Bram Stoker's _ ____ ___ | \ | __ \ |\ / __||\ /||\ |\ | _ \ | \/ / | \ / / || |||| | \ || \ || \ ||\\ | | || |||| ||\\ | - / | |\ | ||-\\ \ \__ \\__// ||__ ||-\\ |__/ |_| \| || \| \___| \__/ |___||| \| |/ |/ for NES =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Bram Stoker's Dracula - NES | | Guide/Walkthrough | | Version 2.0 - 10/5/2002 | | | | by Fortis Maximus | | Fortis_Maximus@hotmail.com | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note from Fortis ------- Welcome to my first FAQ! I am Fortis, and I like to preserve classic games, such as Bram Stoker's Dracula, Super Mario Bros., Xexyz, etc. That is why I decided to start writing FAQs and walkthroughs for them. If you have questions that my guide doesn't cover, suggestions for my guide, or tips that I missed, you can e-mail them to me (my e-mail address is in the box thingie below the title) and I'll add them to this guide, giving you full credit. Thank you, and enjoy my FAQ! ==================================================================== Table of Contents ------- 1) Version History 2) Story 3) Important Stuff to Know A) Controls B) Items C) Weapons D) Enemies E) Other Stuff 4) Walkthrough A) Scene 1 - A Journey through Transylvania B) Scene 2 - Trapped in Castle Dracula C) Scene 3 - Escape from Castle Dracula D) Scene 4 - The Hillingham Estate Mansion E) Scene 5 - The Carfax Abbey Crypt F) Scene 6 - Back in Transylvania G) Scene 7 - Return to Castle Dracula 5) Dracula's Forms 6) Bride Guide 7) Credits/Copyright & Conclusion 1) Version History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Who reads this stuff anyway? 2.0 -- 10/5/2002 -- added a couple enemies that I forgot to "Enemies" section; changed and corrected some things 1.5 -- 8/30/2002 -- completed "Dracula's Forms"; completed "Bride Guide"; changed section 3; added shortcut in walkthrough, Scene 1 Daytime; *added significance of Dr. Van Helsing*; several small changes 1.0 -- 8/27-29/2002 -- Title; Info Box; note; Table of Contents; Version History; Story; Important Stuff to Know; Walkthrough; Credits/Copyright & Conclusion 2) Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In the black of night he stalks his unwitting victims with the passion of a prince and the grace of a wild animal. Able to assume the guise of everything from a shadow on the wall to a jagged-toothed Wolf Beast, he feeds on the living, sinking his pearly fangs into their fair necks for a drink of their life-giving serum. For he is the prince of darkness - Count Dracula - and he's cast his hypnotic spell on your lovely mistress, Mina Murray. Now you, Jonathan Harker, must drive a stake through the heart of this vampire and save the fair Mina from eternal life as a vampiress. - from the manual 3) Important Stuff to Know =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A) Controls (in-game) === up - look up down - look down; crouch - (while in air) stomp left - walk left right - walk right A - jump B - use weapon down + A - drop through ledge or platform start - pause B) Items === Items are found in boxes with question (?) marks. Stomp or attack the boxes to open them. coin - worth 1,000 bonus points diamond - worth 10,000 bonus points clock - adds 20 seconds to your timer shield - makes you invincible for a short time 1up - worth 1 extra life credit - when you lose all your lives, a credit lets you continue with 3 extra lives Hearts: small - restores 1 bar of health big - restores 3 bars of health very big - restores all bars of health C) Weapons === slash - not really a weapon, but the attack you start with axe - throws an axe; poor range rock - throws a rock across the screen fire - throws fire; poor range; when it hits the ground, it spreads a short distance triple - throws 3 rocks across the screen rock D) Enemies === These are what I call the enemies for the purpose of my walkthrough. skeleton - a walking skeleton zombie - jumps out of the ground ghost - appears out of nowhere and floats around bat - flies around and shoots downward vampire - runs back and forth hand - appears out of nowhere, but doesn't move cannoneer - shoots fireballs out of a cannon spider - drops from the ceiling or jumps from the ground werewolf - shoots at you; can't kill it when it's flashing puff thing - floats around, trying to hurt you E) Other Stuff === lantern - activate by touching it - if you die, you will continue from the last lantern you activated switch - activate by standing at it and jumping - turns on automatic moving platforms Dr. Van Helsing (the dude with the white hair and wierd coat) - appears in every daytime level; rescue him by toucing him - next time you fight Dracula, you will recieve triple rock ammo 4) Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A) Scene 1 - A Journey through Transylvania === -Daytime- You start off. Right at the beginning, you have 2 choices: 1. SHORTCUT: Stomp the ground that you started on, fall all the way down, and go right. Jump over the pit and go right to find the exit. * You'll miss out on many good items and Dr. Van Helsing. 2. NO SHORTCUT: Go right, avoiding the water. Get the heart from the box, and continue right. Stomp the weak ground, and you'll fall through. Go left, get the axe from the box, and stomp the weak ground. Go right, jump into the wall, and you'll go through it. Jump up and touch Dr. Van Helsing to rescue him. Get the 3 boxes (coin, heart, credit), and go out of that room. Continue left until you reach a lantern. From the lantern, go up using the platform. Jump onto the ledge on the right before the platform crushes you against the ceiling. Watch out for the spikes. By now, it's probably nightime. When night comes, evil creatures appear in the levels. You may notice evil faces in the walls. When nightime comes, these faces will shoot at you. Jump on the boxes, but don't stomp them! Instead, use them to jump up and to the left, and you'll find more boxes. Get the coins from them, and go back to get the other boxes, also containing coins. Go back down to where the lifting platform is, and go left. Go down the pit, and you'll be on a cliff in between two other pits. Drop down the pit on the right, and you'll land on a platform. Kill the skeleton, jump over the pit and the zombie in one jump, pass one more zombie, and you're done! -Nightime- When you start, get the box directly in front of you. Then get the other two boxes on the cliff. From there, go right and use the 4 falling platforms to get across to the box. Get the box, and fall down the pit on the right. At the bottom, go through the wall to the left, and watch out for the zombie on the other side. Go through another wall, and you'll come to another zombie and a box. Kill the zombie, get the box, and go back through the two walls. If you want, you can get the box on the right (it contains an axe weapon), but kill the bat first, and wait for the spikes to go down. Use the falling platforms to go up. Use the moving platform on top to cross the spiky cliff. Drop through two floors and get the two boxes there, watching out for the pit between them. Go back up, then right, and you'll come to some boxes and zombies. Kill the zombies first, then get all of the boxes. Now let's get a 1up! Stand where the 3rd box on the bottom was, and drop through two floors... ahhhhhhhh! Wait, there's a lifting platform down there. *whew* Go through the wall to the right of the platform, kill the zombie, get the 1up, and go back to where the 6 boxes were. Go over the cliff to your right and kill the guy who looks like he's jogging. I'll call these guys vampires, for the purpose of this walkthrough. Jump over the spiked floor using the platforms, kill the rest of the vampires, and get the heats in the boxes. Activate the lantern, drop down the pit to your right, and go left where you will find SHADOW DRACULA! (See "Dracula's Forms" section) Beat him, and that's the end of Scene 1! B) Scene 2 - Trapped in Castle Dracula === -Daytime- If you have a lot of triple rock ammo left from the battle with Shadow Dracula, don't get the box ahead of you. It contains rock, and triple rock is better. After the first pit with spikes, you'll notice a switch on the wall. Jump at the switch to change it. Cross the lava, get the next box, which contains a clock, and use the platform to go up (This platform was activated by the switch). Again, don't get crushed between the platform and the ceiling. Jump over the lava pit, and ride the moving platform to cross another lava pit. If you have triple rock ammo left, don't get this next box. It has rock in it too. Cross the rest of the lava pit using the falling platforms. Activate the lantern, and continue to the next floor. This next part has a lot of spikes, so watch out! Get all the boxes on the way. You may notice a secret room to your right. You can't get to it yet, so don't try. When you come to a lava pit with a moving platform, crouch. There are spikes on the ceiling. When you reach the end of the lava pit, jump. You'll be to the left of a hill. If it is nightime now, there is a trap on this hill: a giant hiding hand! Just shoot it, and continue on your way. There are some spikes at the top of the hill, so be careful. There will be yet another lava pit with a moving platform. There is another hand halfway across this lava pit, but only at night. For the last lava pit, just use the sinking platforms. They sink fast, so be quick. You see the exit! HOORAY!!! Not so fast, Mr. Anxious! You see the section of floor that looks like blocks? Stomp them, and fall through. Rescue Dr. Van Helsing, get the boxes, and ride the platform through the wall. It's DEFINETELY nightime by now, so watch out for ghosts, bats, giant hiding hands, and skulls in the walls and ceilings that shoot at you. Make your way across the lava pits again, exit, and... that's it. -Nightime- Get the boxes, jump over the water pits, and get the triple rock in the next box (unless you want to save it for after you kill the guys up ahead). Kill this next guy and watch out for spikes! Shoot this next box and jump over the pit to get this coin, unless you want to wait for the spikes below to retract so you can stomp the box, and thus saving ammo. Kill this next guy, board the moving platform, and board the second moving platform on the way. If you want, you can get an axe from this next box, so long as you go back onto the moving platform. The platform will take you through the wall. Get the boxes, and stomp your way down through the weak section of the floor. You will land on another moving platform. Get the 3 boxes (coin, 1up, credit), and continue through the wall to your left. Be careful coming out from the wall, because there is a ghost ahead. Kill it, and jump on top of the platform above the spikes. Jump onto the incline on your left, because there is a giant hand at the top. Kill it, and move on. On the other side of the spike pit is a ghost. After that there is one more ghost to the left of the switch. Kill it, jump at the switch, and ride the platform across the water. On the other side, activate the lantern and continue left, where you'll find the BRIDE!!! (See the "Bride Guide") After the bride, continue left, killing the vampire. Stomp through the *3rd* weak floor. The next box contains triple rock. You might as well get it, unless you want to kill the guys up ahead first. Kill them all, or avoid them all, and jump across the spike pits. Watch out for the faces in the ceiling, because they can hit you while you jump across the first pit. Ride the platform across the water, jumping over the blocks that are in your way. On the second block there is a heart. After crossing the water, watch out for the bats, activate the lantern, and go right to find YOUNG DRACULA! (See "Dracula's Forms" section) Once this is over, congratulations! You beat Scene 2! =========================================================== *** IF DIFFICULTY SETTING IS "EASY," THE GAME ENDS HERE *** =========================================================== C) Scene 3 - Escape from Castle Dracula === -Daytime- Now that you hit, it's time to run from Castle Dracula. The top box has a coin, the bottom has an axe. Now you have two choices: 1. SHORTCUT: Don't drop through the red ledge. Keep going right to the platform. Stomp it to make it go down a little. Keep walking right until you go through the wall. Keep going right, and you'll find the exit. * You'll miss out on a few coins, a diamond, and Dr. Van Helsing. 2. NO SHORTCUT: Drop through the red ledge to easily get to a heart. When the spikes retract, go through and drop. There is another axe, some spike pits, a coin, and another heart. Drop again and you'll land on a red ledge. Drop through it and land on a moving platform that will take you across the lava pit. Jump over the spikes, stomp the blocks, and go left at the bottom. Activate the lantern, walk to the left wall, kill the ghost, and jump through the wall. There is another ghost in here, as well as coins, a diamond, Dr. Van Helsing, and a shield in the lone box (better save this for last so you don't wear it out). With the shield, go back through the wall, go all the way to the right, jump through the red ledge, activate the switch, and go to where the lift platform is. Ride it to the top. Don't get crushed, and don't walk into the spikes at the top. Drop down, jump onto the red ledge, jump onto the falling platform, and jump up and to the left. Kill the cannoneer, and go left into the drop. Go on the left side of the drop, since there are spikes on the right side. When it's safe, go left and jump through the red ledges to the top. Kill the two zombies and get the boxes. The top is a diamond, and the bottom is a coin. After that, exit. -Nightime- The box has a rock. A ghost is at the top of the stairway, at the spikes. Use the platforms to cross the green stuff. If the spikes are up on the other side, jump over them (duh). Go up the incline, jumping over the ghost on the way. Get the heart, jump over the pit, go to the weak spot on the floor, and kill the ghost to your right. Stomp the ground, fall through, and quickly kill the ghost to your left. When you jump on the platform, a ghost will appear, so jump to kill him. Jump onto the red ledge (there seems to be a lot of red ledges in this game), and jump on the moving platforms to cross. Don't jump on them when they're in or about to go in the green lava, and don't jump on them if they will crush you against the ceiling. On the other side, there is a ghost (kill him) and a lantern (activate it). At the top of the incline is another ghost. Kill him, and cross the spike pit. Inch your way toward the blocks in the floor until a ghost appears. Kill him, stomp the blocks, and drop through. Keep going right until you appear in a secret room with a green lava pit. Use the platforms to cross the pit, and jump into the wall on the other side. Don't come out of the right side of the wall until the spikes on the outside are retracted. Quickly make your way through and get the 1up. I would shoot the box, run and get the 1up, and run back to avoid the spiders. Jump onto the right side of the red ledge, wait for the spikes to retract, and then quickly make your way back to the wall. Jump out onto the moving platforms, get to the other side of the lava pit, jump into the wall, and come out through the left side. Watch out for the faces in the walls; they still shoot, and they will shoot for the whole game. As long as you don't jump, the spider won't reach you. When the spikes go down, cross. Activate the switch, jump on the platform, jump OFF the platform to avoid getting crushed, and jump back on when it goes down. Shoot the spider on the ceiling (if you can), and stay on the moving platform. Drop through the platform when you are directly above the lantern. Continue right to find the BRIDE! (See the "Bride Guide") After the bride battle, go right until a ghost appears over your head. Kill him, get the boxes (coin, triple rock), and stomp the *2nd* block floor. After landing on a platform, jump to your left. Kill the ghost there, and cross the lava using the falling platforms. There will be a ghost at the box, so kill him fast. The box has triple rock. Use the lifting platforms to make it over the wall. Jump from the 2nd platform far left so you don't land on the ghost. Jump over the spikes and fall through the right side of the pit. When the spikes to your right retract, jump as far right as you can to avoid a ghost. Stomp the platform to reach the other platform, which will take you through the wall. Get off of this platform when you come to a 3rd one. Ride the 3rd one all the way to the right, go back to kill the ghosts, activate the lantern, and you will fight WEREWOLF DRACULA! (See "Dracula's Forms" section) Beat him, and there you have it! D) Scene 4 - The Hillingham Estate Mansion === -Daytime- Go right to the platform, drop through it, and walk through the wall to your left. Jump up and left 3 times, and you'll find your way into the secret room. In it is a credit and a diamond. Make your way out of the secret room, and continue right. Watch out for spikes! Jump up using the red ledge, and go left. Jump up using another red ledge, and go right. If it's nightime by now, it means that YOU ARE A SLOW PLAYER!!! Watch out for ghosts and cannoneers. If it's still daytime, then you did very well! Get the flame from the box and activate the lantern. When you drop down to your right, keep pressing left to find another secret room, where you'll find a coin and a heart. Stomp out of that room, and go left when you land. Watch out for a ghost! When you jump over the spike pit, land as far left as possible to avoid another ghost. Don't go down the drop. Jump into the wall, above the spikes. Before coming out through the other side, kill the bat. Then rescue Dr. Van Helsing (who seems to keep getting captured every single level) and get the shield. NOW go down the drop. you'll land next to a cannoneer. From here you have two choices. You can go left to find an axe, and then exit to the right. Or you can do the smart thing and just go right and exit right away before the shield wears off. That way you can just walk through the lava, short and easy. You'll get a weapon at the start of nightime anyway. -Nightime- If you want, you can get the triple rock in the box. You'll run into a few vampires here, so be on the lookout. After the 3rd vampire, you'll see a werewolf. You can't kill it when it's flashing. When it isn't flashing, it's shooting fireballs at you. Kill it, but don't open the box. It's a shield, and you want to save it for later. Kill the vampire on the other side of the pit, and jump over the pit. Kill the vampire on the other side of the SPIKES, and then jump over the spikes. Climb the falling platforms. When you reach the top, jump left to find a secret passage. Follow it, and get the boxes at the end (flame, 1up). Go back to the shield and get it. Aren't you glad you didn't use it when you were about to enter the secret passage? It would've went to waste. With the shield, you don't have to be as careful. Continue, killing enemies on the way. Get the heart from the next box you see. Stomp the weak ledge, wait for the spikes to retract, and walk right through them. Jump up the ledges. At the top, use the falling platform to find a secret passage in the wall. Don't go in too far, because there's a ghost in there. Kill it, and continue. There is a pit in the middle of the passage, so you'll have to jump. Once you're out, you'll face a couple ghosts. Use the boxes to reach the moving platform. Ride the platform to a lone box with a credit. Now get the other boxes; 5 coins and a diamond. Stomp the block-shaped part of the ground, and you'll land on a falling platform. Jump to the 2 boxes on the ledge, and get them (coin, triple rock). Exit the room by using the falling platforms to your left. When you land on the 2nd platform, wait a second to kill the ghost. Make your way out and back up the ledges. Activate the lantern if you didn't already. Don't get the box, because it has a rock. You already have triple rock. Stomp through the blocks, watch out for the face in the ceiling, and you will now fight the BRIDE! (See the "Bride Guide") Go left, avoid the spikes, and get the 3 boxes, which all contain clocks. Ride the platform above you all the way to the left, killing any bats on the way. Activate the switch and get the heart. Then jump down from there. Go right to activate the lantern and to get triple rock. Now go left (watch out for the vampire and spikes) and ride the platform to the top. There is a giant hand at the very top, two giant hands on the other side of the spike pit, and one at the top of the incline, as well as a coin. Ride the platform to reach the high ledge. Drop down onto the box without stomping it, kill the hand in front of you, and THEN get the box (triple rock). Avoid the spikes and spiders. Right before the water pit, there are two hearts. Jump from one platform to the other to cross the water. Stomping them will make them move. Once across, activate the lantern and prepare yourself for YOUNG DRACULA! (See "Dracula's Forms" section) Defeat him again, and voila! ============================================================= *** IF DIFFICULTY SETTING IS "MEDIUM," THE GAME ENDS HERE *** ============================================================= E) Scene 5 - The Carfax Abbey Crypt === -Daytime- When you start, you'll see 2 boxes, which contain fire and a heart. When you reach the spikes, wait for them to retract, then jump up onto the platform. Go through the wall to your left. Jump onto the platform to get across the lava pit, and you'll reach Dr. Van Helsing, a diamond (box on the right), and a shield (box on the left). Go back to where the spikes are, and go right. With the shield, just walk across the lava, and use the platforms to reach the top. Wait for the spikes to retract, and go left to the platforms. Jump onto the bottom one, and then the 2nd one. Let the 2nd one sink, and walk to the left. It's a secret passage to a 1up. Go back through the passage, and go up using the platforms. There are a few enemies here, so watch your step. Get the triple rock from the box, hit the switch, and activate the lantern. Now go all the way to the left, over the spikes, across the lava with the help of some platforms, and jump on the platform that will take you up. There's a werewolf up there, and you can't kill him when he's flashing. Kill him, get the triple rock from the box, and keep going right, avoiding bats and crossing pits. You'll get there; don't worry. -Nightime- Go right, kill the bat, and stop at the spikes. You must time this right so you don't get hit by the spikes, crushed by the platform, or shot by the cannoneer on the other side or the faces in the ceiling. When the time is right, jump onto and off of the platform, and immediately shoot the cannoneer. Next there are some spiders crawling around; just shoot them. Go down the pit and drop through the platform. If you fall straight down, you'll land on a falling platform. Jump onto the ledge to your left. Jump to the next ledge. Then use the moving platform to get to the small ledge. There will be 2 platforms next to the ledge. Stomp and ride the one on the left. Jump to the right, and keep going until you reach a platform. Jump from the platform to the ledge on your right, where there is another platform. Ride this platform all the way to the left, but watch out for the faces in the ceiling. Once across, kill the skeleton, go left, kill another skeleton, and jump down the center of the pit. When you land on the platform, kill the ghosts to your right. When the pit brings you over a drop, go down. Jump over the lava to find a lantern, and jump back. Keep going right until you reach the BRIDE! (See the "Bride Guide") Once that's taken care of, go right, killing the skeleton. Stop right next to the spikes, kill the ghost, get the heart and rock from the boxes, and stomp the weak ledge. Make sure that when you fall down, you won't hit the ghost. Keep pressing down so you can stomp the 2nd weak ledge as soon as you land on it. When you land, immediately go left so the ghost doesn't get you. Go to the lava pit, but go slowly; there's a ghost there. Cross the lava, jump over the spikes, and land on the other platform. There's another ghost on the ledge. The boxes have a coin and triple rock. When the spikes retract, jump across the lava. Jump into the wall on the left. Slowly enter the room, because it has 4 ghosts. It's worth it, though: 2 diamonds and a 1up. Exit the secret room, stomp the weak floor, and you'll fall and land on a ledge. Drop through the ledge, holding the down button when you land to get rid of another weak ledge. Quickly jump to the moving platform on your left. Ride a few more platforms until you find 4 boxes (2 hearts, 2 coins). The last platform should've stopped at a wall. Use it to jump onto the stack of blocks. Stomp through all of them, watching out for ghosts. Keep going left at a slow pace so you can kill the ghosts. You'll then reach a lantern and BAT DRACULA! (see "Dracula's Forms" section) You've made it this far. Don't die now! F) Scene 6 - Back in Transylvania === -Daytime- The first floor is a no-brainer. Keep going right, get the coins from the boxes, and jump over the pits. Stomp the weak floor when the spikes go down. Then go left and drop. The box next to you has a heart, and the box on the ledge has triple rock. To your left is a hill. At the top, jump through the ceiling to activate the switch. Then go through the spike tunnel carefully. At the end, you find Dr. Van Helsing, and two weapons. The left box has fire, and the right has axe. Go back through the spike tunnel, but watch out for the cannoneer at the end, near the switch. There are two more at the hilltop, and one more to the left. The box contains fire. Go left, go down the drop when the spikes go down, and go left to find a lantern and a coin, but watch out for the cannoneer! Keep going left until you find a weak ledge. If you take the ledge and go through the spike tunnel, you will get a heart. If you don't need or want it, just keep going left and drop down. Watch out for the faces in the walls! When you reach the pit at the bottom, watch out for the puff things. Carefully jump over the pit, and keep going right. Jump over the water, watch out for the spikes, and jump into the wall to your right. It's a death trap, with puff things and faces in the wall. But the boxes contain 1 diamond and 3 hearts! Stomp the platform to get up, and go right until you find the exit. -Nightime- Since I'm making this Walkthrough as detailed as possible, I'll tell you about all the secrets in this level (and there are a lot!). Jump onto the ledge right ahead of you, then jump to the ledge with 3 boxes (2 coins, triple rock). Keep going right, not going onto higher ledges, and you'll eventually come to a box. It's a shield. There is a secret passage directly to the right of the shield box, but don't take it. Instead, there's another box higher and to the right. Get it. It's a coin. Keep climbing higher to find yet another box at the top, also a coin. Now use the platforms to the right to reach a ledge with triple rock. Use the platform on the right to get to a small ledge. Drop straight down from that ledge, and you'll land on a platform. Jump into the wall to the right to find a secret room with 2 diamonds. Exit the room, and jump onto the ledge with the lantern and triple rock. Keep going right, and you'll find some skeletons and a box with a heart. Climb to the top and jump to the ledge with 2 boxes with coins. Ride a platform from there, killing a ghost on the way. There's another coin on the other side. Jump left to a ledge with a box. It has triple rock. Jump to the group of small ledges to your left, and drop straight down to the ground. Jump over the water, kill the ghost there, and activate the switch and lantern. Go back across the water and kill the ghost there, if you haven't already. Jump over the pit for a coin, and go down the pit. There you will find the BRIDE! (See the "Bride Guide") Now that THAT's over, lets continue left to find a lantern and a box. The box contains triple rock. Keep going left, killing the bats and avoiding the spikes. Jump into the wall to the left to continue. There's a diamond on the other side of the wall. For a shortcut, take the platform on the right. Do it. You won't miss anything. When it stops, jump left. Kill any bats that get in your way, and keep going left until you find two boxes. They have coins. Now go right and cross the pit. There are two ledges; the bottom ledge has a box with a heart. The next box has triple rock. Proceed to the lantern, and get ready to fight SHADOW DRACULA! (See "Dracula's Forms" section) Beat this invisible coward one more time, and pat yourself on the back! G) Scene 7 - Return to Castle Dracula === -Daytime- Keep going right, get on the platform, but DON'T STOMP IT! Jump through the top of the wall to find 3 diamonds and triple rock. Stomp through the block to find 3 more diamonds and another triple rock. Common sense tells you to get the boxes on top first. Stomp the platform to ride back up. Go back to the first platform and drop through, pressing right. Go through the secret passage until you start falling. Fall straight down; don't press left or right. You'll land on a platform. Jump to the right to rescue Dr. Van Helsing one last time. Ride the platform up. Go left. When you come to a platform above a spiky pit, wait for the spikes to your left to retract before jumping onto the platform. Keep going left until you see a block that you can stomp. Now you have two choices: 1. Stomp the block, fight a ghost, and get two coins. 2. Keep going left, fight a ghost, stomp the 2nd block, fall down the pit, and use a secret passage in the right wall. --- Either way will bring you to the same place. As you go right, watch out for the spikes and the skulls in the walls. You'll find a werewolf at the end, and you'll have two more choices: 1. Cross the lava to your left, fight a skeleton, get two coins, and stop at the switch. 2. Stand on the block to your right, look down, and when the spikes retract, stomp down. Go left, killing the giant hand on the incline, jump over the pit, and stop at the switch. --- Press the switch, and jump over the pit when the spikes retract. If you took choice 1, jump a couple seconds early so you can kill the giant hand on the incline. Now RUN FOR YOUR LIFE!!! If that platform leaves without you, you could easily die. If you are riding the platform, watch out for a ghost. Just survive and exit! -Nightime- Go right, watch out for the cannoneers, and stomp all the way down. Kill the ghosts, and jump OVER the pit into the left wall. This is a MUST! Jump onto the ledges to avoid the cannoneer, go all the way left, watch out for the zombie, and hit the switch. The boxes have fire and 3 diamonds. NOW go down the pit. If you want, you can go left to find triple rock and a heart. Go right, watch out for ghosts, spikes, or whatever. The platform over another water pit will sink into the water, so jump across quickly. You will find a lifting platform. At the top, kill the cannoneers and activate the lantern. Now head right to find, for the last time, the BRIDE! (See the "Bride Guide") Enter the room that I call **the Crossroads**, for the purpose of this walkthrough. Kill the zombies and get the coins. If you are running out of time, here is a list of places to get clocks. GET THEM IN THE ORDER THEY ARE LISTED! If you just want to kill Dracula now, then you can skip the list. 1. From the Crossroads, go up and left. Keep going left. When the spikes retract, jump into the left wall to find fire and 3 clocks. 2. From the 1st room with clocks, stand on the top left platform and walk left when the spikes retract. You will find 8 boxes, and THEY ALL HAVE CLOCKS!!! You might have to wait for the spikes to retract a few times, but it's worth it. 3. From the Crossroads, stomp the weak ground, and fall straight down. Go all the way to the left. Here, you can get fire and a coin. wait for the spikes to retract, and walk through the wall at the bottom. 6 more clocks. --- In the Crossroads, stomp the weak ground and fall onto the ledge below. If you finished #3 in the list, go right from the secret room and jump onto the top ledge. Now jump from the ledge into the wall in the right. Follow this passage and you will find DRACULA'S EVIL ROBE FORM!!!!!!!!!! (See "Dracula's Forms" Section) If you manage to beat him, CONGRATULATIONS! YOU'VE BEATEN BRAM STOKER'S DRACULA!!! Dracula is defeated! Let's hear the victory music! Remember the scroll that said "VAMPYRE?" Well, now it says "VAMPYRE VANQUISHED!" ***** CONGRATULATIONS ***** !!!!! 5) Dracula's Forms =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A) Shadow Dracula === Stand on the bright side of the room. I suggest stay on the bottom. If Dracula goes on the top, wait for him to get out of the way. On his way back, jump up and shoot him. Then go back to the bottom. If he goes on the bottom, jump up to avoid him. On his way back, drop through the ledge and shoot him. Keep doing this until he's defeated. B) Young Dracula === Stay on one side of him. Stay as far away as possible. Shoot him as many times as you can, while crouching to avoid his attack. When he starts his hypnotic thing, run away from him so you won't get pulled toward him. Keep this up, and he'll be defeated in no time. C) Werewolf Dracula === The first time he charges you, don't try to shoot him. Just jump over him. The next time he charges you, he should be coming from the left. You should be as far right as possible so you'll have plenty of time to shoot him. Shoot him, jump over him, and go to the left so you'll have plenty of time to shoot him again. Keep shooting and jumping and you'll tame this wild beast. D) Bat Dracula === Stand on either the far right or the far left. Jump up and shoot whenever he comes down, and you'll shoot him and the bats, since you should have triple rock. Kill the bats immediately. When they're all dead, Dracula will drop down again. Keep shooting him and his bats until you win. E) Dracula's Evil Robe Form === When he appears in the middle, shoot him a couple times, and run under him to avoid his attack. When he appears on either side, shoot him a couple times, and run to the opposite side to avoid his attack. Keep doing this until you kill him. 6) Bride Guide =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Whenever you meet the Bride, all you have to do is avoid her for a certain amount of time. The Bride has 4 movements that she repeats in the same order every time. She may, however, start out with any of the 4 movements. If there are tricky movements, I'll tell you what they are, and I'll leave the common sense to you (if she moves from left to right, jump over her from right to left and vise versa). ========== Scene 2 - Just stand in the middle and jump when she comes. Scene 3 - There are two of them this time. They move from right to left twice and from left to right once. When they come from both sides, just stand in the middle and jump. Scene 4 - Just like Scene 2, but she moves faster. Scene 5 - She sweeps across the ceiling to the right, and then sweeps across the floor to the left. Then she does the same thing, only reversed. The next movement is easy to avoid; just stay as far left as possible. For the other movement, she sweeps from right to left, making a circle in the middle. Scene 6 - Stand in the middle and jump over her when she does her traingle-shaped movements. For the other movements, just stand in the middle and don't move. Scene 7 - Just like Scene 3, but they move faster. 7) Credits/Copyright & Conclusion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This document copyright 2002 Fortis Maximus. If anyone wishes to use this document in any way, other than just viewing it, they must receive permission from me first. "Bram Stoker's Dracula" for the Nintendo Entertainment System copyright 1992 Columbia Pictures Industries, INC. copyright 1993 Sony Electronic Publishing Company. Licensed by Nintendo. ==================================================================== Well this is it! This is the end of my first FAQ! I will routinely update this FAQ whenever someone submits a question or tip, or if I discover something while playing the game. I will insert any tips or questions that you readers e-mail to me. Just look for my e-mail address in the box thingie below the title! I hope you enjoyed reading it, because I enjoyed writing it! ----- Fortis Maximus