Sonic Adventure 2 (Dreamcast, Gamecube [NTSC+PAL], and Steam versions) Hidden Animal Location Guide By Frieza2000, written February 15, 2014 Version 1.00 spa_comics3@yahoo.com ------------------------------------------------------------------------------- =============================================================================== TABLE OF CONTENTS =============================================================================== 1. About this guide 2. FAQ 3. Hidden Animal Locations --Hero Story-- 3.1 City Escape 3.2 Wild Canyon 3.3 Prison Lane 3.4 Metal Harbor 3.5 Green Forest 3.6 Pumpkin Hill 3.7 Mission Street 3.8 Aquatic Mine 3.9 Hidden Base 3.10 Pyramid Cave 3.11 Death Chamber 3.12 Eternal Engine 3.13 Meteor Herd 3.14 Crazy Gadget 3.15 Final Rush --Dark Story-- 3.16 Iron Gate 3.17 Dry Lagoon 3.18 Sand Ocean 3.19 Radical Highway 3.20 Egg Quarters 3.21 Lost Colony 3.22 Weapons Bed 3.23 Security Hall 3.24 White Jungle 3.25 Sky Rail 3.26 Mad Space 3.27 Cosmic Wall 3.28 Final Chase --Last Story-- 3.29 Cannon's Core 4. Credits =============================================================================== 1. About this guide =============================================================================== This is NOT a guide on where to find specific animals for raising chao (although you could use it that way). This is a guide on where to find all of the hidden animals in each stage - the ones that Omochao talks about in City Escape, where collecting them all will earn you an extra life. Why am I writing this guide for a 13 year old game? Because I'm pretty sure very few people have ever found them all and none of the other guides on the Internet are complete. Since you don't unlock anything for finding them and the game doesn't keep track of how many you've found I don't think anybody (myself included) payed any attention to them. Which is a real shame! In searching for these, I've discovered that they're actually really well hidden! I've spent hours on many stages, nearly giving up sometimes. Someone put some real effort into hiding these and it's a shame that nobody's really appreciated it, so I wanted to call attention to this completely overlooked sidequest. I encourage you to search for them yourself because I've had lots of fun doing it. But, just in case you get stumped (like I nearly did on that fluorescent light in Prison Lane), this guide will help you find the ones you missed. =============================================================================== 2. FAQ =============================================================================== What do you get for finding the animals? When you collect enough of them in a level, the number you've collected in the lower right appears flashing red and you get an extra life. How many animals are in each level? You are required to get the following to earn the extra life: Speed stages: 20 Shooting stages: 15 Hunting stages: 10 However, some of the stages have more than the required number of animals. What happens if you get more than the required amount? Every animal after the required amount gives an extra life. Do the animals in the chao boxes count? No. Do the ones in Eggman's robots count? No. Are there hidden animals in Green Hill? No. How do I know how many I've gotten? When you collect one, a number will appear in the lower right. That's the only time you can see your total. When you say to whistle, should I try whistling even if the prompt to whistle doesn't come up? No, whenever you're close enough to a whistle point to make the animal come out the prompt will come up by itself. You never have to whistle when you're not prompted to. Are the animals you find always the same? No! In particular, pipes will always contain one of a possible set of 4 random animals. Other things you whistle at, items you have to pick up, and boxes you have to break often contain a random animal as well. Are the animals in the same place in all 5 missions? Mostly. Sometimes an item you have to pick up has mysteriously moved a few feet, but it's usually in the same area. Are the locations the same between the Dreamcast, Gamecube, and other versions? Usually. There are only two cases of one from the Dreamcast version being moved a significant distance away in all of the other versions (City Escape and White Jungle). There is a glitch though. In the NTSC release of the Gamecube version, some of the level are missing all of the animals that pop out of items that you have to pick up (helmets, cubes, etc). This glitch seems to have been noticed quickly, because it was fixed in the PAL version released a few months later. Unfortunately nobody seems to have known about this change because the Steam version was based on the older NTSC version and includes the glitch (this is probably also true of the PSN and XBLA versions since they were all made at the same time). This means that you can't get enough animals to earn the extra life in several levels on these versions. =============================================================================== 3. Hidden Animal Locations =============================================================================== ---------- Hero Story ---------- [3.1] City Escape Possible randoms: Rabbit, raccoon, skunk, ram 1) As soon as you're off the board, look left to a pair of hedge bushes. A raccoon is wandering behind them. 2) In the same area is a pile of 4 wooden boxes. Whistle at the pipe underneath them for a random animal. 3) Continue until you get to the first grind section. After this is a booster that shoots you up a ramp. Go back down; on the left side of the ramp is a pipe where Omochao will explain what to do. Your obedience is rewarded with a random animal. 4) Up the stairs but before passing the first checkpoint, a raccoon is wandering around under a bench. 5) Past the first checkpoint you'll be on the street. Smash the first taxi on the left and grab the rabbit underneath. 6) Proceed to the end of the first street section, to the base of a set of double stairs with 3 cars parked in front of them. A skunk is under the black car. 7) A rabbit is circling a tree to the right of #6. 8) DREAMCAST: Go up the stairs after #6 and #7 and hit the bouncers. At the top, look behind you to find a skunk circling a recycling bin. GAMECUBE+STEAM: Go up the stairs after #6 and #7 until you get to the top, but don't go through the tunnel (with the Chaos Cola sign over it, hanging on the front of an overhang that doesn't exist in the Dreamcast version) to the next street section. Instead, go around the side (the first chao box is on the right) and get on the roof of the tunnel. A skunk circles next to a small tire you can pick up. 9) Run until you get to the turnstile (train tracks on a wooden circle) at the end of the next street section (before the grind section starts). A rabbit is hopping aimlessly on the right side of it (on GAMECUBE+STEAM it's a raccoon). 10) On the left side of the section with #9 is a bush of purple flowers. Stand next to it and the prompt to whistle will come up. Respond and an animal will jump out. 11) At the bottom of the grind section after #9 and #10 is a pile of boxes. A pipe is underneath. 12) Up on a ledge to the left of #11 is a gated section of grass containing a recycle bin and an Omochao. Heed his advice and whistle for another random. 13) Head down the stairs and walk past the hand lift. A rabbit waits in the small section behind it. 14) Take the hand lift to the open grassy section and run down the road. A skunk is stranded on top of the second to last lamp post. Jump from a nearby hill to rescue it. 15) At the bottom of the building you run down, stand next to the tree nearest to the building and look for the prompt to whistle. An animal will fall out of the tree. 16) At the top of the stairs after #15, a rabbit hops between two benches. 17) Right after #16 is a recycle bin. Whistle to summon an animal. 18) At the bottom of the next grind section, before you get off the stairs, look for a small section of grass to the right. A pipe is sitting on it. 19) At the top of the stairs, immediately before the last checkpoint, a ram is wandering behind the bushes to the right. 20) Behind the goal ring is a set of newspaper machines. Whistle at them for a random. [3.2] Wild Canyon Possible randoms: Cheetah, condor, peacock, ram 1) At the start, turn around and grab the ram behind the pillar to the right. 2) Fly up to the ledge hanging over the alcove you start in. A pipe is inside. 3) On the floor opposite the alcove you start in a cheetah is wandering at the base of a statue next to an Omochao. 4) On the ledge to the right of the start (with 2 stone blocks and a hint computer) is a treasure chest containing a ram. 5) Ride the winds up to the place Omochao calls Stone Dance Hall. On the sandy floor, to the right of a spring, in a corner, you'll find a pipe. 6) A peacock is hiding behind the sphinx head. 7) On the way to what Omochao calls the Lonely Statue area, a condor is sitting on the edge of one of the red columns coming out of the wall. 8) At the end of the hall with #7 (but before getting to the Lonely Statue), search the floor to the right for a pipe. 9) On one of the red columns attaching the platform above the Lonely Statue is a condor. 10) Dig into the picture above the Lonely Statue to get to the area where you find the Mystic Melody. Hiding in the corner against the roof is a dragon. [3.3] Prison Lane Possible randoms: Gorilla, cheetah, ram, otter 1) At the start, turn around and you'll see a platform that rises when you stand on it. It will take you up to a floating enemy. Destroy it to open the gate on the left side of the room, behind which is a pipe. 2) Head down the hall until you get to a rising platform. Ride it up, then turn to the left and walk on the roof of the hall you were just in. Follow it to the end for an otter. 3) Continue on through the halls in the room with #2 until you come to a pair of steel boxes. A tiger is inside. 4) In the room after the first checkpoint, shoot the air tank in the corner to reveal a tiger. 5) Above the wall dividing the room with #4 in it is a pipe. Ride the rising platform up and jump backward to get to it and the otter within. 6) In the hallway immediately after #4 and #5, a tiger walks in and out of one of the cells on the left wall. 7) In the room after the hall with #6, turn left as soon as you enter to find a gorilla pacing around the ring capsule next to an Omochao. 8) On the other side of the dividing wall in the room with #7 is a ram sitting inside an air tank. 9) To the left of the second checkpoint is a panel with a blinking red light on it. Whistle at it and a random animal will emerge. 10) At the end of the room after the second checkpoint, a tiger circles next to a rising platform in plain sight. 11) Take the platform next to #9 and look right to a pile of boxes. Behind them is a pipe. 12) In the hallway after #11, there are two tubular florescent lights on the right wall. Stand next to the far one (YES, IT'S IN A FLUORESCENT LIGHT) and whistle for an otter. 13) Continue to the room after #12 and proceed until you find a unicorn in a cage. Turn around and glide to the platform behind you containing a missile. Launch the missile to destroy the cage and grab the animal. 14) In the hallway after the third checkpoint, a gorilla wanders in and out of a cell on the right wall. 15) In the room after #14 is another panel with a blinking red light that you have to whistle at. A random animal is your reward. [3.4] Metal Harbor Possible randoms: Peacock, penguin, raccoon, seal 1) As soon as you hit the speed pad at the start, come to a stop before you're boosted to the next platform. Just ahead on the right side of the road is a raccoon. 2) Proceed to the next platform after #1, go through the loop, and hit the booster to get to the next platform. Immediately to your left is a penguin. 3) From #2, either follow the path of 2 enemies in front of you or just jump off the roofs of the next section. A peacock is on top. 4) Go back down under the roof #3 is on. There's a pipe on the left side of the road. 5) On the platform just before you have to homing attack across a trail of enemies, a raccoon is behind the red box on the left. 6) After the section where you homing attack a bunch of enemies to get to the next platform, there are two helmets sitting on the left side. Pick up the one on the right to reveal a random animal. (MISSING IN GAMECUBE[NTSC] AND STEAM) 7) Light dash from #6 onto the aircraft carrier and run near the left side until you come to the part with some enemies and an extra life in the air. A penguin is on the floor in front of them. 8+9) Immediately in front of #7 are two helmets hiding between two platforms. Each holds a phoenix. (MISSING IN GAMECUBE[NTSC] AND STEAM) 10) From #7-9, go straight right until you come to the edge. Walk backward (careful not to fall off; it ends suddenly). At the edge is a raccoon. 11) Sticking to the left side, walk forward from where #7 was until you come to two helmets. Pick one up to claim a phoenix (not present in Hard Mode, MISSING IN GAMECUBE[NTSC] AND STEAM). 12) Go back to #10 and run straight forward to two helmets. One contains a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 13) Continue past the aircraft carrier and run until you hit half a loop that throws you into a bouncer. When you land, a peacock is flying on the right of the road. 14) Hit the boost pad right after #13. When you land you'll find a helmet next to an Omochao with a random under it. (MISSING IN GAMECUBE[NTSC] AND STEAM) 15) Another helmet containing a random waits at the top of the hand lift after #14. (MISSING IN GAMECUBE[NTSC] AND STEAM) 16) Ride the hand lift after #15. Just behind you is a peacock. 17) Continue until you come to a tower that you pass under. A seal is sitting on the right side of the road. 18) Make the jump after #17. Stop and you'll see a peacock on a cylindrical tower (think water tower) to the left of the road. A homing attack from just before the turn in the road will get you there. 19) Right after #18 is a part where you'll have to somersault through a tight space. If you stop and look, you'll see a penguin behind it on the left side. Somersault into it. 20) To the right of the last checkpoint is a helmet containing a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 21) In the lower left corner of the missile platform is a seal. 22) At the very top of the missile (past the first bar you can grab onto to launch it) a phoenix sits at the back of the platform before the second bar. [3.5] Green Forest Possible randoms: Cheetah, parrot, rabbit, raccoon 1) As soon as you land on the first platform, look behind the fallen tree trunk to your right to see a rabbit. 2) On the first platform, behind the 3 robots that drop down, look left for two reddish orange mushrooms (in Hard Mode it's on the right). Pick one up to reveal a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 3) Continue down the dark tunnel. Halfway through you'll find another reddish orange mushroom containing a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 4) Further down the dark tunnel you'll find a spiked enemy. Kill it and somersault into the wall to the right. You'll find the first chao box and a raccoon in this secret room (in Hard Mode it's a parrot). 5) As soon as the tunnel with #3+4 ends, stop yourself before you hit the boost pad launching you to the next area. To the right of it is a parrot. 6) As soon as you land on the next platform, look right for another red-orange mushroom with a random underneath. (MISSING IN GAMECUBE[NTSC] AND STEAM) 7) After #6 you'll come to a part were you swing on a vine. Jump to the platform underneath the one it takes you to. Follow the path until you see a pipe in the shrubs on the left side of the road. 8) Grab the vine after #7, then hit the bouncer up the road to grab another vine. When you land, look to the back right corner of the platform and you'll find a raccoon. 9) Continue on until you're dropped into a room with 3 robots (and a gold beetle) and some speed pads. Take the first speed pad up the hill, but don't continue up the second hill. To your right you'll see two ring boxes. Toward the upper right corner of this section, flat on the floor, you'll see two arrow-like things pointing at a bush in the corner. Stand on the bush and you'll be prompted to whistle. A parrot emerges from the bush (may be a different animal in Hard Mode). 10) Move to the upper left corner of the area with #9. A raccoon is sitting on top of a large root. 11) Take the speed pads up to the next level of the room with #9+10 and look right. A rabbit is hopping around behind a fallen tree trunk. 12) Continue past the second checkpoint until a vine drops you on the next platform. Behind the wooden boxes here is a half fish. 13) In the upper left corner of the platform with #12, a rabbit is behind a fallen tree trunk. 14) Walk forward off of the platform with #12+13 and you should land on the second chao box. Whistle at the bush behind it for a rabbit. 15) Use the bouncer by #14 to get up to the platform in front of it. From here, jump to the platform on your left (an extra life is over it). Jump to the platform after it, then make one more jump to a platform with a bouncer on the side. Whistle on the arrows on the ground here and a half fish will come out of the fern they point to (in Hard Mode it's just walking around). 16) Hit the bouncer next to #15. When you land, look behind you and you'll see a cheetah next to a fallen tree. 17) After the third checkpoint, go through the loop but stop before you run into a diagonal bouncer next to a ring box. To the right of it is another set of arrows with a single ring above them. Whistle here for a cheetah. 18) Hit the bouncer next to #17 and continue up until you come to a platform with a 20 ring box (it's right after the third chao box). A pipe rests against the right wall. 19) Directly to the right of the fourth checkpoint, a rabbit hides against a fallen tree. 20) Just before the fifth checkpoint is a series of arches. On the left side, between the final two arches, is a rabbit. 21) Right before the goal ring, after the last of the sinking platforms, near the lowest bouncer, is a raccoon. [3.6] Pumpkin Hill Possible randoms: Bat, boar, cheetah, skeleton dog 1) Turn around from where you start and glide to the platform with a cage. Follow the path right to the rocket that leads to Pumpkin Mountain. Next to the rocket is a small pumpkin with a random underneath. 2) Go back to the cage and head left to a missile pad. Follow the path of rings here and climb up the platform. A boar is circling inside the radius of the spiked balls on top. 3) Climb up the spire that has #2 on it until you reach the top (you'll see the Ghost Train Turntable below you). Drop straight down from the ledge with the switch that controls the train and you'll be standing next to a sealed door. Stand in front of it and whistle for a random. 4) While facing the door with #3, turn right and you'll see another blocked door. Climb a little up to the left of it and you'll find a ledge with a small house. Break it to reveal a skull. Pick up the skull to reveal a random. 5) Climb down while going a little clockwise until you get to side of the spire opposite the blocked door. A skeleton dog hides in a pile of wooden boxes. 6) From the bottom, take the rocket to Church Mountain. On the way up you should see a missile launcher. It points at a cage with a bat in it, next to an Omochao. 7) From #5, circle the mountain clockwise until you see a small isolated section of train tracks a little below you. A pipe sits at one end. 8) A skeleton dog is walking around on top of Church Mountain. 9) Around the back of Pumpkin Mountain, there's a small section of train tracks with a large pumpkin on a ledge in the center. A bat rests to the right of the pumpkin. 10) On top of Pumpkin Mountain, one of the small pumpkins has a random underneath (clockwise from where the rocket brings you up). 11) At the very top of Pumpkin Mountain, a cheetah circles the peak. [3.7] Mission Street Possible randoms: Gorilla, rabbit, ram, boar 1) A few steps ahead on the right side of where you start are a few newspaper machines. Whistle at one for a gorilla. 2) Walk straight ahead from the start. A rabbit is hopping on the street corner. 3) From #2, head right and to the street lamp at the back right corner. Whistle for a ram. 4) In the tunnel after #2, break the wooden box on top of the unbreakable metal box to uncover a boar. 5) Across the gap from where you get the booster upgrade, a pipe sticks out of the wall under the crushing block. 6) Ride the weight over #5 up to the next section. To the left is a pile of wooden boxes with a random animal in them. 7) Shortly after the first checkpoint, behind the wall of cages that you break with a missile, a boar is under one of the yellow sand barrels. 8) Across the bridge from #7 you'll find a stack of wooden boxes to the right. Underneath them is a pipe with an animal inside. 9) At the part where there's a crushing block in the road (which Omochao calls a trap), look to the right. Under a wooden box is the button to stop the trap, and next to it is a steel box with a rabbit inside. 10) After #9 are some columns with bombs on them that you can shoot to knock them over. Knock over the first one to reveal a ram underneath. 11) Just behind the second checkpoint is a phoenix in a cage. Use the missile launcher behind the row of steel boxes to get it. 12) After the third checkpoint, at the edge of the part of the road that breaks, is a gorilla on the right side. 13) Across the gap from #12 is a pipe in the corner on the right side of the road, slightly obscured from view by a breakable barricade. 14) Right before you enter the next tunnel (just after the tilting platforms, with the Omochao that says "Earthquake! Earthquake! Hurry and run!") you'll see a single light pole on the right. Whistle at it for a random animal. 15) As soon as you get back into the city area, whistle at the first tree you see for a random. 16) Once the goal ring is in sight, look to the right side of the road to find a gorilla sitting on top of a yellow canopy. [3.8] Aquatic Mine Possible randoms: Condor, penguin, seal, skunk 1) From the beginning, head clockwise along the perimeter until you reach the skunk in the corner. 2) Ride the hand lift to the upper area. A pipe against the wall opposite the mystic melody door holds a random animal. 3) A condor hovers above a purple torch in the area with #2. 4) Behind the mystic melody door is a bucket with a random underneath. 5) Walk the perimeter of the main shaft when the water is set to level 2. A penguin is in one of the corners. 6) There's a pipe in the hallway that becomes dry on water level 2. 7) With the water set at level two, enter the hallway at the very bottom. Swim to the end and rise up. Just before you come out of the water at the dead end with 3 skulls in the wall is a penguin in the road to the right of two wooden boxes. 8) At the bottom of the main shaft on the floor is a seal near the water level 3 sign. 9) With the water drained to level 3, enter the lowest hallway. A pipe is directly ahead. 10) In the room where the air necklace was, climb the wall and circle the ceiling to find a dragon. [3.9] Hidden Base Possible randoms: Penguin, otter, skunk, tiger 1) In the room you start in is a skunk, slightly to the right. 2) Right outside the room where you start you'll see a steel box on a fallen pillar to the right. A tiger is underneath. 3) In the next room, with the first breakable wall, a penguin hides in the vases in the corner. 4) In the first indoor hallway, the first breakable wall on the left has a tiger behind it. 5) In the same hall as #4, the first breakable wall on the right has a skunk behind it. 6) In the outdoor room after #4+5, a pipe is plainly visible. 7) After the first checkpoint, proceed to a set of small platforms you have to jump across. On the far right platform is a penguin. 8) Continue on until you come to a hand lift, then another one after it. At the top is a cluster of vases in the far right corner. An otter hides within. 9) After facing a band of monkey robots, proceed along the right wall. After lowering a platform by detonating some bombs, hop up on the right wall and follow the fenced path to the pipe at the end. 10) Hop across the gap after #9 to a breakable wall. Walk all the way left from here to another pipe. 11) Proceed up the room after the second checkpoint. In the hall after it, a pipe is visible on the right wall before the steps. 12) After #11 is a small maze of breakable walls and blocks. In the far left corner of the maze, next to the exit, is a pipe. 13) From #12 head to the right, then back. After breaking through a door you'll find a half fish in the back corner. 14) Between #12 and the third checkpoint, in a niche to the left, is an otter. 15) Pass the mystic melody door, continue down the hall guarded by monkeys, and you'll enter an open area with one black robot wandering around. At the other end of this room, to the right of a pile of red canisters, is an otter (it's inside a vase on GAMECUBE+STEAM). [3.10] Pyramid Cave Possible randoms: Bat, condor, peacock, ram 1) After the first hourglass, ride up the hand lift. Behind the fire in the middle of the platform above is a peacock. 2) When you come to the floating bars that you flip across (they're before the next hourglass), fall to the platform below. A bat is wandering around in the middle. (GAMECUBE+STEAM NOTE: The bat is in the same place, but the programmers put a torch on top of it and forgot to move the bat. If you clip the camera into it you'll see it circling inside. Luckily you can still collect it by spindashing around the edge of the torch's base. You have go into it almost tangentially while the bat is on the same side as you. Just keep trying and you'll get it eventually). 3) After climbing up from #2, a condor is near the edge behind the hourglass. 4) Through the hourglass door, stop and look left once you're no longer in the hallway (before the speed pads). A bat is hovering near the railing. 5) When you come to two E-100 series robots, look below them and you'll find wooden boxes on the left. Use the bounce attack to break them and reveal a pipe inside. 6) In the cove to the right of the same robots, against the back wall is another pipe. 7) At the front of the cove with #6 is a cage with a skeleton dog. To get it, break the steel box underneath it. 8) Up from #4-6, to the left of the next hourglass, is a pipe. 9) To the right of the hourglass is a pipe. 10) After the next checkpoint, don't take the grind rail. Walk along the floor until you come to a platform with spinning spiked balls. In the near right corner of it is a ram. 11) The platform above #10 contains 3 unbreakable boxes and 2 wooden boxes. Use the bounce attack to break the left box for a peacock. 12) The platform above #11 contains two small pyramids near the door. Pick up the one on the right for a random animal. 13) Starting from the key to the second door, head back until you come to an hourglass. A peacock is in the front left corner of this area. 14) Head through the door opened by the hourglass next to #13. A ram is in the front left corner of this area. 15) Continue to the ramp after #14. On top of a rectangular block on the right side before it is a bat. 16) Use the mystic melody pedestal after the long hallway (right next to the checkpoint) and ride the trail of rings it creates to a higher platform. Use the next mystic melody pedestal, and make sure you hold down forward after you dash on the trail of rings it creates so you land on the grind rail in mid air. Grind to the third chao box, then ride the hand lift next to it to a platform with a condor circling a switch. 17) From the third chao box, use a spindash-jump to get back to the platform beneath the grind rail you used to get there (it has a missile on it). From there, jump down onto the roof of the normal path to the right. A peacock circles in front of the torch. 18) Two platforms back from #17, a condor circles in front of the torch. 19) Continue until you come to a grind rail over an area with 3 sets of spinning spiked balls. Fall down to it an you'll find two pyramids at the back. The one on the right hides a random animal. 20) In the far left corner of the area with #19 is a bat. [3.11] Death Chamber Possible randoms: Gorilla, rabbit, skunk, cheetah 1) Go through the center door in the red room and continue until you reach an E-100 series robot. Next to it are two golden cat heads. Underneath the right one is a random animal. 2) In the same room as #1, a pipe is on the ledge above the door, near the left corner. 3) A tiger runs around the big cylinder on the upper level of the pyramid core. 4) In the blue room with a falling block trap and an E-100 series robot near the roof, a pipe sits to the right of the robot. 5) Through the left door in the blue room is a small room with 4 pillars in the corners with 2 E-100 series robots. One of the pillars has a scarab beetle on the wall next to it. Whistle and a tiger will come out. 6) Continue past #5 to a blue hallway with a falling block trap that you can stop with a switch. You'll see a pipe sticking out of the wall underneath the block. 7) Dig through the wall in the hall with the mystic melody pedestal that makes some rings appear (it's the hall after #5). A skunk is on the floor of the small room. 8+9) Two gorillas are in the room to the left of the green room, walking in front of the chao box. 10) Immediately through the door on the right side of the green room there's a large scarab beetle on the left wall. Whistle at it for a rabbit. [3.12] Eternal Engine Possible randoms: Condor, parrot, raccoon, boar 1) A condor hides under the device on the left side of the room you start in (in Hard Mode it's replaced with a boar in a cage in the middle of the room with #2. To break the cage, just stand by it and wait for the enemies above to drop giant bombs that will destroy it). 2) A pipe is under the device in the middle of the far wall in the room with two springs on top a stack of unbreakable boxes. 3) In the first room with the explosive green tubes, two stacks of wooden boxes and one unbreakable box are in the corners of the far side of the room. Destroy the wooden boxes on the left side to reveal a pipe near the ceiling. Stand on the unbreakable box and whistle for an animal. 4) In the room with the first chao box, a random animal is under one of the wooden boxes. 5) In the first area where you walk on a bridge over a pit, a parrot is resting on the railing to the right of the entrance. 6) Shortly after returning to the interior for the second time (after breaking through a wall of cages), in the room where you have to stop a falling block trap with a switch and stand on it to get up, a condor is on top of the falling block near the back right corner. 7) After the first two rooms with artificial chaos, the beginning of the next room has wooden boxes in the far corners. A random is under the boxes on the left. 8) On a corner just before the second hand lift in the next balcony/bridge section is a pipe that's kind of hard to see. 9) Up the hand lift next to #8, at the end of the balcony section, a parrot(on GAMECUBE+STEAM it's a condor) rests on the railing to the left of the exit. 10) At the bottom of the section where you get the power-up that lets you destroy steel boxes, on the platform with two missile launchers and a switch, a boar is hiding in the back left corner. 11) After blasting through the wall of steel boxes in the area with #10, enter the room and turn to the back right to find a pipe. 12) In the room with #11 there are two wooden boxes in the far corners. A random is under the one on the right. 13) After riding up the hand lifts in the room after #12, a raccoon can be seen circling a green tube generator on the right in the next hall. 14) In the area where you're floating through space, keep your eye on the left side. Halfway across you'll find a parrot. 15) To the left of the goal ring is a pipe. [3.13] Meteor Herd Possible randoms: Penguin, rabbit, seal, ram 1) A ram is right in front of you when you start, a little to the right of the Omochao (missing in Hard Mode). 2) A pipe rests against the oil-rig-like tower to the right of where you start. 3) To the left of where you start a penguin hides in the shade of one of the corners of the center tower. 4) Outward from #3, a rabbit hides between a bulldozer and a platform. 5) A pipe rests against the oil-rig-like tower that has a crushing block trap next to it. 6) On the perimeter of the central tower, against the red forcefield, is a rabbit. 7) There a pipe on the platform above the crushing block trap that you have to ride up (there's a switch in a cage next to the trap). 8) A phoenix is flying in fast circles underneath the platform with the Omochao that says "Use your punch to break it." (beneath the platform are two of those rectangular storage units that look like freight shipping containers). 9) On the platform with the highest rocket launcher in the stage, a seal is floating around a floating unbreakable box. 10) At the top of the level, on the platform with the mystic melody pedestal, walk off the right side and you'll land on a platform with several floating unbreakable boxes. A seal is swimming around one of them. 11) At the top of the level, on the platform clockwise of the one with the mystic melody pedestal, jump out from the center tower into space. A phoenix is a little ways out. [3.14] Crazy Gadget (Special note: the animals inside wooden and steel boxes come back when you die in this level, perhaps due to the gravity shifting) Possible randoms: Bear, tiger, seal, skunk 1) Down the hall from the room where you start, in the first corner section, the near right corner has a pipe coming out of the wall. 2) When you switch the gravity for the first time, look behind you to find a seal (in Hard Mode it changes to a random animal and is inside the steel box on the right. You won't see it until you switch the gravity because it's in the green liquid). 3) In the room after the first gravity switch, behind the hand lift, are three boxes. Pick up the rightmost one for a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 4) To the left of the entrance to the first high speed warp tube is a skunk. 5) After exiting the high speed warp, you'll find a pipe sticking out of the right wall at the edge of the pit with a trail of electrically shielded enemies. Whistle for your reward. 6) After the trail of electrically shielded enemies, use the gravity switch and break the wooden boxes in front of you for a random (in Hard Mode it moves to a steel box to the left of the gravity switch). 7) Somersault into the next area. Adjacent to the entrance is a wooden box with a random in it. 8) At the part with 3 gravity switches, use the one on the right and ride the grind rail. Underneath the very end of the rail is a seal. 9) In the room full of green liquid, use the mystic melody pedestal in the near left corner to get up to the gravity switch. Head back in the direction you came. If you go all the way back you'll find a lightning shield, but just before that is a pipe on the left side of the hallway. 10) After switching the gravity back to normal, bounce attack onto the wall behind you. A bear rests on the left side. 11) Stand to the right of the entrance to the second high speed warp tube and face the machine. Whistle for a random. 12) A seal circles the exit of the second high speed warp tube. 13) Behind the Flame Ring upgrade are some boxes you can pick up. One has a random underneath. (MISSING IN GAMECUBE[NTSC] AND STEAM) 14) In the room after #13, a random is in the steel box to the left of the entrance. 15) Once you switch the gravity back to normal using a bouncer, before you dash into space on the long trail of rings, there are 4 boxes you can pick up. One on the left has a random animal under it. (MISSING IN GAMECUBE[NTSC] AND STEAM) 16) Right after light dashing across the long trail of rings, look to the back right corner for a pipe. 17) Pick up the box to the right of the entrance to the third high speed warp tube for a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 18) After exiting the high speed warp, walk across the thin beam with the spinning spiked balls on it, destroy the enemy at the end, and enter the next room. Switch the gravity, then return to the room you were just in. Destroy the steel box on the left for a random (alternatively, just jump down and bounce on it in the green liquid and take the damage). 19) Head back to the room before #18 and switch the gravity back to normal. This time, fall down instead of crossing the beam with the spinning balls. In a steel box at the back of the room is a random. 20) In the last room, on the red platform with the artificial chaos that fires rapidly (the last platform before the goal) use the gravity switch on the left side and follow the purple platform to the mystic melody pedestal. Use it and dash across the trail of rings to where the lost chao would be in Mission 3. Jump off to the right and land on the blue platform. You'll find a missile here; fire it to destroy the cage holding a phoenix. Take the nearby bouncer to get to it. [3.15] Final Rush Possible randoms: Condor, peacock, penguin, ram 1) When you come to the end of the rail you start on, switch to the left rail. Follow this path to the first chao box. At the beginning of the platform is a peacock. 2) At the end of the rail after the first chao box is a condor. 3) Take the next two rails and you'll find a small cube in the middle of the path. Pick it up to reveal a random animal. (MISSING IN GAMECUBE[NTSC] AND STEAM) 4) Run down the ramp after the first checkpoint (don't jump for the rail). At the back of the platform you land on is a pipe. 5) Ride the rail at the end of the platform that #4 is on to a small platform with a ring box and and extra life. Behind them is a bouncer and a penguin. 6) When you come to the end of the long, winding rail section (don't switch to the rail on the right, just ride the main one), you'll land on a platform with two artificial chaoses. A pipe is behind them on the right. 7) Ride the rail after #6. A condor waits at the beginning of the platform where you get off. 8) After the next checkpoint, run down the ramp. As before, don't grab the rail. A peacock waits on the platform below. 9) Take the long purple rail and continue until you come to a pair of vertical rails (where you would've gone if you'd switched to the right rail after #5). Head to the back of the platform for a condor. 10) On the beginning of the platform with the checkpoint AFTER the next checkpoint (after the room with 3 chutes and the long series of short vertical grind rails after it) is a ram. 11) On the platform with the third chao box is a peacock. 12) In a wooden box next to the third chao box is a penguin. 13) After the next checkpoint is a steep ramp down. Do not catch the rail at the end and do not hit the speed pads. Land on the small orange platform behind the speed pads to find a ram. 14) Hit the speed pad and take the rail at the end of the path, and jump at the end. From here, you have to spindash-jump toward the right wall (you may notice a spring on the wall; don't hit it). There are a number of ledges built into it that are hard to see. A dragon is on the furthest one one, which is in line with the platform where the red and purple rails end. 15) After the next checkpoint, either spindash-jump over the rail before you or ride it and jump off onto the small orange platform along it. Ride the rocket to the extra life, then jump to the next platform with a spring and a ram. Alternate: Ride the rail after the checkpoint, but switch to the rightmost rail when you come to it. It will take you to the same platform. 16) Do not take the spring after #15. Jump to the platform on the left. A penguin wanders in front of the vertical grind rail. 17) Follow the rails until they pass over a long platform with two small cubes on it. Jump off and onto it; a penguin is under the far cube. (MISSING IN GAMECUBE[NTSC] AND STEAM) 18+19) Get back on the rails and ride until they end. On the higher platform to the left are two small cubes. Beneath them are a random and a dragon. (MISSING IN GAMECUBE[NTSC] AND STEAM) 20) Continue on the normal path until you come off of a long orange rail with a jump at the end. At the beginning of the platform you land on is a cube with a random under it. (MISSING IN GAMECUBE[NTSC] AND STEAM) 21) In the room before you drop into the final run to the goal, at the big row of springs, look left for a penguin. ---------- Dark Story ---------- [3.16] Iron Gate Possible randoms: Gorilla, tiger, rabbit, skunk 1) A rabbit is behind the left part of the door frame right in front of where you start. 2) In the room after the first checkpoint, there are some wooden boxes behind the ledge with the first chao box on it. A gorilla hides underneath. 3) In the room after #2, there is a pipe behind the short wall in the middle of the room. 4) When you enter the room with the elevator (behind the level 2 security door), turn right to find a skunk in the corner. 5) In the room after the second checkpoint, turn right to find a gorilla in the corner. 6) In the hallway after the room with #5, in the middle of the first bend in the hall is a pipe. 7) After exiting the hall with #6, hover over to the spring on the pipe directly ahead. Head up and follow the path of rings around the corner and hop down to where the mystic melody pedestal is. Hover from here to the next yellow pipe. A dragon waits at the other end of the pipe. 8) Directly below #7 are 4 item capsules with a robot between them. A rabbit is hopping among them. 9) Jump down to the room after #7+8 and you should immediately see a tiger walking in a small circle at the bottom. 10) At the top of the elevator shaft after the third checkpoint, there's a pipe on the right wall next to some canisters. 11) In the room after #10 (behind the level 5 security door), a skunk is circling next to the extra life and medical pack. 12) In the same room as #11, a tiger is behind the wall dividing the room, sitting next to the Omochao. 13) In the room after #11+12, a pipe is hiding behind the pile of boxes in the corner. 14) There is a pipe sitting to the left of the final security door. 15) The last animal, a skunk, is circling near two canisters on the right side of the room with the goal ring. [3.17] Dry Lagoon Possible randoms: Otter, peacock, penguin, ram 1) A peacock circles the palm tree to the left of where you start. 2) A ram circles an Omochao in the alcove across from where you start (on GAMECUBE+STEAM it's circling next to the Omochao). 3) On the top level, on the side you start on, a pipe sits next to some steel boxes. 4) A ram circles on the top level near the big stone box with 4 wooden boxes blocking its entrance, on the side you start on (not the one with the chao box next to it; the other one) 5) Ride the turtle to the Huge Oasis area. On the platform with the obelisk, stand in the center of the 8 stone posts. If you're in the exact center, you'll be prompted to whistle. Your obedience will cause a unicorn to phase into existence next to you. 6) Take the underwater turtle into the Oasis Prison (press B while behind it, then press A to get off once you're in the room). Swim to the surface and you'll find a penguin prancing next to an Omochao. 7) In the corridor on the way to the Statue's Pool area, a peacock flies around near the left wall. 8) An otter wanders around underwater at the foot of the statue in Statue's Pool (on GAMECUBE+STEAM it's standing still). 9) A stone egg sits behind a tree at one end of the canoe in the Three Head Wall area. Pick it up for a random animal. 10) Another otter wanders around in plain sight next to the other end of the canoe. [3.18] Sand Ocean Possible randoms: Parrot, peacock, bat, raccoon 1) Walk off the ledge behind where you start. There's a hidden ledge below with a bat on the left side. 2) Break the steel boxes to the right of the first rotating platform and take that path. A parrot is orbiting a gun flag toward the end of the platform. 3) Follow the main path until you come to the first room with little GUN flags hanging on the wall. There's a raccoon pacing behind the wooden fence adjacent to them. 4) In the same room as #3, past the pillars you have to knock down and behind a spinning set of spiked balls, there's a peacock to the left of the first chao box. 5) Another peacock is sitting next to the second chao box, located a bit after the first checkpoint. 6+7) At the bridge just before the next rotating platform, you'll see pipes on the two platforms on either side of the bridge. 8) On the rotating platform right after #6+7, don't proceed to the second checkpoint. Instead hover out to the platform with a spring on it, a path that leads to where the lost chao would be in Mission 3. From this platform you'll see a platform with one unbreakable box and two steel boxes on it. There's a skeleton dog running underneath one of the steel boxes. 9) Proceed past the second checkpoint. When you come to a pillar you knock down, it will lead you to an area with some vases in the corner (in the GAMECUBE+STEAM versions it's a lot of vases). A raccoon is inside of one. 10) In the same room with #9, move to the upper area and you'll see what looks like a large stone tomb on the right side. In front of it are destroyable blocks. DO NOT DESTROY THEM; jump on them to get on top of the coffin. A bat flutters around the column in the far right corner. 11) Just after #10, go down to the area with the spinning spiked balls. There's a pipe against the left wall on the platform just before it. 12) Ride the rotating platform in the next sand section. There's a bat hovering in its path. 13) On the platform right after #12, there's a pipe on the left side a little past the third checkpoint. 14) Take the launcher right after #13. You'll find a pipe to your right when you land. 15) Just ahead of the pipe with #14 and before the balloon is a parrot. [3.19] Radical Highway Possible randoms: Cheetah, boar, seal, raccoon 1) At the back left of the platform you first land on is a seal. 2) At the first toll both, stand behind the yellow and black sign on the left (beneath the number 1) and whistle for a cheetah. 3) Head down the ramp after #2 and stop when the road forks. There's a boar walking on the sand barrel in the middle of the fork. 4) On the platform with the first hand lift is a stack of wooden boxes. A random animal is under them. 5) There's a boar wandering beneath the lighted "Road Closed Ahead" sign behind the first hand lift. Stand in front of it and wait for it to walk into you. 6) There's a cheetah sitting on top of the road block behind the second hand lift. 7) Head through the loop after the first checkpoint but stop yourself before you hit the springs. Turn around and you'll find three crates. There's a random animal inside the steel one. 8) Ride the springs down after #7 and take the row of springs up to the next highway section. A seal hides under the wooden box on the right. 9) After you homing attack across a row of enemies (taking you to the ledge above the second chao box), there's a pipe in the back corner under the road block. 10) In front of the next lighted "Road Closed Ahead" sign is a cheetah. 11) On top of the next toll booth is a boar. If you didn't land on it coming down you can still get up by hopping on the road's side rail and climb up. 12) After the second checkpoint, continue through the double loop. Don't use the ramps; instead just run down to the bottom. A cheetah frolics to the left of the pile of wood boxes. 13) Take the spring in the boxes next to #12 and continue to the top of the bridge, just before you grind down the cables. A pipe is sticking out of the middle of the bridge; stand on the road block just before the grind cables to whistle at it. 14) Grind down the cable on the right side of the bridge, but don't jump at the end. Break the boxes on the platform you land on for a raccoon. 15) Climb up and go backward from #14, past the road block in front of the "Road Closed Ahead" sign. A boar is wandering around the area. 16) Take either path from the area with #14+15 until the two paths meet (just before the third checkpoint). Whistle at the yellow sand barrels between the paths for a random animal. 17) After the third checkpoint, you'll run through a loop that will launch you onto a bar that you swing on. Instead of trying to flip forward, drop off of it and you'll land on a platform with a seal. 18) There's a toll booth right ahead of #17. On the left side is a pipe. 19) The next time you come to a fork in the road, stop and whistle at the yellow sand barrel in the middle for another animal. 20) In the right lane of the toll booth in front of the goal ring, a confused boar is trying to get his EZPass to work. [3.20] Egg Quarters Possible randoms: Gorilla, bear, parrot, skunk 1) In the room you start in (the Egg Scorpion Chamber), there's a parrot on top of the scorpion statue over the middle door. 2) In the alcove opposite the scorpion statue (the lower one, with a sarcophagus) is a gorilla. 3) Break through the wooden boxes blocking the door on the right of the Egg Scorpion chamber to find a small room with a white feather decoration on the wall. Stand beneath it and you'll find a hidden whistle point that summons a skunk. 4) Head through the door on the left side of the Egg Scorpion Chamber. At the end of the gray hallway is a pipe on the right side of the door. 5) Continue from #4 to the red room with a big round alter in the middle, spiked balls orbiting it, and a mystic melody pedestal on top of it (the Snake Altar room). On top of one of the pillars surrounding the altar is a gorilla. 6) At the back of the Snake Altar room, against the right wall, there's a cage with a half fish inside. You need to use one of the bombs from the monkey robot on the nearby pillar to break the cage. 7) Continue to the green room (the Egg Snake Chamber). Stand on the small altar in the back and whistle for a bear. 8) Head through the middle door of the Egg Snake Chamber and continue until you come to the blue room (Egg Fish Chamber). On top of the fish statue is a pipe. 9) Dive underwater in the Egg Fish Chamber and hit the switch, then use the missile at the back of the room to break the cages blocking the door to where the Pick Nails upgrade was. There's a random animal in one of the 4 wooden boxes underneath the crusher trap. 10) There's a random animal in the steel crate to the right of where the Pick Nails upgrade was. [3.21] Lost Colony Possible randoms: Rabbit, boar, bat, raccoon 1) There's a bat in the back right corner of the room after the one you start in. 2) Ride the first hand lift down to a room with lasers on the floor. On the back wall of the room, behind a 10 ring capsule, is a pipe. 3) In the hall after #2 a random animal waits under the wooden boxes on the left. 4) In the hall after the room with the first switch is a stack of boxes. Another random animal is hidden inside. 5) In the room full of green liquid, jump to the two unbreakable boxes in the back left corner. Whistle on them and a bat will descend. 6) In the far right corner of the green liquid room, a bat patrols the floating platform (changes to the left in Hard Mode). 7) In the dark room after the first checkpoint, walk straight ahead and destroy the wooden boxes on the left for a random. 8) On the left side of the dark room, there's a piles of boxes with one steel box on top. A random animal is in the steel box. 9) In the next room, a bat is hovering too high to reach, a little in front of the second chao box. Stand on the floating platform on the right to reach it. 10) In the room after the second checkpoint, a bat circles in the air over the thing generating exploding green capsules. 11) In the first ARK outdoor section, after jumping the first gap, a pipe is in the corner immediately in front of you. 12) In the room after #10, ride the floating platform down. Once you see the gold beetle, jump off and hover forward. There's a bat floating above the door below. This can also be reached by hovering from the platform in front of the third chao box. 13) After riding the rising platform up the long shaft, you'll see a rabbit to the left of the door when you get off. 14) In the room with a door blocked by cages that you have to break with a missile, there's a random animal in a wooden box behind the missile. 15) There's a boar trapped in the wall of cages. IT IS RANDOM WHETHER OR NOT THE MISSILE WILL DESTROY THE CAGE IT'S IN. If it doesn't free the boar, keep killing yourself and trying again until it does. [3.22] Weapons Bed Possible randoms: Seal, otter, cheetah, ram 1) To the right of the group of robots you start in front of is a pipe next to a satellite dish. 2) Go around the barrier behind the group of robots you start in front of and you'll see a ram walking on the ground to the right of the two round tanks. 3) There's a pipe between the two round tanks on the far right corner of the first platform. 4) A cheetah romps in the back left corner of the platform right after the first checkpoint. 5) Shortly after #4 is a wall of steel boxes blocking your way. Underneath the ones on the right side is an otter. 6) You'll hit a set if springs after this that land you on a platform with two ring capsules, two steel boxes, and an Omochao. It also has a ram in the back right corner. 7) On the next aircraft carrier, a seal flops in the back right corner. 8) An otter sits at the far left corner of the same carrier with #7. 9) On the back left corner of the platform with the second checkpoint is a pipe. 10) A wall of steel boxes blocks the way to a row of 3 springs. Underneath the ones on the left is a seal. 11) Head to the middle of the third carrier (right after the third checkpoint) and go to the back right corner of the aisle filled with airplanes. A cheetah patiently awaits rescue. 12) To the left of the hand lift in the middle of the runway, a pipe lies shaded inside the garage. 13) A phoenix circuits the top of the metal fuel tank in the far right corner of the third carrier with #11+12. Get on top of it either by jumping on the chao box next to it or use the hand lift in the middle of the runway and hover over. 14) A pipe sits plainly in the back right corner of the platform right after the third carrier. 15) Continue on the path after #14 until you hit two springs that take you to the platform before the goal ring. When you land, go backward on the platform and you'll find a ram at the edge. [3.23] Security Hall Possible randoms: Parrot, tiger, condor, raccoon 1) A block, bottom floor, inside track, there's a pipe on top of the large metal box closest to the inside corner. 2) B block, red floor, in the safe up-left of the crushing block is a cardboard GUN box with a random in it (MISSING IN GAMECUBE[NTSC] AND STEAM). 3) C block, red floor, there's another cardboard box in an open safe to the right of some unbreakable boxes. Pick it up for a random animal. (MISSING IN GAMECUBE[NTSC] AND STEAM) 4) In the safe down-right from #3 is a raccoon. 5) A block, yellow floor, break the wooden crate next to the A Block sign for a random animal. 6) B block, yellow floor, in the safe to the left of the right-most crusher is a cardboard box with an animal underneath. (MISSING IN GAMECUBE[NTSC] AND STEAM) 7) B block, yellow floor, inside a safe toward the middle you'll find a skull and a cardboard box. There's a random animal under the box. (MISSING IN GAMECUBE[NTSC] AND STEAM) 8+9) C block, yellow floor, in an open safe directly beneath an air duct are two cardboard boxes. Both contains an animal. (MISSING IN GAMECUBE[NTSC] AND STEAM) 10) A block, blue floor, in the open safe closest to the wall is yet another cardboard box. (MISSING IN GAMECUBE[NTSC] AND STEAM) 11) Blue floor, a parrot patrols on top of the metal crate in the corner between B and C blocks. 12) C block, above the blue floor, there's a small platform with a caged condor. Use the missile in the corner above #11 to set it free. 13) A block, above the blue floor, there a small platform with 2 wood boxes and one steel box. There's a random inside the steel box. 14) A condor sits on the back-left garbage crate next to the yellow switch. 15) One last cardboard box sits next to the crushing block in the yellow switch area. (MISSING IN GAMECUBE[NTSC] AND STEAM) 16) Whistle at the mystic melody pedestal above the red switch for a random animal. [3.24] White Jungle Possible randoms: Parrot, peacock, bear, skunk 1) On the half-pipe that you start on, after you go under the arches, stop next to the second tree on the left to find a well hidden whistle point. A parrot will slowly descend (this is easily the hardest one to find in the game). 2) When you land on the springs on the first platform, land behind them. A skunk is underneath the wooden barrier on the right. Roll into it to collect it. 3) Take the first pull vine you come to and roll through the wooden barrier when you land. An animal is hiding under the purple mushroom in the far corner (MISSING IN GAMECUBE[NTSC] AND STEAM). 4) When you come off of the half-pipe after the first checkpoint, move to the back of the platform for a peacock on top of the block with the springs on it. 5) A pipe extends from the left wall on the platform with #4. 6) Roll under the wooden barricades after #5. There is a tree trunk to the left with a skunk on the left side of it. 7) Break the steel box just ahead of #6 to reveal a switch. Light dash on the rings it generates to get to a platform with an extra life. To the right, on top of the hand lift, is a bear. 8) After taking the next vine to a new platform, you'll see a crushing block trap. Jump on top of it and ride it to a parrot. 9) Take a spring to the next platform, then whistle at the tree in the near right corner for another bird. 10) At the far end of the platform with #9, pick up the purple mushroom for a random (MISSING IN GAMECUBE[NTSC] AND STEAM). 11) When you land in the cave after the second checkpoint, move to the back corner and pick up the purple mushroom for another random (MISSING IN GAMECUBE[NTSC] AND STEAM). 12) A parrot is fluttering around a large bush on the second level of the cave, next to a pull vine. 13) There is a pipe to the right of the wall of wooden boxes blocking the exit to the cave. 14) GAMECUBE+STEAM: In the back left corner of the platform after the third checkpoint, a peacock flies in a wide circle. Wait for it to come over land. DREAMCAST: Light dash across the rings next to #15 to find a peacock circling the platform. 15) When you come off the half-pipe after the cave (you land on the platform with the GAMECUBE+STEAM #14), break the wood box and head down to where the Air Shoes were. Roll through the wooden barrier and pick up the purple mushroom for a random animal (MISSING IN GAMECUBE[NTSC] AND STEAM). 16) After swinging around the huge tree on the vine, look to the left of the U-shaped structure on the platform you land on. A pipe is sticking out of the side. 17) Just ahead of #16, a parrot is circling on top of a tree stump to the right of the road. 18) Grab the pull vine to the next platform, continue past the crusher block, and you'll come to two wooden barriers. A skunk circles underneath the left one. 19) Hit the spring right after #18, then head backward from where you land to reach a mystic melody pedestal. There's a pipe on the wall to the left. 20) Grab the series of 2 pull vines ahead of #19, but DON'T grab the third one! Go around past it and roll under two wooden barriers to the left. Stand on the left side of the raised platform behind it and you'll get a whistle prompt. An animal will fall from the tree above you. [3.25] Sky Rail Possible randoms: Bear, tiger, condor, ram 1) Don't jump at the end of the rail you start on. You'll land on a platform with a ram. 2) Take the spring next to #1. You'll see a bear wandering around behind the beams to your right. 3) Directly in front of #2 is a triple spring. Homing attack into it to get extra height. On top of the steel beam in front of you, flying over the left edge, is a condor. 4) Take the fan spring from #3 to the next platform. At the far end, next to the step leading up, a ram hides inside the metal barrel. 5) Up the steps from #4 is a pipe in the far right corner of the platform. 6) A condor sits on the end of the steel beam sticking out of the platform with the first checkpoint. 7) Take the rails after the first checkpoint until you jump to a smaller set of rails. Get on the one on the right and ride it down slowly. Jump off before it sends you into the spring to grab the pipe right next to it. 8) Take the spring after #7 and ride the next fan spring up to a platform with a wooden crate and an extra life. Inside the crate is a pipe. 9) A tiger paces a few inches to the right of the second checkpoint. 10) This one's hard to reach. Spindash into the rail on the right to get some speed, then jump to the pumpkin head platform on your left about a second later. There's a nearby enemy to homing attack into if you need it. A condor waits for you on top of the pumpkin. 11) Get back onto the rails from #10 and ride the one on the right. Build up as much speed as you can, then jump off before you come to the end and aim for the floating spring to the right. It will take you to a platform with 2 rails and a tiger (if you land on the rails, switch into the wall on the left to prevent them from carrying you past the animal). 12) Go backward from #11 to the platform below. There's a bear in the back. 13) Head up from #10 via the fan spring. A pipe is plainly visible on the platform above. 14) A ram hides on the left side of the church behind the third checkpoint. 15) Take the rails after the third checkpoint to the next platform. A pipe is in the back next to a 20 ring box by the fan spring. 16) Take the fan spring next to #15 up. On your right you'll see a platform with a fire breathing skull and a bear. 17) On the platform above #16, a pipe sits behind a metal barrel in the near left corner. 18) Up one step from the platform with #17, a tiger plays among a few robots. 19) At the back of the platform with the goal ring is a ram near 3 barricades. 20) Just before the goal ring, there's a steel beam with a spinning wheel to the right. A condor sits precariously perched at the end of it. [3.26] Mad Space Possible randoms: Parrot, peacock, gorilla, raccoon 1) Inside the steel box right next to where you start is a raccoon. 2) Jump down to the area right below where you start. Hop over the railing behind the spring and you'll land on a platform with a monitor and a pipe. 3) There's a pipe next to a light poles on one of the platforms around the perimeter at the bottom of the level. If you fly outward from between the yellow and blue lights next to where you start you'll be heading right for it. It's clockwise from a pair of platforms with a missile and some boxes. 4) A peacock orbits the top of the building on the Spherical Planet. 5) On the Capsule Planet, a parrot is trapped inside a wooden box next to the metal hive structure with a number 2 on the side. It's close to a spring toward the middle of the planet. 6) On the Capsule Planet, a gorilla sits patiently on the ground next to the center module of the metal hive structure with a number 3 on the side. 7) A peacock circuits the base of the building on the Holy Planet. 8) At the top of the level, there's a pipe behind a light pole on the platform with the mystic melody pedestal. 9) At the top of the level, on the platform with red lights and a few steel and unbreakable boxes, there's a pipe sticking out of the middle of the wall of the ARK. 10) Jump straight out into space from the platform with #9. You'll come to a floating pair of unbreakable boxes with a phoenix orbiting one of them. [3.27] Cosmic Wall Possible randoms: Rabbit, cheetah, otter, ram 1) On the platform you start on, a rabbit is sitting to the right of the unbreakable boxes in front of you. 2) There's a pipe in the corner of the third platform. 3) When you come to the platform with the crusher, instead of going up walk to the left. A cheetah waits at the end of the platform. 4) Immediately in front of the second checkpoint, go up and look right to find a platform with a pyramid that has the Project Shadow logo in it. Destroy it and you'll uncover a mystic melody pedestal. Use it and take the spring that appears. Follow the path up to where the lost chao would be in Mission 3, then hover around the bend to the left to another platform. A unicorn sits by the edge. 5) An otter is plainly visible in the back left corner of the second platform after the second checkpoint. 6) Shortly after #6 you'll start ascending a shaft. After hitting the third spring, you'll land on a platform with a pipe. 7) After taking the hand lift just past #8, you'll come to a spring that takes you to two platforms with pyramids covering them. A rabbit is underneath the one on the left. 8) An otter sits on the platform at the top of the shaft you descend through, in the near right corner. 9) At the bottom of the shaft with #8, there's a pipe in the far right corner beneath the platform with the fourth checkpoint on it. 10) After getting off of the platform you ride through space, you'll find a pipe in the near right corner of the area below, where the fifth checkpoint is. 11) At the top of the shaft you ascend after the fifth checkpoint, a ram circles underneath the pyramid covering the highest platform. 12) At the back of the platform at the bottom of the next shaft you descend through is a prancing cheetah. 13) Continue past the sixth checkpoint. Two platforms after the crusher that you can stop with a switch, there's a pipe in the far corner, where the path turns left. 14) Continue along the path until you come to a field of meteorites. At the back left of the square platform among them, there's a ram sitting right next to one of the rings on the platform. 15) After the seventh checkpoint, after you've descended down another shaft, a rabbit is hopping in the back right corner, to the right of the third chao box. [3.28] Final Chase Possible randoms: Otter, penguin, tiger, skunk 1) Once you get off of the rail you start on, move to the back right of the platform to find a small cube. Pick it up for a random. (MISSING IN GAMECUBE[NTSC] AND STEAM) 2) Continue after the first checkpoint until you come to a tunnel. Instead of going in, hop to the platform to the left. At the back of it, next to the first chao box, is a cube with another random under it. (MISSING IN GAMECUBE[NTSC] AND STEAM) 3) Go through the tunnel after #2 and you'll come to a horizontal spinning drum. Instead of jumping onto it, drop straight down to find a platform with a skunk at the back. 4) At the back of the platform after the spinning drums above #3 is a tiger. 5) After #4 you'll come to a vertical spinning drum, then one more. At the back of the platform after that second drum is a pipe in the middle of the road. 6) Proceed down the ramp in front of the second checkpoint. At the back of the platform you land on is a pair of wooden crates. A skunk hides inside. 7) Continue to the horizontal drum after #6. On the back of the platform after it, an otter sits in the middle of the road. 8) In the back left corner of the room right in front of the third checkpoint is a penguin. 9) Head down the middle chute after the third checkpoint and it will take you to a rail. There's a pipe at the back right corner of the platform right after the rail. 10) A penguin is running around on top of the second spinning drum in the series of drums right after #9. 11) A cheetah lies in the middle of the circle of rings on the platform between the fourth and fifth drum (fifth and sixth in Hard Mode) in the same area as #10. 12) Continue past the fourth checkpoint. At the end of the rail after it you'll come to a ramp that goes sharply down. Don't grab the orange rail; land on the platform below it and grab the otter in the back right corner instead. 13) Hit the spring after #12 and ride the orange rail down to the next platform. At the back are two cubes; the one on the right has a random animal under it. (MISSING IN GAMECUBE[NTSC] AND STEAM) 14) Ride the rail after #13 and let it drop you on a square platform. Jump off the front of the platform to land on a rectangular one below. In the back left corner of it is a skunk. 15) After the fifth checkpoint, you'll run up a wall and land on a platform. This platform turns into a sharp ramp down. Above the ramp are horizontal drums; use them to jump to the furthest ledge sticking out of the right wall (or just spindash-jump from one ledge to another until you get there). A phoenix awaits. 16) After the area with #15 is a platform that inclines slightly down. When it ends, drop down to the next platform and turn around. You'll find a pipe to the left of the third chao box. 17) Take the orange rail on the platform with #16. You'll land on a platform with two wooden boxes. A skunk is underneath them. 18) Continue until you come to a pair of rails at the end of a platform. Take the one on the right. It will end with a spring. Jump to the side before you hit the spring and you'll see a penguin in the back right corner. ALTERNATE METHOD: Take the left rail to the horizontal drum it throws you to. The platform with the spring is below you. Aim a bit in front of the furthest yellow sign below. Don't try to homing attack to the platform or you'll home in on the spring. If you miss it, you can follow the path until you get to the second drum that you'd come to if you took the left rail and jump backward from there. 19) After grinding up the rail that takes you to another room with 3 chutes, jump down to the bottom of the room. A tiger is playing on the left side. 20) After the sixth checkpoint, get to the end of the vertical drum section and you'll land on a platform with a rocket and two steel boxes. There's an otter under one of them. ---------- Last Story ---------- [3.29] Cannon's Core This level behaves a little differently. The counter will stop at 10 and you'll get an extra life for every animal after that while playing as Rouge or Knuckles. When you switch to Sonic the counter will resume incrementing, so while there are 20 animals in the stage your final count will only be 14. Tails Possible randoms: Gorilla, seal, bear, skunk 1) In front of the first time-stop switch, in the midst of a spinning spiked ball trap, a gorilla walks in circles. 2) When you come to the outside section, fall straight down from the entrance. You'll land on a platform with a pipe sticking out of the wall next to it. 3) In the room with two crusher blocks, you'll notice a seal between them against the left wall. 4) In the far right corner of Tails's final room, there's a pipe on the wall under a crusher. Eggman Possible randoms: Otter, bear, gorilla, raccoon 5) After riding a hand lift down a shaft, you'll enter a hallway with an unbreakable box and a steel box on either side. There's a random animal in the box on the right. 6) In the green liquid filled room full of moving cubes, you'll find an otter sitting on top of the cube generator on the far left wall. 7) In the hallway after the room with #6, there's a pipe between the two cube generators in front of the time-stop switch. 8) You'll find a phoenix fluttering in the back right corner of Eggman's final room. Hover over to it from one of the rising cubes. Rouge Possible randoms: Condor, skunk, boar, cheetah 9) There's a boar pacing in a quick circle in the water a few feet clockwise from the bottomless pit in the main room. On the DREAMCAST, it's really hard to see because it blends in with the brown water. Either hit the time-stop switch before getting it or jump as soon as you do so you don't get carried down the pit. On both GAMECUBE versions and STEAM, IT'S LITERALLY INVISIBLE. Some kind of glitch, I guess. The best way to get it in this case is to hit the time-stop switch, then hop down and walk into the water diagonal from the piller the switch is on. I often find it right against the waterline a little counter-clockwise from this point, but I've also gotten it by being carried by the current. Just splash around in that area and eventually you'll get it. 10) A pipe is sticking out of the second segment of the tallest pillar. Latch onto the side of the pillar and climb down to the ledge below it on a corner (not a side; you'll fall off) so you can whistle at it. 11) Whistle at the big round decoration on the wall behind the switch that opens the capsule blocking the button in the main room. A random animal will drop out. 12) A condor circles above the button that drains the water and ends Rouge's section. You can't get it until the capsule blocking the button is open. Knuckles Possible randoms: Otter, seal, cheetah, raccoon 13) In what was Rouge's main room (now under water), on the pillar diagonal from the one with the time-stop switch on it, a seal is walking the perimeter of its highest ledge. 14) An otter walks in circles in front of the wall decoration where #11 was. 15) Behind the wall of lasers in the area where you start there are 4 steel boxes embedded in the floor. A random animal will pop out of the top left one (not there in Hard Mode). 16) In the second corridor where you need to stop time to get past the water current, after the time-stop switch in the middle of the corridor is a stack of two cages. A seal sits on top of them. Sonic Possible randoms: Cheetah, parrot, rabbit, skunk 17) When you land after the hand rail you start on, turn around. On the left you'll see a stack of two steel boxes. A random animal is inside. 18) In the room with all the red cubes flying around in the background, a parrot patrols above the time-stop switch after the short wall of lasers. Use the bounce attack to reach it. 19) Right after #18 is a horizontal cube generator. A pipe sits next to the receiving end on the right. 20) The final animal is a parrot, gracefully flapping around in front of the entrance to the water slide that leads to the goal. =============================================================================== 4. Credits =============================================================================== Thanks to the following people for their help and support: -Madhatter for getting me started with City Escape in his guide. -Youtube's Razor Zenon for his excellent video guides of the Hero Side missions on the PAL Gamecube version, which showed me the Gamecube locations of #8 in City Escape and #2 in Pyramid Cave (amazing find), and the universal locations of #14 in Mission Street and #10 in Meteor Herd. -GHZ Forum's The Doc for popping in his NTSC Gamecube version to confirm it shared the glitch with Steam. -The folks at Sonic Retro for showing me #3 in Pumpkin Hill, for almost all of the information in this guide concerning differences in Hard Mode and which animals are random, and for providing a general guide to all of the animals in Dark Side (especially White Jungle) and Cannon's Core. -My roommate Rob for letting me use his PC.