------------------------------------------------------------------------ KOF' 2001 Bao ------------------------------------------------------------------------ Changes from kof'2000 to kof'2001 1. Lost most of his psychic powered projectiles 2. Psycho Ball Attack : Front (qcf + A) shrank miserably and cannot reach full screen 3. All previous projectile style attacks, excluding PBA : Front, are gone 4. Included special motion d + D, a sliding 2 hits 5. His reflector is now the "crash" style 6. Able to cancel most of his special moves to other special moves 7. Psycho Ball Attack : DX is now renamed as DX III with new command motion and new animation 8. Able to super cancel special 9. His Cap is gigantic! 10. df + D can attack fallen character -------------------------------------------------------------------------- Impression -------------------------------------------------------------------------- Bao is the easiest character to beat Ignix with. Just keep doing your Psycho Ball Crash: Reflect (qcb + K) and you win the game. Try it if you don't believe me. Ignix will dodge, but will get hit sometimes. I got a perfect by exploiting this weakness of Ignix. Special cancel madness, one psycho ball crash into another. Very useful at confusing your opponent and for additional combo hits. But easily knocked out with an anti-air move or projectiles. Bao has an infinity and it is pretty easy to do. Hell, it so easy you can do it with your eyes closed. But it works better on CPU player since they do not recovery roll much. -------------------------------------------------------------------------- Profiles -------------------------------------------------------------------------- Fighting Style : Psychic powers Birthdate : 18th July Age : 12 Nationality : China Blood Group : Unknown Height : 153 cm Weight : 40 kg Likes : Playing video games Fav. Food : Hot milk (with no sugar) Strong Sports : Fishing by the river Impt Things : Grade B Video games and hardware Disliked Things : RPG games -------------------------------------------------------------------------- [ Joystick Layout ] ----------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Retreat / Block Neutral Approach / | \ (back) (forward) db d df Crouch Block Crouch Offensive Crouch (down-back) (down) (down forward) [ Button Layout ] ------------------------------------------------------- A B C D Light Punch Light Kick Heavy Punch Heavy Kick -------------------------------------------------------------------------- Special Moves -------------------------------------------------------------------------- Phantom Head Technique When close, b / f + C (mash your buttons for more hits) - can stomp with df + D on some characters after Critical Throw When close, b / f + D Paired Palms In air, d + A (air knock-down move) Snake Drill In air, d + B (knock-down move) Skin Splitter f + A Cartwheel Kick f + B (over-head) Flying Flash Kick df + B (high over-head) Reverse Slide Kick df + D (Low attack) - hit fallen character Leg Grabbing d + D (2 hits, low attack) - able to slide pass air projectile Psycho Ball Attack: Front qcf + A (1 hit) - pathetic projectile Psycho Ball Crash: Raise qcf + P (2 hits) - special cancel to any air special moves - cannot be linked into - have some invincibility during start up Psycho Ball Crash: Front qcb + P (1 hit) - super cancel special into DM Psycho Ball Crash: Bound qcf + K (2 hits) - very fast moving bounce across the screen - 1st bounce is cancelable to ground special Psycho Ball Crash: Reflect qcb + K (1 hit) - reflects all projectiles - invulnerable to all non-physical, non-DM damage Psycho Ball Crash: Air Front In air, qcb + P (1 hit) - very fast recovery Psycho Ball Crash: Air Bound In air, qcf + K (1 hit) - special cancel to any ground special moves when 1st touches the ground - super special cancel when 1st touches the ground ------------------------------------------------------------------------------------- DM ------------------------------------------------------------------------------------- Psycho Ball Crash: SP qcb,qcb + K (Bao surrounds himself with a outburst of psychic energy) - absolute invulnerable - does up to 2 hits ------------------------------------------------------------------------------------- SDM ------------------------------------------------------------------------------------- Psycho Ball Crash: DX III f,hcf + AC (hold) (a multi-hitting psycho ball attack) - releases a mini psycho ball - detonates when it hits the opponent or you release the buttons - the lag is quite long but you may add a few extra hits - able to damage fallen opponent --------------------------------------------------------------------------------------- Basic Combos --------------------------------------------------------------------------------------- 1) Psycho Ball Crash: Raise -> Psycho Ball Crash: Air Front 2) Psycho Ball Crash: Air Bound -> Psycho Ball Attack: Front ->> Psycho Ball Crash: SP 3) Psycho Ball Crash: Air Bound -> Psycho Ball Crash: Raise 4) C -> f + A / df + D -> Psycho Ball Crash: SP [If you are too far away, you may miss the last hit and opponent will not get knocked down] 5) C -> f + A -> Psycho Ball Crash: Front (A version) 6) df + D x ??? (on fallen opponent in corner) --------------------------------------------------------------------------------------- Striker --------------------------------------------------------------------------------------- Bao cartwheels to where the opponent is standing or last standing and blows him up with a psychic attack for you to juggle. --------------------------------------------------------------------------------------- Playing with Bao --------------------------------------------------------------------------------------- Before you get Psycho Crash cancel crazy and bounce all over the place, read on. This part will address the issue of his special cancel and infinity (1) Bao's infinity - easy as it may seem, if the opponent recovery roll, you will be caught with your pants down because you will be in your (df + D) animation - it will be quite useless against a human opponent so use some mind games. If they recovery roll in the corner, slam them with a C and you might be able to stomp on them - better yet, smack them down with a (d + A) in the air into a corner and start stomping on them since they will not be able to recover - unfortunately, some character may be able to recover from your stomping for no particular reason after some time - get help from strikers like Chang/Ralf to help you set up your infinity (2) Psycho Crash cancel - Never go cancel happy with a grappler, he can grab you out of your Psycho Crash animation - On the ground, cancel to the Psycho Ball attack often for a safer landing or to take a breather - Psycho Ball Crash: Raise (qcf + P) -> Psycho Ball Crash: Air Front (air, qcb + P) This is pretty safe to repeat as if the opponent decided to roll behind you. You switched places, your qcf + P becomes qcb + P, which results in a Psycho Ball Crash: Front chasing after your escaping opponent --------------------------------------------------------------------------------------- Team Ending (in a nutshell) --------------------------------------------------------------------------------------- ??? : 'Can you do it?' ??? : 'Yes. I believe so...' Kensou : 'Hey! Everyone OK?' Athena : 'Yeah, we're all right.' Kensou : 'Whew! What a tough fight. Glad we're okay.' Athena : 'Hey! I thought Bao transferred his power to Kensou. But Kensou doesn't seem any different...' Chin : 'Hmmm... surely a flow of power must've taken place.' Kensou : 'Yeah, it's gradual. But I sense new power.' Bao : 'No, no. I didn't transfer my power to brother Kensou. He absorbed my power. What courses in his veins... is the Dragon's Spirit...' Ron : 'Hard to believe such a massive spirit still exists. Compared to the Dragon Spirit, NEST's power is nothing.' 'If the Dragon Spirit is truly awakened...' 'Heh, heh, heh...' ---------------------------------------------------------------------------------------- Copyrights (?) ---------------------------------------------------------------------------------------- Well, there's not much to steal from here anyway. Most of the stuff here can be gotten just about anywhere and can be learnt through experiences. This faq can ONLY be found on www.gamefaqs.com so please visit it to get the latest up-date. ---------------------------------------------------------------------------------------- Credits ---------------------------------------------------------------------------------------- Eolith and SNK, the people who took the pain to create kof'2001. www.gamefaqs.com for hosting my faq homepage2.nifty.com/max-kubocchi for his profiles (Japanese) My e-mail weis@pacific.net.sg Homepage (never up-dated) home.pacific.net.sg/~weis Version 1.3 You guys read all that? You guys rock, man!