____________________________________________________________ Technos Samurai (aka. Downtown Special) Boss FAQ Version 1.0 Submitted by Turk1014 Date Submitted: 5/5/03 Email: Turf1014@netzero.com OR turf1014@yahoo.com ------------------------------------------------------------- _______________ (VERSION HISTORY) =============== Version 1.0- It's complete on 5/3/03, but I know I didn't submit it on that day. ____________ (INTRODUCTION) ============ Welcome to the Technos Samurai Boss FAQ. This is just a separate FAQ if you want strategies on the bosses and not the rest of the main FAQ/WALKTHROUGH. Because I looked at the Codes and Secret Section, I now know the monetary unit is Ryo. Thanks. _________________ (TABLE OF CONTENTS) ================= 1.Cash Chart 2.The Boss' Style 3.Boss Strategies 4.Tips While Fighting Bosses 5.Closing _____________ (1. CASH CHART) ============= It's just not complete without knowing how much money you get when you K.O. someone. To get the boss to appear, you have to defeat his gang preceding him, if there is one. GANG COLOR |CASH FROM GANG MEMBER| CASH FROM BOSS --------------|---------------------|----------------------------- Sky Blue |10 Ryo |Ginpa: 100 Ryo --------------|---------------------|----------------------------- Pink |12 Ryo |Gonsa: 120 Ryo --------------|---------------------|----------------------------- Light Gray* |- |Yono: 160 Ryo --------------|---------------------|----------------------------- Yellow |14 Ryo |Ichi & Roku: 140 Ryo each --------------|---------------------|----------------------------- Dark Yellow |18 Ryo |Tame: 180 Ryo --------------|---------------------|----------------------------- Light Green |16 Ryo |Heiru: 160 Ryo --------------|---------------------|----------------------------- Blue |20 Ryo |Heisi: 220 Ryo --------------|---------------------|----------------------------- Faded Blue |20 Ryo |Kinsu: 200 Ryo --------------|---------------------|----------------------------- Greenish-Brown|24 Ryo |Jinro: 240 Ryo --------------|---------------------|----------------------------- Purple |26 Ryo |Han: 260 Ryo --------------|---------------------|----------------------------- Dark Gray |28 Ryo |Yago: 280 Ryo --------------|---------------------|----------------------------- Burgundy |30 Ryo |Han: 300 Ryo --------------|---------------------|----------------------------- Dark Blue |32 Ryo |Tsui/Tatsu: 320 Ryo --------------|---------------------|----------------------------- Dark Green |34 Ryo |Tsuu: 340 Ryo --------------|---------------------|----------------------------- Red |36 Ryo |Asaji: 360 Ryo Juuki: 400 Ryo --------------|---------------------|----------------------------- Black |36 Ryo |Tora: 380 Ryo --------------|---------------------|----------------------------- * This means there is no gang before this boss. He shows up by himself. _________________ (2.THE BOSS' STYLE) ================= Each boss will fight you differently than the next, but they all use the same strategy every once in a while. BRAWLING A boss will always try to get into a fist fight with Kunio, hands down. Blocking and sliding, which is holding a direction while you block, can get you out of tough situations. It works even better when Kunio has learned the Tech, H. GUARD. JUMPING I've seen more bosses do this than use their own Techs. Even when a boss chases you, once they either catch up or if you turn around to attack, they always seem to jump and attack, most likely anticipating your jumping attack. CHASING When you run, they follow. That's simple enough, except there are bosses like Kinsu who are so fast that once they catch up to you they just keep going and punch you, no jump. Sometimes, they run around Kunio, not attacking and after a while, they hit you, so the only way to defeat a boss that likes to chase is throw something. TECH HAPPY The exact opposite of Brawlers, Tech happy bosses use their Tech when you get close to them. Prime examples are Jinro, Heisi if you're a button masher, and Tora once he gets in the air. Oddly enough, the Tech happy bosses all have Techs that involve spinning (DRILL, H. GUARD, E. TORP, S. TORP). You always have to keep your distance unless you know your most damaging move will knock them down. Jinro is an exception to that because he can use DRILL while he's stun, either a glitch or some God-like ability. __________________ (3. BOSS STRATEGIES) ================== This sections shows the best ways I have found so far to defeating these bosses. Since I defeated Ginpa, them gambled until I had 3000 Ryo to buy the Master Belt, these strategies are written as if you have the Master Belt, but just if you don't have it, there will be non-Master Belt strategy. The Master Belt ensures you learn a boss' Tech, if they had one. Be sure you read both strategies just in-case you have a Tech listed under the Master Belt strategy that you could use to help you. Disclaimer: These types that I'm classifying these bosses is not the only thing that boss is capable of. This is just the type of offense I've noticed that boss use the most. GINPA- Moron TYPE: BRAWLING WITH MASTER BELT: Since he appears so many times, it's easy to defeat him, especially towards the end when you have gained all those Techs from previous bosses. WITHOUT MASTER BELT: Since Kunio has the M. KICK Tech, dealing multiple hits on Ginpa and keeping him stun shouldn't be a problem. Kick him while he's down and you will succeed. GONSA- Vengeful ally TYPE: CHASING/JUMPING WITH MASTER BELT: If it's the first fight, you will still have M. KICK, unless you gambled to get enough money for a better Tech. Otherwise, don't run because at this point in the game, Kunio is a wimp, much like his brother. Instead, charge Gonsa with the M. KICK. Until he falls. If you let him attack, he will be all over you until he uses the SLAP SP, which will probably knock you pretty far, allowing you to charge him. The Stamina and Vitality loss isn't worth it. WITHOUT MASTER BELT: I consider this the second fight strategy. Kunio's stats should be at least over 25 and he should have a good amount of Stamina and Vitality. I you don't have a decent Tech, refer to the strategy above. ICHI AND ROKU- Two goons TYPE: Ichi-BRAWLING Roku-JUMPING WITH MASTER BELT: You must have the SLAP SP Tech since you defeated Gonsa with the Master Belt equipped. Using the SLAP SP in the beginning of the fight will give you a major advantage. Once they are close to you, use your M. KICK to defend you front. If one of them gets on the opposite side, you're screwed. Let them knock you down and try to hit both of them at the same time. When they are at a good distance away from you, use your SLAP SP and you will win in no time. WITHOUT MASTER BELT: Use M. KICK to defend your front and when they are vulnerable to an attack, use your most damaging move. Otherwise, read the strategy above. HEIRU- Jinro's lackey TYPE: BRAWLING/TECH HAPPY WITH MASTER BELT: Assuming you have SCREW from Yono, use it or the SLAP SP to prevent heiru from picking up a weapon to throw at you, considerinig it will always hit with his WARPSHOT Tech. If your two Techs just aren't producing the desired effects, fight fire with fire and throw stuff at him to stun him and then use your most damaging move. WITHOUT MASTER BELT: Throw stuff at him to stun him and use your most damaging move. Connecting with multiple hits with the M. KICK is actually helpful, if there is nothing to throw. YONO- Healer TYPE: BRAWLING/JUMPING WITH MASTER BELT: Use the SLAP SP to run all over Yono. He rarely uses the Tech he has, so this fight will be very much like a fight with Ginpa. Just pound away until he is defeated. WITHOUT MASTER BELT: Read strategy above and take out the sentence about the SLAP SP TAME- Jinro's lackey TYPE: BRAWLING WITH MASTER BELT: Use any of the Techs you have acumulated so far, but beware, this is the point in the game where bosses start to get stronger so one hit can set you up for destruction. If you throw something at him, use your most damaging move. Yet another fight like Ginpa except for his M. FUMI Tech. If he manages to get you on the ground, he will M. FUMI you into submission so if you feel that you don't get up fast enough after you're knocked down, start to increase your WILL before this fight. WITHOUT MASTER BELT: Use any Tech you may have brought from a Tech shop and beat him into submission. Don't let him knock you down because you will be M. FUMIed until Kunio can get up. HEISI- Jinro's lackey TYPE: TECH HAPPY/JUMPING WITH MASTER BELT: Use your quicker attacks to keep you distance from Heisi. The WARPSHOT Tech is especially helpful, even more if you have boosted your THROW stat. Use Warpshot to stun and damage Heisi then move in with the SLAP SP or your highest damaging move. Repeat and victory will be yours. WITHOUT MASTER BELT: This can be a little difficult if you have been button- mashing the whole time. Use any dashing attack to surprise Heisi. Since enemies in this game don't have God-like reflexes to block your every move, Heisi is most likely to get hit if you charge him. When he's on the ground, sit on him and strike or just stomp. KINSU- Jinro's lackey TYPE: CHASING WITH MASTER BELT: This is the first speedy boss you're going to fight so make sure you use the Warpshot to slow him down of stop him to get some hits in. If he's runnig your way, use the SLAP SP to "run" by him and keep going until he falls down. You shouldn't run away from Kinsu, not only because if his speed, because he is likely to N. ATTACK you and then you're on the ground, a bad place to be in a fight like this. Luckily, Kinsu likes to charge you a lot so make use of that H. GUARD to get Kinsu on the ground. WITHOUT MASTER BELT: This can be pretty difficult, especially if you didn't build up your AGILITY. Your best bet is to let him come to you and retaliate with your M. KICK or other strong move you might have been using. You can also throw things at him if he's running right at you. JINRO- Beeg Boss to Kinsu, Heisi, and Heiru TYPE: TECH HAPPY/CHASING WITH MASTER BELT: This is like a more powerful version of Heisi, because you don't have to attack Jinro to make him use his DRILL Tech. This also becomes a problem if you aren't using the WARPSHOT to stun him and then attack him. Fist fighting is a bad idea because he always retaliates with DRILL, doing major damage consecutively. Charging him with N. ATTACK won't ensure that you won't take damage because sometimes, Jinro likes to Drill in mid-air AFTER you knocked him away. The same goes for SLAP SP. WITHOUT MASTER BELT: This is a difficult fight. You need to throw things and use your strongest move. Charging him with M. KICK or any other Tech you have will work. For the best results, charge him, to deal damage and then constantly attack him while he is on the ground. Attacking while waiting for him to get up ensures that he won't use DRILL to knock you away. HAN- Tora's holy guard TYPE: JUMPING WITH MASTER BELT: Knock Han on the ground with your strongest move, use DRILL on top of Han to deal substantial damage. Han's pretty much a wimp, except for his high WEAPON stat. If he picks up a weapon, make sure he doesn't hit you with it and knock it out of his hand. He can't really block anythin due to his low STRENGTH stat so hitting through his block is no problem. Always use N. ATTACK if he decides to go fetch a weapon. If Han manages to run circles around you, use the WARPSHOT to slow him down. WITHOUT MASTER BELT: Han is still a wimp even if you don't have a crapload of Techs to use. Just pound away at him and don't let him use or pick up a weapon. If Han manages to run circles around you, throw something or charge him in the opposite direction. YAGO- Thief/Pimp? (The 2nd time you see him, he gives you a lot of money...) TYPE: TECH HAPPY/CHASING WITH MASTER BELT: Either SLAP SP or N. ATTACK a weapon dagger out of his hand if he starts with one or he picks one up. Use your most powerful move and he will eventually be defeated. Letting him use his DAGGER SP Tech will make this another Jinro type battle, but if he is using his Tech a lot, refer to the Jinro strategy. WITHOUT MASTER BELT: Just knock the dagger out of his hand somehow, then don't let him pick up anther dagger. If he runs off to pick up another weapon, chase him down. NIZAE- Tora's lackey, very ugly TYPE: TECH HAPPY WITH MASTER BELT: Because you have gained all those Techs, this battle could be difficult. For starters, don't let him transform into Kunio, by knocking him out the air using N. ATTACK. If he manages to DEFLECT into Kunio, use your distance attacks, like WARPSHOT and N. ATTACK, otherwise I could be another Jinro-type battle, because of your DRILL and H. GUARD techs. If you have trouble with Nizae because he transformed into you, refer to the Jinro strategy. WITHOUT MASTER BELT: For once, not having the Master Belt makes a fight easier. Since you probably don't have all the boss' Techs, when Nizae DEFLEECTs into Kunio, he won't gain the advantage, but the disadvantage. You'll have so much experience fighting tougher bosses that fighting yourself will be a breeze. Just pound away and if he transforms into you, just keep pounding. TSUI AND TATSU- The kidnappers TYPE: ALL OF THE ABOVE WITH MASTER BELT: With the H. GUARD, you could possibly stop their deadly TORNADO Tech, but don't think about going defensive. This fight is completely offensive. You have to be attacking at least one of them at all times until one is K.O.ed, then let the other get away and don't finish off the wounded one because after this point, once your ally gets K.O.ed, the one you beat up will become an ally. But anyway, use distance attacks like WARPSHOT and N. ATTACK. If you want to use their own TORNADO against them, DEFLECT into one of them and kick away. WITHOUT MASTER BELT: This can be dfficult, especially if you try to fight both of them at once. Use any Tech that keeps distance between both you and the twins, try to stun them, and then use your most powerful attack. The good thing is that once one of them is K.O.ed, the other one retreats to fight another time. Fighting one is easier than fighting both, so you shouldn't have a problem with one by himself. THE BEEG BOSS, TSUU- Kunio's brother, wimp, and traitor TYPE: BRAWLING WITH MASTER BELT: Since Tsuu is so much of a wimp, just use anything you want, there is no real strategy. Just don't let him use the BIGBANG. WITHOUT MASTER BELT: Read strategy above. TORA- Enemy to Bunzo's TYPE: TECH HAPPY/JUMPING WITH MASTER BELT: Avoid being knocked down at all cost, because if you get E. TORPed off the screen, you have to fight his gang over again. His S. TORP can wipe out your STAMINA if he connects mulltiple times. The good thing is that he has very little STAMINA and VITALITY, so using distance Techs can seriously put the hurt on Tora. WITHOUT MASTER BELT: Hopefully you have enough money by now to buy some decent Techs, use them. It doesn't matter, Tora will hardly last long enough to use anything but the S. TORP or E. TORP, ifhe manages to knock you down. Keep pounding away and if you don't let him jump, he can't use the S. TORP. If you constantly attack, Tora probably won't be able to retaliate. Even if Tora uses S. TORP, you can still hit through it. ASAJI- Rival to Kunio, fiance to Okoto TYPE: BRAWLING, CHASING WITH MASTER BELT: It doesn't matter what Techs you use, Asaji is so weak, he had to hang around stronger guys and run the first time you get ready to fight him. Do what you want, you're probably so strong now that it doesn't matter. But the odds get worse for you if Juuki is with Asaji. WITHOUT MASTER BELT: Read strategy above. JUUKI- Traitor, Asaji's accomplice TYPE: TECH HAPPY, CHASING WITH MASTER BELT: Maybe it's time to use the S.TORP when Juuki charges you. Sure, the only time you can fight Juuki is with Asaji, but Asaji will be K.O.ed before you know it. Juuki is vulnerable when he uses BMPKNART, and he hesitates to throw the weapons for a while, so that's the perfect time to use your strongest move on him to wear down his STAMINA. What makes this fight easier is that contrary to his ally "form" he has no VITALITY so 255 points of damage will finish him off. WITHOUT MASTER BELT: Pretty much the same strategy above except take out the part about Techs that you don't have. _____________________________ (4. TIPS WHILE FIGHTING BOSSES) ============================= These tips will help you when you fight a boss that you're losing to. -If there is an INN in the town you're fighting in, go ahead and rest when you're low on STAMINA and VITALITY. -If the gang preceding a boss is in an area with holes, knock or throw the enemies down that hole and make sure you don't knock/throw the boss down the hole. -Against one boss, your ally could lend a hand. -If you notice a boss is beating you with the same strategy, use their strategy. -Attack the boss while their talking. __________ (5. CLOSING) ========== First of all, I'd like to thank: Mr. Ill in particular, for writing his FAQ that helped me. All the people involved with the Technos Samurai Translation Project, so I could read it in english. TECHNOS, even though they aren't around anymore... Yeah, and this FAQ is Copyrighted by GameFaqs 2003, Turk1014. You can use it on your site, but it must remain unchanged. Questions, comments, ideas, hate mail, you can email me at: Turf1014@yahoo.com or Turf1014@netzero.com