Jeffry MOVE NAME MOVE MOTION LEVEL --------------------------------------------------------------- Knuckle, Kick P, K HH Double Knuckle P, P HH 1, 2, Upper P, P, P HHM Combo Kenka Hook P, P, b+P HHH Killing Toe Kick & Hammer K, K, P HMM Elbow f+P M, C.Down Elbow, Hammer f+P, b+P MM Dashing Elbow f, f+P M Elbow, Upper f, f+P, P MM Elbow Stomp b+P M After twisting his arm high in the air, Jeffry drops an elbow on the opponent. Tornado Hammer f, b+P H, C.Down Resembles a "Elbow Stomp". After twisting his body, Jeffry drops one elbow with the full force of his weight. Good attack against a drunk Shun getting up from the ground. If hit, the opponent turns his back to Jeffry. Kenka Hook b, f+P H, Down A big, high hook punch. Good for attacking a rising drunken Shun. Kenka Upper d/f, d/f+P M Jeffry ducks down low then lets loose a big uppercut. Smash Upper d/f+P M Double Upper d/f+P, P MM Triple Upper d/f+P, P, P MMM The third uppercut is the Kenka Upper, which is slow to execute. Upper Hand D_, d/f+P M Double Down Hammer d/f, b+P M Round Hammer b, d/f+P M From above, both fists swings low, smashing everything in its path. Raging Hammer b, d/f+P, P MM, Down, AI After the Round Hammer, Jeffry swings his fists back up for another attack. Shot Knee b+K M A non-aerial knee. Shot Knee, Hammer b+K, P MH Toe Kick d+K M Splash Mountain d,d/f,f+P+G (Combos after Toe Kick hits) Toe Kick, Hammer d+K, P MM Knee Attack f+K M Air combo if hits. If the opponent guards against the attack, Jeffry can get hit by a high punch. Kenka Kick f, f+K M, Down Jeffry steps into a mid-kick. Heel Attack f, d+K M, AI, End He kicks his leg high and then drops his heel on you. Side Kick d/f+K M, Down Head Attack b, f+P+K M A head butt. Stomach Crush b, d/f+P+K M Jeffry charges the opponent's stomach with his head. Lift Up Throw d+P+G (Combos after Stomach Crush hits) Like a bull, Jeffry flips his rival on his back after hitting him in the stomach. Middle Stab f+P+K M, Down Turning his body from a low position, Jeffry sends out a chop. If the stab hits, Jeffry can follow up with a sidekick (d/f+K) Hell Dunk Hammer d+P+K M C.Down Jeffry swings one arm high, then tosses down an elbow. If the move hits, the opponent will be forced into a crouching position. Hell Stab P+E H Machine Gun Hell Stab P+E, P+E, P+E HHH Dunking Low d+K+G L, C.Down Jeffry kicks his adversary's ankle. Low Kick d/f+K+G L THROWS THROW NAME THROW MOTION LEVEL --------------------------------------------------------------- Back Flip P+G H Power Slam d/f+P+G H Jeffry's old f+P throw. Body Lift b+P+G H Spin Buster d+P+G H After lifting the opponent high on his shoulder, Jeffry grabs the opponent's leg and then slams him to the ground. Machine Gun Hammer d/b, f+P+G H The opponent's head gets bashed three times by Jeffry's meaty hands. Tackle b, d/f+P+G H Frontal Back Breaker b, f, f+P+G H Splash Mountain d/f, d/f+P+G H Box Throw d/b+P+G H This throw forces the opponent's back to be exposed to Jeffry. Similiar to Akira's Surprise Exchange. Head Butt b, f+P+G H Head Crush b+P+G (Combos after Head Butt) Double Head Butt f+P+G (Combos after Head Butt) Triple Head Butt f+P+G (Combos after Double Head Butt) Iron CLaw d+P+K+G L Powerbomb d/f+P+K+G L Machinegun Knee Lift d, f+P+K+G L Coconut Crush P+G H Side Throw After grabbing the opponent's neck, Jeffry knees him in the head. ?? P+K+G L Side Throw Back Breaker P+G H Back Throw Back Breaker P+K+G L Back Throw ?? ?? L Back Throw Jeffry locks the head of the adversary and spins him around. Devil Reverse Claw d+P+G Ground Throw The downed opponent is picked up from the ground for further punishment. Stomping d/f+K Ground Attack Greatly in debt to YAMAZAKI Shinji (yamazar@ics.nitech.ac.jp) and Gamest Act 0.5, which I still don't have in completion. Sincerely, Jirawat Uttayaya a.k.a. Peaking Duck