----------- Billy Kane ----------- ------------------------------------------- A Word Before We Get Down To The Real Talk: ------------------------------------------- What you will read down is my strategy, which means.. it might not be workable with you as it is with me and may be yes. I really do not need any E-Mail(s) asking: "What is good or bad" since I will fully talk about everything about him (including combination attacks). Hope it will somehow be useful to you and lead your play or skills to a higher level. ------------- Why Billy? ------------- With all those heroes, you need someone bad and evil. Billy is not that evil, but he is Geese's bodyguard, which makes him bad too. His style is great and if anybody likes to play from a distance and with a little hard character to use... then Billy is your very good choice. ------------- Profile: ------------- Name: William Kane Weapon: long rod Works As: The most trustworthy bodyguard for Geese Howard Style: Fighting techniques with long rod, Boujutsu Birthdate: December 25, 1969 Birthplace: England Height: 179cm Weight: 77kg Blood Type: B Hates The Most: Commands Likes The Most: Doing laundry Favorite Sport: High-jump with rod ------------------ Billy Appeared In: ------------------ ====== Games: ====== 1)Fatal Fury 2)Fatal Fury 2 3)Fatal Fury Special 4)Real Bout Fatal Fury 5)Real Bout Fatal Fury Special 6)Real Bout Fatal Fury 2 7)Fatal Fury: First Contact 8)Fatal Fury Wild Ambition 9)The King of Fighters'95 10)The King of Fighters'97 11)The King of Fighters'98 12)The King of Fighters'2002 13)The King of Fighters'Kyo ============ Backgrounds: ============ 1)The King of Fighters'94 (Art of Fighting Team stage) 2)The King of Fighters'96 (Boss Team stage) 3)Capcom Vs. SNK 2 (England stage) ============== Special Intro: ============== Fatal Fury 3 (With Geese against Terry or Andy) 2)SNK Vs. Capcom (after the third match and Capcom side endings... what's the good point of getting kicked every time?) 3)SNK Vs. Capcom (with Geese against Bison) ======= Ending: ======= 1)The King of Fighters'96 (Boss Team ending) ------ Stage: ------ Does not have any. No wonder... this is the King of Fighters. No stages for teams... which makes things a lot easier to Eolith. ----------------- Background Music: ----------------- A new sleepy BGM for the Special Team. It makes you sleep in no time. Whenever I play it on Neo-Geo, in no time I turn down the volume. So sad they did not put his old cool BGM. Eh, yary yary... --------------- Quotes: --------------- =============== Winning Quotes: =============== 1)Oh puh lease, you're so weak! 2)You dolt! You can't beat me... not even by a fluke of fate! 3)You wascawee wasco! God I love that guy! ======================= Special Winning Quotes: ======================= 4)Against Iori: Guess you got a little overconfident, matey! 5)Against Terry: Your demise would make my day. 6)Against K': Oh, it's you! You're pushing it, ain't you? -------------- Special Intro: -------------- Billy Vs. Iori --------------------- Special Winning Pose: --------------------- Against Iori Yagami ------------- Legends: ------------- A = Light Punch B = Light Kick C = Hard Punch D = Hard Kick ------------- Command List: ------------- ============== Special Moves: ============== 1)Suiryuu Tsuigeki Kon: Quarter circle backward + D - 2)Suzume Otoshi: Quarter circle backward + A or C - 3)Senpuu Kon: Press A button repeatedly - 4)Karyuu Tsuigeki Kon: Quarter circle backward + B - 5)Kyoushuu Hishou Kon: Forward, down, down/forward + B or D - 6)Sansetsu Kon Chuudan Uchi: Half circle forward + A or C (Quarter circle forward + A or C to follow with fire) ================== Desperation Moves: ================== 7)Dai Senpuu: Quarter circle forward, quarter circle forward + A or C - 8)Chou Kaen Senpuu Kon: Quarter circle forward, half circle backward + A or C ======================= Super Desperation Move: ======================= 9)Dai Senpuu: Quarter circle forward, quarter circle forward + AC ================== Hidden Super Move: ================== 10)Divine Punishment: Quarter circle backward, half circle forward + BD ======================= Special Normal Attacks: ======================= 11)Dai Kaiten Geri: Forward + A - 12)Boutaka Tobigeri: Forward + B ======= Throws: ======= 13)Jigoku Otoshi: Near opponent... forward or backward + C - 14)Ippon Zuri Nage: Near opponent... forward or backward + D --------------------------------------------------- Normal Attacks that can connected to Special Moves: --------------------------------------------------- 1)Crouching B 2)Standing B 3)Standing A 4)Standing C 5)Crouching C 6)Standing D 7)CD ------------------------------------------------------- Normal Attacks that cannot be connected to Special Moves: ------------------------------------------------------- 1)Distance A 2)Distance B 3)Crouching A 4)Distance C 5)Distance D 6)Crouching D ---------------- Strategy: ---------------- His standing A and distance A are for the Dai Kaiten Geri, no question asked. Do not do them just like that... when you do them by mistake, just do the Dai Kaiten Geri after them. His distance A is a bit not that good and has got a bad recovery. Do Dai Kaiten Geri after it and save yourself. His crouching A is good to poke and to use from a distance... it comes out fast and no lag. But it isn't invincible at all... it is just fast, only FAST. Some players can break it out with their uppercuts easily. So, does that mean the end of the world and you should never use it? No, smart @$$, you can use it from time to time or when you make your play unexpectable. Do not make your opponent read you like an open book. Do a crouching B then Dai Kaiten Geri, then poke with his A two times and stop... the opponent sometimes will do a crouching A or uppercut to hit you, so now your very good pay back is Sansetsu Kon Chuudan Uchi... and follow it to make it painful so that the opponent would fear you for a bit at least. His distance B is the most unused Normal Attack, because it does not have any goodness. And there are other good options other than this one. His standing B is for combos... it is fast and does not have any lag. His crouching B is very good and if you use it wisely, you will do so good in your matches even against Normal Chris. If you want something saver do crouching B three times then Dai Kaiten Geri, because if you want to do after the crouching B his good move Kyoushuu Hishou Kon and you are not so fast to perform it after the crouching B, then just forget about it. Most of the times his Boutaka Tobigeri will come out instead of Kyoushuu Hishou Kon. So, easy and simple... Boutaka Tobigeri has a very bad lag and it is one of the worst moves in the game, the opponent will eat you a live if you do it. So go to the other method... stick with Dai Kaiten Geri since it is easy to perform. And if you are an expert with Billy and you do not do mistakes at all with his combos, then I strongly advice you to use his Kyoushuu Hishou Kon after the crouching Bs. A lot better. His distance C is good this year because it has less recovery and it comes out fast. You can use it from a distance and from time to time... you just have to use it wisely to make it useful, otherwise you are wasting your time. Also, his standing C and crouching C are strong and tough for combination attacks. But his crouching C is not as tough as it was in K.O.F'97. Some air attacks can trade hit with you. And some can hit you... it depends on the position and the jump actually. If the opponent is jumping high then you should think of doing something else. And if the opponent is jumping low, then fast do it... it could be useful to you. And always do after it his Dai Kaiten Geri so that you won't let yourself open. It has bad recovery... His distance D is laughable. I do not know what's really wrong with it. I only use it when I am cornered and the opponent is the jumpy kind of characters. And they still can hit me sometimes. Funny... it's invinciblity comes way too late. He must put his rod on the ground and then goes upside down THEN it becomes a very strong attack. Forget it, it is stupid and a complete waste of time. His standing D has the same case as his standing A, standing B and standing C. Do his Dai Kaiten Geri after each of them. His crouching D is not that good and has a little lag there. But you do not really have to do it always. May be with Chang, Goro and some characters that cannot hit you after you do it, yes. But with the fast character, no. Do it from a distance and make it very unexpected. His CD can be used from a distance or for the counters or to cancel it to any Special Move. You know... you need to be tricky sometimes. His Air CD is not fast but also good to use from long jumps. His air attacks are good to use so that you won't let your opponent jump. And you really need to put your opponent on the ground since Billy lost his uppercut this year. His A and B are there for fast play and if you just need another air attack to do. But they are not damaging and have no long range. His up C is good for those who defend low. But it is so noticeable because you have to jump high to do it, you cannot do it in a low jump. His up D for combos and his C is for the distance play or to do after Kyoushuu Hishou Kon. Also his up high A the most useful air attack and it comes out fast but you need to jump high to perform it. Which makes the opponent waits and then fast jumps... all the attacks have their goodness and badness. But Boutaka Tobigeri does not have any goodness at all and it is pathetically weak. What were the Korean thinking? This Special Attack stinks a lot, unlike in the Fatal Fury games... it was so damn good. 97, 98 and still now stinks... why? Do not do it no matter what. It is a complete waste of good time. Not even when the opponent is far... it has a very bad recovery and it comes out pretty damn slow and it is so damn noticeable. It stinks so much... it's ture, it's damn ture. But, but, but his Dai Kaiten Geri is very and so useful. Always do it and every time. The opponent can do nothing because it comes out so fast and has good invinciblity. Also good recovery. Do it after the Normal Attacks and when the opponent wants to jump and you want to make him or her on the ground, just do it. Yes, it is so helpful and useful... it's true, it's damn true. As for his counters, his Karyuu Tsuigeki Kon is laughable because the opponents can roll even if they hit the rod and Billy countered their attacks. Do it only from time to time or when the opponent performs a Special Move. His Suiryuu Tsuigeki Kon is good because it can counters the low and mid attacks. Also, it can be so useful when you are in Max Mode. But do not put your hope on it, because you need to attack a lot, not be attacked. Senpuu Kon does not have good invinciblity, but it could be used if the opponent is also jumping low... be warned, some characters can hit even if you do it right because their air attacks are tougher than this very undamaging move. You could make it damaging if you know the opponent is going to roll forward. But who is moron enough to roll since you will play a keep away play? Suzume Otoshi is good when you are very good to make your opponent away and then when the opponent high jumps, just do it with the A button because it is fast and better. Do not guess, it does not need guessing since it is fast enough to come out. Do it against the high jump, not the low jumps. Because you have his crouching C against the low jumps. Do his Sansetsu Kon Chuudan Uchi after any combination attack and do not continue if the opponent has a power stock. Because then he will roll and then kick your sorry @$$ very hard. That would be very painful. It is easy and simple, keep your eyes open and focus on everything. Do Sansetsu Kon Chuudan Uchi when you poke a lot and then the opponent does an uppercut and crouching A... stop the pokes and then Sansetsu Kon Chuudan Uchi. If you do it from a distance with the A button, it could be useful... but anyway, always remember, do not follow it when the opponent defends it and has power stocks. Kyoushuu Hishou Kon is not that good, really. Let us see the good and bad sides. First, the good side. It is damaging, can do combos after it and can combo it. Second, the bad side. If you do it without combo, the opponent can defend the first hit then roll forward and when you are wide open... you are history. It cannot be used as an anti-air because a lot of air attacks can hit you. You cannot control Billy while he is in the air like in Fatal Fury 2 or Special (when you do the Kyoushuu Hishou Kon I mean). You cannot move him backward or forward... he just lands down... pretty much easy to read. So you need to do it after combos or when you know that the opponent will do a weak hit or about to jump, do it. Depend on your Normals and when you get your opponent with anything, like... crouching B... do Kyoushuu Hishou Kon. But yes, when Billy comes down, the recovery is pretty fast. The opponent cannot hit you, so the only answer is to roll forward and then kill you. His throws are simple and easy, if you want the opponent to be near you, do his Jigoku Otoshi... and when you want to throw the opponent away, do his Ippon Zuri Nage. Pah, they won't be much of a threat when you are facing an expert because he or she can escape your throws easily. So be tricky and do not depend on them a lot. His Desperation Moves are so laughable because they do not have any invinciblity at all. But they are so damaging. His Chou Kaen Senpuu Kon is not like in Fatal Fury... one hit and you are history. No, you have to be near your opponent and make the whole fire eats him or her a live. If the opponent jumped and you performed it and hit him, he will wait until Billy throws his fire at him and then roll forward and kill you. There is exception if the opponent is cornered of course. So you need to do it when the opponent rolls or after Kyoushuu Hishou Kon. It could be so damaging and painful... the most damaging Desperation Move in the game, but it does not have invinciblity and good recovery. And must the whole fire gets the opponent. His Dai Senpuu is also so stupid and laughable. Only can be done for combos. As for anti-air or anything.... NO! Anything can break it in no time... a complete waste of Power Stocks. But use his Super Desperation move, it has a little invinciblity actually. But not that much... still, they can own you whenever you do it. His Hidden Super Move Divine Punishment is the most unused Super in the game... I mean he has to first throw his rod and then cover himself and THEN if you hit him he will make you say OUCH. But the very good question is will you really hit him when he performs it? HELL NO! It is not as his other counter moves where you have to do them when you see the opponent does a move. With his Divine Punishment, you need FIRST to do it and then make the opponent hit you! Not when the opponent hits you, do it, because he won't counter... it is like Billy saying to his opponent: "Hey, wait for me until I throw my rod and then try to touch me so that I could perform the Divine Punishment" And in a very wise reply from the opponent: "Yeah, right... punish my @$$. I will wait until you take out your rod and then kick your sorry @$$." Get the picture? It is pretty clear now how to use everything. What to use and what not to use. Try to focus more and more when the opponent depends on his or her CD Counter when you are giving him a hard time. Because the CD Counter gives Billy a hard time. ---------------- Combos: ---------------- I will only write the names of the moves (not the commands), I have always been so... so if anybody is not good with it, you can see the command list above and then check here again. I will list all the good, bad, short, long, easy and hard combos. I really will not bother to look for sites to put any of their combos in here. I like to see my work completely original, but you might know all the combos... I will put it just for Billy's fans' sake. ============== Normal Combos: ============== 1)Crouching B, crouching B, crouching B, crouching A - 2)Crouching B, crouching B, crouching B, Dai Kaiten Geri - 3)Jump D, Crouching C, Dai Kaiten Geri - 4)Crouching B, crouching B, crouching B, Kyoushuu Hishou Kon, jump C - 5)Jump C, standing C, Sansetsu Kon Chuudan Uchi, quarter circle forward + A - 6)Standing C, Kyoushuu Hishou Kon, Senpuu Kon (opponent must be cornered) - 7)Jump D, Senpuu Kon ============= Super Combos: ============= 8)Standing C, Kyoushuu Hishou Kon, Chou Kaen Senpuu Kon (opponent must be cornered) - 9)Standing C, Kyoushuu Hishou Kon, Dai Senpuu (opponent must be cornered) - 10)Standing C, Dai Senpuu - 11)Jump D, Chou Kaen Senpuu Kon ================ Max Mode Combos: ================ 12)Karyuu Tsuigeki Kon, Kyoushuu Hishou Kon, jump C - 13)Karyuu Tsuigeki Kon, Sansetsu Kon Chuudan Uchi, quarter circle forward + A - 14)Karyuu Tsuigeki Kon, Kyoushuu Hishou Kon, Senpuu Kon (opponent must be cornered) ====================== Max Mode Super Combos: ====================== 15)Karyuu Tsuigeki Kon, Kyoushuu Hishou Kon, Chou Kaen Senpuu Kon (opponent must be cornered) - 16)Karyuu Tsuigeki Kon, Kyoushuu Hishou Kon, Dai Senpuu (opponent must be cornered) ====================== Counter Normal Combos: ====================== 17)Jump CD, CD - 18)Jump CD, Suzume Otoshi - 19)CD, Senpuu Kon (opponent must be cornered) - 20)CD, Kyoushuu Hishou Kon, Senpuu Kon (opponent must be cornered) ===================== Counter Super Combos: ===================== 20)Jump CD, Dai Senpuu (opponent must be cornered) - 21)CD, Chou Kaen Senpuu Kon (opponent must be cornered) - 22)CD, Kyoushuu Hishou Kon, Chou Kaen Senpuu Kon (opponent must be cornered) ---------------------- Questions And Answers: ---------------------- This section is for those who E-Mailed me and asked about a thing or two. Instead of E-Mailing them back, I will answer here so that nobody would ask the same questions again. ===== Raed: ===== Q: After reading your faq there is a good question came up to my mind, Bosbos. Is Billy that weak? You use him perfectly good... - A: No, Roro. He is good and very good. But he has got some bad things. He does not have a decent uppercut which makes him open. Also, his Desperation Moves are pathetic and in order to make them useful you have to use them with combos. But he does not need to use them since he has some other good Normal Attacks and Special Moves. The Desperation Moves are good for many characters because they do damage in no time... and Billy does not. That is why he is a bit hard to use. ====== Adnan: ====== Q: Hey Lord B, I have a problem doing crouching B three times then Kyoushuu Hishou Kon... his Boutaka Tobigeri always comes out instead and makes me open to the guys to do combination attacks on me. What to do? - A: I said it before and I am saying it again: "His crouching B is very good and if you use it wisely, you will do so good in your matches even against Normal Chris. If you want something saver do crouching B three times then Dai Kaiten Geri, because if you want to do after the crouching B his good move Kyoushuu Hishou Kon and you are not so fast to perform it after the crouching B, then just forget about it. Most of the times his Boutaka Tobigeri will come out instead of Kyoushuu Hishou Kon. So, easy and simple... Boutaka Tobigeri has a very bad lag and it is one of the worst moves in the game, the opponent will eat you a live if you do it. So go to the other method... stick with Dai Kaiten Geri since it is easy to perform. And if you are an expert with Billy and you do not do mistakes at all with his combos, then I strongly advice you to use his Kyoushuu Hishou Kon. A lot better." ========== Al-Yagoot: ========== Q: C'mon Basel... stop bashing his good Hidden Super Move, Divine Punishment! Why would they put it in if it is completely useless? - A: I am not bashing anything and I have bashfulness for God's sake, so why would I do so, Yagoot pasha? You said why would they put it in if it is completely uselsss, eh? Then why would they put Boutaka Tobigeri if it is the worst Special Attack in the game? It is unbelievably useless. So I guess they wanted him to be imperfect, that is why! Otherwise they would of made his moves more powerful and did not take out his uppercut... also they would of been more smarter and let us move backward or forward when we perform his Special Move Kyoushuu Hishou Kon. We are talking about Billy here... not Iori! ========== Saylor K': ========== Q: Are you sure about his Hidden Super Move's name? - A: Hell no! I do not know what is the name of it, because I asked many guys and they do not know the name as well. And it is not written in the Neo Geo manual of the game. So I simply called it "Divine Punishment" because it is so when he gets you with his so-hard-to-get-with-anyone Hidden Super Move. --------------- Last Word: --------------- Okay, Finally... it is finished. Hope I was helpful and useful to you. If anybody wants to use anything, by all means do so, but tell me so first before you do that. And if anybody have any doubts about any combination attack or cannot perform any, kindly, E-Mail me and I will explain it more clearly to you. Remember, do not stick with the rules a lot... Screw The Rules. --------------- Special Thanks: --------------- 1)To Eolith for this game. 2)To Gamefaqs. 3)To all Billy's fans. 4)To all my friends for the encouragement. ======================================================= The King of Fighters'2002 is Copyright Eolith Corporation and This document Copyright 2003 Basel If you need to contact me to add or ask me about anything, E-Mail me at Mr_Basel@yahoo.com or Mr_Geese@hotmail.com Credits for GameFAQs Eolith company.