------------------------------------------------------------------------------- ---------------------------[STREET FIGHTER II FAQ/MOVELIST]-------------------- ---------------------------------[by Ice Queen Zero]--------------------------- ------------------------------------[CPS CHANGER]------------------------------ ------------------------------------------------------------------------------- o--------------------o INTRODUCTION o--------------------o The CPS Changer from Capcom was meant to be the home version of the Capcom CPS1 Arcade system as competition to SNK's Home System Neo Geo AES. It failed real miserably as only eleven games were released. Since no FAQ has been made for this system, I guess I'll be the first to do so with Street Fighter 2. o--------------------o CONTROLS o--------------------o u=up uf=up/forward ub=up/back b=back f=forward d=down df=down/forward db=down/back Press u, uf, or ub to jump Press d, df, or db to crouch Press b to move backwards (away from opponent) Press f to move forwards (towards opponent) Press b to block attacks that aren't low Press db to block low, non-air attacks o--------------------o SYSTEM o--------------------o Choose a character and the object is to defeat the other 7 World Warriors in a best two out of three wins match. After they are defeated, you fight against 3 of the bosses on route to a final showdown against the final boss, M.Bison (who is known as Vega in Japan). When he is defeated, you get to see the ending for your character. o--------------------o MOVELIST o--------------------o Each character has a set of special moves in addition to the normal attacks given to them. They are executed by moving the joystick in a certain sequence and pressing the appropiate attack button. Sometimes, a character can perform an extra move by doing a normal attack at close range. +---------------------+ Ryu Hoshi +---------------------+ Arm Throw: close, b or f + Medium or Hard Punch Back Roll: close, b or f + Medium or Hard Kick Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Axe Kick: close, Hard Kick Drop Knee: Light Kick in air +---------------------+ Edmond Honda +---------------------+ Hundred Hand Slap: Punch button rapidly Sumo Headbutt: b~f + Punch Bear Hug: close, b or f + Hard Punch Sumo Throw: close, b or f + Medium Punch Knee Bash: close, b or f + Hard Kick +---------------------+ Jimmy Blanka +---------------------+ Electricity: Punch button rapidly Rolling Attack: b~f + Punch Head Bite: close, b or f + Hard Punch Double Rolling Punch: close, Hard Punch +---------------------+ William Guile +---------------------+ Sonic Boom: b~f + Punch Flash Kick: d~u + Kick German Suplex: close, b or f + Hard Punch Hip Toss: close, b or f + Medium Punch Air Toss: close, b or f + Medium or Hard Punch in air Backbreaker: close, b or f + Medium or Hard Kick in air Backfist: b + Hard Punch +---------------------+ Ken Masters +---------------------+ Arm Throw: close, b or f + Medium or Hard Punch Back Roll: close, b or f + Medium or Hard Kick Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Axe Kick: close, Hard Kick Drop Knee: Light Kick in air +---------------------+ Chun Li Xiang +---------------------+ Lightning Kick: Kick button rapidly Spinning Bird Kick: d~u + Kick Heel Stomp: d + Medium Kick in air Throw: close, b or f + Medium or Hard Punch Air Throw: close, b or f + Medium or Hard Punch in air +---------------------+ Zangief +---------------------+ Spinning Clothesline: All three Punch buttons simultaneously Spinning Piledriver: f, df, d, db, b, ub + Punch Stomach Crunch: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Powerbomb: close, b or f + Hard Kick Brainbuster: close, b or f + Hard Punch Pile Driver: close, b or f + Medium Punch German Suplex: close, b or f + Medium Kick Alley Oop: close, db or df + Hard Punch Power Slam: close, db/df + Medium Punch Head Bite: b or f + Hard Punch on approaching opponent Face Pump: b or f + Medium Punch on approaching opponent Stomach Pump: db or df + Hard Punch on approaching opponent +---------------------+ Dhalsim +---------------------+ Yoga Fire: d, df, f + Punch Yoga Flame: b, db, d, df, f + Punch Yoga Noogie: close, b or f + Medium Punch Yoga Throw: close, b or f + Hard Punch Yoga Spear: in air, d + Hard Kick at apex Yoga Mummy: in air, d + Hard Punch at apex Slide Kick: d + K Double Headbutt: close, Hard Punch ----- The following four characters are not playable as they are the bosses but here are the move names they got. +---------------------+ Balrog/M. Bison +---------------------+ Turn Punch Dash Push Dash Uppercut +---------------------+ Vega/Balrog +---------------------+ Backflip Rolling Claw Diving Claw Izuna Drop Rainbow Suplex +---------------------+ Victor Sagat +---------------------+ Tiger Shot Low Tiger Shot Tiger Uppercut +---------------------+ M.Bison/Vega +---------------------+ Psycho Crusher Scissor Knee Head Stomp + Somersault Skull Driver Deadly Throw o--------------------o CREDITS o--------------------o Capcom - made the game GameFAQs - hosting this FAQ You - reading it. o--------------------o CONTACT ME o--------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero