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Introduction 2. Update History 3. Characters 4. Game Basics - Battle System - Elements - Prizes - Deck Construction - Leveling Up and Classing Up - Photography - Spirit Attacks 5. Walkthrough - Sadal Suud Frontier [SDSD] - Cebalrai, The Farming Hamlet [CBLR] - Moonguile Forest [MNGF] - Nunki Valley [NNKV] - Pherkad, The Ancient Capital [PRKD] - The Lord’s Mansion [LRMS] - Diadem, Land of Clouds [DIDM] - Nashira, The Fishing Village [NSHR] - Lesser Celestial River [LCRV] - Cloud Passage [CLPG] - Sheliak, The Castle Town [SHLK] - Castle Elnath [CELN] - Shrine of the Winds [STWD] - Anuenue, The Rainbow Nation [ANUN] - Anuenue Port [ANPT] - Komo Mai, City of Flowers [KOMI] - The School of Magic [SCMG] - Corellia’s Palace [CORL] - Ancient Library of Magic [LIBM] - Holoholo Jungle [HLJN] - Opu, The Waterfall Village [OPWV] - The Celestial Tree [CLST] - Mira, City of Illusion [MRCI] - The Outer Dimension [OUTD] - Parnasse, The Confectionary Village [PRNS] - Detourne, The Mystical Garden [DTRN] - Reverence, The Picture Book Village [RVRC] - Nekton, Shrine of the Spirits [NKTN] - Balancoire, Borough of Illusion [BLNR] - Duke Calbren’s Manor [DCNM] - Cocolith, Labyrinth of Mirrors [CCLT] - Alfard, Empire of the Flame [ALFD] - Mintaka, The Imperial Capital [MNTK] - The Battleship Goldoba [GLDB] - Azha Village [AZHV] - The Lava Caves [LVCV] - The Imperial Fortress [IMFT] - The Rescue [RSCE] - The Interdimensional Cracks [INDC] - Everything Else [EVR1] - Wazn, The Ice Lands [WZNI] - The Ice Cliffs of Gomeisa [ICGS] - Kaffaljidhma, Castle of Ice [KFJD] - Cursa, The Snowy City [CRSC] - The Lake of the Dragon [LDRG] - Back to Alfard [BTAD] - Duhr, The Earth Nation [DHRE] - Gemma Village [GMMV] - Capella, Garden of Death [CPLL] - Algorab Village [ALGB] - Zosma, Tower of Stones [ZSMA] - The Character Side Quests and Everything Else [CHSQ] - Kalas [KLSQ] - Gibari [GBSQ] - Xelha [XHSQ] - Lyude [LYSQ] - Savyna [SVSQ] - Mizuti [MZSQ] - Everything Else [EVR2] - Cor Hydrae Castle [CHCT] 6. Sidequests - Quzman’s Genealogy - Constellation Sidequest - Wazn’s Animal Quest 7. Magnus List 8. Time Changing Magnus 9. Magnus SP Combos 10. Bestiary 11. Voice Actors 12. Contact Info 13. Legal 14. Thanks ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. ~Introduction~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ Cast Light Upon the Darkened Earth, Save Those Lost in Despair, O Mighty Ocean, Guide Us As We Journey Through, The Darkest Pit of Night... May Time, Ever Fleeting, Forgive Us, We Who Forsaken Our Song, And Buried Our Future... Fare thee well, my children... Rest in my heart... Forever... Baten Kaitos: Eternal Wing and the Lost Ocean is an epic, original game from the masterminds at Monolith Software and tri-Crescendo. The actual star Baten Kaitos is an orange giant in the whale constellation of Cetus, approximately 260 light-years from Earth. The word ‘Baten Kaitos’ is the corrupt form of the Arabic phrase Batn Qaytus, meaning "Whale’s Belly". In some cases, hardcore fans have even resorted to calling it "God". Hmm... maybe. Baten Kaitos tells the story of an young male named Kalas, who has lost both his grandfather, Georg, and his little brother, Fee, and is on a quest of revenge against The Mad Wolf Unit of the Alfard Empire - Giacomo, Ayme, and Folon, the people that murdered his family. Kalas and his unexpected companions Xelha, Gibari, Lyude, Savyna, and Mizuti find themselves wrapped in a plot of betrayal, love, and creation that delivers one of the finest RPGing experiences in history. ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. ~Update History~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ {January 27th, 2004} Version 0.4 - Guide to end of Back to Alfard, added minor characters, added more quotes, added more monsters, finished Gibari's and Lyude's weapons in the Magnus List. Not looking forward to writing a guide for the Labrynth of Duhr. {January 10th, 2004} Version 0.3 - Guide to end of Wazn, added monster drops, more quotes, corrected some things. Next update should be a big one. {January 7th, 2004} Version 0.2 - Guide to end of Alfard, more of Bestiary done, added Meemai ASCII art from WishingTikal, added Time Changing Magnus, started Magnus list, fixed my spell check. {December 30th, 2004} Version 0.1 - Guide up to Detourne, part of Bestiary, all of the characters and game basics stuff finished, part of voice actor list done, legal stuff put up. ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. ~Characters~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ "None can escape from destruction. None! Not even destruction itself!" - Barnette ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~KALAS~~ Age: 18 Home: Balancoire, Mira Voice Actor: Eric Kelso "Yeah right! If you’re lookin’ for someone to die with you, you’re askin’ the wrong guy." Kalas, the protagonist, is able to talk to you, the player. That’s right, you. Kalas has bonded with a Guardian Spirit to help him find the murderers of his grandfather and brother. He’s cocky and arrogant, and will do whatever it takes to get revenge - whatever it takes. Armed with double swords, Kalas’s attacks all deal with some sort of blade. His attacks cover all of the elements, as well as his finishers. Many of his best swords are Combo 2 swords, so it would be wise to put many Combo 1 Magnus in his deck as well. ~Finishing Moves for Kalas~ |Sword Style| I: Blue Storm ATK: 45 (40 Wind) Location: Moonguile Forest, defeating Sabre Dragon II: Shadow Wings ATK: 70 (60 Dark) Location: The Lord’s Manor, next to the Koa Monkey III: Energy Wave ATK: 95 (80 Wind) Location: Lesser Celestial River, defeating Thunderfish IV: Flash Explosion ATK: 120 (100 Fire) Location: Opu, Behind the Secret Wall next to Mayfee’s Altar V: Water Blade ATK: 145 (120 Water) Location: Nekton, take the top path once entering VI: Dream Blade ATK: 172 (140 Chronos) Location: Lava Caves, in the mechanic’s room VII: Fangs of Light ATK: 205 (160 Light) Location: Labyrinth of Duhr (see guide) VIII: Chaotic Illusion ATK: 235 (180 Chronos) Location: Celestial Alps, defeating Giacomo, Ayme, Folon IX: Lord of the Wind ATK: 275 (200 Wind) Location: Cor Hydrae Castle (see guide) ~Class Level Magnus for Kalas~ Wild Strawberry (Class 2) Neutral Location: Moonguile Forest, defeating Lord of the Spring Mana Stone (Class 3) Dark Location: Lesser Celestial River Coral Plant (Class 4) Neutral Location: Shrine of the Winds, defeating Lord of the Winds Ancient Branch (Class 5) Neutral Location: The Outer Dimension, defeating Gnosis Azure Sand (Class 6) Neutral Location: Celestial Alps, outside of Georg’s cabin ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~XELHA~~ Age: 17 Home: Kaffaljidhma, Wazn Voice Actress: Bianca Allen "We tend to neglect the things that should be important to us. And sometimes forget about them completely." Xelha is the heroine of his powerful epic. She is very strong willed, albeit a bit naive about the world around her. Her clothes are rather odd, even for Baten Kaitos, and she is extremely knowledgeable of Malpercio and the End Magnus, though she chooses not to talk about her past. Xelha is extremely versatile in battle, as she has an equal assortment of elemental magic Magnus and has a very high speed. Her main drawback is that her defense and vitality are poor, and none of her magic Magnus can be used to defend, which limits the amount of offensive Magnus she can bring into battle. ~Finishing Moves for Xelha~ |Magic| I: Dance of Light ATK: 45 (40 Light) Location: - II: Sparkle of Life ATK: 70 (60 Light) Location: The Lord’s Mansion, defeating Giacomo III: Soul Flash ATK: 95 (80 Light) Location: Cloud Passage, defeating Iron Beetle I IV: Dancing Flames ATK: 120 (100 Fire) Location: The Celestial Tree, defeating Tree Guardian V: Dark Embrace ATK: 145 (120 Dark) Location: Nekton, defeating Sikri VI: Whispering Wind ATK: 172 (140 Wind) Location: The Imperial Fortress, in one of the cells VII: Bells of Fate ATK: 205 (160 Chronos) Location: Labyrinth of Duhr (see guide) VIII: Seal of Water ATK: 235 (180 Water, 100% Death) Location: Illusionary Fortress of the Book, defeating Kulcabaran IX: Wheel of Light ATK: 275 (200 Light) Location: Cor Hydrae Castle, defeating Sibling God: He ~Class Up Magnus for Xelha~ Shrike Statue (Class 2) Wind Location: The Lord’s Mansion, Xelha’s holding room Heron Statue (Class 3) Wind Location: Lesser Celestial River, force Thunderfish Skull all the way down the river Falcon Statue (Class 4) Wind Location: Ancient Library of Magic, right next to boss room Rarebird Statue (Class 5) Wind Location: The Battleship Goldoba, defeating Giacomo, Ayme, and Folon Linnet Statue (Class 6) Wind Location: Illusionary Fortress of the Book ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~GIBARI~ Age: 34 Home: Nashira, Diadem Voice Actor: Jeff Gedert "Simmer down, will ya? I’ve never been good at these... debates" Gibari is the oldest character in the game, and resembles Wakka from Final Fantasy X in appearance (though not in personality). He works as a fisherman in the small fishing village of Nashira, and doesn’t particularly care for the customs and traditions of the town. He and King Ladekahn seem to be good friends, and he is an extremely strong fighter, using his paddle as his weapon. Gibari’s main elements are Water and Wind, Fire and Chronos Magnus of his are very rare. He is extremely slow, but makes up for it in sheer might, being the strongest fighter in your party. ~Finishing Moves for Gibari~ |Destructive Power| I: Dragon Uppercut ATK: 45 (40 Water) Location: - II: Crystal Shot ATK: 70 (60 Water) Location: - III: Explosive Paddle ATK: 95 (80 Fire) Location: Anuenue Port IV: Smash Tackle ATK: 120 (100 Chronos) Location: Holoholo Jungle V: Whirlwind Hit ATK: 145 (120 Dark) Location: Detroune, in the room with the scales VI: Spiraling Gale ATK: 172 (140 Wind) Location: The Interdimensional Crack, defeating Naiad VII: Pendulum Blast ATK: 205 (160 Light) Location: Constellation Magnus Sidequest VIII: Nemesis Fall ATK: 235 (180 Dark) Location: Greater Celestial River, defeating Brolokis IX: Ultimate Geyser ATK: 275 (200) Location: Cor Hyrdae Castle, defeating Sibling God: Che ~Class Up Magnus for Gibari~ Shark Tooth (Class 3) Water Location: Cloud Passage, defeating Iron Beetle I Scarlet Shell (Class 4) Water Location: Ancient Library of Magic, Philosophy Section Catfish Whiskers (Class 5) Water Location: Lava Caves Buoy of Light (Class 6) Light Location: Greater Celestial River ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~LYUDE~~ Age: 18 Home: Mintaka, Alfard Voice Actor: Thomas Meleski "Will I be able to face them? Will I really be able to fight my own countrymen... my own family?" Lyude is a man full of sorrow and regret. His brother Skeed and his sister Vallye hate him, his country has exiled him, his caring nurse has been killed, and he thinks no one likes him. Because of his conflicts between doing what’s right and following his family, it’s only right that Lyude uses Dark and Light Magnus. Those are the only elements in his entire deck besides Neutral. Those he is not an offensive master, he is the only character in the game with an abundance of Light and Dark Magnus. I: Overture ATK: 45 (40 Light) Location: - II: Concerto ATK: 70 (60 Light) Location: - III: Sforzando ATK: 95 (80 Dark) Location: Ancient Library of Magic, Geographic Section IV: Diminuendo ATK: 120 (100 Dark) Location: The Outer Dimension V: Intermezzo ATK: 145 (120 Light) Location: Mintaka, in Lyude’s house VI: Crescendo ATK: 172 (140 Dark) Location: The Interdimensional Crack, defeating Galatea VII: Rhapsody ATK: 205 (160 Light) Location: Zosma, 3rd Floor VIII: Presto ATK: 235 (180 Dark) Location: The Phantom Goldoba, defeating Rampulus IX: Finale ATK: 275 (200 Light) Location: Cor Hydrae Castle, defeating Sibling God: Bo ~Class Up Magnus for Lyude~ Heartlight Candle (Class 4) Light Location: Ancient Library of Magic, defeating Folon Platter of Parting (Class 5) Light Location: Labyrinth of Duhr (see guide) Jasper Gem (Class 6) Light Location: The Phantom Goldoba ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~SAVYNA~ Age: 25 Home: Opu, Anuenue Voice Actress: Rachel Walzer "I’ll say it once. No one goes down without permission. Those that can’t keep up will be left behind. Understood?" Savyna is a strong, silent woman that doesn’t take crap from anyone. She makes a living as a monster hunter in Komo Mai, keeping to herself. Though she shrouds herself in mystery, she is very concerned about children. Savyna is an excellent offensive fighter, and can attack with an amazing amount of neutral damage. One of her major flaws is that her attack animations are extremely quick, making it next to impossible for less-skilled players to use her. Her deck is made up of Water and Fire Magnus, and she uses melee fists to attack. Stocking up on Tekken (Iron Fists) Magnus would be wise, as that is her only Magnus that can be used to defend as well as attack. ~Finishing Moves for Savyna~ |Special Attack| I: Burning Arrow ATK: 45 (40 Fire) Location: - II: Erupting Flail ATK: 70 (60 Fire) Location: - III: Splash Spear ATK: 95 (80 Water) Location: - IV: Freezing Axe ATK: 120 (100 Water) Location: The Celestial Tree, defeating Tree Guardian V: Vanish Grenade ATK: 145 (120 Fire) Location: Cocolith, defeating Phantasm VI: Hurricane Blade ATK: 172 (140 Water) Location: The Interdimensional Crack, defeating Thalassa VII: Inferno Cannon ATK: 205 (160 Fire) Location: Algorab Village, after clearing Zosma VIII: Hellblood’s Hammer ATK: 235 (180 Water) Location: Nihal Desert, defeating Sowzana IX: Deadly Heat Scythe ATK: 275 (200 Fire) Location: Cor Hydrae Castle, defeating Sibling God: Ar ~Class Up Magnus for Savyna~ Wild Cherry Bud (Class 4) Neutral Location: The Celestial Tree, left hand side once entering Purple Rose (Class 5) Neutral Location: Capella, behind the house at the end Dragon Plum Bud (Class 6) Neutral Location: Nihal Desert, inside cave ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~MIZUTI~ Age: 14 Home: Gemma, Duhr Voice Actress: Yuko Yunokawa "Remember one thing. The Great Mizuti sometimes needs to tell lies. But you should never lie to the Great Mizuti. Never. Remember!" Mizuti is by far the most eccentric and imaginative characters in Baten Kaitos. Mizuti calls mizutiself (new word for y’all) "The Great Mizuti", tooting that The Great Mizuti is on a very important mission, and that The Great Mizuti is a hero. Who is this mysterious being? In battle, Mizuti uses the same exact attacking Magnus as Xelha. Mizuti’s speed is not as high as Xelha’s, but Mizuti’s defense is better than hers, making Mizuti’s a valuable asset to your team. ~Finishing Moves for Mizuti~ |Arcanum| I: Sorcerer’s Chakram ATK: 45 Location: - II: Sorcerer’s Breath ATK: 70 Location: - III: Sorcerer’s Seal ATK: 95 Location: - IV: Heaven’s Pillar ATK: 120 (100 Chronos) Location: Cocolith (see guide) V: Shadow Gate ATK: 145 (120 Dark) Location: The Lava Caves, defeating Geldoblame VI: Mega Flood ATK: 172 (140 Water) Location: The Interdimensional Crack, defeating Despina VII: Prominence ATK: 205 (160 Fire) Location: Zosma, defeating Ungyo and Agyo VIII: Alias Fall ATK: 235 (180 Wind) Location: Zosma, defeating Wizard Shadow IX: Planet Soul ATK: 275 (200 Wind, 100% Death) Location: Cor Hydrae Castle, defeating Sibling God: Le ~Class Up Magnus for Mizuti~ Pinecone (Class 4) Neutral Location: Cocolith, defeating Phantasm Shepherd’s Purse (Class 5) Neutral Location: Gomeisa, near the end, close to Cursa Tradescantia Petals (Class 6) Neutral Location: Zosma, B1 ~ ~ ~~ ~~~ ~~~~ ~ ~ ~~ ~ ~~ ~ ~~ ~MINOR~~ CHARACTERS ~MEEMAI~ Fun Fact: SQUEAK! Meemai is a Greythorne, mysterious and wise creatures that are scattered around the world. They are a relic of a time long passed, now living on the surviving continents. They’re true power remains a mystery... ~KING LADEKAHN~ Fun Fact: Is a natural blonde. The King of Diadem, known as the "White Flame". He’s loved by his people, and is a strong leader. King Ladekahn resides in Castle Elnath, the extravegant cloud castle in Sheliak. He seems to know Gibari somehow, but that connects remains unknown. ~LORD RODOLFO~ Fun Fact: Likes yogurt. A lot of yogurt. The Lord of Sadal Suud, he is a coward and a puppet of the Empire. He is not very well liked by the people of Sadal Suud, and not very respected by the other continents. Rodolfo is a coward, and rules his country in his best interest. ~QUEEN CORELLIA~ Fun Fact: Has a dragon on her dress. The Queen of Anuenue, known as the "Green Wind". She holds the power of prophecy, and is highly respected by her people, despite being the second youngest leader of a nation. She believes in warfare as an extreme last resort, fearing for the safety of her people. ~DUKE CALBREN~ Fun Fact: The only character in the game that wears glasses. The Duke of Mira, he walks with a cane and wears a top hat in his old age. His daughter-in-law and son were killed by a disease, and he is left with only Melodia. Calbren’s ancestors seemed to have done something awful, as he is forced to protect something very important... ~EMPEROR GELDOBLAME~ Fun Fact: Plays dress up with 15 year old girls. The most sinister leader of any nation, Geldoblame is one of the evilest characters in the game. He believes the people of Mintaka to be the chosen, and that every one else is a pawn in his world. ~GIACOMO~ Fun Fact: Thinks he’s cool because he has a six-pack and a cape. Leader of the Mad Wolf Unit, Giacomo is under the direct control of the Emperor. He has been sent to find the End Magnus, and to finish off a certain dark-winged pest... ~FOLON~ Fun Fact: His skin is blue. That is so cool. Known as the "crazed joker", Folon is the youngest member of the Mad Wolf Unit. He has blue skin, and is extremely strong. Could Folon have some sort of power? ~AYME~ Fun Fact: Has man thighs. The most insane member of the Imperial Army, Ayme rounds off the Mad Wolf Unit. She also has the strange power that Giacomo and Folon hold. ~LADY MELODIA~ Fun Fact: Plays dress up with 45 year old men. The granddaughter of Duke Calbren, and the heiress to the Duchy of Mira. Her parents died from a disease, and she was also came close to a near death experience. There is something perticular about her, something that doesn’t fit... ~MAYFEE~ Fun Fact: Her VA is named "Satan". A keeper of The Celestial Tree who lives in Opu. Her grandmother is dying, and she somehow knows Savyna. ~More Coming Soon!~ ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. ~Game Basics~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ "Wonderful. Marvelous. Fantastic!!!" - The Great Mizuti So, you want to know how to play Baten Kaitos? You’ve come to the right place then! This guide will teach you all there is know about Magnus and how they play a part in the world of Baten Kaitos. ~~~Battle System~~~ When Baten Kaitos was first announced in the summer of 2003 (well, it was mentioned before hand, but Famitsu first released the details of the game right before Monolith’s big show), many gamers, including myself, were skeptical about the card combat. No more Yu-Gi-Oh clones, please. Thankfully, Baten Kaitos does away with the standard that Card RPGs have set and introduces a completely new battle system dubbed Magnus Battle System. Magnus control everything in the game, so it would be wise to get aquatinted with them. On the field, you will see your enemies, so you can choose whether you want to battle or not (though sometimes it is a bit hard to avoid the enemies). Once the battle begins, you will see a row of Magnus at the bottom of the screen, a timer on the right side, and your HP at the top of the screen. This is your offensive turn. The first thing you’ll notice is that all the Magnus have different numbers one them. These numbers can be used for form prizes, which will be explained in the Prizes section. By moving your analog stick over your Magnus, you can select which Magnus you want to use, and then by using the C-Stick, you can choose what spirit number you wish to use. Point the C-Stick in the direction of the spirit number you wish to choose. Depending on your Class, you’ll be able to attack with multiple Magnus. At the end of the turn, the damage is calculated and the damage is dealt to the enemy. The next turn is a defensive turn. While this seems extremely odd to RPG vets, it is actually an amazing addition to the RPG genre. By selecting Magnus on your defensive turn while the enemy is attacking you, you can greatly reduce the amount of damage the enemy does. Unlike your offensive turn, you can choose cards that are grayed out to defend (they will do nothing if they are grayed out). This is a great way to cycle through a dead hand and get the Magnus you want in your deck. Sound simple enough? ~~~Elements~~~ There are 7 elements in the game, ripped straight from Chrono Cross. Light <-> Dark Wind <-> Chronos Fire <-> Water Neutral On a Magnus, you will see a number such as "45 (20 Dark)". This means that this particular Magnus does 45 Neutral damage PLUS 20 Dark damage. This is useful against enemies who have a Light element, as the 20 Dark damage will do extra damage towards enemies of the opposite element. You do not want to mix elements, however. Say your offensive turn goes like this: 40 (20 Dark) 50 (25 Light) 30 (15 Dark) 10 (5 Light) Total: 130 Neutral Damage, 5 Dark Damage What happened?! I’ll tell you what happened - you mixed elements! By mixing elements, you do less damage than you normally would. Not good, not good at all. It is important to try not to mix elements unless it is necessary or the damage from the opposing element is so low it doesn’t matter. You also must be wary of elements when you are defending. Let’s say your defensive turn goes like this: Enemy attacks with: 40 (20 Wind) 80 (30 Wind) 20 (10 Wind) You defend with: 90 (45 Fire) 110 (50 Fire) 80 (50 Fire) Total Damage: 60 Again, what happened?! You defended with cards that were much more powerful than the enemies. What did you do wrong? To block elemental damage, you must use defensive cards of the opposing element. You would need to block with 60 Chronos defense to counter the enemies attacks. Hard, huh? ~~~Prizes~~~ Ever wonder what the spirit numbers were for? By stringing together different spirit numbers, you can form prizes that lead to even more damage being dealt! Here’s an example: You attack with (number in bracket is spirit number]: 40 (10 Wind) [2] 10 (5 Fire) [3] 20 (10 Wind) [4] Total Damage: 122 Wait, wait, what? That should do 95 damage, not 122. Where did that extra damage come from? Because you had a 3 card straight, an extra 28% was added to your damage total. By stringing together spirit numbers, you can form devastating damage totals that can make all the difference in a battle, or take damage away during a defensive turn. Here’s a list of the prizes and what they do (note that straights can be played in ascending order or in descending order): Offensive Turn: 2 cards: +10% 2 cards with 9: +15% 2 cards, 2 pairs: +13% 2 cards, 3 pairs: +26% 2 cards, 4 pairs: +40% 3 cards: +21% 3 cards with 9: +31% 3 cards, 2 pairs: +39% 3 cards, 3 pairs: +65% 4 cards: +33% 4 cards with 9: +49% 4 cards, 2 pairs: +64% 5 cards: +45% 5 cards with 9: +67% 6 cards: +57% 6 cards with 9: +85% 7 cards: +69% 7 cards with 9: +103% 8 cards: +81% 8 cards with 9: +121% 9 cards: +93% 9 cards with 9: +139% 2 straight: +13% 2 straight with 9: +19% 3 straight: +28% 3 straight with 9: +42% 4 straight: +45% 4 straight with 9: +67% 5 straight: +64% 5 straight with 9: +96% 6 straight: +86% 6 straight with 9: +129% 7 straight: +111% 7 straight with 9: +166% 8 straight: +139% 8 straight with 9: +208% Final straight sunset (9-1): +255% Final straight sunrise (1-9): +306% Defensive Turn: 2 cards: -9% 2 cards with 9: -13% 2 cards, 2 pairs: -11% 2 cards, 3 pairs: -20% 2 cards, 4 pairs: -28% 3 cards: -17% 3 cards with 9: -23% 3 cards, 2 pairs: -28% 3 cards, 3 pairs: -39% 4 cards: -24% 4 cards with 9: -32% 4 cards, 2 pairs: -39% 5 cards: -31% 5 cards with 9: -40% 6 cards: -36% 6 cards with 9: -45% 7 cards: -40% 7 cards with 9: -50% 8 cards: -44% 8 cards with 9: -54% 9 cards: -48% 9 cards with 9: -58% 2 straight: -11% 2 straight with 9: -15% 3 straight: -21% 3 straight with 9: -29% 4 straight: -31% 4 straight with 9: -40% 5 straight: -39% 5 straight with 9: -48% 6 straight: -46% 6 straight with 9: -56% 7 straight: -52% 7 straight with 9: -62% 8 straight: -58% 8 straight with 9: -67% Final straight sunset (9-1): -71% Final straight sunrise (1-9): -75% ~~~Deck Construction~~~ You’ve learned how to battle, and now you’re ready to make your deck. Hold on though - there are a few things you should know before hand. First, look at the enemies in the upcoming area. If you’re going to the Lave Caves, don’t bring Fire Magnus. When you’re going to the Ice Cliffs of Gomeisa, it would be wise not to bring Water Magnus. Elements can make all the difference in a battle. Second, remember than some characters can use offensive Magnus as defensive Magnus. Most of Kalas’s Gibari’s weapons can be used for defensive, but Tekken (Iron Fists) can also be used for defense in Savyna’s deck. Lastly, don’t overload your deck with finishers. They’re nice and all, but if you have too many, you’ll find yourself with a full hand of finishers at the end of your deck. Try to have 2 or 3 that will work well with the elements in your deck. (Mizuti is the exception since Mizuti has three neutral finishers. It’s always a good idea to keep Sorcerer’s Seal in Mizuti’s deck). ~~~Leveling Up and Classing Up~~~ Baten Kaitos does things differently again, this time with leveling up and classing up. Instead of instantly leveling up once you get a certain amount of experience, you must go to the church through the Blue Flower Save Point to level up. While this is a bit inconvenient, it allows the player to have full control over the difficulty level. The low level challenge has become a favorite among hardcore players. Here is the amount of experience that is required to level up: 01: - 02: 80 03: 170 04: 280 05: 420 06: 600 07: 830 08: 1,100 09: 1,420 10: 1,800 11: 2,250 12: 2,785 13: 3,420 14: 4,170 15: 5,050 16: 6,090 17: 7,400 18: 9,100 19: 11,310 20: 14,160 21: 17,790 22: 22,420 23: 28,200 24: 35,180 25: 43,410 26: 52,940 27: 63,820 28: 76,100 29: 89,860 30: 105,180 31: 122,140 32: 140,900 33: 161,560 34: 184,220 35: 208,980 36: 235,940 37: 265,250 38: 297,060 39: 331,520 40: 368,780 41: 408,990 42: 452,300 43: 498,910 44: 549,020 45: 602,830 46: 660,540 47: 722,350 48: 788,460 49: 859,070 50: 934,380 51: 1,014,590 52: 1,100,000 53: 1,190,610 54: 1,286,420 55: 1,387,430 56: 1,493,840 57: 1,605,650 58: 1,722,860 59: 1,845,470 60: 1,973,680 61: 2,107,490 62: 2,248,900 63: 2,391,910 64: 2,542,720 65: 2,699,330 66: 2,861,740 67: 3,029,950 68: 3,204,360 69: 3,384,970 70: 3,571,780 71: 3,764,790 72: 3,964,200 73: 4,170,010 74: 4,382,220 75: 4,606,930 76: 4,831,640 77: 5,056,350 78: 5,281,060 79: 5,505,770 80: 5,730,480 81: 5,955,190 82: 6,179,900 83: 6,404,610 84: 6,629,320 85: 6,854,030 86: 7,078,740 87: 7,303,450 88: 7,528,160 89: 7,752,160 90: 7,977,580 91: 8,202,290 92: 8,427,000 93: 8,651,710 94: 8,876,420 95: 9,101,130 96: 9,325,840 97: 9,550,550 98: 9,775,260 99: 9,999,970 Classing up is also something that is a change from the norm in the RPGing world. When you "Class Up", you are allowed to have more cards in your deck, have more cards in your hand, and play more cards in your turn. The downside is that once you reach Class 3, you only have a certain amount of time to choose your first card. To class up, you need a certain item for each character, listed in the Character section. Here’s a list of what each class does: Class 1 Deck Size: 20 Magnus Hand Size: 3 Magnus Combo Max: 2 Time Limit: - Class 2 Deck Size: 25 Magnus Hand Size: 4 Magnus Combo Max: 3 Time Limit: - Class 3 Deck Size: 30 Magnus Hand Size: 5 Magnus Combo Max: 4 Time Limit: 30 sec. Class 4 Deck Size: 40 Magnus Hand Size: 6 Magnus Combo Max: 5 Time Limit: 10 sec. Class 5 Deck Size: 50 Magnus Hand Size: 7 Magnus Combo Max: 6 Time Limit: 7 sec. Class 6 Deck Size: 60 Magnus Hand Size: 7 Magnus Combo Max: 9 Time Limit: 5 sec. ~~~Photography~~~ Did you ever wonder how the sea monster gave you 10,000 Gil after you beat it? Wonder why those Earth Elementals gave you 500 Gald even though the Desians earlier in the game gave you only 100? Baten Kaitos finally solves the long pondered money issue. Monster don’t carry check books anymore - you have to make money yourself. When you start the game, you might have noticed that you have a camera in your deck. By taking pictures of monsters, you’ll be able to sell them and make G (the currency in Baten Kaitos. Go figure). To select a picture that you have taken, you much select it from the spoils screen at the end of the battle. Normal enemies take about 10 minutes to develop, bosses take a bit longer. You may notice that your photos are too dark or they are too faded. Each enemy has a star rating. When adding this star rating to the star rating of the area the monster is in, you get a number some where on a scale of 0 - 10. Here’s an example: The Lave Caves: 1 Foytow: 2.5 Total: 3.5 Uh oh, 3.5 is very low. When the number is below 5, the picture is going to come out too dark. Use light based Magnus along with the camera to get your perfect picture. Here’s an example of the exact opposite: Lesser Celestial River: 1.5 Thunderfish: 4 Total: 5.5 This picture is going to come out very faded, and isn’t going to sell for much at all. Use dark based Magnus along with the camera to get the picture you want. What if it’s a perfect 5?: Nunki Valley: 1.5 Doomer: 3.5 Total: 5 With the Doomer, you don’t need to adjust the light at all, it’s perfect the way it is! Agility also plays a factor into the picture turn out. In the start of the game, the lower level cameras won’t get a good shot of the monster. Once you get Camera 2 and Camera 3, your pictures will be much more clear and will be worth much more G. ~~~Spirit Attacks~~~ Kalas will constantly be asking your opinion throughout the game. While these questions seem to have little to nothing to do with the story, they actually do two very important things. First, they get rid of the echoed sound in the speech. Because you are listening through Kalas’s mind, the more you bond, the clearer you hear things. Second, the higher the bond, the more likely Spirit Attacks will happen. Spirit Attacks are somewhat random attacks that will appear right before you combo max, and they replace one of the cards in your hand. It’s useful to be nice to Kalas, trust me. Here are the stats on the six Spirit Attacks: Shining Seraph ATK: 210 (150 Light) Demons of Darkness ATK: 210 (150 Dark) Hellfire ATK: 210 (150 Fire) Sacred Spring ATK: 210 (150 Water) Lingering Time ATK: 210 (150 Chronos) Distorting Wind ATK: 210 (150 Wind) ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. ~Walkthrough~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ "That Spirit seems to like you. If you could bond with it, something wonderful may happen to you... Are you ready?" After the voice speaks, a young man approaches. As he stretches him arms out, pink petals of light engulf him. He has bonded with you, the player. Give your gender and your name, and get ready to begin Baten Kaitos. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .S.A.D.A.L..S.U.U.D..F.R.O.N.T.I.E.R. [SDSD] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Foolish Waif. Did she truly believe she could get away with that? Against the Empire?" - Rodolfo You will be awakened by Dr. Larikush, a local doctor who is tending for your wounds after a fall you had in Moonguile Forest. Kalas will ask you if you remember what happened - obviously you don’t. Seeing this as really strange, he shrugs it off, and picks up his Winglet. Open the chest near the door that contains the "Shish Kebab (S)". ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ CEBALRAI, THE FARMING HAMLET [CBLR] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Shish Kebab (S) 2. Fire Burst Lv. 1 3. Dark Flare Lv. 1 4. Shish Kebab (M) Quest Magnus 1. Explosives Essence 2. Mountain Apple Essence 3. Pow Milk Essence 4. Stoked Flame Essence Animals: 1. Fantail Duck (regular) 2. Fantail Duck (white) 3. Fantail Duckling 4. Prance 5. Pow Family Members: 1. Surayi Shop: Bamboo Shoot (1): 160G Wheat Crackers (1): 300G Long Sword (2): 200G Safety Hood (1): 40G Shish Kebab (S) (2): 30G You’ll walk into a very rural farming town on the edge of the Frontier. Trees sway in the background as cloud traverse along the sky. Even the flowers in the foreground will rustle in the breeze from time to time. Head left, where you will hear of the Blue Flowers. This is a save point, and you go here to level up and class up. You can also deposit your Constellation Magnus there. Walk left, and you will reach another map. Head to the house in the very back of the town to see the mayor. On the way there, Kalas will meet Meemai, the Greythorne that saved you. Once inside the Mayor’s house, he will tell you not to go into the forest, it’s evil, all that good stuff. Talk to the person near the back bookshelf to get "Shish Kebab (M)". Walk out, and talk to the girl in pink near the exit. Before leaving, we have some things to do. Head into the house to the right of the Mayor’s house to find "Fire Burst Lv. 1" and "Dark Flare Lv. 1". While your in Celbalrai, speak to Maynee. She is standing near the entrance to the town. She says that her husband Aljeemo is somewhere in Pherkad. After the small cut scene, Kalas will decide, being the behaved boy he is, to go to Moonguile Forest. Exit Cebalrai and head towards Moonguile Forest. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ MOONGUILE FOREST [MNGF] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 2 Stars Monsters: Shawra, Unuk Magnus: 1. Voice 1 2. Leather Hat 3. Bamboo Shoot 4. Ice Dagger 5. Flame Sword 6. Fire Burst Lv. 1 7. Escape Quest Magnus: 1. Dead Bluebird Essence 2. Pristine Water Essence Family Members: 1. Hawgal In Moonguile Forest, first head towards the green chest near the second monster. This contains a "Voice 1" Magnus. Voice Magnus add an automatic prize you damage total if used in the attack. Enter the second screen and walk upwards to get the "Leather Hat". Cross the river and fight the Shawra. At the end of the battle, you should get the constellation Magnus "Vela". Open the chest to get the "Bamboo Shoot". Before you head on, it’s best to keep fighting enemies until you get 80 experience points. After that, head to the blue flower in Cebalrai to level up. The old man in the Church will stop you, asking about the Constellation Magnus. Only Orion is intact. Give him Vela, and be on your way. Head back to Moonguile, and make your way to the exit of the second screen. Uh oh... growling? This can’t be good... There’s the girl in pink! ...and there go Gram and Leon. Time for Kalas to save the day. Get your wings out and prepare to fight your first boss battle! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Moonguile Forest (1) Sabre Dragon ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 3.5 Stars HP: 230 Agility: 9 Weakness: Water (+80%) Resistance: Fire (-80%) EXP: 40 Winnings: Constellation Draco, Blue Storm Difficulty: 1/10 Music: Metallic Stroke Recommended Level: 2 This battle will use Kalas and Girl in Pink. Make sure you snap a picture of it with Girl in Pink, using Dark Flare with it to perfect your picture. Avoid using Fire Burst or Flame Sword, as they will do minimal damage to the monster. Girl in Pink is great because she has Aqua Burst, an attack which is sure to do some damage to the Dragon. Use Girl in Pink’s banana Magnus to heal your party if they get low on HP (use the R button to cycle through party members, use the L button to cycle through enemies). Once he gets about halfway done, he’ll start to use the nasty Crimson Hail. Make sure to keep your HP up when he starts doing this. It’s a fairly easy battle on the whole, and you’re awarded with a constellation and Kalas’s first finisher. ---- Once the battle ends, you will see Girl in Pink (revealing her name as Xelha) praying for Gram and Leon. Being the nice person Kalas is, he will loot Gram and Leon for anything that is worth money, and be on his way. Xelha will join him, wanting to go deeper in the forest. Before you head out, head back to Cebalrai’s Blue Flower to level up and drop off your new constellation. Take out all of the water Magnus in your decks and replace them with as many fire Magnus as you can find. Of course, put Kalas’s new found finishing move in his deck as well. Sell your pictures and buy some items at Cebalrai’s shop. Head back to Moonguile and go deeper into the forest. Head to the left, through the arches, to get the "Flame Sword" from the chest. Go back to where you entered the screen, and then head upwards, collecting the "Fire Burst Lv. 1" from the chest. Head back to where you entered the screen. Move directly to the left, into the trees. You should see a faint path to the other side. Save at the Red Flower and move on. Once you enter this spring, the pendant around Xelha’s neck starts to glow, turning everything all space-like. A giant sea serpent will arise from the spring, talking about the ancient God Malpercio. Ready for another boss? ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Moonguile Forest (2) Lord of the Spring ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 Stars HP: 300 Agility: 10 Weakness: Fire (+80%) Resistance: Water (-80%) EXP: 80 Winnings: Wild Strawberry, Scale Buckles Difficulty: 1.5/10 Music: The True Mirror ~Guitar Version~ Recommended Level: 3 This battle isn’t that much harder than the Sabre Dragon, except you could get caught up in this completely awesome battle music. Anyways, pummel the guy with Fire Magnus, avoiding all water based Magnus. Though it might be early in the game, try using some straights and pairs to produce prizes. It’s good to learn to pull them off early. ---- After the battle, you get a shinny Magnus that seems to be linked to the ancient God Malpercio. Oh damn. Xelha yells at Kalas for a bit, then, *gasp* GIACOMO! Oh daamn! Xelha gets captured by the Empire and you get knocked out... again. So is the life of an RPG hero. Once back in Cebalrai, talk to the Mayor. He’ll yet at you. First Xelha, now the Mayor... Kalas’s isn’t have a very good day. After the chat, head to Dr. Larikush’s house. He will teach you about Quest Magnus. By using the C-Stick, you can collect the Magna Essence of items on the field and store them as Magnus! You’ll get 4 Blank Quest Magnus to start. The Doc will ask for a "Mountain Apple", which can be found right outside. Bring it to him, and he’ll reward you with an "Ice Dagger". Head outside and go to the Blue Flower. Level and Class-Up Kalas, giving him a hand of 4 and a deck of 25. Nice. Go back to Celabrai and get "Pow Milk" from the stable. Give it the woman in the house next to the shop. She’ll reward you handsomely with a "Constellation Puppis" Magnus. Go to the Mayor’s house and grab the "Stoked Fire" from his fireplace. Head over to Moonguile and burn the log. The chest containing the "Ice Dagger" Magnus will now be free to get. Next, head towards the screen right before the boss fight with the Lord of the Spring. There will be a man with a bracelet who will ask you to help him catch a Bluebird of Happiness. Help him, and then collect the "Dead Bluebird" Magnus at the end. Finally, head up to where you fought the Lord of the Spring and open the chest that contains the "Escape" Magnus. Head back to Cebalrai and get the "Explosives" on Dr. Larikush’s desk. Wait a minute... why does a doctor have explosives? Go to the map and enter "Nunki Valley" ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~NUNKI VALLEY~ [NNKV] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1.5 Stars Monsters: Doomer, Unuk Magnus: 1. Flame Shield 2. Frozen Shield 3. Secret Recipe 1 Quest Magnus: 1. Pristine Water Family Members: 1. Asakir First, cross the fallen tree to get the "Frozen Shield" and the "Flame Shield". Once that’s done, go up the ladder and jump across the small gap. This will take a bit of timing, so jump right when the water dies down. Use the "Explosives" to clear the path, and continue upwards. Make sure you get "Secret Recipe 1" behind the waterfall. After that, make your way towards the exit. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~PHERKAD, THE ANCIENT CAPITAL [PRKD] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Pyxis Constellation Magnus 2. Dark Flare Lv. 2 3. Shish Kebab (M) 4. Pine Tree Quest Magnus: 1. Nameless Flower 2. Popular Pick-Up Line 3. Pebble 4. Mountain Apple 5. Mountain Apple Wine 6. Weak Flame 7. Terrible Painting Animals: 1. Cloudgull Family Members: 1. Quzman 2. Taymiya 3. Sallam 4. Rushd 5. Sabin 6. Usaybia 7. Bajja Shop: Shish Kebab (S) (5): 30G Wheat Crackers (2): 300G Flame Sword (2): 250G Chain Mail (1): 120G Light Flare Lv. 1 (2): 230G Wind Blow Lv. 1 (2): 260G Mink Coat (1): 350G Bananas (1): 180G Chunk of Ice (1): 100G Ahh... Pherkad. Such a beauty. Pherkad is the first capital in the game (of 7, of course). Once you enter, I suggest you turn your voices off. Not forever, just for now. Trust me... you’ll thank me. First and foremost, talk to the girl studying the ground right in front of you. She’ll give you "Constellation Pyxis" Start walking upwards, towards the tall building far off. On the second screen, you will meet the infamous Palolo III, Master of Shadows. Yes, infamous. Remember how I told you turn your voices off for the time being? He’s the reason. Palolo’s VA is just laughable. It’s quite sad, actually. Anyways, head back to the first screen. Near the bottom of the screen on the right side there should be a small door that glows gold. Go inside there, and you’ll meet Palolo III (and remember, you turned your voices off). He will tell Kalas the secret to getting inside the mansion IF Kalas gets him a Rainbow Spider Web. Head out on the main screen go to the opening above Palolo’s house. This should lead to a port with a Blue Flower and a shop. Rest up, level up, and buy some Magnus. After you’re all done, head back to Nunki Valley. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Nunki Valley Nunkirantula ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 Stars HP: 350 Agility: 16 Weakness: Fire (+50%), Dark, Wind (+30%) Resistance: Water (-50%), Light, Chronos (-30%) EXP: 130 Winnings: Duel Sword, Light Flare Lv. 2, Rainbow Spider’s Web Difficulty: 2/10 Music: Glowing Clouds Recommended Level: 5 The best way to take on Nunkirantula is to use Flame Swords and Flame Mail that you’ve acquired though out your journey. It has great defense, so this battle might drag on for a little while. Make sure that you’ve leveled up a couple of times by fighting the Doomers near by and you should have no trouble. After the battle, he’ll drop a Duel Sword, Light Flare Lv. 2, and a Rainbow Spider Web. Back to Pherkad! ---- On the first screen in Pherkad go to the small entrance that is above the entrance to the port with the Blue Flower. This is Palolo’s hide out. Your voices should still be off, mind you. Give Palolo the web and he will tell you how to get into the mansion using the well. Make your preparations, and head on in. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE LORD’S MANSION~ [LRMS] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1 star Monsters: Imperial Soldier Magnus: 1. Frozen Shield 2. Chain Mail 3. Wind Blow Lv. 1 4. Mink Coat 5. Shadow Wings 6. Shrike Statue 7. Chronos Blow Lv. 1 8. Ice Dagger 9. Moon Buckle 10. Intriguing Mystery Quest Magnus: 11. Stagnant Water 12. Nameless Flower 13. Weak Flame Animals: 1. Koa Monkey Family Members: 1. Al-athir Rodolfo’s Mansion... how spiffy. You can turn your voices back on, by the way. Head upwards, collecting the "Frozen Shield" that lies in the center of the hallway. Go up the stairs to the left, and grab the "Chain Mail". Enter the door. Grab the Guestroom key, but wait... hide! Rodolfo’s coming! Kalas quickly hides behind the couch and listens to Rodolfo’s plans... to execute Xelha! Guess who’s going to save her? Grab "Wind Blow Lv. 1" in the corner of the room and head downstairs. The Guestroom key can unlock all of these rooms. Start with the one to the far left. Grab the "Mink Coat", and walk into the one to the right of that. In room number two is Kalas’s second finishing move "Shadow Wings". Guess what element it is? Move to the next door to the right again. In here... it’s Xelha! Rescue her, and then grab the "Shrike Statue" and the "Chronos Blow Lv. 1". The Shrike Statue is used to move Xelha to Class 2. Also, grab the "Nameless Flower" Quest Magnus from the flower beds in her keep. Move again to the right to find an "Ice Dagger". Now that you’ve cleaned up, walk up the stairs to the right. Save at the flower, class up Xelha, and level up if you need to. Stock your decks with Water and Light Magnus. You’re going to need it. After a quick cut scene where Xelha opens the gate, She and Kalas run out to find, *gasp* the ship is leaving! Oh but wait, they have wings. Using the Wings of the Heart, Kalas and Xelha take off, ready to fight Giacomo. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Lord Mansion Giacomo ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 4 Stars HP: 750 Agility: 21 Weakness: Water (+50%), Light (+30%) Resistance: Fire (-50%), Dark (-50%) EXP: 190 Winnings: Sparkle of Life, Chronos Blow Lv. 1 Difficulty: 3.5/10 Music: Chaotic Dance Recommended Level: 6-7 Giacomo is a bit of a tough cookie, probably the first *real* boss battle in the game. Of course, this battle also has AWESOME battle music. How many games have techno beat boss themes? Anyways, Giacomo’s End Slasher is trouble. You have no Light defensive Magnus at this point, so that damage is unavoidable. Try to use as many straights and pairs as possible to reduce the damage. It would be wise to have Xelha use the bananas and bamboo shoots to heal almost every turn. Kalas should focus on attacking, using Ice Daggers to your advantage. The party gets Sparkle of Life, the second finishing move for Xelha, and Chronos Blow Lv. 1 for beating Giacomo. ---- After you defeat him, you’ll be on the run from the Imperial Army. This triggers a rather humorous cut scene where Kalas will flip over an entire barrel of apples to halt the soldiers. He and Xelha will then have a talk about the future, and Xelha convinces Kalas to come to Diadem with her to warn King Ladekahn of Giacomo’s plans. Of course, we still have plenty to do in Sadal Suud. By now, the Nameless Flower you had should have turned into a "Pressed Flower". Give the Pressed Flower to the woman next to the dead flowers in the streets of Pherkad to receive the "Popular Pick-up Line". Make your way back to Celbalrai and talk to the woman milking the Pow. Tell her that Pherkad was impressive, and she will give you "Anklet of the Calm Winds", an equip for Xelha. Make your way back to The Lord’s Mansion, and head to the room that is the farthest right in the hallway with all the doors. Aljeemo will give you "Voice 2" for rescuing him. Return to Celbalrai and speak to Maynee. She will give you the "Shampoo" Magnus. Finally, talk to her mother in the house next to the shop in Celbalrai to get 500G. Score. Before you leave Celbalrai, grab 2 "Pow Milk's" from the jars in the stable. Hold onto one for 30 minutes. Head to the kitchen in The Lord’s Mansion (next to the blue save flower) and give it to the woman that needs it. Hold onto the other Pow Milk for an additional hour and give it to the woman that needs it. Next, head to Nunki Valley and get "Pristine Water". Go to the house that you met Palolo III in. In it, a woman is furious about Palolo III vandalizing her house (no one with a voice actor that bad could be good... sick little kid). Give her the Pristine Water and she’ll reward your efforts with "Constellation Aquarius". It’s time to start the second huge sidequest. This sidequest spans the entire game, and is rather fun to complete. Yes, it’s time for Quzman’s Genealogy. Go to the second screen in Pherkad (the one with the Cloudgull and the clouds that you can walk into) and walk into the house on the right. You will meet Quzman, a dying man who wants you to fill his family tree. He also wishes you bring the relatives here so they can see him in his last days. Each family member wears a bracelet, so they should be fairly easy to identify. First, get Taymiya, Quzman’s current wife (the man’s a pimp - he’s 100 and on his fifth wife). Go to the dock and speak to the little girl, Rushd, on the railing. Give her the Dead Bluebird we got earlier and she will agree to go see her grandpa. Talk to the little boy running around, Sallam, after you convince Rushd to go and he will join her. Travel to Moonguile forest and talk to the man, Hawqal, who is studying the birds. Since he’s already been delivered a bird for studying, he will happily sign the family tree. Go to Cebalrai and talk to the woman in the stable, Surayj, looking at the Pows. She happily signs the family tree and makes her way to Pherkad. Finally, go to Pherkad and talk to the woman in the kitchen, Al-athir, that was given the Pow Milk Cheese. She will sign and be off to her grandpa’s. Honestly, how do these people name their kids? Finally, it’s time to head off. Save at the Blue Flower and take the Diadem Liner in the port. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .D.I.A.D.E.M. .L.A.N.D..O.F..T.H.E..C.L.O.U.D.S. [DIDM] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Confide not in those yet to the proven worthy of trust." - The Old Fortuneteller The first look at the world map. Yup, you still have a ways to go, Kalas. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~NASHIRA, THE FISHING VILLAGE~ [NSHR] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Pine Tree 2. Fire Yell Lv. 1 3. Fire Burst Lv. 2 4. Scale Shield 5. Constellation Carina 6. Feathered Hat 7. Shortcake (S) Quest Magnus: 1. Salt 2. Salty Water 3. Sea Bream Fillet 4. Stagnant Water Family Members: 1. Maymum Shop: Power Helmet (1): 30G Shish Kebab (2): 75G Wheat Crackers (1): 300G Chestnut Truffle (2): 100G Silver Buckle (1): 2500G Flame Sword (2): 250G Duel Sword (1): 900G Frozen Shield (1): 700G Fire Burst Lv. 2 (1): 950G Aqua Burst Lv. 2 (1): 950G Mineral Water (2): 50G Honey (2): 200G Wow... pretty pretty. No wonder Diadem is the land of the clouds. Head inside the building and move towards the edge of the platform. There should be a small gap. Inspect the gap twice, and then Kalas will jump down. He will be rewarded with "Rock Salt" for his amazing jumping abilities. Head back up the stairs to get the "Pine Tree" in the chest, and come back down to get "Fire Yell Lv. 1" next to the salt. Exit the storage building and head into the main town. Go to the dock and talk to the man with the red hair. His name is Lyude and he is an imperial officer. Grab the chests on the far right and far left docks ("Fire Burst Lv. 2", and "Scale Shield") and then enter the house to the left of the shop. Grab the "Carina Constellation" and talk to the Old Fortuneteller. She will tell you of Malpercio and the Great Whale. After learning some history, head to the house to the right of the shop and grab the "Feathered Hat" at the top of the bunk bed. It’s finally time to head into the bar at the far right of Nashira. In the bar, make sure to get the "Shortcake (S)" in the top right of the room. Also, star at the dancing Greythornes and let their cuteness engulf you. After that is over with, talk to Anna, the bartender to start a cut scene. She says the no fisherman really takes strangers out in their boats, especially not since the river has been flooded. Of course, she says the only man who might do it is Gibari. As Kalas starts to leave, Gibari walks in, saying that he will take them to Sheliak if they help him look at what’s making the Lesser Celestial River flood. Reblys, the town’s "head fisherman" completely objects, stating the customs of Nashira. Gibari shrugs it off, and goes to wait in his boat for the party. Go to the dock and head off towards the Lesser Celestial River. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~LESSER CELESTIAL RIVER~ [LCRV] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1.5 stars Monsters: Pul-Puk, Cancerite Magnus: 1. Chaos Edge 2. Heron Statue 3. Mana Stone 4. Stream Blade 5. Camera 1 6. Fire Burst Lv. 2 7. Century Veil 8. Hemp Creel 9. Cloak of the Dark Night Quest Magnus: 1. Thunderfish Bone Family Members: 1. Rustah 2. Hisham The enemies here like to poison you. Ouch. Luckily they drop Chestnut Truffles once you beat them. On the first map, collect the "Chaos Edge", "Mana Stone" (raises Kalas to Class 3), and the "Stream Blade". These are all extremely easy to get, but there is one chest that is blocked by by waterflow. We’ll fix this later. In the second screen, grab "Camera 1" at the entrance, and then take the upper path to get "Fire Burst Lv. 2" and the left path to get "Century Veil". This level is fairly linear up to the boss battle, except for the waterfalls. The avoid the waterfalls, wait until the third waterfall starts to flow. Walk to its edge, and then run in the small pause when the waterfall flow switches to the second waterfall. Save at the Red Flower, and walk into the next screen. The flooding makes sense now - there’s a huge waterfall in the top of the river! But wait... what’s that inside? Could it be... the boss, maybe? ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Lesser Celestial River Thunderfish ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 4 Stars HP: 1000 Agility: 30 Weakness: Fire, Dark (+50%) Resistance: Water, Light (-50%) EXP: 260 Winnings: Energy Wave, Silver Anklet, Constellation Pisces Difficulty: 3.5/10 Music: Glowing Clouds Recommended Level: 8-9 This boss likes to poison you. Not good. Bring plenty of Mineral Waters along with you when you go into this fight. Try to avoid using Gibari’s water based weapons (which is admittedly hard). It would be wise to make Gibari the party healer during this battle. Kalas should go all out with his Fire Magnus which Xelha should focus on both Fire and Dark Magnus. Make sure that you watch your HP - it’s easy to find yourself suddenly on low HP due to poison. At the end of the battle, you get Energy Wave (Third finisher for Kalas), Silver Anklet, and Constellation Pisces (fitting). The river returns to normal and Cloud Passage is now open. ---- Before heading back to Nashira, go back to the Lesser Celestial River. Walk all the way to where the Thunderfish was and cross the river. Pick up the "Hemp Creel" and move to the next screen. You are now below the Cloud Passage. There are two boys here, Rustah and Qutayba, who are drowning. Save them, and they will go see their grandpa. Head to the left, but enter at the lower left end of the screen. This will bring you back to where the Thunderfish was, but Kalas is now on a little rock in the middle of the river. Get "Cloak of the Dark Night", and go back to the Thunderfish. Examine the Thunderfish Skull to push it down the river. It will get stuck in a rock, so you must examine it again. Once it makes it all the way down the river, it was block the water flow to the final chest in the Lesser Celestial River. It contains "Heron Statue", Xelha’s Class 3 item. Head back to Nashira. Crap, the Empire. Level up, Class up Xelha, and save. Head towards the bar where Reblys is staying. Anna is missing, and he wants you to look for her. Go towards the storage room, and you will hear a woman screaming and hitting and Imperial Soldier. Yup, that’s our Anna. Return with Anna to the bar and she will show you a secret exit out of the town. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~CLOUD PASSAGE~ [CLPG] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 3.5 stars Monsters: Striper, Albireo Magnus: 1. Constellation Cygnus 2. Aqua Burst Lv. 2 Quest Magnus: 1. Cloud Family Members: 1. Qutayba Note: The Albireos will drop "Constellation Triangulum" This place is pretty straight forward. On the second screen, talk to Qutayba. Since you rescued his sons, he will agree to sign the family tree. On the third screen, bear to the right and get 2 "Cloud" Quest Magnus. Use the first one in between the two cloud paths. On the fourth screen, bear to the right and use your last Cloud to connect the path. Get "Constellation Cygnus" and "Aqua Burst Lv. 2". Head to the Red Flower and save. You know what Red Flowers mean... ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Cloud Passage Iron Beetle I ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 1500 Agility: 35 Weakness: Water (+40%), Light (+30%) Resistance: Fire (-40%), Dark (-30%) EXP: 340 Winnings: Soul Flash, Shark Tooth Difficulty: 4.5/10 Music: Doomed in the Netherworld Recommended Level: 10-11 The Empire is obviously expecting company. This boss with up its attack power and then attack you for 200+ damage. Daamn. Healing items are your friend here. This is Gibari’s time to shine. With his excess amount of water attacks and finishing moves, it’s necessary to go ALL OUT on Gibari’s turns. Use Xelha to heal, and have Kalas attack as well (give him a few healing items just incase Xelha gets unlucky). You are gifted with Soul Flash (3rd finisher for Xelha) and Shark Tooth (Class 3 item for Gibari). ---- ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~SHELIAK, THE CASTLE TOWN~ [SHLK] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Savings Book 2. Light Flare Lv. 2 3. Clock Shield 4. Red and Blue Pencil 5. Calm Helmet 6. Ray of Truth 7. Voice 2 8. Fading Notebook Quest Magnus: 1. Nameless Flower 2. Stoked Flames Shop: Shish Kebab (M) (2): 75G Wheat Crackers (1): 300G Chestnut Truffle (1): 100G Ray of Truth (1): 1200G Mosquito (1): 250G Stream Blade (1): 520G Shadow Suit (1): 300G Clock Shield (1): 1000G Light Flare Lv. 2 (1): 1050G Dark Flare Lv. 2 (1): 1050G Century Veil (1): 550G Milk (1): 250G Rooster (1): 150G Shadow Cornet (1): 1600 Welcome to Sheliak, the capital of Diadem. Its streets are filled with the famous Diadem clouds... and also Imperial Soldiers. Soon after you enter the town, you will overhear Lyude protest to the capture of Sheliak. Gibari doubts that King Ladekahn was planning an attack against Emperor Geldoblame, and the party starts to worry even more about the safety of King Ladekahn. Ascend the stairs and enter the first house. Get the "Clock Shield" from the shelves with the bowls on them, and also get "Light Flare Lv. 2" from inside the room. Go one more house over and nab "Red and Blue Pencil" from the desk. Move the bookcase to access a secret passage that allows you to obtain "Calm Helmet" and "Ray of Truth". Finally, go into the last house to get "Voice 2" and "Fading Notebook". After plundering Sheliak, the party agrees that going right into Castle Elnath is the wrong course of action. Instead, they decide to take an Imperial Boat to infiltrate the castle. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~CASTLE ELNATH~ [CELN] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1.5 stars Monsters: Imperial Elite, Imperial Blackhelm Magnus: 1. Dark Sword 2. Dark Flare Lv. 1 3. Light Flare Lv. 1 4. Magical Anklet 5. Fading Notebook 6. Dark Yell Lv. 1 7. Flash Armor 8. Shadow Suit 9. Light Yell Lv. 1 10. Wheat Crackers Quest Magnus: 1. Diadem Royal Crest Shop: Wheat Crackers (3): 300G Chestnut Truffle (3): 100G Shish Kebab (M) (10): 75G Cypress Creel (1): 350G Once you enter the castle, every one seem to be happy to see Gibari here. Wonder why? Anyways, head down the stairs and through the door. Talk to the Head Knight. He will give you another Blank Magnus and a "Diadem Royal Crest" Quest Magnus. The party is now in charge of knights. They are able to send out knights to battle Geldoblame’s forces, and the party can use the Diademy Royal Quest to revive tired forces. This is where the math comes in. Allies: Diadem Knights already fighting: 1 Senior Knight: 4 Knight: 2 Apprentice Knight: 1 Squire: .5 Enemies: Imperial Elite: 1 Imperial Blackhelms: 2 You can stock up on Diadem Crests from the wall where the main crest is located. To the left of that wall is a "Dark Sword". Move down the stairs. To the right is a chest containing "Dark Flare Lv. 1". To the right is your first knight battle. Knight Battle 1: Deploy 1 Knight Reward: Butterfly Open the chest with "Light Flare Lv. 1" after the battle concludes. Go down the stairs and enter the door to the left. Knight Battle 2: Deploy 1 Knight Reward: Chronos Aura 1 Go down the stairs and to the left. Here you can revived downed Knights. Revive one Knight (leaning on bed) and add him to your group. In here, also get the "Fading Notebook" and the "Magical Anklet". Next, across the hall where you will engage in the third Knight battle. Knight Battle 3: Deploy 1 Apprentice Knight and 1 Squire Reward: Fire Aura 1 Head down the stairs. Knight Battle 4: Deploy 1 Senior Knight Reward: Light Aura 1 Backtrack to the room with the tired Knights. revive a Senior Knight, a Squire (on the floor), Knight (leaning on bed), and Apprentice Knight (bottom bed). Go back to the room where you just fought the Knight Battle. Head down the stairs and get "Flash Armor" and "Shadow Suit". After that, go and help the knights. Knight Battle 5: Deploy 1 Senior Knight and 1 Squire Reward: Dark Aura 1 Move up the stairs in the top right corner. Knight Battle 6: Deploy 1 Knight and 1 Apprentice Knight Reward: Aqua Aura 1 Backtrack to the reviving room. Revive 1 Senior Officer and head back to the room that you just fought the Knight Battle in. Open the door to the right, and engage in the last Knight Battle. Knight Battle 7: Deploy 1 Senior Knight Reward: Wind Aura 1 Climb the window in the room that you just fought the Knight Battle in (you can also go back to the Red Flower and save if you wish). Stuff Kalas’s and Gibari’s decks with as many Light and Water Magnus as possible. Don’t worry about Xelha’s deck, she won’t be used in the coming boss battle. Walk through the left door once you are all good to go. So Emperor Geldoblame is accusing King Ladekahn of plotting against the Empire? Blasphemy, I tell you. Of course, King Ladekahn is the noble king, and decides to give himself up as long as he goes unharmed. Yah, right. Ayme then takes a shot at King Ladekahn as he’s walking towards them. So much for trusting the Empire. Right as it looks like Ladekahn is having his final moments, Kalas, Xelha, and Gibari spring to the rescue. Xelha moves Ladekahn out of the way to take care of him, and he is extremely happy to see Gibari. Ayme then gets pissed and gets in her tank. Oh crap. Good thing Lyude’s here to help! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Castle Elnath Iron Beetle V ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 1700 Agility: 40 Weakness: Water (+40%), Light (+30%) Resistance: Fire (-40%), Dark (-30%) EXP: 430 Winnings: Shadow Cornet and Crescent Buckle Difficulty: 4.5/10 Music: Rumbling of the Earth Recommended Level: 12-14 This is the first time that Lyude will be used in battle. As you may or may not know, Lyude only uses Light and Dark Magnus. This means that you should try to use as many Light Magnus as possible when using Lyude. Fun stuff. Anyways, Iron Beetle V mainly does neutral damage, but when it uses Driving Drill, it will do massive neutral and fire damage. It can also heal itself once during battle, completely restoring its lost hit points. Just keep pummeling him with Lyude and Gibari while using Kalas to heal from time to time and you should be ok. After the battle is over, you receive Shadow Cornet and Crescent Buckle. ---- After the battle, King Ladekahn will thank you again, and reveal the Shrine of the Winds to you, a place where the next End Magnus lies. Buy Cypress Creel from the shop, and save and level up. Stock up on Chronos Magnus and remove as many Wind Magnus as possible. Head out to the Shrine of the Winds. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~SHRINE OF THE WINDS~ [STWD] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1 star Monsters: - Once you head in, Xelha pendant starts to act up again. The Shrine of the Winds again shows visions from space, and once again a giant being talks of the blessing of Malpercio. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Shrine of the Winds Lord of the Winds ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 1900 Agility: 46 Weakness: Chronos (+80%) Resistance: Wind (-80%) EXP: 530 Winnings: Coral Plant and Magic Pen Difficulty: 3.5/10 Music: The True Mirror ~Electric Guitar Version~ Recommended Level: 13-15 This is a fairly simple battle, it just can go on forever. Xelha should be used because of her wide assortment of Chronos magnus. Make sure that you have plenty of powerful defensive cards, regardless of element. This boss likes to do a lot of damage. He has two main finishing moves. The first is Slashing Winds, and attack that does neutral and wind damage. The next is Miraculous Gale which might put your enemies to sleep. Bringing a rooster would be wise. Once the battle is over, you win a Coral Plant (Class 4 for Kalas) and Magic Pen. ---- Yay! We get an End Magnus! Wait... Lyude... what are you doing? Lyude? LYUDE! ...Oh crap. Well, that officially sucks. At the end of the battle, you return to Castle Elnath. Now it’s time to explore Sheliak and Elnath. Return to the first house in Sheliak, the one that Lyude was in. It contains a "Savings Book". While your in Sheliak, give the knight that is running around either Stagnant Water (get this in Nashira), Pristine Water, or Pow Milk and he will reward you with a "Shadow Cornet". Head back to Castle Elnath, to the hall that connected to the reviving room. Talk to the supervisor, who asks you to clean up the hallway. Move each piece of rubble to the front or back wall. Go to the Heal Knight in front of the Crest and he will reward you with "Constellation Hydra". Go to the hallway outside of where Lyude is contemplating life. The supervisor will ask you to clean up the rubble. Trap the rubble in a Blank Magnus, and then discard that "Pebble" Quest Magnus that it becomes. Do this until all the rubble is gone. Talk to the Head Knight afterwards and he will reward you with a "Tempest Shield" and "Glass Earrings" for Lyude. Return to Lyude’s room after you’ve finished. He was hypnotized by Ayme to do his bidding, and he isn’t too pleased with himself. Lyude then asks to come along to make up for what he did. It’s always good to have a fresh face in the party. Go to the castle airship dock where Ladekahn will give you a letter to Anuenue’s Queen Corellia. He bids you farewell as you make you way on the Ladekahn’s ship "The Mindeer" to Anuenue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .A.N.U.E.N.U.E. .T.H.E..R.A.I.N.B.O.W..N.A.T.I.O.N. [ANUN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "As the planet weeps and bleeds, so will the people of Anuenue." - Queen Corellia The world map again... still a while to go, Kalas. This time, you pass over the Taintclouds. I agree Lyude, they do certainly look ominous. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~ANUENUE PORT~ [ANPT] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Explosive Paddle 2. Snake Tuba 3. Constellation Auriga 4. Bamboo Grass Creel Once you enter the port, head down the ladder to get Gibari’s 3rd finisher, "Explosive Paddle". Head up the ladder, and then head up the other ladder and walk to the right up the secret passage to get "Snake Tuba". Enter the house and check the chest in the back for the "Constellation Auriga" and also get the "Bamboo Grass Creel" for Gibari. Once you done, head to the Field Map and enter Komo Mai. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~KOMO MAI, CITY OF FLOWERS~ [KOMI] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Bananas Quest Magnus: 1. Nameless Flower 2. Stagnant Water 3. Egg Shop: Shish Kebab (M) (2): 75G Wheat Crackers (1): 300G Chestnut Truffle (2): 100G Fruity Gelatin (2): 200G Dark Sword (1): 2600G Marvelous Sword (1): 4000G Shadow Cornet (1): 1600G Slack Scepter (1): 2300G Shako (1): 1250G Light Flare Lv. 2 (1): 1050G Dark Flare Lv. 2 (1): 1050G Peach (2): 600G A celebration! But for what? The Celestial Tree of course. The Celestial Tree is a the symbol and pride of Anuenue. It blossoms every 30 years. But, it hasn’t blossomed the last 2 times. Hmm... As you make your way towards the arch that leads to Corellia’s Palace, a solemn woman with purple hair will walk past you after delivering monsters to the shop in Komo Mai. The shop keeper states that she lives in Opu and keeps to herself, but she is a fantastic monster hunter. Keep heading towards Corellia’s Palace, but alas, it’s blocked. The only place to go is the School of Magic. Take the stairs to the left to enter half of the School of Magic. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE SCHOOL OF MAGIC~ [SCMG] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Sweetheart Picture 2. Chronos Blow Lv. 2 3. Black Scepter 4. Secret Recipe 3 Quest Magnus: 1. Adventure Novel 2. Popular Pick-up Line 3. Weak Flame Family Members: 1. Tulun To get into Corellia’s Palace, you must listen to the three lectures that the teachers give. 2 are in the left side, 1 is on the right side. In the first room on the left side, speak to the student in the front row in the left side of the room. Talk to him four times, and then talk to the student in back of him. He will reward you with a "Magical Piggy Bank". In the last room on the right side, there is a green liquid in a vile. Taste it, and get a "Silkworm" as a reward. The path to Corellia’s Palace is now open. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~CORELLIA’S PALACE~ [CORL] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Deluxe Bananas 2. Flower Bud 3. Strawberries 4. Hair Dryer 5. Mattress Quest Magnus: 1. Secret Information 2. Celestial Flower Seed Go straight to the left and open the door. Inspect the plant near the door to get some "Deluxe Bananas". Next, go out the door and go straight to the right. Inspect the plant near the door to get a "Flower Bud" and open the chest to get some "Strawberries". Walk out the door and go straight upwards to Corellia’s room. Check Corellia’s bed to get a "Mattress" Magnus, and then inspect the candles to the left to get a "Hair Dryer". Now that you’ve stolen everything in the Queen’s room, head up the huge stairs to have a meeting with Corellia. Once you walk in, who else should be there than Emperor Geldoblame himself? *gasp* *shock* *awe* What a big Emperor he is, as well. When questioned about the End Magnus (he knows nothing, riiiiiight?), he denies everything, and turns the table on Lyude and Xelha, calling him a traitor and her a thief. Once he and Folon leave, he says that Kalas is a threat to then Empire and must be disproved of immediately. How does Geldoblame know of Kalas? Back in the Queen’s meeting room, Xelha gives Queen Corellia the letter from King Ladekahn. Of course, Corellia tells the party of Anuenue’s long stance of not engaging in war. After the meeting, the party decides to find some way to prove Corellia that there is a real threat. One your away out, a woman will bump into you and tells you about the Ancient Library of Magic. Guess where we’re going next? ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~ANCIENT LIBRARY OF MAGIC~ [LIBM] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1 star Monsters: Skeleton Warrior, Cursed Spell Book, Cursed Grimoire Magnus: 1. Zeit Robe 2. Sforzando 3. Will-O’-Wisp Hat 4. Wave Blade 5. Kite Shield 6. Deluxe Shortcake 7. Falcon Statue 8. Scarlet Shell 9. Deluxe Cookies 10. Magnum Cornet 11. Silver Sword 12. Ruby Earrings 13. Deluxe Bonbon 14. Fruity Gelatin 16. Water Mirror Anklet Family Members: Tufayr Four books are hidden throughout the library that must be found. Take the key on the shelf. It leads to the Geography Section. Also open the chest to get the "Zeit Robe". There are two chests in the Geography Section, "Sforzando" (finisher for Lyude) and "Will-O’-Wisp Hat". Push the first book left as far as possible. Walk upwards and then left, and then down so your above the second red bookcase. Push the bookcase far enough down so you can walk left and right, but close enough so that you can walk downwards to reach the chest under the chest containing Sforzando. Move right so that you’re right under the first red book case. Inspect the book case right under the red one. It’s a bit to the right of the first red book case. You will get the "Geography Book". Find the "Philosophy Key" in the bottom left-hand corner. Leave the Geography Section and accent the stairs. Go to the end of the hallway to get "Wave Blade", the fifth finisher for Kalas. Go to the nearest door to the stairs. Once inside, inspect the red bookcase with the key on top. Oh great, it falls on the wrong side. Oh well. Keep moving upwards and move right. Open the chest with the "Deluxe Shortcake". Keep moving upwards, and open the chest on the other side of the bookcase. This holds a "Falcon Statue", a class 4 item for Xelha. Move towards the far door on the left. This is the Philosophy Section. First, move downward and then left. Push the red bookcase up about halfway, making sure not to push it against the far fall. Grab the "Scarlet Shell" and the "Deluxe Cookies" from the ground. From the top of the screen, push the red bookcase downward so that it is against the close wall. Take the ladder up, and jump from bookshelf to bookshelf. Grab the Literature Section Key from the top of the bookcase. Jump down, and inspect the shelf that faces you for the Philosophy Book. Open the chest for the "Magnum Cornet". Leave the Philosophy Section. Enter the other door in his room. This is the Literature Section. Move straight to the left to get the "Silver Sword". Move upwards, and then downwards. Push the red bookcase halfway down. Move to the left and then downwards to get the "Ruby Earrings". Push the red bookcase upwards so it is right next to the bookcase with the book on top. Climb up the ladder and jump to the book. Take the "Literature Book". Take the History Key from where it dropped before. Also take the "Kite Shield". Return to where the front desk is and enter the far door. This is the final section, the History Section. Take the "Deluxe Bonbon" and then take the two chests in the top, "Constellation Taurus" and "Fruity Gelatin". Finally, take the "History Book" from the end of the column on the far left. The bookshelf should be facing you. Now, you should have all four books. Check the bookshelves in the room with the Red Flower. You should find 4 that you can place the books in. The door will then open. Hmm... No one’s in here. There should be a witch here. Oh no, it’s a trap! Folon, member of the Mad Wolf Unit, set Kalas and his party up. There’s only one way to take care of this... ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Ancient Library of Magic Folon ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 2300 Agility: 43 Weakness: Light (+50%), Water, Wind (+30%) Resistance: Dark (-50%), Fire, Chronos (-30%) EXP: 880 Winnings: Heartlight Candle and Devil Eupho Difficulty: 4.5/10 Music: Chaotic Dance Recommended Level: 16-17 Take Gibari along. You’re going to want him since he is full of Water and Wind Magnus. Ray of Truth and Crystal Mail are also great for this battle. This battle starts off pretty easy and it seems like it will be over quickly. Don’t count Folon out yet, however. Once his HP gets down, Folon will whip out Chaotic Flames, a devastating attack that does neutral and fire damage. He also can paralyze a member of your party, which can severely damaging since he will attack the character that is paralyzed. Once he uses Energy Injection to increase his attack and speed, be ready to end this battle quickly. The longer the battle goes on, the more of a chance that Folon has at winning. You get a Heartlight Candle (Class 4 item for Lyude) and Devil Eupho. ---- Even though you won the battle, your party is tired and Folon looks like he is about to finish you off. Luckily, you get saved by random flames that seem to come out of no where. Outside of the battle, you meet Savyna, the woman that saved your sorry butt. She tells you to come to Opu, which is on the other side of the Holoholo Jungle. First though, we have some things to do. Go back to the Ancient Library again and enter the Head Librarian’s room where you fought Folon to get "Water Mirror Anklet". Next, to go to the Literature Section. Talk to the man who standing there. His name is Tufayr, and surprise surprise, he’s related to Quzman. He says that his sister is busy studying at the School of Magic. He signs the tree and is off. Head there, and enter the right side of the school. She is in the front corner of the first room on the left. Her name is Tulun, and signs the tree. Head to the right side of the school, and talk to the little girl on the far right wall. She is the principal, and will give you the Landmark Stone, an item necessary for traversing Holoholo Jungle. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~HOLOHOLO JUNGLE~ [HLJN] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 2 stars Monsters: Acheron, Spell Shellfish, Undead Swordsman, Mairabilis Magnus: 1. Silver Earrings 2. Ice Crystal Buckle 3. Brave Knight Helm 4. Heat Paddle 5. Fire Burst Lv. 3 6. Smash Tackle 7. Wind Yell Lv. 1 8. Constellation Equuleus This area is VERY hard to navigate. Very hard. It is beautiful though. On the first map, walk upwards and then move to the bottom right. This should lead you to an "Ice Crystal Buckle". Move back to the center, than move upwardly left. This should bring you to the second screen. Grab the "Silver Earrings" and move up the ladder and then go right to the next screen. Move right where you can see six treasure chests that include a constellation and Gibari’s fourth finishing move. Go back to the first screen and go downwardly right. You should be at the third screen, and now you can finally leave Holoholo. Phew, that was some work. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~OPU, THE WATERFALL VILLAGE~ [OPWV] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Uncooked Rice 2. Constellation Lupus 3. Flash Explosion 4. Curry 5. Constellation Perseus 6. Ice Knuckles Quest Magnus: 1. Boiled Egg 2. Stoked Flame 3. Weak Flame Animals: 1. Waterlark Shop: Shish Kebab (L) (2): 250G Wheat Crackers (1): 300G Chestnut Truffle (2): 100G Fruity Geltain (2): 200G Wave Blade (1): 3000G Flame Sphere (1): 2400G Feathered Barrette (1): 5000G Light Yell Lv. 1 (1): 1600G Dark Yell Lv. 1 (1): 1600G Turn your voice acting off again. Yup, it’s that time. The second offender of craptastic voice acting: Mayfee. She would be kinda cute if she didn’t sound like a 30 year old chain-smoker (Kinda like Yuna’s VA, but that’s for another walkthrough). Walk across the bridge to meet, yup, you guessed it, Mayfee. She’s a Keeper of the Celestial Tree. She’s also a friend of Savyna’s. Follow her inside to learn her heartwarming story (it’s more heartwarming when the voices are off - Mayfee’s VA sounds like she’s about to keel over due to Lung Cancer) of her dying Grandmother and her wish for Komo Mai Cookies. Go back to Komo Mai and speak to the man outside of Corellia’s Palace that talked about Komo Mai Cookies beforehand. He needs a Celestial Flower Seed. Go into Corellia’s Room and inspect the shelves to the right of her bed. Celestial Flow Seed get. Return them to the man to get a Komo Mai Cookie. Now, return to Opu and give the cookie to Mayfee. She will believe the power of the cookie made the mill start to work. Actually it was the guy behind the wall. Darn. Turn your voice acting back on once she’s done, because you’re about to meet one of the coolest gals in the game. Go to the bottom of the village and talk to the woman. She joins your party and suggests that they go to The Celestial Tree. Right on, but first, some things to do... In Savyna’s home, inspect the plants on the lower left wall to get "Ice Knuckles". Go outside to find "Constellation Perseus", and then go into Mayfee’s grandmother’s house. Look around the upper right wall to get "Curry". Finally, go to the altar room to get "Flash Explosion" (Kalas’s fourth finisher) and "Uncooked Rice". Search the pots in the upper right corner to find the final Opu Magnus, "Constellation Lupus". Return to Komo Mai and talk to the man who sold you the cookies. He says that he has run out of the seeds. Give him another one and he will reward you with a "Doll". You can do this as many times as you like. Go onto the field and make your way to The Celestial Tree. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE CELESTIAL TREE~ [CLST] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 2 stars Monsters: Devil Claws, Blood Leaf Magnus: 1. Constellation Crater 2. Wild Cherry Bud Quest Magnus: 1. Gold Beetle Carapace Animals: 1. Pigeon Savyna will bust into the tree like its nobody’s business. You’ll learn that Mayfee already went up the tree. Start off by collecting "Constellation Crater". Move up the left side of the tree and get "Wild Cherry Bud" for Savyna (class 4 item). It should be noted that the Blood Leaves will randomly drop "Constellation Ursa Major" and "Butterfly Barrettes". Move down the tree, and then start to ascend the right side. Look! Mayfee! Move up the tree again, and then descend to the far right. Rescue Mayfee, and start going up the free again. Mayfee will open the gate, and in you go. So, now the Tree Guardian is talking about Malpercio. They sure like this guy, don’t they? ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Celestial Tree (1) Tree Guardian ~^~^~^~^~^~^~^~^~^~^~^~ Tree Guardian Picture Clarity: 4.5 stars HP: 2700 Agility: 30 Weakness: Fire (+50%), Dark (+20%) Resistance: Water (-50%), Fire (-50%) EXP: 1500 Tentacle (x2) Picture Clarity: 2.5 stars HP: 500 Agility: 56 Weakness: Fire (+80%), Dark (+30%) Resistance: Water (-80%), Light (-30% EXP: 100 Winnings: Freezing Axe and Dancing Flames Difficulty: 4/10 Music: The True Mirror ~Electric Guitar Version~ Recommended Level: 19-20 This is your first multi-enemy boss fight. In this battle, you should use mostly Fire and Dark Magnus, so Gibari should not be used in this battle. Attack the tentacles first, as they have a limited amount of HP. They might be resurrected, but they can be easily be disposed of again. When the Tree Guardian uses Banishing Water, make sure that you have powerful fire armor to negate damage done. It would be wise to keep your Fire Magnus for the Tree Guardian and rid the Tentacles with your Dark Magnus. After the battle, you get Freezing Axe (fourth finisher for Savyna) and Dancing Flames (fourth finisher for Xelha). ---- The End Magnus has been released and Savyna grabs onto it. (It looked like she was about to pull a Lyude). Lyude then reveals that an imperial soldier is in the party midst. No, it’s not Lyude... it’s... SAVYNA! *twist* *gasp* *shock*. Yes, she is an Imperial Soldier. Now its time for the last boss fight on Anuenue - the fight against Savyna. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Celestial Tree (2) Savyna ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 3300 Agility: 68 Weakness: - Resistance: - EXP: 0 Winnings: - Difficulty: 2.5/10 Music: Metallic Stroke Recommended Level: 19-20 This is a very simple battle. Heal right away, and you should be fine. Savyna will use Burning Arrow from time to time. This will do some damage, but it will also burn your party member. Flames do more damage per turn than poison, so you should watch out and try to heal them if you have any items in your deck. Savyna will also heal herself with Energy Capsule, but it’s a very small amount of HP. Really, this battle just is a bit long. Make sure you don’t mix elements (she has no elemental affiliation) and use straights and combos. The battle should go over very smoothly. ---- After the battle, Savyna reveals that she is not an Imperial Soldier anymore. She and Mayfee head out, with Kalas and co. following along. The blossoms really do bring out the beauty in The Celestial Tree, don’t they? Make your way to Komo Mai and speak to Queen Corellia. She faints when she touched the Che End Magnus, but recovers shortly after. Though she is still wary about conflict, she agrees that she will be of service to you on your trip. Since Anuenue has no army, she advises you to travel to Mira to see if Duke Calbren may be of use to their cause. Head to Anuenue Port, and then set sails for Mira! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .M.I.R.A. .C.I.T.Y..O.F..I.L.L.U.S.I.O.N. [MRCI] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Remember, the Lady is a friend of our Emperor." - Giacomo Ok, so we’re not in Mira yet, but we’re on the way there. While going through the Trail of Souls, talk to every one on the ship. You should probably cheer Lyude up, since he’s feeling pretty down. Actually... he’s always feeling pretty down. Once you’ve talked to every one, speak to Gibari at the helm. This cues a cut scene where the Goldoba comes up and starts blasting the way at the Mindeer. Crap. The Mindeer veers off through the Trail of Souls to the Outer Dimension... ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE OUTER DIMENSION~ [OUTD] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1.5 stars Monsters: Ghost Claws, Zelmer Magnus: 1. Half Plate 2. Aqua Burst Lv. 2 3. Crystal Edge 4. Shish Kebab (L) 5. Green Oak 6. Kite Shield 7. Devil Eupho 8. Diminuendo 9. Wheat Crackers 10. Camera 2 11. Secret Recipe 4 Make sure that every one is safe once you’ve recovered. Go outside and this will cue a cut scene. Kalas will start to recite Xelha’s prayer. She will walk to him and tell him that that was the poem that she taught him when they met in Moonguile Forest. How cute... wait, didn’t he see her first in Cebalrai? Off in the distance, a mysterious being wearing a mask sings a song, slowly trudging along in his... er, hers... er... it’s ship. The creature reveals mizutiself as "The Great Mizuti". The Great Mizuti is lost as well (took a wrong turn, ;D ) but The Great Mizuti knows the way out. Save at the red flower, and then talk to Xelha. This is an insanely fun shooting level. You control the Mindeer and are able to pick up rare Magnus that they drop (you must run over the Magnus to get it). Secret Recipe 4 is only found here, and so are the monsters here. This is the hardest part of the game for the 100% people, so pay attention to the guide carefully. I’ve gotten a rather informitive email from Travis. He writes: "Anyway, if you want to get the pictures you can play through it once and take the pictures, anything you pick up after a fight is still in your inventory when you play through again if Mizuti gets too far away from you and makes you start over.. this helps for the people that want all the photos since you can kill them next time and take the speed that they drop and use that to catch back up to Mizuti if you need to.." So, no more need to worry about loosing that 100% in here! Wohoo! There will be four enemies on the left first. They will drop a "Half Plate". Go to the right and then shoot the four that come at you. They will drop "Aqua Burst Lv. 3". Go back to the left and shoot the next four that come to get a "Crystal Edge", and then back to the right to get a "Shish Kebab (L)". Quickly go behind Mizuti and start to strafe right to left, hitting the enemies as they come diagonally. This will give you the "Ice Knuckles". Return to the center and strafe left to right, rewarding you with a "Green Oak". Stay in the center and quickly move from left to right, shooting the four enemies in a zigzag formation. This will get you the "Kite Shield". If you want to get the enemy pictures now, do it with the next group, since they do not drop a Magnus. Next, move to the center and first to the right as the enemies appear. Start to move left, still shooting, and then pick up the "Wheat Crackers". Stay in the center and start to first to the left as the enemies appear. Start to move slightly right, still shooting, to grab the "Camera 2" Magnus. Finally, center yourself below Mizuti and fire from left to right to defeat the five enemies. This will get you "Secret Recipe 4" It looks like you’re finally going to get out, you are attacked by a huge monster from another world. Only one way to deal with this... ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Outer Dimension Gnosis ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2 stars HP: 3600 Agility: 60 Weakness: Light (+100%), Water, Fire, Dark, Wind, Chronos (+50%) Resistance: - EXP: 2700 Winnings: Ancient Branch, Brave Knight Helm, Constellation Andromeda Difficulty: 5/10 Music: Doomed in the Netherworld Recommended Level: 20-21 Gnosis? Xenosaga? Hmm... "Hilbert Effect Active..." "Who would’ve thought that one of Myuki’s inventions would come in handy?" Enough of that... This is an annoying boss fight. He will use Dark Force to paralyze his enemies and then attack the ones he paralyzed, doing massive amounts of damage. Make sure Lyude and Xelha are in the party. They both can do a large amount of Light damage. Kalas is also a good third member for the battle. Unfortunately, this boss has great defense, so it’s very hard to chip his HP. Straights and Pairs of Light Magnus are the keys to this battle. Honestly, I never got why they just didn’t dump a bucket of water on the thing. He is made of salt, you know. For winning, you will receive an Ancient Branch (class 5 item for Kalas), a Brave Knights Helm, and Constellation Andromeda. ---- Mizuti (excuse me, The GREAT Mizuti) will beckon you to jump through the hole that the Gnosis has created. Viola. Back in the Trail of Souls. Bid adieu to The Great Mizuti for now. It certainty won’t be the last time that you see The Great Mizuti. Land on the field map for Mira and enter the only place available: Parnasse. Before that though, go grab a quick bite to eat if you’re hungry. You don’t want to empty Parnasse on an empty stomach. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~PARNASSE, THE CONFECTIONARY VILLAGE~ [PRNS] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Frozen Tangerine 2. Chronos Armor 3. Fresh Beef Family Members: 1. Nubata Shop: Shish Kebab (M) (2): 75G Shish Kebab (L) (1): 250G Fruity Gelatin (1): 200G Chestnut Truffle (1): 100G Wheat Crackers (1): 300G Moonlight Creel (1): 12,000G Half Plate (1): 8500G Brave Knight Helm (1): 7300G Plain Pastry (1): 2200G Aqua Burst Lv. 3 (1): 7000G Flame Sphere (1): 2400G Bacon (1): 580G Chunk of Ice (1): 100G Wow. So much food... so much sugar... Once you enter, you see two people, Tisocco and Donella, fighting over who has the best pastries. In comes Lady Melodia, heiress to the Duchy of Mira. She will trip and fall on her way over, and Kalas, being the gentleman he is, will pick her right back up. She thanks him, and goes on her way. Start by walking forward, to the room that Melodia entered. Inspect the draws to the right to find "Chronos Armor". Inspect the cookies in the upper left corner to get a "Fresh Beef". Leave, and enter the house closest to the entrance of the town on the right. As you walk in, you will meet one of Kalas’s old buddies, Trill (remember, he is from Mira). She has a favor for him. She asks him to do get some Mira Chocolate from Donella’s shop. Before you leave, inspect the fridge in the right corner to get a "Frozen Tangerine". Exit his shop and go to the shop right next door (it’s above Tisocco’s on the map). Talk to the man by the chocolate vat, and he will ask you to get Mira Cream before he gives you the chocolate. Go back to Tisocco’s and get the "Mira Cream" Quest Magnus from the bottles to the left of the apple oven. Give it to the man by the vat, who will let you take the "Mira Chocolate" Quest Magnus. Give it to Trill. She will tell you of a shining object that she saw in the mystical garden the other day. Thinking that this might be the End Magnus, Kalas and co. set off to Detourne, the Mystical Garden. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~DETOURNE, THE MYSTICAL GARDEN~ [DTRN] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 2 stars (scales area), 1.5 stars (in the maze), 1 star (boss area) Monsters : Gormer, Slime, Devilish Hands, Magic Shellfish Magnus: 1. Silver Barrette 2. Whirlwind Hit Quest Magnus: 4. Mirage Weed 5. Pristine Water 6. Golden Pick Axe Detourne is a great place it level up. I suggest you spend sometime here to level up... a lot. This is also a very confusing but fun level. Detourne is based off of an old Namco game called Tower of DRUAGA. Jump over the red bock on the left and talk to the woman. Ask her about everything. Enter the maze and defeat the two slimes. There are three stairs that are ontop of each other in the middle if the maze. Take the top stairs. Hop across the red block and talk to the hero. Talk to him twice and agree to help him. He will reward you with "Jet Boots" and "White Sword". Jet Boots allow you to travel faster in the maze. White Sword does nothing. Enter the door on the right and defeat the third sword. Exit the maze once more from where you entered and talk to the hero again. He will give you the "Red Necklace" which allows you to travel through fire in the maze. Enter the maze through the center of the top of the garden. This should bring you back to the top middle stairs in the maze. Enter the center middle stairs to reach the scales. Open the chests containing "Silver Barrette" and "Whirlwind Hit" (fifth finisher for Gibari). Collect two Pristine Water Quest Magnus from the moat. Jump to the scales and put the two Pristine Waters in the blue side of the scale. Return to the maze. Now, enter the bottom middle stairs. Cross the blue block on the left and enter the left door. Get the "Golden Pick Axe" Quest Magnus from the chest. Exit the maze and enter it from the bottom center door in the garden. Now that you’re back in the maze, enter the the middle top stairs. Snap the chain. Return to the scale room and use two Pristine Waters on the red side of the scale. Exit the maze in the bottom center and collect the "Key". Stand in the center of the maze and wait there for 10 seconds. You should heard a chime. Somewhere in the maze there is a chest with a "Green Ring". Once you have the Green Ring, stand in the maze under the timer runs out. The Green Ring will make sure the two Will-O-Wisps don’t kick you out. Run into one of them. Somewhere in the maze, another chest has appeared containing "Balance". Talk to the Golden Hero and he will praise your efforts. This will allow the Hero to change the red and blue cubes without using the scales. Finally, use the Golden Pick Axe to get rid of the yellow walls and use the Key to unlock the door. Enter. Once inside, the Magnus start reacting oddly to the stone. The End Magnus appears... but it’s huge! This isn’t the End Magnus! ...is it? ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Detourne, The Mystical Garden Magnus Giganticus ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 3 stars HP: 4000 Agility: 80 Weakness: - Resistance: Water, Fire, Dark, Light, Wind, Chronos (-50%) EXP: 4700 Winnings: Emerald Earrings, Gleaming Helm, Shadow Magnus Difficulty: 4.5/10 Music: Doomed in the Netherworld Recommended Level: 22-24 Do not use Xelha in this battle, since he is resistant to all of elements. He attacks with Dark, Chronos, and Water damage. He will use Chronos Gage that will sometimes paralyze you. Kalas and Savyna are excellent for this battle, because they both have plenty of Neutral damaging Magnus. Meets such as Beef and Bacon are also great for this battle, since they can be given to anyone. Once he looses HP, he will start to loose pieces of his card. When he haves only a center left, he has 800 HP left. Once you win, you will get Emerald Earrings and a Gleaming Helm. ---- There is no End Magnus here, only a shadow of what was once here. Kalas will take the "Shadow Magnus", and Xelha will comment on the elements that are associated with the End Magnus. Return to Parnasse to find out that there is trouble afoot. Lady Melodia has been kidnapped. Too bad for you, Kalas and co. are blamed for the incident, and are put under house arrest in Parnasse. Inside, the party members will contemplate for awhile before Gibari comes up with the brilliant idea of eating their way out. The party then goads him into eating through the wall. Poor Gibari... Once he makes a whole, Trill appears and helps them escape. Before you go to Reverence, stop by Detourne and pick up a Mirage Weed. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~REVERENCE, THE PICTURE BOOK VILLAGE~ [RVRC] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Monolith Pen 2. tri-Crescendo Pen Family Members: 1. Misjah Shop: Shish Kebab (M) (2): 75G Shish Kebab (L) (1): 250G Fruity Gelatin (1): 200G Chestnut Truffle (1): 100G Wheat Crackers (1): 300G Pegasus Cloak (1): 6700G Millinery (1): 5100G Silk Robe (1): 9800G Shortcake (S) (1): 2200G Sculpting Knife (1): 450G Uncooked Rice (1): 120G Brilliant Horn (1): 8800G Light Flare Lv. 3 (1): 8000G Chunk of Ice (1): 100G Oh... my... God... Can you say "Acid Trip"? Besides the fact that the place is basically one storybook, the town is inhabited by odd creatures that like to talk in mysticism and dance. Weird. Once you enter, a soothsayer will proclaim the coming of Malpercio and doom to the world. We’re working on that. Go to the Blue Flower if you need to level up, and then head to the building to the right of the triangle woman on the far back wall. Check the two dressers to get a "Monolith Pen" and a "tri-Crescendo Pen". These are rather obvious tributes to MonolithSoft and tri-Crescendo, the creators of the game. Exit the "house", and talk to the odd creature on the left side of the bridge. Give him a Mirage Weed, and he will start a rather hilarious cut scene where the village interacts with itself and opens up a new entrance. Enter it, of course. This is the last of the three Old Fortune Tellers, though it won’t be the last time in the game that you see them. She will comment that she feels now Magnus within Kalas. The party is astonished, and Lyude comments that every being in the world contains a Magnus within it. Still doubtful, Catra... er, the Old Fortune Teller sticks with the story that Kalas contains no Magnus. Befuddled, Kalas says that she doesn’t know what she’s doing, and leaves. Outside, two guards are talking about some shady characters near the Shrine of Spirits. Leave Parnasse and head to Nekton on the map. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~NEKTON, SHRINE OF SPIRITS~ [NKTN] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1 star Monsters: Gray Cancerite, Filler, Ray-moo Magnus: 1. Wind God Blade 2. Constellation Corona Borealis 3. Water Blade Kalas comments on how this is the place that you and him first met. Yah, it was. Kinda weird seeing in color now, isn’t it? First, it would be wise to prepare Lyude and/or Xelha for the upcoming boss battle, since he is weak to Dark and Wind Magnus. If you haven’t been training them, now would be a good time to level them up a bit. The Fillers in this area will drop "Constellation Cepheus" and the Ray-moos will drop the "Constellation Hercules". Once you start, take the path that veers to the upper left. This path will lead to a chest containing "Wind God Blade". Go back to where the paths diverged and head to the lower left path. Grab the "Constellation Corona Borealis" in the chest. Go north and get the "Water Blade". Head towards the Red Flower, save, and then enter the next screen. Here, you will see Melodia and the Mad Wolf Unit. She will be denying that she knows anything about the End Magnus in Mira. Ayme will then comment that Melodia is not to be hurt, as she is a "personal" friend of Emperor Geldoblame. Eww... Insert Kalas and co., RPG formation V. Before they can start fighting, they eight accidentally summon a being from another dimension into Nekton. Time to fight! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Nekton, Shrine of Spirits Skiri ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 3000 Agility: 82 Weakness: Dark (+80%), Wind (+50%) Resistance: Light (-80%), Chronos (-50%) EXP: 4700 Winnings: Golden Buckle, Dark Embrace, Constellation Virgo Difficulty: 3.5/10 Music: Glowing Clouds Recommended Level: 25-26 This boss has low HP and low agility. He also has weaknesses which are very easy to attack, seeing as you should have a wide assortment of Wind and Dark Magnus by now. At the start of the battle, Skiri will occasionally use Unholy Symbol, an attack that will do Neutral and Light damage. This is a bit hard to block, since many Kalas, Gibari, Savyna, and Xelha don’t have an abundance of Dark defensive Magnus to use. Once he is almost out of HP, Skiri will use Life Drain, which can drain 250+ HP from a character. In the end, you really have to rely on elements and make full use of straights and pairs to do 300+ damage per attack. The battle should be won without that much of a problem You will receive a Golden Buckle, Dark Embrace (5th finisher for Xelha), and Constellation Virgo. ---- After the battle, you the cavalry arrives, and Melodia is safe. She tells you that her father, Duke Calbren, probably has more information on these End Magnus. Go back into Parnasse. Kalas will inspect their bad and find that... the Che End Magnus is... GONE! *gasp* *twist* *turn* After inspecting all of Mira, the party deduces that their must be a traitor. Who is it? Is there even won? After the trouble, go to Balancoire, the capital of Mira. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~BALANCOIRE, BOROUGH OF ILLUSION~ [BLNR] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Sugar Cane 2. Millinery 3. Pot of Air 4. Cedar Tree 5. Deluxe Red Wine 6. Bacon Quest Magnus: 1. Stoked Flame Animals: 1. Pollywhale Shop: Shish Kebab (M) (2): 75G Shish Kebab (L) (1): 250G Fruity Geltain (1): 200G Chestnut Truffle (1): 100G Wheat Crackers (1): 300G Apple Pie (Slice) (1): 5000G Mini Cream Puff (1): 2200G Mayfly (1): 8500G Tekken (Iron Fists) (1): 4800G Dark Flare Lv. 3 (1): 8000G Chronos Blow Lv. 3 (1): 9000G Persimmons (1): 1800G Slipjack (1): 10,000G Chunk of Ice (1): 100G The capital and the only normal city of Balancoire. Quite beautiful. In the house right next to the entrance, enter and take the "Sugar Cane". Take the "Millinery" from the dresser in the back of the house. Go up the stairs and enter the door to the far left. Take the "Pot of Air" from the shelf in the back. Take the "Cedar Tree" in the bushes next to the close right wall. Exit, and enter the last house in this area. Take the "Deluxe Red Wine" and the "Bacon" from the shelf to the far left behind the counter. Talk to the man who revels himself as Trill’s Father. Exit the house, and then go to the first house near the entrance. Talk to the old man, who will comment amount Kalas’s and Trill’s relationship. Notice Xelha’s reaction ;). Finally, go up the stairs and go through the first door. Talk to the woman, and leave. Some kids will talk about Kalas, and how he is a one winged curse. Lady Melodia’s enters, and you are asked to go and visit her. Go to Trill’s Father’s house and talk to him twice. He will ask you to train his new employee. Go outside and talk to the main near the door. Once you’re done talking to him, enter the house and talk to Trill’s Father. He will give you a "Scorpion Battle". Finally, go straight to the left. Enter the huge castle. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~DUKE CALBREN’S MANOR~ [DCNM] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Constellation Piscis Australis 2. Jill’s Jewelry Box 3. Sleet Shawl 4. Tearless Mermaid 5. Secret Recipe 5 6. The Silent Woman 7. Robe of Firelight Quest Magnus: 1. Stagnant Water Animals: Hogart Once in the Manor, you will meet Duke Calbren. He will say that the other member of your party has already entered. Hmm? Go up the stairs and go through the center door. THE GREAT MIZUTI!! *ahem* Calbren will state that the End Magnus in Mira is hidden under the Manor. Melodia is surprised, as she had no idea it was there. They will open the door to the area below the Manor, and, guess what? THE GREAT MIZUTI WILL JOIN THE PARTY! Score. Before we go down. Inspect the left drum near the near wall to get the "Constellation Piscis Australis". Walk over to the clock in the top left hand corner of the room to get "Jill’s Jewelry Box". Exit this room, and head up the stairs. Enter the room to the right. Grab "Secret Recipe 5" from the large shelves on the left-hand side of the back wall. Also, pick up "The Silent Woman" from the shelves in the right side of the back wall, with the picture over it. Exit this room and head across the hall. Melodia’s room. On the back wall, there is a dresser with a picture above it. Inspect the drawers to the right of the dresser with the picture above it to get a "Sleet Shawl". Take "Tearless Mermaid" from the foot of her bed. Now that you’ve looted Mira’s royalty, return to the room with the trap door. Go down, and grab the "Robe of Firelight" from the chest on the right. Go left to enter the dungeon. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~COCOLITH, LABYRINTH OF MIRRORS~ [CCLT] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 3.5 stars Monsters: Wookoob Kakish, Crystal Spider, Sbarb Magnus: 1. Heaven’s Pillar 2. Constellation Corona Australis Uh... And you thought Detourne was weird. Cocolith is also known as The Shattered Mirror dungeon. Each piece of the mirror shows the action from some angle. It’s a rule of thumb that you start at a statue of a star and end at a statue of a moon. This area is shaped as a circle with a bridge cutting across it. The best place to look is in the 2 pieces in the lower right-hand corner. One is right in the corner, shaped as a triangle, and the other is to the upper left of that, shaped as a trapezoid. Start by walking left. You should be able to get on the bridge. Keep following it until you can get to the little alcove on the other side. Open the chest to get Mizuti’s fourth finisher, "Heaven’s Pillar". Exit the alcove, and follow the circle to the left. You should end up at the exit moon. Press A to go to the next screen. The second area is backwards. You will see Kalas and his reflection. The real Kalas starts at the star pole. Move above the star pole and go to the right. Open the chest to get "Constellation Corona Australis". The rest of the mirror is very straightforward, it is set in a zigzag matter. Just make sure that the real Kalas reaches the moon pole. This is the final area, and it’s more confusing than the first. It is set up as two circles that are on 45 degree angles that insect. Use the top three section from the left to control Kalas. There is a red flower that you can see in the second piece below the left corner on the map. Start to move to the right, and then move downwardly right when you reach the convergence. Save at the red flower, and head upwardly left. Once you read the next merge of the circles, head upwardly right and enter the moon pole. *phew* Finally, no more of those mirrors! But... Oh crap, Giacomo. He just loves to do that. He will break all the mirrors, and viola, the End Magnus. Oh no, it’s been half awakened! Mizuti starts to contain it, and then Kalas bonds it with the Shadow Magnus. Yay! Oh wait, Giacomo. Boo. Great, now we lost the End Magnus AND we have to fight the stupid guardian. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of Cocolith, Labyrinth of Mirrors Phantasm ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2 stars HP: 3000 Agility: 90 Weakness: Dark (+80%), Wind (+50%) Resistance: Light (-80%), Chronos (-50%) EXP: 10,400 Winnings: Pinecone, Vanish Grenade, Constellation Capricornus Difficulty: 2/10 Music: The True Mirror ~Electric Guitar Version~ Recommended Level: 26+ Uh... Eh? What happened, Monolith? Where are my good end of disc boss battles? Gah, oh well. I guess it doesn’t really matter. This boss is weak against Dark, so Kalas, Mizuti, Lyude, or Xelha are all good for this battle. His two main attacks, The Lightning and Eyes of Terror, cause mostly neutral and Chronos damage, so a healthy amount of Wind-based defensive Magnus would be good to have. Besides that, hit him like crazy with Dark and Wind Magnus and the battle will be over before you know it. I’m serious too. At least he looks cool... For winning you will get a Pinecone (class 4 item for Mizuti), Vanish Grenade (level 5 finisher for Savyna) and Constellation Capricornus. ---– After the battle, Lady Melodia will allow you to use her ship to sneak into the Empire. She’s a personal friend of Geldoblame’s remember, so she can do pass by. There will then be a cut scene for the leaders of the islands, wondering what the next move will be. Corellia and Ladekahn are seen together, discussing the future of the world. The calm before the storm... ~PLEASE SWITCH TO DISC 2~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .A.L.F.A.R.D. .E.M.P.I.R.E..O.F..T.H.E..F.L.A.M.E.. [ALFD] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You maggot... You haven’t changed a bit. It must be stone carver’s blood in your veins" - Skeed We’re riding on a horsey... ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~MINTAKA, THE IMPERIAL CAPITAL~ [MNTK] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Quality: 1.5 stars Monsters: Imperial Guard, Elite Imperial Guard Magnus: 1. Secret Recipe 6 2. Pickled Eggplants 3. Viking Helmet 4. Coffin Shield 5. Scale Mail 6. Constellaion Ara 7. Sleet Shawl 8. Intermezzo 9. Rice Paper 10. Pretty Flowers 11. Apple Pie (Slice) Quest Magnus: 1. Stoked Flame 2. Girl’s Thoughts Animals: Fluffpup Family Members: 1. Qasim Shop: Shish Kebab (M) (2): 75G Shish Kebab (L) (1): 250G Fruity Gelatin (1): 200G Chestnut Truffle (1): 100G Wheat Crackers (1): 300G Tongue Birdie (1): 6000G Deluxe Red Wine (1): 17,000G Arm Bomber (1): 6200G Blue Sky Mail (1): 9500G Wind Blow Lv. 3 (1): 9000G Dark Yell Lv. 1 (1): 1600G Light Yell Lv. 1 (1): 1600G Magic Beans-Death (1): 8000G Chunk of Ice (1): 100G Bamboo Shoot (1): 160G Uncooked Rice (3): 120G The heart of Alfard, the scourge of the Sky. After Melodia leaves with Fadroh, enter the first house that you see. Take the "Pickled Eggplants" from the right wall, and then inspect the object in the far back corner to get a "Viking Helmet". Exit this screen and enter the next. As the party is walking by, Gibari will bump into a young boy. He will explain how rich he is, and how he is destined to lead the lower people like Gibari. Lyude will explain that it is the natural teaching of children in Alfard. Go left and you will see a cutscene where a hologram of Geldoblame is rallying his people for the coming war. Great... Since you can’t go up that way, go into the small diner next to the hologram. Grab the "Coffin Shield" and the "Scale Mail" from the chests. Inspect the pots in the lower left corner to get the "Constellation Ara". Walk upstairs, and you will hear two soldiers gossiping about the happenings in Alfard. Exit the diner, and go up from where the pretentious little kid was talking to you. Enter the house to hear a story about a crazed scientist that lived in Mintaka. Get the "Sleet Shawl" from above the beds on the right wall, and an "Apple Pie (Slice)" from the glowing object in the far right corner. Return to the crowd, which is now gone. You can head up the way you couldn’t before. Lyude will explain that this is - or was - his house. Inside, Lyude will be reunited with Almarde, his nurse from Azha. The reunion is cut short, as Lyude’s *wonderful* brother and sister enter - Skeed and Vallye. They’re kinda pissed about the whole traitor thing, and tell Lyude to give his friends up to the Empire. Lyude, being the cool kid that he is, puts his foot down and refuses to do it. Before Skeed and Vallye can shoot him, Almarde whips out her gun! Oh yah, go old nanny! Unfortunetly for her, she is shot by the two siblings. Damn damn damn. Lyude, heartbroken, weaps tirelessly for the only person in the world that ever loved him. The party manages to escape, and winds up outside of Lyude’s house. The streets are crawling with Imperial Soldiers now, so it’s important to watch out where you’re going. Return to the port, and save. Make sure you do a lot of training and leveling up in this area. A lot. You might have noticed that my level recommendations have been a bit high so far. It’s because of this upcoming boss battle. Gain at least 3 or so levels before getting on the ship. Yes, I know it might be boring, but you’re going to need it. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE BATTLESHIP GOLDOBA~ [GLDB] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1.5 stars Monsters: Imperial Walker Magnus: 1. Rainbow Straw Hat 2. Sleet Shawl 3. Grace Shield 4. Robe of Firelight 5. Cetaka’s Sword 6. Rice Paper 7. Crystal Nails Quest Magnus: 1. Oil Welcome to the Battleship Goldoba. I hope you leveled up, since there are no Blue Flowers on this ship, only a red one. Go through the bottom path to the main room in the battleship. First, go to through the door to the upper left. Grab the "Rainbow Straw Hat" and grab the "Sleet Shawl" from the bed. Exit, and ship over the stairs. Go to the next door to the upper right. Grab the "Grace Shield" and the "Robe of Firelight Firelight" from the bed. Exit, and enter the door that is on the far right wall. Go around the enemies to the two chests that contain "Cetaka’s Sword" and "Rice Paper". Return to the main room, and go all the way to the bottom right. There is one lone chest in this room on the far right room that contains "Crystal Nails". Go to the main room, and enter the door that is after the stairs. In here, you can imput four digit codes. Imput the codes in this order: 0819 (Assasin’s Hood) 3291 (Viking Helmet) 4653 (Unlocks Bridge Door) This should open the door in the first room. Go back to the room with the Red Flower and enter the top door. This will bring you to the control room. Where’s Geldoblame? Uh oh, the trio! It’s time to take them all on! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Battleship Goldoba Giacomo, Ayme, Folon ~^~^~^~^~^~^~^~^~^~^~^~ Giacomo Picture Clarity: 2.5 stars HP: 3800 Agility: 95 Weakness: Water (+50%), Light (+30%) Resistance: Fire (-50%), Dark (-50%) EXP: 14,000 Ayme Picture Clarity: 2.5 stars HP: 2400 Agility: 150 Weakness: Chronos (+50%), Light, Fire (+30%) Resistance: Wind (-50%), Dark, Water (-30%) EXP: 10,000 Folon Picture Clarity: 4 stars HP: 2700 Agility: 85 Weakness: Light (+50%), Water, Wind (+30%) Resistance: Dark (-50%), Fire, Chronos (-30%) EXP: 10,000 Winnings: Hermit’s Creel, Rarebird Statue Difficulty: 8.5/10 Music: Chaotic Dance Recommended Level: 30-31 Have you ever been to a Baten Katios message board and seen "Help on boss battle on disc 2" or "Ship boss battle, HELP!"? This is that battle. Fortunetly, you have me to help you out on this. First, you should heal as much as possible. Giacomo attacks twice in a row, and the other two have some truly annoying finishing moves. You need to heal. HEAL. HEAL. HEAL. I can’t stress that enough. Even if you feel like you’re on the winning side of the battle, HEAL WHENEVER YOU HAVE THE CHANCE. It could be too late. Take out Folon first. He can cause flames, and he likes to use really powerful attacks. Water damage is a must. Kalas’s Water Blade is perfect for taking out Folon. Once he’s out of the way, focus your attacks on Ayme. She is weak, but she has very long chain of combos that can eat into your deck. Mizuti’s Heaven’s Pillar is perfect for taking out Ayme. Once those two are out of the way, heal until you’ve almost got every one back at full health. You don’t want to take on Giacomo alone with half HP. After you have healed, go after him with Light damage (Lyude is good for this). Once his HP is drained, he will start to use End Slasher and Imperial Force. No time to heal. Go all out, try to kill him before you find yourself with one character left. After winning, you get a Hermit’s Creel and and a Rarebird Statue (Class 5 item for Xelha) ---– Afterwords, Giacomo reveals that *gasp* *twist* *turn* Giacomo’s father is Georg! Then, he blows up the ship. Great. To escape, run to the center of the of the ship and go down the right side. Grab the "Oil" Quest Magnus from the bottom right corner and use it on the second tank from the left on the near wall. You will escape from the ship and land in the Nihal Desert. After the Goldoba crashes, you’ll exit and find yourself on the Alfard Field Map. Enter Azha Village. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~AZHA VILLAGE~ [AZHV] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Green Tea 2. Sculpting Knife 3. Crimson Oak Blossom 4. Constellation Lepus 5. Jumbo Pastry 6. Pork Ribs 7. Sunflower Coin Qust Magnus: 1. Rock Salt Shop: Shish Kebab (L) (2): 250G Wheat Crackers (2): 300G Fruity Gelatin (2): 200G Chestnut Truffle (2): 100G Death Pendulum (1): 10,000G White Scepter (1): 9200G Panther Claws (1): 7500G Blue Sky Mail (1): 9500G Coffin Shield (1): 2500G Chronos Bow Lv. 3 (1): 9000G Aqua Burst Lv. 4 (1): 13,000G Mohawk Birdie (1): 9999G Apple (1): 1000G Red Pickle Veggies (1): 380G Soybeans (1): 20G This is the town that Almarde is from. Geez... how sad. Since you can’t enter the caves, go through the only door to the left. Take the "Green Tea" and head upwards. Grab the "Crimson Oak Blossom" and the "Sculpting Knife". Head up a little bit, and then head to the right. You should end up in a tiny alcove containing "Constellation Lepus". Go back to the second cave, and head upwards. These kids don’t seem to like you (you being Savyna and Lyude). Oh well. Head back down and head out towards the main part of the village. On your way out, a little girl will run up to you and call Savyna a murderer. Phft. Savyna’s never murdered any one... Huh? What’s this? A flashback? Lots of fire, and...! *gasp* *twist* *turn* Holy crap, Savyna just killed that little kid! A man named Azdar comes up and tells her that she needs to keep moving on. The cutscene ends and the girl runs away. That explains why every one hates Savyna here... Walk outside, and Savyna scares the crap out of the guards. Did I meantion she’s the coolest person ever? Before you leave, there are these kids running around that want something. The easiest way to do this is get Rock Salt from the houses and give it to them. Once you have given them 13 Magnus, you will receive a "Mephistopheles Cloak" and give them 21 to get the "Secret Recipe 7". Now you can enter the caves. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE LAVA CAVES~ [LVCV] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 1 star Monsters: Ceratobus, Foytow, Magma Beast, Lanocaulis Magnus: 1. Dream Blade 2. Constellation Serpens 3. Grumble Pen 4. Shadow Thruster 5. Catfish Whiskers 6. Gold Earrings 7. Solar Saber Quest Magnus: 1. Lava 2. Sparkling Snow This place is called The Lava Caves, so bringing Fire Magnus is not a good idea. Walk to the right and try to open the door. Closer. Gar. Oh look, an old guy! He will invite you to his home to talk to him. Walk to the right to enter his house. The old mechanic will talk about Georg and Larikush, two men from Azha. Kalas will ask you who Larikush is, and of course, answer that he’s from Cebalrai. Anyways, he’ll talk about how great of a mechanic Georg was and how the Empire took the two of them to Mintaka. Then, he asks Kalas if he’s Giacomo’s son. This, of course, pisses Kalas off. After he opens the door, return to his house and start to loot. Take the "Dream Blade" from the chest (sixth finisher for Kalas). Inspect the barrel to the right of the chest to get "Constillation Serpens" and inspect the bed in the back right wall to get a "Grumble Pen". Go back to the double doors and enter the main part of the cave. Ooh... how hot. Take the left path, picking up the "Shadow Thruster" from the chest. In here, walk up to the lava flow and Kalas will note how he can’t get by. Exit the main caves and talk to the mechanic again. He will tell you that you need Flame Ice to get by. Enter the main caves again and take the right path. See the ice? Grab that. Go back to the Mechanic, and he will make Sparkling Snow. Take two, and enter the caves again. Take the "Lava" Quest Magnus, and go back to Azha. Wait 30 minutes, and it will turn into a "Hot Rock". Take this to the woman with the bad back in Azha. She will be standing next to a bed in the first cave. She will give you "Cetaka’s Sword". Re-enter the lava part of the Lava Caves. Go left, and use the Sparkling Snow on the lava flow. Go down the flow, and then to the right. Get "Catfish Whiskers" (class 5 item for Gibari) and "Gold Earrings" for Lyude. Go back to the right, up the ramp, and go to the right. Use the final Sparkling Snow on this lava flow. Save, and inspect the shining orb on the ground. It’s Xelha’s pendant! They must already be in there... Before you go in, make sure your characters are equipted with items that resist against Death. For Kalas, Golden Buckle works the best. Use the Water Mirror Anklet for Xelha. Use the Moonlight Creel for Gibari. Unfortunetly, there is no resist-death equiptment for Lyude, Savyna, and Mizuti. Light is also a must in this next battle, so make sure that you have plenty of Light Magnus to boot, and enter the next room. Crap, Geldoblame has all 5 End Magnus. Oh damn... He uses them, and the evil God’s castle, Cor Hydrae, appears in the Sky. Daamn. It appears thought that the power it too much for Geldoblame. Oh crap, here we go. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Lava Caves Geldoblame ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2 stars HP: 5500 Agility: 104 Weakness: Light (+80%), Wind (+30%), Water (+20%) Resistance: Dark (-80%), Chronos (-30%), Fire (-20%) EXP: 19,000 Winnings: Shadow Gate, Powder Snow Anklet Difficulty: 7.5/10 Music: Doomed in the Netherworld Recommended Level: 32-34 This fight is a biotch. For starters, he has the nasty "Forteit You Life" finisher which causes Death to one of your character. He likes to use this first in the battle. Sacred Wine and Holy Grail are you friends. After you recover your character that died, and then go all out on him. You should attack him for 2 or 3 turns, and then use 2 or 3 turns to heal yourself. Light Magnus are a HUGE PLUS in this battle. If some one can pull of a 800 damage straight with Light Damage, you will do unthinkable amounts of damage that will help. Geldoblame attacks with hefty Dark damage, so have plenty of Light Defensive Magnus with you. Trust me, they help. For winning, you get Shadow Gate (fifth finisher for Mizuti) and Powder Snow Anklet. ---– Before we continue, ask yourself something. Pause the game, do whatever, just stop playing the game for a minute. Ask yourself this question: Do you like Baten Kaitos’s story? Is it too slow? In Baten Kaitos, there is something called a transitional plot point. This is anytime in a story when it takes a dramatic turn. This can be for the better or worse. Just keep that in mind. Ok, you can resume gameplay now. Bwhaha, we’ve almost killed the pedophilliac psychotic Emperor who turned into an octopus with wings, one hand, and boobies. Hmm... Ok, so, all good. But wait... MELODIA?!?! O_O What the hell are YOU doing here? So Melodia now talks about how she used Geldoblame to get the End Magnus... WHAT?!?! SHE’S EVIL?!?!? And the traitor in our party is... ... ... KALAS?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! WHAT. THE. HELL?! No Kalas! Don’t bask in the light of Malpercio! DON’T DO IT!! Oh... daamn. You did it. So great, Kalas is evil now. He has perfect white wings, perfect blue eyes... and the game ends. Congrats, you just beat Baten Kaitos! Just kidding. The best is still yet to come. So now, everything is black and some one is crying. Faintly, you can see a girl in pink with blonde hair. XELHA! Answer a few questions and bond with her. Wohoo! She also has the most annoying run in the world, but that can be excused, cause she’s cool. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE IMPERIAL FORTRESS~ [IMFT] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Fire Burst Lv. 4 2. Pot of Air 3. Whispering Wind 4. Spark Hat 5. Dark Flare Lv. 4 6. Constellation Scorpius Quest Magnus: 1. Stagnant Water Leave your cell and head to the one directly to the left. Take the "Fire Burst Lv. 4" from the chest. Head out of the room, and go directly to the left. Head left to the next screen. Enter the first cell and get the "Pot of Air", then enter the last one to get "Whispering Wind", Xelha’s sixth finisher). Exit, and Xelha will hear a huge explosion. Before going, get the "Spark Hat" from the far left chest. Head all the way to the right and enter the gaping hole in the wall. Three ladies are waiting for you, and they seem to know Xelha. They are Kodelle, Glamyss, and Catranne. As the chicken tells Queen Xelha to come wi... wait... QUEEN Xelha? Where is she the queen of? Sadal Suud, Diadem, Anuenue, Mira, Alfard... nope, they all have their respective royal houses. Weird. As you leave on the White Dragon, Kalas will walk out, and stare as you fly to Anuenue. I wonder how he’s enjoying his life of evil? In Anuenue, you will be informed that the three witches (ahh, they’re witches! ...but how do they know Xelha?!) have been helping them battle the creatures from Cor Hydrae. They will also tell you that Interdimensional Cracks have appeared where the End Magnus were sealed, and that it is speculated that the other members of you party are hidden within these cracks. Time to get cracking! Get it? Cracking?! Ok, I’ll stop. Seriously... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .T.H.E..R.E.S.C.U.E. [RSCE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "I know of no apology befitting such an oversight, but I ask for your forgiveness." - Duke Calbren Since you now have the freedom to travel all over, I’ve broken this section down into the five continents that you’ll be visiting. Each continent has an Interdimensional Crack, though only four have our party members in (Guess who the 5th one is going to be used for?). This is also the best time to do sidequests that you may have missed before. So, let’s go rescue! There’s ONE big thing to do FIRST. Take the Celestial Flower Seed from Corellia’s room. Just... take it. Don’t do anything with it yet. It needs 15 hours to turn into a Celestial Blossom, so it needs all the time you can give it. ~~DIADEM~~ The next thing you’re going to want to do is get your party members back. Each Interdimensional Crack requires a specific Quest Magnus that is native to that island. On Diadem, you need the Cloud Quest Magnus from Cloud Passage. Get it, and head to The Shrine of the Winds. You’re going to want to enter the omnious cloud things. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE INTERDIMENSIONAL CRACK: DIADEM~ [INDC] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ How... creepy. Move forward, and you’ll see a place to put a quest magnus, with a riddle. We already have the cloud, so put that in. As the door opens, you’re attacked by a servent of Malpercio! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Interdimensional Crack: Diadem Naiad ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 1.5 stars HP: 1400 Agility: 115 Weakness: Light (+80%), Water (+30%) Resistance: Dark (-80%), Fire (-30%) EXP: 5,000 Winnings: Spiraling Gale, Goldfish Bowl, Constellation Ophiuchus Difficulty: 1/10 Music: Rumbling of the Earth Recommended Level: 29-35 As someone that didn’t use Xelha, this battle was very scary for me. I was expecting a huge, powerful creature that would take hours to destroy. Thankfully... no. Naiad is very easy to defeat. Very easy. No, I’m serious, very easy. Just bash it with Light based attacks and this battle will be over quickly. So quickly, I beat this boss in 2 turns. You get Spiraling Gale (Gibari’s 6th finisher), Goldfish Bowl, and Constellation Ophiuchus for winning. ---– Afterwards, you rescue Gibari, who was on... a cross? *remembers The Encephelon from Xenosaga*. Now we just need Gibari to shoot some crazy lasers out of his stomach while saying "Undo all your pain into me." Ok, maybe not. Now let’s do stuff in Diadem! Head to the Cloud Passage and take a Cloud. Now, go to Pherkad and talk to the lady near the flowerbed on the first screen. She will give you a Popular Pick-Up Line. Quickly zip back to Nashira and go into Anna’s bar. In the lower right-hand corner, there should be a man holding his head. Give him the Popular Pick-Up Line, and walk out of the bar. Walk back in and talk to him. He will give you a "Shako" as thanks. By now, your Cloud should have turned into Salty Water. Give it to the man cleaning graffiti in Sheliak. He will reward you will "Flash Armor". Get on the Mindeer and head for Mira. ~~MIRA~~ This is a bit trick. First, go to Detourne and get a Mirage Weed. Since they disapear in 10 minutes, you MUST be quick. Run to Balancoire, and then to the basement of Duke Calbren’s Manor. Enter the crack. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE INTERDIMENSIONAL CRACK: MIRA~ [INDC] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Run forward, and place the Mirage Weed in the slot. If its gone, you have to go back and get another one. Here comes the boss! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Interdimensional Crack: Mira Thalassa ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 1.5 stars HP: 2300 Agility: 116 Weakness: Light (+80%), Fire (+30%) Resistance: Dark (-80%), Water (-30%) EXP: 10,000 Winnings: Hurricane Blade, Golden Barrette, Constellation Cancer Difficulty: 1.5/10 Music: Rumbling of the Earth Recommended Level: 30-35 Now that you have two characters, this battle shouldn’t be hard at all. Thalassa has a bit more HP than Naiad, but it’s not really a problem. Fire is nice here, but Light is the real killer. He should be dead after a few turns. You’ll get Hurricane Blade (6th finisher for Savyna), Golden Barrette, and Constellation Cancer for winning. ---- Now you get Mizuti back. Yes. Of course, this means that you have two magic users in your party. Hmm... First, head to Parnasse. There is a pastry contest, and two people that you can help. Each gives you something different. They are need the blue flower. Here’s what they want: Girl 1 (Left) She is looking for a Celestial Flower Seed. Scurry over to Anuenue and get one from the shelf in Corellia’s room. Give it to her and she will give you a "Silk Robe". Girl 2 (Right) She needs Mountain Apple Wine, but she’s too young. Go to Sadal Suud and get some from Cebalrai. Let it ferment for 2 hours, and then give it to her to get a "Second Hand" Magnus. Kalas, Kalas... giving drinks to the underage. Bah. Head to Balancoire and go into Trill’s family restaurant. There are two people to the left that want a Golden Nugget. Remember that Gold Beetle Carapace from Anuenue? It should be a Gold Nugget by now. If you give it to the man, he will give you a "Deluxe Pastry". If you give it to the woman, she will give you a "Deluxe Cream Puff". Exit, and go into the first house in the town and talk to the woman cooking. She needs salt. Go to Alfard and get Rock Salt from Azha. Give her the Rock Salt to get "Pork Ribs" (This works with Salt, but that would take the Clouds 3 hours to transform. This way is just faster). We’ve finished Mira, onto Anuenue. ~~ANUENUE~~ First, head to Komo Mai and a Celestial Flower Seed. It’s the item needed to open the crack. Go to The Celestial Tree and climb to the top. Enter the crack. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE INTERDIMENSIONAL CRACK: ANUENUE~ [INDC] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Give the seed and wait, there’s a boss battle here? WHO WOULD HAVE KNOWN?! ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Interdimensional Crack: Anuenue Despina ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 1.5 stars HP: 3700 Agility: 117 Weakness: Light (+80%), Wind (+30%) Resistance: Dark (-80%), Chronos (-30%) EXP: 16,000 Winnings: Mega Flood, Tearful Birdie, Constellation Lyra Difficulty: 2/10 Music: Rumbling of the Earth Recommended Level: 31-36 This one is a bit harder, but you have three party members. Despina has an Hour of Reckoning finisher which can instantly kill its victim. Ouch, but besides that, that’s the only thing it has going for it. As usual, do an all out Light-assault, and a Wind-assault with your secondary magic user, who ever that might be. For winning, you’ll get Mega Flood (Mizuti’s 6th finisher, Tearful Birdie, and Constellation Lyra. ---– Savyna. Awesomeness. Make your way over to The School of Magic (right side). Go to the first classroom and talk to the man sitting at the left end of the middle desk on the right side of the room (phew). He needs help talking to a girl. Walk outside and get a Popular Pick-Up Line from the man in the hat. Go back into the class and give it to him. Leave the class, and return again to get a "Zeit Robe". Now, go to Corellia’s Palace and talk to the soldier at the left end of the main hall. He wants Pow Milk Yogurt. Only one place to get this. Head to Cebalrai and take Pow Milk from the stable. Let it sit for 30 minutes and give it to the guard. He gives you "Constellation Sagitta", and he also tells you to come back later to get the rest of the reward. Ooh... If there’s ANY chance that the Celestial Flower Seed has turned into the Celestial Flower, head to Opu and give it to Mayfee. She will reward you with a "Deluxe Shish Kebab". If not, keep hold of it and give it to her later. While you’re in Opu, talk to the woman on the lower bridge. She wants to know Corellia’s beauty secrets. Head to Corellia’s Palace, and go to the room to the end of the right hall. Talk to the maid to get the "Secret Information". Give it to the woman in Opu to get a "Crimson Oak Blossom". Now that we’re done here, time to head to Alfard. ~~ALFARD~~ First things first, head to Azha and go to the Lava Caves. Grab Lava on your way there, and head to where you fought Geldoblame and enter the crack. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE INTERDIMENSIONAL CRACK: ALFARD~ [INDC] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ This time, things are a bit different. No, I’m just kidding, but this is the last crack. Joy. Place the Lava in the wall and wait for the boss fight to start. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Interdimensional Crack: Alfard Galatea ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 1.5 stars HP: 5600 Agility: 118 Weakness: Light (+80%), Chronos (+30%) Resistance: Dark (-80%), Wind (-30%) EXP: 21,000 Winnings: Crescendo, Amethyst Earrings, Constellation Libra Difficulty: 3.5/10 Music: Rumbling of the Earth Recommended Level: 35-37 A challenge? Not really, but this boss does pose a bigger threat than the others. He has the most HP in a game so far. He will attack with Wind based attacks, so Chronos is good. But, as usual, Light Magnus also work perfectly. When you win, you get Crescendo (6th finisher for Lyude), Amethyst Earrings, and Constellation Libra (wohoo, my sign!). ---– Afterwords, you get Lyude. Score. We’re not done yet. Go to Mintaka and get "Girl’s Thoughts" Quest Magnus from the house in to the left of the shop (it’s on the shelf in the top right-hand corner). Bring it to the girl blocking the way in the top part of the Azha cave homes. She’ll give you a "Red Oak" and let you pass. Take the "Sunflower Coin" from the far left bookcase, and the "Jumbo Pastry" and the "Pork Ribs" from the walls infront of you. We’re still not done yet. Sadal Suud is still left. ~~SADAL SUUD~~ If you want to go the Interdimensional Crack here, do so. There’s nothing here, but guess who this one would be for? Talk to Quzman in Pherkad. He will give you "Sorcerer’s Seal" for completeling Taymiya’s line and "Voice 4" from Sabin’s line. There is a dresser behind Taymiya that has a "Terrible Painting" Quest Magnus on it. Bring it to Reverence in Mira and show it to the woman with the bracelet (Misjah). She will agree to come back to Pherkad. Finally, inspect the picture next to Quzman’s bed. It’s of his first wife, Usaybia. Quzman says that she died, and adds her to the tree for you. Finally, return to Komo Mai and speak to Corellia. Mizuti suggests that they should go to the ice lands of Wazn and ask the mysterious witch queen of Wazn. Hmmmm... witches? Head on the Mindeer and you’ll go to the that snow storm above Diadem. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .W.A.Z.N. .T.H.E..I.C.E..L.A.N.D.S. [WZNI] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "It is but a pebble in calm waters now, but its ripples will grow... Until, some day, it will swallow all..." - Barnette Intersting... what other places could there be in the Sky? ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~THE ICE CLIFFS OF GOMEISA~ [ICGS] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Clarity: 2 stars Monsters: Arachnid, Snow Cancertine, Floomer, Flobo Magnus: 1. Constellation Leo 2. Forseti Robe 3. Aqua Burst Lv. 4 4. Tower Shield 5. Shepherd’s Purse Quest Magnus: 1. Snow 2. Sparkling Snow Family Members: 1. Gabirol 2. Yunus Note: The Flobos in this area carry "Constellation Delphinus". Head left to get "Constellation Leo". Joy. The wind here is really annoying, isn’t it? Head upwards to the next screen. Grap the "Forseti Robe" straight ahead, and then head left towards the glowy thing. Touch it to turn it off. Head right and the upwards and then left to the 2nd glowy thing. Touch it and then head right, then up. Head left, grabbing "Aqua Burst Lv. 4" along the way. At the small fork in the road, go left to get the third glowy thing, and the right to get the final glowy thing. Head left, and then down back to the sparkling snow, and then up to the left, getting the "Tower Shield". Head up to the next screen. The shield should be down now. Finally, get the "Sepherd’s Purse", the class 5 item for Mizuti. Head up. Oh no, look how far away the castle is... Xelha, what are you... O_O ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~KAFFALJIDHMA, CASTLE OF ICE~ [KFJD] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Dancing Flames 2. Light Flare Lv. 4 3. Young Wasabi Root 4. Shortcake (L) 5. Phoenix Helm 6. Eel 7. Birdie Fatale 8. Green Tea 9. Constellation Sagittarius Quest Magnus: 1. Snow 2. Stagnant Water Once you head inside, every one will start bowing to Xelha. WAIT. Queen Xelha... OMFG!!! AHH!!! You’ll learn that Xelha was sent out after Barnette had a vision of a great evil coming. The three witches, Kodelle, Glamyss, and Catranne were sent out disguised as Old Fortune Tellers before Xelha to see what was happening in the world. Xelha then had a dream about the end of the world and lost most of her magical powers. Damn. Check Xelha’s bed to get her fifth finisher, Dark Embrace. Check the tables in the top and bottom left corners to get "Light Flare Lv. 4" and "Young Wasabi Root". Go to the outside of the room and head all the way to the right and enter the door by the Red Flower. Go all the way to the back and examine the altar to get "Constellation Sagittarius". Exit, and head down to the 2nd floor. Head all the way to the right and talk to the woman. She will give you the third biggest sidequest in the game - the Wazn animal sidequest. Here are the locations of all the animals that you need to find: Animal/ Location Pow: Cebalrai (Sadal Suud) Prancer: Cebalrai (Sadal Suud) Fantail Duck: Cebailrai (Sadal Suud) Fantail Duck (White): Cebalrai (Sadal Suud) Fantail Duckling: Cebalrai (Sadal Suud) Cloudgull: Pherkad (Sadal Suud) Koa Monkey: The Lord’s Mansion (Sadal Suud) Pigeon: The Celestail Tree (Anuenue) Waterlark: Opu (Anuenue) Pollywhale: Balancoire (Mira) Hogart: Duke Calbren’s Manor (Mira) Bunnycat: Imperial Fortress (Alfard) Olifant: Nihal Desert (Alfard) Fluffpup: Mintaka (Alfard) Caplin: The Celestial Alps Caplin (Black): The Celestial Alps Clucker: Gemma (Duhr) Inspect the table in the bottom righthand corner to find a "Shortcake (L)". Exit, and go all the way to the right. This is where Leon and Gram’s wives are. If you are going for the 100% run, do not give them the Warrior’s Momentos until they turn into Warrior’s Memories. If you give them the Warrior’s Momentos, they will give you "Full Helm", and if you give them the Warrior’s Memories, they will give you a "Golden Bugle". Take the "Birdie Fatale" from the top left, the "Phoenix Helm" from the bottom left, and the "Eel" from the bottom left corner. Exit this room, and head down the stairs. Go up the left stairs and inspect the table in the top right corner to get a "Green Tea". Exit this room and head town to enter the town of Wazn, Cursa. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~CURSA, THE SNOWY CITY~ [CRSC] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Magnus: 1. Cloudy Emblem 2. Dark Flare Lv. 4 3. Soybeans 4. Constellation Ursa Minor Family Members: 1. Yamin Shop: Shish Kebab (M) (2): 75G Wheat Crackers (2): 300G Fruity Gelatin (2): 200G Chestnut Truffle (2): 100G Wave Cutter (1): 17,500G Saxoflare (1): 15,800G Aqua Impulse (1): 13,500G Wind Blow Lv. 3 (1): 9000G Grace Shield (1): 7700G Battle Hood (1): 13,800G Wheat (1): 1500G Apple (1): 1000G Beef (1): 3800G Soybeans (1): 20G Prettyful. Actually, Wazn is REALLY prettyful. Go right first, and talk to the woman with the bracelet (Yamin). She will sign the family tree and be on her way. Go all the way to the left screen and take the "Cloudy Emblem" from the far left. Enter the door on the right. Inspect the desks on the bottom left and right to get "Dark Flare Lv. 4" and "Soybeans". Exit, and go to the left door. Inspect the fish in the back and get "Constellation Ursa Minor". Go back to Kaffaljidhma, and go up to the left to the White Dragon. After finding out the dragon is a woman (hmm), you will learn that she has a very special bond with Xelha, but the dragon is not hers. A messanger will arrive, and will tell Xelha that the room is ready for her. Return to the third floor, and enter the room near the Red Flower. Barnette will tell you that it is time to take the trial. Enter the teleporter to the Lake of the Dragon. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ ~LAKE OF THE DRAGON~ [LDRG] ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ Picture Quality: 1.5 stars Monsters: None There is only one fight here. Xelha will fight alone against The Goddess of Ice, the collective beings of all the other Ice Queens’ souls. No Ice Queen before has ever defeated The Goddess of Ice. Their luck must have sucked. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Lake of the Dragon Goddess of Ice ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: - HP: Four Agility: - Weakness: - Resistance: - EXP: - Winnings: Ocean Mirror, Sacred Wine, Holy Grail Difficulty: -/10 Music: Doomed in the Netherworld Recommended Level: - This is something... different. To win this battle, you must choose the same Magnus that the Goddess of Ice chooses. Of course, this is completely random. You have to do this four times to win. To add a bit of a twist, there is a Camera 1 Magnus to take a picture of her, and a Chance Magnus. The Chance Magnus will lower all the Magnus down to two. You have a 50% chance of getting the choice right. This battle can either be insanely easy or insanely hard depending on your luck. For winning you get the Ocean Mirror, Sacred Wine, and Holy Grail. ---- Afterwards, Xelha will receive the Ocean Mirror, an ancient relic that sealed away Malpercio. It can also free some one that has basked in the light of the cursed God. Once you return, Barnette will need you to do one more task before you get to ride the White Dragon. Go to Cursa and talk to the sculptor and he will send his son to make the statues. Go back to the ritual room, and he will tell you that he needs Sparkling Snow. Head to Gomeisa, but before you get it, you should see a man, Gabirol, calling out for his daughter, Yunnis. Go and rescue his daughter by going to where she is and she will sign. Go back, and talk to Gabirol to get him to sign as well. Get the Sparkling Snow, and go back to the sculptor. Once he is done, it is time to give them weapons. The bottom left needs a shields, the top left has a bow, the top right carries a halberd, and the bottom right should have an axe. Go to the shop in Cursa and rest your wings, and then head back to the ritual room. You will now be able to ride the White Dragon to Anuenue. As you leave, Barnette will confess to you that the Ocean Mirror will not be able to save Kalas. That female dog! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .B.A.C.K..T.O..A.L.F.A.R.D. [BTAD] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Five Islands... Fire gods, torn apart... Five unsuspecting mortals..." - Lady Melodia Picture Quality: 1.5 stars Monsters: Corrupted Walker, Zuzlani, Iron Beetle II, Contaminated Walker, Beberum, Gagarek* *= Found in Mintaka only Magnus: 1. Wave Cutter 2. Light Flare Lv. 4 3. Fire Burst Lv. 4 4. Phoenix Helm 5. Aqua Yell Lv. 1 6. Aqua Impulse 7. Deluxe Cream Puff 8. Wolf Wangs 9. Constellation Scorpius 10. Dark Flare Lv. 4 11. Aqua Burst Lv. 4 12. Full Helm 13. Golden Bugle 14. Inferno Fists 15. Efreeti Suit 16. Dragonfly 17. Asura Tuba 18. Blood Sword 19. Birch 20. Crown of Bubbles 21. Cute Doll Quest Magnus: 1. Stagnant Water 2. Picture Book Animals: Bunnycat This place is rather huge. There are five floors in this place, each crawling with hordes of monsters. Plus, we get some rather eery insight to the persona of Geldoblame. Start by heading directly right. You can fight the Iron Beetle II if you want. Afterwards, open the two chests to get "Wave Cutter" and "Light Flare Lv. 4". Now, enter the fortress. Go left, and then left again, and then left again. Get the "Fire Burst Lv. 4" from the bottom right corner, and head back one screen. Take the left elevator to the 2nd floor. Go all the way to the left and take the "Deluxe Cream Puff" from the mantle to the right of the bed. Then, take the "Wolf Fangs" from the bed. Head back to thr right until you reach the screen that splits into two directions. Go up, and take the "Aqua Impulse". You can also get the Bunnycat here if you’re doing the Wazn Animal Quest. Go down, and the right. Take "Aqua Yell Lv. 1" from the sinks, and then open the second stall. This holds a "Phoenix Helm". Open the third stall and you will see a soldier... uhh... doing things. Take the key from him. Go back to the left set of elevators on this floor to go up to the fourth floor. Look framiliar. That’s because, *gasp* it’s where Xelha was being held! Go left and inspect the desk. Take the Elevator Key from the desk. Then, head all the way to the right and go to the outside, where the witches escaped with Xelha before. The two chests include "Constellation Scorpius" and "Dark Flare Lv. 4". Return to the second floor, and go to the right more set of elevators. Take them up to the 5th floor. Go to the right. MAGNUS GALORE! There are 5 Magnus in this room, including "Inferno Fists", "Efreeti Suit", "Dragonfly", "Asura Tuba" and a "Blood Sword". Joy. Updrade your decks with your new with your new ass kickers, and head all the way to the right to the screen with the Red Flower. You will then get a flashback where Geldoblame exiled Lyude for talking against him on Operation Sweep. Poor Lyude... On a side note, I love the way the games does flashbacks, with the filtering effects and all. Take the "Aqua Burst Lv. 4" and the "Full Helm". Read the fairly hillarious description of Geldoblame’s throne, and take the "Golden Bugle" from behind it. Go outside, and take the elevator outside the throne room to the 3rd floor. There is an energy field, and Lyude will tell you that there is a place where it must be fixed. Yay. Go to the right. Oh. My. God. Words can not describe the shock, the pain, the scare that I was in once I entered this room for the first time. This is... Geldoblame’s room. Just... don’t ask. Take the "Birch" from the rocking horsey, and the "Crown of Bubbles" from the clothing on the floor. You can also get "Cute Doll" from the bed. Creepy. Grab 4 "Stagnant Water" Quest Magnus from the bathtup in the middle of the room (again, just don’t even try to think about it. It just makes it worse). Head to the right, and go back up to the 3rd floor. Go right, and then up. Inspect the globe, and fill it with the water. Joy, the force field is gone! Save, and head back to the 3rd floor. When you head right, Fadroh will interrupt you. Awww damn, he’s gone all psycho-y too. (Is he wearing bellbottoms?) Anyways, time for the most hated fight in Baten Kaitos. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Imperial Fortress (1) Fadroh ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2.5 stars HP: 7000 Agility: 99 Weakness: Light (+50), Wind (+30%) Resistance: Dark (-50%), Chronos (-30%) EXP: 45,000 Winnings: Camera 3, Freezing Axe Difficulty: 6-10/10 Music: Glowing Clouds Recommended Level: 40-45 This is an interesting battle to say the least. In the start of the battle, Fadroh may use Orb of Magical Offense on his first turn. He may not use it at all. All I know that if he uses it early in the battle, you’re screwed. He does 1000s of damage each turn. It’s almost impossible to win. If he doesn’t use it though, he’s quite easy. Always heal, as that’s an important part of this battle. Block with Light and Wind Magnus, and attack with those elements too. When you win, you will get Camera 3 and Freezing Axe (Finisher IV for Savyna) ---– After you win, go back to the Blue Flower in Azha to level up. It shouldn’t take that long to get to. Keep continue the the way you were going before, and save at the new Red Flower. Oh, there’s Melodia... and Kalas. With the cool wings. I wish he had an extra costume where he had those wings. That’d be cool. Anyways, Melodia orders Kalas to attack the party. Crap. ~^~^~^~^~^~^~^~^~^~^~^~ Boss of The Imperial Fortress (2) Kalas, Angel of Darkness ~^~^~^~^~^~^~^~^~^~^~^~ Picture Clarity: 2 stars HP: 9000 Agility: 168 Weakness: Light (+80), Chronos (+40%) Resistance: Dark (-80%), Chronos (-40%) EXP: 0 Winnings: - Difficulty: 6.5/10 Music: The True Mirror ~Guitar Version! Recommended Level: 40-45 Lukcy for you, Kalas isn’t that hard. This battle is kidna long though, and I recomend using either Mizuti or Xelha. These two have really slow attack animations, and by now you should have an assortment of magic Magnus, allowing you to pull of a multitude of damage. They’re also at Class 5, which is a big plus. Kalas will use Fangs of Darkness from time to time to steal some HP, but it will be minimal. He also will use many-Magnused combos that can drain the Magnus out of your deck. Be wary of how many Magnus you have left. After a while, he will start to use Binding Winds, where he’ll paralyze you and then steal your HP. Annoying. This is where Paralysis resistant equiptment comes in. He’s kinda a pushover though. Still... those wings... Totally awesome. For winning you get nothing, unless you took a picture of him, in which you’ll get that. ---- Melodia will then use your party’s power that are tied to the power of the islands and the power of each other as the fabric to create Malpercio. Cool concept, but sucks for you. Oh, wait! Xelha whips out the Ocean Mirror! Yay! Uses on Kalas! Boo... Then, she gets a flashback to where Barnette lied to her. That female dog! Kalas yells at Xelha to use the Mirror on him. She can’t though. Melodia destroys the mirror, and every one’s starting to die. And then, oh crap... IT’S MALPERCIO!! *dun dun DUN!* So now that you’re all about to die, Kalas goes to try to attack Melodia and Malpercio. Note: Kalas, this is why we don’t make deals with satanic little girls. When it looks like all else is falling, Kalas, in possibly my favorite cutscene in the entire game, rips off his wing. Feathers fly everywhere, and Melodia is in complete shock. No mortal could do that. Who exactly is Kalas? Nevertheless, Malpercio is still going to kill us. But... THE GREAT MIZUTI? That’s right, the Great Mizuti uses powers so awesome, that they are able to wound Malpercio. Outraged, the two evil-ings return to Cor Hydrae Castle. Kalas is now having flashbacks with Fee and Georg. Aww... what a family. He really did love his brother. Wait... Georg... comitted suicide?! Giacomo tried to save his father, but he just stepped back into the fire. Poor guy. And as they leave... Savyna. Savyna was there. Hmm... interesting. When he wakes up, the party forgives Kalas, and Mizuti tells every one that they should go to Mizuti’s homeland, below the Taintclouds. Time to head to the Earth Nation - Duhr. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .D.U.H.R. .T.H.E..E.A.R.T.H..N.A.T.I.O.N. [DHRE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Coming Soon!~ ---------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. ~Sidequests~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ ~Coming Soon!~ ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. ~Magnus List~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ This section will most likely be in updates for a very long time. Since there are so many different types of Magnus, each section has its own of describing the Magnus. <><><><><><><><><><><><><><><><><><>><><><><><> .O.F.F.E.N.S.I.V.E..M.A.G.N.U.S. <><><><><><><><><><><><><><><><><><>><><><><><> XxXxXxXxXxXxX Swords XxXxXxXxXxXxX Short Sword Element: Neutral Buy: - Sell: 1 Users: Kalas Attack: 4 Effect: - Combo: 1 Defense: 3 Effect: - Combo: 2 Description: A straight sword, light and easy to handle. Its short blade offers accurate targeting, and is handy for close combat and quick attacks. Saber Element: Neutral Buy: - Sell: 1 Users: Kalas Attack: 8 Effect: - Combo: 1 Defense: 5 Effect: - Combo: 2 Description: A straight blade with a knuckle-guard to protect the fist. Light, long, and easy to handle, this type of weapon is often used by knights on horseback. Long Sword Element: Neutral Buy: 200 Sell: 2 Users: Kalas Attack: 12 Effect: - Combo: 1 Defense: 7 Effect: - Combo: 2 Description: A long, sharp-edged blade with superior cutting, poking, and stabbing properties. This well-balanced sword is suited for both close and mounted attacks. Ice Dagger Element: Water Buy: - Sell: 2 Users: Kalas Attack: 23 (14 Water) Effect: Freezing (3%) Combo: 1 Defense: 16 (14 Water) Effect: - Combo: 2 Description: This dagger damages its target by releasing frigid air from its edge on impact, occasionally freezing its victims. Flame Sword Element: Fire Buy: 250 Sell: 2 Users: Kalas Attack: 28 (17 Fire) Effect: Flames (10%) Combo: 1 Defense: 19 (17 Fire) Effect: - Combo: 2 Description: A mere Short Sword imbued with flames from a blacksmith’s forge, a simple graze with this weapon can set a target ablaze, though the enchantment on the blade itself tends to be short-lived. Duel Sword Element: Neutral Buy: 900 Sell: 9 Users: Kalas Attack: 28 Effect: - Combo: 2 Defense: 16 Effect: - Combo: 2 Description: Also known as a Sword Breaker, this twin-forked blade is designed to catch and shatter enemy blades. Such weapons are said to grant supernatural strength to warriors heading to combat. Chaos Edge Element: Dark Buy: - Sell: 10 Users: Kalas Attack: 40 (24 Dark) Effect: Poison (12%) Combo: 1 Defense: 27 (24 Dark) Effect: - Combo: 2 Description: This sword’s curved edge entices its bearer to seek out enemies and spill their blood. Those on the receiving end of this weapong have been known to be stricken with venom. Ray of Truth Element: Light Buy: 1200 Sell: 12 Users: Kalas Attack: 48 (29 Light) Effect: - Combo: 2 Defense: 32 (29 Light) Effect: - Combo: 2 Description: This blade is imbued with divine light, designed to strike down and purge the evils of this world. Though effective against the denizens of darkness, it is unwiedly and inadequate for quick attacks. Dark Sword Element: Dark Buy: 2600 Sell: 26 Users: Kalas Attack: 55 (33 Dark) Effect: Sleep (15%) Combo: 1 Defense: 36 (33 Dark) Effect: - Combo: 2 Description: The souls of victims claimed by this sword are doomed to wander in darkness. Their ghostly forms can be seen in the form of a pale, blue light emanating from the blade. Marvelous Sword Element: Neutral Buy: 4000 Sell: 40 Users: Kalas Attack: 50 Effect: - Combo: 1 Defense: 29 Effect: - Combo: 2 Description: This balde cuts as fiercely as it looks, one swing being enough to split the hardest rock. Made of a special metal with a golden hue, this weapon is in the prime of its popularity. Silver Sword Element: Neutral Buy: - Sell: 56 Users: Kalas Attack: 56 Effect: - Combo: 1 Defense: 32 Effect: - Combo: 2 Description: A steel blade coated with soft iron, this weapon’s edge is designed to absorb the impact of enemy attacks. Lightweight, well-balanced, and ideal for hitting where it hurts. Flametongue Element: Fire Buy: - Sell: 60 Users: Kalas Attack: 78 (47 Fire) Effect: Flames (25%) Combo: 1 Defense: 51 (47 Fire) Effect: - Combo: 2 Description: The fierce fire trapped in this sword sparks a flame withing the wielder’s eyes. Many victims struck with this weapong are engulfed in its blaze and perish in its fiery clutches. Crystal Edge Element: Water Buy: - Sell: 75 Users: Kalas Attack: 85 (51 Water) Effect: - Combo: 2 Defense: 56 (51 Water) Effect: - Combo: 2 Description: The rise and fall of the "Divine Waters" can be seen in the wave=shaped ege of this crystalline sword. The mystical waters lost their life force ages ago, and have reverted to normal water. Gladius Element: Neutral Buy: - Sell: 83 Users: Kalas Attack: 74 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: A short sword with a razor-sharp edge and an easy-to-hold grip. This weapon is much more cubersome than it looks, and is unfit for defensive use. Wind God Blade Element: Wind Buy: - Sell: 95 Users: Kalas Attack: 100 (60 Wind) Effect: - Combo: 1 Defense: 65 (60 Wind) Effect: - Combo: 2 Description: Blessed with the power of a wind god, this balde can be swung at terrifying speeds, engulfing its target in the god’s breath and tearing its spirit asunder. Death Pendulum Element: Chronos Buy: 10,000 Sell: 100 Users: Kalas Attack: 108 (65 Chronos) Effect: Death (1%) Combo: 2 Defense: 71 (65 Chronos) Effect: - Combo: 2 Description: This blade enshrouds its victims in silence, wrought with suggestions of impending death. Those who fail to see through this illusion are doomed to an untimely demsise. Cetaka’s Sword Element: Neutral Buy: - Sell: 125 Users: Kalas Attack: 92 Effect: Sleep (5%) Combo: 1 Defense: 52 Effect: - Combo: 2 Description: A sacred weapon believed to have been wielded by the oriental deity Cetaka, this blade rids the soul of lurking evils and earthly desires, lulling the victim into a deep slumber. Shadow Thruster Element: Dark Buy: - Sell: 130 Users: Kalas Attack: 123 (74 Dark) Effect: Poison (10%) Combo: 1 Defense: 80 (74 Dark) Effect: - Combo: 2 Description: The blade of this weapon can only be seen by the wielder. Other can merely discern a ghostly outline of its shape, making it difficult to parry or avoid. Victims are occasionally struck with poison. Solar Saber Element: Light Buy: - Sell: 150 Users: Kalas Attack: 133 (80 Light) Effect: - Combo: 1 Defense: 87 (80 Light) Effect: - Combo: 2 Description: Imbued with sunlight, the blue-white brilliance emanating from this weapon awes the enemy and breaks its morale. The power within the blade expires in an hour or so, leaving but a mundane saber. Blood Sword Element: Dark Buy: - Sell: 165 Users: Kalas Attack: 140 (84 Dark) Effect: Poison (30%) Combo: 1 Defense: - Effect: - Combo: - Description: Enemies struck with this sword never shed blood, as the blade soaks up the spoils of its passing, occasionally leaving the victim poisoned. Its design prevents it from being used for defense. Dimension Blade Element: Chronos Buy: - Sell: 180 Users: Kalas Attack: 148 (89 Chronos) Effect: - Combo: 2 Defense: 96 (89 Chronos) Effect: - Combo: 2 Description: The shock waves unleashed with a mere swimng of this weapon tear time and space asunder, leaving little need to connect with the target. Air Slash Element: Wind Buy: - Sell: 195 Users: Kalas Attack: 101 (93 Wind) Effect: - Combo: 1 Defense: 101 (93 Wind) Effect: - Combo: 2 Description: An almost weightless sword shaped like a feather. The sky-blue edge of this weapon creates a vacuum with every swing, inflicting severe lacerations on its target. Apocolypse Sword Element: Neutral Buy: - Sell: 223 Users: Kalas Attack: 132 Effect: - Combo: 1 Defense: 74 Effect: - Combo: 2 Description: The legendary, Apocolypse Sword, symbol of an all-ending war. It is said to appear in this world when times are chaotic, and bring civtory to its wielder. Efreeti Saber Element: Fire Buy: - Sell: 257 Users: Kalas Attack: 173 (104 Fire) Effect: Flames (75%) Combo: 1 Defense: 112 (104 Fire) Effect: - Combo: 2 Description: This blade is totally engulfed in the flames of Efreeti, elemental spirits of fire. Its blaze never dies once ignited, delivering a fiery end to those who defy the Efreeti. Aqua Truth Element: Water Buy: - Sell: 301 Users: Kalas Attack: 183 (110 Water) Effect: Freezing (15%) Combo: 1 Defense: 119 (110 Water) Effect: - Combo: 2 Description: As calm as a quiet stream when drawn, as fierce as an ocean storm when swung. Much easier to handle than its broad blade would suggest, this sword occasionally freezes its target on contact. Kusanagi Blade Element: Fire Buy: - Sell: 365 Users: Kalas Attack: 190 (114 Fire) Effect: Paralysis (15%) Combo: 1 Defense: 123 (114 Fire) Effect: - Combo: 2 Description: Claimed by the legendary Yamato Takeru after slaying an eight-handed dragon. The dragon’s curse occasionally paralyzes the weapon’s target. Durandal Element: Light Buy: - Sell: 423 Users: Kalas Attack: 198 (119 Light) Effect: - Combo: 3 Defense: 128 (119 Light) Effect: - Combo: 2 Description: In addition to its outstanding offensive capabilities, this weapon’s knuckle guard, shaped like an angel’s wings, makes it a durable defensive weapon. It is unfit for quick parrying, though. Muramasa Blade Element: Dark Buy: - Sell: 510 Users: Kalas Attack: 208 (125 Dark) Effect: Death (5%) Combo: 1 Defense: 135 (125 Dark) Effect: - Combo: 2 Description: The gleam and razor-sharp edge of this blade have attracted great kings. This fearsome weapon has the potential of slaying an opponent with a single blow. Esperanza Element: Chronos Buy: - Sell: 628 Users: Kalas Attack: 628 (129 Chronos) Effect: - Combo: 2 Defense: 139 (129 Chronos) Effect: - Combo: 2 Description: Passed down among countless generations, Chronos himself is said to come to the aid of its wielder. His powers surround the balde to increase its might. Void Phantom Element: Wind Buy: - Sell: 898 Users: Kalas Attack: 225 (135 Wind) Effect: Confusion (10%) Combo: 1 Defense: 145 (135 Wind) Effect: - Combo: 2 Description: Those who oppose the wielder of this blade place their very existence in jeopardy. All traces of the victim will be scattered by the wind... XxXxXxXxXxXxX Paddles XxXxXxXxXxXxX Double Paddle Element: Neutral Buy: - Sell: 1 Users: Gibari Attack: 14 Effect: - Combo: 1 Defense: 8 Effect: - Combo: 2 Description: A double-headed oar used to propel boats. A special coating reinforces this weapon against enemy attacks. Mosquito Element: Wind Buy: 250 Sell: 2 Users: Gibari Attack: 23 (14 Wind) Effect: Paralysis (3%) Combo: 1 Defense: 15 (14 Wind) Effect: - Combo: 2 Description: Named after its shape and the buzzing sound created when swung at high speeds, this weapon is relatively light and easy to hand, occasionally paralyzing its target. Stream Blade Element: Water Buy: 520 Sell: 5 Users: Gibari Attack: 30 (18 Water) Effect: Freezing (5%) Combo: 1 Defense: 19 (18 Water) Effect: - Combo: 2 Description: With a curved handle resembling the flow of a quiet, gente stream, this oar is designed to provide precision control in rough waters, resulting in its ease of use as a weapon. Butterfly Element: Wind Buy: - Sell: 13 Users: Gibari Attack: 38 (23 Wind) Effect: - Combo: 1 Defense: 25 (23 Wind) Effect: - Combo: 2 Description: Use fancy footwork while using this oar and weave in closes to the enemy before striking. Adjustments have been made to the original design to enable its use as a weapon. Black Scepter Element: Dark Buy: 2300 Sell: 23 Users: Gibari Attack: 45 (27 Dark) Effect: Poison (10%) Combo: 1 Defense: 29 (27 Dark) Effect: - Combo: 2 Description: Taken from a wicked boatman, this oar dooms its victims to an eternity of torment. Each swing is accompanied with the wailing and moaning of the dead. The occasional hit can poison its target. Wave Blade Element: Water Buy: 3000 Sell: 30 Users: Gibari Attack: 53 (32 Water) Effect: Freezing (7%) Combo: 1 Defense: 34 (32 Water) Effect: - Combo: 2 Description: This oar is said to prevent seafarers from straying off course in perilous waters. The edge of the weapon ripples on impact, increasing damage dealt to the enemy. Heat Paddle Element: Fire Buy: - Sell: 48 Users: Gibari Attack: 60 (36 Fire) Effect: Flames (10%) Combo: 1 Defense: 39 (36 Fire) Effect: - Combo: 2 Description: This oar is imbued with fire, a rarity amoung searfaring tools. It never loses its warmth, even when used in icy waters. Green Oak Element: Neutral Buy: - Sell: 69 Users: Gibari Attack: 54 Effect: Paralysis (5%) Combo: 1 Defense: 30 Effect: - Combo: 2 Description: Colored a youthful green like spring leaves, this oar fills its wielder with vitality and soothes his soul. It ccasionally paralyzes its target. Mayfly Element: Wind Buy: 8500 Sell: 85 Users: Gibari Attack: 78 (47 Wind) Effect: - Combo: 1 Defense: 50 (47 Wind) Effect: - Combo: 2 Description: Resembling the second hand on a clock, this weapon emits powerful magnetic waves that occasionally confuse its target. White Scepter Element: Light Buy: 9200 Sell: 92 Users: Gibari Attack: 93 (56 Light) Effect: Cure Poison (50%) Combo: 1 Defense: 60 (56 Light) Effect: - Combo: 2 Description: Blessed with the grace of angels, this weapon is light and easily wielded. It purges evil from its targets, yet also cures them of poison. Black Ash Element: Dark Buy: - Sell: 123 Users: Gibari Attack: 103 (62) Effect: Death (1%) Combo: 1 Defense: 66 (62 Dark) Effect: - Combo: 2 Description: Imbued with the curse of Hades, god of the netherworld, a single touch from this weapon devours the victim’s life force, sometimes resulting in the immediate death of the subject. Red Oak Element: Neutral Buy: - Sell: 156 Users: Gibari Attack: 88 Effect: - Combo: 1 Defense: 49 Effect: - Combo: 2 Description: Carefully carved from hundred-year old oak, a spirit of the earth is believed to reside in this oar. Wave Cutter Element: Water Buy: 17,500 Sell: 175 Users: Gibari Attack: 120 (72 Water) Effect: - Combo: 1 Defense: 82 (72 Water) Effect: - Combo: 2 Description: The tremendous shock wave created by this oar could slice through a tidal wave like butter, and enemies just as easily. Dragonfly Element: Wind Buy: - Sell: 195 Users: Gibari Attack: 128 (77 Wind) Effect: Sleep (10%) Combo: - Defense: 82 (77 Wind) Effect: - Combo: 2 Description: Smooth, razor-sharp, and relatively light, this weapon allows the weilder to zip around his enemies at lightning speed. Occasionally it knocks enemies into a deep slumber. Crystal Wing Element: Water Buy: - Sell: 220 Users: Gibari Attack: 138 (83 Water) Effect: Freezing (20%) Combo: 1 Defense: 89 (83 Water) Effect: - Combo: 2 Description: The striking beauty of this weapon is said to have rendered Poseidon speechless. Victims are engulfed by particles of ice and occasionally frozen solid. White Ash Element: Light Buy: - Sell: 238 Users: Gibari Attack: 125 (87 Light) Effect: Cure Poison (70%) Combo: 1 Defense: 93 (87 Light) Effect: - Combo: 2 Description: Blessings bestowed upon this oar allow it to easily purify the muddiest of rivers and turn putrid bogs into pleasant watering holes. Power Blade Element: Neutral Buy: - Sell: 265 Users: Gibari Attack: 124 Effect: Death (4%) Combo: 1 Defense: 68 Effect: - Combo: 2 Description: This weapon was crafted from the legendary Tree of Iron, which is said to be uncuttable by axe or saw. It’s coated witha special dye, and occasionally slays its target in a single blow. Bloody Vortex Element: Dark Buy: - Sell: 289 Users: Gibari Attack: 165 (99 Dark) Effect: Paralysis (30%) Combo: 1 Defense: 106 (99 Dark) Effect: - Combo: 2 Description: Though the tip of this oar is blunt, the vampiric essence within it draws a must of blood from the victim, creating a maelstrom of crimson. Rainbow Ash Element: Light Buy: - Sell: 338 Users: Gibari Attack: 173 (104 Light) Effect: Cure Sleep (100%) Combo: 1 Defense: 111 (104 Light) Effect: - Combo: 2 Description: This weapon emanates the color of rainbows - truly a marvelous sight to behold. Though its offensive potential is devastating, one hit from this oar will awaken the target from the deepest of comas. Silver Ash Element: Neutral Buy: - Sell: 400 Users: Gibari Attack: 146 Effect: - Combo: 1 Defense: 80 Effect: - Combo: 2 Description: This oar was carved from a rare hardwood tree that grows once every millennium and is usually reserved for crafting sacred artifacts. It was created for the safety of travelers and fisherman. Spatula Element: Chronos Buy: - Sell: 489 Users: Gibari Attack: 193 (116 Chronos) Effect: Paralysis (30%) Combo: 1 Defense: 124 (116 Chronos) Effect: - Combo: 2 Description: Blessed by Chronos, a blow from this weapon is likely to confuse the target’s biological clock and drastically reduce its defensive abilities. Mirage Blade Element: Wind Buy: - Sell: 203 Users: Gibari Attack: 103 (122 Wind) Effect: Confusion (30%) Combo: 1 Defense: 130 (122 Wind) Effect: - Combo: 2 Description: Inflicts lightning quick blows hardly perceivable and rarely avoidable by its targets. The transparent, flame-like mirage surrounding this weapon instills panic in its victims. Firefly Element: Fire Buy: - Sell: 615 Users: Gibari Attack: 213 (128 Fire) Effect: Flames (45%) Combo: 1 Defense: 136 (128 Fire) Effect: - Combo: 2 Description: Light produced by fireflies was collected and refined, resulting in a mixture potent enough to ignite on contact with air. The blaze engulfing this weapon continues to burn even when dipped in water. Blagora’s Paddle Element: Water Buy: - Sell: 876 Users: Gibari Attack: 220 (132 Water) Effect: Freezing (50%) Combo: 1 Defense: 141 (132 Water) Effect: - Combo: 2 Description: The legendary Balgora is said to have used this oar. Simply touching its tip to water propels the largest ships forward. Only a true Skyfarer can wield this weapon properly. XxXxXxXxXxXxX Sound Shock Gun XxXxXxXxXxXxX Krone Horn Element: Neutral Buy: - Sell: 3 Users: Lyude Attack: 20 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Light enough for easy handling, heavy enough for recoil control. Originally designed for civillian use, this weapons’s stopping power is limited. Assault Trumpet Element: Neutral Buy: - Sell: 5 Users: Lyude Attack: 24 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Designed for covert use by assassins, this weapon offers a trade-off of accurate targeting for reduced penetration, making it less effective against heavily armored targets. Shining Horn Element: Light Buy: - Sell: 9 Users: Lyude Attack: 38 (23 Light) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: The design of this weapon makes it easy to aim, and what it lacks in firepower it makes up for with its purging capabilities. Shadow Cornet Element: Dark Buy: 1600 Sell: 16 Users: Lyude Attack: 45 (27 Dark) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Equipped with a suppressor to mask its sound, this weapon can remove unwanted comapany in silence. Snake Tuba Element: Neutral Buy: - Sell: 22 Users: Lyude Attack: 45 (27 Dark) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon was designed for battling dragons. Its sonic projectiles pursue the target with snake-like precision, piercing the scaly armor of dragons with ease. Magnum Cornet Element: Neutral Buy: - Sell: 45 Users: Lyude Attack: 50 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Offering excellent accuracy and firepower in the harshest of conditions, and enhanced friend-or-for identification, this weapon can be used in melee situations with little fear of friendly fire. Devil Eupho Element: Dark Buy: - Sell: 73 Users: Lyude Attack: 40 (42 Dark) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Merging negative energy with its sonic projectiles, this weapon strikes fear into the hearts of its victims. But it’s much less effective against those who feed off dark energy. Brilliant Horn Element: Light Buy: 8800 Sell: 88 Users: Lyude Attack: 80 (48 Light) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon gleams with a golden tint and emits the most enthralling of sounds. When used in battle, however, the bolts of light it fires make short work of evil entities. Indra Horn Element: Neutral Buy: - Sell: 93 Users: Lyude Attack: 70 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon throbs with the power of Indra, the mercilesss god of war. The slightest pull of its trigger causes energy to spurt forth explosively. Veda Cornet Element: Neutral Buy: - Sell: 135 Users: Lyude Attack: 78 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Rounds fired from this weapon burst into a buckshot pattern before hitting the target, pumping victims full of holes, and guarenteeing a painful death. Saxoflare Element: Light Buy: 15,800 Sell: 158 Users: Lyude Attack: 105 (63 Light) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon fires projectiles imbued with holy light at terrifying speeds, smitting evil in its way. Only those pure of heart can resist such an attack. Asura Tuba Element: Dark Buy: - Sell: 186 Users: Lyude Attack: 115 (69 Dark) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Though the projectiles shot from this weapon are slow, the negative energy within burst on impact, teraing through flesh and bone alike. Golden Bugle Element: Neutral Buy: - Sell: 220 Users: Lyude Attack: 100 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This masterpiece sports a shimmering golden hue. As a weapon, it’s devastating both in accuracy and firepower. Every shot will find its mark. Saxolauncher Element: Neutral Buy: - Sell: 246 Users: Lyude Attack: Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: The wieght of this weapon is designed to counter its fierce recoil. Prolonged use is a feat itself. Glint Cornet Element: Light Buy: - Sell: 275 Users: Lyude Attack: 143 (86 Light) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: The sonic projectiles fired by this weapon find their mark as if a streak of light. Only the nimblest of opponents have a chance of evading this attack. Hades Horn Element: Dark Buy: - Sell: 305 Users: Lyude Attack: 153 (92 Dark) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon releases spirits of Hades in the form of sonic projectiles. The spirits then torment the victim, sometimes crushing a weak target. Varna Horn Element: Neutral Buy: - Sell: 332 Users: Lyude Attack: 130 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Veteran marksmen are said to bend its shots at will. Though potentially accurate, only the best know how to use it. Agni Tuba Element: Neutral Buy: - Sell: 386 Users: Lyude Attack: 138 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon is based on a military design, enhanced to deal with more powerful monsters. Its wide-bore muzzle allows the launching of large-caliber sonic projectiles. Revana Pet Element: - Buy: - Sell: 415 Users: Lyude Attack: Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: This weapon fires the essence of Ravana, king of a powerful race of beings feared by the gods themselves. Merely taking aim consumes the target’s strength. Shining Trumpet Element: Light Buy: - Sell: 497 Users: Lyude Attack: 193 (116 Light) Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: In a deep valley somewhere in the mountains, the clear, lyrical note of this trumpet was heard amidst the morning mists. Its mysterious owner is rumored to be a wise hermit living in seclusion. Brahma Eupho Element: Neural Buy: - Sell: 586 Users: Lyude Attack: 162 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: Drawing from the wielder’s aura, this weapon creates and delivers a high-explosive round that detonates on impact, blasting its victims. Vishnu Element: Neutral Buy: - Sell: 796 Users: Lyude Attack: 170 Effect: - Combo: 1 Defense: - Effect: - Combo: - Description: According to legend, when the world falls into chaos, the god Vinshu will appear incarnate to destroy the evils of the world and save its people. This weapon’s name... its sheer might... could it be? ~More coming soon!~ ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. ~Time Changing Magnus~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ In this section, I will go over every single Magnus that changes with time. The time that it takes to change will be in terms of hours, unless otherwise specified. Note that time in the Camp menu does not count towards time for changing Magnus. <-(*)-> means that two items go back and forth with time of change where the * is. ~BATTLE MAGNUS~ Apple (6)-> Forbidden Fruit (30min)-> Rotten Fruit Aqua Aura Lv. 1 (5)-> Aqua Aura Lv. 2 (5)-> Aqua Aura Lv. 3 (5)-> Aqua Aura Lv. 4 (5)-> Aqua Aura Lv. 5 (5)-> Aqua Aura Lv. 6 Aqua Yell Lv. 4 (20)-> Aqua Yell Lv. 3 (15)-> Aqua Yell Lv. 2 (10)-> Aqua Yell Lv. 1 Avocado (12)-> Rotten Fruit Bacon (5)-> Rotten Meat Baked Potato (15)-> Rotten Food Bamboo Shoot (3)-> Young Bamboo (5)-> Fishing Rod Beef (2)-> Beef (Good) (2)-> Beef (Better) (2)-> Beef (Best) (2)-> Rotten Meat Beef Jerky (36)-> Pet Food Beef Stew (18)-> Rotten Food Birch (210min)-> Birch Sap Gum Bomb (3)-> Dud Bomb Cedar Tree (3)-> Cedar Tree Sap (12)-> Amber Cheese Fondue (10)-> Green Mold Cherry (6)-> Rotten Fruit Chicken Kebab (14)-> Rotten Food Chronos Aura Lv. 1 (5)-> Chronos Aura Lv. 2 (5)-> Chronos Aura Lv. 3 (5)-> Chronos Aura Lv. 4 (5)-> Chronos Aura Lv. 5 (5)-> Chronos Aura Lv. 6 Chronos Yell Lv. 4 (20)-> Chronos Yell Lv. 3 (15)-> Chronos Yell Lv. 2 (10)-> Chronos Yell Lv. 1 Chump Change (12)-> Vintage Coins (22)-> Styx Passage Coins Chunk of Ice (18min)-> Mineral Water Cucumber (3)-> Pickled Cucumber (15)-> Deluxe Pickles (72)-> Rotten Food Curry (24)-> Last Night’s Curry (5)-> Rotten Food Curry with Rice (36)-> Rotten Food Cute Doll (3)-> Hate-filled Doll Dark Aura Lv. 1 (5)-> Dark Aura Lv. 2 (5)-> Dark Aura Lv. 3 (5)-> Dark Aura Lv. 4 (5)-> Dark Aura Lv. 5 (5)-> Dark Aura Lv. 6 Dark Yell Lv. 4 (20)-> Dark Yell Lv. 3 (15)-> Dark Yell Lv. 2 (10)-> Dark Yell Lv. 1 Deluxe Bananas (6)-> Rotten Food Deluxe Curry (36)-> Rotten Food Deluxe Curry with Rice (36)-> Rotten Food Deluxe Fireworks Set (24)-> Dud Bomb Deluxe Red Wine (24)-> Yesterday’s Wine Deluxe Rice (16)-> Rice Paste Deluxe Sashimi Boat (5)-> Rotten Sashimi Boat (24)-> Rotten Food Director’s Notebook (1)-> Fading Notebook (30min)-> Blank Notebook Doll (1)-> Crying Doll Dried Persimmon (15)-> Rotten Food Eel (5)-> Rotten Fish Egg (3)-> Ugly Duckling (4)-> Swan Extra Fluffy Rice (8)-> Rice Paste Fatty Tuna (5)-> Rotten Fish Fire Aura Lv. 1 (5)-> Fire Aura Lv. 2 (5)-> Fire Aura Lv. 3 (5)-> Fire Aura Lv. 4 (5)-> Fire Aura Lv. 5 (5)-> Fire Aura Lv. 6 Fire Yell Lv. 4 (20)-> Fire Yell Lv. 3 (15)-> Fire Yell Lv. 2 (10)-> Fire Yell Lv. 1 Flame Sword (1)-> Short Sword Flower Bud (3)-> Dead Flower Fresh Beef (9)-> Rotten Meet Fresh Sashimi Set (5)-> Old Sashimi Set (24)-> Rotten Food Freshly Baked Bread (10)-> Rotten Food Fried Egg (8)-> Rotten Food Frozen Tangerine (150min)-> Orange (8)-> Rotten Fruit Fruit Cornucopia (10)-> Rotten Cornucopia (24)-> Rotten Food Fruit Sorbet (6)-> Melted Ice Cream (10)-> Rotten Food Fruit Tart (10)-> Rotten Food Grapes (3)-> Rotten Grapes (3)-> Deluxe Sweet Wine (7)-> Vinegar Green Bananas (2)-> Bananas (3)-> Blackened Bananas (7)-> Rotten Food Green Plum (5)-> Pickled Plum Grilled Fish (13)-> Rotten Food Grilled Hamburger (12)-> Rotten Food Hateful Diary 1 (24)-> Hateful Diary 2 (24)-> Hateful Diary 3 Ice Sculpture (90min)-> Mineral Water Intriguing Mystery (30min)-> Unsolved Mystery Japanese Breakfast (18)-> Rotten Food Jill’s Jewelry Box (5)-> Jack-in-the-Box Light Aura Lv. 1 (5)-> Light Aura Lv. 2 (5)-> Light Aura Lv. 3 (5)-> Light Aura Lv. 4 (5)-> Light Aura Lv. 5 (5)-> Light Aura Lv. 6 Light Yell Lv. 4 (20)-> Light Yell Lv. 3 (15)-> Light Yell Lv. 2 (10)-> Light Yell Lv. 1 Lovey Dovey Diary 1 (24)-> Lovely Dovey Diary 2 (24)-> Lovely Dovey Diary 3 Magical Piggybank (4)-> Full Piggybank (5)-> Broken Piggybank Maple Leaf (3)-> Bookmark Mattress (6)-> Broken Mattress Milk (4)-> Cheese (17)-> Green Mold Minced Slipjack (10)-> Rotten Fish Melon (6)-> Rotten Fruit Melon Shaved Ice (4)-> Melted Ice Cream (10)-> Rotten Food Oakwood (12)-> Doll of Lies Ox Tongue (4)-> Rotten Meat Pac-Man (7)-> Pac-Land (7)-> Pac-Mania Peach (8)-> The Peach Boy (72)-> Wonder MOMO Peanuts (15)-> Rotten Food Permission (7)-> Rotten Fruit Pickled Eggplant (72)-> Rotten Food Pine Tree (10)-> Pine Tree Sap Pork Ribs (10)-> Rotten Meat Pretty Flower (5)-> Dried Flower Prophet’s Notebook (10)-> Fading Notebook (30min)-> Blank Notebook Pudding (16)-> Rotten Food Red and Blue Pencil (18)-> Blue-only Pencil Red Pickled Veggies (72)-> Rotten Food Rice (4)-> Rice Paste Rice Ball (12)-> Rotten Food Roasted Squid (15)-> Rotten Food Rotten Wood (5)-> Incense Salted Sweetfish (48)-> Rotten Food Savings Book (1)-> Savings (+Interest) Sea Bream (8)-> Rotten Fish Sea Bream Lunch (12)-> Rice Paste Sea Urchin (3)-> Rotten Fish Sea Urchin Surprise (10)-> Rotten Food Shrimp (8)-> Rotten Fish Shampoo (336)-> Splendid Hair Silkworm (7)-> Cocoon (17)-> Silk Skipjack (8)-> Rotten Fish Slight Dept (2)-> Debt with Interest (4)-> Snowballing Debt (8)-> Debt Hell Small Fire (1)-> Large Fire (36)-> Firefighting Medal Soy Beans (7)-> Soy Sauce Soft Boiled Egg (12)-> Rotten Food Squid (4)-> Rotten Fish Stinky Beans (48)-> Rotten Food Strange Brew (10)-> Vinegar Straw (100)-> Voodoo Doll Strawberry (5)-> Rotten Fruit Strawberry Jam (48)-> Rotten Food Strawberry Milk (24)-> Green Mold Strawberry Shave Ice (4)-> Melted Ice Cream (10)-> Rotten Food Sugar Cane (4)-> Sugar Sushi Rice (10)-> Rotten Food Sweetheart Picture (2)-> Broken Heart Picture (18)-> Nostalgic Picture Toasted Rice Ball (20)-> Rotten Food Uncooked Rice (3)-> Japanese Rice Wine Vanilla Ice Cream (6)-> Melted Ice Cream (10)-> Rotten Food Wheat (4)-> Beer Wind Aura Lv. 1 (5)-> Wind Aura Lv. 2 (5)-> Wind Aura Lv. 3 (5)-> Wind Aura Lv. 4 (5)-> Wind Aura Lv. 5 (5)-> Wind Aura Lv. 6 Wind Yell Lv. 4 (20)-> Wind Yell Lv. 3 (15)-> Wind Yell Lv. 2 (10)-> Wind Yell Lv. 1 ~QUEST MAGNUS~ Celestial Flower Seed (5)-> Celestial Flower Bud (10)-> Celestial Flower Cloud (1)-> Salty Water Delinquency Stone (1)-> Pebble Egg (30min)-> Boiled Egg Golden Beetle Carapace (4)-> Golden Nugget Lava (30min)-> Hot Rock (10min)-> Pebble Mirage Weed (10min)-> Blank Magnus Mountain Apple (2)-> Mountain Apple Wine (4)-> Apple Vinegar Nameless Flower (30min)-> Pressed Flower Popular Pick-up Line (1)-> Outdated Pick-up Line Pow Milk (30min)-> Pow Milk Yogurt (1)-> Pow Milk Cheese Roasted Bird (1)-> Maggot-ridden Meat Rubber Mud (30min)-> Chunk of Rubber Sea Bream Fillet (1)-> Rotten Fillet Secret Information (1)-> Well-known Story Snow (30min)-> Stagnant Water Sparkling Snow (20min)-> Pristine Water (2)-> Stagnant Water Stoked Flame (30min)-> Weak Flame (30min)-> Blank Magnus Unpopular Painting (50)-> Treasured Painting Warriors’ Mementos (40)-> Warriors’ Memory ~SPECIAL CHANGES~ Sun Coin <-(6min)-> Dark Coin Sunflower Coin <-(18min)-> Primrose Coin Rainy Emblem <-(30min)-> Cloudy Emblem Green Light (3min)-> Yellow Light (18sec)-> Red Light (2min 24sec)-> Green Light (repeat) A Good Fortune (7sec)-> A Great Fortune (36sec)-> A Bad Fortune (36sec)-> An Average Fortune (7sec)-> An Awful Fortune (72sec)-> A Good Fortune (repeat) Magic Beans-Death (30min)-> Magic Beans-Sleep (30min)-> Magic Beans-Paralysis (30min)-> Magic Beans-Ice (30min)-> Magic Beans-Flame (30min)-> Magic Beans-Poison (30min)-> Magic Beans-Headache (30min)-> Magic Beans-Confuse (30min)-> Magic Beans-All+50 (30min)-> Magic Beans-All+100 (30min)-> Magic Beans-Death (repeat) The Fool (30sec)-> The Magician (30sec)-> The High Priestess (30sec)-> The Empress (30sec)-> The Emperor (30sec)-> The Hierophant (30sec)-> The Lovers (30sec)-> The Chariot (30sec)-> Strength (30sec)-> The Hermit (30sec)-> Wheel of Fortune (30sec)-> Justice (30sec)-> The Hanged Man (30sec)-> Death (30sec)-> Temperance (30sec)-> The Devil (30sec)-> The Tower (30sec)-> The Star (30sec)-> The Moon (30sec)-> The Sun (30sec)-> Judgment (30sec)-> The World (30sec)-> The Fool (repeat) ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. ~Magnus SP Combos~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ ~Coming Soon!~ ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. ~Bestiary~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ This will be updated with every monster that is encountered in the walkthrough (bosses not included). Shawra Picture Clarity: 2.5 stars HP: 15 Weakness: Chronos (+30%) Resistance: Wind (-30%) Location: Moonguile Forest, Nunki Valley Drops: Round Shield, Short Sword, Leather Vest, Saber, Small Knife Unuk Picture Clarity: 2.5 stars HP: 23 Weakness: Water (+30%) Resistance: Fire (-30%) Location: Moonguile Forest, Nunki Valley Drops: Ice Armor, Bamboo Shoot, Small Knife, Long Sword, Safety Hood Doomer Picture Clarity: 3.5 stars HP: 45 Weakness: Water (+100%) Resistance: Fire (-100%) Location: Nunki Valley Drops: Flame Mail, Shish Kebab (S), Flame Sword Imperial Soldier Picture Clarity: 3.5 stars HP: 70 Weakness: Water (+20%) Resistance: Fire (-20%) Location: The Lord’s Mansion Drops: Leather Hat, Dark Flare Lv. 1, Aqua Burst Lv. 1, Long Sword, Wheat Crackers, Green Bananas Pul-Puk Picture Clarity: 2.5 stars HP: 110 Weakness: Fire (+80%) Resistance: Water (-80%) Location: Lesser Celestial River Drops: Mosquito, Chunk of Ice, Honey, Bamboo Shoot, Chestnut Truffle, Savings Book Cancerite Picture Clarity: 2.t stars HP: 130 Weakness: Fire (+80%) Resistance: Water (-80%) Location: Lesser Celestial River Drops: Aqua Yell Lv. 1, Chicken, Pine Tree, Shish Kebab (M), Chestnut Truffle, Grapes Striper Picture Clarity: 2 stars HP: 170 Weakness: Chronos (+50%) Resistance: Wind (-50%) Location: Cloud Passage Drops: Flower Bud, Milk, Shako, Pine Tree, Small Knife Albiero Picture Clarity: 2.5 stars HP: 155 Weakness: Chronos (+50%) Resistance: Wind (-50%) Location: Cloud Passage Drops: Dark Flare Lv. 2, Cucumbers, Chaos Edge Imperial Elite Picture Clarity: 2.5 stars HP: 230 Weakness: Light (+50%) Resistance: Dark (-50%) Location: Castle Elnath Drops: Uncoocked Rice, Shish Kebab (M) Imperial Blackhelm Picture Clarity: 2 stars HP: 280 Weakness: Light (+50%) Resistance: Dark (-50%) Location: Castle Elnath Drops: Shadow Suit Skeleton Warrior Picture Clarity: 2 stars HP: 285 Weakness: Fire, Light (+30%) Resistance: Water, Dark (-30%) Location: Ancient Library of Magic Drops: Strawberries, Crystal Mail, Ray of Truth, Chump Change, Flame Helmet, Blue Storm Cursed Spell Book Picture Clarity: 2.5 stars HP: 326 Weakness: Fire, Light, Chronos (+30%) Resistance: Water, Dark, Wind (-30%) Location: Ancient Library of Magic Drops: Wind Blow Lv. 3, Black Scepter, Dance of Light, Mini Cream Puff, Wind Yell Lv. 1, Branches, Peach Cursed Grimoire Picture Clarity: 2.5 stars HP: 326 Weakness: Fire, Light, Chronos (+30%) Resistance: Water, Dark, Wind (-30%) Location: Ancient Library of Magic Drops: Peach Acheron Picture Clarity: 2.5 stars HP: 380 Weakness: Fire (+60%) Resistance: Water (-60%) Location: Holoholo Jungle Drops: Water Yell Lv. 2, Shagreen Helm, Plain Pastry, Grapes Undead Swordsman Picture Clarity: 2 stars HP: 340 Weakness: Dark (+50%), Chronos (+30%) Resistance: Light (-50%), Wind (-30%) Location: Holoholo Jungle Drops: Silver Sword, Half Plate Spell Shellfish Picture Clarity: 4 stars HP: 180 Weakness: Water, Fire, Light, Dark, Wind, Chronos (+20%) Resistance: - Location: Holoholo Jungle Drops: - Mirabilis Picture Clarity: 3.5 stars HP: 450 Weakness: Fire, Wind (+30%) Resistance: Water, Chronos (-30%) Location: Holoholo Jungle Drops: Shorcake (S), Fire Yell Lv. 2, Fruity Gelatin, Pickled Eggplant, Milk Devil Claws Picture Clarity: 2.5 stars HP: 495 Weakness: Water (+30%), Chronos (+20%) Resistance: Fire (-30%), Wind (-20%) Location: The Celestial Tree Drops: Heat Paddle, Pickled Eggplant, Shrimp, Pegasus Horn, Magnus Cornet Blood Leaf Picture Clarity: 2.5 HP: 360 Weakness: Chronos (+80%) Resistance: Wind (-80%) Location: The Celestial Tree Drops: Flametounge, Green Plums, Snake Tuba, Butterfly Barrette, Matress Ghost Claws Picture Clarity: 2.5 stars HP: 315 Weakness: - Resistance: Water, Fire, Dark, Light, Wind, Chronos (-60%) Location: The Outer Dimension Drops: Fire Burst Lv. 3, Green Oak, Shrimp Zelmer Picture Clarity: 2 stars HP: 270 Weakness: - Resistance: Water, Fire, Dark, Light, Wind, Chronos (-60%) Location: The Outer Dimension Drops: Ice Knuckles Gormer Picture Clarity: 4.5 stars HP: 450 Weakness: Water (+100%) Resistance: Fire (-100%) Location: Detourne, The Mystical Garden Drops: - Slime Picture Clarity: 3 stars HP: 540 Weakness: Fire (+80%) Resistance: Water (-80%) Location: Tower of DRUAGA Drops: Small Fire, Rotten Fish, Custard Pudding, Overture Devilish Hands Picture Clarity: 2.5 stars HP: 600 Weakness: Water, Light, Wind (+20%) Resistance: Fire, Dark, Chronos (-20%) Location: Detourne, The Mystical Garden Drops: Oxe Tounge, Green Oak Magic Shellfish Picture Clarity: 4 stars HP: 200 Weakness: Water, Fire, Dark, Light, Wind, Chronos (+20%) Resistance: - Location: Detourne, The Mystical Garden Drops: - Gray Cancerite Picture Quality: 2.5 stars HP: 520 Weakness: Fire, Dark (+30%) Resistance: Water, Light (-30%) Location: Nekton, Shrine of Spirits Drops: Milk Filler Picture Quality: 2.5 stars HP: 480 Weakness: Dark (+505) Resistance: Light (-50%) Location: Nekton, Shrine of Spirits Drops: - Ray-moo Picture Quality: 2.5 stars HP: 495 Weakness: Dark, Chronos (+30%) Resistance: Light, Wind (-30%) Location: Nekton, Shrine of Spirits Drops: Ruffian Mask, Mayfly, Sugar Cane Wokoob Kakish Picture Quality: 4 stars HP: 600 Weakness: Dark (+50%) Resistance: Light (-505) Location: Cocolith, Labyrinth of Mirrors Drops: Chronos Blow Lv. 3, Indra Horn Crystal Spider Picture Quality: 3 stars HP: 540 Weakness: Dark (+50%), Fire (+30%) Resistance: Light (-50%), Water (-30%) Location: Cocolith, Labyrinth of Mirrors Drops: Arm Bomber, Second Hand Sbarb Picture Quality: 2 stars HP: 570 Weakness: Water (+75%) Resistance: Fire (-75%) Location: Cocolith, Labyrinth of Mirrors Imperial Guard Picture Quality: 2.5 stars HP: 630 Weakness: Dark (+50%), Water (+30%) Resistance: Light (-50%), Fire (-30%) Location: Mintaka, The Imperial Capital Drops: Wind Yell Lv. 1, Strawberries, White Sceptor, Death Pendulum, Beacon, Veda Cornet, Rainbow Straw Hat, Chronos Yell Lv. 1, Cedar Tree, Small Fire Elite Imperial Guard Picture Quality: 2.5 stars HP: 585 Weakness: Dark (+50%), Water (+30%) Resistance: Light (-50%), Fire (-30%) Location: Mintaka, The Imperial Capital Drops: - Imperial Walker Picture Quality: 2.5 stars HP: 660 Weakness: Water, Dark, Wind (+20%) Resistance: Fire, Light, Chronos (-20%) Location: The Battleship Goldoba Drops: Black Ash, Crystal Nails Ceratobus Picture Quality: 4.5 stars HP: 760 Weakness: Water (+100%) Resistance: Fire (-100%) Location: The Lava Caves Drops: Solar Saber, Wheat Foytow Picture Quality: 2.5 stars HP: 560 Weakness: Water (+80%), Chronos (+60%) Resistance: Fire (-80%), Wind (-60%) Location: The Lava Caves Drops: Indra Horn, Green Plums Magma Beast Picture Quality: 2.5 stars HP: 720 Weakness: Water (+90%) Resistance: Fire (-90%) Location: The Lava Caves Drops: Shadow Thruster Lanocaulis Picture Quality: 3.5 stars HP: 750 Weakness: Water, Wind (+30%) Resistance: Fire, Chronos (-30%) Location: The Lava Caves Drops: Apple, Red Oak, Panther Claws Arachnid Picture Quality: 2.5 stars HP: 680 Weakness: Fire (+80%), Dark (+30%) Resistance: Water (-80%), Light (-30%) Location: The Ice Cliffs of Gomeisa Drops: Apple, Soul Flash, Wave Cutter, Scale Mail, Red Pickled Veggies, Aqua Yell Lv. 1 Snow Cancerite Picture Quality: 2 stars HP: 660 Weakness: Fire (+80%), Dark (+25%) Resistance: Water (-80%), Light (-25%) Location: The Ice Cliffs of Gomeisa Drops: Wolf Fangs, Frozen Tangerine Floomer Picture Quality: 3.5 stars HP: 720 Weakness: Fire (+100%), Chronos (+30%) Resistance: Water (-100%), Wind (-30%) Location: The Ice Cliffs of Gomeisa Drops: Beef, Apple Flobo Picture Quality: 2 stars HP: 720 Weakness: Fire (+60%), Chronos (+30%) Resistance: Water (-60%), Wind (-30%) Location: The Ice Cliffs of Gomeisa Drops: Aqua Jacket, Pork Ribs, Eel Gagarek Picture Qaulity: 2.5 stars HP: 790 Weakness: Dark (+80%), Water (+20%) Resistance: Light (-80%), Fire (-80%) Location: Mintaka, The Imperial Capital Drops: - Corrupted Walker Picture Quality: 2.5 stars HP: 820 Weakness: Water, Dark, Wind (+20%) Resistance: Fire, Light, Chronos (-20%) Location: The Imperial Fortress Drops: Custard Pudding, Light Flare Lv. 4, Mini Cream Puff, Splash Spear, Inferno Fists, Wind Yell Lv. 1 Zuzlani Picture Quality: 4 stars HP: 1000 Weakness: Dark (+80%), Water (+20%) Resistance: Light (-80%), Fire (-20%) Location: The Imperial Fortress Drops: Blood Sword Iron Beetle II Picture Quality: 2.5 stars HP: 960 Weakness: Water (+20%), Dark (+80%) Resistance: Fire (-20%), Light (-80%) Location: The Imperial Fortress Drops: Young Wasabi Root Contaminated Walker Picture Quality: 2.5 stars HP: 920 Weakness: Water, Dark, Wind (+20%) Resistance: Fire, Light, Chronos (-20%) Location: The Imperial Fortress Drops: Plain Pastry, Milk, Curry, Efreeti Suit Beberum Picture Quality: 4 stars HP: 860 Weakness: Dark (+80%), Water (+20%) Resistance: Light (-80%), Fire (-20%) Location: The Imperial Fortress Drops: Spark Hat, Short Cake (S) ~More coming VERY soon!~ ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. ~Voice Actors~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ |Under Construction - Help needed in this section| ~Eric Kelso - Kalas~ ~Bianca Allen - Xelha~ ~Jeff Gedert - Gibari~ ~Thomas Meleski - Lyude~ ~Rachel Walzer - Savyna~ ~Yuko Yunokawa - Mizuti~ ~Janica Southwick - Lady Melodia~ ~Kaw Hallbery - Fee~ ~Amy Colyer - Ayme~ ~Michael Rhys - Giacomo~ ~Greg Dale - Dr. Larikush~ ~Sage Hallberg - Cedr~ ~Megan Kenna - Palolo III~ ~Julia Yermakov - Anna~ ~Michael Naishtut - Reblys~ ~Peter Gomm - King Ladekahn~ ~Carolyn Miller - Queen Corellia~ ~Walter Roberts - Emperor Geldoblame~ ~David Neale - Folon~ ~Lisle Wikersoon - Trill~ ~Tom Clark - Duke Clabren~ ~Jack Merluzzi - Azdar~ ~Anita Sugurnam - Barnette~ ~Dennis Kaft - Sir Krumly~ ~Ruth Ann Mori Zumi - The Ice Queen~ ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. ~Contact Info~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ You can contact me be e-mail at ivysaur_12@yahoo.com. Please, contact me with any questions or concerns regarding this guide or Baten Kaitos. Any help that you may have (particularly in the Voice Actor Department) would be greatly appreciated. Feel free to comment on my spelling - it sucks, I know. ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. ~Legal~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ Copyright Tyler Dinucci 2004-2005 For GameFAQs.com only This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. ~Thanks~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ First, I’d like to thank MonolithSoft and tri-Crescendo for creating this amazing game. Second, I’d like to thank Namco for publishing this game and bringing it over to the States. Third, I’d like to thank Nintendo for making such a great console to play Baten Kaitos on. Fourth, I’d like to thank all the people at Brady for writing the Baten Kaitos guide. It really helped me with locations and other pieces of data. Finally, I’d like to thank all of the people at the GCNGB at IGN. Yes, I know that that place is one of the weirdest boards out there, but you guys put up with me whoring out Baten Kaitos for months. You deserve some recognition. Thanks every one!