Bonk's Adventure Game Boy Developer: Hudson Publisher: Hudson By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ How to Play [HELP] Round One [RND1] Round Two [RND2] Round Three [RND3] Round Four [RND4] Round Five [RND5] Round Six [RND6] Passwords [PASS] Donations/Amazon [DONT] Contact Info [CONT] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- How to Play -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Basic Gameplay Summary ---------------------- Bonk's Revenge is a basic platforming game in the vein of Super Mario, split up into six worlds with several areas each. Each world is incredibly straightforward, though they each have a little bit in the way of diversion. Bonk's Revenge lacks the same platforming depth that the Mario 2D series has, however - each level merely consists of crossing through the usually straightforward levels, killing off enemies with Bonk's forehead. In the last area of every world except for one, Bonk shall face off against a boss, where action will switch up from the regular platforming. Unlike Revenge's predecessor, Adventure, there is no points system in this game. Occasionally, you may find pieces of meat. Eating these will advance Bonk into one of three forms which you can pick with a little bit of a roulette button-mashing. Master Bonk mode increases the strength of Bonk's headbutts, and you can also jump and slam into the ground with a headbutt to cause a shockwave that will topple most on-screen enemies. In Hungry Bonk mode, you can also cause ground shockwaves, as well as eating enemies. In Stealth Bonk mode, which is often referred to in this walkthrough as Thief Bonk mode, you can enter locked doors spread throughout the levels. The doors for Stealth Bonk have one of four possibilities. The first is a room with 48 Smiley Faces, where collecting 100 of them will give you an extra life. A butcher room gives you three pieces of meat to attempt to transform into your choice. A hospital room gives you a Big Heart, which recovers your life bar totally, and a Crystal Heart, four of which can give you an extra heart on your heart bar (up to 6). The last, which is the only negative one, is a jail which will cut your current Smiley Face total in half. Bonus Areas ----------- Occasionally, you may find a flower that vaguely resembles a shrunk form of the Fire Flowers from the Mario Bros. series. Whenever you pick one up, you shall be lifted off to a bonus area, where you can fight a shadowy duplicate of Bonk called Mechabonk in a best two-of-three arena bout. You will each attempt to headbutt each other to knock your foe out of the arena. Mechabonk likes to jump up a lot into the sky so move out of the way when you can, turn around, and hit him when he gets up. The first round has a fairly blase battlefield, with lots of length. The second one shrinks its size signifacantly with a slope on either end, and while you can stay in the round if you are on the upper end of the slope, you lose if you fall down too far. Finally, the third arena is longer again, but it has a conveyor belt on each half that takes you towards the edge. A timer also goes on during each round, and if 60 seconds pass you lose. Should you defeat Mechabonk, Bonk will receive an extra life, but if you lose he will temporarily take twice as much damage back in the normal playthrough. Winning also gives you an extra Crystal Heart, which is very useful. Controls -------- A - Jump, Swim Tap repeatedly to escape being swallowed by certain enemies B - Headbutt. When Bonk is in the air, he will aim his forehead down at the ground to headbutt Bounce off certain walls Start - Pause/Unpause the Game, Revives Bonk when he runs out of life (as long as he still has life) D-Pad - Move around Down - Crouch +Left/Right - Crawl + A - Slip down certain platforms Items ----- Smiley Face - Collecting 100 of these gives you an extra life Meat - Gives Bonk a temporary power-up into any of his three power-up stages Recovery Heart - Recovers a part of Bonk's heart bar Large Heart - Recovers Bonk's entire heart bar Crystal Heart - Looks much like Recovery Hearts. Four of these give you an extra heart in the heart bar, up to 6 in total. 1-Up - Gives Bonk an extra life ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round One -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [RND1] Round 1-1 --------- Start by heading right and either headbutt the octopus you see or jump into the air and then smash it from above. Afterwards, jump onto the wall and tap the A button repeatedly to climb up, and grab some Smiley faces. Jump over the small gap to your right to get to the next high up platform, and hit the vegetable to obtain a piece of meat. Attempt to get Thief Bonk, which is the form with the robbers uniform of black-and-white stripes. Climb down the ladder and grab the flower to be transported off into the sky. Round 1-1 (Bonus) ----------------- Here, you will fight Mechabonk, a mini-boss rival for your character. You will each attempt to headbutt each other to knock your foe out of the arena. Mechabonk likes to jump up a lot into the sky so move out of the way when you can, turn around, and hit him when he gets up. The first round has a fairly blase battlefield, with lots of length. The second one shrinks its size signifacantly with a slope on either end, and while you can stay in the round if you are on the upper end of the slope, you lose if you fall down too far. Finally, the third arena is longer again, but it has a conveyor belt on each half that takes you towards the edge. A timer also goes on during each round, and if 60 seconds pass you lose. Should you defeat Mechabonk, Bonk will receive an extra life, but if you lose he will temporarily take twice as much damage back in the normal playthrough. Winning also gives you an extra Crystal Heart, which is very useful. Round 1-1 --------- After your bout with Mechabonk, jump up to the right onto the lower ceiling of the ledge, and climb over to the right (you need to press A to actually grab the ceiling). Drop down, and climb up to the top of the ledge, and jump onto the pole from the ceiling. If you grab the lower edge of the pole and it begins to slide down to the pit below, press the B button to jump off to the left. Head to the top end of the pole and press right to rotate to the other side of the pole. Jump over to the second pole, rotate to your right again, then jump off. Hit the vegetable for a recovery heart and continue walking until you see a door with a keyhole. If you are in Thief Bonk mode currently, press Up while in front of the door to enter a mini-area: these mini-areas have four possibilities - one is a Hospital with a Big Heart and a Crystal Heart you can pick up, another is a room with 48 Smiley Faces, a third one is a room with 3 pieces of meat, and the final one is a jail room where you lose half your Smiley Faces. Outside again, go down the ladder. If you want and have Thief Bonk still, you can attempt to enter the second door after taking out a mechanical contraption. Go right, and press and hold Down while pressing Right to crawl through the passageway. Ignore the vegetable for a moment and instead climb up and grab some Smiley Faces from up top. Drop down and hit the vegetable for an icon of an H circle, which grants you temporary invulnerability. Jump right and up, and go right past a vegetable with a heart to kill an octopus if you so wish. If you are in Thief Bonk mode still, drop down to the far left. Otherwise, drop down the ladder and hit the vegetable for a piece of meat and attempt to achieve Thief Mode, then enter the nearby locked door. Once you are done, take the piece of meat remaining if you want, then head right. Climb up the wall and jump into the air for some Smiley Faces after clearing out your enemies, then head right for Bonk to automatically finish the round up. Round 1-2 --------- Proceed right and eliminate an octopus walking along the ground, then climb the waterfall up (yes, you can do that) and jump off to your left side. Grab a piece of meat if you so desire from the vegetable to make a transformation, then jump and run to the right until you get to a ramp slide. Slide down and jump off right away to some blocks up in the sky. They will crumble apart fairly quickly when you touch them, but you can get some Smiley Faces. Above all, avoid coming into contact with the spike pit at the bottom of the slide, and go up the right side. Allow the block here to fall and then quickly run past it as it rises up. As you walk a little bit further, you should drop down an invisible hole in the floor. Slide down the right side and jump out to your left to come to two locked doors and a vegetable - break the vegetable open for meat to try and get Thief Bonk if you wish to go through the doors. When you finish up down there, climb back up the right side wall. Here, dodge a liquid drip coming off the ceiling as you continue right, then go down another invisible hole. Head right and up the walls to get some Smiley Faces. Watch out for a second liquid drop from the ceiling above and head right down below, eliminating an octopus on your way. As you come to the lengthy bed of spikes, jump onto the ceiling and grab a hold of it (you may need to go onto the wall first), then climb your way across all the spikes to the opposite end and drop down. Break a vegetable for a recovery heart and then head up. Jump up to the left side and crawl through to another set of locked doors with a vegetable that contains meat. Activate Thief Bonk if you are not in that mode already to use the two rooms behind the doors. Once you are finished there, head right, observing for another liquid drop from the ceiling to avoid damage. Head down the ramp at the end, grabbing some Smiley Faces, and jump off to avoid hitting the spike pit. Wait for the block to start rising up from its dropped position before continuing, then eliminate one last enemy to finish up this area. Round 1-3 --------- Pause before you cross the first pillar to see a fireball coming up and down. Jump past it. The first vegetable you get will have a recovery heart, while the second one will have a piece of meat, shortly thereafter where you will be required to take down a dragon to continue on. Past that foe, there will be one last fireball jumping out of the lava before you can go to some pillars for some Smiley Faces. Climb up, but be careful - there is some ceiling lava that a fireball will jump down from before going back up. Grab the piece of meat up top and transform into Thief Bonk if you can time it correctly. Enter a door at the top, then go down afterwards and take a second door. Kill a single enemy, then head right across a crumbling bridge with some Smiley Faces to find a flower. Round 1-3 (Bonus) ----------------- Here, you shall encounter Mechabonk again, so take him out in two of three rounds to get an extra life. You will also get yourself an extra Heart on your heart bar for a total of four of them. Round 1-3 --------- Once done the bonus bout, jump up onto the wall to your right and climb up, then slide down the ramp, stopping short of a block falling from the ceiling. Once you get past there, continue on down and jump over a spike pit, then latch onto the cliff face at the end. Head up and take a foe out on the top. Jump onto the ceiling and latch to it, then climb over to two locked doors. Break open the vegetable for a piece of meat to try and transform into Thief Bonk before entering the doors. When you are finished, drop down the gap to the left (jump off and let yourself fall straight down to avoid dropping into lava). Grab yourself a chunk of Smiley Faces here as you advance right and across some more pillars - watch out, however, for some more fireballs coming from both above and below to end the level. Round 1 Boss ------------ Head right from the warp to activate the first boss of the game. The first boss of Bonk's Revenge vaguely appears to be a bull, with horns on its back. This bull will trot along from end to end of the screen to try and hit Bonk, and will do so at a slow walking pace. There are three ways to injure it: two of the ways are you can either attempt to jump and forehead hit it on the front side of its back (not where the horns or), or wait for it to get close and then forehead hit it. You can also jump right as the bull gets close and knock it back as well. I favour this technique because if you miss executing the attack properly, you can hold the A button and then left/right to sail over the bull's thrust behind it, turn around, and wait for it to come after you once more. That said, it should be noted the bull boss will take a significant number of hits before you can knock it out for the count. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Two -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [RND2] Round 2-1 --------- Jump onto the vegetable you see here and it will act as a spring that should give Bonk a giant leap. However, you need to be sure to hit the A button just as you land on it, or else you will get a weak normal jump. Leap over the first spike pit, then head up and down some triangles along with obtaining a few Smiley Faces before you come to another vegetable spring-pad. Use it to launch yourself up again and jump over a bird flying around until you get to safe ground. Drop there shortly thereafter for two more vegetables, the left one of which is a Crystal Heart, then continue up and right along the train, slaying another bird foe as you go. Shortly after that, you should encounter a mini-mobile enemy. When you come to a set of vegetables again, ignore both of them - the right is another springpad, while the left is a carnivorous vegetable that will suck Bonk in and drain his energy. If you do fall to it, tap A button repeatedly to extract yourself. Head on past these two vegetables instead and skip a third vegetable later which turns into a hopping enemy if you touch it. Eliminate a bird and grab some Smiley Faces. When you get to a platform with two locked doors underneath it, press Down and then hit the A button to climb down. Destroy the mechanical contraption enemy down here before grabbing a piece of meat from the vegetable to try and activate Thief Bonk mode before entering the two doors. Once you are finished, climb up the platform out here, then head right and jump off. Use A + B to give yourself a bit of float to successfully make it to the next platform, and grab the flower located here. Round 2-1 (Bonus) ----------------- Just another Mechabonk bout. You should be used to this by now, so attempt to take him out for the extra life and Crystal Heart. Round 2-1 --------- Back out here, continue on, getting some Smiley Faces again. Drop down another platform and eliminate the minimobile monster right away before blowing open the vegetable for a 1-Up, then use the two locked doors if you still have Thief Bonk mode activated. Outside, head up to get out and then go right, either along the top to take another enemy out, or through the cabin of the train, then defeat a bird at the end before wrapping this train level up. Round 2-2 --------- Take a small recovery heart from the vegetable before starting to climb up the right waterfall. Once you disembark at the top, eliminate the pterodactyl enemy with a jump-headbutt (a normal headbutt will not work as the foe will catch you between its teeth, and you shall need to rapidtap A to escape) before jumping onto the ceiling and clinging and climb to the left side. Drop down and use Bonk's forehead butt to break the blocks in the one wall, then climb up some more, ignoring the sun thing. Drop down to your right, and cling onto the ceiling again to hop over the spike pit. Climb up the conveyor belt walls to get up, then head left. Grab onto the balloon and let it rise up on its own until it hits a platform and pops - the balloon will regenerate, so drop down to the left side of where it regens and break open a vegetable for a piece of meat if not already in Thief Bonk mode to attempt to activate it, then open the two locked doors. Afterwards, take the balloon, and try to claim as many Smiley Faces as possible. When you finally attempt to go up, you will have a platform in the center, then two more after that, spread out to the left and right, then another platform in the center. On top of the last platform are two vegetables - the left contains a recovery heart, but the right is a carnivorous vegetable that will attempt to suck Bonk in and drain his life. From here, if you go up the left or right side both, you can get to a vegetable containing meat and a locked door to enter for Thief Bonk. Leap to a breakable wall just slightly below where either thief door is and you can enter a middle hallway that can take you to the Thief Door on the opposite end. After entering both doors, climb up the waterfall in the central hallway. You will have two more waterfalls that you can climb, which will lead you up to a pterodactyl which you should jump-headbutt. Continue up again. The two vegetables on the left side contain a big recovery heart in the left vegetable which will recover your entire heart bar, while the right vegetable is a carnivorous one. Make your way to the right side and jump onto the conveyor platform, and make your way from right to left and then up from left to right. If you have trouble timing your jumps, Bonk can also cling to the side of the platforms. Jump off onto the conveyor belt walls and climb up to a small chamber. Crouch as you go left to go through a hole in the wall and keep down to avoid getting damaged by spikes. Headbutt two sun enemies as you make your way up, but watch out for a water drop as you continue down the hallway to finish up the level. Round 2-3 --------- In this level, Bonk is underwater. While he has no trouble breathing, he will have a little bit of difficulty in headbutting enemies - although you can still take them out no problem, you are more likely to sfufer damage in response. As such, it is best simply to avoid enemies, as well as the immobile spores, which will damage Bonk. However, you can also swim up and down to the ceiling and floor of the level. There is not much height to the level, but you should still be sure not to miss out on goodies. The first thing to grab while going right along the center height of the level is a vegetable containing a piece of meat. Follow along to the second rocky platform and go on the top of the outcrop for a vegetable containing an H Circle to get temporary invulnerability. Head right and then go up and down at the rock wall to grab some Smiley Faces out of the niche, then go up to center height and use your headbutt to break through the wall itself. Grab a piece of meat from above if you so wish, then head right and eliminate another sea-faring enemy before headbutting up through some more rock for a 1-Up. Continue right through yet more rock. Pick up some Smiley Faces above and below you at the exit, then head right to another rock outcrop. Pick up a Crystal Heart from here, then go down to find a flower. Take it up to a bonus round. Round 2-3 (Bonus) ----------------- Yet another Mechabonk bout, so take him out for your extra life and Crystal Heart. Round 2-3 --------- Once you get back to the main level, head up and right and avoid the trajectory of the star-shaped foe. Stand on the warp pad to be taken to this round's boss battle. Round 2 Boss ------------ Head right from the warp to activate the second boss of the game. Round 2's boss is some sort of three-headed hydra. It will float around the field, and move in a sort of very rounded U-shape trajectory, drifting up and down slightly as it crosses the screen. This is important to keep in mind: if it encounters Bonk while face level with him, one of its mouths will suck him in and drain him of his HP, and you will have to tap A repeatedly to escape. The only way for Bonk to damage this boss is to headbutt it while underneath it, and specifically out of the range of its heads. When it does this, it will leap in the water before coming back down, so you will have to quickly swim out of the way away from where it is about to land to avoid taking damage. The key here is to remember that as it floats, it rises and falls slightly, and to stay away and move in once it begins to rise to damage it critically. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Three -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [RND3] Round 3-1 --------- The environment in Round 3 appears to be the upper stratosphere of Earth, if not outer space itself. Here, gravity is greatly reduced, and so Bonk's jumps will carry him up much higher. At the same time, however, when he falls his trajectory will also land him much further than you may instinctively expect. You can decelerate his horizontal travel by pushing the D-pad in the opposite direction of his fall. From the start of the level, jump up to the right for a very high jump, and once you touch the side of the ledge, press A to bounce off to the left. Quickly reverse directions to fall to the right and grab a piece of meat from the vegetable, and tame the enemy nearby. Use the Thief Door up above you if you wish and are in Thief Bonk mode. Start leaping right across the platforms. After the second set of Smiley Faces, you can drop down for two more troves of Smiley faces until you get to some blocks. Headbutt the right set of blocks to get a flower that will take you to a Mechabonk stage. Round 3-1 (Bonus) ----------------- Once again, Mechabonk, so eliminate him for your extra life and Crystal Heart (assuming you do not already have a full bar of hearts). Round 3-1 --------- Back out here, head right, and headbutt the blocks underneath you. Break the blocks to your left to open up a vegetable for a Crystal Heart, then go right, destroying more blocks. Claim a large number of Smiley Faces but ignore the vegetable, as this is a carnivorous vegetable in disguise, and exit out the right side. Kill an enemy and jump up to find a vegetable to your right with a piece of meat, along with a Thief Door very high up above you. After going through the door if you so chose to do so, go right and headbutt some blocks, then go down. Crawl along a narrow space to collect some Smiley Faces, then head back out. Jump up to the left, then up to the right to find a 1-Up. Drop off the right from up here to finish up the level. Round 3-2 --------- Travel up the slope and enter the Thief Door if you have Thief Bonk mode activated. There is a piece of meat contained in the vegetable to your upper left. From there, head up the remaining slope for more Smiley Faces, then head right to find a flower. Take it up for a bonus battle with Mechabonk. Round 3-2 (Bonus) ----------------- As always, attempt to win your best-two-of-three fight with Mechabonk to accumulate an extra life and Crystal Heart. Round 3-2 --------- Back out here, go left and up and then right and-up, defeating a spined anglerfish-like enemy on your trip up the level. Grab a recovery heart from a vegetable on the upper-left ledge, then travel right and up further by clinging to the wall and climbing. Disembark off to your left and take out the spherical enemy, then jump up to the right side for a Crystal Heart contained in the vegetable. Head up to the top of the left wall, then do a long jump and headbutt the mechanical contraption as you land to eliminate it. Continue your ascent, eliminating a pair of enemies again. Before leaving the level out the right side, be sure to grab a big recovery heart from the vegetable to the left to recover your entire health bar. Round 3-3 --------- Travel right, sticking to the ground and not to the air (where there are cannons that will fire enemies out into the sky). Take out the initial mechanical menace on the ground, and continue on, collecting Smiley Faces until you get to a vegetable. Blow it open for an H icon to give Bonk temporary invulnerability, then continue along and jump into the sky for more Smiley Faces, then right a bit past some more cannons. After a little bit more travelling, past a cannon that has two Smiley Faces just on top of it, you should be able to slide down a small gap in the floor to find two locked doors with a piece of meat. Transform into Thief Bonk to use the two doors. Outside afterwards, head back up the small gap and then continue right, collecting some more Smiley Faces. Continue right for awhile, over some more of the saucers, and avoid hitting a vegetable on the ground - this one is carnivorous, hence will attempt to suck in Bonk if you trigger it. Shortly after going onto an upper platform, you can slip down a small gap and go left for a piece of meat from a vegetable and a Thief Door. When you are done hanging around, head up and right past the cannon and along the upper ledge to take out an octopus and find another Thief Door. Drop down to the left side next to the saucer afterwards to take out one last mechanical monster and stand on top of the warp pad to fight a boss. Round 3 Boss ------------ As always, head right to trigger the fight. Immediately move left or right to avoid getting hit by the boss falling down the center. This boss looks something like if a ninja turtle decided to don a vampire cape and wear shades. You CANNOT damage him from the side or from underneath - instead, you must jump high into the sky, using the lower gravitational pull of outer space up here, and then headbutt him from above to damage him. The turtle boss will take very small hops left and right to either side of the screen, which is the optimal time to damage him. When he reaches the end of the screen, he will turn into a sort of boomerang weapon. As soon as he does this, rush to the end of the screen opposite where he left off from. Here, he cannot damage you, and he will land and retransform where he transformed originally at. It should be noted that if you are good enough at controlling Bonk, as soon as you hit the turtle boss and bounce off him into the air, you can hit the B button again and send Bonk at the turtle boss again, racking up several hits in a row before finally being forced to land. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Four -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [RND4] Round 4-1 --------- Hop off into the water and go down. You should see four pipes down below - each pipe will suck Bonk in and drop him off at the terminal point of the pipe. The level goes from left to right, but navigating the individual pipes can be a bit tricky. Take the lowest of the four pipes here, which will lead you to a piece of meat (there is a Thief Door coming up soon). Ignore the enemy coming out and instead swim up to find a Thief Door. Go back down afterwards, kill the enemy, and then go right on the floor through another pipe to find a flower. Round 4-1 (Bonus) ----------------- Once again, a Mechabonk fight. Round 4-1 --------- Proceed through the right pipe afterwards to come to another Thief Door. From there, go up and right slightly, and left through a pipe to a chamber with Smiley Faces. Go left through another pipe, down and right to come back to your Thief Door. Go down and take the lower-most right passageway to come to a Crystal Heart, then take the upper pipe left for a piece of meat. Head up and right from here to find an air-filled chamber with your level exit following a Thief Door. Round 4-2 --------- Perform a headbutt as you jump off the level entrance to execute one of the mechanical contraptions walking around. Jump over a couple of cannons following and take the lower path for a piece of meat hidden in a vegetable, another robot foe, and a Thief Door. Following your adventures inside the Thief Door, go up and continue right past some more cannons, grabbing a pair of Smiley Faces along with a Crystal Heart from the vegetable on the crevice between two cannons. Continue jumping along past some more cannons, and ignore the next vegetable, which will transform into an enemy flower should you jump on it. Take out another enemy walking along and snatch some more Smiley Faces. Once you get to a slope with a drop-off, do not jump off, as there is another vegetable down below that will transform into a flower enemy. Instead, simply drop off the side of where you are at. Go left down below by crawling to find a Thief Door along with two vegetables, the right one containing a piece of meat, the left side containing a 1-Up. With your items in hand, crawl back out into the open and scale the wall to the right. Make your way over some more cannons. When you have the chance to drop off an extremely high wall, take it, and break open a vegetable for a Big Heart to fill out your health bar. Continue up right and across one last cannon for some Smiley Faces, and stand on the warp pad to face off against the boss. Round 4 Boss ------------ As always, head right at the start to trigger the boss battle. The fourth boss is, well, a Darth Vader homage, complete with lightsaber. Vader will cross the screen from right to left and back, and when he is within slashing range of Bonk, will slash him with his lightsaber, which has a nasty range of attack, especially as a crescent-moon shaped wave of energy follows out from his sword. Obviously, you cannot attack him from his front, so you need to hit him from above. Jump into the air and use your Bonk headbutt when landing. As you do, should you hit Darth Vader and not crash behind him, Vader will recoil and leap back. Because Bonk will bounce up after every hit, you should follow Vader and attempt to string together consecutive hits. Darth Vader is especially prone to getting backed into the side of the screen and taking several hits before he might finally be able to escape. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Five -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [RND5] Round 5-1 --------- The first enemy you see on the wall will take two hits to kill. Jump into it initially to knock it off the wall, then quickly move away before it gets up to avoid contact damage. A simple headbutt or jump-headbutt here will finish it off. Move along and jump onto the conveyor belt ceiling when you see it. Allow it to take you over to a Thief Door, then jump down. Once you are done with the Thief Door (assuming you still have Thief Bonk mode activated), get into your crawling position and stay crouched as you go past a long, narrow area with a spiked ceiling. Once you get out into the open again, you can break open the vegetable for a piece of meat. Follow it up by jumping over several long spike beds and rapid-pressing B after jumping to do a sort of spin to the floor that will give you necessary extra inches of flight space. Eliminate an avian-like enemy at the end and jump onto the conveyor belt wall. Once you get up to the corner, quickly press the A button to switch over to clinging to the ceiling, and drop off down to some Smiley Faces and a vegetable that is carnivorous. Walk left for a Thief Door, followed by another vegetable with meat in it. As you go left, watch out for a falling block, the likes of which you have not seen for a few levels. Once you get past it, go up and cling to the ceiling, then press A to get left along the conveyor belt ceiling. Jump down and attack the enemy lurking in wait for you. Crawl through a narrow space, take out another enemy, then jump onto the ceiling and head left to drop down to a warp pad which shall take you to another part of the level, not an actual boss battle. In this segment, you will have to swim around several cannons, as well as either avoiding or taking on a couple of enemies (preferably avoid them). It can take a little bit of time, but preferably avoid your foes. A Big Heart awaits you at the end of this section of the level to refill your heart bar. The next segment is a free-fall down the level. If you press right at the start, you can land next to a Thief Door. Go right up from here to find a piece of meat. If you can stay in Thief Bonk mode, several more Thief Doors await you at the end of the level. A piece of meat in another vegetable lies on the left side from here. From here on, it is simply sliding down the level and attempting to accumulate as many Smiley Faces as you can. If you are talented enough with the game's controls, you can also try to bounce off the walls and to run up some of the slides to grab more Smiley Faces. Be warned, as there are a few enemies on your flight down, so be sure to take them out if you see them, or otherwise attempt to avoid contact and slip underneath them. A 1-Up and a Big Heart lie on small ledges on opposite sides about half of the way down the level, along with a vegetable containing a piece of meat on the left side just before the bottom of the level. Use the four Thief Doors at the bottom if you have Thief Bonk mode, then enter the warp portal for a boss battle finally. Round 5 Boss ------------ Once more, go right. Round 5's boss looks like a comically-drawn Alien from the Aliens franchise. He also may be the easiest boss in the game, for good reason: he does not really 'attack' Bonk, per se. Rather, from the center of the floor, he will jump up to either the left or right, then to the ceiling, then to the opposite side, and finally back to the center of the floor. If you stand Bonk in the corner, he will never damage you. To attack him, wait for him to go around a couple of times to get a sense of the 'lag' time he has after landing on the floor. After, when he lands, jump and then headbutt him, and in the bounce following, angle Bonk to land in a corner, out of harms way once the Alien moves again. Repeat severalfold until it finally is taken out. Round 5-2 --------- No, that is not a mistake. This is indeed considered part of Round 5 still. In what is a first for the game, you will start at the right side of the level and progress left. Slide down the left slope for some Smiley Faces before jumping off and climb up the conveyor belt wall. Ignore the vegetable, which is carnivorous, and instead jump over several crumbling blocks, eliminating a Pterodactyl along the way (if you fall, just head left and up another conveyor belt wall). Jump onto and cling to the stalacite, and press left for Bonk to turn around. Grab as many Smiley Faces as you care for, then go to the left side of the left stalacite and jump off. Make your way through three narrow spaces, making sure to actively crawl left at the last space, then head up the hill to wrap the level up. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Six -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [RND6] Level 6-1 --------- Fall to the right side to land on a platform with a vegetable containing a 1-Up. Go left to a middle platform for some Smiley Faces. This will be a tricky jump, but if you jump up to the high left platform, you can bounce off the side and then land on top of it for a vegetable containing some meat inside it. Following that is a cloud to the right side with a flower on it. Round 6-1 (Bonus) ----------------- You are getting close to the end of game, so make the Mechabonk bout count if you still do not have sufficient Crystal Hearts. Level 6-1 --------- Coming back into the level, ignore a vegetable on the center cloud, which is a carnivorous energy-sucker vegetable. Instead, stick to the right side, where you can find a Crystal Heart later on. After that, continue to fall down, and use your headbutt as soon as you bounce off a cloud to take out any pesky enemies as you find them. Once you touch the ground, you can get a piece of meat from the vegetable to your left and use the Thief Doors if in Thief Mode. Following that, head out the level exit. Level 6-2 --------- Jump at the octopus enemy from below, back away from it, then headbutt it to finish it off once it recovers. Make your way right across several pillars (remember to press the right button to rotate around on them), ignoring the chambers above, which are empty. You can find a piece of meat sequestered away in a vegetable shortly following a Thief Door, along with some Smiley Faces. Ignore the next vegetable, an energy-draining type, and onto the next pillar. you can head up to the left into a chamber with a Thief Door here if you wish. Get some more Smiley faces and then head right into the upper chamber for a Crystal Heart from a vegetable. Continue to take the lower path from here, which will give you in order a vegetable to be ignored (will sprout into a flower foe), some Smiley Faces and a Thief Door. From the Thief Door, take the upper ladder and eliminate the enemy up top. Go up for a piece of meat, and down for a flower. Round 6-2 (Bonus) ----------------- Again, Mechabonk. Level 6-2 --------- Finally, with that out of the way, grab some Smiley Faces and head into the warp. Round 6 Boss Part 1 ------------------- Here, you shall have to reface the first boss of the game, the bull boss. The first boss of Bonk's Revenge vaguely appears to be a bull, with horns on its back. This bull will trot along from end to end of the screen to try and hit Bonk, and will do so at a slow walking pace. There are three ways to injure it: two of the ways are you can either attempt to jump and forehead hit it on the front side of its back (not where the horns or), or wait for it to get close and then forehead hit it. You can also jump right as the bull gets close and knock it back as well. I favour this technique because if you miss executing the attack properly, you can hold the A button and then left/right to sail over the bull's thrust behind it, turn around, and wait for it to come after you once more. That said, it should be noted the bull boss will take a significant number of hits before you can knock it out for the count. Level 6-3 --------- Ascend the first wall and beat down the bird foe, then take a flower up for a bout with Mechabonk. Round 6-3 (Bonus) ----------------- As always, here is Mechabonk. Level 6-3 --------- After the battle, jump from the spring pad next to you, and head over a few of the sloped pyramids, making sure to eliminate another bird enemy and avoid the spike pits. Ignore the next vegetable you see, which will turn into a flower enemy. Continue along and break the vegetable after that for a piece of meat, then proceed onto the top platform. Use Down + A to drop down to the two thief doors and use them if you so desire. You should come to approach a sort of vehicle-like monster. You will take damage if you attempt to headbutt him from the front or to headbutt him from above where his antenna is. To damage and defeat it, you must hit it from the middle or on its back end from above. Past there, break the left vegetable for a single Recovery heart, and then jump up to the right side. Take out a couple more enemies followed by a set of birds while moving along past the pyramids. On another platform, you can drop down below to two Thief Doors accompanied by a piece of meat. Proceed forward once done. Ignore the next vegetable you see, which shall turn into a flower enemy on you. Cross through the cabin underneath to avoid taking on a vehicle-type monster, and destroy the next vegetable you see for a Big Heart to recover your entire health bar. For this next vehicle-based monster, hit him when he is not flashing to eliminate him, then take the warp pad. Round 6 Boss Part 2 ------------------- Here, you shall have to reface the second boss of the game, the hydra boss. Round 2's boss is some sort of three-headed hydra. It will float around the field, and move in a sort of very rounded U-shape trajectory, drifting up and down slightly as it crosses the screen. This is important to keep in mind: if it encounters Bonk while face level with him, one of its mouths will suck him in and drain him of his HP, and you will have to tap A repeatedly to escape. The only way for Bonk to damage this boss is to headbutt it while underneath it, and specifically out of the range of its heads. When it does this, it will leap in the water before coming back down, so you will have to quickly swim out of the way away from where it is about to land to avoid taking damage. The key here is to remember that as it floats, it rises and falls slightly, and to stay away and move in once it begins to rise to damage it critically. Level 6-4 --------- Take the first foe out here, then climb up the wall, and jump off to the left, grabbing some Smiley Faces while at it. Break open the vegetable for a Big Heart, then climb up the nearby wall and go for some more Smiley Faces. Head up the wall and jump onto the ceiling next, then crawl over to the right. Drop down, taking out a walking enemy, then climb up to the next level of elevation, eliminating another foe. Proceed up, and jump to the ceiling right above the spike bed. Head up at the right end and climb through some Smiley Faces, and continue way up to the end to find a Thief Door along with a piece of meat. After using the Thief Door if you can, drop down a bit, then go left to find a flower for another Mechabonk stage. Round 6-4 (Bonus) ----------------- Yet again, Mechabonk. By such time, you should have a full bar of six hearts, but getting the extra life is still useful. Level 6-4 --------- Continue left pass where the flower was, then head up the wall and disembark off to the right. Crawl through a small space for some Smiley Faces and a Thief Door. After using the door, go up the main segment and jump off to the left after a while for a piece of meat from the vegetable. From here, climb up and go through several narrow spaces in a row by clinging onto the ceiling, moving forward a bit, dropping down onto solid ground, and then crawling the rest of the way. Ignore a vegetable you may see along the way, which shall turn into a flower monster. Past where the flower monster vegetable is, go up, right from the wall, and eliminate an enemy. You can take the narrow crawlspace thereafter for a meat piece and a Thief door. Continue your climb up and left afterwards, and then right, ridding the world of a few more foes, before coming to the warp door. Round 6 Boss Part 3 ------------------- As you may expect, here you shall have to once more battle the game's third boss, the turtle challenger. This boss looks something like if a ninja turtle decided to don a vampire cape and wear shades. You CANNOT damage him from the side or from underneath - instead, you must jump high into the sky, using the lower gravitational pull of outer space up here, and then headbutt him from above to damage him. The turtle boss will take very small hops left and right to either side of the screen, which is the optimal time to damage him. When he reaches the end of the screen, he will turn into a sort of boomerang weapon. As soon as he does this, rush to the end of the screen opposite where he left off from. Here, he cannot damage you, and he will land and retransform where he transformed originally at. It should be noted that if you are good enough at controlling Bonk, as soon as you hit the turtle boss and bounce off him into the air, you can hit the B button again and send Bonk at the turtle boss again, racking up several hits in a row before finally being forced to land. Level 6-5 --------- Jump onto the first pillar, but do not turn around - instead, wait for the enemy to fall off the ledge overhead. This will happen a couple of times in this level, so watch out for enemies that are walking around. Head right and up the pillar, then left and up, and then right to find the Mechabonk flower. Round 6-5 (Bonus) ----------------- By such time, you may be getting bored of Mechabonk, but again, extra life. Round 6-5 --------- Head up to the left side from here to find a Thief Door and a vegetable with meat. Following that, go up and right, killing an enemy on your way, to find another vegetable and Thief Door. Continue left some more pillars, up and right past more stalk pillars, then up one final pole that extends into the sky. Once you disembark into the cloudscape, go to the right side for yet another flower. Round 6-5 (Bonus) ----------------- Yet again, Mechabonk. Round 6-5 --------- Back in the main stage again, head up some more clouds, and go to the center cloud at the top for two vegetables containing a 1-Up and a Big Heart to fully recover your health bar. After, take the warp to your right. Round 6 Boss Part 4 ------------------- This will be a rematch of the Darth Vader fight, which is directly thereafter followed by a rematch with the Alien (as opposed to another level in between). The fourth boss is, well, a Darth Vader homage, complete with lightsaber. Vader will cross the screen from right to left and back, and when he is within slashing range of Bonk, will slash him with his lightsaber, which has a nasty range of attack, especially as a crescent-moon shaped wave of energy follows out from his sword. Obviously, you cannot attack him from his front, so you need to hit him from above. Jump into the air and use your Bonk headbutt when landing. As you do, should you hit Darth Vader and not crash behind him, Vader will recoil and leap back. Because Bonk will bounce up after every hit, you should follow Vader and attempt to string together consecutive hits. Darth Vader is especially prone to getting backed into the side of the screen and taking several hits before he might finally be able to escape. Round 5's boss looks like a comically-drawn Alien from the Aliens franchise. He also may be the easiest boss in the game, for good reason: he does not really 'attack' Bonk, per se. Rather, from the center of the floor, he will jump up to either the left or right, then to the ceiling, then to the opposite side, and finally back to the center of the floor. If you stand Bonk in the corner, he will never damage you. To attack him, wait for him to go around a couple of times to get a sense of the 'lag' time he has after landing on the floor. After, when he lands, jump and then headbutt him, and in the bounce following, angle Bonk to land in a corner, out of harms way once the Alien moves again. Repeat severalfold until it finally is taken out. Once you have felled both bosses, you will be put into the final boss battle. Final Boss Battle ----------------- Here, you will face off against King Drool III, the lizard boss, in a three-part battle. During the initial segment, King Drool will jump onto one end of the screen, fire a single bullet, and then jump off the screen, before landing on the other side of the screen, and shooting a single bullet again. He shall repeat this pattern forevermore until he takes enough damage. Drool cannot take damage on the front of his section, where his head is. To injure him, you have to leap up high, headbutt him around his crown area, and then to avoid taking damage, you should also move away back to the center before he jumps back up into the sky. Repeat ad nauseum, making sure not to take damage as much as possible. After taking multiple hits, he will finally fade off the screen. Following a long period of inactivity, Drool will come back for the second round. In this mode, he is also laughable. Drool will attempt to stay at an exact distance away from Bonk at all times: if you move closer to him, he will move away from you (as space allows), and vice versa. He will otherwise stay immobile, and constantly throw a spiked ball at Bonk, which you can dodge by simply staying crouched. In this mode, you can still hit Drool by jumping and headbutting him from above. However, he is far more vulnerable to damage here, as he will only recoil instead of jumping off screen, so you can attempt to string together several hits before having to land back on the ground. His spiked ball is also able to be broken by a liberal dosage of Bonk's headbutt. Drool's third and final form will see him land on the center of the stage, so be away on either side before he does come on-screen. He will move towards Bonk with small hops, attempting to cause damage by Bonk. He is, as always, vulnerable on the skull area where his crown is. For the last time, string together several hits and bounces to take him out for good. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] Enter these passwords to skip ahead to certain rounds. Stage 2 0320 Stage 3 7534 Stage 4 2821 Stage 5 7939 Stage 6 6359 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ________________________________________________________________________________ ©2012 GammaBetaAlpha FAQs