PHANTASY STAR ONLINE Items/Weapons/Armor/Units FAQ v. 1.55 by Khaotika! This FAQ is written for the US version of Phantasy Star Online for the Sega Dreamcast. It is written for the sole purpose of finding all the appropriate items for your character, best weapons for them, managing your inventory, etc. This FAQ shall not be posted up on any gaming websites without my permission. Email me at khaotika@earthlink.net if you wish to do so. Also, the plagarizing or selling of this FAQ is illegal. Feel free to print this for your enjoyment. ;) The newest version of this FAQ can always be found at www.gamefaqs.com. It will be updated once a week, unless I happen to get a glut of new info.. This FAQ can also be found at these websites: www.neoseeker.com www.upso.homestead.com http://thephantasystaronline.homepage.com/index.html http://tomeeboy.com/pso www.khaotika.com/pso.html Anywhere else means that they stole it. :p It will be updated once a week, unless I happen to get a glut of new info.. ***************************************************************************** 3/20/2001 - v. 1.55 - Not much to add; added a few URLs and a notice. 3/12/2001 - v. 1.5 - More updating, removed Rares Section. Look for it in the Rare Items FAQ. 3/6/2001 - v. 1.45 - Guess what? Yep, more added to rares. Also added a few tidbits to other sections. I need some more info on the rarest rares, especially what family of weapon they belong to, and info on weapons like Egg Blaster and Gladiator Spike. Keep sending those emails! 3/1/2001 - v. 1.4 - Wow. It's been a month since PSO came out.. Anyways, in this revision, I've added more to the rares, as well as a few other small revisions, and condensed the thanks and credits section. 2/26/2001 - v. 1.35 - Corrected some minor stuff, like ATA on guns, not ATP/T. :p Added some more rare items, as well as more to the weapons/armor sections. I wonder if I'll get truly finished with this before May.. :) 2/23/2001 - v. 1.3 - Lots more info on rare weapons/armor/units. Also added some to the weapons section, as well as touched up a few missing details. (Can't believe I forgot Power Material! :p ) BTW, If you're looking for the Spells part of this FAQ, it can now be found as part of John Kadonoff's/ Taro's PSO Techniques FAQ.. :) 2/21/2001 - v. 1.25 - More spell info, rare item info added. Also added more to the weapons and armor sections. Thanks to all who've emailed me with additions so far! :p Had to remove spell info..file getting to be humongous.... 2/17/2001 - v. 1.2 - Even more spell info added. Retouched all sections, as well as added a bit to each. FAQ ready to be published. :) 2/16/2001 - v. 1.15 - More spell info added. Started other sections. 2/15/2001 - v. 1.1 - Basic info on every other section added. Also added more to Spells section. 2/12/2001 - v.1.0 - Items list and Spells list added. ***************************************************************************** Contents - *NOTICE* Introduction 1. Items (Names, Cost, Found, Description) 2. Weapons (List of Attributes) (Names, Cost, ATP/ATA/MST needed, Found) 3. Frames/Armor/Barriers/Shields (Names, Cost, LVL Needed, Found) 4. Units (Names, Cost, Found, Description) 5. Thanks and Credits ***************************************************************************** *NOTICE* While I appreciate the ton of emails I get about my 2 FAQs, PLEASE, PLEASE don't email me asking for free handouts of these items. Some of these I have, but most I don't. Those I do have, I'm probably using. Any Special Weapons I happen to have are mainly for my own use, or to have for the hell of it. And no, I don't have Heaven's Punisher, please quit asking for it. What the hell use would a Gae Bolg be to a RAmar anyway?? I would consider trades, but I don't have much of value..most of what I have, could easily be found on your own.. :p And if you do see me on PSO, please be kind. My mental health is usually one step away from the looney bin.... @_@ ***************************************************************************** This FAQ is here as reference for the seemingly never ending amount of items found in this game. It should serve as an all-purpose reference guide for anyone looking for the best weapon for their character, to which units are the best to attach to your armor. Everything here is based on a run-through of the normal version, though some harder to find weapons/armor/units can only be found in the harder versions. Some items, weapons, etc. can only be used by certain classes. Androids cannot use Magic, so items related to that are useless to them. Keep in mind that some classes learn to use weapons/spells, etc. at a faster pace than others. I find that rarity of items depends on your class/game. For me, I've had a ton of trouble finding Zonde type spells, but I find a TON of Force weapons. As for the items list, you can hold a maximum of 60 items total in storage, as well as 30 on your person. 90 items seems like a lot, but your space will fill up quickly, trust me. ;) Email me at khaotika@earthlink.net if you have anything you want to add here. I'll put it in the next revision. :) ***************************************************************************** 1. Items List This covers all the found items as well as items you can buy in the shops, for use in recovery, revival, etc. All characters can use these freely, though the android characters need not worry about certain magical related items. Some items can be kept in amounts of up to 10, while others will take up space by themselves in your inventory. For example, 2 Antidotes take up one space, while 2 Monogrinders take up two. Keep this in mind as you manage your items. ITEM NAME COST FOUND USE ----------------------------------------------------------------------------- Monomate 50 Everywhere Restores 70 HP Monofluid 100 Everywhere Restores 70 TP Dimate 300 Everywhere Restores 200 HP Difluid 500 Everywhere Restores 200 TP Trimate 2000 Mines/Ruins/Hard/VHard Restores ALL HP Trifluid 3600 Mines/Ruins/Hard/VHard Restores ALL TP Antidote 60 Everywhere Neutralizes Poison affliction Antiparalysis 60 Everywhere Neutralizes Paralysis affliction Trap Vision 100 Everywhere See all hidden traps in rooms Telepipe 350 Everywhere Creates a gate to the city, remains active until creator passes back through it. Scape Doll 5500 Mines/Ruins When holder dies, the doll (all difficulties) dies, and the owner revives. Disappears after one use. Moon Atomizer 350 Everywhere Bring a teammate back to life. Sol Atomizer 300 Everywhere Removes all adverse effects from body. Star Atomizer 3700 Everywhere Recovers all HP, including nearby teammates. Monogrinder 2500 Everywhere Raises weapon attack value (all difficulties) by 1; no effect if weapon is already upgraded to its limit. Digrinder N/A Caves/Mines/Ruins Same as Monogrinder, only by 2. (all difficulties) Trigrinder N/A Caves/Mines/Ruins Same as Monogrinder, only by 3. (all difficulties) HP Material N/A Everywhere Raises max HP by 2, will not (all difficulties) increase past user's limit. Power Material N/A Everywhere Same as HP, only raises (all difficulties) Attack Power by 2. Defense Material N/A Everywhere Same as HP, only raises (all difficulties) Defense by 2. Mind Material N/A Everywhere Same as HP, only raises (all difficulties) MST/TP by 2. Evade Material N/A Everywhere Same as HP, only raises (all difficulties) Evade by 2. Hit Material N/A Everywhere Same as HP, only raises (all difficulties) Accuracy by 2. Luck Material N/A Everywhere Same as HP, only raises (all difficulties) Luck by 2. ***************************************************************************** 2. Weapons List This section covers all the found weapons as well as ones you can buy in the shops, for upping attack as well as attack power. There are some universal weapons that all characters can use, like sabers and handguns, but each class also possesses weapons that only they can use. More powerful weapons are obviously better for your character, as well as ones with a large number after the name. For example a Saber + 8 is more powerful than a Saber + 2. Also, pay attention to the percentage against each type of monster. You will want to keep/buy weapons that have a high success rate against all types of monsters. The lower the rate, the more misses the weapon will have against that type. These will always show up in green font. Try to keep a weapon that has a good balance percentage toward all monsters. Dump any weapons that have negatives (in blue). In order to use more powerful weapons, the Hunter must have a high amount of ATP. For Rangers, it's ATA, and for Forces, their MST must be high. TYPE OF ATTRIBUTE USE ----------------------------------------------------- Heat Fire family. Does fire damage Fire with special attack, progressively Flame more powerful with each new name. Burning Ice Ice family. Does ice damage Frost with special attack, progressively Freeze more powerful with each new name. Blizzard May freeze enemies. Shock Lightning family. Does lightning Thunder damage with special attack, Storm progressively more powerful with Tempest each new name. May paralyze robotic enemies. Panic Confusion family. Confuses enemy Riot with a special attack, progressively Havoc more powerful with each new name. Chaos Draw Draw family. Drains HP of varying % Drain from an enemy with a special attack. Fill Again, becomes more powerful with Gush higher names. (5%, 9%, 13%, and 17%, respectively..) Bind Paralyze family. Can paralyze an Hold enemy . Again, becomes more powerful Seize with higher names. Arrest Dim Death family. Can kill an enemy Shadow instantly with special attack. You Dark know the drill....(lower ones can Hell only kill weak enemies) Charge Charge family. Uses one of 3 things Spirit to launch a double powered attack. Berserk (Meseta, TP and HP, respectively.) Heart Technique family. Drains TP from Mind enemies with a special attack. % is Soul higher with higher names. (3%, 4%, Geist 5%, 6% of max TP respectively..) Master's Experience family. Drains a certain Lord's % of the enemy's experience, and King's gives it to you. Often worthless because of a significant power decrease. (8%, 10%, and 12% of Enemy EXP, respectively) Devil's Reduction family. Reduces an enemy's Demon's current total HP by 1/2 (Devil's) or 1/4 (Demon's). *Weapons progress in level by color, no matter which weapon it is. So, in case you ever see someone with a cool looking gold saber, you'll know that it's a level 5 saber, known as a Gladius. (for example) The color order proceeds like this: Green Blue Purple Red Gold Blue/Green Red/Purple Green/Gold BTW, the + at the end of the cost indicates that weapons with element types will be more expensive. The + at the end of ATP/ATA/MST means that after you reach the base level, you will be able to equip the weapon anytime afterwards.* *Your main goal is to find a high level weapon combined with a high level attribute. For example, I have a Demon's Laser +25. It's considered a 9-star weapon because it is the highest level of rifle, plus it has a very high attribute, with 4 stars. You should always be searching for the best kind of weapon for your characters!* BASIC WEAPONS COST ATP NEEDED FOUND --------------------------------------------------------------------------- (all characters can use these) Saber 600 to 5000+ 30+ Everywhere Brand 3000 to 9000+ 90+ Caves/Mines/Ruins Buster 7000 to 15000+ 155+ Caves/Mines/Ruins Pallasch 15000 to 28000+ 233+ Mines/Ruins/Hard Mode Gladius 26000 to 45000+ 266+ Ruins/Hard Mode Slicer 270 to 900+ 135+ Everywhere Spinner 1000 to 3800+ 204+ Caves/Mines/Ruins Cutter 3500 to 7500+ 302+ Mines/Ruins/Hard Mode Sawcer ?? 395+ Hard Mode Diska ?? 476+ Hard Mode/VHard Mode Handgun 642 to 4000+ 68+ Everywhere Autogun 3300 to 8500+ 78+ Caves/Mines/Ruins Lockgun 8600 to 13000+ 88+ Mines/Ruins/Hard Mode Railgun 15000 to 24000+ 98+ Ruins/Hard Mode Raygun ?? 108+ Hard Mode Mechgun 600 to 1700+ 79+ Everywhere Assault ?? 87+ Caves/Mines Repeater ?? 97+ Mines/Ruins Gatling ?? 109+ Ruins/Hard Mode Vulcan ?? 117+ Hard Mode HUNTER WEAPONS COST ATP NEEDED FOUND --------------------------------------------------------------------------- Sword 1300 to 4500+ 82+ Caves/Mines/Ruins/Hard Mode Gigush 3700 to 8500+ 168+ Mines/Ruins/Hard Mode Breaker 8500 to 14500+ 258+ Ruins/Hard Mode Claymore 15000 to 23500+ 316+ Ruins/Hard Mode Calibur ?? 474+ Hard Mode Dagger 1600+ 65+ Everywhere Knife 4000 to 10000+ 117+ Caves/Mines/Ruins Blade 11000 to 15000+ 182+ Ruins/Hard Mode Edge ?? 281+ Hard Mode Ripper ?? 340+ Hard Mode Partisan 1500 to 4500+ 124+ Caves/Mines/Ruins Halbert 5500 to 11000+ 192+ Mines/Ruins Glaive 12000 to 19500+ 286+ Mines/Ruins/Hard Mode Berdys ?? 335+ Ruins/Hard Mode Gungir ?? 450+ Hard Mode RANGER WEAPONS COST ATA NEEDED FOUND --------------------------------------------------------------------------- Rifle 1250+ 72+ Everywhere Sniper 4000 to 8000+ 83+ Caves/Mines/Ruins Blaster 8400 to 13000+ 100+ Mines/Ruins Beam 14000 to 23000+ 106+ Ruins/Hard Mode Laser ?? 115+ Hard Mode Shot 1000 to 4300+ 85+ Caves/Mines/Ruins Spread 4000 to 11000+ 90+ Mines/Ruins/Hard Mode Cannon 10000 to 20000+ 102+ Mines/Ruins/Hard Mode Launcher ?? 112+ Ruins/Hard Mode Arms ?? 120+ Ruins/Hard Mode FORCE WEAPONS COST MST NEEDED FOUND --------------------------------------------------------------------------- Cane 600 to 7500+ 50+ Everywhere Stick 2500 to 8000+ 150+ Everywhere Mace 6000 to 14000+ 300+ Mines/Ruins/Hard Mode Club 10000 to 28000+ 420+ Mines/Ruins/Hard Mode Wand 200 to 5000+ 114+ Everywhere Staff 1700 to 9000+ 250+ Caves/Mines/Ruins Baton 5000 to 14000+ 380+ Mines/Ruins/Hard Mode Scepter ?? 460+ Ruins/Hard Mode Rod 1000 to 8000+ 80+ Everywhere Pole 3700 to 12000+ 200+ Caves/Mines/Ruins Pillar 7800 to 18000+ 340+ Mines/Ruins/Hard Mode Striker ?? 450+ Ruins/Hard Mode *************************************************************************** 3. Frames/Armor List This covers all the found armor upgrades as well as ones you can buy in the shops, for use in additions to defense, evade, and sometimes extra slots for units. Some Frames/Armor may actually decrease certain stats while boosting others as well as give you added protection against some elements, but not others. It's up to you to decide what's the best armor to own in your situation. Every character can equip Frames, but only Hunters and Rangers can equip Armor. Everyone can equip Barriers, but only Hunters and Rangers can equip Shields. Frames/Armor with green font are essentially like the weapons, so you should check to see if they provide the right protection against all types of monsters. You should also always check to see how many slots it has for unit upgrades. The more, the better... The price ranges cover from no slots/white font to multiple slots/green font versions. FRAMES COST LVL NEEDED FOUND --------------------------------------------------------------------------- Frame 250+ Start Forest/Caves Giga Frame 1822+ Level 10 Forest/Caves Soul Frame 3062+ Level 13 Forest/Caves Solid Frame 6250+ Level 19 Caves/Mines Hyper Frame 10562+ Level 27 Caves/Mines Shock Frame 16000 to 48000+ Level 35 Mines/Ruins King's Frame 18922 to 37845+ Level 39 Hard Forest Dragon Frame 22562 to 67687+ Level 43 Hard Forest Protect Frame 30250 to 60500+ Level 51 Hard Caves Perfect Frame 39062 to 120000+ Level 59 Hard Ruins Valiant Frame 43560+ Level 63 VHard Caves/Mines Ultimate Frame ?? Level 80 VHard Ruins ARMOR COST LVL NEEDED FOUND --------------------------------------------------------------------------- Armor 490+ Level 4 Forest/Caves Psy Armor 1000+ Level 7 Forest/Caves Cross Armor 3615 to 14563+ Level 16 Caves/Mines/Ruins Brave Armor 8122+ Level 23 Mines/Ruins/Hard mode Grand Armor 12960+ Level 31 Mines/Ruins/H Forest Absorb Armor 26010 to 52020+ Level 47 Hard Forest General Armor 68445 to 117000+ Level 55 Hard Caves Imperial Armor 49000 to 196000+ Level 67 Hard Ruins Holiness Armor 54022 to 108045+ Level 71 VHard Mines/Ruins Guardian Armor 70000 to 240250+ Level 75 VHard Mode Divinity Armor ?? Level 78 VHard Mode Celestial Armor ?? Level 85 Rarely dropped after beating Dark Falz in V.Hard mode. BARRIERS COST LVL NEEDED FOUND --------------------------------------------------------------------------- Barrier 364+ Start Forest/Caves Soul Barrier 2112+ Level 13 Caves/Mines Brave Barrier 3120+ Level 19 Caves/Mines Flame Barrier 5408+ Level 27 Mines/Ruins Plasma Barrier 6384+ Level 31 Hard Forest Freeze Barrier 7584+ Level 35 Hard Forest Psychic Barrier 9248+ Level 39 Hard Forest Protect Barrier 13122+ Level 47 Hard Caves Imperial Barrier ?? Level 55 Hard Ruins Divinity Barrier 22898+ Level 63 VHard Ruins SHIELDS COST LVL NEEDED FOUND --------------------------------------------------------------------------- Shield 648+ Level 4 Forest/Caves Core Shield 1058+ Level 7 Forest/Caves Giga Shield 1512+ Level 10 Caves/Mines Hard Shield 2380+ Level 16 Caves/Mines Solid Shield 3872+ Level 23 Mines/Ruins General Shield 11000+ Level 43 Ruins/Hard Forest Glorious Shield 15312+ Level 51 Hard Caves Guardian Shield 20200+ Level 59 Hard Mines and Ruins Ultimate Shield ?? Level 67 VHard mode Spritiual Shield ?? Level 71 VHard Ruins Celestial Shield ?? Level 75 VHard Ruins *************************************************************************** 4. Units List This covers all the found units as well as ones you can buy in the shops, for use in additions to defense, HP, etc. All characters can use these freely, as long as they have slots available on their frames/armor to allocate them, though the android characters need not worry about magical related ones. Just like the Weapons, Green Font versions are better, as well as those that have pluses next to their names. UNIT NAME COST FOUND USE --------------------------------------------------------------------------- Knight/Power 2000 Everywhere Boosts Attack Power by 5. Thief/Legs 3000 Everywhere Boosts Evasion by 10. Marksman/Arm 2000 Everywhere Boosts Accuracy by 3. Priest/Mind 2000 Everywhere Boosts Mind Energy by 5. Warrior/Body 3000 Mines/Ruins Boosts Defense by 10. Digger/HP 2000 Guards Shop Boosts Max HP by 10. Resist/Fire 2000 Guards Shop Boosts Fire Resistance by 3. Resist/Cold 2000 Guards Shop Boosts Ice Resistance by 3. Resist/Shock 2000 Guards Shop Boosts Lightning Resist by 3. Resist/Light 3000 Guards Shop Boosts Light Resistance by 3. Resist/Dark 4000 Guards Shop Boosts Dark Resistance by 3. Resist/Flame 6000 Guards Shop Boosts Fire Resistance by 7. Resist/Freeze 5000 Guards Shop Boosts Ice Resistance by 7. Resist/Thunder 6000 Guards Shop Boosts Lightning Resist by 7. Resist/Evil 7000 Guards Shop Boosts Dark Resistance by 7. Resist/Saint 7000 Guards Shop Boosts Light Resistance by 7. General/HP 4000 Guards Shop Boosts Max HP by 20. General/Power 5000 Ruins/Early H Lvls Boosts Attack Power by 10. General/Mind 5000 Ruins Boosts Mind Energy by 10. General/Arm 5000 Ruins Boosts Accuracy by 7. General/Legs 6000 Ruins/Early H Lvls Boosts Evasion by 20. General/Body 6000 Guards Shop Boosts Defense by 20. Trap/Search 7000 Guards Shop Makes Traps Visible. HP/Restorate 4000 Guards Shop Recover HP as you walk long distances. TP/Restorate 5000 Guards Shop Recover TP as you walk long distances. PB/Amplifier 5000 Guards Shop Boost Photon Energy as you walk long distances. *************************************************************************** 5. Thanks and Credits This FAQ was a Herculean effort on my part, and I couldn't do it without the following people who helped make this FAQ possible. *This list was getting to be about as big as a mob hit list, so I decided to trim it to just names. :)* Bantam13, Rugal Bernstein, Viet Loc, Neil Nylander, Mike Shafer, Muddobbers, Ken Chiu, Sin, PumaTwins@aol.com, jshuey22, darkgohan45, Alex Jennings, Krowten, Dave, BlueManta6@aol.com, AlphAzNX@aol.com, WafflecakeBoy, Force41@aol.com, CTRobot, Link101ooh@aol.com, Drolemag, Wei Huang, Artimis Lincoln, SSJVeghetto@aol.com, Adam Noyce, Spoonman, TheCarbonRod@aol.com, Bjbddtmac@aol.com, Paradox, Thomas Ferrill, Hibiki Kanazi, Zarathos X, ShotgunSnowman@aol.com, Wulfson, Tran Sam, Tam Nguyen, Y2J, XYoshikiX, ApocT, Drew, SNK Fan, Raveno6987@aol.com, Steve Her,am, Duda, Istanbul, Mr.MiniMog@aol.com, XeNoGeArZ, Kylenigma@aol.com, Allstar, Chris van Breda, Doombringer, A.Mok, Hitman 5899@aol.com, Raz Masters, Colin Milliken, Brett McIrvin, Xovith@cs.com, Zatan, Ray Watts, EARTHX2K1@aol.com, Ukyo, Jerry Lutrell, Zack Williams, Daddymac117@aol.com, Canoon58@aol.com, SuperSlank69@aol.com, LordSephiroth, Mel Matsumoto, DaRkGriFFen@cs.com, Nick Hawes, Deathbringer, Aerie Meriander, Macneto, Kujin, Solo, Tauros, M, mike2525@bellsouth.net, Cleopatra IX, Christian, Rodion Steshenko, Toasty, Chyldofthekorn@aol.com, Hidden520@aol.com, Matt Gulbransen, Zyn, Wolfwood, Malibu, Shifting Colors, Odlanor, Gideon Everyone who's been a part of my team - Thanks for all the good times, boss fights, and countless hours of playing... Thanks to CJayC for hosting this up at GameFAQS. Don't work yourself to death or anything... :P *A side note: I hate the Soul Eater questing. Infinitely stupid MOME and ASH....* (grumble) *Another side note: There's no such thing as 'one person finds photon claw the other finds double saber.' I should know because I found both in my game. :p * PHANTASY STAR ONLINE, as well as the Phantasy Star name and games are copyright/trademarked Sega/Sonic Team, 2000 - 2001. *************************************************************************** Look me up Online - I'm a RAmar (Human Ranger), with blonde hair, goatee, green suit, named Khaotika. (Still Lvl 100 as of 3/20/01) Failing that, I'll be there as LuccaAshtear (FOnewearl) from Crono Trigger, or as Pixiebitch (HUnewearl). TV's Frank (HUmar), has been retired. :p Look for me at Ophelia, Block 10. * Khaotika! - khaotika@earthlink.net ***************************************************************************