Side pocket - Trick game solution & Pocket game info PRESENTED BY DATA EAST !!! This tutorial can be used freely, but you can share the link to the original source as a form of thanks. You can contact-me and I respond you as soon as possible. Send suggestions or corrections if needed. Content: I - Introduction II - Game modes, rules & score system III - Game controls IV - Trick Game Solutions V - Challenges VI - FAQs I - Introduction _________________ Side pocket for Sega Genesis is an enhanced adaptation of the original Arcade game with the same name. It was released in 1992 by data East itself. This version consists of four game modes and Jukebox. II - Game modes, rules & score system _________________________ 1P Pocket Game: History mode itself. Go across USA, reach the necessary points an beat the challenges shots to be awarded as "pool king". You need to reach the minimum score and pass the following stages: Los Angeles - 3000 points - Star: yes. Zone: yes. Super: enabled for 9 and 10 balls tables. Challenge: no. Las Vegas - 4000 points - Star: yes. Zone: yes. Super: enabled for 9 and 10 balls tables. Challenge: yes. San Francisco - 5000 points Zone: Star: yes. yes. Super: enabled for 9 and 10 balls tables. Challenge: yes. New York - 6000 points - Star: yes. Zone: no. Super: no. Challenge: yes. Atlantic City - 7000 points - Star: yes. Zone: no. Super: no. Challenge: yes. You start the game with 16 tries represented by 8 balls on the top of screen. If you not drop any ball, you lost one try and the current ball marker starts to blink, another miss and the ball disappear. If you drop your own ball (white ball) you lost two tries, this rule applies to drop in the zone hole too, but in this case you not be over before your zone try. If you drop your ball after hit the super ball you lost one try only. Drop one table ball in the zone hole make it works like hole star hole (it even can give a "trick" bonus who's worth nothing) Consecutive score: If you drop your balls without miss one shot, you'll be awarded with extra points if you clear the table. You can also, drop your balls by ascending numeric values (1,2,3...) with the same reward. The score system for consecutive drops works like below: 500 point extra for any consecutive hits: 2 - 500 3 - 1000 4 - 1500 And so on ... Complete set - 5000 for consecutive or numeric hits, making 10000 points for the "perfect game". Tips: Try drop your all balls in numeric order to achieve 5000 points, it's easier than drop all balls in sequence. Drop your White ball in the hole marked as Zone to have more chances to get bonus points/balls. Every first star hole dropped is a "Trick" (0 points) but subsequent drops gives good bonus points or ups (balls). 2P Pocket Game: A five set match against your friend by the rules of pocket game (aka score more points) 2P 9-Ball Game: You can choose between 3,7 or 15 set matches to compete against player two, by the rules of 9-ball AKA hit the lower ball on the table, until you can drop the ball 9. Ball 9 can be dropped indirectly. Miss a shot or hit other than lowest ball throw one foul, making your opponent choose the ball position before his/her shoot. All pocket rules exists in nine-ball game, but the win is only achieved by drop the ball 9. Trick Game: Challenge yourself through 19 challenges for... Well... See one girl photo, and impress your friends !!! Jukebox: The (good) soundtrack of the game. note: it doesn't have sfx, just musics. III - Game controls __________________ A - Start gauge meter, pressed again throw the shoot. B - press: Change view between colors and numeric. hold: While holding B button, you can move the area of the ball which your cue will hit. By that logic, to access the top area of the ball you need to hold B button and tap the up button 5 times. C - Cancel the shot if gauge is started. START - Aim mode. Use C button change the mode between "dot" and "circle" aim. press START again to return to the game. ARROWS (directional buttons) - Tap the button to move one frame for that direction if possible. It's have the limit considering cardinal points and diagonals. Moving to opposite directions will make the aim move in clockwise direction. To help this tutorial I made an ugly representation of the ball below: Ball Legend: Face: - - - FOLLOW - - - - - FOLLOW - - - - - - - FOLLOW - - - o - - - LEFT - CENTER - RIGHT - - - - - - - DRAW - - - - - DRAW - - - DRAW Top-view: - MASSE3 - - - MASSE2 - o - MASSE1 Legend: o - Initial position / Final position - - Possible directions Also, to help the orientation, I'm considering directional buttons as up, down, left and right and taps to that directions: [number]U = Taps to up [number]D = Taps to down [number]L = Taps to left [number]R = Taps to right Straight = no taps required We can also consider press one direction button until it stay fixed in your "cardinal position" Legend: AU = All Up (a straight line in up direction) AD = All Down (a straight line in down direction) AL = All Left (a straight line in left direction) AR = All Right (a straight line in right direction) So 3R means 3 taps in right directional button and AU means hold up button until the aim stop to move. Diagonals will be ignored for sanity reasons. IV - Trick Game Solutions __________________________ The order of the solutions is consider the occidental reading direction: left to right, and up to down directions. The text line will hint the directional taps and the intensity of shoot. Tip: hit harder you can do. Every square will represent one number below. 1. AR - max power Face - - - - - - - - - - - - - - - - - - o - - - - - - - - - - - - - - - - - - This is one of the most difficult trick, because it's only works with the max power. 2. AU + 28R - max power Face - - - - - - - - - - - - - - - - - - o - - - - - - - - - - - - - - - - - - Again, max power is obligatory. Control taps are good to figure out how not to break the first line of glasses. 3. AL + 8U - max power Face - - - - - - - - - - - - - - - - - - o - - - - - - - - - - - - - - - - - - Remember, max power... 4. 7U - max power Face - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o - The trick is use the DRAW effect on the bottom of the ball !!! 5. Straight - 4th coin meter Top o - - - - - - This trick don't need max power, but can't be performed below the 4th "coin meter". The item: game controls, teach how to use MASSE3 effect. 6. AL - max power/4th "coin meter" Face - - - - - - - - - - - - - - - - - - o - - - - - - - - - - - - - - - - - - This trick is important to advance level and earn extra balls in the pocket game. 7. 4D - max power/4th "coin meter" Top - - - - o - - This trick can be messy if you miss the MASSE effect. 8. 12D - max power/4th "coin meter" Top - - - - o - - Important to advance levels and earn extra balls !!! 9. Straight - max power Face - - - - - - - - - - - - - - - - - - o - - - - - - - - - - - - - - - - - - It's funny how I tried so many times beat this trick and... It's just use max power :) 10. Straight - max power/4th "coin meter" Face - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o - Used to give extra balls on pocket game. 11. 1D - max power/4th "coin meter" Face - o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The trick is the down tap. Can be seen as center of blue ball (number two) 12. 6R - max power/4th "coin meter" Top - - - - - o - This trick can be hard to perform sometimes. Good luck ! 13. 5D - max power/4th "coin meter" Face o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Despite this trick don't need maximum power, you can miss it sometimes. 14. AD - max power Face - o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And that's it. 15. 3D - max power Top o - - - - - - I remember trying desperately use MASSE1 effect in this trick... But now I know the truth !!! 16. 5U - max power Top - - - - o - - A beautiful effect, but maximum power is required. 17. 3L - Mid-power and above Face - - - - - - - - o - - - - - - - - - - - - - - - - - - - - - - - - - - - The only reason I make that "ball map" above, I hope it's being helpful. 18. 3R - max power Face - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o - This trick ends in a cliffhanger, but is beautiful to see ! 19 AU - MASSE2 - right - max power Top - - - o - - - The second touch is a cherry on the top of this challenge ! And there we go !!! You'll see the "woman puzzle" be solved and feel more confident to beat the pocket game. You'll also be benefited by can solve the challenges below: V - Challenges _______________ Give 7 balls (14 tries) for prize. Challenge 1 See trick 6. Challenge 2 See trick 8. Challenge 3 See trick 16. Challenge 4 See trick 4. CONGRATULATIONS !!! V - FAQs ________ Questions that nobody asked me, answered by myself. Q: What about the nude girl ? She exists ? A: No ! This game don't have any type of explicit content. By the way, Data East released two arcade machines with nudity called Pocket gal and Pocket gal deluxe, based on original Side pocket Arcade. It probably made the fame of this game have nude girls. Q: This game have an ending ? A: Yes. If you beat the 1P pocket game you'll see a simple, but beautiful ending images, with the staff credits and the California Lemonade song. Q: What happens when I solve all tricks in trick game ? A: You'll see the "woman puzzle" be solved, because women are like puzzles... Q: Do I can use effect shots in pocket game ? A: For sure ! And it's even recommended for hit directions that a normal shot can't. Q: This game have another challenges than trick games. Do you plan cover it? A: Yes. In fact I can beat all of them, but, due the random way it plays I need another approach to write'em. Q: Why player one avatar is Tom Cruise ? A: As mentioned by one Gamefaq board, the characters and Side Pocket itself, are (not so) loosely based on the movie “The color of money” released in 1986 and starred by Tom Cruise and Paul Newman. Paul Newman wins the Oscar by your performance in this movie, and this movie also inspired John Romero to give the name Doom to your famous FPS game… Yeah ! Board link: https://gamefaqs.gamespot.com/boards/586457-side-pocket/50674895 Q: Is Genesis version older than SNES version ? A: Yes. Genesis version was released in 1992, and the SNES version in 1993. Author: Marlon Veiga Contact: marlontecnico26@gmail.com