CHANG KOF 2000 FAQ by Brian Lui version 1.0 July 1, 2001 This FAQ is copyright 2001 Brian Lui I have to post this disclaimer in case you try to steal my stuff *********************************************************************** 1) I, Brian Lui, am not liable for any harm that may result from reading this FAQ. You hereby release me from claims, demands and damages (actual and consequential) of every kind and nature, known and unknown, suspected and unsuspected, disclosed and undisclosed, arising out of or in any way connected with such disputes. If you are a California resident, you waive California Civil Code S. 1542, which says: "A general release does not extend to claims which the creditor does not know or suspect to exist in his favor at the time of executing the release, which if known by him must have materially affected his settlement with the debtor." 2) I AND MY SUPPLIERS PROVIDE MY FAQ AND SERVICES "AS IS" AND WITHOUT ANY WARRANTY OR CONDITION, EXPRESS, IMPLIED OR STATUTORY. I AND MY SUPPLIERS SPECIFICALLY DISCLAIM ANY IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. Some states do not allow the disclaimer of implied warranties, so the foregoing disclaimer may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights that vary from state to state. 3) You agree not to profit from this FAQ either directly or indirectly. Unauthorised copying or reprinting of this material by facsimile, photocopy, microfilm, electronic media or any other means may lead to bad stuff happening. Um. Yeah. 4) If you read this FAQ at any source other than gamefaqs.com, you acknowledge that the FAQ may not be updated and may contain material inaccuracies and errors that may be detrimental to your enjoyment of the FAQ. 5) Unauthorised posting of thie FAQ on any site other than gamefaqs.com is prohibited. I know this contradicts 4) above but look, I'm setting all the terms here so shut up 6) Ignorance of the law is not a defense. If you do not agree to abide by all of the above stipulations, please immediately delete this file from your hard disk, floppy disk, internet cache, and format your hard drive. *********************************************************************** Contents 1 introduction 2 chang 3 controls 4 command attacks and special moves 5 desperation moves 6 strategy 7 credits 8 history ***********************************************************************1 introduction *********************************************************************** *********************************************************************** 2 chang *********************************************************************** This is from Kao Megura's FAQ, great faq Fighting Style: Tae Kwon Do & Power Attacks Birthdate: October 21 Age: 39 Country: South Korea Blood Type: B Height: 227cm Weight: 303kg Hobbies: Destroying things Favorite Food: Whole-roasted cow (he especially likes the last remaining egg at meals) Mastered Sport: Ping-pong Prized Things: His lead ball [usa] Prized Things: His iron ball [jpn] Dislikes: Centipedes *********************************************************************** 3 controls *********************************************************************** I got this from triste thank you very much triste ----------------------------------------------------------------------- BASICS ----------------------------------------------------------------------- ub u uf \ | / A B C b - O - f / | \ D db d df qcf - quarter circle forward / d, df, f qcb - quarter circle back / d, db, b hcf - half circle forward / b, db, d, df, f hcb - half circle back / f, df, d, db, b Charge - Hold the assigned button or direction Character Control : Move Forward - f Move Backward - b Crouch - d / df Block High - b Block Low - db Air Block - b / db when jumping up / back Dash - f, f (hold f to maintain run) Backstep - b, b Jump - u Jump Back - ub Jump Forward - uf Small Jump - Tap ub / u / uf Medium Jump - Dash, tap ub / u / uf Tap db / d / df, Tap ub / u / uf Big Jump - Dash, press ub / u / uf Tap db / d / df, press ub / u / uf Weak Punch - A Weak Kick - B Strong Punch - C Strong Kick - D Slide - AB Back roll - b + AB Striker Call - BC Knockdown Attack - CD Recovery Roll - when knocked down, AB Guard Escape - when blocking, AB / b + AB (consumes 1 stock) Guard Counter - when blocking, CD (consumes 1 stock) Counter Mode - ABC Armor Mode - BCD -----------------------------------------------------------------------SUPER BAR ----------------------------------------------------------------------- In KOF'00, when you execute a special move or block, a bar fills up right under your character's life bar. Once it's filled up (one stock), you can execute either a Desperation Move (DM), Guard Escape, or Guard Counter. You can only hold a maximum of three stock in your super bar. Once it's filled up to three stock (MAX), you can spend all three stock on either Counter Mode, which allows unlimited DM using for 15 seconds, or Armor Mode, which lets you attack without fear of being knocked down fot 15 seconds. After using either of these, you cannot accumulate stocks for approximately 10 seconds. You can make SDM also Example : Takuma's Ryuuko Ranbu, when it's turned into an SDM ignores one hit and is faster to come out. Managing your stocks is one of the key points to winning a match. If you can't manage to hit your opponent with a DM, or your character's DM is too laggy / not very useful, might as well spend your stocks on Guard Escape or Guard Counter. Don't accumulate too many stocks when you're not going for a DM or using the Counter and Armor Mode. ----------------------------------------------------------------------- STRIKERS ----------------------------------------------------------------------- The Striker match is the new feature of KOF'00. You can call a previously assigned fourth character into the screen to help your fighter. Strikers have different characteristics. Some have dual roles. You can call any time except in DM or hit ----------------------------------------------------------------------- COMBINATION ATTACKS ----------------------------------------------------------------------- Combination Attacks, AKA Combos, determine how skilled a player is. Depending on the character, it can range from 2-hit (Bao) to 102-hit (Xiangfei). Most combos take advantage of Command Attacks, an attack that can be activated by pressing a directional and an attack button. The basic execution of a combo is : normal attack + special move But with a feature introduced in KOF '97, the command attack, it can now be : normal attack + command attack + special move Note that when you use a command attack in a combo, it loses its special characteristics. Example : Xiangfei's combo is Crouch A, f + A, A Nanpa. The f + A part of the combo, if used individually, is an overhead. But since it is used in a combo here, the opponent can still block low and not get hit. Ops, one thing I forgot to tell you--all command attack properties will disappear except for 'Hits low' and 'Guard Break'. These two properties are Bao's and Choi's, respectively. Yet...with another feature that started in KOF '99, the Counter Mode, you can now perform : slide attack + special move and : slide attack + command attack + special move and another one : normal / slide attack + special move + desperation move yes, another one : normal / slide attack + command attack + special move + desperation move Note that this feature is only in Counter Mode! Another additional note...combos may look flashy and they take heaps if they connect. See that if in the previous statement? That...is a very, very big if, especially when your opponent is good at blocking. Not that you shouldn't learn combos, it's just that you need to be good at making sure they connect. There is only one purpose for combos; they are to make sure your enemy dies before you do. You can overuse it if you want, but don't forget that your opponent can do combos too. ----------------------------------------------------------------------- BLOCKED COMBOS ----------------------------------------------------------------------- If your combos are blocked, what do you do? Complete it, although it's blocked, or stop right there? From my experience, if your opponent has a stock and is near a corner, he'll probably wait until the command attack part of the combo, then Guard Counter. If your character's combo has a safe ending, it should be okay to finish the combo. Well, sometimes. I'll show you two examples. Example 1 : K' K's combo is: C, f + A, Iron Trigger. When this combo is blocked, people often Slide right after f + A connects, Therefore exposing K' to danger from his lagging Iron Trigger. These kinds of combos are good if your opponent doesn't have a stock. Example 2 : Blue Mary Mary's combo is: C, b + A, B Straight Slicer. When this combo is blocked, there's a 50% chance that your opponent won't block low. If they don't, they'll get hit by the Straight Slicer, and Mary can connect it with a Crab Clutch. If they do block, Mary will already recover from her move, and the opponent can't combo you back. But, characters with command throws can throw you at the end of the Straight Slicer so be careful. But, this excludes characters that have unblockable moves, since they can just do a move / DM when you do something wrong. Yet, it's generally better not to continue the combo if you want to play safe. *********************************************************************** 4 command attacks and special moves *********************************************************************** this is from kao megura's faq, excellent faq! Hagan Geki When close, b / f + C Kusari Jime When close, b / f + D Hiki Nige df + A Tekkyuu Dai Kaiten Tap P rapidly, move b / f Tekkyuu Funsai Geki Charge b,f + P Tekkyuu Taiko Uchi hcf + K Dai Hakai Nage When close, hcb,f + P Tekkyuu Dai Bousou qcf,hcb + P Tekkyuu Dai Bokusatsu qcf,qcf + K Tekkyuu Dai Assatsu qcf,qcf + P SDM Tekkyuu Dai Assatsu qcf,qcf + AC *********************************************************************** 5 desperation moves *********************************************************************** Tekkyuu Dai Bousou qcf,hcb + P Tekkyuu Dai Bokusatsu qcf,qcf + K Tekkyuu Dai Assatsu qcf,qcf + P SDM Tekkyuu Dai Assatsu qcf,qcf + AC *********************************************************************** 6 strategy *********************************************************************** Its pretty simple to win with Chang. All you'd do is to hop CD many times and then you will hit the enemy for big damage. If anyone else has more to add please email me at imavrean@hotmail.com but no flames please!! *********************************************************************** 7 credits *********************************************************************** Thank you to Kao Megura for his excellent FAQ! Triste for his excellent information! The KOF ML for the great support! it is at kof@dhp.com i.am/kof because they have good posters there and I learn a lot about how to write faq from them ! orochinagi.com because they have really cool design and good posters in forum gamefaqs.com for hosting my faq *********************************************************************** 8 history *********************************************************************** There will be more here later but this is just the first version Please be kind to me because I am just learning how to write a faq! And just at the end I post my disclaimer again in case you did not see it at the front so you cannot make any excuses *********************************************************************** 1) I, Brian Lui, am not liable for any harm that may result from reading this FAQ. You hereby release me from claims, demands and damages (actual and consequential) of every kind and nature, known and unknown, suspected and unsuspected, disclosed and undisclosed, arising out of or in any way connected with such disputes. If you are a California resident, you waive California Civil Code S. 1542, which says: "A general release does not extend to claims which the creditor does not know or suspect to exist in his favor at the time of executing the release, which if known by him must have materially affected his settlement with the debtor." 2) I AND MY SUPPLIERS PROVIDE MY FAQ AND SERVICES "AS IS" AND WITHOUT ANY WARRANTY OR CONDITION, EXPRESS, IMPLIED OR STATUTORY. I AND MY SUPPLIERS SPECIFICALLY DISCLAIM ANY IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. Some states do not allow the disclaimer of implied warranties, so the foregoing disclaimer may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights that vary from state to state. 3) You agree not to profit from this FAQ either directly or indirectly. Unauthorised copying or reprinting of this material by facsimile, photocopy, microfilm, electronic media or any other means may lead to bad stuff happening. Um. Yeah. 4) If you read this FAQ at any source other than gamefaqs.com, you acknowledge that the FAQ may not be updated and may contain material inaccuracies and errors that may be detrimental to your enjoyment of the FAQ. 5) Unauthorised posting of thie FAQ on any site other than gamefaqs.com is prohibited. I know this contradicts 4) above but look, I'm setting all the terms here so shut up 6) Ignorance of the law is not a defense. If you do not agree to abide by all of the above stipulations, please immediately delete this file from your hard disk, floppy disk, internet cache, and format your hard drive. ***********************************************************************