Technos Samurai FAQ/WALKTHROUGH Version 5.2 Submitted by: Turk1014 Date Submitted: 5/7/03 Email: Turf1014@yahoo.com or Turf1014@netzero.com _______________ (VERSION HISTORY) =============== Version 1.0- it's all finished, on 3/28/03 Version 1.1- fixed some missing info on the Techs. Version 2.0- Turns out the Twin's stats aren't the same, and boss a certain crappy boss use a Tech I didn't know he had. Plus I added a Tips and Tricks section. Version 3.0- I found another wimpy boss that actually has a Tech. Fixed some typos here and there. Plus, I found out the only way to gain Techs from bosses. Version 4.0- I had more typos and text that didn't make sense than I though. Fixed it. Also added some more info on the bosses. Version 4.2- I discovered something important to learning Techs, had to update. While I was at it, I went ahead and added some more info to the Boss Strategy section. Expect an Item section soon... Version 5.0- The Items section is done. I even added a new section about how each stat affects Kunio. I remade the Boss Strategies/Walkthrough Section. I remade the section titles so they can be distinguished from other topics. Version 5.2- Found a new item and a new secret shop, and added some info on Techs. ____________ (INTRODUCTION) ============ Welcome to my Technos Samurai FAQ. This game features things River City Ransom didn't, like more techniques, techs, more items, more than secret shops, and a storyline that makes more sense. You even get to have an ally, the dude running around beside you. Plus, it takes place in feudal Japan. Anyway, you'll find all sorts of information on the game that I have found so far. Because I looked at the Codes and Secrets Section, I know the monetary unit is Ryo. Thanks. _________________ (TABLE OF CONTENTS) ================= 1.Story 2.Button controls 3.Menu explanation 4.What Stat provides what for Kunio 5.Secret Shops 6.Techs 7.Allies 8.Items 9.Boss Strategies/Walkthrough 10.Tips and Tricks 11.Closing ________ (1. STORY) ======== Here's how it goes: Kunio has to go see his master, Bunzo, because he is in some kind of trouble. Kunio's brother, Tsuu, tells him to wait. Right in front of the dojo(?) you meet Asaji and Okoto. Apparently, Asaji and Okoto are fiances and Kunio appears to be jealous saying," we'll see about that!" Kunio enters Bunzo's (that's the dojo, I think it's a dojo.) Tora, a bad guy, has cursed Bunzo. To get rid of the curse, he needs some Kanpou. So begins Kunio's quest or whatever. __________________ (2. BUTTON CONTROLS) ================== This game has a River City Ransom feel, but there are some changes. D-Pad Moves Kunio in the direction you press. The difference between this and River City Ransom is that you can drastically change the direction of your jump in mid-air by pressing a direction on the D-pad, especially if you have the Jump Shoes! Tap the D-pad twice left or right to make Kunio dash. A Button This button will make Kunio punch and activate certain Techs (explain Techs later). With this button you can pick up a weapon while tapping down on the D-pad and pressing A. You can use the weapon if you have one. You can confirm things like equipping an item or choosing to boost one stat over another (more explained later). B Button The B button will make Kunio kick and activate Techs that require you to kick. You can pick up weapons the same way with either A or B buttons. This button will make Kunio throw a weapon. You can decrease a certain amount of stat gain, cancel something, or you can see the map if you press Start then B. Start Button Start the game or pause it. Select Button This will toggle the screen at the top to either show your Stamina and Vitality, or your money. ___________________ (3. MENU EXPLANATION) =================== When you press start, you get 8 choices to alter your gameplay. Item All you do is use an item, remove an item that is equipped, give an item to your ally, or drop it. Status Displays your stats. In general, the higher your stats the better. I'll go into more detail on what each stat does for you later. Growth Kunio will start with 10% stat increase on every stat in the beginning. You can decrease that 10% with the B button and add on to a stat when you press A, only if there is a number other than zero where it says Left. After you beat up some enemies, your stats will increase relating to how much % is on a stat Example: When growth is set on 30% for KICK, then you gain 3 points of KICK when you defeat enough gang members. Tech Kunio starts with the M. KICK Tech in the beginning. To toggle a Tech on or off so that you don't have to use it, press A. When the name of the Tech is gray, you won't be able to use it unless you toggle it on. Save Uhhh... save your game, unless you have save state, heh, heh, heh... Ally Here's where you can basically tell your ally what to do. Anything on the AUTO setting will allow him to do what he wants to anything, and most of the time, they're stupid things. Here are the commands: Target Near: Ally will attack enemy closet to him Weak: Ally will attack enemy with the lowest amount of Stamina and Vitality Same: Ally will attack the same enemy you are attacking Attack Style Apprch(Approach): Ally will approach the enemy depending on the Target Setting Guard: Ally will relatively stay in one place until an enemy approaches them Norm: Ally will fight a lot like the enemies do, also depending on the Target setting. Speed Slow: Ally will hesitate to attack (Why would you WANT this setting?) Fast: Ally will hastily attack enemy (Now that's more like it.) Norm: Ally attacks as fast as enemy does. Weapon Throw: Ally will pick up weapon (or enemy) and throw it/them. Use: Ally will pick up weapon (or enemy) and swing it/them. None: Ally won't care about weapons or picking up an enemy. Setting Sets up the game. Your choices are: Difficulty: uhhh... how hard the game is Message Speed: How fast the text scrolls at the bottom of the screen Currents: The higher the current level, the faster water will move Kunio around. Water Effects: How much water is going to move objects around. (Once the arrow is on Water Effects, press down again to see these...) Attack Balance: The amount of ATTACK an enemy has in comparison to DEFENSE and STAMINA Defense Balance: The amount of DEFENSE an enemy has in comparison to ATTACK and STAMIMA. Stamina Balance: The amount of STAMINA an enemy has in comparison to ATTACK and DEFENSE. Enemies: The amount of enemies you fight per gang. Setup Here, you can change from 1 to 2 players, switch characters by moving the arrow on Kunio and pressing A, or if you press Select, you can change their names. Mode 1: You can only hurt your ally if you throw or hit something at them. Mode 2: You can hurt your ally as if they were an enemy. ____________________________________ (4. WHAT STAT PROVIDES WHAT FOR KUNIO) ==================================== Concerned about which Stat you should raise, well look no futher. This section will explain what stat affects Kunio in the heat of battle. If you see a Tech under two categories, it's a mixture of both. PUNCH- the higher your PUNCH stat, the harder Kunio punches. Techs affected by PUNCH: M. FIST, M. FIST II, S.TORP, SLAP SP, HELICOPTER, N. ATTACK, DRILL KICK- the higher your KICK stat, the harder Kunio kicks Techs affected by KICK: M. KICK, M. KICK II, TORNADO, MASSAGE, M. KIU, M. FUMI, HEADBUTT (don't ask how HEADBUTT is related to KICK, I don't know.) WEAPON- the higher your WEAPON stat, the harder Kunio swings a weapon. Techs affected by WEAPON: M. WPN, DAGGER SP THROW- the higher your THROW stat, the more damage a thrown weapon or gang member does. Techs affected by THROW: WARPSHOT, HELICOPTER, BMPKNART STAMINA- how much maximum STAMINA Kunio has. It can't go past 255. VITALITY- how much maximun VITALITY Kunio has. It can't go past 255. AGILITY- the higher your AGILITY, the faster Kunio moves. WILL- the higher your WILL, the faster Kunio gets up off the ground when he's knocked down. DEFENSE- the higher your DEFENSE, the less damage you take from an attack. STRENGTH- the higher your STRENGTH, the chance for you to hit through an enemies block or to successfully block increases. If you have H. GUARD, your block will always be successful. Techs affected by STRENGTH: SCREW, SCREW II, H. GUARD _______________ (5. SECRET SHOPS) =============== This game features a ton of secret shops! Unfortunately, they aren't so obvious (some of them) and they are expensive. By the way, the direction I tell you means you move Kunio that direction: SURUGA The area you start in has one secret shop. SECRET SHOP: From the screen you started on, go left one screen. Then when you come to the hilly area with the shrubs, move down, and run along the bottom of the screen while holding down. KOUZUKE This area is red and has a sunset in the background. I think it's a swamp... SECRET SHOP 1: On the left screen, with the bridges, move Kunio under the second one (doesn't matter which way you entered). Once he disappears, move right to find the shop. SECRET SHOP 2: On the left screen go up until you can't go any further and move left to find the shop. RIKUCHUU This is a mountainous area with two great shops. Unfortunately you really need to save your money. I'm going to give directions to the shops as if you came from Suruga. SECRET SHOP 1 Go through that cave to reach a grass (well it's green) covered hill. Dash left while holding down and you will run into an indentation. You'll appear in the next screen near a bridge. Go down until Kunio jumps down, then head right. SECRET SHOP 2: Follow the same directions above, but this time, cross the bridge and if your lucky, there will not be a waterfall and you can enter the cave. EZO This area is in the north and coincidentally it's icy and covered in snow. SECRET SHOP 1: Maybe it shouldn't be a secret shop because it's one the obvious ones. Head right until you see a cave. Walk in and you will enter the not so secret shop. SECRET SHOP 2: On the second screen, past the cave, head left to find a small pond and a cliff. Either use the Jump Shoes to get on the high ledge, or jump in the small pond and walk left to appear on the ledge. Once you are on the ledge, move down until you are on the edge, and walk left. ECCHUU This area is almost all water, except for the town. SECRET SHOP 1: On the screen that leads to the town area, go under the waterfall that is on the bottom of the screen. SECRET SHOP 2: On the screen south of the first secret shop, head to the lower righthand corner. Get on that piece of land and head right. INABA The desert SECRET SHOP 1: On the screen that looks like a valley, jump down from the right most hill and head right. SECRET SHOP 2: Follow the same directions for the first shop except go down instead of right. NAGATO This area doesn't look like much, but there is a cave here. To get in the cave, head below either of the hills and walk along the black part. SECRET SHOP: On the screen with the cave and numerous waterfalls, head under the waterfall to the far lower left hand part of the cave and walk left. HIZEN This place is like a city, whose only inhabitants are the various gangs you have to fight. SECRET SHOP 1: On the screen with the inn, go right until you see that blue patch of sky. Walk into it. SECRET SHOP 2: On the screen with no shops on it, head right until you reach the edge of the platform. Jump down and run right. KAWACHI This place is kinda like a market. It's made entirely of shops. SECRET SHOP: On the screen with no water on the bottom, run along the bottom of the screen while holding down to enter the shop. TOSA I consider this area the ocean with rocks sticking out that you could fight on. If you have Water Effects set on EX, you're probably going to end up chasing downed enemies and other weapons. SECRET SHOP 1: On the screen with the most land, go under the cliff in the shadows and WALK toward the wall. SECRET SHOP 2: On the screen with the rock that has the blue stuff on it (ice I think, because you can slip on it) go in the water left of the rock, move up as much as possible, and run and jump to the left. You have to be airborne to enter the shop. ________ (6. TECHS) ======== _______________ BASIC ABILITIES There are actually plenty of things Kunio can do. These are his basic abilities, and everyone can use them. If you see an opportunity to use these, go ahead STOMP To use: Press A+B over a downed enemy to stomp on them GRAB To use: Press A over a downed enemy to pick them up over your head and B to grab an enemy by the legs SWING To use: Use the enemy you grabbed as a weapon. Press A when an enemy is in your hands. If you grabbed them by the legs, Kunio will swing them around THROW To use: Throw an enemy. Press B while an enemy is in Kunio's hands. If he is holding them above his head, he just tosses them. If Kunio grabbed them by the legs first, he will spin them around then fling them, usually off the screen. SIT AND STRIKE To use: Move up or down over a downed enemy. When Kunio is sitting on them (you can tell if the enemy is moving with you) press A or B to attack them. FLYING UPPERCUT To use: Press A+B to jump and while Kunio is still rising from the jump, press A to uppercut. This even works when you press A right after you drop from a cliff. WALL BOUNCE To use: Dash toward a wall. When you are near the wall (not to close because you'll just run into it), jump toward the wall. Hold the direction of your travel in the air. Example: You wall jump towards the left. When you jump, hold left, but after you bounce off the wall, hold right. BLOCK To use: Try to attack when your enemy attacks and Kunio will block the attack taking no damage, only if your STRENGTH is high enough. _____ TECHS Have you been wondering why that Tech screen is so big? Because there are 24 Techs for Kunio to use. M. FIST To use: Press A to throw 3 fast punches Found: Suruga Tech Shop Rating: Not bad, but there is an upgrade... M. KICK To use: Press B to throw 3 fast kicks Found: Suruga Tech Shop Rating: read M. FIST rating M. WPN To use: Press A with a weapon in hand to smack an enemy with a weapon 3 times, fast. Found: Rikuchuu Tech Shop Rating: Remember the Grand Slam in RCR... M. FUMI To use: Press A+B while standing above a downed enemy to stomp on them fast Found: Kawachi Tech Shop; Learn from Tame Rating: Boring! I prefer other methods of torturing an enemy... M. KIU To use: Sit on a downed enemy and press B to knee(?) faster. Found: Same place as M. FUMI; learn from Beeg Boss Rating: Not bad, it can do substantial damage. SCREW To use: Dash and press A+B to jump to somersault Found: Suruga Tech Shop; learn from Yono Rating: Well, it's a great way to drop in on an enemy. N. ATTACK To use: Tap forward the direction your facing repeatedly to warp on the enemy. An enemy has to be nearby Found: Hizen Tech Shop; learn from Kinsu Rating: This is great! The computer never sees it coming! H. GUARD To use: Press either A or B right when an enemy attacks (just block). Found: Kouzuke Secret Shop 1; learn from Heisi Rating: Way to surprise anyone trying to hit you, plus your invulnerable while using the H. GUARD. TORNADO To use: Jump then press B to use a kick from DOUBLE DRAGON?!?!? Found: Hizen Tech Shop; learn from Tsui/Tatsu Rating: Think of what Tatsu and Tsui can do to you... WARPSHOT To use: Press B with a weapon in hand to throw a weapon that will warp on the enemy. It will hit the nearest person including your ally! Found: Learned from Heiru. Rating: It's good, just don't use it when your ally is closest to you... DRILL To use: Tap down repeatedly to make Kunio spin around. Found: Suruga Secret Shop; learn from Jinro Rating: It keeps the enemies that like to run around off of you, and it's funny to see Kunio spin around on an enemy on the ground. HELICOPTR To use: Pick up a downed enemy, over Kunio's head, and tap down repeatedly to spin them around for damage. Found: Kawachi Tech Shop; learn from Asaji Rating: Don't waste your money. You could do more damage stomping on them E. TORP To use: Pick up a downed enemy, over Kunio's head, and press B to throw them and they will fly across the screen Found: Learned from Tora Rating: Remember that useless Javelin Man from River City Ransom... S. TORP To use: Jump in the air and press A to make Kunio launch himself Found: Kawachi Secret Shop; learn from Tora Rating: It's OK, don't waste money buying it unless you have money to waste. M. FIST II To use: Press A to make Kunio throw two punches and an uppercut. Found: Tosa Secret Shop 1 Rating: It's very useful. No enemy seems to be able to block the uppercut... M. KICK II To use: Press B to make Kunio throw two kicks and a roundhouse. Found Tosa Secret Shop 2 Rating: Read M. FIST II's rating and replace uppercut with roundhouse. SCREW II To use: Dash and jump to make Kunio somersault, but when he lands, he can roll into someone. Found: Hizen Secret Shop 2 Rating: Read S. TORP's rating SLAP SP To use: Dash and press A to make Kunio release a barrage of slaps. Found: Nagato Secret Shop; learn from Gonsa Rating: Well, if the enemy doesn't go down after the first slap, they should after the third of fourth. DAGGER SP To use: Both of these uses are with a dagger (the little white stick). Tap down repeatedly to make Kunio spin around with the dagger. Found: Tosa Secret Shop 2; learn from Yago Rating: To me, it's basically the same thing as Drill, pretty much useless, and you have to have a dagger. HEADBUTT To use: Dash and press B Found: Ezo Secret Shop 2 Rating: It's pretty powerful and quick. It's a great way to drain someone's Stamina. MASSAGE To use: While holding a downed enemy in front of you by pressing B on top of them, tap up repeatedly to deal some swift kicks below the belt. Found: Learn from Han Rating: This is a great way to rack up damage on gang members with high defense. Besides, it's just funny! DEFLECT To use: Jump in the air, hold down and press A+B to transform into the nearest enemy. Found: Learn from Nizae Rating: Turn into any boss you want and beat the crap out of them with their own Techs and raw power. Plus, you acquire their amount of Stamina and Vitality when you transform. That could be a bad thing though... BIGBANG To use: When Kunio is stun, tap up repeatedly to make Kunio unleash a glowing FART that knocks everyone down except for you (makes you wonder if it's the smell or the actual force). Found: Learned from Beeg Boss. Rating: While it leaves the best of us wondering it will give you time to run away or beat the crap out of an enemy. BUMPKNART To use: Tap up repeatedly to levitate all the weapons on the screen then press A to throw them at the nearest person. Found: Learned from Juuki Rating: It does a reasonable amount of damage on one person. Make sure you aren't near the person using this Tech or you will get hit, and Vice Versa. _______________________________ LEARNING TECHS THROUGH FIGHTING At random times after Kunio defeats a gang member, Kunio can learn a Tech. You know when you've learned a Tech at random when a message at the bottom of the screen says: (NAME OF CHARACTER BEING USED) learned a new Tech! So far the only Techs that I have found that can be learned this way are: M. FIST M. KICK M. WPN N. ATTACK H. GUARD E. TORP SCREW It's not a great selection but Kunio can learn these after he defeats an opponent at a random time. ________ (7. ITEMS) ======== Here are the items, besides Techs, that you can buy. FOOD AND POTIONS-REFILLING STAMINA AND VITALITY The way Kunio can refill Stamina and Vitality is to eat and drink. I don't need to make a chart, but instead explain this: The amount of money you pay for the food or potion is the amount of Stamina or Vitality Kunio refills. Example: TENPURA cost 100 Ryo so it will refill 100 STAMINA. ____ FOOD Food refills Stamina. When you buy food, Kunio usually eats it where he's standing. These are the only exceptions. You can carry these foods out the store, and they are the: DANGO RICEBALL MANJUU _______ POTIONS These are the items you can get from HEALERS, and they refill Vitality. The Kanpou, a potion, can't be used by Kunio, but will allow Bunzo to become an ally. You can carry potions around. INN All the Inns cost 100 Ryo to stay and they always refill all your STAMINA and VTALITY. Sometimes, it's a better bargain than buying Food or Potions. ______________ CLOTHING ITEMS -------------- Kunio can buy all sorts of clothing items to help him out. When I say all kinds of clothing items, I mean it. The items are divided up by type. Here are the abbreviations for the stats: PUNCH- KICK - WEAPON- WPN THROW- STAMINA- STAM VITALITY- VIT AGILITY- AGL WILL- DEFENSE- DEF STRENGTH- STR _________ |HEADBANDS| --------- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|---------------------|---------|------------------- SUN |VIT+20 |150 Ryo |Kawachi Tech Shop --------------|---------------------|---------|------------------- TWISTED |VIT+60 |700 Ryo |Tosa Secret Shop 1 --------------|---------------------|---------|------------------- ________ |ARMBANDS| (It looks like an upside-down triangle) -------- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|---------------------|---------|------------------- OBSCENE |THROW+10 |150 Ryo |Ecchuu Tech Shop --------------|---------------------|---------|------------------- SAUCY |THROW+30 |500 Ryo |Ecchuu Secret Shop 2 --------------|---------------------|---------|-------------------- ______ |CHARMS| ------ NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY COMMON |AGL+10 |150 Ryo |Hizen Tech Shop --------------|---------------------|---------|---------------------- SANKI |AGL+20 |- |Enter Bunzo's after | | |you defeat Jinro. --------------|---------------------|---------|---------------------- NARITA |AGL+30 |500 |Rikuchuu Secret Shop 1 --------------|---------------------|---------|---------------------- _______ |KIMONOS| (the darker looking suits) ------- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|---------------------|---------|---------------------- PRICEY |MAX STAM+20 |150 Ryo |Ecchuu Tech Shop --------------|---------------------|---------|---------------------- LONG |WPN+4 |150 Ryo |Rikuchuu Tech Shop --------------|---------------------|---------|---------------------- PONGEE |MAX STAM+60, Once you|500 Ryo |Ecchuu Secret Shop |take over 60 Damage, | | |it disappers. | | --------------|---------------------|---------|---------------------- THICK |WPN+30 |500 Ryo |Rikuchuu Secret Shop 1 --------------|---------------------|---------|---------------------- MAGIC |MAX STAM+40, STAM is |2000 Ryo |Rikuchuu Secret Shop 2 |refilled overtime | |Kawachi Secret Shop --------------|---------------------|---------|----------------------- _____ |ROBES| (the white suits) ----- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|---------------------|---------|------------------- WHITE |STR+10 |150 Ryo |Hizen Tech Shop --------------|---------------------|---------|------------------- WOOL |STR+30 |500 Ryo |Inaba Secret Shop 1 --------------|---------------------|---------|------------------- ______ |GLOVES| ------ NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|---------------------|---------|------------------- COTTON |PUNCH+10 |150 Ryo |Suruga Tech Shop --------------|---------------------|---------|------------------- SILK |PUNCH+30 |500 Ryo |Suruga Secret Shop --------------|---------------------|---------|------------------- _________ |UNDERWEAR| --------- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|---------------------|---------|------------------- COTTON |KICK+10 |150 Ryo |Kawachi Tech Shop --------------|---------------------|---------|------------------- CAMEL |KICK+20 |700 Ryo |Inaba Secret Shop 1 --------------|---------------------|---------|------------------- KAPPA |KICK+20 |1000 Ryo |Kawachi Secret Shop --------------|---------------------|---------|------------------- SILK |KICK+30 |500 Ryo |Hizen Secret Shop 1 --------------|---------------------|---------|------------------- _____ |BOOTS| ----- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|-----------------------|---------|---------------------- WIDE |AGL+10 (It actually |150 Ryo |Hizen Tech Shop |increases AGL even | | |though it says WILL). | | --------------|-----------------------|---------|---------------------- SPIKED |AGL+20 (It says WILL+20|700 Ryo |Kouzuke Secret Shop 2 |but that was a bad | | |translation) Allows | | |Kunio to dash on the | | |dirt that slows Kunio | | |down. | | --------------|-----------------------|---------|---------------------- SNOW |AGL+20 (Another bad |700 Ryo |Ezo Secret Shop 1 |translation) Prevents | | |sliding on Ice. | | --------------|-----------------------|---------|---------------------- JET |AGL+30 (It's actually |500 Ryo |Nagato Secret Shop |AGL, not WILL) Prevents| | |the water's currents | | |from pushing Kunio | | --------------|-----------------------|---------|---------------------- _____ |SHOES| ----- NAME OF ITEM |EFFECT ON KUNIO |COST |FOUND/WHERE TO BUY --------------|-----------------------|---------|---------------------- THICK |DEF+10 |150 Ryo |Hizen Tech Shop --------------|-----------------------|---------|---------------------- SOFT |DEF+30 |500 Ryo |Hizen Secret Shop 1 --------------|-----------------------|---------|---------------------- JUMP |Hold A+B when you jump |800 Ryo |Rikuchuu Secret Shop 1 |float higher, hold A+B | | |when you run off a | | |ledge to descend slowly| | --------------|-----------------------|---------|---------------------- ____________________ SPECIAL EFFECT ITEMS -------------------- These items are different from the rest. They help Kunio in other ways that normal equipment can't. NAME OF ITEM |SPECIAL EFFECT |COST |FOUND/WHERE TO BUY --------------|-----------------------|---------|---------------------- 2X EFFECT |Equipment boost double |5000 Ryo |Rikuchuu Secret Shop 2 | | |Inaba Secret Shop 2 --------------|-----------------------|---------|---------------------- DOUBLEUP |Gain twice the amount |2000 Ryo |Rikuchuu Secret Shop 2 |stats and they grow | |Ecchuu Secret Shop |twice as fast. | | --------------|-----------------------|---------|---------------------- MAP CRSR |When viewing the map, |3000 Ryo |Rikuchuu Secret Shop 2 |you can move from area | |Hizen Secret Shop 2 |to area using the D-Pad| | --------------|-----------------------|---------|---------------------- MASTER BELT |Ensures that you learn |3000 Ryo |Rikuchuu Secret Shop 2 |a boss' Tech if they | |Kouzuke Secret Shop 1 |have one. | | --------------|-----------------------|---------|---------------------- GOODTIME |Not equipment, but it |- |Accept Yono's charm |will max out your money| |once he offers it. --------------|-----------------------|---------|---------------------- _________ (8. ALLIES) ========= You're probably wondering if you can get another ally besides that wimp Tsuu. You can, but you have to follow the requirements listed below for all the allies you can get: TSUU Best Qualities: uh... Worst Qualities: everything Tech: BigBang and M. KuiKui How to get: He's Kunio's brother therefore you start with this wimp. Conclusion: He's a wus and you will end up replacing him. The only good thing Tsuu can do is the BIGBANG, which knocks everybody down when he gets his butt kicked. GONSA Best: That much STAMINA in the beginning and the SLAP SP Tech Worst: Hardly any STRENGTH Tech: Slap SP How to get: Defeat Gonsa after defeating his gang. Conclusion: He's a superb ally until you fight Kinsu or Heisi's gang. They always seem to go after Gonsa, then you. Later on, his use goes down and he's useless when he leaves... RIKI Best: his PUNCH packs a punch... Worst: that lousy amount of STAMINA, but it can be fixed... Tech: M. Fist How to get: After defeating Yono, your current ally has to be K.O.ed, then Riki will enter the fray. Conclusion: Not bad when your current ally gets ganged up on, because they'll be to busy attacking you to worry about Riki, but one hit can probably take out all his Stamina. Just don't keep him long, because there's... HEIRU Best: THROW stat combined with the Warpshot Tech Worst: This amazing combo can backfire on you, and he hardly dashes. Tech: Warpshot How to get: He will join after you defeat him twice. Conclusion: That Warpshot and superb Throw stat can backfire if he accidentally hits Kunio, causing massive damage and probably eliminating all his Stamina. He never dashes unless he's going after an enemy, so the gangs tend to gang Heiru. KINSU Best: Excellent AGILITY Worst: Low STAMINA and VITALITY Tech: N. Attack How to get: Defeat Jinro Conclusion: This guy would be awesome if he could last longer in a fight. Plus, all the gangs after Jinro want to beat the crap out of Kinsu. A few Stamina and Vitality boost would help a lot. Along with being fast, this guy hits hard. When the computer controls Kinsu, he hardly makes use of the N. Attack. BUNZO Best: DEFENSE and WILL Worst: Read Kinsu's worst Tech: Headbutt How to get: Get the Kanpou from Yago, and head back to the Bunzo's. Conclusion: Bunzo can really dish out the pain, but he won't last long in a fight either. I've noticed that the last few bosses only go after Bunzo, probably because they want him eliminated anyway. Oh yeah, and his Headbutt is cool too. JUUKI Best: VITALITY is good, he'll last longer Worst: BMPKNART will backfire Tech: BMPKNART How to get: After defeating Han, Juuki will appear wearing light gray. Conclusion: His stats are mediocre for this part of the game, except for his Vitality, which is good. BMPKNART gets on my nerves when the computer decides to let the weapons fly while you're near him. A disadvantage or an advantage, is that if Juuki isn't following Kunio around, he'll be on the last boss' side for the final battle, and if you defeat Juuki, and not the last boss, Kunio can learn BMPKNART. But if Juuki is with for the final battle, you fight the last boss alone. Hmmm... TSUI Best: He can really KICK Worst: Tatsu has more Stamina and Vitality Tech: Tornado How to get: After defeating Tsui in the first fight (when they fight together), choose NO to let him go. When your ally gets K.O.ed, then Tsui will join. Conclusion: So far, Tsui is the second best ally, second to Tatsu. Either way, he's still good. Finally, you get that TORNADO Tech in your side. Both of the twins have excellent stats. TATSU Best: Tsui's best Worst: His WEAPON stat stinks! Tech: Tornado How to get: Read Tsui's How to get, and replace Tsui with Tatsu Conclusion: Tatsu by far is the best ally. I don't worry about his weapon stat because Tatsu is always too busy using that TORNADO to even pick up a weapon. Plus, I always set weapon use to none. ______________________________ (9. BOSS STRATEGIES/WALKTHROUGH) ============================== This is pretty much the walkthrough since the game involves beating up the bosses and their respective gangs. Some of the bosses will lead you on to find whatever you happen to be looking for, but some will lead you in the wrong direction, while at the same time, teaching you techs only if yoy have the Master Belt equipped. The amount of cash you earn is also listed by the names. Here's a reminder, after you beat a boss while having the Master Belt equipped that check the tech screen to see if there is a Tech there. If I say that boss has a certain Tech, you need to have the Master Belt on to learn it. By the way, when I refer to their gangs, I'm used to going by the River City Ransom name, if they had one. It's easier to remember them. GINPA, THE MORON- 100 Ryo GANG COLOR: Sky Blue (Generic Dudes) CASH FROM GANG MEMBER: 10 Ryo TECH LEARNED: NONE WHO JOINS: Nobody WITH MASTER BELT: Since he appears so many times, it's easy to defeat him, especially towards the end when you have gained all those Techs from previous bosses. WITHOUT MASTER BELT: Since Kunio has the M. KICK Tech, dealing multiple hits on Ginpa and keeping him stun shouldn't be a problem. Kick him while he's down and you will succeed. GONSA, THE VENGEFUL ALLY- 120 Ryo GANG COLOR: Pink (Frat Guys) CASH FROM GANG MEMBER: 12 Ryo TECH LEARNED: NONE WHO JOINS: Gonsa WITH MASTER BELT: If it's the first fight, you will still have M. KICK, unless you gambled to get enough money for a better Tech. Otherwise, don't run because at this point in the game, Kunio is a wimp, much like his brother. Instead, charge Gonsa with the M. KICK. Until he falls. If you let him attack, he will be all over you until he uses the SLAP SP, which will probably knock you pretty far, allowing you to charge him. The Stamina and Vitality loss isn't worth it. WITHOUT MASTER BELT: I consider this the second fight strategy. Kunio's stats should be at least over 25 and he should have a good amount of Stamina and Vitality. I you don't have a decent Tech, refer to the strategy above. Note: After these to bosses, Sanki will appear and tell you Okoto has been kidnapped. Apparently, two guys were responsible. Check your map! Are those two guys walking around together? Looks like you got a job to do. YONO, THE HEALER- 160 Ryo GANG COLOR: Light Gray (Mob) there is no gang preceding him, he just wears gray. CASH FROM GANG MEMBER: NONE, since he is by himself TECH LEARNED: SCREW WHO JOINS: Nobody WITH MASTER BELT: Use the SLAP SP to run all over Yono. He rarely uses the Tech he has, so this fight will be very much like a fight with Ginpa. Just pound away until he is defeated. WITHOUT MASTER BELT: Read strategy above and take out the sentence about the SLAP SP. ICHI AND ROKU, TWO MORE GOONS- 140 Ryo each GANG COLOR: Yellow (Home Boys) CASH FROM GANG MEMBER: 14 Ryo TECH LEARNED: NONE WHO JOINS: Nobody WITH MASTER BELT: You must have the SLAP SP Tech since you defeated Gonsa with the Master Belt equipped. Using the SLAP SP in the beginning of the fight will give you a major advantage. Once they are close to you, use your M. KICK to defend you front. If one of them gets on the opposite side, you're screwed. Let them knock you down and try to hit both of them at the same time. When they are at a good distance away from you, use your SLAP SP and you will win in no time. WITHOUT MASTER BELT: Use M. KICK to defend your front and when they are vulnerable to an attack, use your most damaging move. Otherwise, read the strategy above. KINSU, JINRO'S LACKEY- 200 Ryo GANG COLOR: Faded Blue CASH FROM GANG MEMBER: 20 Ryo TECH LEARNED: N. ATTACK WHO JOINS: Nobody WITH MASTER BELT: This is the first speedy boss you're going to fight so make sure you use the Warpshot to slow him down of stop him to get some hits in. If he's runnig your way, use the SLAP SP to "run" by him and keep going until he falls down. You shouldn't run away from Kinsu, not only because if his speed, because he is likely to N. ATTACK you and then you're on the ground, a bad place to be in a fight like this. Luckily, Kinsu likes to charge you a lot so make use of that H. GUARD to get Kinsu on the ground. WITHOUT MASTER BELT: This can be pretty difficult, especially if you didn't build up your AGILITY. Your best bet is to let him come to you and retaliate with your M. KICK or other strong move you might have been using. You can also throw things at him if he's running right at you. HEISI, BROTHER TO KINSU, JINRO'S OTHER LACKEY-220 Ryo GANG COLOR: Blue CASH FROM GANG MEMBER: 20 Ryo TECH LEARNED: H. GUARD WHO JOINS: Nobody, but he has valuable information later on... WITH MASTER BELT: Use your quicker attacks to keep you distance from Heisi. The WARPSHOT Tech is especially helpful, even more if you have boosted your THROW stat. Use Warpshot to stun and damage Heisi then move in with the SLAP SP or your highest damaging move. Repeat and victory will be yours. WITHOUT MASTER BELT: This can be a little difficult if you have been button-mashing the whole time. Use any dashing attack to surprise Heisi. Since enemies in this game don't have God-like reflexes to block your every move, Heisi is most likely to get hit if you charge him. When he's on the ground, sit on him and strike or just stomp. TAME, ANOTHER ONE OF JINRO'S LACKEIES- 180 Ryo GANG COLOR: Dark Yellow (Home Boys) CASH FROM GANG MEMBER: 18 Ryo TECH LEARNED: M. FUMI WHO JOINS: Nobody WITH MASTER BELT: Use any of the Techs you have acumulated so far, but beware, this is the point in the game where bosses start to get stronger so one hit can set you up for destruction. If you throw something at him, use your most damaging move. Yet another fight like Ginpa except for his M. FUMI Tech. If he manages to get you on the ground, he will M. FUMI you into submission so if you feel that you don't get up fast enough after you're knocked down, start to increase your WILL before this fight. WITHOUT MASTER BELT: Use any Tech you may have brought from a Tech shop and beat him into submission. Don't let him knock you down because you will be M. FUMIed until Kunio can get up. HEIRU, JINRO'S LACKEY (This is getting old)- 160 Ryo GANG COLOR: Light Green (Jocks) CASH FROM GANG MEMBER: 16 Ryo TECH LEARNED: WARPSHOT WHO JOINS: Heiru, after the second time defeating him WITH MASTER BELT: Assuming you have SCREW from Yono, use it or the SLAP SP to prevent heiru from picking up a weapon to throw at you, considering it will always hit with his WARPSHOT Tech. If your two Techs just aren't producing the desired effects, fight fire with fire and throw stuff at him to stun him and then use your most damaging move. WITHOUT MASTER BELT: Throw stuff at him to stun him and use your most damaging move. Connecting with multiple hits with the M. KICK is actually helpful, if there is nothing to throw. JINRO, THE MISTAKEN BEEG BOSS- 240 Ryo GANG COLOR: Greenish-Brown (looks like something that crawled out of the sewers). CASH FROM GANG MEMBER: 24 Ryo TECH LEARNED: DRILL WHO JOINS: Kinsu WITH MASTER BELT: This is like a more powerful version of Heisi, because you don't have to attack Jinro to make him use his DRILL Tech. This also becomes a problem if you aren't using the WARPSHOT to stun him and then attack him. Fist fighting is a bad idea because he always retaliates with DRILL, doing major damage consecutively. Charging him with N. ATTACK won't ensure that you won't take damage because sometimes, Jinro likes to Drill in mid-air AFTER you knocked him away. The same goes for SLAP SP. WITHOUT MASTER BELT: This is a difficult fight. You need to throw things and use your strongest move. Charging him with M. KICK or any other Tech you have will work. For the best results, charge him, to deal damage and then constantly attack him while he is on the ground. Attacking while waiting for him to get up ensures that he won't use DRILL to knock you away. Note: The gray figure walking around now is Yono, and he has the Kanpou so that Bunzo will be able to fight. HAN, TORA'S HOLY GUARD- 260 Ryo GANG COLOR: Purple (Benny & Clyde, they have their respective colors) CASH FROM GANG MEMBER: 26 Ryo TECH LEARNED: MASSAGE WHO JOINS: Han, once you enter Bunzo's again WITH MASTER BELT: Knock Han on the ground with your strongest move, use DRILL on top of Han to deal substantial damage. Han's pretty much a wimp, except for his high WEAPON stat. If he picks up a weapon, make sure he doesn't hit you with it and knock it out of his hand. He can't really block anythin due to his low STRENGTH stat so hitting through his block is no problem. Always use N. ATTACK if he decides to go fetch a weapon. If Han manages to run circles around you, use the WARPSHOT to slow him down. WITHOUT MASTER BELT: Han is still a wimp even if you don't have a crapload of Techs to use. Just pound away at him and don't let him use or pick up a weapon. If Han manages to run circles around you, throw something or charge him in the opposite direction. YAGO, THIEF/PIMP? (He gives Kunio a lot of money later on...)- 280 Ryo GANG COLOR: Dark Gray CASH FROM GANG MEMBER: 28 Ryo TECH LEARNED: DAGGR SP WHO JOINS: Nobody WITH MASTER BELT: Either SLAP SP or N. ATTACK a weapon dagger out of his hand if he starts with one or he picks one up. Use your most powerful move and he will eventually be defeated. Letting him use his DAGGER SP Tech will make this another Jinro type battle, but if he is using his Tech a lot, refer to the Jinro strategy. WITHOUT MASTER BELT: Just knock the dagger out of his hand somehow, then don't let him pick up anther dagger. If he runs off to pick up another weapon, chase him down. Note: The NEXT gray figure walking around is Juuki. Let him join and pick him at Bunzo's before anything else. There is a special reason for this because if done correctly, Kunio can learn BUMPKNART after defeating Nizae. I'll explain it when I explain... NIZAE, TORA'S LACKEY, VERY UGLY- 300 Ryo GANG COLOR: Burgundy/ Blood Red (Squids) CASH FROM GANG MEMBER: 30 Ryo TECH LEARNED: DEFLECT or your ally's Techs get added onto yours! This is why you need Juuki! Use Kunio to defeat Nizae while Juuki is alive! If Juuki is knocked out, you learn DEFLECT, but if Juuki is alive and you're using Kunio, Kunio learns BMPKNART. I call it the MIRROR EFFECT. Either way, you get a good Tech, BMPKNART, or DEFLECT. WHO JOINS: Nobody WITH MASTER BELT: Because you have gained all those Techs, this battle could be difficult. For starters, don't let him transform into Kunio, by knocking him out the air using N. ATTACK. If he manages to DEFLECT into Kunio, use your distance attacks, like WARPSHOT and N. ATTACK, otherwise I could be another Jinro-type battle, because of your DRILL and H. GUARD techs. If you have trouble with Nizae because he transformed into you, refer to the Jinro strategy. WITHOUT MASTER BELT: For once, not having the Master Belt makes a fight easier. Since you probably don't have all the boss' Techs, when Nizae DEFLEECTs into Kunio, he won't gain the advantage, but the disadvantage. You'll have so much experience fighting tougher bosses that fighting yourself will be a breeze. Just pound away and if he transforms into you, just keep pounding. TATSU AND TSUI, THE KIDNAPPERS- 320 Ryo GANG COLOR: Dark Blue (Cowboys) CASH FROM GANG MEMBER: 32 Ryo TECH LEARNED: TORNADO WHO JOINS: Neither one...yet... WITH MASTER BELT: With the H. GUARD, you could possibly stop their deadly TORNADO Tech, but don't think about going defensive. This fight is completely offensive. You have to be attacking at least one of them at all times until one is K.O.ed, then let the other get away and don't finish off the wounded one because after this point, once your ally gets K.O.ed, the one you beat up will become an ally. But anyway, use distance attacks like WARPSHOT and N. ATTACK. If you want to use their own TORNADO against them, DEFLECT into one of them and kick away. WITHOUT MASTER BELT: This can be dfficult, especially if you try to fight both of them at once. Use any Tech that keeps distance between both you and the twins, try to stun them, and then use your most powerful attack. The good thing is that once one of them is K.O.ed, the other one retreats to fight another time. Fighting one is easier than fighting both, so you shouldn't have a problem with one by himself. TATSU OR TSUI See information above, except that this time, it's one-on-one. Note: After this, you can meet up with Okoto and she'll complain that Asaji kidnapped her. Then you can meet up with Heisi and he'll tell you that Tora hired Asaji and the BEEG BOSS is behind this. GINPA REVISITED This time after you defeat him, he'll lead you in the wrong direction, towards... ROKU AND ICHI These goons have nothing to do with Okoto being kidnapped. Scroll up and read the strategy. THE BEEG BOSS: TSUU?!, BROTHER TO KUNIO, WIMP, AND TRAITOR- 340 Ryo GANG COLOR: Dark Green (Internationals) CASH FROM GANG MEMBER: 34 Ryo TECH LEARNED: Any Tech Tsuu had that you didn't, only if you forgive him. WHO JOINS: Tsuu will rejoin if you forgive him WITH MASTER BELT: Since Tsuu is so much of a wimp, just use anything you want, there is no real strategy. Just don't let him use the BIGBANG. WITHOUT MASTER BELT: Read strategy above. ASAJI, MASTERMIND OF THE PLAN TO ELIMINATE BUNZO, WIMP- What money? GANG COLOR: Red (Plague) CASH FROM GANG MEMBER: 36 Ryo TECH LEARNED: Huh? WHO JOINS: Yeah, who? WITH MASTER BELT: Sure, there was tension before, but who knew Asajii would be this involved? You can't defeat him now, so let him go... WITHOUT MASTER BELT: ^ TORA, ENEMY TO BUNZO, AND ASAJI- 380 Ryo, from Tora... GANG COLOR: Black CASH FROM GANG MEMBER: 36 Ryo TECH LEARNED: E. TORP and S. TORP WHO JOINS: Nobody (C'mon, it's Tora and Asaji) WITH MASTER BELT: Avoid being knocked down at all cost, because if you get E. TORPed off the screen, you have to fight his gang over again. His S. TORP can wipe out your STAMINA if he connects mulltiple times. The good thing is that he has very little STAMINA and VITALITY, so using distance Techs can seriously put the hurt on Tora. WITHOUT MASTER BELT: Hopefully you have enough money by now to buy some decent Techs, use them. It doesn't matter, Tora will hardly last long enough to use anything but the S. TORP or E. TORP, ifhe manages to knock you down. Keep pounding away and if you don't let him jump, he can't use the S. TORP. If you constantly attack, Tora probably won't be able to retaliate. Even if Tora uses S. TORP, you can still hit through it. YAGO REVISITED It's actually another Ginpa type fight, but with a purpose. After defeating Yago, he will offer you a charm. It's called a GOODTIME. Use it, go to another area, and check your money. There will be at least a 9 in the sixthed number slot. What kind of good time did Yago have to have that much money to give to Kunio? ASAJI, DOWNRIGHT WEAK- 360 Ryo GANG COLOR: Red (Plague) CASH FROM GANG MEMBER: 36 Ryo TECH LEARNED: HELICOPER WHO JOINS: He hates Kunio... WITH MASTER BELT: It doesn't matter what Techs you use, Asaji is so weak, he had to hang around stronger guys and run the first time you get ready to fight him. Do what you want, you're probably so strong now that it doesn't matter. But the odds get worse for you if Juuki is with Asaji. WITHOUT MASTER BELT: Read strategy above. JUUKI, THE TRAITOR- 400 Ryo AND ASAJI- 360 Ryo GANG COLOR: Asaji's CASH FROM GANG MEMBER: 36 Ryo TECH LEARNED: BMPKNART and HELICPTR WHO JOINS: Oh please! WITH MASTER BELT: Maybe it's time to use the S.TORP when Juuki charges you. Sure, the only time you can fight Juuki is with Asaji, but Asaji will be K.O.ed before you know it. Juuki is vulnerable when he uses BMPKNART, and he hesitates to throw the weapons for a while, so that's the perfect time to use your strongest move on him to wear down his STAMINA. What makes this fight easier is that contrary to his ally "form" he has no VITALITY so 255 points of damage will finish him off. WITHOUT MASTER BELT: Pretty much the same strategy above except take out the part about Techs that you don't have. _______________ OPTIONAL BOSSES GONSA SECOND TIME If Gonsa has been K.O.ed and you don't pick him back up at Bunzo's, his gang will be walking around again. I see this as another opportunity to learn SLAP SP if you didn't have the Master Belt before. Scroll up and read the Gonsa strategy. GINPA He will appear way too much near the end. THE BEEG BOSS- TSUU He kinda is. The only way not to fight him is for him to be your ally for neatly the entire game. _______ THE END You saved the day and beat the crap out of Okoto's fiance, aren't you happy? Now, when you head to Bunzo's enjoy the scene. Then, Bunzo will ask you whether you want to stay or leave? Choose the correct answer and Tsuu will get a nosebleed. Serves him right for becoming the BEEG BOSS everyone was talking about. ___________________ (10. TIPS AND TRICKS) =================== Just little tidbits that can help you out... -Gambling is a good way to get a little extra money, just don't bet all your money at one time. -When you find that everyone seems to be attacking your ally, it's because of who they are. Make Kunio the ally by switching and all the enemies will come after you. It's a great way to build up an ally's stats. If that doesn't work, he's screwed. -SILK items the best in their class. -Dashing attacks and attacks preformed in the air make the attack stronger. -When you grab an enemy by the legs, you can press A while dashing near a weapon like a boulder to deal damage to him. You pretty much just swing him into a weapon. -The bigger the weapon, the more it hurts. -The smaller the weapon, the faster you use it. -You can still hit an enemy that is using S. TORP (i.e. Tora). -Attacking from ledges like in RCR is almost useless because enemies will actually follow you. _________ IMPORTANT It seems the only way to learn a Tech from a boss is to obtain enough money to buy the Master Belt (it cost 3000 and can be found at the Kouzuke Secret Shop 1). I'd start gambling and saving up if you want to learn the boss' Tech, if they have one. ___________ (11. CLOSING) =========== First of all, I'd like to thank: Mr. Ill in particular, for writing his FAQ that helped me. All the people involved with the Technos Samurai Translation Project, so I could read it in english. TECHNOS, even though they aren't around anymore... Yeah, and this FAQ is Copyrighted by GameFaqs 2003, Turk1014. You can use it on your site, but it must remain unchanged. Questions, comments, ideas, hate mail, you can email me at: Turf1014@yahoo.com or Turf1014@netzero.com