/============================================================================\ | Parodius Da! | /****************************************************************************\ .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Version 1.0 (08/2/2005) Version History: -3/27/2006, added 1up as a host. 1.0: Basic Guide Complete - (08/2/2005) .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Legality: This Guide is Copyright, 2005, Matthew McIntyre This guide may not be used on a website or in any public forum where it is protected by copyright without the consent of the author. To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com Websites with permission to use this Guide: www.GameFAQS.com www.neoseeker.com faqs.IGN.com www.1up.com Game copyright Konami ****************************************************************************** * Table of Contents * ****************************************************************************** *To jump to a section, hold the Control Key and press F, then type in the section number as it appears (ie type P1) P1: Intro P2: Characters P3: Items P4: Gameplay P5: Walkthrough P5.1: Stage 1 P5.2: Stage 2 P5.3: Stage 3 P5.4: Stage 4 P5.5: Stage 5 P5.6: Stage 6 P5.7: Stage 7 P6: Enemies P7: Codes P8: Credits -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | P1: Intro | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sometimes a game comes by that is just so quirky you can't help but love it, especially when it's competent enough that it doesn't need to hide behind the quirkiness to be fun. Parodius Da! is a game like, a Konami parody on scrolling shooters that gets its anmed from being a Parody of Gradius. So being the Gradius fan that I am, I was overwhelmed to be able to write for this game. One thing that esepcially excites me about the Parodius series is the high incidence of Moai heads and the many varietes that come. But besides the Moai there are many more loveable enemies to be seen, and wonderful environments to explore such as a candy castle and a frozen penguin cave. The theme, along with elements borrowed from Gradius and TwinBee set the scene for a superior game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | P2: Characters | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=Vic Viper=-=-=- Game Examples: Gradius, Salamander/Life Force Comments: Vic Viper is the craft you'll most control in most Gradius games, with the exception of a few, though it is the same ship as the Warp Rattler, so if you see a ship called that, it's Vic. Taking a break from battling Bacterion, Vic Viper retains most of the standard Gradius abilities. Missile: Missiles with feet, if they hit the ground they will run across it until they eithe rhit an enemy or expire. Double: Shoots one bullet forward, and one up at an angle. Laser: A long stream. It's a powerful weapon, and I'd recommend it over the double. Options: Yellow balls that follow Vic around. When he fires his laser/double and missiles, they will do the same. They follow Vic Viper but come to a stop when he does. Shield: Two balls arrive and guard Vic's front. They can take a pounding but are easily hit by enemies/the floor when they're big and offer no coverage from the back. Shrink as damaged. Powerup: They look like the typical Gradius powerup, glowing orb within a transparent shell. -=-=-=Takosuke=-=-=- Game Examples: Parodius Da! Comments: An Octopus with a headband, Takosuke is pretty stylish. He's an original character for Parodius Da! and is your choice if you want a character who can attack a very wide area at once. Missile: Two way missiles. They fire up and down, but don't travel across surfaces. They're pretty useful. Double: Shoots one bullet back, one bullet forward. Laser: Ripple Laser, a laser of considerable width. If you want to wipe out many enemies very quickly, this is the laser for you. Options: They're the same as the Vic Viper, except shaped like little Octopi. Shield: Like Vic's shield, a capsule wraps around his lips. You can tell when it is being damaged by the cracks in it. Powerup: Same as Vic except shaped like a Jellyfish. -=-=-=TwinBee=-=-=- Game Examples: Stinger, TwinBee Comments: The star of the TwinBee series and the guy who took bells to the Parodius plate, TwinBee plays more differently than the others. He's a cool guy to use if you want a change of pace. Missile: Rocket fists. They fire across the screen and then come back. They can pierce Double: Shoots one bullet forward, and one bacwards. Laser: Not actually a laser but a three-way fire. Three bullets spread out one forward, two diagonals. Options: Transparent TwinBee's follow you around. They come straight to you when you stop. So while that could easily bolster Shield: A force field. Radial protection but it is big and takes less hits than the frontal shields. Shrinks as damaged. Powerup: Little ringed planets? -=-=-=Pentarou=-=-=- Game Examples: Antarctic Adventure Comments: Pentarou plays much like as his own as well. Though he is inaccurate and partly suffers from his options, Penatrou has the right moves to really cause some damage along with the best shield in the game. Missile: Missiles with feet, if they hit the ground they will run across it until they either hit an enemy or expire. Unlike Vic Viper's missiles these will continue to move even after they've hit an enemy. Double: Shoots one bullet forward, and one up at an angle. Laser: Exploding ice shards? Well, they are small but pack a wallop. They will cause a burst that can catch other enemies. They really mess with bells, however, causing them to change a few times/hit. Options: Penguin options that behave like TwinBee's. Shield: Bubble. Radial protection like Twin Bee's shield, shrinks with damage. Starts out smaller than Twin Bee's. Powerup: Candies! **So who do you choose? Whomever you want, everyone's very capable of winning. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | P3: Items | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Powerups: These will put one notch on your powerup meter if they are red. However, getting a few in quick succession or even just once in a while will prompt the Roulette to begin. Blue powerups clear the screen of enemies. Bells: Shoot bells to change their colour. Collect them for various effects. --Yellow: 500 points, but +500 for every yellow bell extra you get in that stage (500, 1000, etc). --Blue: Same as a blue powerup. --White: One up. --Red: Laser wall. Fire an object that produces a laser blade at the top and bottom, causing enemies damage. You will get three, but can only have one on the screen at once. --Flash: Grow huge. You can damage enemies when you're big, and they cannot harm you. You temporarily loose your missiles and gun, however, and cannot activate powerups. Everything is restored when you shrink again. Unfortunately, Bell Powers are activated by the fire button, so they cannot be stored. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | P4: Gameplay | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Control Pad: Move Character A Button: Activate Powerup B Button: Fire/Bell Power Destroy enemies and collect powerups. Make your way to the boss and destroy it to continue through the levels until you roll the game. Powerups work on this meter: