Disclaimer: This Combo FAQ is for Revision L3.1 (and L3.2 Europe) only. Earlier revisions of the game had different hit and pause limits for some of the special moves, and physics are also changed here and there. Some, or most of the combos may work in the earlier revisions as well but I have not tested them there. Everything from this FAQ should also work in all MAT (Midway Arcade Treasures) versions, PSN version and MK: Arcade Kollection. I. Legend F...................Forward B...................Back D...................Down U...................Up HP..................High Punch HK..................High Kick LP..................Low Punch LK..................Low Kick BL..................Block JK..................Jump Kick JP..................Jump Punch SHK.................Standing HK SLK.................Standing LK RH..................Roundhouse TAK.................Turn Around Kick DP..................Death Punch aa..................Anti Air gc..................Glitch Cancel Inf.................Infinite otg.................Off the Ground II. Glitch Canceling Many special moves in MK have a number of hits you can do before that move is locked. MKII did not really have a feature like this, but they start implementing time limit usage on moves. You can cancel a LP, HP, JP, or JK on the frame of contact, into a special move with a hit limit, one hit beyond that limit. In other games this technique is referred to as "Just Frames" meaning essentially you have just one frame in 60 to get this to work. In MKII anyway you can glitch cancel almost every special move but the real glitch canceling is in UMK3/MKT where you can get an extra hit before some special move is locked. In MKII the only similar special move like this is Kitana's Fan Lift which has a hit limit of 0 i.e. you can glitch cancel it with HP, LP, JK, JP and SUJK. III. Lie Frames After some juggles before your opponent land you have a small window to connect another hit that fools the game into thinking they are on the ground, making them stand up and sell the attack standing instead of being juggled. This is how the famous relaunchers in UMK3/MKT are done. However in MKII this trick is used mostly for otg Jump Kicks and Roundhouses. What you actually do is get an aaRH on the exact frame so the game thinks it's a grounded RH, and the opponent will react like he is hitting by a grounded RH. That allows you for example to juggle and get Roundhouse Infinite. It has a different effect with Jump Kicks. The MKII system is somehow made like the Maximum Damage in MK4, but here you are allowed to do 3 anti air hits, before your character is pushed away. If you do 4th hit and its a Bleeding JK or aa Grounded RH you will never be pushed, and that is the only way for some characters to get 100% or infinites. Its not used much anyway and overall its just for knowledge. IV. Uppercut Interrupts Some combos are listed as: Uppercut, XX, X... etc. That means that you have to get Uppercut Interrupt combo i.e. you Uppercut the opponent at the same time/frame when he shoots a fireball or spear or any special move that can interrupt your uppercut animation but after you hit the opponent. That will allow you to get few extra juggles after the Uppercut and continue your combo. V. Death Punch The 'Death Punch is a powerful jab that takes a large amount of energy away from the opponent as well as setting him up for a combo move. It is basically done with timing and correct placement of the characters. There are two examples of the MKII "death punch", in action. You can get it both on and off the ground. I will not list any Death Punch combos anyway. Everyone can get about 80% with Scorpion using it and add Teleport Punch, Spear, Uppercut or something. VI. Videos with explanation I understand some of the combos may sound absurd, but you can view all combos on the link below: https://www.youtube.com/watch?v=YimCA1366As There are few Player 2 only infinites, which are very difficult and hard to perform. That's because of a recently new exploit in corner. A great video by Alex using it can be seen below: https://www.youtube.com/watch?v=bTxAg08OJ5U VII. Character Combos !NOTE! I will not put here any basic stuff like JK, Shadow Kick or aaHP, Fireball, or any simple 3 hits. There are endless variation of the basic juggles so i will skip that. You can see a 3Hit in the actual character combos guide but they will be usualy 50% or more and/or are eye candy juggles. Liu Kang 1. (mid-screen) JK, Air Fireball, Flying Kick (3 Hits, 46%) 2. (mid-screen) aaHPx2, JP, Air Fireball, Flying Kick (5 Hits, 54%) 3. (mid-screen) aaHPx2, JP, Air Fireball, Bicycle Kick (5 Hits, 67%) 4. (corner) JK, Air Fireball, Crouch Punch, HP, Bicycle Kick (5 Hits, 70%) 5. (corner) JK, Air Fireball, HP, Fireball, HP, Low Fireball (6 Hits, 71%) 6. (corner) aaJP, Air Fireball, Roundhouse, LP, Bicycle Kick (5 Hits, 78%) 7. (corner) aaHPx2, Jump Kick, Air Fireball, HP, Bicycle Kick, HP, Flying Kick (8 Hits, 100%) 8. (corner) JK, Air Fireball, SUJK, Air Fireball, HP, Bicycle Kick (6 Hits, 100%) 9. (corner) aaJP, Air Fireball, JP, Air Fireball, JP, Air Fireball, HP, Bicycle Kick (8 Hits, 100%) 10. (corner) aaSUJK, Air Fireball, JK, Air Fireball, HP, Bicycle Kick (6 Hits, 100%) 11. (corner) SUJP, Air Fireball, JP, Air Fireball, HP, Fireball, SUJK, Air Fireball (8 Hits, 100%) 12. (corner) SUJK, Air Fireball, JP, Air Fireball, HK, Bicycle Kick (6 Hits, 100%) 13. (corner) JP, Air Fireball, JP, Air Fireball, SUJK, Air Fireball, HP, Fireball (8 Hits, 100%) 14. (mid-screen) aaHPx2, Bike Kick, aaHPx2, Bike Kick, aaLK (7 Hits, 100%) 15. (against the corner) Air Fireball (AFB), AFB, AFB, AFB, AFB, AFB, Bike Kick (7 Hits, 100%) 16. (corner) aaSUJK, Air Fireball, SUJK, Air Fireball, SUJK, Air Fireball (6 Hits, 100%) *more cycles are possible, i've heard 7 is max -Infinites 1. Bike Kick release and hold the button immediately, Bike Kick, Bike Kick... (should interrupt a special move or fireball to be unblockable) Kung Lao 1. (mid-screen) Spin, JP, Whiff Dive Kick, HP, Hat Throw (4 Hits, 54%) 2. (mid-screen) Spin, JP, Whiff Dive Kick, JK, Dive Kick (4 Hits, 65%) 3. (mid-screen) aaSpin, JP, Whiff Dive Kick, JP, HP, Teleport Kick (5 Hits, 69%) 4. (corner) Spin, JP, JP, HP, Spin (5 Hits, 72%) 5. (corner) Spin, JK, Dive Kick, HP, Spin (5 Hits, 84%) 6. (corner) JK, SUJK, Dive Kick, SUJK, Dive Kick (5 Hits, 88%) 7. (mid-screen) aaSpin, (JP, Whiff Dive Kick) x 3, Spin, Hat Throw (6 Hits, 90%) 8. (mid-screen) aaSpin, (JP, Whiff Dive Kick) x 2, (SUJP, Whiff Dive Kick) x 2, HP, Teleport Kick (7 Hits, 94%) 9. (mid-screen) aaSpin, (JP, Whiff Dive Kick) x 3, Spin, JK, Dive Kick (7 Hits, 100%) 10. (away from corner) aaSpin, (JP, Whiff Div Kick) x 2, SUJK, Whiff Div Kick, HK, HK (6 Hits, 100%) 11. (mid-screen) aaSpin, (JP, Whiff Div Kick) x 2, (SUJP, Whiff Div Kick) x 2, SUJK, Div Kick (7 Hits, 100%) 12. (mid-screen) aaSpin, (JP, Whiff Div Kick) x 2, (SUJP, Whiff Div Kick) x 2, Uppercut (6 Hits, 100%) 13. (against corner) aaSpin, JP, Whiff Div Kick, Spin, JP, Whiff Div Kick, SUJK, Whiff Div Kick, aaHP, Hat Throw (7 Hits, 100%) 14. (far from corner) aaSpin, JP, (Whiff Div Kick, JP) x 2, Spin, JP, Whiff Div Kick, Spin, JK, Div Kick (7 Hits, 100%) -Infinites 1. (against the corner) aaSpin, JP, Whiff Div Kick, JP, Whiff Div Kick, JP, Whiff Div Kick ... 2. (corner) otg Div Kick, Div Kick, Div Kick, Div Kick .... 3. (right corner) aaSpin, JP, JP, Whiff Div Kick, D+HK, D+HK, D+HK... Johnny Cage 1. (corner) Rising Kick, JP, LP, Low Fireball (4 Hits, 40%) 2. (mid-screen) aaHPx2, JP, Shadow Kick (4 Hits, 42%) 3. (mid-screen) TAK, JP, Shadow Kick (3 Hits, 45%) 4. (corner) Rising Kick, JK, Shadow Kick (3 Hits, 47%) 5. (corner) aaJP, d+LP, JP, HP, Shadow Uppercut (5 Hits, 49%) 6. (corner) Rising Kick, RH, Shadow Kick (3 Hits, 51%) 7. (corner) JK, d+LP, d+LP, HK, Shadow Kick (5 Hits, 62%) 8. (corner) JK, JP, HP, Shadow Kick, Shadow Kick (5 Hits, 70%) 9. (corner) SUJK, D+LP, D+LP, aaHP, Shadow Kick, Shadow Uppercut (6 Hits, 71%) 10. (against the corner) aaHPx2, JK, Shadow Kick, aaLP, Shadow Kick, Shadow Kick (7 Hits, 91%) 11. (corner) SUJK, D+LP, D+LP, aaHP, Shadow Kick, aaHP, Shadow Kick, Shadow Kick (8 Hits, 97%) 12. (corner) Uppercut Interrupt, JP, JP, aaHP, Shadow Kick, Shadow Kick, Shadow Kick (7 Hits, 100%) 13. (corner) SUJK, JP, D+LP, aaLP, Shadow Kick, aaHP, Shadow Kick, Shadow Kick (8 Hits, 100%) -Infinites 1. Glitch Infinite - Nut Punch Shang Tsung while he is morphing into female ninja (Kitana/Mileena) Reptile 1. (mid-screen) Forceball, RH, Slide (3 Hits, 38%) 2. (mid-screen) Forceball, HP, Forceball, HP, Acid Spit (5 Hits, 43%) 3. (full screen) aaAcid Spit, Forceball, JK, Slide (4 Hits, 44%) 4. (mid-screen) Forceball, RH, HK (3 Hits, 45%) 5. (corner) aaSUJK, HP, Acid Spit, HP, Acid Spit (5 Hits, 52%) 6. (corner) Forceball, JP, JP, HK, Slide (5 Hits, 58%) 7. (corner) Forceball, JP, RH, HK (4 Hits, 60%) 8. (corner) SUJK, aaHP, Forceball, Uppercut (4 Hits, 62%) 9. (corner) Uppercut Interrupt, Forceball, aaHP, HK, Slide (5 Hits, 70%) 10. (corner) Uppercut Interrupt, Forceball, aaHP, Forceball, aaHP, Forceball, Uppercut (7 Hits, 93%) -Infinites 1. (corner) RH, RH, RH, RH.... (check lying frames) 2. (foe against the corner) Forceball, aaHP, Forceball, aaHP, Forceball... 3. (mid-screen) aaForceball, aaHP, Forceball, aaHP, Forceball... Sub-Zero 1. (mid-screen) aaFreeze, HP, JP, Slide (3 Hits, 25%) 2. (corner) JK, d+LP, d+LP, HP, Slide (5 Hits, 39%) 3. (corner) JK, d+LP, d+LP, LK, Slide (5 Hits, 47%) 4. (corner) aaFreeze, SUJK, d+LP, Uppercut (3 Hits, 48%) 5. (mid-screen) JK, Ground Ice, TAK, Jump Kick (4 Hits, 48%) 6. (near corner) Ground Ice, RH, JK, HP, Slide (5 Hits, 49%) 7. (corner) aaFreeze, SUJK, RH, HK (3 hits, 58%) 8. (near corner) Ground Ice, Uppercut (Land on Ground Ice), JK, Uppercut (4 Hits, 66%) -Infinites 1. (corner) RH, RH, RH, RH... Shang Tsung a) Normal Combos 1. (mid-screen) aaHP, HP, Double Fireball (4 Hits, 37%) 2. (mid-screen) aaHP, Triple Fireball (4 Hits, 42%) *(about 65% with Death Punch) 3. (corner) aaHP, JP, JP, HP, Fireball (5 Hits, 45%) 4. (mid-screen) JK, Triple Fireball (4 Hits, 51%) 5. (corner) aaSUJK, HP, Fireball, HP, Fireball (5 Hits, 57%) 6. (mid-screen) aaDouble Fireball, aaTriple Fireball (5 Hits, 59%) 7. (corner) SUJK, Double Fireball, aaHP, Fireball (5 Hits, 62%) b) Morph Combos 1. (mid-screen) [Reptile] Forceball, [Scorpion] HP, JP, Teleport Punch (TP), Air Throw (5 Hits, 56%) 2. (corner) [Kung Lao] aaSpin, [Shang Tsung] Triple Fireball (4 Hits, 58%) 3. (mid-screen) aaDouble Fireball, [Scorpion] Teleport Punch, Spear, Uppercut (5 Hits, 62%) 4. (mid-screen) [Reptile] ForceBall, [Scorpion] HPx2, Teleport Punch, Spear, Uppercut (62%) 5. (mid-screen) [Reptile] Forceball, [Raiden] Teleport, RH, aaHP, SUJK, Torpedo (5 Hits, 75%) 6. (corner) [Kitana] Fan Lift, [Mileena] SUJP, Air Sai, aaLP, Roll, SUJK, Air Sai (6 Hits, 77%) 7. (mid-screen) [Scorpion] RH, Teleport Punch, Spear, [Jax] Hammer, TAK, BackBreacker (6 Hits, 83%) 8. (corner) [Cage] Nut Punch Female Glitch, [Raiden] Shock Grab, RH, RH, HK (5 Hits, 100%) 9. (corner) [Kitana] Fan Lift, [Scorpion] RH, LP, Spear, RH Infinite 10. (near corner) [Scorpion] JK, Teleport Punch, Spear, [Sub-Zero] Freeze, TAK, Ground Ice, RH Infinite 11. (corner) [Jax] Overhead Hammer, [Sub-Zero] Freeze, TAK, Ground Freeze, RH Infinite 12. (corner) [Scorpion] SUJK, HP, Spear, [Cage] Rising Kick, Shadow Kick, Shadow Kick, Shadow Kick (7 Hits, 100%) 13. (near corner) [Sub-Zero] Ground Freeze, RH, [Kung Lao] Spin, JP, Whiff Div Kick, Spin, JK, Div Kick (7 Hits, 100%) 14. (mid-screen) [Scorpion] aaHPx2, JK, Teleport Punch, Spear, [Jax] Overhead Hammer, TAK, Gotcha (12 Hits, 100%) 15. (mid-screen) [Scorpion] aaHPx2, JP, TP, Spear. [Kung Lao] Spin, JP, Whiff Div Kick, JK, Div Kick (9 Hits, 100%) 16. (corner) SUJK, Double Fireball, LP, [Mileena] Roll, LP, Roll, JP, Air Sai (9 Hits, 100%) 17. (corner) [Kitana] Fan Lift, JP, Air Fan, [Shang Tsung] HP, [Scorpion] LP, Spear, RH, RH, HK (9 Hits, 100%) 18. (corner) [Scorpion] SUJP, RH, HP, Spear, [Kitana] Fan Lift, SUJK, Air Fan, HP, Wave Punch (9 Hits, 100) 19. (against the corner) [Reptile] Forceball, [Scorpion] aaHPx2, TP, Spear, [Sub-Zero] Freeze, TAK, Ground Ice, RH Infinite 20. (against the corner) [Reptile] Forceball, [Liu Kang] Bicycle Kick, SUJK, Air Fireball, Bicycle Kick (5 Hits, 100%) 21. (mid-screen) [Scorpion] aaHPx2, JP, TP, otg JP, TP, [Sub-Zero] JK, Ground Freeze, JK, JK (10 Hits, 100%) 22. (against the corner) [Reptile] Forceball, [Scorpion] Spear, HP, Spear, [Mileena] RH, Roll, LP, Roll, JP, Air Sai (10 Hits, 100%) -Infinites 1. (Player 2 only) Kitana: Fan Throw, Fan Lift [back to Shang Tsung], D+LP, D+LP, D+LP...) 2. (Player 2 only) Kung Lao: aaSpin, JP, JP, Div Kick Whiff [Back to Shang Tsung], aaLK/aaLP, aaLK/aaLP, aaLK,aaLP...) Kitana 1. (mid-screen) Fan Lift, aaHP, HP, JK, Air Fan (5 Hits, 50%) 2. (mid-screen) Fan Lift, aaHP, JP, Air Fan, Wave Punch (5 Hits, 50%) 3. (mid-screen) JK, JK, Air Fan (3 Hits, 52%) 4. (corner) JK, Air Fan, d+LP, Uppercut (4 Hits, 65%) 5. (corner) JK, Air Fan, JP, HK (4 Hits, 66%) 6. (corner) aaJP, JP, JP, HP, Fan, LK (6 Hits, 73%) 7. (corner) Fan Lift, JP, Roundhouse, HP, Fan, LK (6 Hits, 73%) 8. (corner) JK, SUJK, Air Fan, HP, Wave Punch (5 Hits, 76%) 9. (near corner) aaHP, HP, JP, JK, Air Fan, HP, Wave Punch (7 Hits, 80%) 10. (corner) Fan Lift, JP, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 80%) 11. (near corner) aaHP, HP, JP, JK, Air Fan, Uppercut (6 Hits, 85%) 12. (near corner) aaHP, HP, JP, SUJK, Air Fan, Uppercut (6 Hits, 86%) 13. (corner) Fan Lift, SUJK, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 90%) 14. (corner) Fan Lift, SUJK, JP, SUJK, Air Fan, Uppercut (6 Hits, 92%) 15. (corner) Fan Lift, SUJP, JP, SUJK, Air Fan, HK, HK (6 Hits, 98%) 16. (corner) Fan Lift, SUJK, SUJK, Air Fan, RH, HK (6 Hits, 100%) 17. (corner) Uppercut Interrupt, JK, SUJK, Air Fan, Uppercut (5 Hits, 100%) 18. (corner) JK, gc Fan Lift, SUJK, SUJK, Air Fan, Uppercut (6 Hits, 100%) 19. (corner) Air Fan, JP, JP, SUJK, Air Fan, Uppercut (6 Hits, 100%) 20. (corner) Air Fan, Fan Lift, SUJK, SUJK, Air Fan, RH (6 Hits, 100%) -Infinites 1. (against the corner) aa Fan Lift, move under opponent c. LK, c. LK, c. LK.... 2. Air Fan, Fan Lift, Air Fan, Fan Lift, Air Fan, Fan Lift (Air Fan must hit very low) 3. (Player 2 only) Same as her Fan Lift, D+LK inf, but with aaHP/aaLP Jax 1. (mid-screen) JK, bleeding JK, Ground Pound (3 Hits, 45%) 2. (anywhere) Quad-Slam, Ground Pound (5 Hits, 49%) 3. (mid-screen) aaHP, HP, JK, Backbreaker (4 Hits, 50%) 4. (mid-screen) Overhead Hammer, TAK, Backbreacker (3 Hits, 51%) 5. (mid-screen) Overhead Hammer, TAK, Gotcha Grab x5 (7 Hits, 59%) 6. (corner) aaHP, HP, JP, JK, Backbreaker (5 Hits, 60%) 7. (corner) SUJK, JP, aaHP, Gotcha (6 Hits, 65%) 8. (corner) SUJP, JP, JP, JK, Backbreaker (5 Hits, 66%) 9. (corner) SUJP, JP, JP, RH, LK (5 Hits, 66%) 10. (corner) Overhead Hammer, TAK, JK, Backbreaker (4 Hits, 68%) 11. (corner) SUJK, Jump Punch, SUJK, Backbreaker (4 Hits, 70%) 12. (corner) SUJP, JP, JP, HK, JK, Backbreacker (6 Hits, 86%) 13. (corner) Uppercut Interrupt, JP, RH, aaHP, Gotcha (9 Hits, 90%) 14. (corner) SUJP, JP, JP, HK, bleeding JK, Gotcha (10 Hits, 94%) 15. (corner) Uppercut Interrupt, JP, JP, HK, Bleeding JK, Gotcha (10 Hits, 100%) -Infinites 1. (Jax in corner) (aa) Death Punch, Gotcha, Gotcha, Gotcha... Mileena 1. (mid-screen) aaHP, HP, JK, Air Sai (4 Hits, 44%) 2. (mid-screen) JK, Roll, Teleport Kick (3 Hits, 49%) 3. (against the corner) JK, Roll, HP, JP, Air Sai (5 Hits, 60%) 4. (corner) JK, Air Sai, Roll, LP, Sai (5 Hits, 63%) 5. (corner) RH, Roll, LP, Roll, Teleport Kick (5 Hits, 71%) 6. (corner) aaHP, Roll, JK, Roll, JK, Air Sai (6 Hits 79%) 7. (corner) aaHP, Roll, JP, LP, Roll, LP, Roll, HK (8 Hits, 86%) 8. (corner) JK, Air Sai, Roll, LP, Roll, JP, Air Sai (7 Hits, 86%) 9. (corner) JK, Roll, JK, Roll, JK, Air Sai (6 Hits 89%) 10. (foe against the corner) Roll, JP, Air Sai, Roll, LP, Roll, JP, Air Sai (8 Hits, 93%) 11. (corner) aaJP, JP, Air Sai, LP, Roll, LP, Roll, JP, Air Sai (9 Hits, 95%) 12. (corner) SUJK, SUJK, Air Sai, LP, Roll, JK, Air Sai (7 Hits, 100%) 13. (corner) aaJP, JP, Air Sai, LK, Roll, LP, Roll, JP, Air Sai (9 Hits, 100%) 14. (corner) Uppercut Interrupt, JK, Air Sai, LP, Roll, JK, Air Sai (7 Hits, 100%) -Infinites 1. (mid-screen) aaHP, Roll, F+HP, Roll, F+HP, Roll, F+HP, Roll... 2. (corner) aaHP, Roll, JP, aaHP, Roll, aaHP, Roll, aaHP, Roll, aaHP, Roll... Baraka 1. (corner) JK, d+LP, b+HP, HP, Blade Fury (5 Hits, 71%) 2. (corner) aaSUJP, Blade Slice (B+HP), RH, HP, Blade Spark (5 Hits, 73%) 3. (near corner) Blade Fury, Blade Swipe, JK, Blade Fury (4 Hits, 84%) 4. (corner) Blade Swipe x 3, Uppercut (4 Hits, 84%) 5. (corner) JK, b+HP, b+HP, HP, Blade Fury (5 Hits, 88%) 6. (corner) Uppercut Interrupt, Blade Swipe, Blade Swipe, aaHP, Blade Fury (5 Hits, 96%) 7. (corner) SUJK, Blade Swipe, Blade Swipe, RH, JK (5 Hits, 97%) 8. (corner) SUJP, Blade Swipe, Blade Swipe, HK, HP, Blade Fury (6 Hits, 100%) 9. (near corner) Blade Fury, Blade Swipe, Blade Swipe, Bleeding JK, Blade Fury (5 Hits, 100%) -Infinites 1. There are no known infinites for Baraka yet.... Scorpion 1. (mid-screen) aaHPx2, JP, Teleport, JK (5 Hits, 48%) 2. (mid-screen) aaHPx2, Teleport Punch, Spear, Uppercut (5 Hits, 52%) 3. (mid-screen) RH, Teleport Punch, Spear, Uppercut (4 Hits, 57%) 4. (corner) JK, D+LP, D+LP, SUJK, Air Throw (5 Hits, 65%) 5. (mid-screen) aaHPx2, JK, Teleport Punch, Spear, Uppercut (68%) 6. (corner) aaSUJK, JP, SUJK, Air Throw (4 Hits, 71%) 7. (corner) JK, D+LP, D+LP, LP, Spear, RH, HK (7 Hits, 72%) 8. (mid-screen) aaHPx2, JP, Teleport Punch, JP, Teleport Punch, Spear, Uppercut (8 Hits, 80%) 9. (corner) SUJP, JP, JP, HK, Spear, RH, HK (93%) -Infinites 1. (corner) RH, RH, RH, RH.... 2. (mid-screen vs bosses) Spear, D+LP, Spear, D+LP, Spear... 3. (corner vs bosses) Spear, D+LP, LP/HP, Spear, D+LP, LP/HP, Spear (vs Shao Kahn only LP works) Raiden 1. (mid-screen) aaHPx2, Teleport, HP, Lightning (4 Hits, 34%) 2. (mid-screen) Shock Grab, HPx2, Lightning (4 Hits, 47%) 3. (mid-screen) JK, JK, Torpedo (3 Hits, 51%) 4. (mid-screen) aaHPx2, Teleport, HP, JK, Torpedo (5 Hits, 55%) 5. (mid-screen) SUJP, Teleport, aaHP HP, JK, Torpedo (5 Hits, 59%) 6. (corner) SUJK, aaHP, Teleport, RH, HK (4 Hits, 66%) 7. (mid-screen) Shock Grab, HPx2, JK, Torpedo (5 Hits, 68%) 8. (corner) aaSUJK, JP, SUJK, Torpedo (4 Hits, 68%) 9. (corner) aaJP, RH, SUJK, Torpedo (4 Hits, 69%) -Infinites 1. (corner) RH, RH, RH, RH... 2. Player 2 Only: Jump Punch, Teleport, aaHP, aaHP, aaHP VII. Credits This FAQ is free to publish but give me a credit before doing it. There are too many combo patterns here and there that might one person's and another's but most of this stuff is common knowledge applied to more advanced techniques and therefore no one can claim any of it. Shock ChaiN Konqrr Scheisse Alex For question/comments mail me at ded_@abv.bg or you can find me at MKSecrets.net forums.