www.pyromusic.net @@@@@@@@@@@@@ @@@@ @@@@@ @@@@@@@@@@@@@ @@@@@@@@@ @ @@@@@@@@@@@ @@@@@@@@@@@@@ @@@@ @@@@@ @@@ @@@@@@ @@@@@@@@@@@@ @@@ @@@@@@ @@ @@@@@@@@@@ @@@@ @@@@@ @@@@ @@@@@@@ @@@@@@@@ @@ @@ @@@@@@ @ @@@@@@ @@ @@@@ @@@@@ @@@ @@@@@@@ @@@@@@@@ @ @ @@@@@@ @ @@@@@ @@ @@@@@ @@@@@ @@@ @@@@@@@@@ @@@@@@@@@ @ @@@@@@@ @ @@@@@ @ @@@@@@@@@@@@@ @@@@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@ @ @@@@@ @ @@@@@@@@@@@@@ @@@@@@@@@@@@@ @@@@@@@@@ @@@@@@ @ @ @@@@ @ @@@@@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@@ @@@@@@ @ @ @@@ @@@@ @@@@@@ @@@ @@@@@@@@ @ @@@@@@@@ @@@@@ @ @@@ @@@@@ @@@@@@ @@@@ @@@@@ @@ @@@@@@@@ @@@@ @@@ @@@ @@@@@ @@@@@@ @@@@@ @@@@@@@@@@@@@ @@@@@@@@@@@ @@ @@@@@ @@@@@@@@@ @@@@@ @ @@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@@ @ @@@@@@@ @@@@@@@@@@@@@ @@@ ______________________________________________________________________________ Tony Hawk's Pro Skater 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- DREAMCAST -- F A Q & S K A T E T H R O U G H ______________________________________________________________________________ By Pyro Vesten ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .-------------------------------------------------------------------------. |This FAQ is now free for anyone to diplay on their website providing it | |remains completely unmodified and is displayed as a .txt file with NO ADS| '-------------------------------------------------------------------------' ______________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.0 - Last Update 8:36pm 23rd May, 2004 ______________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (1) INTRODUCTION ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hello and welcome to my Tony Hawk's Pro Skater 2 Dreamcast FAQ and Skatethrough. I've tried to make the most comprehensive Tony Hawk's Pro Skater 2 guide for the Dreamcast. I know I'm not the greatest FAQ writer ever, but I've given this FAQ all I've got. I hope you like this FAQ and it is of some use and help to you. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (2) CONTACT ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here are my contact details. email: vesten@iinet.net.au www.pyromusic.net If you have questions, comments, suggestions, tips to add, alternate ways to complete objectives, corrections etc please, by all means email me. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (3) VERSION HISTORY ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Version 1.0 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ (Sunday May 23rd 2004): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • This FAQ may now appear anywhere on the net providing it remains 100% unmodified, I am given full credit, it is displayed as a .txt file and NO ADS are displayed with it. Please notify me by email where the FAQ is to be hosted. www.PyroMusic.net ______________________________________________________________________________ Version 0.5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________ (Thursday August 15th 2002): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Just updated my email address. ______________________________________________________________________________ Version 0.4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________ (Thursday December 27th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I've decides to allow www.CheatCodes.com to host this FAQ, so I'm updating the FAQ to reflect this. ______________________________________________________________________________ Version 0.3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________ (Saturday November 10th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I've decided to add a High Scores section to the FAQ to get some good competition happening with you readers. • While I'm at it, I've decided I'll change the ascii art title as well. • Done aaaaand done. ______________________________________________________________________________ Version 0.2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________ (Saturday November 10th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Reader Andrew O'Flaherty emailed me a little tip about finding the four $250 notes in the turds in Bullring - Mexico. I've added it in the appropriate spot. Thanks for the hint Andrew! • That's about it. But I must let you know that I recently lost all of the emails in my inbox, and along with it went a couple of other reader hints. I'm really sorry, and if you've emailed me something that you thought should have been included in the FAQ and isn't up this version, just send it again. ______________________________________________________________________________ Version 0.1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________ (Saturday September 15th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Well, I've just realised I also have to do the "Push Button Codes" section of the FAQ. Silly me, so I'll try to get them done, as well as the Bullring skatethough. • Completed the skatethough for the Bullring. Now all I need to do is the "Push Button Codes" section, and I'm done. • I started, and completed the "Push Button Codes" section. • Holy Crap! It appears that I have finally finished this FAQ. Yay! • From now on, only expect minor additions, updates and changes to come. _____________________________ (Thursday September 13th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Days ago the world was shocked by the worst act of terrosism it has ever seen. Four Commercial aeroplanes (or Airplanes for those of you who live in the USA) were hijacked, two were flown into the twin towers of the world trade center, causing them both to collapse, another plane was flown into the pentagon, and the fourth plane crashed in a field. This is a truly shocking event, and I know I will never forget it. I've been glued to the TV ever since the first of the planes hit the first tower of the world trade center. I haven't had any time to work on the FAQ, but I'm hoping to finish it off over this upcoming weekend. • I've done the cheats section, and added some more Freequently Asked Questions. • I added the Skate Heaven secret area to the secret areas section. • All I have to do now is the skatethough for the Bullring and add the push button codes and I'll be completely done. • Anyway, I'll try to do the skatethrough for the Bullring on the weekend, and have this submitted by the following monday (Australian time). • *goes back to watching TV coverage of this horrific attack* __________________________ (Sunday September 9th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I pretty much finished the skatethrough for Philly... only one minor niggle, which I'm gonna take care of tomorrow. ____________________________ (Saturday September 8th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Started the skatethrough for Philly. • Did the 2 Player section. • Added the Philly secret area to the secret areas section. __________________________ (Friday September 7th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Only one level, and one comp left in the skatethrough section. I think that I might work a bit on a few of the other sections for a little while today, just to have a break from the usual. • Did the "Skate Park Editor Section". I may be adding more info, I'll just have to wait for my email reply from neversoft on that one. • Started and finished the "Create a Skater" section. • Started and finished the "Music" section. • Started and finished the "Game Sponsors and Full Music Credits" section. • That wraps up everything for today.... I've put in quite a bit of work, and now I must go sleep... technically it's the 8th now, and has been for a few hours.. :P ____________________________ (Thursday September 6th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Well, I have a shocking headache, and I'm really tired, but I need to do something that will take my mind off everything (I can't get to sleep at this time of day [5:00pm]) so I think I'll do a little on the FAQ. • Started and finished SKatethrough for SKateStreet - Ventura. • Added the two secret areas in SkateStreet to the "Secret Areas" section of the FAQ. _____________________________ (Wednesday September 5th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Damn, I am still sick......and veeeeeeerrrryyy tired. But, I must get more done on this FAQ. Time to get stuck into it. • Finished of Venice Beach Skate through. • Added the Venice Beach secret areas to the secret areas section. __________________________ (Monday September 3rd, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I went back to school today. I have a crap load of stuff to catch up on, so I won't be able to put a great deal of work into the FAQ for a few days. Just little bits here and there. __________________________ (Sunday September 2nd, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I will try to get a bit more done that yesterday. Well, it's off to work I go. • Got a little bit done..... feelin' too sick to do much though. ____________________________ (Saturday September 1st, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Well, I intended on getting a bit done..... unfortunately that didn't happen. I'll try a little better tomorrow..... I promise ;) ________________________ (Friday August 31st, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • My computer is really managing to annoy me lately. It has been feezing over and over for the past five or so day. I have no idea why, but it is going to get a painful beating if it keeps this up. • Didn't get a whole lot done.... __________________________ (Thursday August 30th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Well well, I had a "great" sleep last night. Got to sleep sometime after 3:00am, and continually woke up for blocks of about 20 mins through the night. The reason I couldn't sleep is because I've gotten even sicker >_< More time for the FAQ I guess :P • Well, I've gotten a bit of the New York City skatethrough done, and I've just noticed that the FAQ has broken 300kb's. • I finished the New York City skatethrough, as well as adding the New York City secret area to the Secret Areas section. ___________________________ (Wednesday August 29th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I'm still sick, and I'm going to have a fair lot to catch up on when I go back to school, but for now, more FAQ. • Started and finished the skatethrough for Marseille. • Added some more small things in other sections, but nothing major. • I'm considering wether I should bother adding how to get every gap for each level or not. It would take me friggin' forever to do, which is why I'm not sure if I should bother :P • Added the secret area for Marseille including the map, which looks kind of. .... well unco! • I've been thinking, I hope I'll be able to get this done by the first week of the two week holiday I get off school, which is about a month away. I'll be pushing it, but I have no life, so I can work a fair bit on the FAQ :P _________________________ (Tuesday August 28th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I'm still sick, and hopefully I'll get some more work done on this today, because I don't really have much else to do around this place ;) • Completed the skatethrough for School II • Added the two secret areas for School II (including the maps showing how to get them). ________________________ (Monday August 27th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I've been sick for the past 2 days, and I'm just getting worse. My throat is very sore and puffed up, and I've lost my voice because of it. And I never have anything to do when I'm sick, so I'll be able to work on this FAQ a bit. • I've added some little bits here and there, but nothing worth individually mentioning. • Added the two secret areas for the Hangar (including maps on how to get them). • Added gaps list for Hangar. • Added the gaps lists for every level in the game • Started some of the School II skatethrough. ________________________ (Sunday August 26th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I finished the movelists for every single character... talk about tedious. But I still enjoyed doing it. I'll now be able to get a couple of other sections done, and then get into the walkthrough more. • Did the controls section. __________________________ (Saturday August 25th, 2001): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • I decided to start this FAQ. I'm sure it will take me a while to finish, but I know I'll enjoy writing it very much. • Did Skater Stats and Info, which took quite a while. • Did entire skatethrough for The Hangar. • Added three Tips/expert strategies. • Started adding movelists for some characters. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (4) TABLE OF CONTENTS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (1)Introduction (2)Version History (3)Contact (4)Table of Contents (5)Skater Stats, Info and Movelists (6)Controls (7)Game Menus (8)Basics (9)Tips/expert strategies (10)Career Mode Skatethrough (11)Secret Areas (12)Gap name and point listing (13)Skate Park Editor (14)Create a Skater (15)2 Player (16)Secrets (17)Cheats (18)Freequently Asked Questions (19)Music (20)Push Button Codes (21)Legal (22)Credits (23)Game Sponsors and Full Music Credits (24)The End ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (5) SKATER STATS, INFO AND MOVELISTS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ Tony Hawk ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: If you meet Hawk, look at his shins. You'll see how much flesh he's left behind becoming the most influential skateboarder in history. He lost some perfecting the first 900°. More went while creating 50+ signature moves and winning 12 world championships. The father to two boys and modern skateboarding, Tony makes his home in his native SoCal. Game Bio: Possibly the most influential skateboarder of all time, Tony has invented hundreds of tricks including the stalefish, madonna and 720, and is the only person to land the vaunted 900. _________________ STANCE - Goofy ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Vert ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Blue t-shirt, with red logo. Black shoes, white socks and khaki shorts. B: Redy/orange t-shit, blue shorts, black shoes and white socks, black knee and elbow pads and black helmet. C: This is a special costume, that has to be unlocked. Tony is a lot younger and is a lot skinnier too. He's wearing a fluro pink t-shirt, short light blue shorts, goofy knee pads, blue shoes and long socks pulled up to his knees. And check out his hair! _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) | 2 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) | 2 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) | 2 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | HEELFLIP VAIRAL LIEN | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | KICKFLIP TO INDY | | Up + Up + (X) | OLLIE NORTH | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | MELON | | Down-Right + (B) | JUDO | | Down + (B) | TAILGRAB | | Down-Left + (B) | STALEFISH | | Left + (B) | INDY NOSEBONE | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | ROCKET AIR | | Right + Right + (B) | EMPTY | | Down + Down + (B) | AIRWALK | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | GYMNAST PLANT | | Right + (Y) | EGGPLANT | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | MUTE INVERT | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | OVERTURN | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | STACKTAP | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | THE 900 | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Bob Burnquist ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Out of Brazil and onto the winner's podium, Bob Burnquist is one of today's most exciting and original skaters. Blowing minds with his unique style and switch-stance tendencies, Burnquist won the first pro contest he entered. He then went on to be the first skater to pull off an Eggplant Revert, a move now simply known as the "Burntwist." Game Bio: At 23, Sao Paulo, Brazil's Bob Burnquist has no equal. Since his first moments in the professional spotlight he's continuously amazed the world of skating. His innovative switch-stance skating and unmistakable style combined with a true passion for every aspect of the sport have set him apart. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - All Around ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: White full-brimed hat, glasses, black t-shirt with unbottoned grey shirt over the top. Cream coloured long pants and white shoes. B: Black helmet, Glasses, Dark blue t-shirt with red logo, elbow and knee pads, white shorts. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) | 2 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL HEELFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | BODY VARIAL | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | ROCKET AIR | | Up-Right + (B) | JAPAN AIR | | Right + (B) | INDY | | Down-Right + (B) | INDY STIFFY | | Down + (B) | TAILBRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | METHOD | | Up-Left + (B) | VARIAL | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | HANDPLANT | | Right + (Y) | EGGPLANT | | Down + (Y) | ROCK N ROLL | | Right + (Y) | DISASTER | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | ROCKET TAILSLIDE | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | ONE FOOT SMITH | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | RACKET AIR | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Steve Caballero ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: How long has Steve Caballero been part of the skateboarding scene? Over three decades. Along the way he helped found the Bones Brigade, invented the Cabbalerial and owned his share of world records - including the highest halfpipe air and 44 - stair rail. Cab's still riding hard, inspiring skateboarding's next generation. Game Bio: Cab has left his mark on three decades of skateboarding and is considered by most a legend of the sport. He became a world Am pool champ at 14, rose to the top of the vert ratings in the 80's, and is an accomplished street skater in the 90's. Style, power and longevity remain the hallmarks of his career. _________________ STANCE - Goofy ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - All Around ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Red and black shirt with white collar, brown cargo pants, white shoes. B: Red helmet, dark yellow shirt, light brown shorts, white shoes, white socks, knee and elbow pads. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | OLLIE NORTH | | Up-Right + (X) | BODY VARIAL | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | 360 FLIP | | Down-Left + (X) | FS SHOVE IT | | Left + (X) | KICKFLIP | | Up-Left + (X) | KICKFLIP TO INDY | | Up + Up + (X) | FRONT FOOT IMPOSSIBLE | | Right + Right + (X) | EMPTY | | Down + Down + (X) | HARDFLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | STALEFISH | | Up-Right + (B) | JAPAN AIR | | Right + (B) | INDY | | Down-Right + (B) | MADONNA | | Down + (B) | TAILGRAB | | Down-Left + (B) | INDY NOSEBONE | | Left + (B) | METHOD | | Up-Left + (B) | MADONNA | | Up + Up + (B) | SAL FLIP | | Right + Right + (B) | EMPTY | | Down + Down + (B) | AIRWALK | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | AXLE STALL | | Right + (Y) | ROCK N ROLL | | Down + (Y) | DISASTER | | Right + (Y) | NOSESTALL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | HANG TEN | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | TRIPLE KICKFLIP | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | FS 540 | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Kareem Campbell ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: East Coast, West Coast or any coast, Kareem Campbell and his smooth metropolitan style are recognized on the real streets. Born in New York and raised in Los Angeles, Kareem defies any East vs. West barriers. When he's not skating you can find him chilling with his son, li'l Reem. Kareem's advice for skaters: "Do it for yourselft and keep it honest." Game Bio: Born in New York and raised in L.A., Kareem's smooth metropllitan style is recognized on both coasts. When not skating, Kareem's probably overseeing one of his several skate companies or chilling with his son, li'l Reem. Kareem's advice for skaters: 'Do it for yourelf and keep it honest.' _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Backwards white and blue cap with red "neck pretecting from sun type material" which I can't think of the name for, White jumper, grey long pants, grey and red shoes. B: Backwards white and yellow cap with green "neck pretecting from sun type material" which I can't think of the name for, yellow jumper, blue long pants, grey and yellow shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) | 2 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) | 2 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | ROASTBEEF | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | AXLE STALL | | Down + (Y) | ROCK N ROLL | | Right + (Y) | DISASTER | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | NOSEGRIND TO PIVOT | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | GHETTO BIRD | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | CASPER | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Rune Gilfberg ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: When Rune was 11 years old a friend brought a skateboard to his home in Copenhagen, Denmark. Later, a skateboard brought Rune to his new home in Huntington Beach, Ca (He didn't ride it. He became a pro on it.) Here you'll find the all-terrain terrorist sessioning pools and streets. But he saves has best for his true love: wide-open vert skateboarding. Game Bio: When Rune was 11 years old a friend brought a skateboard to his home in Copenhagen, Denmark. Later, a skateboard brought Rune to his new home in Huntington Beach, CA. Here you'll find the all-terrain terrorist sessioning anything he can find: pools, streets, or massive vert ramps. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Vert ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Yellow hooded jumper, cap with detachable top, light brown cargo shorts, no socks and grey shoes. B: Cap with detachable top, Red t-shirt with white non-sleeved overshirt, grey cargo shorts, black shoes and no socks. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | OLLIE NORTH | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY NOSEBONE | | Down-Right + (B) | INDY STIFFY | | Down + (B) | TAILGRAB | | Down-Left + (B) | JUDO | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | HANDPLANT | | Right + (Y) | EGGPLANT | | Down + (Y) | ROCK N ROLL | | Right + (Y) | DISTASTER | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | ONE FOOT BLUNTSLIDE | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | KICKFLIP 1 FOOT TAIL | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | CHRIST AIR | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Eric Koston ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Who do you want to be today? Think Koston, because he rides like anybody and nobody else. He'll bust any pro's signature trick with uncanny similarity then transition into the eponymous K-Grind. Besides this move bearing his name, Eric's famous for clowning around while making challenging switch and nollie rides look like a joke. Game Bio: Perhaps the smoothest street pro there is, Koston makes dificult switch and nollie tricks look like simple child's play. Koston can imitate other riders' styles or tricks, or simply transition into the grind that bears his name - the K-grind. _________________ STANCE - Goofy ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Orange long sleeved t-shirt, blue jeans, grey and red shoes. B: Red shirt, grey unbuttoned long sleeved jumper over the top, white cargo pants, grey and red shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | STALEFISH | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | THE FANDANGLE | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | INDY FRONTFLIP | | Down + Right + (B) | EMPTY | | Down + Left + (B) | PIZZA GUY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Bucky Lasek ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Hardened on the East-Coast and currently refining his skills in Carlsbad, California, Charles Michael Lasek, better known as Buckey, soars to sickening heights above half-pipes - and other skaters. He's equal parts power, originality and style. When Bucky's not dropping jaws at the local Mission Valley Skate Park, you'll find him loving life with his wife and daughter. Game Bio: Hardened on the East Coast and currently refining his skills in Carisbad, CA, Bucky is equal parts power, originality and style. When Bucky's not dropping jaws at the local Mission Valley Skate Park, you'll find him loving life with his wife and daughter. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Vert ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Red t-shirt, grey three-quater cargo pants, black and white shoes and no socks. B: White helmet, red sleeveless shirt, grey shorts, knee pads. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) | 2 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | OLLIE NORTH | | Up-Right + (X) | HEELFLIP VARIAL LIEN | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | KICKFLIP TO INDY | | Up + Up + (X) | FRONT FOOT IMPOSSIBLE | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | JAPAN AIR | | Right + (B) | INDY NOSEBONE | | Down-Right + (B) | JUDO | | Down + (B) | INDY STIFFY | | Down-Left + (B) | STALEFISH | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | HANDPLANT | | Right + (Y) | EGGPLANT | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | MUTE INVERT | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | THE BIG HITTER | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | ONE FOOT JAPAN | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | FINGER FLIP AIRWALK | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Rodney Mullen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Get up, shower, brush and head out and invent some new tricks. Just another day for Rodney Mullen, the godfather of street skating. A pro for over 20 years, Mullen owns 35 freestyle world championships and a dizzying list of signature tricks. Like the kickflip, underflip impossible, casper and darkside to name a few. Game Bio: The godfather of technical street skating, Rodney was a freestyle world champ 35 times over before bringing his mind-boggling skills to the street skating scene in 1990. The kickflip, kickflip-underflip, impossible, 360-flip, casper and darkslide are just a few of the patents on Rodney's exhaustive resumé. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Yellow t-shirt with grey-ish logo. Browny-grey long cargo pants, white shoes. B: White t-shirt under an un buttoned blue and grey long sleeved jumper, blue jeans and white shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) | 2 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) | 2 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) | 2 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) | 2 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | IMPOSSIBLE | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | AIRWALK | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | STALEFISH | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | BODY VARIAL | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | AXLE STALL | | Down + (Y) | ROCK N ROLL | | Right + (Y) | DISASTER | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | HEELFLIP DARKSLIDE | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | NOLLIEFLIP UNDERFLIP | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | CASPER TO 360 FLIP | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Chad Muska ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Out of his native Las Vegas and into skateboarding's top, magazines and videos - welcome Muska. After lighting it up on the Strip, Chad moved to California at 15 and quickly became one of the most respected skaters of all time. This self-styled professional always takes his brand of skate-and - relate creativity to another level. This includes experimenting with jungle and hip-hops beats on his "Muskabat" album. Game Bio: The Muska's popularity grows each and every year, a fact most recently evidenced by his choice as Transworld's Street Skater of 1999. Perhaps inspired by a youth of growing up in Las Vegas, Chad is constantly pushing both street skating and equipment design in ever more outrageous directions. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Backwards red cap, goggles, un buttoned greeny-gret shirt, red cargo pants, red and white shoes, green backpack and no socks. B: Backwards red cap, goggles, sleevless red shirt, greyish cargo pants, and blue and red shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) | 2 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | SAL FLIP | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | ROASTBEEF | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | HURRICANE | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | MUTE BACKFLIP | | Right + Up + (B) | EMPTY | | Right + Down + (B) | MUSKA NOSE MAN | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Andrew Reynnolds ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Andrew's only been a pro since 1996, but what he may lack in years, he makes up for in air and guts. If you're in Los Angeles, California and you see somebody going huge over massive gaps, sessioning sick sets of stairs and doing it all with efforts style, odds are you're in the presence of Turtle Boy himself. Say "Hi" as he files by. Game Bio: Andrew's only been a pro since 1996, but what he lacks in years, he makes up for in controls and pure guts. If you're in Los Angeles, and you see somebody going over a massive stair set with effortless style, odds are you're in the presence of Turtle Boy himslelf. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Black and white horzontally stiped t-shirt, blue jeans, black shoes. B: Black sleeveless shirt, charcoal grey cargo ants, black shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) | 2 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | ROASTBEEF | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | AXLE STALL | | Down + (Y) | ROCK N ROLL | | Right + (Y) | DISASTER | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | NOSEGRAB TAILSLIDE | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | TRIPLE HEELFLIP | | Up + Down + (X) | HARDFLIP LATE FLIP | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Geoff Rowely ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Called the one-man English invasion, Geoff Rowley went from the streets of Liverpool, England to the top of the skating world. In fact, Geoff's often called the skater's skater. He currently resides in Huntington Beach, California, where his diet consists of miles of handrails, huge staircases and lots of vegetables. Picture a 360° - flip down 13 stairs -- yep, that's Rowley. Game Bio: Called the one-man English invasion, Geoff Rowley went from the streets of Liverpool, England to the top of the skating world. Currently living in Huntington Beach, CA, a few run-ins with the law haven't dampened his passion for long handrails and huge staircases. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Black t-shirt with white logo, black cargo pants, white shoes. B: White t-shirt, black logo, cream coloured cargo pants, red shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) | 2 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VAIRAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | JAPAN AIR | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | ROWELY DARKSLIDE | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | DOUBLE HARDFLIP | | Right + Left + (X) | HALF FLIP CASPER | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Elissa Streamer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Making the cut skating against the boys. Dominating every all-girl event she enters. Getting her name on a pro model street board. You guessed it -- it's Ft. Myers, Florida native Elissa Steamer. Ellisa specializes in sessioning streets and stereotypes. Now living in Los Angeles, California, Ellisa skates like you wish you could. Game Bio: Originally from Ft. Myers, FL, Elissa has dominated nearly every all-girl event she's entered. Breaking down all barriers, she became the first female skater to have a pro model deck. Now living in L.A. Elissa skates like you wish you could. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Grey t-shirt, black pants, black shoes. B: Dark creamy coloured long sleeve shirt, with sleeves rolled up 1/4, blue pants. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | IMPOSSIBLE | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | BODY VARIAL | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | AXLE STALL | | Down + (Y) | ROCK N ROLL | | Right + (Y) | DISASTER | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | MADONNA TAILSLIDE | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | HOSPITAL FLIP | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | INDY BACKFLIP | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Jamie Thomas ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: Originally from Alabama, Jamie has conquered some of the biggest gaps and longest rails ever seen. His video parts in "Welcome to Hell" and "Misled Youth" prove it. Jamie is the only person to walk away from the Leap of Faith with both legs intact. Game Bio: Originally from Alabama, Jamie has conquered some of the biggest gaps and longest rails ever seen - his video parts in Welcome to Hell and Misled Youth prove it. Jamie is also the only person to walk away from the infamous Leap of Faith with both legs intact. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Black sleeve, white t-shirt with black logo, black pants and dark grey shoes. B: Black shirt with white logo, black pants, black shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) (_) (_) (_) (_) | 8 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | SAL FLIP | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | AIRWALK | | Up-Right + (B) | JAPAN AIR | | Right + (B) | INDY NOSEBONE | | Down-Right + (B) | STALEFISH | | Down + (B) | OLLIE NORTH | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSEPICK | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | BENI FRONT FLIP CROOKS | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | LASER FLIP | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | ONE FOOT NOSE MAN | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Officer Dick (Secret Character) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: N/A Game Bio: As a youth, poor Richard Ennvee was deemed a "Poser" by other skaters. Distraught and overtaken by the need for revenge, Dick vowed to some day become what skaters feared most. . . the long arm of the law! _________________ STANCE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: White helmet, grey t-shirt with gut hanging out the bottom a tiny bit, short black shirts with butt-crack in view, white socks and dark shoes. B: Pink and white sweat band, sleevless shirt with huge amounts of gut hanging out, pink boxers with smiley face on back, brown shoes, white socks with braces. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | OLLIE NOTRH | | Up-Right + (X) | HEELFLIP VARIAL LIEN | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | KICKFLIP TO INDY | | Up + Up + (X) | FRONT FOOT IMPOSSIBLE | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY NOSEBONE | | Down-Right + (B) | JUDO | | Down + (B) | TAILGRAB | | Down-Left + (B) | STALEFISH | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | EMPTY | | Left + Down + (Y) | LAZY A. GRIND | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | ASSUME THE POSITION | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | SALUTE!!! | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Trixie (Secret Character) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: N/A Game Bio: Originally from the beach town of Santa Cruz, Ca, hot-blooded firecracker Trixie is ready to prove she can do anything the boys can do but better. Whether she's bombing a sick wave or grinding a lon handrail, Trixie's flair and no-rules style are as flamboyant and outraeous as her pink hair and tattoos. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: Pink 3/4 top, black cargo pants with light blue boxers hanging out a bit, red and white shoes. B: Blue almost bikini top, patterned shor tblue board shorts, red and white shoes. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | HARDFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | ROASTBEED | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | FIFTY-5 HO SLIDE | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | HO HO HANDPLANT | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | EMPTY | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | EMPTY | | Right + Up + (B) | EMPTY | | Right + Down + (B) | DOUBLE SPLITS | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ Spider-Man (Secret Character) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ BIO ¯¯¯¯¯¯¯¯¯ Manual Bio: N/A Game Bio: Given fantastic powers after being bitten by a radioactive spider, Peter Parker skates and fights crime as the Amazing Spider-Man. Spider-Man's super strength, enhanced eflexes, wall crawling and web slinging make him one of the most spectcacular skateboarders around. _________________ STANCE - Regular ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ STYLE - Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ COSTUMES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A: He looks like spiderman. Red and blue coloured outfit. duuuuh! :P B: Black, dark blue and white spiderman costume. C: Black and white "mummy" like costume. D: Mostly white and black costume with a tiny bit of red. _________________ STATS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------------+----------------------------------------------------+ |AIR: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |HANG TIME: | (_) (_) (_) (_) (_) (_) (_) | 7 +---------------+----------------------------------------------------+ |OLLIE: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPEED: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |SPIN: | (_) (_) (_) (_) (_) | 5 +---------------+----------------------------------------------------+ |LANDING: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |SWITCH: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ |RAIL BALANCE: | (_) (_) (_) (_) (_) (_) | 6 +---------------+----------------------------------------------------+ |LIP BALANCE: | (_) (_) (_) | 3 +---------------+----------------------------------------------------+ |MANUALS: | (_) (_) (_) (_) | 4 +---------------+----------------------------------------------------+ ____________ TRICKS ¯¯¯¯¯¯¯¯¯¯¯¯ +-----------------------------------+------------------------------------+ | FLIP TRICKS: | | +-----------------------------------+------------------------------------| | Up + (X) | POP SHOVE IT | | Up-Right + (X) | INWARD HEELFLIP | | Right + (X) | HEELFLIP | | Down-Right + (X) | VARIAL HEELFLIP | | Down + (X) | FS SHOVE IT | | Down-Left + (X) | VARIAL KICKFLIP | | Left + (X) | KICKFLIP | | Up-Left + (X) | HARDFLIP | | Up + Up + (X) | 360 SHOVE IT | | Right + Right + (X) | EMPTY | | Down + Down + (X) | 360 FLIP | | Left + Left + (X) | EMPTY | +-----------------------------------+------------------------------------+ | GRAB TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (B) | NOSEGRAB | | Up-Right + (B) | MUTE | | Right + (B) | INDY | | Down-Right + (B) | ROASTBEEF | | Down + (B) | TAILGRAB | | Down-Left + (B) | BENIHANA | | Left + (B) | MELON | | Up-Left + (B) | CROSSBONE | | Up + Up + (B) | EMPTY | | Right + Right + (B) | EMPTY | | Down + Down + (B) | EMPTY | | Left + Left + (B) | EMPTY | +-----------------------------------+------------------------------------+ | LIP TRICKS: | | +-----------------------------------+------------------------------------+ | Up + (Y) | NOSESTALL | | Right + (Y) | DISASTER | | Down + (Y) | 180 ROCK N ROLL | | Right + (Y) | ROCK N ROLL | +-----------------------------------+------------------------------------+ | SPECIALS: | | +-----------------------------------+------------------------------------+ | Up + Right + (Y) | EMPTY | | Up + Down + (Y) | EMPTY | | Up + Left + (Y) | EMPTY | | Right + Up + (Y) | EMPTY | | Right + Down + (Y) | EMPTY | | Right + Left + (Y) | EMPTY | | Down + Up + (Y) | EMPTY | | Down + Right + (Y) | EMPTY | | Down + Left + (Y) | EMPTY | | Left + Up + (Y) | EMPTY | | Left + Right + (Y) | SPIDEY GRIND | | Left + Down + (Y) | EMPTY | | | | | Up + Right + (X) | EMPTY | | Up + Down + (X) | EMPTY | | Up + Left + (X) | EMPTY | | Right + Up + (X) | EMPTY | | Right + Down + (X) | EMPTY | | Right + Left + (X) | EMPTY | | Down + Up + (X) | EMPTY | | Down + Right + (X) | EMPTY | | Down + Left + (X) | EMPTY | | Left + Up + (X) | EMPTY | | Left + Right + (X) | SPIDEY VARIAL | | Left + Down + (X) | EMPTY | | | | | Up + Right + (B) | | | Up + Down + (B) | EMPTY | | Up + Left + (B) | SPIDEY FLIP | | Right + Up + (B) | EMPTY | | Right + Down + (B) | EMPTY | | Right + Left + (B) | EMPTY | | Down + Up + (B) | EMPTY | | Down + Right + (B) | EMPTY | | Down + Left + (B) | EMPTY | | Left + Up + (B) | EMPTY | | Left + Right + (B) | EMPTY | | Left + Down + (B) | EMPTY | +-----------------------------------+------------------------------------+ ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (6) CONTROLS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A - Hold down A to crouch, release it to jump. The longer you crouch, the higher you will ollie. A is used as the confirm button in the game menus as well. B - While in the air, hold B and a direction on either the D-pad of thumbstick to grab your board and perform a grab trick. B is used as the cancel X - While in the air hit X plus a direction on either the D-pad of thumbstick to do a flip trick. Y - When above a lip or rail hit Y to grind it. To stop grinding use the A button to ollie off. Start - This will pause the game and bring up a menu, that will be different depending in mode mode of gmaeplay you are in. Thumbstick - Use this to control your skater as well as in conjunction with X or B to perform flip or grab tricks. You can also navigate game menus with the thumbstick. Digital Pad - Use this to control your skater as well as in conjunction with X or B to perform flip or grab tricks. You can also navigate game menus with the Digital Pad. Left Shoulder Button - In the air, holding this will rotate your skater anti- clockwise. On the ground you can tap the Left Shoulder button to set up a nollie or fakie. Right Shoulder Button - In the air use the Right Shoulder button to ratate your skater clockwise. On the ground press the right shoulder button to switch your skaters stance. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (7) GAME MENUS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________ Career Mode - From here you can choose "Continue Career", "New Career" or ¯¯¯¯¯¯¯¯¯¯¯ "Load Career". ______________ Single Session - When you select single session you are taken straight to the ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ skater select screen, when you choose your skater you will be taken to the level select screen, and you will be able to choose to skate in all of the levels you have unlocked so far in Career Mode. In single session you skate 2:00 runs on whatever levels you choose, and high scores are counted. __________ Free Skate - When you choose free skater you are taken to the character select ¯¯¯¯¯¯¯¯¯¯ screen. When you've chosen a skater you choose a level and then skate an un-timed run. You can skate for as little or as long as you want, your score only counts the last trick or combo you pulled off and high scores aren't counted. ________ 2 Player - When you choose 2 player you're taken to a screen where you select ¯¯¯¯¯¯¯¯ the type of 2 player game you want to play: Trick Attack, Graffiti, Horse, Tag or Free Skate. _______________ Create a Skater - See the "Create a Skater" section of this FAQ for more info. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________ Park Editor - See the "Skate Park Editor" section of this FAQ for more info. ¯¯¯¯¯¯¯¯¯¯¯ _______ Options - When you select options you are taken to a screen where you can ¯¯¯¯¯¯¯ select from the following: Player 1 Controls - Here you can turn Autokick on or off, turn vibration on or off and reset controls to default. Player 2 Controls - Here you can turn Autokick on or off, turn vibration on or off and reset controls to default. Sound Levels - Here you can adjust the volume of both the Sound Effects and Music. Movies - Here you can view Cinematics you have earnt, as well as the Game Credits and Music Credits. Memory Card - Here you can Load Data, Save Data or Load a Replay. Cheats - This will only be accessable when you have earnt at least one in game cheat. High Scores - Here you can view the top 8 scores for each level in the game. Gap Checklist - Here you can see a list of all of the gaps you have and haven't got for each level in the game. General Options - Here you can turn on or off: Trick Tips, Score Display, Stereo Sound and Memory Card Beeps. ____________________________________________ The Skater Select screen, explained in depth - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once at the skater select screen you will be able to view the stats of all skaters (except the bonus ones that you haven't unlocked), read their bio, see what medals you have earnt in each competition with each skater, rotate the character model on screen, see how much cahs you have, as well as your career total in $$$. If you hit "A" on a skater you will be able to select: Continue - This will take you to the level select screen. Style - You can change the clothes of your skater, usually between A or B, but there is one skater who can have 3 costumes, and one with 4. Buy Stats - Here you can purchase higher stats for your skater, providing you have the cash, that is. Buy Tricks - Here you can buy new tricks for your skater, again, providing you have the money. Skate Shop - Here you can buy new boards for your skaters, which will slightly increase your board stats, if you have the cash that is. When you select "continue" you will be taken to the level select screen. From here you can view what % of each level you have completed, as well as what is required to unlock levels that you haven't already unlocked. When you select a level you wish to skate you'll be taken to the level checklist screen, which will have a list of all of the things you have completed for the level crossed out in red, and all of the ones you have yet to complete written down. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (8) BASICS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here I'll give you some quick basic info on how to play Tony Hawk's Pro Skater better. ______________________________________________________________________________ THE TRICK SYSTEM ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______ Combos - To get any decent scores, you'll _HAVE_ to be able to string together ¯¯¯¯¯¯ combos, because on their own, tricks aren't worth diddly squat :P Start off with a nollie or fakie then kickflip then land into a manual, nollie/fakie and kickflip your way over to something to grind jump on and grind as long as you can, when you've got no balance left jump off, kickflip, land in a manual, nollie/fakie and kickflip your way up the side of a quater pipe and finish with a spin. Did you get all of that? Well anyway, the idea is to get a big score to be multiplied, and then a big multiplier. And rembmer to make use of gaps in your combos. ___________ Multipliers - The idea of multipliers is very basic. Every trick you do has a ¯¯¯¯¯¯¯¯¯¯¯ set point value (besides most grinds, manuals and spins, which have a starting point minimum, but increase the longer you do them for). If you do two tricks in sucession (linked together), for example: No Comply (200) and then a Pop Shove it (100) both while in the air at the same time, instead of getting 200 + 100 (= 300), which is what you'd get if you did them seperately, you get: 200 + 100 (sum of tricks) x 2 (number of tricks). Which is equal to 600 points. Put simply, in combos you get the sum of points for the tricks performed, multiplied by the number of tricks performed. The maxumim your multiplier will go on the Dreamcast version of THPS2 is 28.5x ____ Gaps - USE GAPS IN YOUR COMBOS! A quick example: ¯¯¯¯ No Comply = 200 points Certain Gap = 500 points Put the two together in one go and you get this: 700 x 2 = 1400 Yes, not only do gaps add points, but also a multiplier to your trick combo. ___________ Special Bar - When you've done a few nice tricks in quick sucession, or a ¯¯¯¯¯¯¯¯¯¯¯ decent combo your special bar will fill up and flash yellow. When your special is flashing yellow you will be able to do special tricks, and your stats will be a bit higher than usual. The manual states that "when your special bar is flashing yellow your skater's adrenalin is pumping and they will be able to pull off their special moves" So get that special up! _____________________ Perfects and Sloppies - Take normal points for a trick as 1000. If you land it ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ sloppy you'll only get 500 points (50% of it's normal value), on the other hand, if you land it perfect you will get 1500 points (150% of it's normal value). It will take a little while, but when you can land perfects fairly often you will be looking at some HUUUUUUGE scores. To actually land a perfect, the idea is that you land with your board dead straight with the ground. It can be tricky at first to judge some tricks though, like the Judo....but you'll work it out enventually. ________________________ Trick Value Depreciation - In real life, would you prefer to se a skater pull ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ off the same trick 20 times in a row, or see them pull off 20 different tricks? Mmm exactly! In Tony Hawk's Pro Skater 2 tricks depreciate in value each time you pull them off. Here's a quick example: No Comply the first time = 200 points No Comply the second time = 150 points No Comply the third time = 100 points No Comply the fourth time = 50 points No Comply the fifth time = 20 points No Comply the sixth time = 20 points (and it stays at 20 points from now on) From that you can see that in five uses, the value of the No Comply has gone from 200 points (100%) to a mere 20 points (10%). This is a good reason to mix up some variety in your tricks. See the next point "Skating in Switch" for a way to help let tricks be worth 100% of their value twice. ______________ Skating Switch - You will probably have noticed by now that skaters have stats ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ in the category of "Switch". What this is is how well they perform in their non-preferred stance (Either goofy or regular for some). Why would anyone want to skate in Switch when they will only perform worse (until you have full switch stats that is)? Simple. Skating in Switch gives you extra points on your tricks. Ok, so now you want to know how to skate in switch don't you? Well, it's simple, while skating forward, on the ground hit the right shoulder button and your skater will spin around 180 degrees on the ground. You'll also see in the top right corner of your screen that there is now a foot that says "switch" underneath it. You are now skating in Switch. You may want to know exactly how much extra tricks are worth, so I've set up another basic equasion like the one in the "Trick Value Depreciation" section. Switch No Comply the first time = 240 points Switch No Comply the second time = 180 points Switch No Comply the third time = 120 points Switch No Comply the fourth time = 60 points Switch No Comply the fifth time = 24 points Switch No Comply the sixth time = 24 points (it stays at 24 points from now on) So there you have it. Skating in switch. I'd recommend getting your switch stats up as quick as you can if you want the extra points. Another bonus of skating in switch is that all tricks go back to being worth their normal points. So technically, you could say that a No Comply and a Switch No Comply are two totally different tricks. ________________ Spin Multipliers - Adding spins to your combos is a brilliant way to finish ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ them off. Why? Because not only do you get the biiiiig spin points added to your total which will then be multiplied, but spins *also* add to your multiplier. Here's another equasion for you :P 500 point trick + no spin = 500 points 500 point trick + 180 spin = 750 points 500 point trick + 360 spin = 1000 points 500 point trick + 540 spin = 1500 points 500 point trick + 720 spin = 2000 points 500 point trick + 900 spin = 3000 points 500 point trick + 1080 spin = 4000 points 500 point trick + 1260 spin = 5000 points 500 point trick + 1440 spin = 6000 points 500 point trick + 1620 spin = 7000 points 500 point trick + 1800 spin = 8000 points So in other words: 180 spin = 1.5 X 360 spin = 2 X 540 spin = 3 X 720 spin = 4 X 900 spin = 6 X 1080 spin = 8 X 1260 spin = 10 X 1440 spin = 12 X 1620 spin = 14 X 1800 spin = 16 X Though I don't expect anyone to be getting past the good old 900 spin, I thought I'd text the first 10 spins :P ______________________________________________________________________________ Career Mode Objectives ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ Normal Levels - ¯¯¯¯¯¯¯¯¯¯¯¯¯ In normal levels, you skate and try to complete each of 10 objectives for the level. For each objective you complete you will be rewarded with a cash prize. The objectives go like this: 1) High Score - This is a very easy to get score. Once you manage to get the set amount of points for the level in one run you'll get the High Score objective. High Scores range from 10 000 to 50 000. 2) Pro Scorre - This is a reasonably easy to get score, and ranges from 25 000 to 125 000. 3) SICK Score! - These are a big step up from the Pro Scores. Some of them may take a fair few attempts, but once you are used to the game these won't be too hard to get. SICK! Scores range from 75 000 to 250 000. 4) Collect S-K-A-T-E - Throughout the levels are the five letters that spell "SKATE". You'll have to collect all five in one 2:00 run but this is a pretty simple task once you know the levels (or use this guide :P) because they are all in a nice line, so you can pick them up in order fairly quickly. 5) Collect/trick on/over a set number of level specific items - For this objective you will be wallriding school bells, ollieing bums and more... 6) Collect a set number of level specific items - This will vary from level to level. You'll be picking up tokens, spray paint cans, knocking over barrels and more. 7) Grind a specific rail/edge with a specific type of grind - Be it nosgrinding over a halfpipe, tailsliding down a beachside ledge or something else, this won't be too hard to do....... providing you can figure out what to grind. 8) Do something on a set number of level specific areas - You may be grinding 3 rails, jumping three gaps or something else. Knowing where all of the things you have to "do something" on/over can be a pain, but that's what this guide is for. 9) Find The Secret Tape - Finding the secret tape in each level usually invloves you opening up a secret area, then finding the tape in there. Some tapes will be piss easy to get to, and others, very hard. 10) 100% Goals and Cash - After completing the other nine objectives for each level you'll have to find all of the $50 and $100 notes scattered, and hidden through the level. When all other objectives are complete and you have all cash you'll get this objective. ____________ Competitions - There are three competitions in THPS2 to give you a break from ¯¯¯¯¯¯¯¯¯¯¯¯ the usual formula. In competitions you are invited to skate out three rounds against a bunch of other pro skaters. Each round is scored on an "out of 100" basis. Your best two scores are counted towards your final score (as are the other skaters). To get a 3rd place Bronze medal you'll need to come thrid, for a 2nd place Silver you'll need to come second (duh :P) and to walk away with the gold you will have to skate the best two rounds out of all of the other skaters. Apart from the three medals to collect, the only other thing to do in comps is find all of the cash.....and of course get all the gaps. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (9) TIPS / EXPERT STRATEGIES ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (_) You will have noticed by now that on odd occasions, just after you land from jumping, you will be blasted into the air by some unkown and random glitch. When this happens and you are in the middle of a combo, or just about to end one you can add some serious points to your combo. As soon as you realise it has happened either do a couple of flip tricks (if you need a higher multiplier) or do a grab trick (if you need extra points in the combo). The next three tips are useful for the high score objectives in Career mode. (_) Hit the Left Shouler button before every time that you jump, this will add a few points to your combo, but more importantly another multiplier. (_) Just about every time that you jump do a flip trick, because it will add a few points to your combo, as well as a super valuable multiplier. (_) Once you have half decent switch stats, skate in switch for your combos, not only will this add extra points to all of your tricks, but it will also let you perform tricks at 100% of their value that you have already done in your normal stance. (_) If you can, try to finish combos off with a valuable 360, 540, 720 or 900 spin, because it will add loads of points to your total trick score, and add to the score multiplier as well! ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (10) Career Mode Skatethrough ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ THE HANGAR - Mulet Falls Mt - Already Unlocked ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: The Hangar: Mullet Falls, Montana Description: Welcome to the land of the big sky, sick air and bad hair. Perfect your basic skating skills and some new tricks in this abandoned Montana hangar filled with huge rails, larde halfpipes, kickers, funboxes and a rusted-out WWII plane and helicopter. Objectives: High Score - 10 000.................$100 Pro Score - 25 000..................$200 Sick Score - 75 000.................$500 Collect S-K-A-T-E...................$150 Barrel Hunt.........................$150 Collect 5 Pilot Wings...............$250 Nosegrind Over The Pipe.............$150 Hit 3 Hangtime Gaps.................$150 Find The Secret Tape................$150 100% Goals and Cash.................$200 ______________________________________________________________________________ High Score - 10 000 - $100 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Skate forward and jump over the halfpipe, do a 360 grab move, land in a manual, manual over to the back lip you see, jump on and grind until you are about hit the glass seperating the two main areas of the hangar then jump off, through the glass, kickflip, land in a manual then quickly jump, kickflip and then land. You should get anywhere from 10 000 - 15 000+ for this. Of course, you don't have to follow that exact string, because you can easily get 10 000 points other ways. ______________________________________________________________________________ Pro Score - 25 000 - $200 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first part of this is taken from the above objective (High Score - 10 000) Skate forward and jump over the halfpipe, do a 360 grab move, land in a manual, manual over to the back lip you see, jump on and grind until you are about hit the glass seperating the two main areas of the hangar then jump off, through the glass, kickflip, land in a manual then quickly jump, kickflip and then land. Now make your way forward and left, until you see the glass wall again. Jump back over and then hit the half pipe. In here, just alternate between the eight different grab tricks, and pull off 540's and 720's. If you can land a few perfects that will help as well. In no time at all you'll have the 25 000 points. ______________________________________________________________________________ Sick Score - 75 000 - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For a beginner, this objective can be a little tough, so if you have trouble with it at first, come back when you a)Have had more experience with the game and b)Have bough some higher stats for your skater. Now, for someone new to Tony Hawk's Pro Skater 2 this objective will be fairly hard. I won't give you an exact strategy for this, becaue it would be hard to follow from the readers point of view, so instead, I will just give a bunch of smaller strategies for getting chunks of the total score. --50 000 point combo!-- This one is for the very game, or experts, but if you can nail this at the start of your two minute run, then you'll have no problems at all getting to 75 000. Skate forward, hit the Left Shoulder button to ready a nollie, jump over the ramp and do a 360 grab, land in a manual, manual forward and left a bit to the back lip of the ramp that goes around the hangar, jump on, grind a little, jump and do a flip trick, grind through the glass, jump off as you hit the glass and flip trick again, land in a manual and make your way to the back ramp (which curved around the back wall from where you jumped off) and then do a 360 in the air and land. --75 000 Points in the Half Pipe-- This may seem like a lot of points to be able to get, but in 1:30 you can easily get 75 000 points in the halfpipe, and that leaves 30 seconds spare. Just remember, you have 8 different grab tricks to pull off, and if you can land perfects a bit of the time you'll have this done in no time, even with your starting stats! --Quick 10 000 - 40 000+ Combo-- From where you start, skate down the ramp, and as soon as you can, turn back around 180 degrees, jump up the quater pipe and hit the rail up above it, grind along towards the room with the copper in it and then simply jump down, grind the lip below, jump off, manual and flip trick as much as you can. Depending on how long you can manage to grind for, and how many flip tricks you get in there, you can get anywhere from 10 000 - 40 000+ points for this combo. ______________________________________________________________________________ Collect S-K-A-T-E - $150 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S - From the start of the level, just head directly forward and you'll see the letter S across a rail over the top of the halfpipe. Grind that rail and you'll pick up the S. K - From where you get the letter S you will be able to see K the left a little along the back wall, jump up the quaterpipe and aim for it. A - Once you've got K turn around 180 degrees, and you will see A floating over a blue plane with a piece of wood lying against it's side making a nice little ramp. Skate over, jump off the ramp and aim for the letter A. T - When you've got letter A skater forward and as you come to the quaterpipe with the cement wall running across it and glass ontop of the wall jump up and curve to the right through the glass and into the room with the chopper. The letter T is floating above the cement wall in the air. E - Skate forward and a bit to the right and you will see a wooden quater pipe half as high as the rest of the dark blue/grey quaterpipe, above the wodden quaterpipe you'll see a rail, and above that is another rail attached to the back wall. Skate towards the wooden ramp and jump up, if you have enough speed, and you jumped right in the middle you'll get the E. ______________________________________________________________________________ Barrel Hunt - $150 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First Barrel - From the start of the level head down the ramp, and as soon as you can, turn left. You should see a pile of barrels here, simply skate into them. They will fall over and dissapear once you have "got" them by skating into the pile. Second Barrel - After gettinf the first Barrel head into the halfpipe where you will see the next pile of barrels, skate into them to get the Second barrel. Thrid Barrel - The Third barrel pile is over the opposite side of the ramp as where you first start the level out. Again, skate into the pile and you will have the thrid barrel. Fourth Barrel - Head out of the room with the halfpipe, through the glass and into the room with the chopper in it. On the same side of the room as the side you start the level off in will be the fourth pile of barrels. Fifth and Final Barrel - After getting the fourth pile of barrels stay in the room with the chopper. Along the back wall of this room you will see the final pile of barrels on a platform just above the small wooden quater pipe that the letter E from the "Collect S-K-A-T-E" objective was. Hold up as you approach the wooden quater pipe and you will skate over the top of it, instead of skating up into the air. When up on the platform just run into the last pile of barrels and you are done. Simple. ______________________________________________________________________________ Collect 5 Pilot Wings - $250 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pilot Wing 1 - The first pilowing is above the area that the ramp leads out into. To get it simply skate down the ramp at the start of the level and when you come out turn left or right sharply and try to use the dark blue/grey quater pipe to jump over the top of where you just came out. If you don't quite understand where I mean, pause the game just as you start the level. You'll be able to see the Pilotwing floating up in the air that way, so you'll know where to aim. Pilot Wing 2 - When you've got the first Pilot Wing, from the bottom of the ramp you start the level in head to the right wall. Skate forward, and when you come to the half pipe (while along the right wall) jump and grind across the propellor blade at the same height as the top of the half pipe. Grinding across this will also open up a secret area, which you'll hear more about later. Pilot Wing 3 - After crossin the propellor blade for Pilot Wing 2 turn left 90 degrees and head forward, soon you will come to a brown/greay coloured bump of metal lying on the ground near the wall that seperated the two main rooms of the hangar. Grind across it to get the third Pilot Wing. Pilot Wing 4 - Pilot Wing 4 and 5 are both in the room with the chopper in it, so head into the room with the chopper after getting the third Pilot Wing. Once in here you should be able to see the last two Pilotwings. The first of them is along the top of the wooden quater pipe opposite the one that had the letter E above it, and the last barrel on the platform above it. To get this Pilotwgin simply jump up and grind across the top of the wooden quater pipe. This _may_ take a few tries because of the odd angle that you have to do it at. Pilot Wing 5 - After the fourth pilotwing, directly ahead you should see Pilot Wing number 5. Just skate up the side of the quater pipe and jump up to get it. How easy was that? ______________________________________________________________________________ Nosegrind Over The Pipe - $150 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is extremely easy to do. From where you start, head forward, and when you come to the halfpipe simply nosegrind one of the rails that goes across the top of it. If you don't know how to nosegrind, it's simple, just hold up and grind. How easy was that? ______________________________________________________________________________ Hit 3 Hangtime Gaps - $150 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a pretty simple task to complete as well. You just have to clear three air gaps (jump three gaps). Halpipe Hangtime - From the start of the level, head down to the Half Pipe and jump clear over it. When you land you'll see the Halfpipe Hangtime gap in blue, as well as "1 of 3 Hangtime gaps" if you managed to clear it right. Wingtip Hangtime - After getting the Halpipe Hangtime gap skate over to the blue plane with wooden ramps on either side of it. Use the ramps (which I recommend), wings or the rails to jump over the top of it. When you lang you should see the Wingtip Hangtime gap come up in blue, and then "2 of 3 Hangtime gaps". Skycrane Hangtime - After getting the Wingtip Hangtime gap head into the room with the helicopter in it. Build up some speed and then approach one of the wooden kickers on either side of the chopper. Do a nollie, or No Comply (I recommend the No Comply) as you hit the ramp, and you should be able to clear the top of the chopper and land on the other side with ease. When you do clear it you'll get the message that you've completed the "Hit 3 Hangtime Gaps" objective. ______________________________________________________________________________ Find The Secret Tape - $150 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Skate over to the area with the chopper. Skate up one of the wooden kickers on either side of the chopper, jump up and grind along one of the rotor blades of the chopper. You'll have to skate right across to the end of the blade. You'll hear a record scratch to confirm you've done this right. When you've done this the chopper will take off, and then hit the roof of the hanger, causing some stuff to fall down, but more importantly, the "wall" behind where the small wooden quater pipe was has gone. Skate towards it, hold up to jump out and go into the new area (it's dark and snowing). Head forward and you'll see just above the wooden quater pipe is the secret tape, emitting a nice yellow glow as it rotates. Skate up to it and grab it. Only the cash to go now (unless you didn't do this objective in order :P). ______________________________________________________________________________ 100% Goals and Cash - $200 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ $50 - This up to the left, and up from where the K from the "Collect S-K-A-T-E" objective. Make sure you have enough speed and jump for it. This one shoul'd be too much trouble. $50 - On the rail between the two wooden kickers that are on either side of the chopper is another $50. Just gind the rail and you'll pick it up along the way. $50 - Floating where the letter E was from the "Collect S-K-A-T-E" objective was is another $50. This is also above the entrance to the area with the secret tape, and also where the fifth set of barrels was in the "Barrel Hunt" objective. Just skate up under it and use the woodend quate pipe to jump up to it. $50 - From the start of the level skate down the ramp then head to the right wall. When you come to the half pipe (while along the right wall) jump and grind across the propellor blade at the same height as the top of the half pipe. This will open up up a secret area, which contains three $50's and a $100. This, the next two $50's and the first $100 all assume that you've opened the secret area already and are starting to skate into the entrace, which is down in the half pipe. From the entrance to the secret area, head in and to the left a little. Jump up the back quaterpipe and get the $50 that is floating here. $50 - From the entrance to the secret area (the wind tunnel, not the outdoors area) skate in, and to the right a little. Jump up the back quater pipe and get the fifty that is floating up here. $50 - From the entrance to the secret area (the wind tunnel, not the outdoors area) skate in and turn around 180 degrees. This $50 is floating over the entrance to the wind tunnel. So what you need to do is skate up from the left or right of it, up the quater pipe and jump across the entrance to grab it. $100 - From the entrance to the secret area (the wind tunnel, not the outdoors area) skate directly forward, and jump up the back quate pipe. You should be able to snag the $100 up here with ease. Just remember, in the wind tunnel, there are two $50's with a $100 between them on the back wall. $100 - This last $100 is a pain in the arse to get. It will most probably take you quite a few tries. But be patient, and keep at it. If you get to the stage where you have tried and tried and still can't get it, why not come back a little later when you have higher stats, because that will make things a whole lot easier. Make your way into the room with the chopper in it. Use one of the wooden kickers on either side of the chopper to jump up and grind all the way across one of it's rotor blades. When you do that you'll hear a record scratch and then the chopper will take off. Head out into the dark area that just opened up (it will be snowing) and skate to the ramp at the back of the area. Jump up as far as you can, let yourself drop back down and head back into the area where the chopper was. Keep totally straight, and skate through the area the chopper was in, under the rail between the two wooden kickers and up onto the wooden quater pipe which is opposite where you just were (outside in the snow). Hold forward and jump just as you reach to top of the wooden quaterpipe. You should fly into the air and come too a light (which is grindable). Hit grind, and grind across the top of the light and just as you come to the end of it jump off and hopefully straigh into the hard-to-get $100. Good luck with this one! When you get the last bit of cash, and have completed all other objectives you will get the "100% Goals and Cash" objective, and that's all for the level.. besides the gaps of course. But you can come back to them later, when you have a bit more expertise :) ______________________________________________________________________________ SCHOOL II - Southern Cali - $1000 needed to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: School 2: Southern California Description: Why do so many pros relocate to California? For the schools of course. . .or at least for their fine rails, stairs and line. This level features the best the SoCal education system has to offer, all in one campus. If you've watched a skate video, you'll recognise most of these prime learning facilities. Objectives: High Score - 15 000.................$200 Pro Score - 40 000..................$350 Sick Score! - 100 000...............$500 Collect S-K-A-T-E...................$400 Wallride 5 Bells....................$500 Collect 5 Hall Passes...............$400 Kickflip TC's Roof Gap..............$400 Grind 3 Roll Call Rails.............$500 Find the Secret Tape................$500 100% Goals and Cash.................$500 ______________________________________________________________________________ High Score - 15 000 - $200 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This will be a piece of cake, I shouldn't really have to tell you how to do this, but I will anyway. From the start of the level, skate forward, past the raised section of bricks that has a tree in it, and you will come to a rail on the left side of a case of stairs. Jump on and grind it down until you are almost at the bottom, then jump off, do a flip trick, land in a manual, manual over to the wall of the building to your right, jump, wallride it, wallie off, land in another manual, get your multiplier up (manual, fliptrick, manual, flip trick) etc and then end your combo. That along should give you your 15 000 points. ______________________________________________________________________________ Pro Score - 40 000 - $350 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By now you ought to be able to figure out how to get 40 000 points easily. But some people don't pick up the game that quick, and for them, I have this. From the start of the level, go forward and a bit to the left, use the kicker here to wallride the bell, and then wallie up onto the ledge here, once on the ledge grind, flip trick, grind then jump off into a manual, fliptrick and land in a manual again, and here, either end the run as you get to the window, or for the added points jump through the window and onto the next roof. You should be able to get a good 25 000+ points from this with ease. Now, just hit the right shoulder button to skate in switch, and do it again. Easy. ______________________________________________________________________________ Sick Score! - 100 000 - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (note: the first part of this is taken from the "Pro Score - 40 000" goal) From the start of the level, go forward and a bit to the left, use the kicker here to wallride the bell, and then wallie up onto the ledge here, once on the ledge grind, flip trick, grind then jump off into a manual, fliptrick and land in a manual again, and here, either end the run as you get to the window, or for the added points jump through the window and onto the next roof. You should be able to get a good 25 000+ points from this with ease. Now, just hit the right shoulder button to skate in switch, and do it again. You should have about 50 000 points now. From here, head into the GYM (if you haven't opened it yet see how to in the "Secret Areas" section of this guide. In the Gym head left into the pool room and pull off as many perfect 540's and 720's as you can, then switch your stance by hitting the right shoulder button while on the ground and do it again. As well as this, try grinding around the pool, getting your multiplier up to about 7-10 and then jumping in the pool and pulling off a spin trick. If you don't want to bother with the initial 50 000 points method head straight for the pool in the gym, you can easily rack up 100 000 points in here in 2:00. ______________________________________________________________________________ Collect S-K-A-T-E - $400 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a damn easy way to make $400......really. S - From the start of the level, head forward, and take the tunnel to your right. Grind the cement divider down here to pick up the letter "S". K - When you've gotten the letter "S" and are at the end of the cement divider at the bottom of the tunnel head left, forward and then right, up the ramp with rails on either side, and then right again. You should see a wooden quater pipe with the letter "K" floating above it. Jump up and grab it. A - When you've got the letter "K" and skate away from the wooden quater pipe and to the back left corner of the court that you are in. You'll see an opening with blue lockers against the walls on either side. Go through here and you should see a rail to your left with "A" floating about half way down it (this is the rail that gives you the "Roll Call! Opunsezmee Rail!" Gap. Grind it and grab the "A". T - From the bottom of the "Roll Call! Opunsezmee Rail!" head forward, and to the right slightly. When you some to the back wall here turn left a bit and you should see a wooden quater pipe with the letter "T" floating above it. Jump up and grab it. E - Stick to the wall with the wooden quater pipe that "T" was above and skate forward until you come to a raised area of bricks against the wall. From here skate inbetween the two buildings to your left, up the the quater pipe infront of you and jump up it for the final letter. ______________________________________________________________________________ Wallride 5 Bells - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As far as I can see, unlike most objectives like "Collect S-K-A-T-E" there isn't an exactl path to follow to get these one after the other. Of course this COULD just be me, but the 5 bells seem to be scattered about the level, rather than placed so they are all in a nice neat line... but then again, this is supposed to be the loactions of school bells, which _haven't_ been placed by someone, like the S-K-A-T-E letters. 1st Bell - From the start of the level, simply head forward and to the left, and use the small wooden kicker against the wall to jump up and wallride the first bell. Oh, and incase you don't know how to wallride, you have to hit the wall at a slight angle and hit grind, doing so will put you into a wallride. 2nd Bell - After wallriding the first bell, head forward and down the tunnel ahead of you. From the bottom of the tunnel skate forward, and to the right, past the buildings to your left, and the GYM to your right. When you come to the corner of the GYM buliding, go past it and head to the back corner of the area you are in. You should see a curving raised area of the ground, with a dumpster at the back of it, which has the bell above it. From the left side, come along next to the wall and then jump and wallride the bell over the dumpster. Lining this one up may take a few attempts. 3rd Bell - After wallriding bell number 2 follow the wall along, off then end of the raised area and follow the wall past the sharply raised area of bricks to your left, and past the building to your right. When you get past the raised area of bricks stick to the left wall. As pass the wooden quaterpipe and approach the sharp upward slope you should notice another bell on the wall. Use the upward slope of the ground to jump up and wallride the thrid bell. 4th Bell - When you have wallridden bell 3 follow the grey wall up till the point where you see, slightly to your left, an upward slope with a handrail in the middle of it. At this point continue going forward, and a little to the left. Go past the building to your right and on the wall to your left you'll find the fourth bell. Wallride it. 5th Bell - After getting bell number 4 turn back around, and then go forward and then head up the slope with the rail up the middle of it, and stairs on one side of it. When at the top stick to the wall to your left and follow it along. In the back corner of this area is the final bell, which has slopes on either side of it to help you jump up and wallride it. Approach it, use the ramp to jump up and wallride the final bell. ______________________________________________________________________________ Collect 5 Hall Passes - $400 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Another easy $400. 1st Hall Pass - From the start of the level head forward, and to the right a little. You should see the first hall pass on the cement rail in the middle of the tunnel here. Grind the rail to grab the first hall pass. 2nd Hall Pass - When you have hall pass number one, grind to the bottom of the tunnel, and as soon as you are out the bottom skate to your left and grind the second grey bench. Just before you reach the bottom of it jump off and you should be able to nab the second hall pass fairly easily. 3rd Hall Pass - Once you have the second hall pass skate forward and to the left a bit. You'll come to a rail that goes up a slope. Jump on and grind the rail up, and when you reach the top jump off, you should fly straight for the third hallpass, which is inbetween the two rails here. 4th Hall Pass - After taking the third hall pass skate along the wall to your left. You'll soon come to the end of the GYM building. Turn the corner. Here along the left wall you should see two quater pipes. Make your way towards the furthest quater pipe, jump up and take the fourth hall pass, which is floating just above the top of the quater pipe. 5th Hall Pass - After grabing hall pass number four, from the bottom of the quaterpipe (facing away from it) skate forward, and you'll see to your right and ahead of you a raised area of bricks. Along the middle of the top you'll se the final hall pass floating. Ollie over the first little raised area and then grind along the top to pick it up. ______________________________________________________________________________ Kickflip TC's Roof Gap - $400 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This, also is a pretty basic goal to accomplish. It may take a couple of attemps if you're still not fully used to the game, but it really is a simple task. When you start the level, skate forward, down the staircase or tunnel (your choice). When you come to the bottom head over to the left and keep skating forward past the two benches and the GYM entrance until you come to the end of the GYM building and see two buildings. See the gap inbetween them? All you have to do is get up the and jump across it, and perform a kickflip while in the air, and sucessfully land on the other side. Go around the back of the building on the left. You'll see a small wooden kicker set up behind it, which is what you'll use to get up on the first roof. Get a run up, hit the kicker and ollie up onto the roof, then jump the gap inbetween the two buildings and perform a kickflip as you are in the air. Land on the other roof, without bailing and you'll get the $400 for this goal. Simple. ______________________________________________________________________________ Grind 3 Roll Call Rails - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Surprise, Surprise another easy objective to complete, but hey, this _is_ only the second level in the game, so you can forgive it :P From the start of the level, skate forward until you come to the staicase with the handrail on the left of it. All you have to do here is grind the rail from top to bottom to get the first of the three roll call rails. You may need to adjust your balance a tad when you get near the bottom, but this grind won't be too hard for you ;) Once at the bottom of the stairs, head forward, past the GYM entrance, and around the corner for the GYM building. Here, head to the back corner of this area. To your left will be a set of stairs leading out of a doorway of a building, along the stairs will be another rail. Get up to the top of the stairs (either ollie your way up, grind the rail up, or wallride then grind the rail up. Once at the top look back down the rail. To get this rail, you'll have to grind from at least where the first set of stairs starts, so get some speed up, jump on and grind it to the bottom. That is the second rail. Not too hard was it? The final rail is also a piece of cake. From the bottom of the second rail, head forward, and follow the wall to your left along. Eventually you'll come to a leftwards bend in the path, that runs up a slope, which happens to have the third and final rool call rail running down it. Get to the top of the slope, give yourself a run up, and grind the final rail from top to bottom. When you've done this that completes your final roll call rail grind. ______________________________________________________________________________ Find the Secret Tape - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You may want to leave this until you are reasonably confident at Tony Hawk's Pro Skater 2, and have some decent stats, because this can be a bit tricky to get. From the start of the level, skate forward and turn down the right tunnel. When you get to the bottom turn 90 degrees left. Skate until you come to a cement ramp on your right, with rails on either side of it. Turn right up the ramp, and then turn 90 degrees right again when you are at the top of the ramp. Skate forward to the wooden quater pipe (which had/has the letter "K" above it), jump up it and when you land, skate forward (away from the quaterpipe) until you come to the end of the raised area you are in. When you near the end you will see some skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past the end of the area you are in, you'll go down a wooden ramp and then hit a upward sloped area with two plants in it. As you hit this, jump and No Comply and you should launch into the air and, if timed right and if you are traveling fast enough and have good enough speed, and ollie stats you should be able to launch up onto the roof that's ahead of you. If you manage to land on the roof, you'll see two ramps, one of which leads onto another roof (the one to the right). Head for the ramp to the right which has the secret tape floating above it. Jump across, and hopefully you'll grab the tape mid-air. ______________________________________________________________________________ 100% Goals and Cash - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ $50 - From the start of the level, to the left you will see a kicker and above it a bell, and above that a ledge with $50 floating above it. Simply ride up to the kicker, jump and wallride off the kicker then wallie (jump while wallriding) up to the ledge, then grind across and you'll pick up the $50 easily. $50 - From the start of the level, look to your left. You will see a bit of wall sticking out, with small quater pipes on the front and back of it. To get the $50 skate past it, turn around when past it and then jump up the quater pipe that, at the start of the level was at the other side of the wall. If you don't quite get me, the side that you jump up is the side that is furthest away from where you start the level. $50 - From the start of the level skate to the left back corner of the area you are in. You'll see a rail going across and along the wall a small platform you can jump over to. You'll have to approach the back left corner faily fast, just before you hit the rail ollie over and land on the cement platform at the end. Skate down the platform, and as you approch the end of it, just as you hit the raised bit, ollie and you'll launch yourslef into the air and hopefully straight at the $50 not floating here. $50 - From the start of the level, head forward and a bit to the right. Head down the tunnel that the first hall pass was in (with the raised cement thingy in it that you can grind). As soon as you get to the bottom of the tunnel head right, and you should see a wooden quater pipe with a $50 floating above it. Use the quater pipe to jump up to the $50. $50 - From the start of the level, head forward and down the tunnel to your right which had/has the letter "S" in it. When you read the bottom head straight and keep to the right wall. Go past the boys bathroom and to the back wall, which to the right will have the girls bathroom. When you come to the girls bathroom you will see the $50 floating in plain sight in the center of the lockers, and in front of the bathroom door. Skate into it to nab this easy-to-get $50. $50 - From the start of the level, skate forward and turn down the right tunnel. When you get to the bottom head forward, past the boys bathroom. When you reach the girls bathroom, turn right 90 degrees and follow the slightly raised cement topped bit of the groud. When you near the end of this bit of ground, you will see a raised area with a plant in it. When you see this get ready to turn right, because just after the plant is a break in the raised bit of ground. When you come to the end, turn right, and use the start of the next bit of raised ground (the bit with the next plant in it) as a makeshift kicker, jump up, wall ride the wall for a second and at the peak of your wallride, wallie off, and you should land on the roof. From here you will see the $50 floating along the edge of the roof. So go over and grind the edge of the roof where the $50 is to pick it up. Note: You don't _have_ to grind, but it makes getting the $50 a bit easier. $50 - (note: some of this was taken from the secret tape method). From the start of the level, skate forward and turn down the right tunnel. When you get to the bottom turn 90 degrees left. Skate until you come to a cement ramp on your right, with rails on either side of it. Turn right up the ramp, and then turn 90 degrees right again when you are at the top of the ramp. Skate forward to the wooden quater pipe (which had/has the letter "K" above it), jump up it and when you land, skate forward (away from the quaterpipe) until you come to the end of the raised area you are in. When you near the end you will see some skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past the end of the area you are in, you'll go down a wooden ramp and then hit a upward sloped area with two plants in it. As you hit this, jump and No Comply and you should launch into the air and, if timed right and if you are traveling fast enough you should get the $50 that is in the air up here. Good luck. Though this cash isn't too hard to get, actually timing your jump right may take a few attempts. $50 - This next $50, may take a bit of practice to get. While not exactly hard to get to, you'll have to time a few jumps to perfection, and a grind as well. This $50 is just like a further extension of the first $100 which is under the last $50 (in the FAQ that is). (note: the first part of this was taken from the first $100 note skatethrough below). From the start of the level, skate forward and to the right, use the wooden kicker to ollie up, wallride the bell and then wallie up and grind the ledge above (where the first $50 was located). Jump off to the right, and skate forward down the roof. Skate towards the glass window you'll see ahead of you. Just before you get to it ollie through the glass, over the small gap and onto the next roof. If you land it you'll get the "Drop Out Of Roof Gap". From here, you'll see a small chimney to your left, and at the end of the roof a upward tilted area, and in the middle of it a grey steel vent. Line yourself up directly in line with the vent that is sticking up. Skate forward and use the sharp upward slope in the roof to jump over the top of the vent. While in the air hold grind and land on the rail you see (This was/is where the first $100 is). Grind along it, and just before you get to the end of the rail jump off and land on the roof ahead of you. Make sure you have some speed, and as you approach the end of the roof ollie over to the next roof. If you make it you'll get the "Crazy Roof Gap!!". From here you'll see another chimney to your left (unless you managed to jump onto the roof from another angle. And ahead you will see a vent running along the roof. You have three options here, I'll list them in order of difficulty (the first being easiest, and the last being hardest). --Method 1-- As long as you time this right, it is the easiest method of getting to the $50. As you approach the vent that runs along the roof from the right, jump onto it and skate off the left side of it (towards the back left corner of the roof), as you hit the roof again you'll surely be able to see the $50, so as you are right at the end of the corner of the roof, jump towards the sucka. --Method 2-- This method is a tad risky, especially if you are going fast, but you may want to use it for some reason or another. As you approach the vent that is running along the roof, skate to the left side of it (making sure not to fall off the roof, which is the main risk in this method), skate forward, and as you approach the back left corenr of the roof, turn left quickly and as you hit the end of the roof ollie towards the $50 that is floating in plain sight. --Method 3-- This is the most risky method (well, according to me at least :P). But if you have lost some speed, of have really crap stats, and don't quite have enough speed using the other methods, then try this. As you come to the vent running along the roof (from the right), jump across and grind the left side of it for a very short time, then jump off to the left and back onto the roof (make sure not to grind too far) and then aim for the $50, and as you hit the end of the roof jump for it. $50 - This last $50 will be pretty tricky to get. You'll need nice speed stats, as well as good ollie stats, on top of that some plain old skill wouldn't go astray :P (note, some of this is taken from the seventh $50 method and the secret tape method). From the start of the level, skate forward and turn down the right tunnel. When you get to the bottom turn 90 degrees left. Skate until you come to a cement ramp on your right, with rails on either side of it. Turn right up the ramp, and then turn 90 degrees right again when you are at the top of the ramp. Skate forward to the wooden quater pipe (which had/has the letter "K" above it), jump up it and when you land, skate forward (away from the quaterpipe) until you come to the end of the raised area you are in. When you near the end you will see some skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past the end of the area you are in, you'll go down a wooden ramp and then hit a upward sloped area with two plants in it. As you hit this, jump and No Comply and you should launch into the air and, if timed right and if you are traveling fast enough and have good enough speed, and ollie stats you should be able to launch up onto the roof that's ahead of you. If you manage to land on the roof, you'll see two ramps, one of which leads onto another roof (the one to the right). Hopefully you'll still have your speed at this point, because you will need it. Head for the ramp to the right (which had/has the secret tape above it) and ollie across to the other roof, using one of the flags over the other side to get across to the roof there. Once on the roof there, skate forward and jump down into this secret area. Here head a little to the left and you will see a rail with the $50 floating above it. Grind the rail and grab it. $100 - This may take a couple of tries, but it's pretty easy to get when you know what you're doing. From the start of the level, skate forward and to the right, use the wooden kicker to ollie up, wallride the bell and then wallie up and grind the ledge above (where the first $50 was located). Jump off to the right, and skate forward down the roof. Skate towards the glass window you'll see ahead of you. Just before you get to it ollie through the glass, over the small gap and onto the next roof. If you land it you'll get the "Drop Out Of Roof Gap". From here, you'll see a small chimney to your left, and at the end of the roof a upward tilted area, and in the middle of it a grey steel vent. Line yourself up directly in line with the vent that is sticking up. Skate forward and use the sharp upward slope in the roof to jump over the top of the vent. While in the air hold grind and land on the rail you see. Grind along it, and you'll see the $100 note. Just grind over it and you'll pick it up. Now that wasn't too hard was it? $100 - This $100 is fairly easy to get. Providing you can follow my instructions :P. From the start of the level head forward, and then down the tunnel to the right. When you come to the bottom of it turn left (away from the boys bathroom) and head forward, past the upward slope to your right, just as you come to the end of the area you are in (before the place with blue lockers on either side of it), you will see to your left what looks like just a wall. next to a litle raised bit of ground. Jump up onto the raised bit of ground, and then you will see that what looked like just part of the wall actually was another, further raised bit of the ground. Jump up onto it, or grind and then jump up onto it (if you need too) and head down the small slope at the end of it and into the wall. Turn around and face up the sharp upward slope in the ground and you will see a gap and then above that a roof. Use the slope in the cement to launch up onto the roof (again, grind if you need to, to be able to get all the way up). Once on the roof turn right, and you will see along the left edge of the roof a $100 floating. Grind along the edge of the roof and pick up the $100 as you go over it. Not too hard was it? $100 - This last $50 will be pretty tricky to get. You'll need nice speed stats, as well as good ollie stats, on top of that some plain old skill wouldn't go astray :P (note, some of this is taken from the seventh and ninth $50 methods and the secret tape method). From the start of the level, skate forward and turn down the right tunnel. When you get to the bottom turn 90 degrees left. Skate until you come to a cement ramp on your right, with rails on either side of it. Turn right up the ramp, and then turn 90 degrees right again when you are at the top of the ramp. Skate forward to the wooden quater pipe (which had/has the letter "K" above it), jump up it and when you land, skate forward (away from the quaterpipe) until you come to the end of the raised area you are in. When you near the end you will see some skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past the end of the area you are in, you'll go down a wooden ramp and then hit a upward sloped area with two plants in it. As you hit this, jump and No Comply and you should launch into the air and, if timed right and if you are traveling fast enough and have good enough speed, and ollie stats you should be able to launch up onto the roof that's ahead of you. If you manage to land on the roof, you'll see two ramps, one of which leads onto another roof (the one to the right). Hopefully you'll still have your speed at this point, because you will need it. Head for the ramp to the right (which had/has the secret tape above it) and ollie across to the other roof, using one of the flags over the other side to get across to the roof there. Once on the roof there, skate forward and jump down into this secret area. Once in the secret area look a little to the right, and you'll see a $100 floating in the air. Head over to it and you will find that it's just a little bit above a wooden quater pipe. I don't think I need to tell you the rest do I? ______________________________________________________________________________ MARSEILLE - France - $3 000 neded to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: CONTEST 1: Merseille, France. Description: Invade France in this level featuring a triple-bowl area, a middle section of flowing banks and canals and a flatland section on the backside that can be used as an additional street course. Bring your best tricks, combos and air to this contest -- and never surrender. Objectives: 3rd place Bronze in Competition.....$2000 2nd place Silver in Competition.....$2250 1st place Gold in Competition.......$2750 100% Goals and Cash.................$0 Explanation of Competitions: In competitions, you compete against a bunch of other pro skaters, and skate three 1:00 runs each. Your best two runs are counted towards your total score, which is out of 200 (100 for each run). To score well, you'll have to skate well, bail as little as possible, mix up variety, skill and style. ______________________________________________________________________________ 3rd place Bronze in Competition - $2 000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: You don't have to come 3rd, then 2nd then 1st in this competition. If you come first you get the prize money given out for 3rd, 2nd AND 1st place. If you come 2nd you get the prize money for 3rd and 2nd place. But, you may want to know what is required for each of the medals, because at this stage, you still may not be good enough to get a gold medal :) To get 3rd place in the competition you'll need a score of about 20 000 - 35 000 which should give you a score from about 81.4/100 - 85.9/100. See the strategy for "1st place Gold in Competition - $2 750" for ways to rack up some serious points. ______________________________________________________________________________ 2nd place Silver in Competition - $2 250 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To get 2nd place in the competition you'll need a score of about 35 000 - 42 000 which will give you a score of about 86.0/100 - 90.5/100. ______________________________________________________________________________ 1st place Gold in Competition - $2 750 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you can get a good 70 000 points, without bailing you'll have this in the bag. You'll need a score of about 90.3/100 - 93.3/100 to get a better score than the rest of the skaters. I won't bother with an exact strategy for this score, because getting it really isn't too hard of a task. A bit of practice, and even less skill is all that you'll require. Grind along the outside of the bowls, getting your multiplier up to about 7x or so, then jump into the bowl, head for the other side, jump up and do a grab trick (360, 540 or 720). Repeat a few times (switching your skaters stance once) and you'll have it made. If you can land perfect spins then all the better. And rember, don't bail! ______________________________________________________________________________ 100% Goals and Cash ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ $50 - This may seem pretty diffucult to reach if you still haven't quite gotten into THPS2 fully yet.... but getting this is actually quite simple. From the start of the level, turn to your left and you'll see ahead of you two wooden ramps against a wall with French flags hanging overhead. Skate up to the first kicker and an angle, jump off the kicker, wallgrind and when you hit the peak of your wallgrind wallie up further, and hit grind. You should be able to grind along to this first $50 which, like most of the cash in this level, is pretty easy to get. If you can't manage to get up high enough to grind it doesn't matter, because if you time your wallie right you'll still be able to touch the cash with your head :P $50 - *note* Refer to this for all $50's below this, and the final $100 note, as the first section of this contains a guide to opening up the secret area in Marsielle, and the other money guides will presume you are starting from in the secret area. From the start of the level skate directly forward, past the bins, dumpster and poles until you come to a raised section of the ground that is bordered by wood and has grass and trees in it, and at the back of it is a wooden fence. Jump up from the right end (the one you _should_ be at if you did just skate forward), turn left when on the end and skate past the first tree, past the "Puck BRZ" graffiti, past the second tree and then stop. Infront of you you should see a grey pole. Look carefully at the back of it. At the back of it you ought to be able to see a small bit of wood leaning up against the pole. Skate into the wood to knock it out from under the pole and stand back. The pole will fall towards the fence, knocking a huge hole in it and reavealing the entrance to the secret area. Inside will be a cave, and in the floor a hole with beams of light shooting up and out of it. Jump down the hole to reveal the true secret area. From here, skate down the stairs and head left when you get to the bottom. You should see the first $50 floating on a handrail which is next to a ramp on your left. Grind up the rail to nab it. $50 - Jump down the hole into the secret area, here on the rail infront of you is $50. I really don't need to tell you what to do.... $50 - From the secret area (once you've jumped down the hole) skate down past the stairs, skate around the fountain and at the back of the room you will see a grey quater pipe with a $5 floating above it. Use the quater pipe to jump up to the $50 and grab it. $50 - From the secret area (again, once you've jumped down the hole), skate down past the stairs and head right. You'll see a rail on the side of a ramp with $50 floating above it. Make sure you have enough speed and grind up the rail to grab yet another easy $50. $50 - This $50 can be ewasy to miss if you aren't looking very hard. Jump down into the entrance of the secret area and turn around. You'll see the $50 floating in plain sight here infront of a black exit, which will take you back up into Marseille. $100 - From the start of the level turn left a bit and head into the entrance to the bowl area. You'll see a crossbar which has flag across it, and along the top lies a big shiny $100 note. Build up some speed and approach it from the left side, hold forward, aim for the bar and ollie up then grind. Hopefully you'll be able to grind far enough to get the money. This is by far the hardest wad of cash to get in Marseille, which isn't saying much at all. $100 - Jump down into the hole which takes you to the secret area, gain some speed (try grinding the last half of the rail right infront of you) and approach the fountain ahead of you. Ollie up using the upward tilted side of the fountain to launch you and you should be able to pick up the final $100 for the level which is just floating above the fountain. ______________________________________________________________________________ NY CITY - New York - 1 Medal needed to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: The Big Apple: New York City, New York (....is it just me or is that kinda... NY, NY, NY?) Description: The big city equals big terrain, air, gaps and trouble. The hottest street skating spots in NYC are here. There are long curbs, obnoxious taxi drivers and even a subway. Ride through Central Park, hang out at Brooklyn Banks and bring your own brand of mayhem to Manhattan. Objectives: High Score - 20 000.................$750 Pro Scorre - 50 000.................$1000 SICK Score! - 150 000...............$1250 Collect S-K-A-T-E...................$800 Ollie the Hydrants..................$700 5 Subway Tokens.....................$800 50-50 Joey's Sculpture..............$900 Grind the Subway Rails..............$1100 Find The Secret Tape................$1200 100% Goals and Cash.................$500 ______________________________________________________________________________ High Score - 20 000 - $750 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ C'mon, you shouldn't need help getting a measly socre of 20 000. By now you should, a repeat _should_, be able to get something of that size with ease. But I'm sure some people would have made it this far and may need help getting 20 000.... so this is for them. From the start of the level, get some speed, ollie, wallride then wallie up onto the wall ahead of you. Grind, jump, flip trick all the way to the area where it bends off to the left. Jump off land in a manual, jump, fliptrick and repeat until you are about to loose all of your manual balance, then jump and end this trick. That alone should give you a good 25 000+ If not, try the easier method, which is jumping down to the quatepipe in the park (near the statue) and do a few spin tricks. ______________________________________________________________________________ Pro Score - 50 000 - $1000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Again, this shouldn't be too hard for you to get. If you have a special grind for you skater, than this will be easy as pie (btw, what the hell is that supposed to mean??? :P). If your skater doesn't have a special grind, perhaps you should buy one, as it makes getting high scores damn easy. From the start of the level get some speed, ollie, wallride then wallie up onto the wall ahead of you. Grind, jump, flip trick all the way to the area where it bends off to the left. Jump off land in a manual, jump, fliptrick and repeat until you are about to loose all of your manual balance, then jump and end this trick. Now you should have your special meter full and yellow. Go back to where you started the level (doing tricks now and then to keep your special full), now hit switch (right shoulder button) and do exactly as you just did, but do a special grind the entire way, rather than an ordinary grind. This will easily give you the 50 000, very easily. ______________________________________________________________________________ SICK Score! - 150 000 - $1250 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Getting this may seem a little scary at first, but if you know what you're doing this will be easy. From the start of the level get some speed, ollie, wallride then wallie up onto the wall ahead of you. Grind, jump, flip trick all the way to the area where it bends off to the left. Jump off land in a manual, jump, fliptrick and repeat until you are about to loose all of your manual balance, then jump and end this trick. Now you should have your special meter full and yellow. Go back to where you started the level (doing tricks now and then to keep your special full), now hit switch (right shoulder button) and do exactly as you just did, but do a special grind the entire way, and this time jump off after the left turn in the wall you are grinding, and manual over to the grey cement quaterpipe on the wall, jump up and do a spin trick. You should have a good 100 000 or so now. Next, jump down into the area with the statue and huge quater pipe. Use the quater pipe to do 720 spins, when you've done all 8 of your spin tricks, hit switch again and do them again. You'll have 150 000 in no time at all. If you aren't confident enough that you can pull of such huge combos, take them as far as you can. That way you'll still get a good lot of points anyway. You, of course can try your own methods of getting high scores as well. And remember, skate in switch for extra points, and to take trick vaule back up to 100%. ______________________________________________________________________________ Collect S-K-A-T-E - $800 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S - From the start of the level skate forward and jump up and grind along the wall to your left. You'll see the letter "S" floating between a gap in the walls. Jump over and grab it. K - --Method 1-- After getting the letter "S" continue grinding the wall. before you loose your balance stop grinding, and move over to the left edge of the wall and grind it. You'll see the "K" floating above this edge of the wall, so when you come to it, jump up and nab it. Then jump down to your left and into the park with the statue and big quater pipe. --Method 2-- After getting the letter "S" jump off the wall to the left and head down into the park with the statue. Jump up the huge back quater pipe here and grab the "K". If you wish you can do a lip trick, or grind the top of the big quater pipe, if you think it will help. A - Once in the area with the big half pipe and statue you'll see floating to the right of the statue (from the quaterpipe) the letter "A". Skate up the big quater pipe to get some spedd, when you come down, line up with the letter "A" and just as you hit the edge of the raised area the statue is on ollie. If timed correctly (and lined up correctly) you'll be able to get the "A". This may take a few tries, and is the hardest letter you'll have to find this level, so when you have it you can breathe easy. T - After getting the letter "A" skate up through the tunnel that goes under the bridge. Though the tunnel you'll see the lakeside shop. When you come to the shop turn left and jump up and grind along the rail that is there to stop people falling into the water. Part way down this rail the letter "T" will be floating. You won't have to jump for it or anything, so skate into it while grinding. E - After getting "T" jump off the rail (to the left duh :P) and skate forward. You should see the letter "E" floating above the cement quater pipe on the side of the building here. So use the quater pipe to jump up and grab the final letter of "S-K-A-T-E". ______________________________________________________________________________ Ollie the Hydrants - $700 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Another simple objective. All you gotta do is find three fire hydrants and ollie over them. WHat makes this even easier is that I tell you where they are, and how to get them. So all you have to do is know how to Ollie..... Hydrant 1 - From the start of the level skate forward, up the road 'till you come to the area where you have to go left or right (and watch out for Taxis......well more like their drivers, but anyway..) Go right. Skate up along the path on the right of the road. When you near the end of the road you'll see the first hydrant (level with the signs signifying the road no longer exists past them :P). All you have to do is Ollie over the top of it, so line yourself up and jump (be careful not to jump off the end of the road though :). And there you have it, the first hydrant is "Ollied". Hydrant 2 - After getting the first hydrant, turn around and follow the road ahead. Jump onto the path on the right of the road here and skate along. Pass under the traffic light and get ready for the next hydrant. Just after the entrance to the building on your right is the second hydrant. Ollie over it (like, duuuh :P). Hydrant 3 - After Olling the second hydrant continue forward, and at the end of the road turn left and head onto the path (in the park). Follow the path along, past the blue bench, the lakeside shop and the lake itself. When you come to the area with the building with the quaterpipe on the side of it, skate up past it and out onto the road. Here, to the left you'll see along the side of the road, yellow "caution tape". You however want to be on the path to the left of the road. Skate down the path and near the end will be the final hydrant. You know what to do. ______________________________________________________________________________ 5 Subway Tokens - $800 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Token 1 - From the start of the level, skate forward and to your left you'll see a gap in the walls. Skate through and floow the pat up onto the bridge. Grind the left side of the bride, which has the first token on it. Token 2 - From the bottom of the bridge you'll see just ahead the path has two rails on either side of it now. Jump across and grind the rail that is on the left. You'll grab the second token as you grind it. Token 3 - Once you have Token 2 go ahead and exist the path and skate across the road and up the cement quater pipe. Hovering above the quater pipe is Token number 3. Also, watch out for those ****in' crazy taxi drivers.... speaking of crazy taxi *mumbles about how cool it is* Token 4 - As soon as you come down from the quater pipe that had the third token floating above it you'll end up flying across the road and onto a wooden ramp, which conveniently has Token 4 floating infront of it. So all you have to do is aim for it, and ollie off the top of the ramp. If you managed to get cleaned up by one of the taxis you'll more than likely have to head back up the quater pipe to get enough speed to be able to grab this token. Token 5 - After grabbing Token 4 skate to the path on your right and follow it past the shop to the right and then past the lake. You should come to the wall of a building which has a cement quater pipe on part of it. What you have to do is go up the quater pipe at the spot that will lead you over the top of the grey boulder, because floating above the boulder is the final token. So launch yourself over the top and straight for the last Token. When you have collected all 5 Subway tokens you will be able to access the escalator that takes you up to the subway train tracks (Yeah I know, subways aren't supposed to be raised above the ground, but it seems that that's the way the Neversoft team wanted it to be) which will lead into a new area of New York City. It's explainded a bit more in the secrets area, as well as some of the cash guides for this level, as well as the secret tape goal. ______________________________________________________________________________ 50-50 Joey's Sculpture - $900 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Damn, these "grind whatever" objectives are tooooooo easy. This is painfully easy.... as long as you can figure out what Joey's Sculpture is... What's this? That's my job? Grief, you are right.... that means all you have to do is grind the sucka. From the start of the level skate forward and right. On the right of the escalator that takes you up to the subway tracks you should see a pointy bit of steel poking up from down in the area with Joey's Place. All you have to do is jump the rail and grind down the "sculpture" for the money. Easy stuff. Oh, and if you've forgotten how to 50-50, or don't know, that is your basic, straightforward grind, don't hold any directions on the thumbstick, or d-pad and just hit grind. How easy was that? ______________________________________________________________________________ Grind the Subway Rails - $1100 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hm.... here's a tip, if you don't have maxed out Rail Balacne stats, get that way. Because you will need them. Note: You'll have to have opened up the subway entrance by collecting the 5 subway tokens to be able to complete this goal. From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. When up the top head to the back left area up here (you'll need it for your run up). Turn around and skate as fast as you can along the platform until there is none of it left, then jump onto the middle rail of the track on the right and grind, then jump over to the first rail of the track to your left (the closest one) and grind it, continue grinding it as far as you can, eventually you will stop grinding the rail (at the dark tunnel) at this point you'll get the "Grind the Subway Rails" goal. It may take a few tries, but once you have maxed out Rail Balance stats this will be pretty easy. ______________________________________________________________________________ Find the Secret Tape - $1200 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hmmm this will take you quite a few tried I suspect, unless you can fluke it anyway. Now, you'll have to have collected the 5 subway tokens to be able to get this, so if you haven't, do so now.. and come back when you're done. From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. Turn around and gain some speed then jump onto the tracks and skate (or grind) your way down till you find yourself in a new area. Once in here head up the grey curving ramp to your right. When you reach the top of it you'll see a rail going out, make sure you are going fairly quickly and then jump onto the rail and grind it as far as it goes. As you reach the end of the rail jump off (to the left) and grind the next rail (if you can land on it :P), as you near the end of this last rail jump off and aim right for the secret tape. Good luck with this one. ______________________________________________________________________________ 100% Goals and Cash - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: Most of the cash in this level required you to have opened up the Subway by collecting the 5 Subway Tokens.. so if you haven't done that yet, now is the perfect time. $50 - This is a very basic $50 to get. From the start of the level, skate forward and ride through the gap in the walls to your left. Follow the path that is to your left (it branches in two). Skate along the path until you come to a shop. Just past it is a $50 floating in the air. Either go under it and Ollie, or if you don't have good enough Ollie stats go to the far end of the dark blue saets and grind them back to the $50 and jump for it. (Note: From here down I have re-used part of one skatethrough on a few of the other money guides, so the start of most of them will look the same). $50 - --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator with $50 floating at the bottom of it. Just ollie when under it to pick it up. $50 - --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. Up here skate to the back left corent of this place. Now, turn around (facing back the way that you came) and you'll see $50 floating on the train rail furthest to the right. Jump onto the track and grind down the rail to collect the $50. $50 - --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. When up the top jump and grind the wall to your left. When you come to the end of the wall jump off. (yes I mean that). You'll land on a corrigated iron roof. Turn to your left and you'll see a $50 floating half way down the roof on the outer edge. Skate over to it, and when relativly close to the $50 grind the edge of the roof so you will be lined up with it. When you grind over it you'll pick it up. Easy. $50 - --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. Turn around and gain some speed then jump onto the tracks and skate (or grind) your way down till you find yourself in a new area. To the right of this new area is a grey ramp that curves around. Go up the ramp until you come to the top. Now turn around, grind the edge to the right, then jump up and grind the fence. When almost at the end of the fence jump to the right and hopefully you'll grab the $50 floating here. This $50 is slightly odly placed, so it may take a fe tries, but I can assure you that you can get it by grinding the fence and then jumping off it. $50 - -to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. Turn around and gain some speed then jump onto the tracks and skate (or grind) your way down till you find yourself in a new area. You should see a path that slopes up (that looks to be made of bricks) which is to the left of the curved cement ramp. Use the path to jump over the rail at the top of it. Now head forward and left and make your way over to the wall of the building on your left. Past the white graffiti there is an area of the building that goes in: | | | +------+ | | | +------+ | | | | | | | | / \ | Turn into the little alcove thingy and you'll see a quaterpipe with $50 abouve it. Jump up and grab it. $50 - Hmm maybe this is the hardest $50 to get...., though after a few tries it will be pretty simple to get......(I hope..). Actually getting it is a simple task, but sometimes you just can't seem to hit that grind. --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. Turn around and gain some speed then jump onto the tracks and skate (or grind) your way down till you find yourself in a new area. Once in here head up the grey curving ramp to your right. When you reach the top of it you'll see a rail going out towards the $50. Jump onto the rail and grind until you are almost at the $50, then jump off and to the left. You should get the $50 easily. $100 - From the start of the level turn around about 100 degrees and you should see that the road goes back here. Follow the crossing across the road (no it won't save you from the crazy taxi drivers, but just so you don't get lost). Now follow the path to the left of the road. When you come to a fire Hydrant (on the right of the path) you should be able to see this $100 floating above a cement quaterpipe forward and to your left. Use the quaterpipe to jump up to the cash. $100 - From the start of the level and to your right will be an area that sink down from the road, sort of like a pit. In here are 3 cement quater pipes on one wall, and a café (Joey's Place) and a wooden quater pipe on the other side. Jump down here (or take one of the paths if you diesire). When in here skate towards the quater pipe infront of Joey's Place, jump up (just to gain some momentum). Now skate towards the middle of the three cement quater pipes. Jump up as high as you can and grab the $100 if you can. If you can't manage that, go buy some better stats and come back later. But if you time your jump right you'll be fine. $100 - --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. When up the top head to the back left area up here (you'll need it for your run up). Now skate as fast as you can, and when the platform runs out from under your wheels jump onto the track on the right and grind. You'll see a $100 floating about where the track starts to curve, so when you are close enough jump off the track and aim for the $100. Getting this shouldn't be too hard. There is another method of getting this, but I won't bother listing it, because I don't really think you'll need it. $100 - --to get this you have to have opened up the subway by collecting the 5 subway tokens-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. When up the top head to the back left area up here (you'll need it for your run up). Now skate as fast as you can, and when the platform runs out from under your wheels jump onto the track, and skate into the secret area. When in here, head to the very back left area and you will see this $100 floating on top of a very high fence. If the fence is on your left, the head to your right and up the small wooden quater pipe on the side of the building here. This should give you enough speed to do this next bit. Speed towards the $100 at the top of the fence, and use the upward slope of the ground to No Comply up and hopefully, grab the $100. This will take you a few attempts, and if you are having a really hard time getting it, and your stats aren't all that great, try coming back when they are that great :P $250 - From the start of the level, skate forward and ride through the gap in the walls to your left. You ought to be able to see a $50 floating above a statue. Skate on past the statue quickly and jump up the big arsed quaterpipe behind it, this should give you enough speed to be able to do this next bit. Though it may take some practice. Skate towards the base of the statue as fast as you can after coming down from the quaterpipe. As you hit it No Comply and if timed right you will fly up high enough to grab this big wad of cash. On your way over the statue you might notice you hit the "Pigeon Puddin' Gap". They certainly know how to name them, don't they? ______________________________________________________________________________ VENICE BEACH - California - $15 000 needed to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: The Graffiti Pits: Venice Beach, California Description: Resting in peace, The Pits was one of the most popular skate sites of its time. In this level, the original lines and graffiti have been recreated. Ledges, rails, quaterpipes and the occasional friendly bum make The Pits the place to perfect your more advance tricks. (Say that fast). Objectives: High Score - 40 000.................$1500 Pro Score - 100 000.................$1750 SICK Score! - 200 000...............$2000 Collect S-K-A-T-E...................$1250 Ollie the Magic Bum 5x..............$1500 Collect 5 Spray Cans................$1250 Tailslide Venice Ledge..............$1000 Hit 4 VB Transfers..................$1500 Find the Secret Tape................$1250 100% Goals and Cash.................$500 ______________________________________________________________________________ High Score - 40 000 - $1500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 40 000? Piece of cake! No really, this is simple. From the start of the level, hit the right shoulder button to skate in switch, then skate forward and to your left, just as you come to the start of the staircase here ollie up and wallride the wall here, then halfway down wallie and land in a manual (this should give you the "Big DOuble 5 Set" gap, manual, jump and fliptrick your way over to the back of the quater pipe in here. Jump up and do a 720 spin of your choice. If you can land it perfect you'll get a good 70 000 if your lucky. If you can't quite manage that, just skate to the same area (left of you when you start) and do spin tricks till you hit 40 000. ______________________________________________________________________________ Pro Score - 100 000 - $1750 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This should be pretty easy for you to get. because by this stage, you should be able to get a score of 100 000 with relative ease. I'll list a few different methods of scoring high for you to use: --40 000 - 70 000-- (taken from the previous level goal) From the start of the level, hit the right shoulder button to skate in switch, then skate forward and to your left, just as you come to the start of the staircase here ollie up and wallride the wall here, then halfway down wallie and land in a manual (this should give you the "Big DOuble 5 Set" gap, manual, jump and fliptrick your way over to the back of the quater pipe in here. Jump up and do a 720 spin of your choice. If you can land it perfect you'll get a good 70 000 if your lucky. --40 000 - 70 000+-- (this is different to the first :) From the start of the level, head forward and jump down the 4 steps. You may wish to land in a manual, and flip trick your way over to the pentagonal thing to your right, or just skate over. Either way, jump onto the first rail you see here, grind to the end of it, jump to your left a bit and grind the next rail (getting the table pop gap), remembering to flip trick each time you jump. When you come to the last rail, jump off and manual over to the wodden quater pipe here, and use it to pull off a big spin. Depending on how big your multiplier here is, this can easily get you over 70 000 points. --50 000+ in 1:00-- Head to your left from the start of the level and down into the bowl of wooden quater pipes. In here, do as many spin tricks as you can, land as many perfects as you can and when you jump, do a flip trick to add a valuable multiplier. You'll have no problems getting at least 50 000 in here in 1:00. ______________________________________________________________________________ SICK Score! - 200 000 - $2000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This shouldn't prove too difficult if you're really getting good at the game. And if you are up to this stage, I'm sure you are. All you'll have to do is pull off big combos, by using special grinds, getting your multiplier waaay up and having a big score to be multiplied. Use the combo's in the Pro Score objective, but add to them. Think of your own little combos. And don't give up. You can get a good combo up on the roofs as well, there are lots of gaps to be found up there. Good luck! ______________________________________________________________________________ Collect S-K-A-T-E - $1250 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S - From the start of the level, head forward and to your right. Jump up and grind along the top of the fence here until you come to the roof. Here in plain sight you'll see the letter "S". K - After getting "S" turn left and head along the roof. On your left, you'll soon see a gap in the roof, with the letter "A" above it. Make sure you have enough speed and ollie over the gap, and grab the "A". A - As you land on the other side of the roof, turn left at the vent that curves around the roof. Grind along the wall that goes out at the end o the roof when you come to it, and when you get to the end of it ollie over to the other side of the roof. If you don't quite make it you can wallride the wall below the roof then wallie and grind back up to the top. Follow the roof around and you'll soon see some blue windows sticking up out of the roof. They look like they are from a cartoon of fomr sort. Along them is the letter "A". So grind them to pick it up. T - When you have the letter A to your left and ahead a little it a kicker (a upward tilted vent) leading up and onto another roof. Speed towards it, and when you hit it ollie across and up onto the next roof. You should get the "Vent 2 roof" gap. Skate forward when on the roof and you should see another vent at the back of the roof with the letter "T" floating above it. Use the, almost quaterpipe shaped vent to jump up and nab the "T". E - After you've gotten "T" turn around until you see a bunch of wires trick up somewhere. When you see them skate over to there they are and jump down. Here, along the back rim of the roof you should see the letter "E". Use the rim of the edge of the roof to jump up and grab it. ______________________________________________________________________________ Ollie the Magic Bum 5x - $1500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hmmm.... Creative people aren't they? This magical bum will be found in five locations about the level, always near a rubbish bin, and sleeping on carboard. When you find him once, and ollie over him, he uses his magical powers to warp to the next location, so you have to ollie him in order. First time - From the start of the level, head forward, jump down the small set of stairs, skate forward, and to your right a little. Make your way to the back wall. You'll come to an opening somewhere along the back wall. Skate into through it and you'll come to an area with two wooden quater pipes in it. Here you will find the magic bum sleeping. Ollie over him and he'll dissapear. Second time - Head back out of the area the bum was in for the first time. Follow the wall to your right until you come to a wooden quater pipe along the wall. Go past it and turn right. Down the stairs (with the seaside rail) you'll find the second place the bum likes to sleep. Ollie over him. Third time - After olling the bum for the second time go back up the stairs, and back to the start of the level (just stick to the wall on your right so if you forgot where it is :P). Here, head left (away from the quater pipe bowl area). Skate 'till you are about 3/4 of the way down here. On your left you'l find the bum sleeping just before the corner of the building here. You know what to do. Fourth time - After olling the bum for the thrid time go around the corner of the building. To your left, and up ahead a bit will be an area that goes in from the wall to your left. Here you'll find the bum sleeping a usual..... Fifth time - After olling the bum for the fourth time head back where you came from, and to the start of the level. The bum's final location is on the left side of the entrance to the woden quater pipe bowl area. ______________________________________________________________________________ Collect 5 Spray Cans - $1250 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mmmmmm Spray Cans.... nothing like taggin' some public propety, and then being chased by the cops, who'll shoot their guns at you, call in para-troopers, tanks and rocket firing choppers... Sorry, I got sidetracked. Jet Set Radio (the Aussie name) is such a lovely game....... Can 1 - From the start of the level, head forward and down the set of four steps. Here, turn 90 degrees right, and you should see the first can floating above a rail which runs along the top of a wodden bench (I guess you'd call it that). Grind the rail to get it. Can 2 - From the start of the level, head to your left and down the slope into the area with the wooden quater pipe bowl. Floating above the back of the bowl is the second can. Jump up and grab it. Can 3 - From the start of the level, head right and after a few second of skating you'll see a wooden quater pipe along the right cement wall which marks the edge of the sandy beach. Jump up and grab the third can, which is floating above the quater pipe. Can 4 - From the start of the level, head right and when you come to the wooden quater pipe which had can #3 floating above it, turn left and head forward. Soon you'll see two wooden quater pipes next to each other, with a small gap between them, and the fourth can floating inbetween them, up in the air. Get some speed, and use either the left or right quater pipe to jump across to the other quater pipe, and in the process grab the fourth can. Can 5 - From the start of the level (sick of hearing that yet? Because I sure am) head forward, down the set of four steps, stick to the wall on your left, when you come to the area with a set of a few steps going up to a place with two walls, either jump through it, or go around it and skate down behind the quaterpipe to your right. This will take you to the area with the seaside rail in it. At the back of this small area, there is a wooden quater pipe with the final can floating above it. Jump up and grab it.. What? You don't actually get to tag anything?... Nope, sorry. Go buy Jet Set/Grind Radio if you wanna do that. Also a great game. ______________________________________________________________________________ Tailslide Venice Ledge - $1000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This gave me a tiny bit of trouble at first, because I didn't know how to pull off a tail slide specifically.... I found the ledge alright, I just couldn't tailslide it. So, I'm going to make sure you know you to tailslide ^_^ Getting to the ledge: (the first bit of this was taken from the "Collect 5 Spray Cans" goal, as there was no point in me re-typing it all out :P) From the start of the level head forward, down the set of four steps, stick to the wall on your left, when you come to the area with a set of a few steps going up to a place with two walls, either jump through it, or go around it and skate down behind the quaterpipe to your right. This will take you to the area with the seaside rail in it. At the back of this small area, there is a wooden quater pipe. Approach the wooden quater pipe quickly, hold forward on either the thumbstick or d-pad as you come to the quater pipe, jump over the quater pipe by simply ollieing at the top lip. Because you are holding forward, instead of jumping up, you'll jump over it. You'll be in a secret area now. Too the right is the venice ledge (the grey cement ledge next to the sand). Skate to your left, and up to the top level of the secret area. The ledge should be to your right still (unless you have turned around for some reason). Tailsliding the ledge: From this top area, all you have to do is jump and grind the ledge from top to bottom, in a tailslide. To tailslide, you'll have to jump, and turn so that the back of your board grinds the ledge. Look at the diagram that I have drawn to see exactly what I mean. --- /(.)(.)\ | | | | \ <> / --- | -----+--- ----- | ---- | --- | .----- | |\ \ | | \ \ / \ | \ \ / \| \ \ -- / --\ \ \ --- / -- \ \ \ -- |---/---------\---\/| \ ---------------| / \ | \ <--Back of board \-----------------/ \ /-\ /-\\ \ \-/ \-/ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ +-----+ | | | | | | -+ | -- | -- | --- | -- | -- --- | --- -- | --- -- | ------------------------ Pyro Vesten | -------------------------------------------------------+ If you can tailslide the ledge to the bottom, you'll get this goal. Lining it up so you land in a tailslide may take a few attempts, but don't give up because you will get it...eventually. ______________________________________________________________________________ Hit 4 VB Transfers - $1500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - VB! Huge Transfer: This is by far the hardest of the four VB Transfers. The reason I list it first, is because it is so hard, that I suggest doing it first, and restarting over until you can land it first go, because after that, getting the other 3 transfers will be simple. From the start of the level, head right. You will need to build up lots of speed (try to max out your special before you turn right, and grind the cement wall on your right). As you approach the wooden halfpipe here, jump up, and across as far to your left as you can. The idea is to jump from the rightmost half pipe, over the small half pipe in the middle, and over onto the halfpipe on the far left. If you have enough speed, and good timing this will be much easier. Keep at it, restarting each time until you land it. 2 - VB! Pit Transfer: From the start of the level, head right, when you come to the area with the "VB! Huge Transfer" turn left and make your way down to the three wooden quater pipes down here. They are positioned like this: +-----------------+ +-----------------+ | | | | | (2) | | (1) | | | | | | | | | +-----------------+ +-----------------+ +-----------------+ | | / \ | (3) | | | | You approach this way. | | +-----------------+ From here, turn in and jump up quater pipe (2). Then jump up quater pipe 3 and to your right as far as you can. Hopefully you'll jump the roof and land over on the quater pipe over the other side of the roof. If you can land this, which shouldn't be _tooooo_ hard you'll get the second transfer. 3 - VB! Skinny Transfer: This is very easy to get. From the start of the level, head forward, down the 4 steps, and slightly to your left. Jump over the rails that get in your way and along the back wall of this area, you'll see one wall, overlapping another wall, with a gap inbewteen them. From above, it would look like this: --- Wall #1 --> ---- ---- ---- ---- ---- +-------------------------------------+ ---- +-------------------------------------+ --- / \ | Wall #2 Go inbetween the gap in the walls, and turn left. You'll see two wooden quater pipes facing each other. Jump up the one with its "back" facing the beach, and use ot for speed to jump up the one opposite it. Jump to your right when you go up the second quater pipe, and over the tiny gap of roof and onto the next quater pipe, which is in another area. This is really a tiny jump, over a tiny gap. Easy stuff. 4 - VB! Ledge Transfer: (note the first part of this is taken from an earlier objective in the guide) From the start of the level head forward, down the set of four steps, stick to the wall on your left, when you come to the area with a set of a few steps going up to a place with two walls, either jump through it, or go around it and skate down behind the quaterpipe to your right. This will take you to the area with the seaside rail in it. At the back of this small area, there is a wooden quater pipe. Approach the wooden quater pipe quickly, hold forward on either the thumbstick or d-pad as you come to the quater pipe, jump over the quater pipe by simply ollieing at the top lip. Because you are holding forward, instead of jumping up, you'll jump over it. Now that you are in the secret area, skae to your left, then up to the highest level of this area. Here you should see a thin wooden quater pipe which, to its left has another quater pipe over the venice ledge. Approach the wooden quater pipe (the highest one) jump up it and across to the right, over the venice beach ledge and land on the other quater pipe. That will give you the fourth, and final VB Transfer. ______________________________________________________________________________ Find the Secret Tape - $1250 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Getting this is freakin' hard. I know I took at _least_ 30 attempts to get this...... It is painfully hard....and quite possibly may be the last objective you ever complete in THPS2. Even after I know exactly how to do this I have a fair bit of trouble getting it. I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! I'M JOKING! Most people never think to get the secret tape this way... From the start of the level, head left, into the wooden quater pipe bowl area and jump up onto the roof behind the right side of the bowl (hold forward as you approach the side of the bowl with the wall behind it, jump up, grind the top of the roof, and jump off. Once up on this part of the roof, you'll see another raised circular part of the roof. Jump up here (grind the side of it, wallie up then grind the top and jump off). Up here you'll be able to see the secret tape floating above the powerline, with a kicker (vent) pointing out towards it. Gain some speed (use the makeshift quater pipe to jump up and get speed if you want) then head out for the kicker, aim for the secret tape, jump out and hopefully, you'll nab the tape. If not, just try again, or come back later when you have better stats :P ______________________________________________________________________________ 100% Goals and Cash - $100 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ $50 - At the start of the level, on the fence behind you, and to your right a little is this first $50. From the start of the level, turn right and skate about half of the way down the short cement wall. Then turn back around, get a run up, jump onto the short cement wall and grind it until you come to the fence, at which point you need to ollie up and grind along to top of the fence to grab the cash. $50 - From the start of the level, turn right and skate along the short cement wall. When you are about half way down it jump on and grind it until you come to a fence with $50 floating above it. Ollie up and grind the top of the fence to collect your prize. $50 - From the start of the level, head right and along the short cement wall until you see two wooden quater pipes ahead. Go to your left and turn through the small area to your left. Here, to your right you should see another short cement wall. When you are halfway along it jump on and grind it until you come to a fence with $50 floating above it (before another two quaterpipes), at the point jump up and grind along the top of the fence to pick up the $50. $100 - From the start of the level, to your right you will see a fence. Jump up and grind along the fence until you come to a roof. Jump onto the roof and head left a little. You should see a gap in the roof with a banner hanging across it. Jump onto the rail the banner is hanging from and grind along it. The $100 not is in the middle of the rail. $100 - From the start of the level, to your right you will see a fence. Jump up and grind along the fence until you come to a roof. Jump onto the roof and follow it around to your left. Don't fall off, and head to the "back" area. here you will see a vent curving around the roof with $100 floating above it. Jump on and grind the left side of the top of the vent to pick up the cash. $100 - From the start of the level, to your right you will see a fence. Jump up and grind along the fence until you come to a roof. Jump onto the roof and follow it around to your left. You will come to an area with a $100 floating above you. If you want to try your luck you can attempt to ollie under it and try to grab it, but I suggest jumping off the roof to your right inbetween the two quater pipes that face each other. Skate up the quaterpipe in front of you for speed, then skate up the other one and jump to your right, ovr the roof, and into the $100. Here's a Map: Key: ****** = Where to skate $$$$$$ = Where to jump ___ | $ | = $100 $$ $ $ $ $ +--------------+---$---*-+ | | $ * | | | $ * | <- Quater pipe | ROOF | * * | | +--*---*--+ | | * * | | * * | | * * | | $ * | $ * | ****| * | * | * | * | * | / \* | * | | * | * | Start here | * | +------*--+ | | * | | ___ | $ | <- Quater pipe | | $ | | $ | +--------------+------$--+ $ $ $ $ $ $ $100 - From the start of the level, to your right you will see a fence. Jump up and grind along the fence until you come to a roof. Jump onto the roof. Turn left and skate along the roof, when you come to the vent that curves around the roof turn left. Not too far away you should see an odly shaped vent. Go past the vent and jump off the roof. You should see two wooden quater pipes facing each other. The one with its "back" to the beach is the one you want to use. Skate up it and jump to your left. Arch over and you should nab the $100 floating up here. $100 - Getting this will be a walk in the park.....or should I say skate in th... ah forget it. From the start of the level skate forward, down the small set of 4 steps infront of you. Follow the "artistic" wall to your left, jump up the stairs here (inbetween two walls), skate out and keep next to the wall on your left. Behind a wooden quater pipe is an opening. Here, on the rail going down the stairs you'll find $100. Grind the rail to grab it. $100 - More easy money. From the start of the level skate forward, down the small set of 4 steps infront of you. Follow the "artistic" wall to your left, jump up the stairs here (inbetween two walls), skate out and keep next to the wall on your left. Behind a wooden quater pipe is an opening. Here you'll find a set of stairs with a rail up the middle of 'em. At the back of this small area is a wodden quater pipe. Skate towards the quaterpipe, holding up and jump over the top of it. In this secret area to your right you'll see a ledge with $100 floating on it. Grind the ledge to nad the money. $250 - From the start of the level, to your right you will see a fence. Jump up and grind along the fence until you come to a roof. Jump onto the roof. Skate forward as far as you can (without falling off that is). Now turn around and you should see a vent, that is pointing out to a $250 note floating above a thick cement pole or something. Speed towards the vent, lined up the the $250 floating out from it, hit the vent and ollie out towards the money. Hopefully you'll be able to jump far enough to get it. $250 - From the start of the level, to your right you will see a fence. Jump up and grind along the fence until you come to a roof. Jump onto the roof. Turn left and skate along the roof, when you come to the vent that curves around the roof turn left. Not too far away you should see an odly shaped vent. Go past the vent and jump off the roof. You should see two wooden quater pipes facing each other. Jump up the one with its "back" facing the beach, then speed towards the one opposite it. When you go up the one that's opposite the first, turn to your left and jump. You should arch out and be able to grab the $250 floating up in the air. $250 - The final $250 will take some skill to get. There are a number of ways to get up to the area in which you'll find this last $250, but I'm only gonna bother listing the easiest way. From the start of the level, head left and into the area with wooden half pipes lining the inside of it. When in here, turn 90 degrees right and you should see above the half pipe is a wall. Approach this quater pipe with speed, hold forward, jump up and hold grind. You should grind along the edge of the roof. When grinding jump off ot the right and you will be on the roof. You'll have to refer to the map here, because I'm not great at describing this :P Around the outside of the roof is a rim, which you can use to jump up and gain some speed. There is a wire, running inbetween two poles which has the money across it. To get to the wire across the top you have to grind up one of the six support wires that each lead up to the pole/ What you have to do, is use the wire which I've marked with an %%% at the base of, to grind up to the top wire. Line up with the bottom of the wire you have to grind up then, use the rim of the roof to gain some speed, then as you land you'll have to try to jump and grind along the marked wire. As you come to the top jump for the wire with the cash on it, grind along and grab it. I warn you, getting this cash will be rather difficult... just keep trying. --------------- ------ ------ //- -\\ /// \\\ // \\ // / \ \\ // / \ %%% \\ / \ / \ / \ // \\ // \\ // \\ / \\ / \ // \ | \\ / \ // | | \/ \/ | | | |----------------------| | | | /- -\\ | | // \\ | | / \\ | | // \\ | | / \\ | | // \\ | | / \ | | | | | | | | | | | | | | | | | \ / \\ // \ / \\ // \\ // \\ // \\\ /// \\- -// ------ ------ --------------- ______________________________________________________________________________ SKATESTREET - Ventura - $25 000 needed to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: Contest 2: Skatestreet: Venture, California Description: Ask and ye shall receive--receive the original SkateStreet Park. Heavily requested by fans, SKateStreet features sweet masonite curves and varied surfaces. Carve up the rail, half-pipes and slopes as you try to build your career earnings. Objectives: 3rd place Bronze in Competition.....$5500 2nd place Silver in Competition.....$6500 1st place Gold in Competition.......$7000 100% Goals and Cash.................$0 Explanation of Competitions: (If you already know how comps work, skip this). In competitions, you compete against a bunch of other pro skaters, and skate three 1:00 runs each. Your best two runs are counted towards your total score, which is out of 200 (100 for each run). To score well, you'll have to skate well, bail as little as possible, mix up variety, skill and style. ______________________________________________________________________________ 3rd place Bronze in Competition - $5 500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To come thrid place, you'll need a score close to 81/100 - 86.5/100. To get around this mark you'll need to (without bailing) get about 30 000 - 47 000 points in two runs. This shouldn't be too hard for you to do... for a small score like this, I just suggest making use of the bowls and halfpipes in the level. A few perfect 720 spins will do ya fine. ______________________________________________________________________________ 2nd place Silver in Competition - $6 500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To get the silver medal, you'll need to score from about 86.5/100 to 92.3/100. That will require a score of about 47 000 - 85 000 points. Hopefully this shouldn't be too much of a hassel for you either ;) You can get a score like this with one decent combo, and then by spending the rest of your run in a bowl or half pipe. ______________________________________________________________________________ 1st place Gold in Competition - $7 000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To get gold in the Skatestreet comp you will need a score of roughly 92.5/100 - 99.9/100. Getting points like that will require a run (without a fall) of about 87 000 points or more. Easy stuff.... Well, you should be able to get a score of 90 000 in a minute by this stage. Hell, I can easily get a 90 000 point combo. One good combo run is starting at the very back of the quaterpipe to the left of where you start the level, jumping on, grinding and kicflipping your way to the end of the halfpipe, jumping off, landing in a manaual, making your way over to the wooden rail that leads to the wooden quater pipe in the "alley", grinding the rail, jumping off, landing in a manual and then finishing off with a 720 spin. Remember, there are plenty of bowls and quaterpipes to make good use of as well. ______________________________________________________________________________ 100% Goals and Cash - $0 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For some reason, it seems that getting cash in Skatestreet is excessivly easy. Maybe the team wanted skaters to be able to get big lot of cash to prepare themselves for the last two levels? Who knows... Oh that's right, Neversoft do. $50 - From the start of the level, head forward, then left and left again. You should be able to see like an alleyway, with a wooden rail leading down to a wooden quater pipe. Go down the "alley" and jump of the quaterpipe. Then when you land, move to your left a little and use the wooden kicker on the ground to jump up over the sort of bridge "with black rails on either side of it, and grab the $50 bill floating above it. $50 - This is by far the easiest cash to get in the level.... not because of the ease of getting it, but the sheer fact that you can get this about 3 seconds after your run started. From the start of the level, do not move forward at all. instead, turn around 180 degrees on the spot. You'll see the $50 floating out on a rail which curves inbetween the two sides of the big wooden half pipe here. Skate forward a bit, turn back arounf 180 degrees and then grind the halfpipe and that will take you out across the rail that curves inbetween the two sides of the half pipe. You'll pick up the $50 as you skate over the rail. Yet another easy bit of cash. $50 - There are a number of way to get up to the area you get this money in, but I'm only going to bother to list one, because a) You only need to know one way, and b) I'm sure you can figure out the other ways yourself. (note, the first part of this is taken from the $50 guide above) From the start of the level, do not move forward at all. instead, turn around 180 degrees on the spot. You'll see the $50 floating out on a rail which curves inbetween the two sides of the big wooden half pipe here. Skate forward a bit, turn back arounf 180 degrees and then grind the halfpipe and that will take you out across the rail that curves inbetween the two sides of the half pipe. When you reach the other side, you'll be skating down the right side of the half pipe. When you come to the mini bridge thingy, skate across it and turn right when you get to the other side. Skate forward, and you'll see the $50 floating at the end of a black rail. Simply jump up and grind the rail to the end to pick up the dosh. $100 - This, as most of the cash, is simple to get. From the start of the level, head right, over the wooden box in the floor, and jump up onto the raised wooden area with a painting of the sea on the wall behind it, and with a wooden, curved ramp coming out of the ground. From the left side of the curved wooden ramp you'll see a rail running along the wall. Jump on it (with some speed) and grind to the left (away from the ramp). At the end of the rail you are grinding is a $100 note. Just jump off at the end of the rail and for the money. $100 - From the start of the level, if you look ahead, and slightly to your right you'll see a massive wooden wall/quater pipe. Skate over to the right side of this wall and jump up and grind along the top of if (to the left). If you can hold the grind right across the top, as you come to the end of the quater pipe/wall you'll see $100 floating. Just jump out a little way and get it. You'll be able to nad this cash within a few tries no worries. $100 - You'll need to have the first secret area to get this cash, for a method on how to open it, see the "Secret Areas" section of this FAQ. (note the first part of this is take from that guide in the secret areas section of this FAQ) To get to the secret area, from the start of the level, look about 90 - 100 degrees to your right. Skate forward, and you'll traffic lights, go past them and you will be able to see a doorway. Go out here and you'll be in the secret area. Here go right and you'll be able to see a combi van with $100 floating above it, and wooden kickers on either side of it. Use the kickers to jump over the van, and grab the cash. $250 - I would have loved if getting this cash was actually difficult..... but unfortunately it is piss easy. From the start of the level, head forward, and right until you come to the sunken wooden quater pipe area, with stickers on the back wall of it, and a ramp leading down into it. You'll see the $250 floating up in the air here. All you have to do is get a tiny bit of speed, and then use the hump in the center of one of the sides of the half pipe to jump and launch yourself towards the cash. Toooo easy. I mean, getting this cash is soooooo easy. Perhaps if it was a $50, but $250? Why couldn't "they" have made it higher or somethin'..... Ah well. $250 - To get this money, you'll need to have opened the second secret area in SkateStreet. If you need to know how to do so, see the "Secret Areas" section of this FAQ. From the start of the level, Head forward and to your left, and in either of the two entrances to this secret area. In here, you'll find two wooden quater pipes with $250 floating up above, and inbetween them. Get some speed, jump up one ramp, and across to the other, grabing the cash along the way. ______________________________________________________________________________ PHILADELPHIA - Pennsylvania - 2 medals needed to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: Phillyside: Philadelphia, Pennsylvania Description: The City of Brotherly Love bring you, arguably, the two most famous East Coast skate spots, Love and the F.D.R Parks. Bring your best game to the streets of this huge level as you ollie benches and kick-flip huge stairs. But Phillyside isn't just street. A large vert waits to test your all-around skills. Objectives: High Score - 50 000.................$2500 Pro Score - 125 000.................$3000 SICK Score! - 250 000...............$4000 Collect S-K-A-T-E...................$2000 Drain the Fountain..................$2500 Collect 5 Bells.....................$2000 Bluntslide The Awning...............$2000 Liptrick 4 Skatepark Lips...........$2500 Find The Secret Tape................$2000 100% Goals And Cash.................$500 ______________________________________________________________________________ High Score - 50 000 - $2500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This will be a piece of cake. When you've opened up the secret area, just jump in here for some vertical action. A nice combo making use of the rail that leads into the halfpipe here should do well. Top that off with a few 720 spins and you're set. ______________________________________________________________________________ Pro Score - 125 000 - $3000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By this stage of the game, a score like this shouldn't give to too much trouble. You ought to be able to pull of, 40 000, 50 000, even 70 000+ combos with ease. A few little tips, if you actually need them..... 1) At the start of the level, the wall to your left is a great oportunity for a heap of gaps. Grind your way to the end of the wall, land in a manual and get your multiplier up even more for a pretty decent combo. 2) Take the middle entrance to the skatepark, and head right. There's a rail here that curves around, and lead to another rail (which will give you a gap). Special grind all along these rails, jump off at the end, land in a manual, get into the half pipe and pull off a big spin. 3) Do the above combo again, this time in switch mode.... 4) Doing 2 and three will be waaaay more than enough to get you the 125 000. ______________________________________________________________________________ SICK Score! - 250 000 - $4000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Check the methods for the Pro Score. You can get the 250 000 be repeating these combos over and over (with different special grinds, and in switch as well). This FAQ can't make you good, it's here simply to help you. This is the final SICK! Score you hav to get in the game.... so I'll leave the rest up to you to figure out. ______________________________________________________________________________ Collect S-K-A-T-E - $2000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S - From the start of the level, head forward and to your right. You'll see a cement wall ahead. Jump on and grind it till you come to the end of it at which point you'll see the letter "S". Jump off and grab it. K - After getting "S", when you land head forward and you'll see a curved cement kicker leading up to an awning with the letter "K" floating above it. Speed towards the cement, and as you hit it ollie up and grind along the blue awning until you reach the "K". A - After grabbing the letter "K" jump down off the awning and ahead, on a very low wall you'll find the letter "A". Grind the wall to get it. T - After getting the letter "A" continue skating forward, and go up the stairs (by wallriding the wall on your left, or grinding the wall on your right). You'll see the bottom of a cement ramp with light blue/green rails on either side of it. Skate up the ramp, jump and grind the rail on the left and as you see the letter "T" jump off the rail and aim towards it. E - After getting the letter "T", to your left you'll see a head-high cement wall. Jump at the wall, wallride it then wallie up onto the top of it and then grind until you come to the end of it. When you come to the end, jump off and aim towards the letter "E". ______________________________________________________________________________ Drain the Fountain - $2500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A lot of people seem to have trouble with the objective, but it's really easy. All you need to do is get your timing right... From the start of the level, turn right, grind the top of the wooden thingy :P here, jump off when you get to the end, jump over the green kicker here and land on the other one, then jump and grind the rail in the middle of the stairs here. WHen you get to the bottom of the stairs skate forward, and when you hit the upward sloped cement before the building here use it to jump up and onto the top of the roof of the building here. Up here, simply skate into the three circular "tap" handles and you'll drain the fountain. ______________________________________________________________________________ Collect 5 Bells - $2000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Guess what? There is an extremely long reason on why I haven't been able to do this objective, but I just can't tell you why :P I may get around to doing it one day, but for the time being, I'm not able to do it. This is the one and only level goal in this entire guide that hasn't been done. I really am sorry, but doing this objective is very simple. **Hint** Change the camera angle (L+R+Start) and you'll be able to see much more, which will help you locate the bell a lot easier. **Another hint** From the start of the level, after getting bell one (turning right), just head down and left, and skate around the back of the raised area here. This leads you to all of the bells eventuall, I'm pretty sure. If you really desperately need to know where all of the bells are, why not check someone elses FAQ? Sowy ^_^ ______________________________________________________________________________ Bluntslide The Awning - $2000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This should be an easy two grand. Anyway, from the start of the level, head forward, and slightly to your right. Skate down the stairs and arounf the right side of the fountain (or what used to be the fountain, if you've already drained it). Follow the base of the fountain around to your left and soon you'll see two cement hump in the ground underneath the blue awning of a buliding. You need to use the cement hump in the ground to launch yourself up and bluntslide part of the awning. To do a bluntslide just tap Up + Up + Grind. I'm sure you can figure the rest out for yourselves, but if not... Speed towards the cement hump in the ground, when you hit it ollie up, hit Up + Up + Grind and bluntslide the awning for a second. After you've done that jump down to comeplete the goal. Easy. ______________________________________________________________________________ Liptrick 4 Skatepark Lips - $2500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At first I had a fair bit of trouble with this objective. See, I wasn't sure where each of the Lips were... This is where I help you from having the same difficulty. Note, you will have to have opened up the Skate park in Philly first to be able to comeplete this objective. If you need/want to know how, see the "Secret Areas" section of this FAQ. Phillyside HP Lip - Head to the quater pipe that's in the Skate Park and do a Lip Trick on either side of it. Easy. Phillyside Midbowl Lip - Head into the bowl area in the Skate Park. Towards the front of the area, to your right you'll see a lip with blue graffiti on it inbetween two pillars. Lip trick on this. Phillyside Big Bowl Lip - This is easy to spot. It's the huge wall with lots of graffiti on it which is near the entrance to the bowl area. Skate up to the top of it and lip trick it. Phillyside New Bowl Lip - In the bowl area still, in the back left corner of the area (the train runs behind it) is the final lip. It has faded, dark red graffiti on it. Lip trick this for the final SkatePark Lip. ______________________________________________________________________________ Find The Secret Tape - $2000 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Getting this is also pretty easy, it just requires a tiny bit of good timing.. and some grinding skill. If you don't have full rail grind stats yet... (which you should have had back in New York for the "Grind the Subway Rails" goal, I suggest maxing them out now. From the start of the level, head forward and to your left, over the green wooden planter and down the path. When you come to the bottom of the path (the small set of stairs) jump down and head left, to get a bit of a run-up (go about to the start of the road). Turn around (with some speed) head past the stairs you just jumped down and get ready for some action. Once past the stiars, to your right will be a cement wall. You have to jump and wallride it, then wallie up ontop of it and then grind along the top of the wall, which will then lead you out onto a rail that goes out over the fountain. If you have enough speed, and good balance stats (plus you can do a decent job of keeping your balance) you should be able to grind right out across the wire and make it to the secret tape. That wasn't too hard was it?s ______________________________________________________________________________ 100% Goals And Cash - $500 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ $50 - From the start of the level, skate forward and over the wooden planter. To your right you'll see a grindable cement edge. Jump on and grind it until you come to almost the end of it. Here, to your right a tiny bit you'll see $50 floating. Jump out of the grind and jump for the cash. $50 - From the start of the level, head forward and over the wooden planter. Keep kating till you come to the end of the cement wall on your right. Here you'll see the bottom of a ramp (to the left), which has light blue/green rails on either side of it. Skate up the ramp, and when near to top, jump and grind the rail to your left. When you come to the end of the rail, your grind will take you up a power line, which has the money floating part of the way up it. $50 - You'll have to have drained the fountain first to grab this cash. Once you've done that, getting this will be as easy as skating a little then olling. From the start of the level, skate forward and to your right a little. Skate down the steps that lead to the fountain, and then jump in and you'll find $50. $50 - (note: there are two $50's in the fountain, so no I haven't accidently written this twice). You'll have to have drained the fountain first to grab this cash. Once you've done that, getting this will be as easy as skating a little then olling. From the start of the level, skate forward and to your right a little. Skate down the steps that lead to the fountain, and then jump in and you'll find a second $50. $100 - From the start of the level, head forward until you come to the end of the cement wall on your right. Head, head to your right and forward a bit and jump up the wooden quater pipe tucked away against a wall here. Now, skate towards the wooden kicker at the base of the fountain that is pointing out to $100 up in the air. Hit the kicker and jump up for the money. $100 - From the start of the level, turn right, grind the top of the wooden thingy :P here, jump off when you get to the end, jump over the green kicker here and land on the other one, then jump and grind the rail in the middle of the stairs here. WHen you get to the bottom of the stairs skate forward, and when you hit the upward sloped cement before the building here use it to jump up and onto the roof. Here, turn right and grind the rail here to the right. When you come to the end of the rail jump off and aim for the $100 floating here.. That wasn't too hard was it? $100 - (note: To get this cash you'll need to have opened up the skatepark. If you haven't done that laready, and want to know how to, see the "Secret Areas" section of this FAQ). From the start of the level, head forward and to your left. Jump up onto the wall of the raised grassy area here, and then skate off the left side of it and into the bowl area of the skatepark. Towards the back of the bowl area are pillars, which are white on the bottom, and brown on top. The very last two (on your left and right) have ramps against them, so you can jump up like a quater pipe. Skate up the one to your right, (remember, the furthest set of facing pillars towards the back of the park) and then skate towards the pillar directly opposite it. Jump up this pillar as high as you can and you should be able to get the $100 easily. $250 - From the start of the level, turn right, grind the top of the wooden thingy :P here, jump off when you get to the end, jump over the green kicker here and land on the other one, then jump and grind the rail in the middle of the stairs here. WHen you get to the bottom of the stairs skate forward, and when you hit the upward sloped cement before the building here use it to jump up and grab the $250 floating in the air. $250 - From the start of the level, turn right, grind the top of the wooden thingy :P here, jump off when you get to the end, jump over the green kicker here and land on the other one, then jump and grind the rail in the middle of the stairs here. WHen you get to the bottom of the stairs skate forward, and when you hit the upward sloped cement before the building here use it to jump up and onto the roof. Here, turn right and grind the rail to the right. When you near the end, jump out towards the powerline with the $250 floating on it. Hopefully you'll be able to grind the powerline to the $250, or just grab it in the air. $250 - (note: To get this cash you'll need to have opened up the skatepark. If you haven't done that laready, and want to know how to, see the "Secret Areas" section of this FAQ). From the start of the level, head forward and to your left. Jump up onto the wall of the raised grassy area here, and then skate off the left side of it. Now head forward and turn left when you come to the furthest entrance to the skate park (after the last pillar). Here, skate past the rail and into the half pipe. On the right side (the back) of the quater pipe floating up in the air is the $250. $250 - (note: To get this cash you'll need to have opened up the skatepark. If you haven't done that laready, and want to know how to, see the "Secret Areas" section of this FAQ). From the start of the level, head forward and to your left. Jump up onto the wall of the raised grassy area here, and then skate off the left side of it. Now head forward and turn left when you come to the furthest entrance to the skate park (after the last pillar). Here, skate past the rail and into the half pipe. Jump into the halfpipe, and on the left side of it (the one that points out to the bowl area) is another $250. What you have to do to get this is quite simple. Just gain some speed in the halfpipe and then hold forward as you come up the side of the halfpipe that has the money, and jump (while aiming for it). This way you'll jump out of the quater pipe and into the cash. Alternatively (this way is easier for a lot of people) you could just skate into the bowl area, and jump out of the bowl towards the cash (and towards the half pipe). $250 - From the start of the level, head forward and to your left, over the green wooden planter and down the path. When you come to the bottom of the path (the small set of stairs) jump down and head left, to get a bit of a run-up (go about to the start of the road). Turn around (with some speed) head past the stairs you just jumped down and get ready for some action. Once past the stiars, to your right will be a cement wall. You have to jump and wallride it, then wallie up ontop of it and then grind along the top of the wall, which will then lead you out onto a rail that goes out over the fountain. If you have enough speed, and good balance stats (plus you can do a decent job of keeping your balance) you should be able to grind right out across the wire and make it to the cash. If you think you're gonna fall right at the end jump, and you might still make it. $250 - (note: To get this cash you'll need to have opened up the skatepark. If you haven't done that laready, and want to know how to, see the "Secret Areas" section of this FAQ). From the start of the level, head forward and to your left. Jump up onto the wall of the raised grassy area here, and then skate off the left side of it. Head into the bowl area of the skatepark here, and along the right wall (the one that has the half pipe on the otherside of it) about 1/3 of the way towards the back wall, is a cement lip, with blue graffiti on it, which is inbetween two pillars. Up in the air above this is the final cash icon for the level. Jump up with some speed and you'll easily be able to grab it. ______________________________________________________________________________ THE BULLRING - Mexico - $60 000 needed to Unlock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: Contest 3: The Bullring, Mexico Description: In a semi-abandoned bullring, in a secret spot in Mexioc, the world's best skaters perform moves illegal in most countries. Judges watch as you shred quaterpipes, rails, kickers and a beautiful half-pipe with a distinctive full-loop on its end. Did we mention the ragin bull? Objectives: 3rd place Bronze in Competition.....$12500 2nd place Silver in Competition.....$20000 1st place Gold in Competition.......$30000 100% Goals and Cash.................$0 Note: See the secrets section for a huuuuuge glitch/cheat that will easily get you the gold medal..... if you don't want to complete the game like any decent gamer would. ______________________________________________________________________________ 3rd place Bronze in Competition ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To get the bronze medal, you'll need a score of rougly 80.7/100 - 87.1/100. That means you'll need to rack up rougly 45 000 - 75 000 points. Which, I must say is piss easy on this level, and I mean it. Jump into the halfpipe, pull off some big spins, and you'll be set. If however you want a method for scoring the very most that you possibly can, check the method for getting gold, down this-a-way | | \ / ______________________________________________________________________________ 2nd place Silver in Competition ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To walk home with the silver, all you'll need is a score of about 87.3/100 - 92.0/100. To impress the judges enough to earn a score like that you'll need to get about 81 500 - 115 000 points, which again it really easy. If you want a method for getting the most points you can, check out the method for getting the gold. ______________________________________________________________________________ 1st place Gold in Competition ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ah, the ultimate goal in the game. Getting your final gold medal. Sadly, at least in my opinion, is that it is waaaaaaaay to easy if you know what to do. And guess what? This FAQ tells you what to do. If you really want to do the last comp all by yourself then stop readin when you see this "**STOP READING**" down a few lines ok? Good. Now, to get the gold, you'll need to get a score from the judges close to 92.7/100 or more. That will require you to get 120 000 or more points. Now for the method. **STOP READING** if you want to complete the game without knowing this method, which will almost certainly get you the 120 000 you need. All you need in this level is the huge halpipe you start in. That's it. Skate down into the half pipe and pull off a big spin trick on the back wall, now approach the other side of the halfpipe on either side of the rollin you cam down in. Jump up and across the rollin gap and you'll get the "Wussy Rollin Gap". Now, just keep jumping up the side without the rollin, flip tricking once while in the air, then spinning as much as you can. Landing, going back up the other side, jumping over the rollin gap, fliptricking, and spinning as much as you can. Just keep doing this, making sure to land as many perfects as you can, and to use variety in your flip tricks and spins. When you get the gold, sit back and enjoy. ______________________________________________________________________________ 100% Goals and Cash ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ $250 - **Update** Thanks to reader Andrew O'Flaherty who pointed this out. The cash is actually located in turds that are of a slightly lighter shade of green. This eliminates all of the guesswork that was involved with these four $250 bills. I can't believe I never noticed it before ;) Anyway, thanks again to reader Andrew O'Flaherty, I really appreciate the tip. From the start of the level, head any way you like till you get to the red wall circling the outside of the arena. Jump over the wall and you'll be in the area that the bull runs around in. You'll also notice a huge amount of bullshit *cough* lying around. Also, I apologise if that language hurt your ears.. but I'm sure you can tolerate a cuss word here and there right? Anyway, skate around here and into all of the turds you come across. Eventually, you'll run over one and $250 will appear above your head. Stop here (turn around if you went past it a little) and go underneath the cash and ollie up to grab it. $250 - Use the exact same method as the $250 method listed at the top of the cash list, there are a total of four $250 bills in the crap. $250 - Use the exact same method as the $250 method listed at the top of the cash list, there are a total of four $250 bills in the crap. $250 - Use the exact same method as the $250 method listed at the top of the cash list, there are a total of four $250 bills in the crap. $250 - From the start of the level, head down into the half pipe, jump up the back wall to gain some speed, then when you land, head for the rollin at the other side of the half pipe. When you come to it, use it to jump up into the air, and aim for the wire with the $250 above it. Grind the wire, or get close enough to the cash to grab it. $250 - From the start of the level, head down the rollin and into the half pipe. Skate back and fourth in the half pipe until you have a lot of speed. Along the back of the half pipe (the side without the rollin) you'll see a wire up in the air. Line up with where the wire is, skate to the back to the half pipe, hold forward and jump up out towards to wire, and with a bit of luck and timing, you'll be able to grind the wire and grab the money. $250 - From the start of the level, head down the rollin, into the quater pipe and exit our the right of the quater pipe. Skate around the raised wodden area against the red barrier (on either side), hold forward and use the wall to jump up into the stands (not in the actual stands, but the path at the front of the them). Here you'll see a a makeshift quaterpipe going back in the stands, on the other side of it is a ramp. Jump up the quater pipe for speed, then jump off the ramp and try to grind along the wire up here. All you have to do is grind along until you come to the cash to grab it. $250 - (note: The first part of this is partially taken from the previous cash goal skatethrough). From the start of the level, head down the rollin, into the quater pipe and exit our the left of the quater pipe. Skate through the loop and around the raised wodden area against the red barrier (on either side), hold forward and use the wall to jump up into the stands (not in the actual stands, but the path at the front of the them). Here you'll see a a makeshift quaterpipe going back in the stands, on the other side of it is a ramp. Jump up the quater pipe for speed, then jump off the ramp and try to grind along the wire up here. All you have to do is grind along until you come to the cash to grab it. $250 - From the start of the level, head down the rollin, into the half pipe and out the left side of it. Once out, head left again and you'll come to an area with a red, green and white banner up in the air. Now, gain some speed by using the red outer barrier of the area to jump up and do tricks. When you have enough speed you'll be able to jump up and grind along the top of the banner and grab the cash. When you make it up you'll get the "Takin the High Road" Gap. $250 - From the start of the level, head down the rollin, and turn right a little and go out past the back right side of the half pipe. Skate behind the curved wodden thing and jump up the curved red barrier of the area, just like in for the previous cash, when you jump up, trick to get your special meter up. You can use the wooden thing here to jump as well, like a pseudo half pipe. When you have enough speed, jump up and grind along the banner above the red barier wall. The cash is up here. When you come to it, just ollie under it to pick it up. ______________________________________________________________________________ CHOPPER DROP - Hawaii (Secret Level) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: Chopper Drop - Hawaii Description: Who the hell has the kind of money to set up a ship, which on top has a giant half pipe? Who also allows skaters to hire a chopper (Which is the freakin' COAST GUARD'S!) to drop them off into the half pipe and skate around as they desire? Personally, I don't have a clue.... but that's pretty much how it is in Chopper Drop - Hawaii. You start the level about to jump out of a chopper, down into the huge half pipe, ontop of the ship. You get 1:00 to pull off some serious spins, and if you wish you can attempt to launch off the massive ramp at one end of the quater pipe and try to launch far enough that you'll get to the pier that is out in the water. Apart from the halfpipe, there is a mast with rungs you can grind as well as the obvious lip of the half pipe. This level is really only good for one thing, spin tricks. After a whiel you'll get over this level and want more.... Thankfully there are two bonus levels...... the second of which is huge. How to Unlock: I'm pretty sure you need to get gold medals on all three comps with all three skaters for chopper drop. I'm not 100% certain though, as I unlocked it a looooooong time ago, and don't really have the time to re-unlock it. Objectives: Chopper Drop has no objectives, I would suggest getting all the gaps in the level though, as there aren't too many and you shouldn't have too hard of a time getting them all. ______________________________________________________________________________ SKATE HEAVEN (Secret Level) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Full Name: Skate Heaven Description: As you may have guessed, this is where Pro Skaters go when they die.... In Activision games at least :P Skate heaven is enormous, and has a mix of rails, loops, half pipes, lips, kickers, ramps and much more. You can spend hours upon hours skating around in here. My only gripe is that in Career mode you are given a pissy 2:00 to skate the level, which is no where near long enough. No less than 5:00 _should_ have been the time limit, but oh well. Skate Heaven is like a small isnald, for skaters, floating in outer space. You can see good old planet earth as well. There is a neon purple and clear half pipe as well as a volcano for you to admire up here, as well as much more. How to Unlock: To get skate heaven, I'm pretty sure you need to beat the game 100% with all skaters, but it's the same deal as Chopper Drop, I'm not 100% certain. Sorry ^_^ Objectives: Again, there are no set objectives for this level, but I must say that with OVER 70 GAPS!, Skate Heaven will keep you busy for a very, very long time. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (11) SECRET AREAS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ THE HANGAR - Mulet Falls Mt - Secret areas: 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ The Wind Tunnel - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a fairly simple area to open up, but this is the first level we're talking about here. Brief where and what: To open up the wind tunnel, all you have to do is grind across the propellor blade that lies level with the top of the quaterpipe. How to get there: From the start of the level, skate down the ramp, and as soon as you get to the opening at the bottom of the ramp turn right until you are next to the wall. Here you should be able to see a mound up the side of the wall with the shadow of army coloured netting on it. What you have to do now is skat along the top of this mound until you see a black propellor blade running across the back wall of the half pipe at lip level. When you see the propellor blade jump onto it and grind it to the other end. If you manage to do it right (which is very easy) you'll hear a loud explosion tpye noise. Now head into the half pipe and you'll see where the back of the half pipe touches the wall, that there is an opening under where the propellor blade is. Skate in and you'll be in the wind tunnel, which is pretty much a half pipe, with a massive fan up one end, and a test plane hanging in the air. There are a few gaps in here too.. Map: Key: ****** = Where to skate @@@@@@ = Where to grind +---------------------------++-------------------------------+ | || | | || +------+ | +-------+ || | | | | | || | W | | +-------+ || | I | | + || | N | | \ | / || +---+----+-----+------+ D | | \\|// || | | | | @| | | X Chopper || | |HALF|PIPE | @| T | | /|\ || | | | | @| U | | // | \\ || +---+----+-----+-----*+ N | | / | \ || *| N | | + || *| E | | +--------+ || *| L | | | | Kicker || *| | | +--------+ || *| | | || ***| | | || ****** +------+ | || ******** | +---------------------------++-----------+---*+--------------+ | * | | * | | * | | * | | * | | * | | * | | * | +--*-+ / \ | Start of level ___________________ Outside in the Snow - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is also a pretty basic secret area to open up and then get into, so don't sweat it! Brief where and what: To open up the door that leads outside, what you have to do is quite simple. You just have to grind across one of the rotor blades of the old rusted-out WWI helicopter. How to get there: From the start of the level, head down the ramp, and turn right at the bottom. No either grind across the lip of the quater pipe and through the glass (that lies across a short cement wall) and into the next room, or jump through the glass into the next room via the quater pipe. Once in the next room turn 90 degrees right and you will see a wooden kicker placed right before a rusted-out greyish WWI helicopter. Use the kicker (as in jump from it duh :P) to jump above the chopper. When in the air grind one of its rotor blades across to the other end (over the white tip). When you grind right across the edge, as confirmation you'll here a quick record scratch. What this does is open a door that is behind the short wooden part of the quater pipe in the back wall of the room you are in. To get out into the secret area either jump over the top of the short wodden quater pipe, or hold forward as you approach it. Outside is a helipad, with a small quaterpipe and two lots of cement barricades connected for you to grind. You'll also find that it's night time, and snowing out here. Be on the look out for a gap as well.. As well as opening the door outside, grinding across the top of the chopper will cause it to take off, fly up and into the roof and crash. This will send two makeshift kickers, that were once part of the roof flying down, as well as allowing you to get a $100, if you haven't already. Map: Key: ****** = Where to skate @@@@@@ = Where to grind $$$$$$ = Where to jump +---------------------------++-------------------------------+ | || | | ****** || | | ** +---*---+ || | | * | * | || | +-----------+ * +---*---+ || | | OUTSIDE | ** @ || | | ---- | * \ @ / || +---+----+-----+------+ | / | | \ | * \\@// || | | | | | || |--| | $$$**** @ Chopper || | |HALF|PIPE | | || | | | | /@\ || | | | | | | \ / | // @ \\ || +---+----+-----+------+ | ---- | / @ \ || | | OUTSIDE | $ || | +-----------+ +----$---+ || | | | * | Kicker || | | +----*---+ || | | * || | | * || | | ***** || ********** | +-----------------***************--------+-**-+--------------+ | * | | * | | * | | * | | * | | * | | * | | * | +--*-+ / \ | Start of level ______________________________________________________________________________ SCHOOL II - Southern Cali - Secret areas: 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ THE GYM - ¯¯¯¯¯¯¯ Brief where and what: To open up the school GYM you'll have to grind the "Roll Call! Opunsezmee Rail!" at about the 1:41 mark, as the second school bell rings. That will then open the GYM How to get there: From the start of the level, head forward and to the right. Soon you will see a tunnel to your right, head down it. When you get to the bottom of the tunnel turn right (away from the boys bathroom) and go forward. Keep going forward and you will come to an area with blue lockers on either side of it. Past that is a rail, which you have to grind all the way down, when the clock says 1:41 and the second school bell rings. Actually doing this isn't really too hard, because you have the bell to listen to so you know when to grind. If you grind the rail correctly, all the way, when you fly off the end you will get the "Roll Call! Opunsezmee Rail!" as confirmation that you have done it correctly. When you get to the bottom of the rail, you'll see to your right a gap between two school buildings. Head through the gap and towards the door at the end of them (with rails to the left and right, and a slope going up to it. When you enter the door you will see to your left the GYM and to your right, the pool. Providing you save your game, the GYM will stay open forever. There are a few gaps to be found in here as well, so be on the lookout. Map: Key: ****** = Where to skate @@@@@@ = Where to grind $$$$$$ = Where to jump +-------------------------------+ | | | | | | | +----+ |++ ++ +-------------+ ||| || | | |++ ++ | Building | | | | +++++ | | SECRET | | +++++ | | AREA | | ++V++ | +--------+ | | ++E++ | | | | | ++N++ | | | | | ++T++ | | | | | ++S++ | | | | +---+++++--- / | | | | +++++ | | | | | +++++ | | | | | | | | | | | -- | | +--------+ | | -- | +----+ | | | | Building | -- | | | | |THE GYM | | | --| | | | | | | | - | | | | | | | -----+--+-+----------------+ | |\ | | ** @ | | | |\ | | * @ <-GRIND HERE+ + | +-+ | \ | | * @ AT 1:41 When the second school | | | | \ +-----------+ * @ ++--+-+--++ bell rings! +---+ | +--\ ************* $ |+--+ +--+| +---+ | | *********** | * | | | | | | +--/ +---------+ | **| | | | +-+ | / | | +-+ *+---+---------+-------+ | | / | Building| | ** +-+ +-----+ +-+ | | /---\ |/ | | | * +-+ +--+-++ +-+ | |/ \ |/ | | | * | | | | || | | | * /--+-+\ | | POOL || +---------+ | * / + + \ | | || | * / + \ | | || | * , + . | |\ / | | * \ / | | \---/ | | * \ / | +--------+ | * | | | | * | | | | * | | | | * | | | | * | | | +--------------+ | * | | | | | | * | | | | | | ** / \ | | +---+ | | * / \ | | |+-+| | | * , . | | || || | | * \ +--+ / | | || || | | * \ +--+ / | | || || +---------------+** \-----/ | | |+-+| +------*********** | | +---+ ********---------+----+-----------------+-----+ | ***| |BOYS| |GIRLS| | * | | | | | | ** | | | | | +-------+-**+--+ +----+ +-----+ | * | | * | +-*-+ / \ | Start of Level ___________ Secret Area - ¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: To get to this secret area of the school, you'll have to make a jump up onto one roof, then jump across onto another roof. You'll then be able to jump down into the secret area. How to get there: (note: This was taken mostly from one of the level objectives for the School II in the skatethrough) From the start of the level, skate forward and turn down the right tunnel. When you get to the bottom turn 90 degrees left. Skate until you come to a cement ramp on your right, with rails on either side of it. Turn right up the ramp, and then turn 90 degrees right again when you are at the top of the ramp. Skate forward to the wooden quater pipe (which had/has the letter "K" above it), jump up it and when you land, skate forward (away from the quaterpipe) until you come to the end of the raised area you are in. When you near the end you will see some skid marks... FROM CAR WHEELS!!! Line up inbetween them. Skate past the end of the area you are in, you'll go down a wooden ramp and then hit a upward sloped area with two plants in it. As you hit this, jump and No Comply and you should launch into the air and, if timed right and if you are traveling fast enough and have good enough speed, and ollie stats you should be able to launch up onto the roof that's ahead of you. If you manage to land on the roof, you'll see two ramps, one of which leads onto another roof (the one to the right). Hopefully you'll still have your speed at this point, because you will need it. Head for the ramp to the right (which had/has the secret tape above it) and ollie across to the other roof, using one of the flags over the other side to get across to the roof there. Once on the roof there, skate forward and jump down into this secret area. Key: ****** = Where to skate @@@@@@ = Where to grind $$$$$$ = Where to jump +---+ = Kicker/quaterpipe (usually) +---+ +-------------------------------+ | | | | | | | +----+ |++ ++| ||| ||| |++ ++| | SECRET | | AREA | | | +--------+ | | | | | | | | | | | | | | | | | | | | | | | | | -- | | -- | +----+ | -- | | *| | --| | * | | -- | * | | ------+--*-+-------------+ | @ + @ $ +--+--+-$++ +--+ +-$+| | * | | *** | +----------+----$----+-------+ | +-+ +---$-+ +-+ | | +-+ +--+$++ +-+ | | |$| <- Jump to| | /--+$+\ roof | | / +*+ \ here | | / * \ | | , * . | | \ * / | | \ * / | | | * | | | | * | | | **** * | | | ***** |* * | / \ | | ** |** * | | | +--------------+ | * | | * * | | | | | * \ / | * * | | | | | * / * * \ | | +---+ | | ** / * * \ | | |+-+| | | * , * * . | | || || | | ** \ +$$+ / | | || || | | * \ +--+ / <-Quater| | || || +---------------+** \-----/ Pipe | | |+-+| +-$$@@@@@@@@@@@** | | +---+ *****--------------+----+-----------------+----++ | ** | / \ |BOYS| |GIRLS| | * | | | | | | | ** | Tunnel | | | | +-------+-*-+--+ +----+ +-----+ | * | | * | +---+ / \ | Start of Level ______________________________________________________________________________ MARSEILLE - France - Secret areas: 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________ The Underground Fountain area - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: To open up the underground fountain area you simply have to skate into a bit of wood lying against a pole, which will make the pole fall down and break a hole in the fence behind it, which will reveal the entrance to the secret area. How to get there: (note: Some of this is taken from the guide to getting some of the cash in Marseille earlier in the guide) From the start of the level skate directly forward, past the bins, dumpster and poles until you come to a raised section of the ground that is bordered by wood and has grass and trees in it, and at the back of it is a wooden fence. Jump up from the right end (the one you _should_ be at if you did just skate forward), turn left when on the end and skate past the first tree, past the "Puck BRZ" graffiti, past the second tree and then stop. Infront of you you should see a grey pole. Look carefully at the back of it. At the back of it you ought to be able to see a small bit of wood leaning up against the pole. Skate into the wood to knock it out from under the pole and stand back. The pole will fall towards the fence, knocking a huge hole in it and reavealing the entrance to the secret area. Inside will be a cave, and in the floor a hole with beams of light shooting up and out of it. Jump down the hole to reveal the true secret area. In the secret area is a fountain, two ramps with two rails to grind, and quaterpipe on the back wall, another rail to grind and then the exit which will take you back up the Marseille. However, each time you visit Marseille you will have to re-open this secret area. Map: Key: ****** = Where to skate $$$$$$ = Where to jump (#) = Pole that has to have wood knocked from behind it. ---------\ -- \-\ // --- \\ . / -- <- Entrance to | // \\ // /-\ - secret | . \\ \-/ / underground // \\ \\ * // fountain // \\ \\** / area /-/ \\ (#)*\\ / (jump in hole) /--------\ \ \\ * \\ \-\ /--/ \-\ \\ \ *** \\ \-\ /-/ \\ \ \\ *** \\ | \/-------/ \\ \\ \\ ** \\ | / \ // \\ \\ \\ ** . \--/ \-\ / \\ \ \\ $ // <- Raised grass \-X /-\ \\ \\ \$/ area | / \\ \-\ \ $ | / | \\ ** / \---\\\ \ * // \\-\ // * // \\\-\ /-/ ** --\ / \-\\\ // ** // \-\ / \\\\ /-/ *** // \\ // \\ // ** / \--- / \\- / *** // \ / /\ \ *** /*\\ // | | //\-\ //-// ** //***//- | \\ \\ \\ / / ** \***/ / <- Dumpser | \ \ \\ // ** / \/// | \\ \\ \\ // **** //**\ / | \\ \\ \-\ --/ ** \***// <- Dumpster | \-\ \-\ \-- ** \*/ | \ \\ ** / | \\ \ ** // | \\ // ** // | \\ /-/ * / | \ /-/ ** // | \\ /-/ ** // | \ // ** / /-/ - *** /-/ // ** // // ** | // | *** / // | |\ ** / /-/ \\ | /\ **** | /-/ \\|/ \\ *** | /-/ \| \\ | /----/ \\ \ | /--/ \\ \. | /-/ \\ // \ | /-/ START \X---- | /-/ OF \-\ | /--/ LEVEL \--\ /-------- -------------- ______________________________________________________________________________ NY CITY - New York - Secret Areas: 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ "The Secret Area" - (Damn I was creative with that name) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: This is a secret area hidden over a wall in New York. How to get there: There are two ways to get into here, niether of which require a map, so I won't bother making one :P First up, to be able to get here you'll need to have collected the 5 Subway Tokens. If not, go and do that now. --Method 1-- From the start of the level, skate directly forward until you come to the wall at the back of the intersection (it has the subway tracks going over the top of it). Now what you have to do here is simply skate away to the left or the right a bit, come back with a run up, jump and wallride the wall, and then at the peak of your wallride, wallie up to the top of the wall then grind and jump off. This will take you to the "entrace" as such of the secret area. --Method 2-- From the start of the level, skate forward, past the two wooden kickers facing each other and turn right. Turn right again and you should see an escalator, take the escalator up. To your right will be two sets of train tracks. All you have to do is grind or skate down them, as they aslo lead to the entrance of the secret area. ______________________________________________________________________________ VENICE BEACH - California - Secret areas: 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ Venice Ledge Area - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: This is an area hidden hehind the quaterpipe in the area with the Seaside Rail in it. How to get there: From the start of the level head forward, down the set of four steps, stick to the wall on your left, when you come to the area with a set of a few steps going up to a place with two walls, either jump through it, or go around it and skate down behind the quaterpipe to your right. This will take you to the area with the seaside rail in it. At the back of this small area, there is a wooden quater pipe. Approach the wooden quater pipe quickly, hold forward on either the thumbstick or d-pad as you come to the quater pipe, jump over the quater pipe by simply ollieing at the top lip. Because you are holding forward, instead of jumping up, you'll jump over it. You'll now be in the Aenice Ledge Area. Small, not too great, but needed to comeplete two objectives for the level. ________________ The "easy" roofs - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: Grind along the top of a fence, and at the end, jump off and up onto the roof. How to get there: From the start of the level, head right. You'll see to your right a fence, running along to the top of a roof. Ollie up and grind along the fence, and when you come to the roof, jump up and you'll be on the roof. This isn't quite a secret area, but still, not everyone will know of it by the time they read this. __________________ The "harder" roof - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: This is located behind the wooden quater pipe bowl area. How to get there: From the start of the level, head left, into the wooden quater pipe bowl area and jump up onto the roof behind the right side of the bowl (hold forward as you approach the side of the bowl with the wall behind it, jump up, grind the top of the roof, and jump off. This is the first area of the roof, the second is a raised circular area which is easy to get too from this first roof. Simply jump, wallride the edge of the wall of the raised area, wallie up, grind the top of the raised area and jump off. Again, not quite a secret area, but not everyone knows of it. ______________________________________________________________________________ SKATESTREET - Ventura - Secret Areas: 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________ Hippy Outdoors - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: All you've gotta do is grind one rail, and a door will open that leads outdoors, into this area. How to get there: From the start of the level, do not skate forward at all, but turn arounf 180 degrees. While turning away you'll see a curved rail which joins the two sides of the big wooden half pipe here. Skate forward down the left side of the half pipe. Turn around 180 degrees now (facing the way you started the level off), grind the side of the half pipe and it will take you out and across the black curved rail joining the two sides of the halfpipe... *gets distracted by the TV he moved into this room to watch for a few minutes* Where was I? Oh yes, after grinding right across this rail, you'll get the "Van Secret Area Key" gap. This will open a door that leads out to the secret area. To get to the secret area, from the start of the level, look about 90-100 degrees to your right. Skate forward, and you'll traffic lights, go past them and you will be able to see a doorway. Go out here and you'll be in the secret area. In the secret area are some kickers, a combi van, a few wooden quaterpipes and some rails and cement ledges to grind. ______________ Outdoors Area - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: Grind another rail (this will be harder than the first) and it will open up two doors that both lead to another secret area. How to get there: (note: The first part of this is is taken from a cash skatethrough further back in the guide) From the start of the level, if you look ahead, and slightly to your right you'll see a massive wooden wall/quater pipe. Skate over to the right side of this wall and jump up and grind along the top of if (to the left). If you can hold the grind right across the top, as you come to the end of the quater pipe/wall, jump off and grind across the rail that is ahead of you, hanging high above the ground. When you grind right across to the other side you'll get the "Rail Secret Area Key" gap. After grinding across the rail, two doors will open that both lead two another outdoors secret area. To get to the second secret area from the start of the level, ahead of you, and too the left a little, are the two entrances to the secret area. In this secret area, you'll find some wooden kickers, and half pipes. ______________________________________________________________________________ PHILADELPHIA - Pennsylvania - Secret Areas: 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ The Skatepark - ¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: All you have to do is grind a powerline, which will then snap, causing the powerpole to fall over and knock down the fence which give you a way of getting into the skate park. How to get there: From the start of the level, skate forward and over the big green wooden planter, and along the path here. When you come to the end of the path (with the stairs at the bottom) jump down and head right a little. Here, to your left you'll see a cement ramp, with light blue/green rails on either side of it. Skate up the ramp, and as you near the top, jump and grind the rail to your left. When you grind to the end of the rail you'll continue grinding out onto the powerline here. When you grind about half way up the powerline it will snap, causing the entire set of powerpoles along the side of the road to fall over, and crash ontop of the fence that is keeping you from getting into the skatepark. After a loud crash, huge shards of glass will fly up (..don't ask) and the fence will be completely flattened. ______________________________________________________________________________ SKATE HEAVEN - THE SKY :P - Secret Areas: 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________ Secret Volcano Triggered Area - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Brief where and what: Grind a rail near the volcano, then jump into the volcano to be taken into the secret area. How to get there: From the start of the level, head forward, through the purdy quaterpipe, into the bowl to the left here, and out the back of it. You'll land in a wooden half pipe here. Behind it is a house. Make your way up the the house (by jumping over the first halfpipe, and then over the second one). Up here, go as far to the right of the platform you're on as you can. Now turn back to your left. Skate along here as fast as you can. When you come to the upward sloped area at then end, jump up and grind the rail here, then quickly jump off to the right, and grind the rail here. This rail will slope upward, and you'll need to have quite a bit of speed to pull this off. Once your up the slope, and the rail is level again you'll get the "Time 2 Feed The Volcano" gap. Do what it says... You'll have to jump into the volcano. I can't really find an easy way of doing this. Just get to the closest place you can to the top of it, then gain some speed, and jump inside. If you ever do make it you'll be taken into a new area, with some hills, a double wooden halfpipe. There will be bright yellow light shining down on the double half pipe, and also on a neversoft sign. If you want to go back to the start of the level, get to the sign and jump into the beam of golden light shining down on it. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (12) GAP NAME AND POINT LISTING ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section has a list of all of the gaps in the game, as well as how many points each one of them is worth. ______________________________________________________________________________ THE HANGAR - Mulet Falls Mt - 21 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 9 ¯¯¯¯¯¯¯¯ Rollin Gap.................................100 Chopper Hop................................100 Halfpipe Grind.............................250 Flyin High.................................250 Its Cold Up Here...........................250 Halfpipe Hangtime..........................500 Wingtip Hangtime...........................500 Skycrane Hangtime..........................500 Air Over The Door..........................500 __________ GRIND GAPS - 5 ¯¯¯¯¯¯¯¯¯¯ Rail-Guided Missile........................100 Raildrop...................................100 Lil Light Hopper...........................250 Big Light Hopper...........................500 Light Corner...............................500 ___________ MANUAL GAPS - 1 ¯¯¯¯¯¯¯¯¯¯¯ Instrument Landing.........................500 ________ LIP GAPS - 6 ¯¯¯¯¯¯¯¯ High Steppin'..............................100 One Half Pipe Lip..........................100 The Other Half Pipe Lip....................100 Wind Tunnel Back Wall......................100 Upwind Lip.................................100 Downwind Lip...............................100 __________ OTHER GAPS - 0 ¯¯¯¯¯¯¯¯¯¯ There are no "Other Gaps" in the Hangar. ______________________________________________________________________________ SCHOOL II - Southern Cali - 42 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 17 ¯¯¯¯¯¯¯¯ TC's Roof Gap..............................250 Table Transfer.............................250 Over The Wall..............................250 Leap of Faith!!!...........................500 Drop out of Roof Gap!......................500 Awning Hop.................................500 Overhang Air...............................500 And Down The Bank!.........................500 Carlsbad 11 Set............................500 3 Points!!!................................500 Carlsbad Gap...............................750 Crazy Roof Gap!!!..........................750 2 Da Roof!!!...............................750 Huge Transfer!!!...........................750 Suicidal Roof Gap!!!.......................1000 Mad Skeelz Roof Gap!!!.....................1000 Balcony 2 Awning!!!........................1000 __________ GRIND GAPS - 15 ¯¯¯¯¯¯¯¯¯¯ Roll Call! Gonz Rail!......................250 Gym Rail 2 Rail............................250 Overhang Stomp!............................250 Rack 'em Up................................250 Pole Stomp!................................250 Roll Call! Opunsezmee Rail!................250 Big Rancho Bench Gap.......................500 Pole 2 Brix!...............................500 Bank 2 Ledge...............................500 Roll Call! Nightmare Rail!.................500 Bendy's Curb...............................500 Flyin' The Flag!...........................750 Stage Rail 2 Rail..........................750 Kicker 2 Hook..............................750 Backboard Dance!...........................1000 ___________ MANUAL GAPS - 4 ¯¯¯¯¯¯¯¯¯¯¯ Planter On Edge............................250 2 Wheelin' TC's Roof.......................500 Ledge On Edge..............................500 Bendy's Flat...............................500 ________ LIP GAPS - 5 ¯¯¯¯¯¯¯¯ Arch Extension.............................500 Starting Block Extension!!!................500 Lil' Guppy Extension!......................1000 Mid Squid Extension!!......................2500 High Dive Extension!!!.....................5000 __________ OTHER GAPS - 1 ¯¯¯¯¯¯¯¯¯¯ Rock The Bells!............................500 ______________________________________________________________________________ MARSEILLE - France - 33 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 19 ¯¯¯¯¯¯¯¯ Over the Lil' 4............................100 Shorty Dumpster Pop........................150 Shorty Table Pop...........................150 Dumpster Pop...............................200 Over The Gate..............................250 Table Pop..................................250 2 The Box..................................250 Over the Table.............................250 Box 2 Box Action...........................250 Up The Lil' 4..............................250 Water Up Le Backside.......................250 Up!........................................250 Over The Crossbar..........................500 Big Ol' Stanky Gap.........................500 Up!!.......................................500 Freakin' Huge Hip..........................1000 Humpety Humps!.............................1000 Big Mouth Gap..............................1000 And Away!!!................................1000 __________ GRIND GAPS - 10 ¯¯¯¯¯¯¯¯¯¯ Rail 2 Rail................................50 Rail 2 Ledge...............................250 Ledge 2 Rail...............................250 The Hidden 4 Kink!.........................500 Dumpster Stomp.............................1000 Kink Clank.................................1000 Kink Stomp.................................1000 Crossbar Stomp.............................1500 Lamp Stomp.................................2000 Knucklin' Futs!!!..........................2000 ___________ MANUAL GAPS - 0 ¯¯¯¯¯¯¯¯¯¯¯ Merseille has no Manual Gaps. ________ LIP GAPS - 3 ¯¯¯¯¯¯¯¯ Boomin' Extension..........................250 Stanky Extension...........................250 U.U.A. Extension...........................250 __________ OTHER GAPS - 1 ¯¯¯¯¯¯¯¯¯¯ Wall Crawler...............................500 ______________________________________________________________________________ NY CITY - New York - 41 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 12 ¯¯¯¯¯¯¯¯ Kick It....................................50 Rock It Ait................................50 Pigeon Puddin' Gap.........................100 Ramp To Park Gap...........................100 Awning Air.................................100 Over The Banks Barrier.....................100 Take It To The Bridge......................150 Ramp To Salute Shorty Gap..................250 Pouncer Was Here...........................250 Over The Road..............................250 Big Air Out Of The Banks...................250 Pillar Air.................................500 __________ GRIND GAPS - 24 ¯¯¯¯¯¯¯¯¯¯ Re-Rebar...................................50 Bench-Hoppin...............................100 Left Side Pit Rail Stomp...................100 Banks Spank................................100 Parking Meter Gap..........................100 You're Next In Line........................100 The Easy Way...............................100 Joey's Sculpture...........................100 Right Side Pit Rail Stomp..................100 Jamie's Steps..............................100 Banks Fence Gap............................100 Banks Road Gap.............................100 Rebar to Rail Gap..........................100 Ride The Rails.............................100 Across the Pit.............................100 Corner Cut.................................100 Park Entrance Gap..........................100 Grab A Snack And Sit Down..................100 Buuurp! Now Go Skate.......................100 The Hard Way...............................500 Path Less Traveled.........................500 Slam Dunk..................................500 Sidewalk Bomb..............................1000 Changing Trains............................1000 ___________ MANUAL GAPS - 2 ¯¯¯¯¯¯¯¯¯¯¯ The Bridge.................................250 Going Down?................................250 ________ LIP GAPS - 2 ¯¯¯¯¯¯¯¯ Phat Lip...................................100 Waaaay uUp There...........................100 __________ OTHER GAPS - 1 ¯¯¯¯¯¯¯¯¯¯ Banks Barrier Wallride.....................100 ______________________________________________________________________________ VENICE BEACH - California - 41 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 30 ¯¯¯¯¯¯¯¯ VB Skinny Transfer.........................100 UP!........................................100 Table Pop..................................200 Shorty Planter Pop.........................200 Cake Transfer..............................250 West Side Transfer.........................250 Wee Lil' Roof Gap..........................250 UP!!.......................................250 Canyon Jump................................250 Ledge 9 Set................................250 Muska's Gap................................500 Tight Landing Transfer.....................500 Big Double 5 Set...........................500 VB! Pit Transfer...........................500 Nice Mid Size Roof Gap.....................500 Planter Pop................................500 Roof 2 Ramp................................500 And Away!!!................................500 VB! Ledge Transfer.........................500 Lil' Vent Gap..............................500 Ramp 2 Roof................................750 Uphill Canyon Jump.........................750 Vent 2 Roof Gap............................750 VB! Huge Transfer!!!.......................1000 Massive 20 Set!............................1000 Siiiiick Roof Gap!!!.......................1000 Huge Roof 2 Ramp...........................1000 Fatty Transfer.............................1000 Big Vent Gap...............................1000 Huge Ramp 2 Roof...........................1500 __________ GRIND GAPS - 7 ¯¯¯¯¯¯¯¯¯¯ Seaside Handrail...........................200 The Venice Ledge...........................250 Bench Trippin'.............................500 Ledge 2 Ledge..............................500 10 Point Landing!..........................500 The High Wire..............................1000 'Round the Horn!!!.........................2500 ___________ MANUAL GAPS - 4 ¯¯¯¯¯¯¯¯¯¯¯ He Could Go................................250 All The Way................................500 Candy Cane Manual..........................750 Touchdown!!!...............................1000 ________ LIP GAPS - 0 ¯¯¯¯¯¯¯¯ Venice Beach doesn't have any Lip Gaps __________ OTHER GAPS - 0 ¯¯¯¯¯¯¯¯¯¯ Venice Beach doesn't have any Other Gaps ______________________________________________________________________________ SKATESTREET - Ventura - 36 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 17 ¯¯¯¯¯¯¯¯ Over The Wall..............................10 Railing Hop................................50 Over The Bridge............................50 HP To Bowl.................................100 Bowl To HP.................................100 Bullet Bowl Hop............................100 Over The Heck..............................100 Daaaaay Tripper............................100 Gimme Gap Redux............................100 Sodee Pop Gap..............................100 Cut The Corner.............................100 High Sticker...............................100 Shoot The Gap..............................100 No Kidding Around..........................150 Stairset...................................150 Hexbox Gap.................................150 High Jumper................................250 __________ GRIND GAPS - 12 ¯¯¯¯¯¯¯¯¯¯ Rail Secret Area Key.......................50 Rail To Rail...............................50 Van Secret Area Key........................100 Nail The Rail..............................100 HP To Railbox..............................100 Wave Wall Minigap..........................100 Surfin U.S.A...............................100 Skatin On The Dock Of The Bay..............100 Havin A Picnic.............................100 Extension Transfer.........................100 Big Air Railing Grind......................100 Circle The Pool............................500 ___________ MANUAL GAPS - 1 ¯¯¯¯¯¯¯¯¯¯¯ Funbox Wheelie.............................100 ________ LIP GAPS - 6 ¯¯¯¯¯¯¯¯ Bowl Lip...................................100 HP Lip.....................................100 Ride The Wave..............................100 Gully Lip..................................100 Bowl Envy..................................100 Mr. Small Lips.............................100 __________ OTHER GAPS - 0 ¯¯¯¯¯¯¯¯¯¯ Skatestreet doesn't have any Other Gaps. ______________________________________________________________________________ PHILADELPHIA - Pennsylvania - 41 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 12 ¯¯¯¯¯¯¯¯ Easy Post Ollie............................10 Post Ollie.................................50 Statue Hop.................................50 Stair Set..................................100 Up The Small Step Set......................100 Bench Gap..................................100 Words Most Obvious Gap.....................100 Phillyside Hop.............................100 Phillyside HP Transfer.....................250 Pillar Fight...............................250 THPS Fountain Gap..........................500 Chillin' On The Balcony....................500 __________ GRIND GAPS - 21 ¯¯¯¯¯¯¯¯¯¯ Track Smack................................59 Hobo Grind.................................100 Planter Transfer...........................100 Railing To Planter.........................100 Pillar Hop.................................150 Planter Double Pillar Gap..................150 Just Visiting..............................150 Short Stair................................150 Telephone Co. Gap..........................250 Funbox Transfer............................250 Medium Stair...............................250 Grind Up Dem Stairs........................500 Awning Grind...............................500 Little Corner Grind........................500 Fly By Wire................................500 Death From Above...........................500 Train Hard.................................500 Long Stair.................................500 Worlds Second Most Obvious Gap.............750 Fountain Ping!.............................750 Grind Of Faith.............................1500 ___________ MANUAL GAPS - 4 ¯¯¯¯¯¯¯¯¯¯¯ Funbox Wheelie.............................100 Flatlands Techin'..........................500 Manual Stimulation.........................500 Rockin' The Stairs.........................2500 ________ LIP GAPS - 4 ¯¯¯¯¯¯¯¯ Phillyside New Bowl Lip....................100 Phillyside HP Lip..........................100 Phillyside Big Bowl Lip....................100 Phillyside Mid Bowl Lip....................100 __________ OTHER GAPS - 0 ¯¯¯¯¯¯¯¯¯¯ Philadelphia doesn't have any Other Gaps. ______________________________________________________________________________ THE BULLRING - Mexico - 31 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 10 ¯¯¯¯¯¯¯¯ Wussy Rollin Gap...........................50 Phat Gap...................................100 Gate Gap...................................150 Launchin On Up.............................200 Launchin The Pipe..........................300 Rollin Gap.................................300 Air Toro...................................400 Big Enchilada Mama.........................600 Tight Gap..................................1000 Jumpin Da Humps............................15000 __________ GRIND GAPS - 18 ¯¯¯¯¯¯¯¯¯¯ Lil Wee Wussy Gap..........................1 Enjoyin The View...........................250 Kink.......................................400 Grindin The Pipe...........................450 Don't Look Down!...........................500 Ramp Rail To Banana........................500 Box To Rail................................500 Nice Friggin Ankles........................500 Nailin Da Rail.............................500 Way To Go Amigo............................500 Ramp Rail To Rail..........................500 Takin The High Road........................650 Rail Phat Gap..............................750 Box To Banana..............................1000 Launch To Banana...........................1000 Clenchfest!................................1500 Finesse Test...............................1500 Launch To Rail.............................2000 ___________ MANUAL GAPS - 0 ¯¯¯¯¯¯¯¯¯¯¯ The Bullring doesn't have any Manual Gaps. ________ LIP GAPS - 0 ¯¯¯¯¯¯¯¯ The Bullring doesn't have any Lip Gaps. __________ OTHER GAPS - 3 ¯¯¯¯¯¯¯¯¯¯ Up To The Stands...........................50 Threadin The Needle........................2000 Way To Go Gringo!!!........................5000 ______________________________________________________________________________ CHOPPER DROP - Hawaii (secret Level) - 9 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 4 ¯¯¯¯¯¯¯¯ 70ft.......................................100 80ft.......................................200 90ft.......................................300 Into The Heli .............................500 __________ GRIND GAPS - 4 ¯¯¯¯¯¯¯¯¯¯ 1 Potato...................................100 2 Potato...................................200 3 Potato...................................400 Heli Grind.................................500 ___________ MANUAL GAPS - ¯¯¯¯¯¯¯¯¯¯¯ Chopper Drop doesn't have any Manual Gaps. ________ LIP GAPS - 1 ¯¯¯¯¯¯¯¯ Whoomah....................................500 __________ OTHER GAPS - ¯¯¯¯¯¯¯¯¯¯ Chopper Drop doesn't have any Other Gaps. ______________________________________________________________________________ SKATE HEAVEN (secret Level) - 71 GAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ AIR GAPS - 37 ¯¯¯¯¯¯¯¯ Down 2 Tonys Island........................50 San Dieguito Hall 2 Sandlands..............50 Grassy Gap.................................50 Weak Sauce Zig Gap.........................50 Weak Sauce Zag Gap.........................50 Weak Sauce Wussy Snake Gap.................50 San Dieguito Ten Set.......................100 Dropping In On Tony........................250 Isle Tony 2 Sandlands......................300 Platform Gap...............................300 Airs Hole..................................300 Big Fat Grassy Gap.........................400 House of Tony 2 Sandlands..................500 San Dieguito Window 2 Sandlands............500 Blowin It Out The Hole.....................500 Sandlands 2 San Dieguito Hall..............500 The Holy Crail.............................500 Gutter 2 San Dieguito Roof.................800 Wussy Snake Gap............................800 Sandlands Path Gap.........................800 Northwest Snake Gap........................800 Northeast Snake Gap........................800 Up 2 Comb!.................................1000 Reverse Wussy Snake Gap....................1000 Southern Snake Gap.........................1000 Sandlands Up 2 Isle Of Tony................1000 Over The Dome..............................1000 Clearing The Swings........................1000 Jumpin Da Hub..............................1000 Tunnel Of Luvin............................1000 Zig Gap....................................1500 Tight Landing..............................1500 Zag Gap....................................2000 Reverse Zig Gap............................2000 Reverse Zag Gap............................2000 Feed Me!!!.................................2000 Pit O Doom!!!..............................4000 __________ GRIND GAPS - 32 ¯¯¯¯¯¯¯¯¯¯ Rail To Snakerun...........................50 Ramp Rail Gap..............................75 Southern Intersect Sad Gap.................200 Northern Intersect Sad Gap.................200 Ramp 2 Rail................................300 90 Degree Sadlands Rail Gap................300 Northern Crossover Sad Gap.................300 Southern Crossover Sad Gap.................300 Chen Rail Series...........................300 Mid Intersect Sad Gap......................350 Radramp 2 Island Edge......................400 Rimrail Gap................................450 90 Degree Ramp Rail Gap....................500 Fence 2 Radramp............................500 San Dieguito Hall 2 Edge...................500 Gutter 2 San Dieguito Roof.................600 Isle Of Tony 2 Edge........................600 Top Of Da World Ma!!!......................700 Southern Swingrail.........................900 Northern Swingrail.........................900 Up 2 Pipe Rail.............................1000 Kicker 2 Railspan..........................1500 Rail 2 Kicker 2 Rail 2 Bench...............1500 San Dieguito Roof 2 Edge...................1600 Radramp 2 Snakerun.........................2000 Longrail...................................2000 Off The Roof 2 Rail........................2000 Bench Gap..................................2000 Swinging The Set...........................2000 Time 2 Feed The Volcano....................4000 Kicker 2 Rail..............................4000 Bench Gap Series...........................5000 ___________ MANUAL GAPS - 0 ¯¯¯¯¯¯¯¯¯¯¯ Skate Heaven doesn't have any Manual Gaps. ________ LIP GAPS - 0 ¯¯¯¯¯¯¯¯ Skate Heaven doesn't have any Lip Gaps. __________ OTHER GAPS - 2 ¯¯¯¯¯¯¯¯¯¯ Woohooo Oh Ho Yeehee!!!....................2500 Cleaning The Pipes.........................5000 ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (13) SKATE PARK EDITOR ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yeah! A park editor! I love you neversoft... There are never enough level editors that come with games these days, which is a real damn pity, thankfully THPS2 comes with a great, extensive, simple and yet at the same time complex Skate Park Creator/Editor. Here I'll attempt to provide some in depth information to help you better understand the skate park editor found in the game, as well as hopefully helping you to create great parks yourself. ______________________________________________________________________________ Type and Piece List ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________ STARTS - 3 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Player 1 Start Point 2 - Player 2 Start Point 3 - Horse Start Point __________________________ GAPS - 1 Piece ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Gap Creation Piece __________________________ RISERS - 9 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Quad 2 - Low Double 3 - Low Single 4 - Medium Quad 5 - Medium Double 6 - Medium SIngle 7 - High Quad 8 - High Double 9 - High Single __________________________ QUATER PIPES - 17 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Quad 2 - Low Single 3 - Low Corner 4 - Low Outside Corner 5 - Low Single Low Side Rail 6 - Low Single High Side Rail 7 - Low Single Low Rail 8 - Low Single High Rail 9 - Low Rollin 10 - High Quad 11 - High Single 12 - High Corner 13 - High Outside Corner 14 - Low To High 15 - High To Low 16 - Low Spine 17 - Low Hump __________________________ QUATER PIPES 2 - 17 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Quad 2 - Low Single 3 - Low Corner 4 - Low Outside Corner 5 - Low Single Low Side Rail 6 - Low Single High Side Rail 7 - Low Single Low Rail 8 - Low Single High Rail 9 - Low Rollin Wood 10 - High Quad 11 - High Single 12 - High Corner 13 - High Outside Corner 14 - Low To High 15 - High To Low 16 - Low Spine 17 - Low Hump __________________________ RAILS - 18 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Quad 2 - Low Single 3 - Low Angle 4 - Low Corner 5 - Low Junction 6 - Low Double Slope 7 - High Double Slope 8 - Low Single Slope 9 - High Single Slope 10 - High Quad 11 - High Single 12 - High Angle 13 - High Corner 14 - High Junction 15 - Low Double Slope 16 - High Double Slope 17 - Low Single Slope 18 - High Single Slope __________________________ OFFSET RAILS - 8 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Quad 2 - Low Single 3 - Low Angle 4 - Low Corner 5 - High Quad 6 - High Single 7 - High Angle 8 - High Corner __________________________ LOW WALLS - 4 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Double 2 - Low Single 3 - Medium DOuble 4 - Medium Single __________________________ SLOPES - 16 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Low Single 2 - Low Single Low Rail 3 - Low Single High Rail 4 - Low Single Corner 5 - Low Double 6 - Low Double Low Rail 7 - Low Double High Rail 8 - Low Double Corner 9 - High SIngle 10 - High Single Low Rail 11 - High Single High Rail 12 - High Single Corner 13 - High Double 14 - High Double Low Rail 15 - High Double High Rail 16 - High Double Corner __________________________ STAIRS - 12 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Double Set 2 - Double Set Low Rail 3 - Double Set High Rail 4 - Double Set Corner 5 - Double Set Inside Corner 6 - Double Set High Inside Corner 7 - Quad Set 8 - Quad Set Low Rail 9 - Quad Set High Rail 10 - Quad Set Corner 11 - Quad Set Inside Corner 12 - Quad Set High Inside Corner __________________________ POOLS - 8 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Bowl 2 - Pool 3 - Clover Pool 4 - Side 5 - Corner 6 - Outside Corner 7 - Floor 8 - Pungee Pit __________________________ FUNBOXES - 8 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Small 2 - Large 3 - Octagonal 4 - Long Oct 5 - Spine Box 6 - Wall Box 7 - Taxi 8 - Pyramid Hip __________________________ KICKERS - 2 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Small Kicker 2 - Large Kicker __________________________ BENCHES - 7 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Park Bench 2 - Angle Park Bench 3 - Bench 4 - Angle Bench 5 - Lunch Table 6 - Angle Lunch Table 7 - Slope Lunch Table __________________________ SIGNS - 6 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Med Sign 1 2 - Med Sign 2 3 - Med Sign 3 4 - Large Sign 1 5 - Large Sign 2 6 - Large Sign 3 __________________________ FLOOR - 4 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Neversoft 2 - Alt Floor 1 3 - Alt Floor 2 4 - Alt Floor 3 __________________________ FOLIAGE - 3 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Planter 2 - Small Planter 3 - Tree __________________________ MISC - 2 Pieces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Wall Piece 2 - Pillar ______________________________________________________________________________ Park Editor Controls ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________ Thumbstick - You use the thumbstick to move around the screen, (where you want ¯¯¯¯¯¯¯¯¯¯ to place objects). _____ D-Pad - Up and down on the D-Pad cycle through the pieces in the category you ¯¯¯¯¯ are in. Left and right chnge the category of pieces you are using. _____ Start - Pressing start will bring up the menu, which has these options: ¯¯¯¯¯ Continue Test Play New Park Set Theme Save Load Pre-Made Parks Exit Editor ________ Y Button - The Y button is used to erase pieces you have placed. ¯¯¯¯¯¯¯¯ ________ X Button - The X button is used to rotate the view (4 different angles). ¯¯¯¯¯¯¯¯ ________ B Button - The B button is used to rotate the piece you currently have ¯¯¯¯¯¯¯¯ selected. ________ A Button - The A button is used to place objects/pieces on the ground. ¯¯¯¯¯¯¯¯ _____________________ Left Shoulder Trigger - The left shoulder trigger isn't used in the Park ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Editor. ______________________ Right Shoulder Trigger - The right shoulder trigger also isn't used in the ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Park Editor. ______________________________________________________________________________ Park Editor Menus ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ CONTINUE - This just takes you back out of the pause menu. ¯¯¯¯¯¯¯¯ _________ TEST PLAY - Test play lets you instantly hop into your park and test it out, ¯¯¯¯¯¯¯¯¯ just like you're playing a normal level. This is great to get an idea of perspective of things, as well as how your park is playing. ________ NEW PARK - This will allow you to create a new park (and erase whatever you ¯¯¯¯¯¯¯¯ are currently working on. When you start a new park you'll be given the choice of 5 park dimensions: 16 by 16 24 by 24 30 by 30 30 by 18 60 by 6 _________ SET THEME - This optino alows you to change between 4 themes for your park. ¯¯¯¯¯¯¯¯¯ Each of the 4 different themes will change the wall textures as well as how each of the different pieces look. The four themes you can choose from are: Power Plant Industrial Outdoor School ____ SAVE - This allows you to save your park to your memory card. ¯¯¯¯ ____ LOAD - This allows you to load one of your saved parks. ¯¯¯¯ ______________ PRE-MADE PARKS - Here you can choose to skate one of the huge list of Pre-Made ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Parks the Neversoft team created with the Park Editor. Cool, no? Here's a lit of the Pre-Made Parks: Up. Down. Repeat. Pit Of Death DDT Radlands Chicken's Coop Mowjow Jowjow Pungee Gardens Westside Picnic At The Pool Montana Shisky Skoo Snakerland Teotihuacan Vert Park Of IC Dedham Skatepark Fong's Basement Two Lane Raceway The Dizmaker Congested Raceway Obstacle Course Tag Maze Max's Park Chimp Palace Pouncer's House Trucks Skatepark Hangar 19 Race Away Lee Contest Hopngrind Props Pyramid Grind NFACSB Tag Arena Patch Sooper Jump Wallride Court Find The 23 Spiralpark Chum's Pimpage High And Low Moat Down In The Lab Metalhdz Park Too Much Dujura Hard Ten Hall Of Pipes Whoop-De-Doo Coolidge Corner The Milve Raceway Quaglietta ___________ EXIT EDITOR - This just leaves the Park Editor, and takes you back to the main ¯¯¯¯¯¯¯¯¯¯¯ menu. ______________________________________________________________________________ Pre-Made Parks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (14) CREATE A SKATER ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not only do you have an awesome Skate Park Editor/Creator that comes with THPS2, but also a kewel Create a Skater mode. Wether you want to create yorself, one of your friends, a lanky, 45 years old, bald on top, mullet headed freak, a celebrety or a fat lard ball, THPS2 lets you do it. In this section you'll find a list of all of the different options you can use to customise your skater, as well as some info, and a bit of other stuff too. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Options ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ First menu - Characteristics ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ Name - Here you name your skater. You name can be this long: ¯¯¯¯ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (15 characters). You can choose from these letters, numbers, symbols and options: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 ? ! : - ' SPC DEL END ________ Hometown - Here you choose the Hometown of your skater. The name of their ¯¯¯¯¯¯¯¯ hometown can be this long: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (15 characters). You can choose from these letters, numbers, symbols and options: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 ? ! : - ' SPC DEL END ___ Age - Here you choose the age of your skater, you can choose an age from 5 ¯¯¯ years old, up to 55 years old. _____ Style - Here you choose the style of your skater, you can choose All Around, ¯¯¯¯¯ Vert or Street. Remember to give them stats that show what kind of skater they are ;) ______ Stance - Here you choose your skaters preferred stance, Regular or Goofy. ¯¯¯¯¯¯ ______ Weight - You can set the wieght of your skater here (this will affect their ¯¯¯¯¯¯ appearance a lot). You can choose from: 88 pounds, 101 pounds, 115 pounds, 130 pounds, 145 pounds, 162 pounds, 180 pounds, 198 pounds, 217 pounds, 238 pounds, 259 pounds, 281 pounds, 304 pounds, 328 pounds, 352 pounds and 378 pounds. ______________________________________________________________________________ Second Menu - Looks and Style ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________ Complexion - Here you can choose from three different complexions, each with ¯¯¯¯¯¯¯¯¯¯¯ their own heads etc. ______ Type 1 - This gives you a bunch of african-american complexions ¯¯¯¯¯¯ to choose from. ______ Type 2 - Type 2 gives you a bunch of "white" (for the lack of a ¯¯¯¯¯¯ better word) complexions to choose from. ______ Type 3 - Type 3 gives you a selection of "brown" people to ¯¯¯¯¯¯ choose from. ____ Head - The heads you can select from are dependant on the complexion you ¯¯¯¯ choose. ______ Type 1 - ¯¯¯¯¯¯ Afro Guy - This guy has a small afro. Low Cut - This guy has short hair. Sunglasses - This guy has short hair and sun glasses. Spike - This guy has bleeched yellow, spiked hair. Bald - This is kinda obviouse, but this guy has a shaved head. Bald Goatee - This guy has a shaved head and goatee duh :P Bald Beard - This guy is bald, and has a beard obviously. Cornrows - This guy has that hair with lines..... (great description, no?). Sorry I can't explain any better than that. Head Band - Uh.... this guy is wearing a headband.... Mohawk 1 - This guy has a red mohawk. Mohawk 2 - This guy has a green mohawk. Hair Net - This guy's wearning a hearnet. Helmet - This guy is wearing a helmet (you can change the colour of it in the "Cap Color" option. Cap Backward - This guy's wearning a backwards cap, which you can change the colour of in the "Cap Color" option. Cap Forward - This guy knows which way caps are supposed to be worn :P You can obviously change the colour of this in the "Cap Color" option. Beanie - This guy is wearning a beanie, which you can also change the colour of this in the "Cap Color" option. Hey Skipper - Nothing like a sense of humour. This guy is wearing a "gilligan" hat.. which you can change the colour of in the "Cap Color" mode. Shower Cap - This guy has some problems.... he's wearing a damn SHOWER CAP! And no, you can't change the colour of it. Rasta Guy - This guy has a little bit of Jamaca happening.. ______ Type 2 - ¯¯¯¯¯¯ Blonde Hair - I bet you can't guess this guy has blonde hair. Brown Hair - Do I really have to tell you??? Black Hair - *goes onto next option* Blue Hair - Not quite natural....but you get the idea. Suck - This guy has short dark hair. Suck 2 - This guy has short darker hair, which is a fair bit neater than "Suck". Low Cut - Short hair duuuuh. Sunglasses - This guys has black hair and stylish sunnies :P Spike - This guy has Spiked blonde hair. White Afro - Oh my....... that is NOT a good look. Glasses Fro - Brown and white afros, certianly look better than white ones.. I think the glasses compliment the afro well.. Mullet A - Hehehe... silly Neversoft. This is a black haired mullet Mullet B - Best_hair_style_in_the_game! Bald on top, mullet at the back and sides... plus a beard. And this guy looks to be in his late 40s. Bald - Just you average bald guy. Bald Goatee - Bald, with a a goatee.... did you guess that one? Bald Beard - What he lacks in hair on top, he makes up for with facial hair. Head Band - I really shouldn't bother wasting time describing this, but now I realise that I have wasted much more time than I would have spent describing this byt writing why I shouldn't have to bother explaining this... Silly me.. Mohawk 1 - Red mohawk.... Mohawk 2 - Green mohawk, AND green facial hair! Hair Net - Mmmm hairnets..... Helmet - This guy's got the idea, safety first! Cap Backward - Gotta keep that neck out of the sun..... Cap Forward - ....Unless you want to keep the sun out of your eyes, and off your face. Beanie - You know what a beanie is right? Key Skipper - More Gilligan action here... Shower Cap - Ugh..... *looks at all of the "..."'s.... ...too many... ______ Type 3 - ¯¯¯¯¯¯ Suck - Short dark hair. Suck 2 - Short dark hair, but neater than "Suck". Suck 3 - Short dark hair, but neater still. Low Cut - Short hair, incase you haven't established that by now. Sunglasses - Short dark hair, and sunnies. Spike - Spiked blonde hair. Blad - "bald (bôld) adj. bald·er, bald·est Lacking hair on the head". Bald Goatee - 0 hair on head, and a goatee. Bald Beard - No hair on head, lots on face... Head Band - Wow.... this is getting repetative :P This guy is wearing a headband. Mohawk 1 - This guy's got a red mohawk. Mohawk 2 - This guy has a green mohawk, and green facial hair. Hair Net - Gotta keep that hair uner the net.. Helmet - One of these things will stop your brains spilling next time you bail. Handy! Cap Backward - This is the opposite of "Cap Forward". Cap Forward - This is the opposite of "Cap Backward". Beanie - You know.... one of those warm, fluffy, wooly things you put on your head. Hey Skipper - "do do do do, do do do do, do do do do do doooo" Shower Cap - I suppose this may be useful in part of New York, or Philly. _________ Cap Color - This lets you change the colour of caps, helemts, beanies and so ¯¯¯¯¯¯¯¯¯ on. There are about 35 colours to choose from :D _____ Torso - ¯¯¯¯¯ Long Sleeve - Just your usual long sleeve shirt. Large Pad - T Shirt with large elbow pads. Small Pad - T Shirt with small elbow pads. Button shirt - Button up, short sleeve shirt. Long Underwear - Like the button up shirt, but with long sleeve shirt underneath it. Long Sleeve - Long sleeve button up shirt. Large Pad - Button up, short sleeve shirt with large elbow pads. Small Pad- Button up, short sleeve shirt with small elbow pads. Stripe Shirt - Horizontally striped t shirt. Stripe L. Sleeve - Horizontally striped long sleeve shirt. Plaid Shirt - Button up, flanelet patteren short sleeve shirt. Long Underwear - Button up, flanelet patteren short sleeve shirt with long sleeve white shirt underneath. Long Plaid - Button up, flanelet patteren long sleeve shirt. Sleeveless Plaid - Button up, flanelet patteren, sleevless short sleeve shirt. Camo Shirt - Camoflage patterned, button up short sleeve shirt. Long Camo - Camoflage patterned, button up long sleeve shirt. Shirtless - Hey, who took my shirt? Large Elbow - Shirtless, with large elbow pads. Small Elbow - Shirtless, with small elbow pads. Tank Top - Good old tank top shirt. Jersey - Blue jersey. Sweat Bands - Blue jersey with sweat bands. Jersey 2 - Yellow #8 jersey. Sweat Bands - Yellow #8 jersey with sweat bands. Jersey 3 - Red and black jersey. Sweat Bands - Red and black jersey with sweat bands. Sweatshirt - Also known as a "jumper", "sweater" or even "Sloppy jo". T Shirt - Just your usual t shirt. Long Underwear - T shirt with long sleeve shirt underneath it. _____ Tatoo - This is avaiable for some of the shirtless people: ¯¯¯¯¯ Tattoo A - Tattoos on upper chest and upper abs as well as two text tattoos on upper back Tattoo B - Tattoos on both wrists and a medium cross tattoo on back. Tattoo C - Tattoos on both pecks, and a large dragon tattoo on back. Tattoo D - Tattoos on both biceps and a small-medium sun tattoo on back. Tattoo E - Tattoos on upper chest, lower and medium chest, wrists, biceps, upper and lower and medium back. Tattoo F - Small-medium skull and bones tattoo on upper chest. Tattoo G - Tattoos on both writst, as well as the neversoft "eye-on-nail" logo tatood onto the back. ____ Logo - Here you can choose the logo on some of your shirts. You can choose ¯¯¯¯ from: Adio Airwalk Alphanumeric Axion Billabong Birdhouse Brigade Cab Dragon Circa City Stars Darkstar Diakka Emerica Es Etnies Flip Four Star Fury Ghetto Child Girl Hawk Shoes Hurley Innes Independent Krux Matix Monster Oakley Quiksilver Red Dragon Ricta Shortys SP.O.T Tensor Toy Machine TSA Volcom Zero and None of course :p ___________ Shirt Color - Here you can change the colour(s) of your skaters shirt. ¯¯¯¯¯¯¯¯¯¯¯ There are about 35 colours to choose from. ____________ Sleeve Color - This will allow you to change the colour(s) of you shirt ¯¯¯¯¯¯¯¯¯¯¯¯ sleeves. Again, there are about 35 colours to choose from. ____ Legs - ¯¯¯¯ Carpenter - Long pants with two buttoned pockets. Cuffed Pants - Long pants, with "normal" pockets. Ripped Pants - Old, worn out and ripped long pants. Baggy Pants - Baggy long pants. Baggy Cargo - Baggy long cargo pants. Baggy Camo - Baggy camoflage patterned long pants. Baggy Carpenter - Baggy long pants, with buttoned pockets. Baggy Cuffed - Baggy long pants with "normal" pocekts. Baggy Ripped - Baggy, ripped, worn out, old long pants. Slick Stripe - Long pants with a coloured stripe running down the side of each leg. Bunched Up - Long pants that are bunch up/folded under themselves at the bottom, so you can see the skaters socks, and a tiny bit of their lags. Shorts - Shorts that come down _just_ over the knees. Cargo Shorts - Cargo shots that come _just_ over the knees. Camo Shorts - Camoflage patterned shorts that come _just_ over the knees. Ripped Shorts - Old, worn out, ripped and tattered shorts that come _just_ over the knees. White Pads - Old, worn out, ripped and tattered shorts that come _just_ over the knees with White knee pads. Black Pads - Old, worn out, ripped and tattered shorts that come _just_ over the knees with Black knee pads. Regular Pants - Good old "regular" long pants. Cargo Pants - Cargo "regular" long pants. Camo Pants - Camoflage paterned "regular" long pants. ___________ Pants Color - Here you can change the colour of your pants... there are about ¯¯¯¯¯¯¯¯¯¯¯ 35 colours you can choose from. _____ Shins - This option is only usable when you can see the skaters socks and some ¯¯¯¯¯ of their shins. Ankle Socks - Just your usual, short, folded over socks. High Socks - Just your usual socks, not foled, but instead pulled up. Old Socks - Pulled up, one striped socks. Long Underwear - Very long "under-pants" that come most of the way down the skaters shins. No Socks - Duuuuuh..... I wonder..... _____ Shoes - I don't see many people skating barefoot.....at all... ¯¯¯¯¯ Adio Hawk 900 - Grey and black shoes. Adio Blk Yellow - Grey, black and yellow shoes. Airwalk Lasek - White and black shoes. Axion Gilfberg - White and grey shoes. Axion Capmbell - Grey, white and red shoes. Axion White - Grey and white shoes. Circa Muska Red - Red and white shoes. Circa Thomas - Black and gret shoes. Emerica Reynolds - Grey and black shoes, with maple (that light brown stuff) bottoms. Emerica Black - Black and grey shoes. ES Burnquist - White shoes. ES Koston - Red, grey and white shoes. Etnies Steamer - Grey and light tan shoes. Mullen Pro - White and grey shoes. Caballero Pro - White and grey shoes. Rowley Pro - Red, white and grey shoes. NS Blue - Blue and white shoes. NS Green - Green, black ans white shoes. NS Green Red - Green and red shoes. NS Gray - dark green/grey and white shoes. NS Charcoal - Black, white and grey shoes. NS Black - Black, grey and white shoes. ______________________________________________________________________________ Third Menu - Custom Stats ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here, you assign your custom skaters stats. Depending on wether you chose, Street, All Around or Vert, you'll be given pre-set stats for each category, plus 5 extra stats which you can assign as you please. The areas you can assign stats too are: Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Blance and Manuals ______________________________________________________________________________ Fourth Menu - Custom Tricks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________ Flip Tricks - Here you can assign tricks to every possible flip trick button ¯¯¯¯¯¯¯¯¯¯¯ combo. Some tricks you'll have to buy, and others you'll already have. ___________ Grab Tricks - Here you can assign tricks to every possible grab trick button ¯¯¯¯¯¯¯¯¯¯¯ combo. Some tricks you'll have to buy, and others you'll already have. __________ Lip Tricks - Here you can assign grab tricks to the four grab trick button ¯¯¯¯¯¯¯¯¯¯ combos. Some you'll already have available, others will have to be purchased. ________ Specials - Here you can assign tricks to every single special trick button ¯¯¯¯¯¯¯¯ combo. One special you'll already have, the rest will have to be purchased. ______________________________________________________________________________ Fifth Menu - Board Selection ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here you can choose the board you want your skater to use for the current time. You'll be able to select from these boards iniially: A-Team A5 - Yellow board, with the A team logo in block... has a kind of Egyptian look to it. B Logo - Yellow board with big red Birdhouse "b" logo on it. Degrees - White and yellow board. Stencil Logo - Black board, with "The FIRM" written on it in white. Multi-Start - Red board with the word "flip" written in it in white, grey, light and dark blue. Jumbo Girl Logo - Green board with huge "girl" logo. Powell Logo - Red board with yellow and orange writing. Team Medium - White board with blue and red logo. Transmissionator 2000 - Yellow and black board. Zero Team - Black board with red writing. All initial decks have the following stats: Weight (_) (_) Speed (_) Durability (_) Turning (_) (_) (_) Decks you can buy when you earn some cash are: A-Team Team Deck Birdhouse Team Seal Team Silhouette 17th/21st Lancers Flip New Wave Race Powell Logo 2 Medium Shotys Monster Bloody Nose ______________________________________________________________________________ Sixth Menu - Save Skater ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here you can choose to "save your skater" or "continue without saving". If you choose to save, your skater will be saved to the memory card you choose, if you choose to continue without saving you'll be taken back to the main menu. If you turn the machine off without saving your skater you will loose your custom skater. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (15) 2 PLAYER ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ What's this? Another feature that will add loads of replayability, and lastability to an already infinetly replayable game? Yep. I'm just gonna give you a run down on each of the 5 multiplayer modes, as well as some basic info. In multplayer, two people can play. You get to select your skater and deck. You can also adjust yor handicap (which will basically increase or decrease your stats depending on how you use it). You can add up to 5 extra points to all of your stats, or take away up to 5. This helps keep things fair. ______________________________________________________________________________ Trick Attack ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you start Trick Attack you are given the choise of four game times: One Minute Two Minutes Five Minutes Ten Minutes In Trick attack, you and a friend both skate at the same time, for however long you select to skate for. When you finish your session, the player with the highest score wins. The game also keep count of each players wins. You can also skate into other players to knock them over. ______________________________________________________________________________ Graffiti ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a very creative little game mode. Player one is Blue, player 2 is read. When you pull a trick off, from or over and object (rail, kicker, quater pipe etc) it becomes your colour. The goal is to get the most objects "your" colour by the end of the run. You can steal objects and make them your colour by pulling off a better trick than the other player did over them. When you start Graffiti you are given the choice of four game lengths: One Minute Two Minutes Five Minutes Ten Minutes At the end of the game, the stats you are given are: Tags Steals High Wins Losses Streak ______________________________________________________________________________ Horse ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the start of Horse, you have to make a word that you'll use for the game. The word can be this long: _ _ _ _ _ _ _ _ _ _ (10 characters). You can choose only letter (A-Z). You get 10 seconds to pull of a single trick or combo. Your opponent then has 10 seconds to beat that trick. If you score lower than the other player, or bail you are given a letter of the word you have selected. The first player to get every letter of the word looses. ______________________________________________________________________________ Tag ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is simply a game of tag, the only difference from the usual tag is that you skate.. One player is "it" and the other has to skate away. When you are "it" your timer counts down. The bigger and better tricks you pull off while it, the slower your opponent will be able to move. The first one to have their "it" timer run out looses. At the start of the game, you have 10 seconds to decide who is "it" (the person to pull off the least tricks beomces "it"). When you start Tag you are given the choice of four game lengths: One Minute Two Minutes Five Minutes Ten Minutes ______________________________________________________________________________ Free Skate ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is just like single player free skate. There is no time limit. Scores don't tally up (your score is the last trick or combo you did). This is non-competitive fun! ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (16) SECRETS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________ Change the Camera Angle - To change the camera angle in Single player, press ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and hold the Left and Right shoulder triggers and then Start. ___________________________ Mega Points Bullring Glitch - Go to the beginning of the loop in the Bullring ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (the outside beginning, not the one coming off the big halfpipe). Stop, and spin around in circles on the same spot for as long as you want. When you're done spinning line up with the loop, and skate towards it. Once you've gone through the loop you will get an insanely large score, based on how many times you were able to spin before going through the loop. This is a very cheap tricks. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (17) CHEATS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ McSqueeb - McSqueeb is a 1980's version of Tony Hawk. McSqueeb has an entirely ¯¯¯¯¯¯¯¯ set of moves, he has really bad 80's hair, is wearing fluro coloued clothes, looks a lot younger, and is so skinny he looks like a twig. McSqueeb is Tony Hawk's 3rd costume (costume C). To unlock McSqueeb you'll have to beat the game 100% with Tony Hawk in Career mode. _________ Spiderman - Spiderman is another secret character, and might I add he is ¯¯¯¯¯¯¯¯¯ AWESOME. He has a load of his own special moves and tricks as well. To unlock Spiderman you have to complete the game 100% on Career Mode with a custom skater. ____________ Officer Dick - Officer Dick... well, is a foo. He's an overwieght police ¯¯¯¯¯¯¯¯¯¯¯¯ officer who has decided to become a skater to get back at all of the kids who called him a "poser" when he was younger... To unlock officer dick, you have to either get gold medals on all three competitions with all skaters, or complete the game 100% with all skaters (besides secret ones of course). Sorry, I can't quite remember. _______________ Skip To Restart - Skip To Restart is an interesting little cheat. It gives you ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ a "Skip to Restart" option in the pause menu, when skating. When you open it up it has a list of restart points. When you select one it will restart the level and you'll begin in a different position to the usual start area. The number of Restart points in a level varies. ________ Kid Mode - This drasticly reduces the age, and thus size of the skaters. ¯¯¯¯¯¯¯¯ I'd say they are about 6 years old with kid mode on. Cute. It also appears that the little buggers don't bleed, what a pity :P _______________ Perfect Balance - This will give you perfect grind and manual balance, meaning ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ you will NEVER BAIL while using the cheat, grinding or manualing. This opens doors for freaking insane combos. Of course that _is_ cheating. ______________ Always Special - This will make your speical bar always 100% full and flashing ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ yellow. This means you can pull off special tricks as often as you want, without having to get your special bar up to be able to do them. ____ Stud - Stud mode puts your skater stats permanently on 13 (three above the ¯¯¯¯ maximum). This means you are faster, can jump higher, grind longer, spin faster and so on. ______ Weight - With this you can edit the weight of the skaters. The weight ¯¯¯¯¯¯ increments are: 45 lbs, 64 lbs, 88 lbs, 115 lbs, 145 lbs, 180 lbs, 217 lbs, 259 lbs, 304 lbs, 352 lbs and 405 lbs. 400 pound trixie.... *cough* And for some reason, spiderman is ammune to weight changes. _________ Wireframe - This is up there as on of the best cheats THPS2 has to offer. ¯¯¯¯¯¯¯¯¯ When this is on, every object in every level becomes a bright green wire-frame model, on a black backdrop. The only thing not effected is your skater. This looks wwaaaaaaay cool. ________ Slow-Nic - Another really cool cheat. Whenever you are in the air, or are ¯¯¯¯¯¯¯¯ doing a trick of any sort the game goes into slow motion. This not only gives you time to appreciate the kewel tricks you are bustin', but also allows you to plan combos much better, because everything is happening slower, so you have time to think. ________ Big Head - This just increases your skater's ego... ¯¯¯¯¯¯¯¯ Ok, maybe not. This gives your skater a fat head... in the sense that is looks like a hot air balloon. Combin this with a 45 pound skater for a laugh. ________ Sim Mode - This makes the game more realistic. You can't jump as high, grind ¯¯¯¯¯¯¯¯ as long and so on. If you're looking for a challenge, try getting high scores with this on. ______ Smooth - Just picture any level you want. Now imagine that a few oceans worth ¯¯¯¯¯¯ of white and grey paint was poured over everything in the entire level. That's what Smooth mode looks like. All of the texutes in the levels are white and grey. Of course they still eature shading and lighting effects. ____________ Moon Physics - Ever wondered what it would be like skating on the moon? ¯¯¯¯¯¯¯¯¯¯¯¯ No, neither have I, but anyway.... This will give you moon like gravity, allowing you to jump very high, in effect allowing you to pull off huge spins and other air tricks. __________ Disco Mode - This is another really cool cheat. Disco mode makes about 90% of ¯¯¯¯¯¯¯¯¯¯ the trickable objects and surfaces in the level flash through a bunch of colours. Ramps, bowls, rails etc are broken up into different areas that flash different colours. This looks really kewel. __________ Level Flip - Level flip, does as the name says. It completely reverses each ¯¯¯¯¯¯¯¯¯¯ level in the game. Textures, stickers, logos EVERYTHING is backwards. What used to be to the left, ir now to the right. Surprisingly this makes the levels almost feel new, and can be quite uncoordinating. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (18) FREEQUENTLY ASKED QUESTIONS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Question: "Why can't I do any special moves?" Answer: You need to get your special bar flashing yellow by performing a few tricks first. • • • Question: Is Private Career in the game? Answer: Nope, you'll have to play the Playstation or PC versions if you want to skate as this naughty army brat. • • • Question: Well, is there some kind of replacement to Private Career? Answer: But of course. Exclusive to the dreamcast version is Trixie. She has the same moves as Career, but is a totally different person. Check out the pink hair. • • • Question: How do you unlock Trixie? Answer: You'll have to get every gap in the game (excluding Chopper Drop and Skate Heaven). Good luck :) • • • Question: How do you unlock Spiderman? Answer: To unlock Spidey you simply have to beat the game 100% with a custom skater. • • • Question: How do you unlock a skater video? Answer: All you have to do is get gold medals in all three comps with each skater to unlock their skate vid. • • • Question: How many normal levels are there in the game? Answer: 8, 5 regular, and 3 comps. • • • Question: How many secret levels are there? Answer: 2. • • • Question: How may normal skaters are there in the game? Answer: 13 • • • Question: How many secret skaters are there in the game? Answer: 3 • • • Question: Will there be a Tony Hawk's Pro Skater 3? Answer: Yep, it's slated to hit just about every console known to man :P You'll find it on the GameBoy Color, GameBoy Advance, Playstation 2, Playstation One, GameCube, Xbox and PC. At the moment there are no plans to release it on the N64 or Dreamcast though. • • • Question: Will there be a Tony Hawk's Pro Skater 4? Answer: I'm willing to bet there will be. The THPS games are such a worldwide sensation, and people want more, more MORE! When THPS3 is out, check in the credits...... your question may be answered. • • • Question: Is this the same as the PC, PSOne, GBA and N64 versions of the game? Answer: Almost. The PC version and PSOne versions have private career instead of trixie, and also feature lower quality textures and character models. The N64 version though is a tad different, it features only 6 full length songs, has chopper drop but no skate heaven, doesn't have trixie or career and also has a level from Matt Hoffman's Pro BMX. The GameBoy Advance version of the game features less levels (it has The Hangar, School II, Marseille, New York, SkateStreet and one exclusive bonus level, Boston Rooftops). Instead of Trixie the GBA version has Mindy. Also, Officer Dick isn't in the GBA version, and the GBA version has some new, different and exclusive cheats. • • • Question: What version is the best version of THPS2? Answer: At the time being, I'd have to say the Dreamcast version. It has the best quality textures and best character models of all other versions. It is only bettered in two categories (both by the PC) and both of those depend on how good your PC is, being framerate and loadtimes. Keep an eye out for THPS2x coming to the Xbox. It runs at 60 frames per second, has all of the levels from THPS AND THPS2 as well as three new levels, motion blur is used on special tricks and the game has the best graphics of all other version (from what I have seen). Of course I've yet to use an Xbox controller, and I have a feeling that it doesn't have the ideal design and layout for the THPS game, but as long as you already have an Xbox, I'd check THPS2x out for sure. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (19) MUSIC ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The music in Tony Hawk's Pro Skater 2 is such a huge part of the game that I'm sure you'll probably want to know the titles of the songs and the artists. So I've made this section just for you. +---------+----------------------------+-------------------------+------+ | |Song Title |Artist |Year | +---------+----------------------------+-------------------------+------+ |Track 1 | Blood Brothers |Papa Roach |2000 | | | | | | |Track 2 | Bring The Noise |Anthrax & Chuck D |1991 | | | | | | |Track 3 | Guerilla Radio |Rage Against The Machine |1999 | | | | | | |Track 4 | Pin The Tail On The Donkey |Naughty By Nature |1991 | | | | | | |Track 5 | You |Bad Religion |1989 | | | | | | |Track 6 | When Worlds Collie |Powerman 5000 |1999 | | | | | | |Track 7 | No Cigar |Millencolin |2000 | | | | | | |Track 8 | B-Boy Document '99 |The High & Mighty |1999 | | | | | | |Track 9 | Cyclone |Dub Pistols |1998 | | | | | | |Track 10 | May 16 |Lagwagon |1998 | | | | | | |Track 11 | Subculture |Styles Of Beyond |2000 | | | | | | |Track 12 | Heavy Metal Winter |Consumed |1998 | | | | | | |Track 13 | Evil Eye |Fu Manchu |1997 | | | | | | |Track 14 | Out With The Old |Alley Life Featuring |1999 | | | |Black Planet | | | | | | | |Track 15 | Five Lessons Learned |Swingin' Utters |1998 | | | | | | |Track 16*| City Star |Born Allah |2000 | | | | | | +---------+----------------------------+-------------------------+------+ * Track 16 doesn't appear on the actual game soundtrack, but is played during the skate video of Kareem Campbell. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (20) PUSH BUTTON CODES ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *(IF YOU HAVE ANY ADDITIONAL PUSH BUTTON CODES NOT LISTED HERE, EMAIL THEM TO ME, ALONG WITH YOUR NAME)* I've divided this up into two sections. One is cheats that you can't get by unlocking them in the game, the other is cheats that can be unlocked in the game. Note: For all cheats, if you enter them correctly, the text in the menu will shake to confirm you entered the code correctly. ______________________________________________________________________________ Cheats that cannot be earnt in the game ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ Jet Pack Mode - To turn on Jet Pack Mode, pause the game in any level, hold ¯¯¯¯¯¯¯¯¯¯¯¯¯ the Left Should trigger and enter: Up, Up, Up, Up, A, X, Up, Up, Up, Up, A, X, Up, Up, Up, Up __________________________ Turn On Super Moon Physics - To turn on super moon physics pause the game in ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ any level, hold the L button and enter: Left, Up, Left, Up, Down, Up, X, Y, Left, Up, Left, Up, Down, Up, X, Y _________ Big Heads - To give the skaters big heads pause the game in any level, hold ¯¯¯¯¯¯¯¯¯ the L button and enter: X, B, Up, Left, Left, X, Right, Up, Left ____________________________________________ Disco Mode Ramps (after you trick over them) - To make ramps that you trick ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ off flash different colours pause the game in any level and enter: Down, Up, X, B, Up, A ___________________________________________ Get 1st in the chosen heat of a competition - To get put instantly into the ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ lead in a competition pause the game, hold the Left trigger and enter: X, B, Right, X, B, Right, X, B, Right ______________________________________________________________________________ Cheats that can also be earnt in the game ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ Get All Gaps & Trixie - Note: This cheat will kill hours and hours of ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ gameplay. In any level, pause the game, hold the left shoulder trigger and enter: Down, Up, Left, Left B, Left, Up, Y, Y, Up, Right, X, X, Up, A _________________ Unlock All Cheats - Note: This cheat will also kill hours and hours of ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ gameplay. In any level, pause the game, hold the left shoulder trigger and enter: A, A, A, X, Y, Up, Down, Left, Up, X, Y, A, Y, B, A, Y, B _________________ Unlock All Levels - Note: This cheat will also kill hours and hours of ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ gameplay. In any level, pause the game, hold the left shoulder trigger and enter: Up, Y, Right, Up, X, Y, Right, Up, Left, X, X, Up, B, B, Up, Right ____________________ Turn On Moon Physics - In any level, pause the game, hold the left shoulder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ trigger and enter: A, X, Left, Up, Down, Up, X, Y __________________ Turn On Level Flip - In any level, pause the game, hold the left shoulder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ trigger and enter: Up, Down, Left, Right, Y, A, X, B, Up, Down, Left, Right, Y, A, X, B _______________ Turn On Slo-Nic - In any level, pause the game, hold the left shoulder trigger ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and enter: B, Up, Y, X, A, Y, B ______________ Turn Off Blood - In any level, pause the game, hold the left shoulder trigger ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and enter: Right, Up, X, Y __________________ Turn On Disco Mode - In any level, pause the game, hold the left shoulder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ trigger and enter: Down, Up, X, B, Up, Left, Up, A ___________________ Turn On Smooth Mode - In any level, pause the game, hold the left shoulder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ trigger and enter: Down, Down, Up, X, Y, Up, Right _______________________ Turn On Simulation Mode - In any level, pause the game, hold the left shoulder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ trigger and enter: B, Right, Up, Left, Y, B, Right, Up, Down ______________________ Turn On Wireframe Mode - In any level, pause the game, hold the left shoulder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ trigger and enter: Down, B, Right, Up, X, Y ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (21) LEGAL ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ, and all of its contents are Copyright 2001 Steven "Pyro Vesten" Ryan. That means it is MINE, and _NOT_ YOURS. ______________ What Can I Do? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • You may host this FAQ on your website if it remains UNMODIFIED, FREE TO ACCESS, IS IN PLAIN .txt FORMAT and NO ADS ARE DISPLAYED WITH IT. Please email me to let me know the location of the FAQ on your website. • You can print out this FAQ, or sections of it for your personal use only. You may print out only one copy of this FAQ. • You may save this FAQ to your Personal Computer's Hard Drive. • If you find any of the things listed in the "What Can't I Do?" section have been "done" inform me, with as much info as you can and I shall deal with the situation myself. ________________ What Can't I Do? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • You may NOT distribute this FAQ in any form, be it electronicly, in magazines etc. • You may NOT publish this FAQ in any magazine. • You may NOT use this FAQ in promotional purposes (e.g. offering it with a magazine for "free"). • You may NOT sell or trade this FAQ for goods, service or money. • You may not display this FAQ on your website in any form other than .txt • You may not display this FAQ on your website with any form of ADVERTISMENT • You may NOT pass this FAQ off as your own work. • You may not use information, or parts of this FAQ in your own FAQ And just because I didn't list it here, doesn't mean you can do it. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (23) CREDITS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks firstly to Jeff "CJayC" for posting this FAQ on the greatest FAQ/Walktrough site on the net, www.GameFAQs.com Thanks to www.CheatCodes.com for also hosting this FAQ. Secondly, thanks to Activision, Neversoft and Treyarch for Tony Hawk's Pro Skater 2 on the Dreamcast. Thank you Andrew O'Flaherty, for pointing out a little tip about finding four of the $250 notes in the crap in Bullring - Mexico easier. I really appreciate it. ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (24) GAME SPONSORS AND FULL MUSIC CREDITS ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ Game Sponsors - ¯¯¯¯¯¯¯¯¯¯¯¯¯ 411 Video Magazine Adio Airwalk Alphanumeric A-Team Axion Billabong Birdhouse Blue Torch Board-X Brooklyn House West Circa City Stars Dark Star Diakka Emerica Es Etnies Flip Four Star Fury Ghetto Child Girl Hurley Independent Truck Co. Innes Krux Matix MCM Monster Brand Oakley Powell - Bones Brigade Quiksilver Red Dragon Ricta Royal Shorty's Skate Street Skatepark of Tampa Speed Demon Tensor The Firm Toy Machine TSA venicebeach.com Volcom Zero __________________ Full Music Credits - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Blood Brothers" performed by PAPA ROACH written by Jacoby Shaddix, Jerry Horton, Tobin Esperance, Dave Buckner published by DreamWorks Songs (ASCAP) and Viva La Cucaracha (ASCAP) adminis-tered by Cherry Lane Music Publishing Company, Inc. (p) 2000 SKG Music L.L.C. Courtesy of DreamWorks Records, Under license from Universal Music Enterprises from the album Infest www.paparoach.com; www.dreamworksrecords.com "Bring The Noise" performed by ANTHRAX & CHUCK D written by Carlton Ridenhour, Hank Shocklee, Eric Sadler, Charlie Benante, Frank Bello, Dan Spitz, Joe Bellardini, Scott Rosenfeld published by Reach Music (BMI)/Songs of Universal, Inc. (BMI)/ NFP Music adminis-tered by Zomba Enterprises, Inc. (ASCAP) (p) 1991 Island Records, Inc. Courtesy of The Island Def Jam Music Group Under license from Universal Music Enterprises from the album Attack of The Killer B's "Guerilla Radio" performed by RAGE AGAINST THE MACHINE written by Zack De Rocha, Tim Commerford, Tom Morello, Brad Wilk published by Sony/ATV Songs LLC/ Retribution Music (BMI) (p) 1999 Courtesy of Epic Records By arrangement with Sony Music New Media Licensing from the album The Battle of Los Angeles www.RATM.com "Pin The Tail On The Donkey" performed by NAUGHTY BY NATURE written by Vincent Brown, K. Gist, Anthony Criss published by T-Boy Music L.L.C./ Naughty Music (ASCAP) (p) 1991 Courtesy of Tommy Boy Music from the album Naughty By Nature www.tommyboy.com "You" performed by BAD RELIGION written by Brett Gurewitz published by Westbeach Music (BMI) (p) 1989 Epitaph Courtesy of Epitaph from the album No Control www.badreligion.com; www.epitaph.com "When Worlds Collide" performed by POWERMAN 5000 music by Powerman 5000, lyrics by Spider published by Dreamworks Songs (ASCAP)/ Soulsuck Music (ASCAP) administered by Cherry Lane Music Publishing Company, Inc. (ASCAP) (P)1999 SKG Music L.L.C. courtesy of DreamWorks Records under license from Universal Music Enterprises from the album Tonight The Stars Revolt! www.powerman5000.com; www.dreamworksrecords.com "No Cigar" performed by MILLENCOLIN written by Erik Ohlsson, Mathias Farm, Fredrik Larzon, Nikola Sarcevic published by Chrysalis Music (ASCAP) (p) 2000 Burning Heart Records Courtesy of Epitaph/ Burning Heart Records From the album Pennybridge Pioneers www.millencolin.com; www.epitaph.com; www.burningheart.com "B-Boy Document '99" performed by THE HIGH & MIGHTY FEATUR-ING MOS DEF & MAD SKILLZ written by E. Meltzer, D. Lewis, D. Smith, M. Berger, B. Baker, L. Quinn, J. Thomas published by Eonic Verbal Tunes, 1972unes, Budde Music, Inc. and Figs. D Music, Inc. c/o The Bicycle Music Company (BMI)/ Forever People (ASCAP)/ Medina Sound Music (BMI) administered by EMI Music Group, Alotagood Music (ASCAP) adminis-tered by Next Decade Entertainment, Inc.(p) 1999 Rawkus Entertainment Courtesy of Rawkus Records from the album Home Field Advantage www.rawkus.com "Cyclone" performed by DUB PISTOLS written by Jason O'Bryan, T.K. Lawrence, Barry Ashworth & Tommy McCook published by Bug Music Inc. o/b/o Lowtech Music (ASCAP) and Bug Music Ltd.(PRS)/ BMG Songs, Inc. o/b/o Deconstruction Songs, Ltd. (ASCAP)/ Copyright Control (p) 1998 Deconstruction Ltd., Courtesy of 1500 Records, Under license from Universal Music Enterprises from the album Point Blank "May 16" performed by LAGWAGON written by Joseph Cape published by Stokin' The Neighbors (ASCAP) (P)1998 Fat Wreck Chords courtesy of Fat Wreck Chords from the album Let's Talk About Feelings www.lagwagon.com; www.fatwreck.com "Subculture" performed by STYLES OF BEYOND written by R. Maginn, T. Bashir, M. Safiyullah published by Divine Lyric Creations (ASCAP) (P)2000 Styles of Beyond courtesy of 9000 Series Team /Spytech Records www.spytechrecords.com "Heavy Metal Winner" performed by: CONSUMED written by Consumed, arranged by Steve Ford copyright control, all rights reserved (p) 1998 Fat Wreck Chords Courtesy of Fat Wreck Chords from the album Breakfast At Pappa's www.fatwreck.com "Evil Eye" performed by FU MANCHU written by Scott Hill, Brad Davis, Brant Bjork, Bob Balch published by Strolling Astronomer Music (ASCAP) (p) 1997 Mammoth Records Courtesy of Mammoth Records from the album The Action Is Go www.fu-manchu.com; www.mammoth.com "Out With The Old" performed by ALLEY LIFE FEATURING BLACK PLANET written by M. Mitchell, M. Bass, J. Bass published by Eight Mile Style (BMI) (p) 1999 Alley Life Courtesy of WEB Entertainment from the album Alley Life www.farmclub.com; www.batmanagement.com "Five Lessons Learned" performed by SWINGIN' UTTERS written by Koski/ Aust Koski published by Hamachi Music/ Majoda Huboko Music (ASCAP) (p) 1998 Fat Wreck Chords Courtesy of Fat Wreck Chords from the album Five Lessons Learned www.fatwreck.com "City Star" performed by BORN ALLAH written by Born Allah published by City Star Entertainment/ copyright control (P) 2000 courtesy of Born Allah / Kareem Campbell ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (25) THE END ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ That's it for this FAQ. I hope to see you around (reading more of my FAQs :P). I hope this was of some help and use. And remember, if you have any comments, questions, suggestions, corrections, tips, additions, alternate ways to complete objectives, new push button codes etc please let me know. www.pyromusic.net ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2001 - 2004 Steven "Pyro Vesten" Ryan ______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯