JUNI-Shadoloo's Enthusiastic Assassin of June =Z======================================================================= by Samuel Lee Gordon II (Zamuel) zamuel01@hotmail.com Version 1.0 This is a FAQ dedicated to Juni and covers her abilities in A-ISM. It assumes that you know the basics of most fighting games and of Street Fighter Alpha 3 for Sega Dreamcast. If you don't, then I would suggest that you read any of the other numerous fighting game FAQs first, especially those by Kao Megura. Most of the characters here are copyrighted of Capcom, Co. unless otherwise specified such as The King of Fighters which is copyrighted by SNK. I intend to give other companies full credit for their characters and do not intend to misrepresent their copyright. This FAQ in itself is copyrighted by me, Zamuel. DO NOT COPY OR SELL THIS FAQ WITHOUT MY PERMISSION. Not only is it illegal to infringe on someone's copyright but it's just not nice. This also includes taking portions of the FAQ or altering it in any way. I'm willing to let you use it if you ask me but please ask before you take--it's the law. -Z------------------------------------------------------------------------ 07/05/01-V1.0 - Yay! I (finally) started Juni's FAQ. -Z------------------------------------------------------------------------ This FAQ is broken up into sections to make things easy to find. [1]-Introduction [2]-Story [3]-Basics [4]-Special Moves [5]-Supers [6]-Strategy and Combos [7]-Extra [8]-Need to Do [9]-Special Thanks -Z------------------------------------------------------------------------ [1]-Introduction Welcome to Juni's guide. You may be wondering why I chose her. Being a fan of Cammy, I took interest in Juli and Juni. Juni is quite similar to Cammy but for some reason, I think she is more stylish. It could be the way she does her moves. It could be the minor cosmetic changes. It could even be the fact that I hate Cammy's Shadoloo outfit (I have two words for her: Delta Red). At any rate, I'm going to give you the lowdown on Juni's story and moves. Maybe this will bring about more Juni fans. I've taken quite a liking to Juni. Though I can play with Juli much better, I really like Juni's moveset. I think it needs a bit of tweaking and she should be a character in Street Fighter III: 3rd Strike but I'm not Capcom. Rather than give people the monolouge I did in Juli's guide, let's get the ball rolling. -Z------------------------------------------------------------------------- [2] Story It'll be in my update, I promise... -Z------------------------------------------------------------------------- [3]-Basics Colors You can't start to beat down on your opponent until you are sure you'll be looking good when you do it. Here you'll see the stuff that makes our assassin Juni "dressed to kill" (sorry, I couldn't help it). Button Used/Bodysuit/Gloves X/Dark Green/Dark Red A/Purple/Dark Red Y/Black/Red (default color) B/Maroon/Red L/Blue/Pink R/Red/Pink Now we will dive deep into how to deliver pain to your opponent. Alot of Juni's moves are similar to Cammy's so alot of combos can be interchanged. Juni is good at poking so you should can stay slightly away from the opponent with some of her moves. Standing Normals LP-A quick punch to the face. MP-An upward chop motion that can serve as a good anti-air attack. Almost useless against standing opponents. HP-Juli interlocks her fingers and does a forward double handed swing. LK-A quick knee attack Mk-A kick to the face HK-Juni will duck slightly as she kicks to the opponent's chest. Crouching Normals LP-A quick punch to the shin of a standing opponent MP-Quite similar to her crouching LP HP-Juni stretches forward for a chop that is aimed at a 45 degree angle. Can be used as an anti-air, but only when the opponent is away from you since she doesn't stand up like most crouching HPs. LK-A quick kick to the opponent's ankles. MK-Juni swipes the floor with one foot. HK-Juni rest one both hands as she sweeps both feet in a circle like a gymnast. This move causes knockdown. Aerial Normals LP-A downward tap to the opponent's head. MP-Similar to LP but it is more of a swipe. HP-Similar to MP but has a more powerful swinging motion. Good range and great for jump ins. More range, in fact, than Juli or Cammy. LK-A reverse kick that aims slightly down. MK-An aerial split. One leg aims up-forward while the other aims down-back. Screams "cross up" louder than a damsel in distress. HK-A reverse kick that aims straight forward. Command Attacks Falling Arc - Forward+MK - An overhead. Juni lifts one leg up and drops her heel on top of her opponent. Hits twice when opponent is standing. Throws Suplex - Forward/Back+PP (air) Juni grabs the opponent with both hands and slams them over her head. Puts a little distance between you and your opponent. Frankenstiener - Forward/Back+KK (air) Juni leg locks the opponent's head and flips, slamming them to the ground and leaving some decent distance between them. -Z------------------------------------------------------------------------- [4]-Special Moves Juni's moves may be similar to Cammy but her key differences make her special. Keep an open mind when you use Juni--she takes a bit to get used to. Cannon Spike - Charge D, U+K Juni twists her leg in a way no guy could manage as she does an upward jump kick. As you may have guessed, this is an anti-air move and a direct copy/paste from Cammy. The stronger the kick button used, the more damage she delivers and the higher she jumps. Only the LK and occasionally the MK versions should be used for anti-air since the HK version has long recovery. HK version should be used as a combo ender. You have to be anticipating your opponent's moves if you plan to use it as anti-air due to the charge needed. This makes the move feel less like Cammy and more like Guile. Go ahead, shout "Somersault!". I won't tell... Spiral Arrow - Charge B, F+K (air) Juni twists her body, doing a spinning drop kick to her opponent's knees and then lands on the ground. The HK version hits twice when done up close. The charge makes it less useful than Cammy's but it will combo very easily. Not only that, but you read it right, it's not a typo, she CAN do it in the air. Cammy can't even do that. Cannon Strike - While jumping forward, D, DF,F+K Juni drops almost straight down with a kick. This move does little damage and leaves you open so use it sparingly. It is best used to cut off your jump early. Mach Slide - QCF+K Ah, originality. This is a forward only teleport that is completely invincible during the teleport. LK barely goes anywhere and is really only good for fakeouts. MK moves about one character length forward. HK moves half screen forward. There is a slight delay at the end of the move so be careful. Earth Direct - 360+P Immpressive and powerful, this unblockable grab causes her to spiral up into the air with her opponent, then come crashing down on their stomach. Like other 360's, lower strength buttons equal less damage but more range. Hooligan Combination - HCF, UF+P Juni inherits Cammy's multipart spinning flip. Causes fear and panic in the unprepared. Start this then do one of the following: -Razor Edge Slicer - do nothing A slide kick that knocks down. -Fatal Leg Twister - F+K when near the top of her opponent's body An alternate way to do her Frankensteiner -Cross Scissor Pressure - F+K near opponent's waist An alternate way to do her Earth Direct. Psycho Shield - After blocking any attack F+3 Punches (air) A direct rip from the "Marvel Vs." series, Juni uses a circular forcefield to push the opponent off of her. Though it does no damage, it doesn't suffer from the restirctions of Alpha counters. Psycho Charge Alpha - Press and hold 3 Kicks (Only in Dramatic Battle when teamed with Juli) Juni stands still as energy spirals around her. She then recovers some lost life. It may leave you a little open but it's a self healing move for crying out loud. With proper use, Juni can make Dramatic Battle a nightmare for her opponent. -Z------------------------------------------------------------------------- [5]-Supers Here we have large portions of physical injury, Super Combos. Juni has a rather small set so practice is essential. Psycho Streak - Charge B, F, B, F+P In a session of Capcom's apparent boredom they must have devised this. Juni salutes and says "Yes sir!" as a (normal) M.Bison appears to "Psycho Crusher" through her enemy. This super is sort of weak and if an enemy is too close to Juni it will miss completely. However pitiful it may seem, it has its uses. It can link into certain combos that would normally be out of Juni's range, in fact it essential gives her a projectile. The most important thing about it is that it can not be blocked in the air which is good considering that this is the fat Mario brother M.Bison rather than the anorexic one from the SF2 games. Spin Drive Smasher - Charge DB, DF, DB, UF+K You ought to know what this move is. She does an enhanced Spiral Arrow followed by an enhanced Cannon Spike. The stonger the super, the farther she goes. This move is good in combos and does decent damage. You don't EVER want this move to miss or get blocked. The recovery is horrible, leaving you open to whatever brand of abuse the opponent wants to dish out. Not only that, but the motion makes it hard to start in the first place. Psycho Rolling - QCF,QCF+P (Only in Dramatic Battle when teamed with Juli) Capcom must have been really trippin' out when they came up with this move. Juli and Juni hug each other as they..um...roll. It doesn't look all that bad when you connect because they do a sort of double Cannon Spike. Sadly, the move does saddening damage for a super so for most cases, you'll want to avoid it. Thanks to my brother for playing with me in Dramatic Mode. Death Cross Dancing - LP,LP,Forward,LK,HP - Level 3 only (Only in Dramatic Battle when teamed with Juli) Juli will dash forward and if she connects, Juli and Juni bust out with some massive beatdown on their opponent. A nice way to finish them off. Go ahead, drop the controller and start taunting your real life opponent as if you were Dan if you finish them off with this. Sadly, this move also does pitiful damage. Not only that, all three fighters must be standing on the ground for it to work. -Z------------------------------------------------------------------------ [6]-Strategy and Combos I'm still practicing with Juni so I don't know everything about her. However, I will let you in on what I know so you can improve. As I learn more, you shall learn more. Practice makes perfect grasshoppa. -Juni has decent range and high priority. Stay just outside your opponent's range and chip away. -She has some of the lowest defense and smallest guard meters of anyone in the game. This leads to one of the most obvious tips of all time--don't get hit... -...which leads to the next thing about Juni--she's fast. Don't block moves but instead you should dodge them. -Since Juni is an underrated character, you have an advantage. People will expect you to play exactly like Cammy, thus you can fool them with your subtle differences. -Her legs are longer and thus has more range than Cammy. -She seems to combo slightly better than Juli can. -Z------------------------------------------------------------------------- [7]-Extra These are just little things about Juni or SF that I find interesting. -You may be under the impression that I hate Cammy from my comments. This isn't true--she's actually one of my favorite characters. It just happens to be that I like a few things about Juli and I'm trying to support her. Also, though I think that Juli and Juni's suits are cool, I always have and always will hate Cammy's Shadoloo outfit. Always. -The computer has a move named Psycho Charge Gamma where Juni heals Juli. -Juni can do the Sniping Arrow, Juli's jump kick. The player can't activate it but you can see her do it during Death Cross Dancing. -Juli means July in German and Juni means June. -I made up this guide's subtitle, Shadoloo's Enthusiastic Assassin of June, based off of other poetic sounding nicknames I have seen for characters in other games programmed in Japan. -Is it just me, or do Juli and Juni directly parallel with Mature and Vice from The King of Fighters? Two females with similar moves working for a world dominating psycho. Hm... -Of course I copied stuff from my Juli guide. -Z------------------------------------------------------------------------- [8]-Need to Do I need to practice with Juni more so I can improve the guide. Not only that, I knowingly have specific things I have to add to this guide. I intend on adding stuff for her other two ISMs as I practice in them. I am running a contest for and ASCII title for this FAQ. The winner will be credited for making it and if they have a site it will be listed. The deadline is September 30, 2001 though it is subject to change. -Z------------------------------------------------------------------------- [9]-Special Thanks You should always credit those who support you. -God, for the blessings that have been bestowed upon me in my life. -My parents for raising me and supporting me. -My younger brother and sister: My eternal sparring partners. My constant competitions. The haters of Yo Yo from Jet Grind Radio. -Capcom - www.capcom.com - Um, because they made SFA3 of course. Lots of other cool games, too. -SNK - www.snk.co.jp - For providing an alternate fighting experience with unique characters and gameplay. Please come back to America, please. -Kao Megura for making really good FAQs for other fighting games that caused me to get better in this one. -CammyFan - www.cammyfan.com - His Cammy info and info of the Shadoloo fighting dolls helped me write the story section of this FAQ. -GameFAQs - www.gamefaqs.com - for hosting my guide. -Z------------------------------------------------------------------------- zamuel01@hotmail.com =Z===================================================================END=