=============================================================================== =*****************************************************************************= =* DONKEY KONGA PAL FAQ *= =* By Eternal Helix *= =* Version 1.0.1 *= =*****************************************************************************= =============================================================================== 0123456789012345678901234567890123456789012345678901234567890123456789012345678 -----------------------------------------------------------------------------DK ******************************************************************************* 0) CONTENTS ******************************************************************************* -----------------------------------------------------------------------------DK 0) CONTENTS 1) TECHNICAL STUFF 1)A) Copyright Information 1)B) Version History 2) INTRODUCTION 3) HOW TO PLAY 3)A) Setting Up The Game 3)B) Controls And Gameplay Basics 4) MODES AND MENUS 4)A) Street Performance 4)B) Challenge 4)C) Battle 4)D) Jam Session 4)E) Ape Arcade 4)E)a) Bash K.Rool 4)E)b) Banana Juggle 4)E)c) 100m Vine Climb 4)F) DK Town 5) TRACK LIST 6) SHOPS 6)A) Jungle Jams 6)B) Bongos A-Go-Go 6)C) Monkey Shines 7) LYRICS 8) FIN' -----------------------------------------------------------------------------DK ******************************************************************************* 1) TECHNICAL STUFF ******************************************************************************* -----------------------------------------------------------------------------DK Let's get this over with first... I----------------------------I I 1)A) COPYRIGHT INFORMATION I I----------------------------I This guide may only be published on www.gamefaqs.com. No other websites have authorisation to alter or publish this guide. However, feel free to save it to your hard-drive and print it out for your own personal use. I----------------------I I 1)B) VERSION HISTORY I I----------------------I Version 1.0.1 - January 2006 Very minor update, fixing one or two things listed below. * Reformatted some of the spacing on the Bongos-a-go-go section * Added lyrics for Oye Como Va * Admitted defeat on the lyrics for Para Los Rumberos Version 1.0.0 - January 2006 First release of the guide. Almost complete, just a few sections still to be added. These are coming very soon! -----------------------------------------------------------------------------DK ******************************************************************************* 2) INTRODUCTION ******************************************************************************* -----------------------------------------------------------------------------DK Welcome, fellow drummers, to my FAQ for the best rhythm-action game ever seen on a home console: Donkey Konga! This fantastic game comes complete with a set of bongo-drums, which act as a controller for the game. This revolutionary piece of hardware contains a sound sensor, meaning that this set of drums can pick up claps, as well as hits on the left, right, or both, of the drums. What this amounts to is a fantastic game for the single player, as you beat along to the music and mini-games that come up on the screen. But where this game really shines is when you have three other friends round, each with their own set of bongos. Everyone plays at the same time, and everybody's beats all fit together to make a brilliant rhythm line. In this guide, I'm going to attempt to cover everything about this game. Note that this is a PAL guide, because the line-up of songs is completely different between the PAL (European) and NTSC (American) versions of the game. Total beginners should start reading "Section 3: How To Play" for the basic information about the game. Further on is the song list, which also lists difficulties for all the tracks. There's also a Lyrics section at the end, so that you can sing along as you play the songs! This is my first FAQ that I've written for GameFAQs, and I can't think of a better game to start with. I hope you find this guide useful as you bongo the nights away! -----------------------------------------------------------------------------DK ******************************************************************************* 3) HOW TO PLAY ******************************************************************************* -----------------------------------------------------------------------------DK ---------------------------------------------------- DONKEY KONGA - SPECIFICATIONS Platform - Nintendo Gamecube Players - 1 to 4 players simultaneous Memory - Uses 3 blocks of memory Accessories - Game supports play with the DK Bongos TV Modes - Supports 50HZ and 60HZ mode ---------------------------------------------------- Donkey Konga is a rhythm-action game. Music plays, and you have to beat along to it using the DK Bongos. If you hit them in-time with the music, you'll make up a pretty cool percussion line for the track. This section will cover the basics of gameplay, and we'll start by covering how to set up the game when you first play. I--------------------------I I 3)A) SETTING UP THE GAME I I--------------------------I If you have a pair of DK Bongos, plug them into Controller Socket 1. Any subsequent Bongos or regular Controllers can be inserted into the other three ports. Bear in mind that a controller can be used instead of the bongos, although I highly recommend you invest in a set of Bongos if you want the full gameplay experience. Now, put the Game Disc into your Gamecube. Press the Power button, and the game will start. First you have to select whether to display the game in 50HZ or 60HZ mode. 60HZ mode is preferable, as it produces a clearer picture, but some older TVs don't support it. Then, you will be asked whether you want to create a game file on your Memory Card. Donkey Konga takes 3 blocks of memory data, which is nothing, really, and requires to create a file to save all your game data. Select YES to continue. (You can select NO, but it means you can't save your progress) Now the Title Screen will display. Press the Start button on your bongos, which is located on the vertical panel in between the two drums, or the Start button on your controller if that's what you're using. You will now be in the Main Menu. Use the left and right bongos (or the Control Stick) to navigate the menu. Go right twice and press Start to select DK Town. Now scroll left and press Start at the Electric Hut. Now press Start at "DK Bongos & Controller". Here you can configure your bongos and controllers. Whichever ports a pair of Bongos is connected to, a bar will appear. Here you can set the clap sensitivity. The clap sensor is located in between the two drums. When you clap, a small bar will raise, and slowly fall back down. Clap a few more times, then adjust the slider (with the left and right bongos) to a few notches below where the line jumps up to. This ensures the sensitivity is right. Most players will find the centre is the best place for the slider. Too far left, and the sensor picks up everything, too far right, and it might not pick up a quiet clap. NB For 4-player multiplayer games, each sensitivity should be low (ie far right), otherwise your bongos may pick up other players claps. For any controllers connected, you can set the rumble feature on or off, and the control configuration. See the next section (3B) for more details on controller configurtions, but for now, I recommend Type B. There! You're all ready to play! I-----------------------------------I I 3)B) CONTROLS AND GAMEPLAY BASICS I I-----------------------------------I So how do you use the bongos and controllers? Here are the controls for both. *----------------------------------------------------------------* * BONGOS * * MENU CONTROLS * * * * Left Drum - Scroll the menu down * * Right Drum - Scroll the menu up * * Start - Select a menu option * * Press and Hold Both Drums - Return to the previous menu screen * * * * * * CONTROLLER * * MENU CONTROLS * * * * Control Stick - Navigate menus up or down * * A Button or Start - Select a menu option * * B Button - Return to the previous menu screen * *----------------------------------------------------------------* In the game, you hit the bongos in-time to the music. Coloured circles scroll along the screen, and you must hit the corresponding bongo when each circle passes through the target marker on the left of the screen. Here are what the colours correspond to. YELLOW CIRCLE - Hit the LEFT bongo RED CIRCLE - Hit the RIGHT bongo PINK CIRCLE - Hit BOTH bongos at the same time BLUE STAR - CLAP your hands Note that when you are instructed to clap, any short, loud noise will register. Some people prefer to hit the plastic sides of the bongo drums instead. Here are the controls for the in-game action. ------------------------------------------------------------------------------- BONGOS GAME CONTROLS Left Drum - Hit when you see a yellow circle Right Drum - Hit when you see a red circle Both Drums - Hit when you see a pink circle Clap Your Hands - Clap when you see a blue star Start - Pauses the game CONTROLLER GAME CONTROLS There are 3 different controller setups, and you can choose which option suits you best in the Electric Hut in DK Town (See section 3A). Type A is useless, Type B is quite good (and is my prefered setup) and Type C is also workable. Here they are. This shows which buttons correspond to which action on the bongos. TYPE A Control Stick or D-Pad - Hit left bongo A, B, X or Y Buttons or C-Stick - Hit right bongo Left and Right Bongo Buttons - Hit both bongos L or R Buttons - Clap Start - Pause the game TYPE B L Button - Hit left bongo R Button - Hit right bongo Left and Right Bongo Buttons - Hit both bongos A, B, X, or Y Buttons or C-Stick - Clap Start - Pause the game Type C Y Button - Hit left bongo X Button - Hit right bongo Left and Right Bongo Buttons - Hit both bongos A Button - Clap Start - Pause the game ------------------------------------------------------------------------------- And that's the controls. Also, you will sometimes be required to perform a drum roll. This is indicated by a circle with a long tail, like this: /---\----------------\ / /-\ \ \ I I I IIIIIIIIIIIIIIIIII \ \-/ / / \---/----------------/ If it's yellow, you have to drum-roll on the left bongo for as long as the tail is in the target circle. If it's red, drum-roll the right bongo. It's best to use both hands on one bongo to get a good point total, as you can hit it twice as many times with two hands. If it's a pink tailed circle, drumroll on both bongos as fast as you can. If it's a blue tailed star, you have to rapidly clap, although it's better just to hit either side of the bongos as fast as you can. Every time you hit a circle as it passes through the target marker, you are awarded a rating which appears briefly above the marker. 'Great' appears if you hit it bang-on, when the circle is perfectly positioned inside the marker. You get an 'OK' if the circle was just out, and a 'Bad' if you were well off the marker. If you totally fail to hit a note, you get a 'Miss', although this doesn't show up until the final point summary at the end. OK! Now you're ready to play. Try out a simple stage on Monkey Mode in Street Performance. I recommend Tubthumping, Turkish March, and the DK Rap to start off with. For more in-depth information about gameplay, see the next section, Modes and Menus. -----------------------------------------------------------------------------DK ******************************************************************************* 4) MODES AND MENUS ******************************************************************************* -----------------------------------------------------------------------------DK Donkey Konga has a rather overwhelming amount of things to do in it. Here I'll list all the menus and modes contained in the game, and first I'll summarise the main menu (the first one you see after the title screen). STREET PERFORMANCE This is the main single player mode, where you can beat along to the tracks at three different levels. CHALLENGE If you're good enough, you (and a friend, if you want) can battle through every single track in the game, at one of three difficulties. BATTLE For two players only, here you can play head-to-head with a friend to see who has the best drumming talent. JAM SESSION For one to four players, this isn't a competition like Battle Mode: you and up to three others drum together to the tracks. Everyone has a different part, and it all goes together to make one fantastic percussion section! APE ARCADE One or two players can battle it out on one of three mini-games which all use the DK bongos. They aren't initially unlocked, though. DK TOWN Here you can change the options for the game, and also spend your hard earned coins In the next few sections, I'll go into more detail about each mode, and how to set up a game in each. At the start of each sub-section, I've included a quick guide of the menu screens to go through to get into the mode. I-------------------------I I 4)A) STREET PERFORMANCE I I-------------------------I ------------------------------------------------------------------------------- 1 Player Only Street Performance > Select Difficulty > Select Track > > Select Controller and Bongo Sound ------------------------------------------------------------------------------- This is the main single player mode, where you can play any song at any level. Once you enter, you must choose a difficulty. Choose Monkey mode if you're a total beginner, Chimp if you're relatively experienced, and Gorilla if you're an expert. Note that you have to buy Gorilla tracks with your coins before you can play them (See Section 4F for more details on buying tracks). Monkey JAM, Chimp JAM and Gorilla JAM modes are for complete experts with large memories, because instead of showing you a coloured circle so you know what bongo to hit, all you see is blank barrels. You know when the notes come, but you don't know which notes they are. VERY VERY HARD! After you've selected a level, you need to select a track to play. There's a wide range of stuff in there, from rock, to latin, to game soundtracks. Choose something to match your mood! The number of barrels next to the song title shows you how hard the song is. 1-3 barrels is quite easy, 4-6 is moderate and 7-8 is very hard. Note also that the barrel rating is for the difficulty you are on at the moment: a Gorilla track with a 1 barrel rating is much harder than a Monkey track with a 1 barrel rating. But, that same Gorilla track is easy compared to the other Gorilla tracks which have higher barrel ratings than it does. EXAMPLE "Tubthumping" - Monkey Mode - 1 Barrel - VERY EASY "DK Rap" - Gorilla Mode - 1 Barrel - QUITE HARD "Rainbow Cruise" - Gorilla Mode - 8 Barrels - IMPOSSIBLE Once you select your track, you can select which bongo sound set you wish to use. Scroll through with the left and right bongos (or the control stick). These add a new sound instead of the regular bongos and claps. So, for example, in the Classical Orchestra sound set, a left hit sounds a trumpet, a right hit sounds a lower trumpet and a clap sounds a cymbal crash. After you select your sound set, press start on the controller you wish to use. Although the bottom of the screen shows all the controllers plugged in, you can only use one, and you can only have one player in this mode. Press Start again to begin. When you're in the game, you have to hit the corresponding bongo as its circle passes through the white target marker at the left. See "Section 3B: Controls and Gameplay Basics" for more details. Your objective here is to hit as many accurate (Great or OK rated) notes as possible. Doing this fills up the Phonograph Gauge in the top right of the screen. It has to be filled beyond the clear marker to successfully complete the song. If it's still in the red, you've not hit enough notes correctly, but if it's in the yellow, you're set to complete the track. Beware, though, as hitting Bad or Miss rated notes DECREASES the gauge, so you might hit some bad notes at the end and just fall short of the clear line. Very annoying! If you get into the yellow by the end of a song, you get a silver medal next to the song on the track selection screen. Get a totally full Gauge (quite hard, but you can make some mistakes) and you get a gold medal. I don't yet know if there's any special reward for getting a gold on every track. Every successful note you hit, you get coins, which fall in to the register below the target circle, which is guarded by the appalingly animated Ellie the Elephant. A Great gives you 2 coins, OK gives you 1. You get none for a Bad or Miss. You also get one coin for every hit you do on drum rolls, so make the most of it: these are where you can really rack up your total amount. Use these coins to buy stuff in DK Town (See section 4F). You will only receive the coins you have collected if you clear the stage (ie the Gauge is in the yellow at the end of the song) Finally, we have the points box in the lower right. You get points for accuracy, and the number of hits you make on drum rolls. The top 3 point totals for each track are stored in the Hall of Records in DK Town. I----------------I I 4)B) CHALLENGE I I----------------I ------------------------------------------------------------------------------- 1 or 2 Players Challenge > Select Solo or Duet > Select Difficulty > > Select Controller(s) and Bongo Sound(s) ------------------------------------------------------------------------------- This mode can be played with 1 or 2 players. The aim is to complete every song in a difficulty level to a reasonably good standard. Start by selecting Challenge in the main menu. You'll then need to choose Solo if you're just playing yourself, or Duet if you're playing with a friend. After this, you need to choose your difficulty level: Monkey is easy, Chimp is moderate and Gorilla is hard. Note that you can't play Gorilla Challenge mode until you've unlocked EVERY Gorilla track at Jungle Jams in DK Town. You buy these tracks using coins you gain from Street Performance. Now, all the controllers inserted will show up on the bottom of the screen. Players can choose their sound set with the left or right bongos (or the control stick), and then press Start on their controller. Once one controller is selected (or 2 if you're playing Duet), press Start again to begin. In this mode, tracks are played in a random order, one after the other. You have to try and clear them all. Unlike in Street Performance, the Phonograph Gauge in the top right starts off full. It gradually falls if you get Bad or Miss rated notes, but it DOESN'T refill if you get Great or OK notes. The only time it refills is at the start of each new song, but it doesn't go up by much. If it ever totally depletes, it's Game Over. The red, yellow and green colours on it make no difference whatsoever, so you can ignore them. It's only when the gauge totally empties that you lose. Other things on the screen include the Points Box, which is the same one for both of you in Duet mode. This fills if you make good hits, and falls if you make bad ones. You can see your final point tallies in the Hall of Records in DK Town. The final thing is the two silver barrels at the bottom of the screen. These count up how many tracks you've successfully completed, and if you're playing on Solo mode, you'll have the delight of an atrociously animated Rambi the Rhino jumping up and down beside it. Oh the joy. I-------------I I 4)C) BATTLE I I-------------I ------------------------------------------------------------------------------- 2 Players Only Battle > Select Track > Select Controllers and Bongo Sounds ------------------------------------------------------------------------------- In Battle mode, two players drum together Head-to-Head to see who's the best at Donkey Konga! This mode is for 2 players only. Select Battle from the main menu, and then select the track you and your friend want to drum along to. Now you can use the left and right bongos (or control stick) to select your bongo sound set. Press Start on the two controllers you want to use (they don't necessarily need to be the ones in controller ports 1 and 2), and press Start again to begin. In this mode, the winner is the person with the most points at the end of the track. Points for each player are displayed in the corresponding box at the top and bottom of the screen. As well as getting points for Great and OK rated hits, and losing them for Bad or Miss rated notes, battle mode offers you new ways to gather the all-important points to beat your opponent. The POW Block appears once for each player, and replaces one of the normal bongo or clap circles. The POW Blocks respond to anything: left, right or clap. It's important to hit these as accurately as you can, because they can drop your opponents score dramatically if you hit it correctly. The following are the effects for the different ratings for hitting a POW Block: Great - Drop opponents score to 0 OK - Drop opponents score by 90% Bad / Miss - No effect You can see how important it is now. If you miss your block but your opponent gets a Great on his, then your scores will be dramatically different, and you probably won't be able to win. During the battle, a slot-machine will appear for both players. As it spins, three of the notes will have 'Stop' written above them. You must try to hit each of these with the same accuracy: Great, OK, or Bad. Each hit will get stop one wheel of the slots depending on how it was hit. Great gets you a Mario, OK stops on a Yoshi, and Bad stops on Peach. If you hit all three of the notes with the same accuracy (eg Great, Great, Great), you'll receive a points bonus. Three Great's (three Mario's) gets you 10,000 points. Three OK's (three Yoshi's) gets you 8000 points. Three Bad's (three Peach's) gets you a measly 4000 points. According to the manual, there are other combos you can create, but "they're secret". I will endeavor to find all of these and put them into the next version of the guide. The final feature is the Final Roll Zone. In Battle mode, every song ends with a big drumroll on both drums. A barrel appears beside your points box, and that counts how many times you hit the bongos during the drumroll. Make sure you get a lot of hits in, because the person with the most at the end wins 1000 extra points, as well as a bonus based on both players combined roll totals. And that's Battle mode. Make sure YOU always come out on top, OK? I------------------I I 4)C) JAM SESSION I I------------------I ------------------------------------------------------------------------------- 1 to 4 Players Jam Session > Select Solo, Duet or Quartet > Select Difficulty > Select Track > > Select Controller(s) and Bongo Sound(s) ------------------------------------------------------------------------------- In Jam Session, there's no competition between players. You and up to 4 friends can play the tracks together, each filling in a different percussion line to the music. If all 4 players have bongo controllers, and are reasonably talented at the game, this can be one of the best ways to play Donkey Konga! First, select Jam Session from the main menu. You'll then need to choose whether to play as a Solo, Duet or Quartet. You don't actually need the specified number of players for each mode, so a single player can play as a quartet for example, and the computer fills in any missing players' lines. For some reason there isn't a Trio option, so if you have only three players, you'll have to use Quartet mode and let the computer fill a line in for you. After that you'll have to select a difficulty (Monkey's easy, Chimp's moderate and Gorrila's hard). Strangely, this only applies to Solo or Duet mode: the difficulty in Quartet mode is fixed. Then select a track. The more barrels there are next to a track, the harder it is. Finally, all players use left or right to choose their bongo sound set. Press Start when you're ready. When all players have pressed Start, someone needs to press it again to begin. NB If you want to try a different line, simply plug your controller into the corresponding controller socket before you start. As for stuff on-screen, there isn't much. In Solo and Duet mode, each player will get a running tally on-screen of all their Great, OK, Bad and Miss rated notes, and that's it. Although Jam Session isn't competitive, at the end of the song, the player who played most accurately receives a Donkey Konga trophy and a fanfare...of sorts. Make sure you bask in the glory when you win. I-----------------I I 4)E) APE ARCADE I I-----------------I ------------------------------------------------------------------------------- 1 or 2 Players Ape Arcade > Select Mini-Game > Select Controller(s) ------------------------------------------------------------------------------- Ape Arcade contains a selection of mini-games to play alone or with a friend, although in my opinion they really aren't any fun at all, and are no substitute to the main game. None of the games are initially unlocked, and you'll have to use the coins from Street Performance to buy them in DK Town (See Section 4F). The following games are available: Bash K.Rool Banana Juggle Vs. Banana Juggle 100m Vine Climb Vs. 100m Vine Climb Let's look at them in more detail. For each game, I'll list the controls at the start, before going into the actual rules. (>>>>>>>>>>>>>>>>>>>>) ( 4)E)a) BASH K.ROOL ) (>>>>>>>>>>>>>>>>>>>>) ------------------------------------------------------------------------------- 1 Player Only Controls - Bongos Left Bongo - Drop hammer on left hole Right Bongo - Drop hammer on right hole Clap - Drop hammer on middle hole Start - Pause the game Controls - Controller Left Bongo Button - Drop hammer on left hole Right Bongo Button - Drop hammer on right hole Clap Button - Drop hammer on middle hole Start - Pause the game ------------------------------------------------------------------------------- Ever played those Whack-a-Mole games at the fair? This game is just like that. K.Rool sticks his head out of one of three holes in the ground, and you have to hit the corresponding bongo to drop a metal barrel on his head. Left bongo for the left hole, Right bongo for the right hole, and Clap for the middle hole. If you hit him, you get one whole point which is tallied in the score box at the top right. Watch out for Diddy Kong, who will occasionaly pop out a hole instead of K.Rool. If you hit Diddy, you lose a point, although there is something satisfying about hitting him on the head... The time remaining is shown on the top left of the screen (you get 60 seconds), along with the top score since you turned on the Gamecube on the bottom right. K.Rool sometimes pops his head up and goes immediately back down again, so it's worth waiting that extra half-second to make sure that he is actually going to come up before you release the barrel. By the way, this is the most enjoyable mini-game... (>>>>>>>>>>>>>>>>>>>>>>) ( 4)E)b) BANANA JUGGLE ) (>>>>>>>>>>>>>>>>>>>>>>) ------------------------------------------------------------------------------- 1 or 2 Players Controls - Bongos Left Bongo - Pass a banana from DK's right hand to his left Right Bongo - Toss a banana in the air from DK's left hand to his right Clap - Toss in an extra banana Start - Pause the game Controls - Controller Left Bongo Button - Pass a banana from DK's right hand to his left Right Bongo Button - Toss a banana in the air from DK's left hand to his right Clap Button - Toss in an extra banana Start - Pause the game ------------------------------------------------------------------------------- This game is, in my opinion, truly awful. If you want to play with two players, choose the Vs Banana Juggle option from Ape Arcade. The aim here is to keep DK juggling bananas for as long as you can. He starts off with none, so first, clap to get Diddy to pass him a banana into his right hand. Next, hit the left bongo to pass that banana into DK's left hand. Finally, hit the right bongo to throw that banana into the air, to eventually land back again in his right hand. While that banana is in the air, repeat the sequence to get another banana going. Try it out. I promise it will be a lot clearer than I can explain it! As DK gets more bananas, he throws them higher (you'll see the camera panning out). This allows you to get even more bananas into the juggle. If DK's right hand already has a banana in it, and another one falls onto it, it falls to the ground, and you lose a point. I find a good strategy is just to perform a continuous, steady drum roll, clapping whenever you see a space for another banana. This allows you to rake up lots of points. The number of bananas you've successfully tossed out DK's left hand is displayed in the centre of the screen. The time remaining is displayed at the top left in single player, and in the top centre in two player. The time starts, strangely, at 77 seconds. At the top of the screen is your banana tally. 'Max' shows the highest amount of bananas you had going at any time in that game, and 'Bananas' shows how many you have currently. The top score of the day is displayed at the bottom of the screen in single player mode, as well. Your final score is calculated by taking the total number of throws (the number in the centre of the screen), and taking away the number of bananas you dropped. (>>>>>>>>>>>>>>>>>>>>>>>>) ( 4)E)c) 100M VINE CLIMB ) (>>>>>>>>>>>>>>>>>>>>>>>>) ------------------------------------------------------------------------------- 1 or 2 Players Controls - Bongos Alternate Left and Right - Climb vines Consecutive Left Bongo - Move to the left Consecutive Right Bongo - Move to the right Both Bongos - Slide Down / Grab vines when falling Start - Pause the game Controls - Controller Alternate Left and Right Bongo Buttons - Climb vines Consecutive Left Bongo Button - Move to the left Consecutive Right Bongo Button - Move to the right Both Bongo Buttons - Slide Down / Grab vines when falling Start - Pause the game ------------------------------------------------------------------------------- I--------------I I 4)F) DK TOWN I I--------------I In DK Town, you can buy all sorts of things with your coins from Street Performance, view High Score tables, and adjust settings for gameplay. I go into detail on what you can buy and for how much in Section 6, so here, I'll only list the shops themselves. JUNGLE JAMS Here you can buy Gorilla level music for expert drummers. BONGOS A-GO-GO Buy new Bongo Sound Sets for all modes in this shop. MONKEY SHINES Here you can buy the mini-games to play in Ape Arcade. HALL OF RECORDS As well as the shops, DK Town is home to the Hall of Records, where you can view all the high-scores recorded on the current Memory Card. You can view top scores on all three levels of Street Peformance, all three levels of Challenge, and on the Single Player modes of the three Mini-Games. NB On the Street Performance records, you can press Start to view the seperate scores for players using a controller instead of a set of bongos. ELECTRIC HUT Here, you can set controller settings, adjust the volume balance to favour music or bongo sounds, and choose Stereo or Mono sound. Defaults changes everything back to the Default setting, but doesn't erase any high scores etc. -----------------------------------------------------------------------------DK ******************************************************************************* 5) Track List ******************************************************************************* -----------------------------------------------------------------------------DK These are the tracks you can choose from in the game. First, they're listed by genre, and then they're listed in the order they appear in the game, along with difficulty ratings for all Monkey, Chimp and Gorilla modes. Difficulties range from 1 (easy) to 8 (very hard), and are explained in more detail in Section 4A. POP ^^^ 99 Red Balloons Alright Back For Good Busy Child Canned Heat Cosmic Girl I Want You Back Lady Marmalade The Loco-Motion Tubthumping You Can't Hurry Love FUNK ^^^^ September LATIN ^^^^^ Oye Como Va Para Los Rumberos CLASSICAL ^^^^^^^^^ Hungarian Dance No.5 in G Minor Turkish March OLDIE ^^^^^ Dancing In The Street Louie Louie Sing, Sing, Sing (With a Swing) ROCK ^^^^ All The Small Things Don't stop Me Now Richard III The Impression that I Get Wild Thing VIDEOGAME SOUNDTRACKS ^^^^^^^^^^^^^^^^^^^^^ DK Rap Donkey Kong Country Theme Donkey Konga Theme Rainbow Cruise Super Mario Bros. Theme Super Smash Bros. Melee Opening The Legend Of Zelda Theme ------------------------------------------------------------------------------- +++++++++++++ 1. "Alright" +++++++++++++ Monkey - 4 Chimp - 4 Gorilla - 7 +++++++++++++++++ 2. "Canned Heat" +++++++++++++++++ Monkey - 6 Chimp - 6 Gorilla - 7 +++++++++++++++++++++++ 3. "Don't Stop Me Now" +++++++++++++++++++++++ Monkey - 7 Chimp - 6 Gorilla - 5 +++++++++++++++++++++ 4. "The Loco-Motion" +++++++++++++++++++++ Monkey - 3 Chimp - 5 Gorilla - 4 +++++++++++++++++++++++++++ 5. "Dancing In The Street" +++++++++++++++++++++++++++ Monkey - 5 Chimp - 7 Gorilla - 5 +++++++++++++++++++++++ 6. "Para Los Rumberos" +++++++++++++++++++++++ Monkey - 8 Chimp - 8 Gorilla - 6 +++++++++++++++++++++++++++++++++++++ 7. "Sing, Sing, Sing (With A Swing)" +++++++++++++++++++++++++++++++++++++ Monkey - 4 Chimp - 6 Gorilla - 6 +++++++++++++++++ 8. "Tubthumping" +++++++++++++++++ Monkey - 1 Chimp - 3 Gorilla - 5 ++++++++++++++++++++++++++ 9. "You Can't Hurry Love" ++++++++++++++++++++++++++ Monkey - 3 Chimp - 4 Gorilla - 4 +++++++++++++++++++++++++++ 10. "All The Small Things" +++++++++++++++++++++++++++ Monkey - 5 Chimp - 6 Gorilla - 3 ++++++++++++++++++ 11. "Oye Como Va" ++++++++++++++++++ Monkey - 3 Chimp - 2 Gorilla - 8 ++++++++++++++++++ 12. "Louie Louie" ++++++++++++++++++ Monkey - 2 Chimp - 6 Gorilla - 4 ++++++++++++++++++++++ 13. "99 Red Balloons" ++++++++++++++++++++++ Monkey - 7 Chimp - 7 Gorilla - 3 ++++++++++++++++++++++++++++++++ 14. "The Impression That I Get" ++++++++++++++++++++++++++++++++ Monkey - 8 Chimp - 6 Gorilla - 3 +++++++++++++++++ 15. "Busy Child" +++++++++++++++++ Monkey - 3 Chimp - 8 Gorilla - 5 ++++++++++++++++++++++ 16. "I Want You Back" ++++++++++++++++++++++ Monkey - 4 Chimp - 6 Gorilla - 3 ++++++++++++++++++ 17. "Cosmic Girl" ++++++++++++++++++ Monkey - 3 Chimp - 3 Gorilla - 2 ++++++++++++++++++ 18. "Richard III" ++++++++++++++++++ Monkey - 4 Chimp - 5 Gorilla - 7 +++++++++++++++++++++ 19. "Lady Marmalade" +++++++++++++++++++++ Monkey - 4 Chimp - 4 Gorilla - 5 +++++++++++++++++ 20. "Wild Thing" +++++++++++++++++ Monkey - 3 Chimp - 2 Gorilla - 6 ++++++++++++++++ 21. "September" ++++++++++++++++ Monkey - 8 Chimp - 5 Gorilla - 3 ++++++++++++++++++++ 22. "Back For Good" ++++++++++++++++++++ Monkey - 2 Chimp - 3 Gorilla - 2 ++++++++++++++++++++++++++++++++++++++ 23. "Hungarian Dance No.5 in G Minor" ++++++++++++++++++++++++++++++++++++++ Monkey - 4 Chimp - 4 Gorilla - 3 ++++++++++++++++++++ 24. "Turkish March" ++++++++++++++++++++ Monkey - 1 Chimp - 4 Gorilla - 2 ++++++++++++++++++++++++++++++ 25. "Super Mario Bros. Theme" ++++++++++++++++++++++++++++++ Monkey - 4 Chimp - 8 Gorilla - 5 ++++++++++++++++++++++++++++++++ 26. "Donkey Kong Country Theme" ++++++++++++++++++++++++++++++++ Monkey - 3 Chimp - 1 Gorilla - 6 ++++++++++++++++++++++++++++++++ 27. "The Legend Of Zelda Theme" ++++++++++++++++++++++++++++++++ Monkey - 6 Chimp - 5 Gorilla - 6 +++++++++++++++++++++ 28. "Rainbow Cruise" +++++++++++++++++++++ Monkey - 5 Chimp - 4 Gorilla - 8 ++++++++++++++++++++++++++++++++++++++ 29. "Super Smash Bros. Melee Opening" ++++++++++++++++++++++++++++++++++++++ Monkey - 6 Chimp - 7 Gorilla - 8 +++++++++++++++++++++++++ 30. "Donkey Konga Theme" +++++++++++++++++++++++++ Monkey - 4 Chimp - 5 Gorilla - 4 +++++++++++++ 31. "DK Rap" +++++++++++++ Monkey - 3 Chimp - 1 Gorilla - 1 -----------------------------------------------------------------------------DK ******************************************************************************* 6) SHOPS ******************************************************************************* -----------------------------------------------------------------------------DK You can use the coins you gather in Street Performance to buy many things in the shops at DK Town. Here you can see how much everything costs. You can see how many coins you have at the moment by looking at DK's thought-bubble at the top left of the screen. I------------------I I 6)A) JUNGLE JAMS I I------------------I This is where you can buy tracks to play in Gorilla mode. I've listed the price of each track, and it's difficulty, so you know which one to buy first. Alright - 250 Difficulty - 7 Canned Heat - 25 Difficulty - 7 Don't Stop Me Now - 1777 Difficulty - 5 The Loco-Motion - 2060 Difficulty - 4 Dancing In The Street - 1745 Difficulty - 5 Para Los Rumberos - 380 Difficulty - 6 Sing, Sing, Sing (With A Swing) - 12 Difficulty - 6 Tubthumping - 69 Difficulty - 5 You Can't Hurry Love - 3399 Difficulty - 4 All The Small Things - 1313 Difficulty - 3 Oye Como Va - 2250 Difficulty - 8 Louie Louie - 1990 Difficulty - 4 99 Red Baloons - 99 Difficulty - 3 The Impression That I Get - 1399 Difficulty - 3 Busy Child - 800 Difficulty - 5 I Want You Back - 1898 Difficulty - 3 Cosmic Girl - 980 Difficulty - 2 Richard III - 111 Difficulty - 7 Lady Marmalade - 365 Difficulty - 5 Wild Thing - 580 Difficulty - 6 September - 930 Difficulty - 3 Back For Good - 707 Difficulty - 2 Hungarian Dance No.5 in G Minor - 1848 Difficulty - 3 Turkish March - 331 Difficulty - 2 Super Mario Bros. Theme - 4900 Difficulty - 5 Donkey Kong Country Theme - 1600 Difficulty - 6 The Legend Of Zelda Theme - 4900 Difficulty - 6 Rainbow Cruise - 1200 Difficulty - 8 Super Smash Bros. Melee Opening - 644 Difficulty - 8 Donkey Konga Theme - 100 Difficulty - 4 DK Rap - 6800 Difficulty - 1 I---------------------I I 6)B) BONGOS A-GO-GO I I---------------------I Here you can buy new sound sets for your bongo drums. These can be used in Street Performance, Challenge, Battle and Jam Session modes. I've listed the price, as well as what each sounds like on left, right and claps. Electric Drum Set - 25000 Left - Electric Drum High Right - Electric Drum Low Clap - Electric Cymbal Konga Crew Set - 64 Left - "Don" Right - "Key" Clap - "Konga" Toy Set - 14900 Left - Horn Right - Whistle Clap - Rattle Quiz Set - 912 Left - Bell Right - Buzzer Clap - Fanfare Mario Set - 4599 Left - Jump Right - Fireball Clap - Coin Dogs Set - 11 Left - Bark High Right - Bark Low Clap - Bark Kirby Set - 2599 Left - Kirby Right - Shimmer Clap - Kirby Suck Latin Percussion Set - 1900 Left - Cymbal Right - Latin Drum Clap - Steel Drum Zelda Set - 4599 Left - Link Yell Right - Rupee Clap - Sword Chime Big Band Set - 88 Left - Trumpet High Right - Trumpet Low Clap - Cymbal Laser Space Set - 77 Left - Laser Down Right - Laser Up Clap - Cannon Blast Car Set - 66 Left - Skid High Right - Skid Low Clap - Crash Country Set - 49 Left - Guitar Low Right - Guitar High Clap - Mouth Organ Barnyard Set - 1050 Left - Horse Right - Cow Clap - Sheep Classical Orchestra Set - 2220 Left - High Orch Hit Right - Low Orch Hit Clap - Cymbal Cold Set - 460 Left - Cough Right - Nose Blow Clap - Sneeze Whip It Set - 707 Left - Whip Low Right - Whip High Clap - "Ouch!" Jungle Set - 333 Left - Elephant Right - Lion Clap - Monkey Bongo Set - Unlocked Already Left - Bongo High Right - Bongo Low Clap - Clap NES Set - Unlocked Already Left - Jump Right - Chime Clap - Chime 2 I--------------------I I 6)C) MONKEY SHINES I I--------------------I Here you can buy the mini-games. However, you should leave these till last, as they really aren't any good. Bash K.Rool is the best of the lot, in my opinion. Note that Banana Juggle and 100m Vine Climb come with a versus mode as well. Bash K.Rool - 5800 Banana Juggle - 5800 100m Vine Climb - 4800 -----------------------------------------------------------------------------DK ******************************************************************************* 7) LYRICS ******************************************************************************* -----------------------------------------------------------------------------DK Something I found really strange about Donkey Konga was that there was no on-screen lyrics to the songs. It's quite boring watching others play on the bongos if you've not got any, so why not have lyrics on the screen so the spectators can sing along and be part of the action? This section should hopefully rectify this problem. I've included lyrics for every song in the game; combine these with the bongos, and you could start your own band! ------------------------------------------------------------------------------- ALRIGHT By Daniel Geoffy, gareth Coombes and Michael Quinn We are young, we run green Keep our teeth, nice and clean See our friends, see the sights, feel alright We wake up, we go out Smoke a fag, put it out See our friends, see the sights, feel alright Are we like you? I can't be sure Of the scene, as she turns We are strange, in our worlds But we are young, we get by Can't go mad, ain't got time Sleep around, if we like, but we're alright Got some cash, bought some wheels Took it out, 'cross the fields Lost control, hit a wall, but we're alright Are we like you? I can't be sure Of the scene, as she turns We are strange, in our worlds But we are young, we run green Keep our teeth, nice and clean See our friends, see the sights, feel alright ------------------------------------------------------------------------------- CANNED HEAT By Jason Kay You know this boogie is for real I used to buy my faith in worship But then my chance to get to heaven slipped I used to worry 'bout the future But then I throw my caution to the wind I had no reason to be care-free Until I took a trip to the other side of town (yeah, yeah, yeah) You know I heard that boogie rhythm, Hey I had no choice but to get down down down down Dance! Nothing left for me to do but dance Off these bad times I'm goin' through, just dance Got canned heat in my heels tonight baby I feel the thunder see the lighning I know this anger's heaven sent So I've got to hang out all my hang-ups Because of the boogie I feel so hell-bent, hey, hey It's just an instant gut reaction, that I got I know I never ever felt lke this before I don't know what to do, but then that's nothing new Stuck between hell and high water I need a cure to make it through, hey Dancing! Nothing left for me to do but dance Off these bad times I'm goin' through, just dance! Yeah! Got canned heat in my heels tonight baby You know, know, know I'm gonna Dance Yeah! Off all the nasty things that people say Dancing, but I'm gonna make it anyway. Dance! Yeah! Got canned heat in my heels tonight baby You know that I got canned heat, yeah... ------------------------------------------------------------------------------- DON'T STOP ME NOW By Freddie Mercury Tonight, gonna have myself, a real good time I feel ali-hi-hi-hive, and the world I'm turning inside out, yeah And floating around, in ecstasy, so Don't stop me now Don't stop me, 'cause I'm Havin' a good time, Havin a good time! I'm a shooting star, leaping through the sky Like a tiger, defying the laws of gravity! I'm a racing car, passing by, like Lady Godiva I'm gonna go, go, go, there's no stopping me! I'm burning through the sky, yeah Two hundred degrees That's why they call me Mr Farenheit I'm travellin' at the speed of light! I wanna make a supersonic man out of you! Don't stop me now! I'm havin' such a good time I'm havin' a ball, don't stop me now! You wanna have a good time, just give me a call Don't stop me now ('cause I'm havin' a good time) Don't stop me now (yes I'm havin a good time) I don't wanna stop at all I'm on a rocket ship, on my way to Mars On a collision course, I am a satellite Out of control. I am a sex machine ready to reload Like an atom bomb, about to oh, oh, oh, oh, oh explode! I'm burning through the sky, yeah Two hundred degrees That's why they call me Mr Farenheit I'm travellin' at the speed of light! I wanna make a supersonic woman of you! Don't stop me, don't stop me Don't stop me hey, hey, hey! Don't stop me, don't stop me Ooh, ooh, ooh. I like it! ------------------------------------------------------------------------------- THE LOCO-MOTION By Carole King and Gerry Goffin Everybody's doin' a brand new dance now (C'mon baby, do the loco-motion) I know you'll get to like it if you give it a chance now (C'mon baby, do the loco-motion) My little baby sister can do it with me It's easier than learning your ABC's So come on, come on, do the loco-motion with me! You gotta swing you hips now Come on, baby! Jump up, mmm, jump back! Well I think you got the knack! Oh oh oh oh Now that you can do it let's make a chain now (C'mon baby, do the loco-motion) Chug-a-chug-a-motion like a railway train now (C'mon baby, do the loco-motion) Now do it nice and easy don't you lose control A little bit of rhythm and a lot of soul So come on, come on, do the loco-motion with me! The loco-motion Come on, come on! The loco-motion! Come on, come on! The loco-motion! Come on, come on, come on, come on, come on! Move around the floor in a loco-motion (C'mon baby, do the loco-motion) Do it holding hands if you get the notion (C'mon baby, do the loco-motion) There's never been a dance that's so easy to do It even makes you happy when you're feeling blue So come on, come on, do the loco-motion with me! You gotta swing you hips now Come on, baby! Jump up, mmm, jump back! Well I think you got the knack! Oh oh oh oh ------------------------------------------------------------------------------- DANCING IN THE STREET By Marvin Gaye, Ivy Joe Hunter and William Stevenson Calling out around the world Are you ready for a brand new beat? Summer's here, and the time is right For dancing in the street! They're dancing in Chicago (Dancing in the street) Down in New Orleans (Dancing in the street) In New York City (Dancing in the street) All we need is music, sweet music There'll be music everywhere There'll be swingers swaying, and records playing Dancing in the street! Oh, oh! It doesn't matter what you where Just as long as you are there, so come on Every guy grab a girl, everywhere around the world There'll be dancing (Dancing in the street) Dancing in the street (Dancing in the street) This is an invitation, across the nation A chance for folk to meet There'll be laughin', singin', and music swingin' And dancing in the street! Philadelphia PA (Dancing in the street) Baltimore and DC, now (Dancing in the street) Can't forget the Motor City (Dancing in the street) All we need is music, sweet music There'll be music everywhere There'll be swingers swaying, and records playing Dancing in the street! Oh, oh! It doesn't matter what you where Just as long as you are there, so come on Every guy grab a girl, everywhere around the world There'll be dancing! They're dancing in the street (They're dancing in the street) ------------------------------------------------------------------------------- PARA LOS RUMBEROS By Tito Puente ------------------------------------------------------------------------------- SING, SING, SING (WITH A SWING) By Louis Prima ------------------------------------------------------------------------------- TUBTHUMPING By Nigel Hunter, Bruce Duncan, Alice Nutter, Louise Watts, Paul Grecco, Darren Hamer, Allen Whalley and Judith Abbot We'll be singing, when we're winning We'll be singing... (x4) I get knocked down, but I get up again You're never gonna keep me down Kissing the night away Kissing the night away He drinks a whiskey drink, he drinks a vodka drink He drinks a lager drink, he drinks a cider drink He sings the songs that remind him of the good times He sings the songs that remind him of the better times Oh, Danny boy, Danny boy, Danny boy... (x4) I get knocked down, but I get up again You're never gonna keep me down Kissing the night away Kissing the night away He drinks a whiskey drink, he drinks a vodka drink He drinks a lager drink, he drinks a cider drink He sings the songs that remind him of the good times He sings the songs that remind him of the better times Don't cry for me, next-door neighbour... (x4) I get knocked down, but I get up again You're never gonna keep me down ------------------------------------------------------------------------------- YOU CAN'T HURRY LOVE By Brian Holland, Lamont Dozier and Edward Holland Jr I need love, love, to ease my mind I need to find, find, someone to call mine But mama said... You can't hurry love, no You just have to wait She said, love don't come easy It's a game of give and take You can't hurry love, no You just have to wait You got to trust, give it time No matter how long it takes But how many heartaches must I stand Before I find a love, to let me live again? Right now the only thing, that keeps me hangin' on When I feel my strength, yeah it's almost gone I remember mama said... You can't hurry love, no, You just have to wait She said, love don't come easy It's a game of give and take How long must I wait? How much more can I take Before loneliness, will cause my heart Heart to break? No I can't bear to live my life alone I grow impatient for a love to call my own But when I feel that I, I can't go on These precious words keeps me hanging on I remember mama said... You can't hurry love, no You just have to wait She said, love don't come easy It's a game of give and take You can't hurry love, no You just have to wait She said trust, give it time No matter how long it takes ------------------------------------------------------------------------------- ALL THE SMALL THINGS By Tom DeLonge and Mark Hoppus All the, small things True care, truth brings I'll take, one lift Your ride, best trip Always, I know You'll be, at my show Watching, waiting Comiserating Say it ain't so, I will not go Turn the lights off, carry me home Na na... Late night, come home Work sucks, I know She left me roses by the stairs Surprise let me know she cares Say it ain't so, I will not go Turn the lights off, carry me home Na na... Say it ain't so, I will not go Turn the lights off, carry me home Keep your head still, I'll be your thrill The night will go on, my little windmill (Na na...) Say it ain't so, I will not go Turn the lights off, carry me home Keep your head still, I'll be your thrill The night will go on, the night will go on My little windmill ------------------------------------------------------------------------------- OYE COMO VA By Tito Puente Oye como va, mi ritmo Bueno pa gosar, mulata Oye como va, mi ritmo Bueno pa gosar, mulata ------------------------------------------------------------------------------- LOUIE LOUIE By Richard Berry Come on, yeah! Louie, Louie. Oh no. Me gotta go Yeah Yeah Yeah Yeah, say Louie, Louie. Oh baby. Me gotta go Me fine little girl, she waits for me Me catch the ship for cross the sea Me sail the ship, I all alone Never see how, I make it home Louie, Louie. Ay-ya-ya-ya, said, me gotta go. Oh no Say Louie, Louie. Oh baby, said, me gotta go Three nights and days I sail the sea Me think of the girl, constantly Upon the ship I know she's there I smell the rose up in her hair Louie, Louie. Oh no. Me gotta go Yeah Yeah Yeah Yeah Louie, Louie. Oh baby. Me gotta go OK, let's give it to em', right now! ------------------------------------------------------------------------------- 99 RED BALLOONS Adapted from '99 Luftballons' By Joern-Uwe Fahrenkrog-Peterson and Carlo Karges English translation by Kevin McAlea 99 red balloons Floating in the summer sky Panic bells, it's red alert There's something here from somewhere else The war machine springs to life Opens up one eager eye Focusing it on the sky As 99 red balloons go by 99 Decision Street 99 ministers meet To worry, worry, super scurry Call the troops out in a hurry This is what we've waited for This is it boys, this is war The president is on the line As 99 red balloons go by 99 knights of the air Ride super-high-tech jet-fighters Everyone's a superhero Everyone's a Captain Cook Orders to identify To clarify and classify Scramble in the summer sky 99 red balloons go by As 99 red balloons go by ------------------------------------------------------------------------------- THE IMPRESSION THAT I GET By Dicky Barrett and Joe Gittleman Have you ever been close to tragedy Or been close to folks who have? Have you ever felt a pain so powerful So heavy you collapse? No, but...Ooooohh! Never had to knock on wood But I know someone who has Which makes me wonder if I could It makes me wonder if I've Never had to knock on wood And I'm glad I haven't yet Because I'm sure it isn't good That's the impression that I get Have you ever had the odds stacked up so high You need a strength most don't possess? Or has it ever come down to do or die? You've got to rise above the rest No, but...Ooooohh! Never had to knock on wood But I know someone who has Which makes me wonder if I could It makes me wonder if I've Never had to knock on wood And I'm glad I haven't yet Because I'm sure it isn't good That's the impression that I get I'm not a coward I've just never been tested I'd like to think that if I was I would pass Look at the tested and think there but for the grace go by I might be a coward I'm afraid of what I might find out Never had to knock on wood But I know someone who has Which makes me wonder if I could It makes me wonder if I've Never had to knock on wood And I'm glad I haven't yet Because I'm sure it isn't good That's the impression that I get ------------------------------------------------------------------------------- BUSY CHILD By Ken Jordan and Scott Kirkland I guess I didn't know I guess I didn't know Get busy, child! Get busy, child! Get busy, child! Get busy, child! Get busy, child! Get busy, child! Get busy, child! Get busy, child! Get busy... Get Get Get Get... Get busy, child! I guess I didn't know Get busy, child! I guess I didn't know ------------------------------------------------------------------------------- I WANT YOU BACK By Freddie Perren, Alphonso Mizell, Berry Gordy Jr and Deke Richards Oooh...Let me tell you now...Oh oh! When I had you to myself I didn't want you around Those pretty faces always made you stand Stand out in a crowd Then someone picked you from the bunch, A glance was all it took Now it's much too late for me To take a second look Oh baby give me one more chance! Won't you please help me, back in your heart Oh darlin' I was blind to let you go But now since I see you in his arms I want you back Yes I do now I want you back Ooh ooh baby I want you back Yeah yeah yeah yeah I want you back No no no no Trying to live without your love Is one long sleepless night Let me show you girl, that I know Wrong from right Every street you walk on I leave tear stains on the ground Following the girl I didn't even want around Oh let me tell you now... Oh baby give me one more chance! Won't you please send me, back in your heart Oh darlin' I was blind to let you go But now since I see you in his arms ------------------------------------------------------------------------------- COSMIC GIRL By Jason Kay, Toby Smith, Stuart Zender, Derrick MacKenzie, Buchanan Wallis and Simon Katz. I must've died and gone to heaven Cos' it was quarter past eleven On a Saturdy in 1999 Right across from where I'm standing On the dance floor she was landing It was clear that she was from another time Like some baby Batbarella With the stars as her umbrella She asked me if I'd like to magnetise Do I have to go star-trekking Cos' it's you I should be checking So she laser beamed me with her cosmic eyes. Oh now! She's just a cosmic girl From another galaxy My heart's at zero-gravity She's from a cosmic world Putting me in ecstasy Transmitting on my frequency She's cosmic ------------------------------------------------------------------------------- RICHARD III By Daniel Goffey, Gareth Coombes, Michael Quinn and Robert Coombes Got it today, what a day, thanks a million Spent too much time, wondering why, I got a feeling I know you wanna try to get away But it's the hardest thing, you'll ever know Waited in line, a terrible time, over to near you Fading away, nothing to say, you're all that I'm hearin'. Yeah! I know you wanna try to get away But it's the hardest thing, you'll ever know Try to get at you! Try to get at you! Try to get at you! Try to get at you! Try to get at you! Try to get at you! ------------------------------------------------------------------------------- LADY MARMALADE By Bob Crewe and Gerry Goffin Where is all my soul, sisters? Let me hear y'all flow sisters Hey sister, go sister, soul sister, flow sister Hey sister, go sister, soul sister, flow sister He met Marmalade down in old Moulin Rouge Struttin' her stuff on the street She said, "Hello, hey Joe, you wanna give it a go?" (Oh-oh, oh-oh) Gitchie, gitchie, ya ya da da (yeah-ey-ey) Gitchie, gitchie, ya ya here (ooh, yeah, ooh, aah) Mocho Chocolata, ya ya (ooh yeah) Creole Lady Marmalade Voulez-vous coucher avec moi, ce soir? Voulez-vous coucher avec moi? (Yeah yeah yeah yeah!) He sat in her boudoir while she freshened up The boy drank all that magnolia wine On the black satin sheets where he started to freak Gitchie, gitchie, ya ya da da (da da) Gitchie, gitchie, ya ya here (ooh, yeah, yeah) Mocho Chocolata, ya ya (ooh yeah) Creole Lady Marmalade Voulez-vous coucher avec moi, ce soir? Voulez-vous coucher avec moi? (Yeah yeah ah!) We came through with the money and the garter belt Let 'em know we got that cake, straight up the gate We independent women, some mistake us for whores I'm sayin' why spend mine, when I can spend yours? Disagree? Well that's you, and I'm sorry I'm a keep playin' these cats out like Atari High heeled shoes gettin' love from the dudes Four bad-ass chicks from the Moulin Rouge Hey sisters, soul sisters Better get that dough sisters We drink wine with diamonds in the glass By the case the meaning of expensive taste You wanna gitchie, gitchie, ya ya (come on) Mocho Chocolta Creole Lady Marmalade (One more time, c'mon) Marmalade! (ooooh) Baby, Marmalade! Marmalade! (Yeah) ------------------------------------------------------------------------------- WILD THING By Chip Taylor Wild Thing! You make my heart sing! You make everything, groovy! Wild thing! Wild thing, I think I love you But I wanna know for sure So come on, hold me tight I love you Wild Thing! You make my heart sing! You make everything, groovy! Wild thing! Wild thing, I think you move me But I wanna know for sure So come on, hold me tight You move me ------------------------------------------------------------------------------- SEPTEMBER By Maurice White, Al McKay and Allee Willis Do you remember, the 21st night of September? Love was changing the minds of pretenders While chasing the clouds away Our hearts were ringing In the key that our souls were singing As we danced in the night Remember, how the stars stole the night away Oh, oh, oh Ba de ya! Say that you remember Ba de ya! Dancing in September Ba de ya! Never was a cloudy day Ba de ya... My thoughts are with you Holding hands with your heart, to see you Only blue talk and love, remember How we knew love was here to stay Now December, found the love that we shared in September. Only blue talk and love, remember The true love that we share today Ba de ya! Say that you remember Ba de ya! Dancing in September Ba de ya! Never was a cloudy day Ba de ya de ya! Say that you remember Ba de ya de ya! Dancing in September Ba de ya de ya! Never was a cloudy day ------------------------------------------------------------------------------- BACK FOR GOOD By Gary Barlow I guess now it's time for me to give up I feel it's time Got a picture of you beside me Got your lipstick mark still on your coffe cup Got a fist of pure emotion Got a head of shattered dreams Gotta leave it, gotta leave it all behind now Whatever I said, whatever I did, I didn't mean it I just want you back for good (Want you back, want you back, want you back for good) Whenever I'm wrong, just tell me the song, and I'll sing it You'll be right and understood (Want you back, want you back, I want you back for good) Unaware, but underlined, I figured out this story (No no) It wasn't good (No no) But in the corner of my mind (corner of my mind) I celebrated glory. But that was not to be In the twist of seperation You excelled at being free Can't you find (can't you find) a little room inside for me? Whatever I said, whatever I did, I didn't mean it I just want you back for good (Want you back, want you back, see I want you back for good) Whenever I'm wrong, just tell me the song, and I'll sing it You'll be right and understood (Want you back, want you back, I want you back for good) ------------------------------------------------------------------------------- HUNGARIAN DANCE NO.5 IN G MINOR ------------------------------------------------------------------------------- TURKISH MARCH ------------------------------------------------------------------------------- SUPER MARIO BROS. THEME ------------------------------------------------------------------------------- DONKEY KONG COUNTRY THEME ------------------------------------------------------------------------------- THE LEGEND OF ZELDA THEME ------------------------------------------------------------------------------- RAINBOW CRUISE ------------------------------------------------------------------------------- SUPER SMASH BROS. MELEE OPENING ------------------------------------------------------------------------------- DONKEY KONGA THEME Clap your hands! Alright! Uh! Donkey Konga (x4) Uh! Uh! Donkey Konga! Uh! Donkey Konga! Uh! Donkey Konga! One time! Donkey Konga! Two times! Donkey Konga! Three times! Donkey Konga! Freeze! Donkey Konga! (x4) Yeah! One, two, three, four! Play more? Donkey Konga! ------------------------------------------------------------------------------- DK RAP Hey, Hey! Here we go! So they're finally here, performing for you If you know the words you can join in too Put your hands together, if you want to clap As we take you through this monkey rap. Huh! DK! Donkey Kong! He's the leader of the bunch, you know him well He's finally back, to kick some tail! His coconut gun, it fires in spurts If he shoots you, it's gonna hurt! He's bigger, faster, and stronger too He's the first member of the DK crew! DK! Donkey Kong! DK! Donkey Kong is here! This Kong's got style, so listen up dudes She can shrink her size to suit her mood She's quick and nimble when she needs to be She can float through the air and climb up trees! If you choose her, you'll not choose wrong With a skip and a hop she's one tough Kong! DK! Donkey Kong! He has no style, he has no grace This Kong, has a funny face He can hand-stand, if he needs to And stretch his arms out, just for you Inflate himself, just like a balloon This crazy Kong just digs this tune! DK! (DK) Donkey Kong! DK! (DK) Donkey Kong is here! -----------------------------------------------------------------------------DK ******************************************************************************* 8) FIN' ******************************************************************************* -----------------------------------------------------------------------------DK That's us, I'm afraid. Our journey through the magical world of Donkey Konga is over. I hope you've found this guide useful, and I hope you've enjoyed reading it as much as I enjoyed writing it. Man, that sounded cliched. ------------ COMING SOON! ------------ Yeah, there's a few things I've still to do here. Coming in the next Version... * Slot combos in Battle Mode * Info on combos in the main game * Instructions on how to play 100m Vine Climb And remember to check out my companion guide for the PAL version of the sequel: Donkey Konga 2, only on GameFAQs! So, until we meet again, farewell! Eternal Helix FIN' ==== All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright Adam Samson, 2005, 2006