 25 050 082 ATP gigush__ 27 100 169 ATP partisan 33 040 124 ATP halbert_ 36 075 192 ATP dagger__ 20 040 065 ATP knife___ 22 070 117 ATP blade___ 24 100 182 ATP saber___ 30 055 030 ATP brand___ 33 100 090 ATP buster__ 36 160 155 ATP pallasch 39 220 233 ATP handgun_ 26 030 068 ATA autogun_ 29 065 078 ATA lockgun_ 32 100 088 ATA railgun_ 35 140 098 ATA mechgun_ 00 004 079 ATA assault_ 03 008 087 ATA rifle___ 35 050 072 ATA sniper__ 38 090 083 ATA shot____ 27 025 085 ATA 4.3 Resta and MST ================= Lv1 Resta - 050 MST Lv2 Resta - 080 MST Lv3 Resta - 110 MST Lv4 Resta - 140 MST Lv5 Resta - 170 MST Lv6 Resta - 200 MST 4.4 Recycle your character ========================== Most of the people would delete the character and create a new one. Using the default symbols all the time. Um.... There are another method to recycle your character. Use with CAUTION, only use it with the Lv1 c-mode character. The difference is that you don't need to design the symbols and shortcuts again. 1st step: Do a backup using the planet web mail or nexus memory card (or other methods). 2nd step: Transfer the weapons and rings to another character. If you already has no items. Just log on and play a minute. Then you can exit the game. 3rd step: Load the backup to the memory card. CAUTION!!!!!!!!!!! It will replace the key on the character file. So make sure that it's the character that you don't care. 4th step: Go online and you will see that the PSO server reset your character. You will lost all items, all rank and stats. Include the challenge mode rank. Press to save it. 5th step: Go online again. Your character will have no rank, basic items and you can start the c-mode again. All symbols and short-cut still there. 4.5 Get a J-cutter ================== You can't select J-cutter directly. Select no-type, sometimes it's there. Most people get J-cutter with this method: 1, Play C1 over an hour 2, Finish all stages, normally the game time would be little more than 1 hour 3, LOGON AGAIN and play C1, you will get S rank 4, Check the items in lobby. If it's not 798 ATP and 114 ATA, power off the dreamcast. (It's power-off, not quit game) 5, Play C1 repeatly until you get a J-cutter (In fact it don't need to power-off. You can just plug out the memory card and quit without saving) 4.6 Change to another player's view =================================== Have a second controller plugged in Pad D. Hold the D-Pad to the left or right, and press the Left and Right triggers at the same time. Your view will change to the perspective of another player's. It's fun but not recommended in games in miranda. Play it with your friends. 4.7 Kanji teamname ================== - The object of this part is to tell you the type of some japanese game. So you can understand what they want to avoid some unhappy experience. - The teamname in this document is written with shifta-JIS code, you can simply drag this document to MIE and change the language to Japanese. The GIF version is in: http://www.geocities.com/ship14block11/kanji_team.gif common examples: C3 FO募集 C3 FO recruitment C6 クリア重視 C6 want to clear 初C9 C9 first time C6 初心者 C6 (I am) beginner C7 助け C7 help! C4 誰でも C4 Anyone C3 だれでも C3 Anyone C5 どなたでも C5 Anyone C9 FO以外w C9 All except force (LOL C3 案内募集 C3 Need a guide team that should not join: C4 限界TA C4 Limit TA C6 予約済み C6 Reserved C2 まったり C2 Free/Leisure/chat/slow game C5 日本人 C5 Japanese ============================================= | 5. - About this challenge mode game guide | ============================================= 5.1 - Versions ============== - 1.0 The first release of miranda challenge mode gameguide, with the C6 items map and kanji teamname table. (9-DEC-2001) - 1.0a reorganized the contents (10-DEC-2001) The next version may be out in a month. 5.2 - Why made the game guide? ============================== - Challenge mode is fun when people are familiar with it - There are only challenge mode map in English site. Most people need skills more than challenge stages map. - I am tired of explain what and what shouldn't to do in each over and over in games. 5.3 - Game, basic cortesy and Word select ========================================= - The teamname tell you the type of the game. Make sure it's your game. 1. First time player should avoid TA games 2. Don't try Japanese limit TA unless you have months of experience, very fast and stable ISP (most of them use BBA). 3. If the team need a force, try not to join with a ranger. 4. Although the teamname may be "C5 anyone". Try not to make the combination too weak. It would be better to have 2 hunters or more. (Although 2 forces work normally, lot's of people don't like to play with 2 forces) (However, people will want anyone in some hours. There are few games after the flat plan hours. You can try and ask if they have been in the team for over 10 minutes.) - When enter a game. Say hello and ask if you can join. In case of Japanese, you SHOULD USE WORD SELECT. It would be: 1.-Good morning, hello or good evening. [FIXED:GREETING] (Depend on hours) 2.-I live in (Country, zone) [CREATE A CONVERSATION:TOPIC:COUNTRY] 3. Ask them if you can join. -Shall I join you? [FIXED:IN THE LOBBY] (Normal situation) -Can I join in? I am a beginner [FIXED:BEFORE THE ADVANTURE/NEXT PLAN] (If you don't play long enough. It would be nice to tell people what's your experience level. So they would take care of you and don't get mad if you did some mistakes. For people that play for S rank weapons, I think this is a better word select until they get their third s-rank) 4. If they answer it with something like, "NO PROBLEM!" (W.S.) or "iidesu" (Japanese). Then say, "Thank you" [FIXED:ANSWER] 5. If people don't want you to stay in their team, please be polite. Say "Good Luck!" before you quit the team. It seldom happen even if I tell people that I am beginners. - Welcome somebody join, even if he is not the class you want. Try to finish the stages with him. Say, "Good to see you" [FIXED:GREETING]. Again, 2 forces is OK. - Sometimes, you may need to communicate with people. For example, In C6 I would have a hard time trying to convince people that I would take another way to obtain the mechgun and partisan and exchange mag, who take hit materials, first buster...etc - When the game start, you can select either: 1. "Good to see you" [FIXED:GREETING] 2. "Take it easy" [FIXED:GREETING] - non-TA games 3. "Hang On!" [FIXED:GREETING] - In game, share the items with the teammates 1. I need mates/fluids 2. I don't have fluids [CREATE A CONVERSATION:TOPIC:ITEMS] - Another method is using the expression of "monomate-dimate-doll" 0-0 = no mates 3-1 = 3 monomates 1 dimate 2-2-2 = 2 monomates 2 dimates 2 dolls - When you see someone is out of mates of dolls, tell: 1. I will share mates/fluids/dolls 2. I will put down mates/fluids/dolls [CREATE A CONVERSATION:TOPIC:ITEMS] - Don't complain when anyone die. - Try to understand when someone do something weird. Sometimes it's communicate problems. Specially C6, while a HUcast is the only people that turn around with garanz. A ranger can also shoot enemies with sniper if he is stay far away. Also, limit TA players may attack garanz with buster, their force cast magic and suicide like no tomorrow. Things that some people could not understand. - When the stages completed, say "Nice playing with you" [FIXED:GREETING] - Never complain about the time. You can replay it at any time. 5.4 Weapons, number of enemies and ID ===================================== Some people believe that certain ID has fewer enemies. I still need more information on this topic. Some experts told me that it's random and I believe it too. I believe in: - luck - fast internet connection (more important if it's team leader) The set of enemies is determined when you download the challenge stages. If you think there are too many enemies. You can: 1. Ask the opinion of the teammate. If they agree, one teammate would drop the dolls and suicide. 2. Make team and download the mission again (Even if it's of the same ID and join team with the same order. The set of enemies and weapons are different) The rumor is: - C1 - Greenile - C2 - Skyly (probably C3 & C4) - C6 - Redria (Probably the worst ID, check weapon list) - C7, C8 - Bluefull - C9 - Whitill If the number of enemies is random, weapons would be much more important. You can determine what is the weapon that you want in each stages. Section ID and Items Found Viridia frequent: shots, partisans rare : slicers Greenill frequent: rifles, daggers rare : swords Skyly frequent: swords, rifles rare : mechguns Bluefill frequent: partisans, rods rare : wands Purplenum frequent: mechgun, daggers rare : swords, partisans Pinkal frequent: canes, wands, technique disks rare : rifles Redria frequent: armor, shields, slicers, shots rare : daggers Oran frequent: daggers, swords, wands rare : rods Yellowboze (equal) Whitill frequent: slicers, mechguns rare : shots source: Thyanura's Guide To Phantasy Star Online *handgun, saber has equal posibility on all ID 5.5 Need opinion or help ======================== - Some more tips or "rumor" about section ID - I don't know how to use saber, I may need help to improve the skills - I think I need more information on skills of limit TA (Just need skills, I don't have time to play :P) - Any opinion is welcome 5.6 Credits and reference ========================= - PSO byori (c-mode map of miranda) www.ne.jp/asahi/mihara/sakura/pso - Sonic team www.sonicteam.com - Mamak www.mamak-int.com - Club Phantasy Star www.games-onasia.com - PSO World www.pso-world.com - GameFAQS www.gamefaqs.com - PSOMANEUVER www.pso.cx - Ragol network ragol.tripod.co.jp - Thyanura's force guide www.ghoul.net/pso - PSO Sakana http://www.ae.wakwak.com/~bunsichi Also check out: - Lagi's homepage cx.sakura.ne.jp/~norijin/pso/ - serani's page. http://www.geocities.co.jp/HeartLand-Hanamizuki/9944/ - nonbiri BBS http://www1.linkclub.or.jp/~jio/pso/cha.htm - mattari club http://homepage2.nifty.com/panpe/sub01.html Special thanks to the following players: Lagi, RIS - Thanks, I learn a lot from their games. Kastanyas, Zahid - hehe... Nonbiro block players - Serani.sea, KeKe, AQUA, Ren, R-gamma, Tail, Alumi?, Fuyu, Auxo, Miyaka, Sakura, Kukuri, Roha, Wannroyo, Sieg, Sein, parcelle...etc CPS - Faru, Eyin, AI-M, Irwin, Ayane, white, Susuka, blue...etc Also - Quruli, Misaki %, chibi-chun, Matt/Jill, Justifier, ImAFOnewearl, ping-chan and all people that had joined my games. (If your name are not in the list, sorry sorry sorry. I forgot most of the gamers that were in my game.)