DONKEY KONG LAND The Complete FAQ/Walkthrough © 1999 XSceptor@aol.com Version 4.0 December 11, 1999 This FAQ/Walkthrough is protected under national copyright law. You may not change, alter, edit, use, copy, or do_anything_with this document without my consent. If you fail to comply with the above restrictions, you'll be in BIG trouble. If you have any questions about this FAQ/Walkthrough, e-mail me at XSceptor@aol.com This FAQ/Walkthrough can always be found at: http://www.gamefaqs.com Now on with the show… Table of Contents ******************* A. Introduction/Version History B. The Basics C. Character Information D. Walkthrough 1. Gangplank Galleon Ahoy! 1.1. Jungle Jaunt 1.2. Freezing Fun 1.3. Simian Swing 1.4. Deck Trek 1.5. Rope Ravine 1.6. Tire Trail 1.7. Riggin' Rumble 1.8. Congo Carnage 1.9. Arctic Barrel Arsenal 1.10. Boss: Wild Sting Fling 2. Kremlantis 2.1. Tricky Temple 2.2. Kremlantis Kaos 2.3. Reef Rampage 2.4. Snake Charmer's Challenge 2.5. Chomp's Coliseum 2.6. Nautilus Chase 2.7. Swirlwind Storm 2.8. Boss: Seabed Showdown 3. Monkey Mountain and Chimpanzee Clouds 3.1. Pot Hole Panic 3.2. Mountain Mayhem 3.3. Track Attack 3.4. Spiky Tire Trail 3.5. Sky High Caper 3.6. Landslide Leap 3.7. Collapsing Clouds 3.8. Boss: Mad Mole Holes 4. Big Ape City 4.1. Balloon Barrage 4.2. Kong Krazy 4.3. Construction Site Fight 4.4. Fast Barrel Blast 4.5. Skyscraper Caper 4.6. Button Barrel Blast 4.7. Oil Drum Slum 4.8. Boss: K. Rool's Kingdom E. Tips/Tricks/Secrets F. Game Genie Codes G. Credits ******************* A. Introduction/Version History This document contains or will contain all you need to know about Donkey Kong Land. All your questions will/should be answered after reading this FAQ/Walkthrough. Version 1.0-November 27, 1999 The basic information and the walkthrough for Levels 1.1-1.10 is included. There are still some errors to fix. Levels 2.1-2.8 will be included in the next update, along with Game Genie Codes. Version 1.5-November 27, 1999 The Walkthrough for Levels 2.1-2.6 has been included. I have also included some Game Genie Codes. I didn't quite get finished up to Level 2.8. The remaining levels of Kremlantis as well as some levels from Monkey Mountain and Chimpanzee Clouds will be included. I also did some revamping of the FAQ/Walkthrough. Doesn't it look nice? I think so too. Version 2.0-November 28, 1999 No actual information to the walkthrough has been added. The only thing I did was to reformat again. Hopefully this time is the last time I'll have to revamp the FAQ/Walkthrough. In the next update I'll add some more levels. I promise. Version 2.5-November 28, 1999 I kept my promise. Levels 2.7-3.3 are now in the walkthrough. The levels are getting longer so it's going to take me longer to get the walkthrough for the levels. Be patient. Levels 3.4-3.8 will be in the next update. Version 3.0-November 29, 1999 Levels 3.4-3.8 are now included in the Walkthrough. I will be adding Levels 4.1-4.5 in the next update. I might also be adding some Tips/Tricks. Version 3.5-December 3, 1999 Levels 4.1-4.5 are now in the walkthrough. I also added some Tips and Tricks to the Tips/Tricks/Secrets section. The walkthrough will be completed in the next update. I Switched some of the level names around because some of the level names were with the wrong level. (I only switched the names for levels 4.1-4.4. The names only needed to be switched in the table of contents.) Version 4.0-December 11, 1999 The walkthrough is now complete! There's nothing more to do now except add a few more tip/tricks/secrets and Game Genie Codes. I will update as necessary to fix any mistakes. ******************* B. The Basics Here you'll find information on controls, items, moves, saving, and other useful information. *Controls Control Pad: Moves the character on the screen A Button: Jump, Swim B Button: Roll, Pick up barrel (release to throw) Start Button: Pause Select Button: Switch to Diddy (or vice versa), or dismount from animal. (Press start and then select to exit a level you have already completed.) *Items Barrels- Barrels with no marking on them can be picked up and used as weapons. Barrels marked with a star will quickly launch you to another part in the level. Buddy Barrel- Contains Diddy/Donkey (whichever one you are not using). If you loose a life, and have released your buddy from the barrel, you will be able to continue. Buddy Barrels have DK written on them. Continue Point- These sparkling circles will let you continue at the point where you touched them if you die. End Warp- If you jump in these swirling circles, the level will end. Kong Tokens- These tokens are marked with a picture of Diddy/ Donkey. They are used in Bonus Levels to let you have a chance to obtain extra lives. Banana- Collect 100 of these for an Extra Life Banana Bunch- Counts as 10 bananas *Moves Jump- Jumping is the most basic of all moves. If you jump on top of certain enemies, the enemy will die. Jumping can also let you access certain bonus areas. Roll- The roll is the alternate attack of Diddy/Donkey. As with the jump, rolling will not defeat all of the enemies. Climb- You can climb up or down on vines, ropes, nets, and poles. Swim- Swimming is integral to completing Kremlantis. To swim faster, press the A button repeatedly. Saving- In order to save after a level, you must have collected all of the letters in the level. There are four letters in each level (except for boss levels). When you collect all four letters, they spell out K-O-N-G. ******************* C. Character Information Donkey Kong- The main character in Donkey Kong Land, hence the name. You must guide him through every level in the game in order to win and achieve 100%. Diddy Kong- The other main character in Donkey Kong Land. He will aid Donkey Kong on his quest to defeat K. Rool. I find Diddy is more agile than Donkey. Cranky Kong- This old ape is the grandfather of Donkey Kong. He is very annoying and cranky, hence his name. He is the one who harasses Donkey and Diddy to take on their quest. Expresso- An ostrich-type animal. While Diddy/Donkey are on him, you can run fast, and also float through the air. Rambi- A ferocious and strong Rhino. He can run fast and plow through enemies without a scratch. ******************* D. Walkthrough *****1. Gangplank Galleon Ahoy!***** 1.1. Jungle Jaunt. This level is pretty basic. Head to the right from the starting point to get a Kong Token. Collect the bananas as you go. When you come to the split path, there is a snake and some bananas on the upper platform, and a Buddy Barrel on the lower path. Keep heading right. At the end of the path, jump off of the Kremling (alligator-type enemy) onto the trees to collect some bananas. When you are off the trees, head right to collect the K. After you have the K, jump onto the tree. If you can make the difficult jump to the next tree, collect the bananas that spell DK. From this tree, jump to the next tree and then jump of the right side of it onto the hole. Doing this will allow you to access the first Bonus Level *Bonus Level- In here, all you have to do is collect the bananas and Kong Tokens.* When you exit the bonus level, head right to collect the O. Head right and break open the crate to get Rambi! Keep going right and you'll reach a Check Point. Keep going until you reach the N. After you have the N, jump up to get a Kong Token. Keep going right, and you'll eventually reach a tall cliff. If you still have Rambi, you can ram into the cliff to access the second bonus level. *Bonus Level- Not much to do in here except collect the bananas and get the Extra Life.* When you exit the bonus level, head right to collect the G and a Kong Token, and then jump in the warp to exit the level. When you finish the level, and if you have collected K-O-N-G, press A to save when the file select screen appears. 1.2. Freezing Fun Go left from the start to collect a Kong Token. Head right to collect a banana bunch, and then jump into the Barrel. After you have been launched from the Barrel, head quickly down the slope to collect and Extra Life. Head to the right and step into the Barrel. Press the A button to launch yourself out of the Barrel, and you will automatically break open a Buddy Barrel. Head to the right and down the slope, collect the K, at the end of the slope, jump into the Bonus Barrel that is just below the edge of the slope. *Bonus Level- Collect the bananas and the 2 extra lives, and then exit.* When you exit the bonus level, jump over the pit and into the barrel and you'll collect a lot of bananas. Next, jump onto Hogwash (the flying pig), in order to get over the pit. Keep going right out watch out for Kremlings, because they blend in easily with the surroundings. When you reach the Kong Token, be careful because there are two Kremlings jumping around it. Keep going until you reach the Check Point and a Buddy Barrel. Head down the slope and jump over the pit. Jump on the 2 Hogwash's to get over the pit. After you jump over the pit, head back down the stair-like slope to collect the O. Head right and go under the Zinger (bee-like enemy) to collect the N. Continue on down the slope and enter the Barrel. Continue down the slope but be careful because it is slippery and you have to jump a lot. After jumping over the pits and going down the slopes, get the G. Keep to get some bananas and then enter the warp. 1.3. Simian Swing Start off by getting the Buddy Barrel. As you continue up the stair-like platforms, jump off the Kremling on the 4th platform to get onto the tree. Jump left from tree to tree to collect some bananas and Kong Tokens. Back track the way you came until you reach a vine. Swing on it to collect the K. Swing on the next 2 vines until you land on the tree. Jump down between the tree and the tree with the bananas on it to reach the bonus level. *Bonus Level- Jump on the clouds to collect the bananas. Be careful, because the clouds will disappear if you stand on them to long.* After the bonus level, jump on the trees and you can get the Extra Life if you're quick enough. Keep swinging on the vines and you'll eventually reach the O. After the O, get the Check Point and Buddy Barrel. After the Check Point, walk off the right side of the first small cliff to reach a bonus level. *Bonus Level- If you have some Kong Tokens, step on the button and catch the tokens as they fall out of the barrel to get some Extra Lives.* After the bonus level, jump on the trees and then swing on the vines to collect the N. Continue to swing from vine to vine. Keep going until you reach the G. After you have the G, jump into the warp. 1.4. Deck Trek Go left from the start and jump in the barrel to get 2 Kong Tokens and Extra Life. After you get the Extra Life, go up for 2 Banana Bunches. Then go left and climb the net. Jump on the Kremling (alligator-type enemy) at the right to in order to get to 2 Kong Tokens. From the Kremling, continue right and up and climb the rope. Watch out for the bird cannons. Go up the rope and jump into the barrels at the left. Climb the net and then jump up onto the platform. Grab the barrel of TNT and touch the Check Point. Throw the TNT and the Zinger (bee enemy). Go right and then jump into the barrel. *Bonus Level- Avoid the tires and collect the O.* After the bonus level, jump up and go left and climb the rope. The 1st platform leads to 2 Kong Tokens. The 4th platform leads to a Check Point and Buddy Barrel. After you get the Buddy Barrel, climb the rope, go left and climb the net. Go right then up and climb the rope. When you get off the rope, go left to get to a Buddy Barrel. Go up and kill or avoid the snakes. Climb all the way up the rope. When you're off the rope, go right on the platform, up on the platform, and left on the platform to reach the Bonus Barrel. *Bonus Level- Jump on the crate to release Expresso. Press A repeatedly while you're on Expresso to reach the N and the O.* When you exit the bonus level, continue on and touch the barrel in order to activate the warp. Note: Because you touched the explosive barrel at the end of level 1.4, you can now blow up one of the rocks blocking the paths. The upper path leads to Level 1.5. The lower path leads to Level 1.6. If you choose to go to Level1.5, you don't have to do Level 1.6 and vice versa. In order to get 100% in the game, you must complete both levels. To complete both, choose a path, complete the level, go complete Level 1.7, and then return to the level you didn't complete. 1.5. Rope Ravine From the starting point, go right and jump from rope to rope to get the Buddy Barrel. Continue on and jump from rope to rope until you reach the K. Go right and jump from the rope into the barrel. Guide yourself from barrel to barrel. Keep going until you reach the rope with the O. Directly below the O, drop off the rope and enter the barrel. *Bonus Level- If you have Kong Tokens, step on the switch to earn some Extra Lives.* When you exit the bonus level, you'll automatically hit a Check Point. After the Check Point, look carefully for a rope and grab hold of it. When you're off the rope, get the Buddy Barrel and then jump on the platform to the next rope. Jump into the barrel. After you get the N (the barrel will launch you to it), jump down into the pit directly after the N. *Bonus Level- Collect the 6 Kong Tokens.* After the bonus level, jump into the barrel to get the G. When you enter the spinning barrel, press A when you are aimed at the bananas. When you land continue on and walk past the warp to collect some bananas and enter the alternate warp. 1.6. Tire Trail Go right from the start and jump down the cliff. Go left and jump to the platform, and then jump into the barrel. *Bonus Level- Cash in Kong Tokens for Extra Lives.* After the bonus level, head right on the upper path to collect the K. Keep going and pick up the Buddy Barrel and throw it at the Zinger. Next, head right and jump into the pit to collect the O. After the O, jump off of the Kremlings. On the last Kremling, jump high enough so you land on the hole in the ground to the right. *Bonus Level- Collect the 6 Kong Tokens.* Go right to reach a Check Point and Buddy Barrel. Jump on the trees after the Buddy Barrel to get some bananas. Continue right until you reach a Zinger. Jump into the barrel directly below the Zinger. *Bonus Level- Nothing much to do here except collect the N.* After the bonus level, go right and jump off the tires to get the G. Next, time your jumps so you go over the Zingers. Continue on to the Warp. 1.7. Riggin' Rumble Note: This is a long level. It is kinda of difficult, so be careful. Go right from the start until you see a Hogwash. Go back to the start and jump off of Hogwash onto the pole. Jump into the barrel to get some bananas and hit the Check Point. Head right and jump from net to net to collect the K. Jump up off of the last net to reach the platform. Go left on the platform to get a Buddy Barrel. Go right until you reach a large net. Stay near the top of the net to avoid the snakes. After you're off the net, walk on top of the poles to collect the O, but watch out for the Kremlings. After you get the O, follow the "deck" (bottom of the ship), until you reach the edge of the ship. Drop directly off of the edge to reach the Bonus Level. *Bonus Level- Collect the bananas and Kong Tokens, but watch out for the tire.* After the bonus level, jump on the tire and climb the net. To the left of the net go on the platform, up to the next platform, and left to the next platform to reach a Buddy Barrel. To the right of the net there is a Check Point. Go right and jump over the Zinger onto the net. Cross the net to reach the N, but watch out for the snakes. After you're off the net, get the Buddy Barrel, and then jump between the Zingers to reach the net. Climb down the net to get to a banana bunch. Bounce off the tire, and then climb the net, but watch out for the snakes. Jump off of the net when you reach the end of it to get a Buddy Barrel. Keep going and jump on the poles. On the highest pole, jump down while following the banana trail to break open the floor. Grab the rope that comes out of the floor. *Bonus Level- Collect the Kong Tokens.* After the bonus level, jump from rope to rope, but watch out for the snakes. If you can, go to the top of the ropes to avoid the snakes. When you're off the ropes, climb the next set of ropes, but watch out for the Zingers. Next, jump on the tire to reach a platform to the left. Follow it to the end and go up to reach a Check Point, and to get some bananas and Kong Tokens. Jump into the barrel. Go right and jump on the poles to collect the G. Go right and you'll reach the warp. (finally done with the level!) 1.8. Congo Carnage From the start, head right to get some bananas and then jump in the barrel to get the rope. Follow the bananas while you're on the rope to collect the K. Directly under the K, drop down along the side of the cliff and fall into the barrel. *Bonus Level- Collect the 4 Kong Tokens* After the bonus level, go down and continue right until you reach the O. Go right and get the Buddy Barrel, and then continue on and grab the rope. Move up and down on the rope in order to avoid the Zingers. While you're on the rope collect the N. Jump to the next rope, and then go right to the Check Point. After the Check Point, follow the lower path and jump into the barrel. *Bonus Level- Cash in your Kong Tokens for Extra Lives.* After the bonus, drop down below the tree to get a banana bunch. Go right and pick up the barrel then throw it at the wall to break it. Continue until you reach the rope. Move up and down on the rope to avoid the Zingers. While you're on the rope, collect the G. Jump off the rope when you see land and jump into the barrel. Jump into the warp. 1.9. Arctic Barrel Blast Go right into the barrel and while you're in the air hold left to enter the next barrel. *Bonus Level- Cash in your Kong Tokens for Extra Lives.* When you're out of the bonus level, you'll automatically get the K. Continue going right until you reach a barrel. Jump in the barrel and launch yourself when you're lined up with the next barrel. Do the same thing on the next set of barrels. When you're in this set of barrels, to get the O, wait until both barrels are aligned the with the O then launch yourself. Head right after the barrels to the Check Point and Buddy Barrel. In the next set of barrels, when you're in the 3rd barrel, aim for the single banana and launch yourself. *Bonus Level- Collect the bananas and the N.* After the bonus, go down the slope and get in the barrel. When you're in this set of barrels, try and avoid the Zingers. When you're out of the barrels continue on to the 4th set of barrels and once again avoid the Zingers. After the 4th set of barrels, go right and jump to collect the G. Continue right and jump into the warp. 1.10.-Boss- Wild Sting Fling In this boss level, the Sting Ray will move from side to side. As it moves from side to side, jump on it. Every time you jump on it, it speeds up. It will be defeated after 7 hits. When you win, you'll get three banana bunches. *****2. Kremlantis***** 2.1. Tricky Temple From the start, follow the arrow made from bananas. Keep going right until you reach the K. Continue on to a Kong Token, some bananas, and you'll eventually reach the O. After you collect the O, go right to the Check Point and Buddy Barrel. Keep going until you get to the N. When you reach the tire, push it into the little pit so you can bounce on it and jump over the high wall. Continue on and watch out for the Kremlings. When you reach the series of pits, jump down into the 4th pit. *Bonus Level- Break open the crate to get Rambi, then kill the enemies and collect all of the bananas.* After the bonus, grab the vine and swing to get the G. After you collect the G, go right, collect the bananas and jump into the warp. 2.2. Kremlantis Kaos From the start, swim up to collect some bananas and a Buddy Barrel. Swim right and avoid the fish while you collect the bananas. Below the first crab there is a Kong Token. Below the second crab, swim down into the pit to collect the K. Go right to get a Buddy Barrel, but watch out for the crabs and fish. Below the 6th crab collect the O in the pit. Continue on until you reach a Check Point, Buddy Barrel, and a banana bunch. From the Check Point, collect the N in the pit with the 3 crabs in it. Swim right until you come to a pit with a fish swimming over it. There is a Buddy Barrel in the pit. Keep going but watch out for the crabs, there are a lot of them! Take your time when you're swimming between all the crabs because it's kind of tricky. Keep going and collect the G which is in a small pit. When you see the warp, swim past it to collect some bananas and Kong Tokens, and then enter the warp. 2.3. Reef Rampage When you start, swim down and follow the arrow made from bananas. Swim directly below and past the second fish into the wall to collect 2 Kong Tokens and a banana bunch. Swim to the right, and watch out for the tire and fish. When you see the two crabs, swim below them and follow the first path to get the K. Head back up and take the second path to reach a Check Point. Head left from the Check Point and swim between the tires to get a Buddy Barrel. After you get the Buddy Barrel, swim left and down between the crabs to get the O. Swim right and up from the O. When the path splits, take the left path to get a Kong Token. Go back to the split in the path and go up following the bananas. Go right and swim under the tire to get some bananas. Keep swimming right and go down to get a Buddy Barrel. Swim and follow the path to a Check Point. Below the Check Point collect the N. Swim through the floor below the N to get some Kong Tokens and banana bunches. Continue left until you come to a tire going around a circle and swim down. Avoid the fish, swim to right to get a Buddy barrel, and avoid the tires. Head right and then down and swim between the 2 tires (one is moving, one isn't). Swim into the pit below the two tires that are moving from side to side to collect the G. Keep swimming right to get 3 Kong Tokens and then swim into the warp. 2.4. Snake Charmer's Challenge Note: This is the level on the upper path after Level 2.3. You can do 2.4. or 2.5.(which is the path to the right). Both aren't required to continue, but both are required to get 100% in the game. From the start, get the banana bunch and grab hold of the rope. Go right to get the banana bunch and Buddy Barrel. Continue on and use the tire to jump over the snake barrel. Jump on the Tornado and use it to jump over the pit. After the pit, jump on the tire to get a Kong Token. Continue right and watch out for the rolling snake barrels. Keep going and jump on the rope and get the K. After you have the K, pick up the TNT barrel and throw it at the snake barrel which is over the tire. When the snake barrel is gone, jump onto the tire straight into the air. *Bonus Level- Jump onto the little platform; it will transport you along the track. Avoid the Zingers and collect the banana bunches. When you reach the end of the bonus level, jump in the barrel to collect the O.* Head right after the bonus level to get to a Check Point and Buddy Barrel. Use the TNT barrel to blow up the snake barrel that are in your way. Go right and avoid snakes and jump over the pits. Grab hold of the ropes and move up and down on the ropes to avoid the zingers. While you are on the rope, don't forget to collect the G. After you have the G, jump off of the rope and collect the bananas. Touch the explosive barrel and jump into the warp. 2.5. Chomps Coliseum Collect the banana bunch, avoid the fish, and collect some more bananas. Continue to swim to the right to get the K. Keep going and watch out for the crabs and fish. Collect the bananas as you go. Swim down the first narrow, deep pit you see to get the O. Continue onward avoiding the fish and you'll reach a Check Point. Keep swimming to get a banana bunch. If you keep going, in the first pit after the two crabs, collect the N. As you go, collect the bananas and avoid the fish and sharks. Swim to the right to get the G which is enclosed by a circle of bananas. Go right, and swim between the fish. Touch the explosive barrel and enter the warp. 2.6. Nautilus Chase (this is the level blocked by the rock) Warning: This is the longest level yet. It is difficult and confusing. It is even harder with a Nautilus chasing you. Keep track of where you are and BE CAREFUL! In this level some giant fish (called Nautiluses) will chase you down. You have to stay ahead of them because you will die if they touch you. From the starting point, swim right and grab the bananas. Swim into the upper path after the bananas to get 2 Kong Tokens. Head back down the path and get the Buddy Barrel. After the Buddy Barrel, you'll run into the first Nautilus. Swim fast to stay ahead of it! Follow the path and when it splits, take the upper path. Follow the path and avoid the little fish. After a short time, the Nautilus will stop chasing you. When you see the clams, don't get too close or they will close on you. Follow the path and avoid the fish and you'll reach a Check Point and a Buddy Barrel. Go left and stay away from the clams. When you see the second Nautilus, grab the K below it and move fast! Get the Buddy Barrel and follow the path. Like the first Nautilus, this one will also stop chasing you after a short time. When the path splits take the upper path. When the path splits again, take the left path and follow it to get the O. Continue on and you should've gone in a circle from the 2nd split to the O to the 2nd split again. When you're back at the 2nd split, go right. Keep following this path until it splits again. Take the right path, or else you'll go in a big circle. Stay on this path, avoid the clams, and you'll eventually reach the third Nautilus. Quickly follow this path to a Check Point and Buddy Barrel. Keep going and when the path splits, go down. The third Nautilus should be gone now. Follow this path down while staying away from the fish and clams. Continue along the path and you'll eventually run into the fourth Nautilus. Follow the path and when it splits follow the path of bananas. Continue to swim along the path and you'll reach a Check Point. Keep going and you'll reach a Buddy Barrel. Follow the path down and above the clam you'll find the N. Keep swimming along the path until you come to a three way split. Go down, and at the next split go right to get the G. After you have the G, keep following the downward paths. Keep swimming along the path and eventually you'll reach the warp. (FINALLY done!) 2.7. Swirlwind Storm Go right from the start and jump over the Zinger onto the tornado. While you're on the tornado, get the Buddy Barrel. Stay on the tornado, jump over the Zinger, and then jump to the next tornado. Keep going right and above the 3rd tornado grab the bananas. Beside the 4th tornado collect the K. Keep going and watch out for the Kremlings. Jump on the rope and avoid the Zinger. Go right and jump from the tornado to the rope and then keep going to reach the Check Point. After the Check Point, go down the slope to land on the tornado. Jump over the Zinger and get the Buddy Barrel. Jump over the pits to get the O. Keep going, but after the tires don't jump on the tornado. Jump over the tornado to get the N. After you have the N, go right and jump on the tornado to grab the rope. When the rope is all the way to the left, jump off it into the air towards the left. *Bonus Level- Go left from the start to get 3 Kong Tokens. Jump from tire to tire to get some bananas.* After the bonus, jump on the tornado and go right to get the G. Keep going and enter the warp. 2.8.-Boss- Seabed Showdown There is a clam in the center of the room, and one in the corner. The one in the center is the boss. Swim in front of the clam that is in the corner. Wait until the boss shoots at you and then move out of the way. If your timing was right, the thing the boss shot will bounce off of the clam in the corner, and then hit him. After every hit, the clam in the corner will switch corners, so follow it an repeat the process of letting the boss shoot and then moving out of the way in time. Eight hits will destroy the Clam. You'll get three banana bunches. *****3. Monkey Mountain and Chimpanzee Clouds***** 3.1. Pot Hole Panic From the start of the level, push the tire past the Zinger to get a Buddy Barrel. Push the tire to the right of the second Zinger to get the K. Continue right and go under the narrow passage. After the second narrow passage, jump on the moving platform. Keep going and you'll reach the second tire. Push it just before the narrow opening and jump to get the O. Push the tire through the narrow passage, and when it is below the three bananas, jump up and to the left into the barrel. *Bonus Level- Break open the crate to get Rambi. Collect the bananas as you go.* Go right after the bonus. You won't be able to kill the big enemy unless you're Donkey Kong. Jump on the platform, and collect the bananas. When you come to the 3rd tire, push it to the wall so you can jump on the wall. Keep going and you'll reach a Check Point. After the Check Point, push the tire until you see a Buddy Barrel above. Push the tire to the edge of the small pit, but not into it. Jump to get the Buddy Barrel and then jump over the pit, but watch out for Kremlings. When you come to the tire, go to the right of it and jump over the bird cannon to get the N. Go back to the tire and push it to the left off the little platform (not the big pit). When the tire is off the platform, push it right and follow the path. Push it kind of quickly or it won't roll over the upcoming pits. Push it until you see a line of bananas going straight into the air. Push the tire directly under the bananas and jump. *Bonus Level- Avoid the tire and collect the G.* After the bonus, head right and jump into the warp. 3.2. Mountain Mayhem Get the Buddy Barrel and then jump over the zinger to get the banana bunch. Go right and avoid the rocks that roll out of the cave. Go right, get the Buddy Barrel, and use the Kremling to jump onto the platforms. Go right to get a Kong Token. Go left and you'll get the K. Keep jumping on the platform but watch out for the enemies and rolling rocks. Grab the TNT and carry it up the platforms and then throw it at the enemy you see. Collect the bananas and watch out for the falling rocks. Continue right and when you see bananas leading down follow them to break the weak spot in the floor. Grab the rope that comes out. *Bonus Level- Jump on the clouds to collect the bananas. Avoid the Zingers. When you reach the end, break open the crate and hop on Expresso. Jump up onto the highest white pole. Jump off and keep pressing A to float through the air. Try and land on the first platform and bounce off of the Zingers if you need to. Float on the upper platforms back to the beginning to collect the O.* After the bonus level you should be on Rambi. Continue left on the platforms. Continue following the platforms, avoiding the Kremlings and rocks as you go. After you get the N (which is on a platform when you're heading left), you should still have Rambi. Keep going and avoid the rocks that roll out of the cave. Keep going and you'll see two more caves. Next to the left most cave there is a cannon. Jump in it. *Bonus Level- Avoid the tire and collect the G.* Head right after the bonus level and jump in the warp. 3.3. Track Attack From the start walk into the barrel and it will blast you on to a platform. Stay on the platform as it moves along the track. Avoid the zinger and collect the bananas. Get the Buddy Barrel above the 2nd Zinger. After the 3rd Zinger, jump on the cloud to get the K. Go right and jump on the next platform. Before the next Zinger, as you are going up, jump to the right off the platform to land in a barrel. *Bonus Level- Avoid the tire and collect the O.* After the bonus level, go right to the next platform. Jump over the Zinger to get the N. Follow the banana arrow and jump on the cloud. Get the Check Point then jump on the Platform. Avoid the Zingers, get the banana bunch and Buddy Barrel. When you come to the two Hogwashes, jump from one to the next to get to the barrel. *Bonus Level- Get the bananas and the Kong Token.* After the bonus level, jump on the platform. Jump on and/or over the Hogwash to collect the G. Jump to the next platform, avoid the Zinger, get the Kong Token, then jump to the next platform. Avoid the Zinger, jump to the next platform, then jump on the cloud. Follow the banana arrow to the warp. 3.4. Spiky Tire Trail From the start, quickly jump left to get in the barrel. When the barrel stops, launch yourself to get the K, 4 banana bunches, and and Extra Life. Continue on to get a Buddy Barrel. Jump over the tire, then continue on. While your on the moving platform, jump down between the two tires into the barrel. *Bonus Level- Collect the bananas.* After the bonus level, jump over the tires and head right to collect the O. After you have the O, go right and jump to get the bananas on the rock that is has a tire going around it. Go right past the three tires that are moving up and down to get a Check Point and a Buddy Barrel. After the Buddy Barrel, jump between the two tires then onto the moving platform. Continue going right. When you reach the rock surrounded by 3 moving tires, jump on it and get the N. After you have the N, keep going until you reach a tire moving up and down through a narrow gap in the floor. Jump down into the gap. Go right and pick up the barrel and throw it to the left. Go into the hole in the wall that the barrel makes. *Bonus Level- Cash in your Kong Tokens for Extra Lives.* After the bonus, go get the G and then continue on to the warp. 3.5. Skyhigh Caper Note: This is by far the longest level yet, and it is probably the longest level in the game. It is annoying and difficult. Prepare yourself! From the start, get the Buddy Barrel and jump into the barrel. These platforms change direction when you jump on them and when they hit the edge of the track. Let the platform carry you around until you reach a Hogwash. Jump on it to kill it, then jump again until you are going right again. To get the Buddy Barrel, jump 3 or 4 times to get it, the jump until you are going right again. Kill or avoid the 2nd Hogwash then keep heading right. When you see a cloud, jump on it then go into the barrel and you'll go to a Check Point. Go left after the Check Point to get the bananas, then jump onto the next platform. Let it carry you until you reach a spot when you go down. Hit the bottom of the track an let it take you up until you are facing the track going left, then jump once. Kill or avoid the Hogwash then keep going left. When the track ends, jump from cloud to cloud then into the barrel to get to the Check Point. Jump over the Zingers after the Check Point onto the next platform. Jump to go right and get the Buddy Barrel. When you see the Hogwash, below and to the right of it there is a barrel. Jump in it. *Bonus Level- Get the bananas, avoid the fish, and get the Kong Token.* After the bonus level, get the Check Point and Buddy Barrel. Go right to the next platform. Jump on the platform until you are going right. Watch out for the Zingers. When the track ends, jump over the Zinger to the cloud, and then to the next platform. Jump to get the Buddy Barrel, then jump on the platform until you are going up the upper left path. Kill or avoid the Hogwash, collect the bananas and then kill or avoid the next 2 Hogwashes. Jump on the platform to go up then left. When you see the Zinger, wait until you hit the left edge of the track, then the bottom. After you hit the bottom, quickly jump twice on the platform to go left. Keep going left then jump to get the K. After you have the K, jump on the platform until you go up the path that is above where you got the K. While you're going along this path you'll get a Buddy Barrel, the O, and the N. When you get the N, quickly jump once on the platform and you'll be carried up, left, down, and then right under the Zinger. Continue letting the platform carry you right. When you reach the end of the track, jump to get the G and then you'll land on the next platform. Jump on the platform until you're going right. Collect the banana bunch as you go. Avoid or kill the Hogwashes. When the track ends, jump onto the cloud. Continue on to the right of the warp and jump down, following the bananas. Use the tire to jump back up. Jump into the warp. (FINALLY done!!) 3.6. Landslide Leap Go right and follow the banana path to the ground. Push the tire to the right in order to jump up on the platform and get the K. Go right and get the Buddy Barrel. Jump over the pits and watch out for the Kremlings. Keep going to get some bananas, kill the bird cannon, then kill the Kremlings. When you see the tire, jump on it to get a Kong Token. Continue on jumping on the platforms while avoiding the enemies and falling rocks. When you come to a banana path leading to the ground, follow it to hit the hole in the ground. Grab the rope that comes out. *Bonus Level- Go in the barrel to get Expresso. Float to get some bananas and a Kong Token.* After the bonus level, jump on the tire to get the O. Keep going right and when you see a tire, use it to jump onto the Hogwash in order to get over the pit. Continue going right to get to the Check Point. After the Check Point, keep going to get a Buddy Barrel. Watch out for the Kremlings and falling rocks. Go right and jump on the three Hogwashes to get over the pit. Keep going and you'll eventually reach the N. Continue to jump on the platforms. When you come to the Hogwash, jump on it to get into the barrel. It's a big jump! *Bonus Level- Jump on the oil drum to get the banana bunch. Avoid the tires and jump on the oil drums and on the last oil drum pick up the G.* After the bonus, go right onto the little platforms while avoiding the rocks. When you see the warp, go below it to get some bananas. head back to the warp and jump in. 3.7. Collapsing Clouds Head right from the start and jump on the Collapsing Cloud to get the Buddy Barrel. Head right and jump from Collapsing Cloud to Collapsing Cloud. (For the rest of the level, I will call Collapsing Clouds; CC). When you come to the crate, break it open to get Expresso. Float from CC to CC to get the K. Continue on after the K and jump on the cloud (this cloud doesn't disappear). Just before the next CC there is a barrel. Jump in it. *Bonus Level- Collect the bananas and Kong Tokens.* After the bonus, go right and jump from CC to CC to get the O. Keep jumping from CC to CC and you'll come to a Check Point. From the Check Point, get the Buddy Barrel. Below the 6th CC after the Check Point there is a barrel. Jump in it. *Bonus Level- Cash in your Kong Tokens for Extra Lives.* Continue on and jump over the Zinger to collect the N. Keep going and jump over the Zingers and then jump onto the CC. You'll drop to some more CCs an then you'll land in a barrel. Keep jumping from CC to CC and avoid the Zingers. Go right and when you're on the non-collapsing cloud, jump to the next set of CC and you'll come to the G. Keep going and you'll reach the warp. 3.8.-Boss- Mad Mole Holes When the mole throws his hat, jump on his head. Every time you jump on him, he will go back into the hole and come out of a different one. Once again, wait until he throws his hat and then jump on his head. The more times you jump on him, the faster he gets. Eight hits and he'll be gone. You'll get three banana bunches. *****4. Big Ape City***** 4.1. Balloon Barrage From the start, jump on the balloon to get a Buddy Barrel. While you are on the balloon, jump left into the barrel. *Bonus Level- Jump on the platforms and collect the Kong Tokens.* After the bonus level, head right jumping from balloon to balloon. Go right and jump on the next set of balloons. Between the 2nd and 3rd balloon, jump to get the K. Jump over the Zinger, then jump on the tires to the next set of balloons. Continue right to the next set of balloons and get the O. Jump on the next set of balloons and then keep going to get to a Check Point. Keep going and you'll get to the next set of balloons. Go right after the balloons the get a Buddy Barrel and then jump on the next 2 balloons. Go right to the next set of balloons, then keep going to run into even more balloons. On this set of balloons, jump off the 3rd balloon into the barrel. *Bonus Level- Jump on the platform (it's just like the platform in level 3.5) and collect the Kong Tokens as you go. Collect the N at the end.* After the bonus, head right to the next set of balloons. Get the G above the Zinger. After the balloons, head right to the warp. 4.2. Kong Krazy Go right to get the Buddy Barrel. Go right and jump to get the K, jump over the Kremling to get the O, jump over the Zinger to get the N, and then go right and get the G on the platform. All the letters so soon? That was easy! No…not really. Actually, you'll be collecting a lot of letters in this level. After you have the G, go right and jump on the little propeller thing. The K-O-N-G letters that you collected will spread out in front of you so you can use them to walk across the pit! Continue going right and jump on the Kremling. Continue on and jump into the barrel. Launch yourself when you're above the K, then jump on the tire to get back in the barrel. Go right to get the O by the snakes. Keep going to get the N. Watch out for the Kremlings! Go right and grab the TNT. Avoid the Hogwash as you carry the TNT. Throw the TNT at the Zinger and then get the G. Go right and jump on the rope to get some bananas. From the rope, jump on the propeller. Jump onto the letters and then go right to get to a Check Point. Keep going to get the K. Grab the O under the Zinger and then go right and jump on the tire and over the Zinger to get the N. Jump over the next Zinger to get the G. Go right and jump into the barrel. Launch yourself when you are aimed at the bananas. Jump over the Zinger and then jump onto the propeller. Jump onto the K and the O, and then jump on the next propeller and jump across the N and the G. Go right and jump down following the banana path to land on the weak spot that's on the floor. Grab the rope that comes out. *Bonus Level- Avoid the tires to collect the Kong Tokens and the "real K".* After the bonus level, go left to get the "real O" and then a Buddy Barrel. After the Buddy Barrel, go right and push the tire to the edge of the platform. Jump on the tire to get the "real N". Go right and jump above the Hogwash to get the "real G". Go right to get some bananas and then jump in the warp. 4.3. Construction Site Fight Go left from the start to get the K. Go right and jump into the barrel and direct yourself to the right while you're in the air. Grab the chain and jump to get a banana bunch then jump to get a Buddy Barrel. Go right and jump in to the barrel. Direct yourself to the right and jump onto the ledge. Go right and grab the barrel. Throw it to the left and jump on. While you're riding on the barrel, jump off onto the white platform before you fall off the edge. Go right and jump onto the chain to get the O. Jump back onto the chain and climb down to the bottom and then jump into the barrel. *Bonus Level- Go right to grab the Extra Life. Collect the Kong Tokens.* After the bonus level go right into the barrel. Go right into the next barrel to get to a Check Point and Buddy Barrel. Jump into the barrel and keep jumping from barrel to barrel. Keep going right for a while and eventually you'll reach the N. Drop below the N into the barrel. *Bonus Level- Avoid the tires to get some bananas and Kong Tokens.* After the bonus, jump on the Hogwash to get into the barrel and then go from barrel to barrel. After the last barrel, get the G. Go to the right and jump into the warp. 4.4. Fast Barrel Blast Go right and watch out for the Kremlings. Go right and jump into the barrel. Keep going and kill the bird cannon. Follow the path of bananas and jump down off of the platform to land on the weak spot in the floor. Grab the rope that comes out. *Bonus Level- Cash in your Kong Tokens for Extra Lives.* After the bonus level, jump into the barrel and get the K. Launch yourself out of the barrel when you are aimed at the bananas. Keep launching when you are aimed at the bananas/barrels. After you have collected the bananas, go right to get a Buddy Barrel. After you get the Buddy Barrel, go right and jump into the barrel. Launch yourself when you're aimed at the barrel to the left. Launch your self again and avoid the Zinger. After the Zinger, launch yourself when you're aimed at the O in the upper-left. Go right and get the Check Point and jump into the barrel. Launch yourself when you're aimed at the bananas. Launch when your aimed at the Kong Token. Go right into the next set of barrels. Launch when you're aimed at the tire. Jump to the right off the tire and into the barrel. When you are aimed at the barrel in the upper-right, launch yourself. Launch when you're aimed at the bananas. Land on the platform and jump into the next set of barrels. In the 3rd barrel, launch yourself when you're aimed at the N. After the barrels, go right to get the bananas then jump on the tire. From the tire, jump on the Hogwash into the barrel. When you launch out of the barrel, jump to the lower-left off of the platform to land in the barrel. *Bonus Level- Avoid the tires and collect the G.* After the bonus level, go right and jump in the warp. 4.5. Skyscraper Caper On the first pole, go to the top and get the K. Go right to get a Buddy Barrel. Go right and jump from pole to pole. Keep going and kill or avoid the Hogwash. Continue on and jump from pole to pole and get the bananas. Go right and watch out for the Kremlings. After the Kremlings, go up the pole. Go right and near the bottom of the next pole get the O. Continue going right and jump from pole to pole while avoiding the Zingers. Keep going and jump from pole to pole avoiding the snakes. Go right to get to a Check Point. Go right and jump from pole to pole. Keep going to the Buddy Barrel, and then jump from pole to pole avoiding the snakes. Go right and kill the Kremlings then go right and jump from pole to pole while avoiding the Zingers. Continue on to get to a Buddy Barrel. Go right and jump from pole to pole. On the 3rd pole (upper right), jump into the barrel. *Bonus Level- Swim between the tires to get the N.* After the bonus level get the Buddy Barrel. Continue right and jump over the Zingers. Keep going and jump into the barrel. While you are in the air, direct yourself right and over the Zinger. Go right and jump from pole to pole and get the G on the 2nd pole. Go right and jump from pole to pole and avoid the snakes. After the poles, go right and jump into the warp. 4.6. Oil Drum Slum Go right from the start and follow the path of bananas. Go right and jump into the barrel, then direct yourself right so that you land on the button. Jumping on the button will reposition the barrel. When the barrel is pointing to the upper right, jump in it. Head right and when you reach the button jump on it once to make the barrel point up. Jump into to it to get a Buddy Barrel, then keep going right to get some Kong Tokens. Go right and jump on the button until the barrel is aimed at the K. Jump in the barrel. Go right after the K to the next button. Jump on the button until the barrel is pointing down towards the single banana. Jump into the barrel. *Bonus Level- Avoid the Zinger and get the O.* After the bonus, you'll automatically land on a button. Jump into the barrel. Get the Check Point and Buddy Barrel and then continue right. Jump on the button once and then jump into the barrel. When you land, jump backwards to the left and jump into the barrel. *Bonus Level- Avoid the tires and collect the N.* After the bonus you'll automatically land on a button. Jump into the barrel. Continue going right and jump into the barrel. You'll go through a series of barrels, collect the G, and then land on a button. Jump into the barrel and then jump into the warp. 4.7. Oil Drum Slum Go right and jump over the pit to get the Buddy Barrel. Go right and jump onto the oil barrel to get the banana bunch. Keep going and use the oil barrel to jump over the pit. Go right and jump onto the pole. Head left and when the fire disappears from the barrel, use it to jump over the pit. Continue going left and you'll come to the K. Go left and jump in the barrel and direct yourself onto the little platform. Go right and jump over the pit to get to a Check Point. After the Check Point, continue going right and you'll eventually reach a rope. Grab it and then jump right onto the tire and over the flaming oil barrels. Get the Buddy Barrel the continue left. Jump from oil barrel to oil barrel. When you reach the pole with the Zinger flying to the right of it, go up the pole to collect the O, then go back down to the bottom of the pole and jump to the left onto the tire then into the barrel. *Bonus Level- Swim right to collect the bananas and Extra Lives. Watch out for the fish and sharks.* After the bonus level, jump over the Zinger to collect the N. Go right to get to a Check Point. Keep going and jump onto the oil barrel to get over the pit. Go up the platforms and jump onto the oil barrel when the flame is gone. Go left and jump from oil barrel to oil barrel. Go left and avoid the big enemy, grab the TNT, go right and avoid the big enemy, then throw the TNT at the flaming oil barrel that is on the platform to blow it up. Go down where the oil barrel was before and head right into the barrel. *Bonus Level- Collect the Extra Lives.* After the bonus, go left to get the G. Jump up the platforms to get to a pole then grab it. Go right and eventually you'll reach the warp. 4.8. K. Rool's Kingdom This is it! The final level of the game! Are you ready? You better be ready! Let the battle begin!! When K. Rool throws his crown at you, jump over it the jump on his head. After that, he'll run to the opposite side of the room. Follow him and he'll throw his crown again. Jump on his head again. Repeat this process 6 times. After you have jumped on K. Rool 6 times, he will jump over you, run to the opposite side of the room, and then jump over you again. He'll repeat the process of jumping and running 6 times. After he is done jumping, he'll throw his crown at you again. This is the cue for you to jump on his head and then follow him to the opposite side of the room. Be careful, though, because he speeds up. Jump on him 7 more times and he's a goner! KONGRATULATIONS!! You have beaten Donkey Kong Land!! Enjoy the credits!! Completion: 4:06:05 100% (Do you like how I spelled congratulations up above?) ******************* E. Tips/Tricks/Secrets -To jump over large pits, or if you have trouble jumping at all, try this: Walk up to the edge of the pit (I mean the EDGE) and then jump. This is a little risky because you can fall off if you go too far on the edge. -In Level 1.8. (Congo Carnage), in the 2nd bonus level, when you exit you can go back in to get as many lives as you want. ******************* F. Game Genie Codes OOD-9DB-3BE + 21D-AOB-E6I = Infinite Lives 3E0-81B-4CA= Invincible (turn this code off before you jump into a barrel or warp or it might mess up.) ******************* G. Credits All information contained in this document was created by me. I would appreciate it if you did not copy, alter, change, edit, use, or do_anything_ with this FAQ/Walkthrough without my consent. I would like to thank: [http://www.galoob.com/Genietop.html] for the Game Genie codes. [http://www.gamefaqs.com] for posting my FAQ. Thank you for reading my FAQ/Walkthrough! ******************* Copyright © 1999 XSceptor@aol.com