READY 2 RUMBLE : Round 2 - SELENE STRIKE ======================================== First version : November 10, 2000 by RJ Streety (Ytteres@aol.com) COPYRIGHT NOTICE ---------------- The following FAQ is copyrighted by me, RJ Streety. If you'd like to use it, all you have to do is ask. All I ask in return is that it not be changed in any way. Thank you for reading. Hello, folks. This is a strategy guide for the Midway arcade boxer, Ready 2 Rumble : Round 2 for the Sega Dreamcast. This guide focuses on Selene Strike, my favorite boxer in the bunch. I'm going to tell you about the basics, Selenes' moves, and strategy on how to win with her. Contents ======== Special Thanks Control Key - Dreamcast Default Rumble Basics Selenes' Bio and Stats Selenes' Outfits Selenes' Standard Punches Selenes' Special Attacks Selenes' Combos Selenes' Taunts Overall Strategy ============== Special Thanks ============== I'd like to thank Midway for making this game. I appreciate it. I'd also like to give thanks to Z-Force for making the FAQ that allowed me to find special attacks and combos, and for generously posting info that I found on his FAQ. And thanks to you for reading this thing. =============================== Control Key - Dreamcast Default =============================== u - up d - down f - forward b - back df - diagonal down and forward uf - diagonal up and forward Buttons ------- HL - High Left (Button X) HR - High Right (Button Y) LL - Low Left (Button A) LR - Low Right (Button B) HB - High Block (Trigger R) LB - Low Block (Trigger L) ============= Rumble Basics ============= Here, I'll describe the moves basic to every boxer. Punching -------- Jab - press HL. Lunge Jab - hold f, press HL. Straight - press HR. Lunge - hold f, press HR. Straight Overhand - hold b, press HR. Right High Hook - hold u or d, press HL or HR. Uppercut - hold df or uf, press HL or HR. Body Blow - press LL or LR. Lunge Body - hold f, press LL or LR. Blow Low Hook - hold u or d, press LL or LR. Defense ------- High Block - hold Trigger R. Low Block - hold Trigger L. Ducking - during Low Block, hold f. Sway Motion - during High Block, hold u, d or b to sway in those directions. Jump Motion - during Low Block, hold u, d or b to jump in those directions. Taunt ----- Each boxer has four taunts. These are done with the following button combinations. HL + LL HR + LR HL + LR HR + LL Strength and Stamina -------------------- There are two bars next to the portrait of your selected fighter, the strength bar, and your stamina bar. The strength bar is the multi colored bar on top, and the solid blue bar below that is your stamina bar. The strength bar decreases when you are hit, and when it is fully drained, you will be knocked down. Quickly rotate the analog stick and press all the punch buttons to gain strength. You'll get back to your feet when the stamina bar is full. The stamina bar determines how many punches you can throw before needing to rest. As long as you have stamina you can throw a punch. When it is drained, your punches come out at a slow rate. Stop throwing punches to regain stamina. Also, when you are hit, stamina is decreased as well. Rumble Power ------------ As you hit your opponent, letters will appear under your boxers' picture at the bottom of the screen. These letters spell out "R-U-M-B-L-E". You can build this up to three times, going from yellow letters, to red letters, and finally smoking white letters. A new feature added to R2R is that taunting adds letters as well. To activate Rumble Power, you must spell out RUMBLE at least once. Then you have to press both HB and LB at the same time. After this, your boxers' hands will begin to glow. During this time, you have unlimited stamina and increased speed, but it is short, so don't waste it. When you activate Rumble Power, ALL letters are used. To start your Rumble Flurry, press HL and HR at the same time during Rumble Power. The flurry depends on the amount of letters built up before activating Rumble Power. A Level 1 Rumble Flurry uses yellow letters, a Level 2 Rumble Flurry uses red letters, and a Level 3 Rumble Flurry uses white letters. A Level 3 Rumble Flurry results in an instant knockout if it connects. If you are knocked down, you will lose a level of Rumble Power. This also occurs at the end of each round. Parrying -------- New to R2R is a parrying feature. With this you can intercept your opponent's punches and leave them open for a counter attack. What happens with parrying is that your opponent must hit your boxer's parrying motion to leave them open. Timing and practice are essential in doing this properly. High Parry - quickly tap HB twice. Parries high punches only. Low Parry - quickly tap LB twice. Parries low punches only. ====================== Selenes' Bio and Stats ====================== Hometown - Brasilia, Brazil Weight - 130 pounds Age - 27 years Reach - 80 inches Height - 6 feet, 2 inches Rival - Mama Tua Nickname - "The Ring Diva" Selene is making a comeback after suffering a severe blow to her self confidence. In a fight with Mama Tua, Selene assumed that she would dominate the match. Turned out to be the other way around. Now after some intense training with fellow diva Lulu Valentine, Selene is back with more skill and confidence than ever before. ================ Selenes' Outfits ================ To change your fighter's default outfit, place the selector icon on your fighter, and press X. Release Champion Outfits for your fighter by beating the game in Championship Mode with the fighter selected. When the internal Dreamcast calendar reaches certain holidays, Holiday Outfits are available to select boxers. Outfit 1 - Red shirt, red and black skirt, white boots. Outfit 2 - White shirt, green and black skirt, brown boots. Champion 1 - Full body black and red spandex suit. Champion 2 - Full body purple and pink spandex suit. Holiday - Christmas Day. Green, red and white elf outfit. ========================= Selenes' Standard Punches ========================= This is a description of all the basic punches that Selene has. I've arranged them by the punches described in the Rumble Basics section. Jab - A quick jab. Good range for hitting opponents at a distance. A good setup for her power punches. Lunge Jab - Better range, but it takes a little longer to come out. Can't follow up her power punches as well as her regular jab though. Straight - Comes out a little slower than her jab. It hits harder, but the range is shorter. It's a little telegraphed because she leads her left hand before throwing it. Lunge - Has better range, but like the regular straight, it's Straight telegraphed from Selene leading with her left. Overhand - Selene throws an overhand with a HUGE arc. You can see Right this one coming a mile away. However, the range is pretty good on it. High Hook - The HL version is the better one to throw. The HR version comes out much slower. Uppercut - They're both pretty slow, but the HL version has a longer range than the HR version. Body Blow - The LL version is the better one. It has a longer range than the LR version, and it comes out just as fast as her regular jab. Lunge Body - Good range on both versions of these punches, but Blow the speed is slow. The LL version has Selene ducking low before throwing the punch. This is good for incoming high attacks. You can hit the opponent as their attack goes over your head. The LR version is telegraphed from Selene leading with her left. Low Hook - With the LR version, Selene dips the upper half of her body before throwing it. Use this as you would a LL lunging body blow to counter against most incoming high attacks. With the LL version, Selene doesn't dip as low. ======================== Selenes' Special Attacks ======================== Here, I'll describe Selenes' special punches, and its advantages and disadvantages. A (+) is an advantage, and a (-) is a disadvantage. ------------------------------- Special Attack #1 - f, f + HR ------------------------------- Selene lunges forward with a quick wide arcing uppercut. (+) Can surprise opponents since it comes out pretty fast. (+) Has good range on it. (-) She needs a little time to recover if blocked or missed. ------------------------------- Special Attack #2 - b, f + LR ------------------------------- Selene swings a low backhand to the opponents' body. (+) This attack has great range. Best used from a distance. (-) If you do it too close to an opponent, and it's blocked, you'll be open to a counter attack. ------------------------------- Special Attack #3 - b, b + HR ------------------------------- Selene clubs the top of the opponents' head. (+) If it hits, the opponent is backed off a bit. (-) Very short ranged. =============== Selenes' Combos =============== These are Selenes' combos in the game. Do each command one after the other quickly to get the punches off correctly. ----------------------- Combo #1 : HL - LR - LL ----------------------- A jab followed by two regular body blows. This is Selenes' best basic combo. It's pretty safe since there isn't a lot of time Selene needs to recover if blocked, unless it's parried. ------------------------------ Combo #2 : f, f + HR - LR - HL ------------------------------ Selenes' rushing uppercut followed by her sweeping backhand finished with an uppercut. Not as safe as Combo #1, but if the last punch connects, the opponent is backed off. If the last shot is blocked, Selene's open to a counter. ------------------------------ Combo #3 : b, b + HR - HR - HR ------------------------------ Selenes' clubbing right followed by a straight and finished with an uppercut. This is not a good combo unless the opponent is in a corner. The range is really short on this one. =============== Selenes' Taunts =============== These are Selenes' taunts. I'll describe what she does for each one, and how many letters it gives you. HL + LL ------- Selene does a somersault. The moment she lands, she gets one letter. HR + LR ------- Selene gestures with both hands while saying : "Think twice before you strike". If she finishes the taunt, she'll get two letters. HL + LR ------- Selene poses and says : "Take a good look". If she finishes, she gets three letters. HR + LL ------- Selene raises her arms, swivels her hips and says : "Shake it honey". If she finishes, she gets one letter. ================ Overall Strategy ================ Selene isn't about power, she's about range and finesse. So with that in mind, you have to use her speed and range to your advantage. Personally, I don't like to get too close to anyone with Selene. Her best punches are better used from a distance anyway. The best way to use her is to patiently pick away your opponents' energy with her ranged attacks. The only time I close in with Selene is when I have Rumble Power activated, and even then that's risky. =============================================================== This is the end of my strategy guide for Selene Strike. If you have any questions or comments for me, send them to me at the e-mail address above. ===============================================================