XXXX XXXXXXXXXXXXXX XaW@0 XXX 7r;;;;;;;;;;;;;;; X@X,WMMMXX XX iMMMMMMMMMMMMMMMM X8X XMMBZMMB77X X7r;i77SS7SMrXXXXXXXXXXXX7X XM . MZ 0M@00277XSSXXX XXXX777XX7r;;;;;;r;Z@WMMrSSiMa2a2X77XaZZZa28M rM ... WS .M ,MMMMM@MM0XSBBaS88aSa0ZSirW@W2M8MWSMa280;S7XMX2S@MMMMaZZaS@M; 7MW rM Ma ,M XMM, 8M2.MM0B8WMM0SaMM;0Z20SSMZ7S;M072Mi.:ZZ2Z22MB:: XXZM 0MZ M Mi MM M BM Mi 2M7ZaSXZ8X7MMi0aWaa2MSXXr0XMMM@BBZaa28MX,,W 7M M@ M Z M.i M SMMMMMMMMM 2MrMMS2aB0XMMi8ZB7220;;;WMMS rM7aZZaaW. 0MM X@i . ;M :M; W rMM; 0r....XMi SMX2aS2M8@22Mr8MMMaZMB@7MW::7W82Za228MMM0XM XB8 . Z7 ZM M MMM.7MMa:02 :MS2a2@Br7X7M2SXiMS222@irii2MZ2Z2ZMa8MZX7WW X8W BW 2M M a7 MZ,:i:2M. MX2M2XM2MB7BM;X7MXZSWar7;BM2aZZZ@0S8S222M7 XZM MZ 78 MM M SM@0W8 M2S0SXM0M@XXMBMWM7aXM;;XMB2aZZZa22aaaZX@Mi MMM2@aZWM2MMM2BBBMSiiaSW; SMS,:MW@@MMMWaWMWW8M0WWMM@.ZM2X22222222222SXMi7 Xrr7XS2aXXX7;;rSSXXaB8aXSZB8Z2a827i;;iii;;;;;;iii;;;;;0MMMMMMMMMMMMMMMMMM; Xri:iiiiiiiiiiiiiiirX Yes, I know that's really bad but if you squint your eyes' and you rear your head back you can see that it says "Dragon Ball Z." FAQ/Walkthrough Game Name: Dragon Ball Z: Budokai 2 Auther: Erik Heckler (A.K.A. ultimate dbz fan1) Copyright: 2004 Erik Heckler System: Playstation 2 Genre: Action/Fighting/3D Version Number: 2.11 E-Mail: mrbuu666@hotmail.com AIM: Mrbuu66 --------- Contents --------- 1. Introduction 2. Controls 3. Training Mode 4. Tips From Brian 5. Characters -Saiyans -Humans -Aliens -Andriods -Fusions 6. Attack Damage -Saiyans -Humans -Aliens -Andriods 7. Stages 8. Dragon World 9. Skill Edit And E.S.S. 10. Secrets 11. Support Capsules 12. Glossery 13. Copyright and legal things 14. Thanks to...and Contact Information 15. Version History TBA: 1.) I will soon put in all the attack damages for the transformations in the "Attack Damage" section of thie guide. 2.) I will also add all of the fusions attack moves in the "Characters" section. 3.) Definetly more "Tips from Brian" stuff as soon as he E-Mails me with the tips. 4.) I'm gonna add the biographies for everycharacter in the game including fusions. 5.) And many more to come. CAUTION: This guide has Spoilers in it. to aviod this just look at the header for the subject of the area. ---------------- 1. Introduction ---------------- If you are one of the many to read my guide then you'll have probably already noticed the amount of things there are in my guide and the lenght of it. This is probably due to the amount of information on the guide. This also may be the longest guide for this game to be out as of now. In this guide I will give you hints, tips, and insturctions on how to beat Dragon World Mode, A in-depth Training Mode section for those who don't know how to play DBZ:B2 yet. I will also give you all of the character moves, stratagies, and move damage. And I will tell every stage of battle in this game including the places where you can knock them out of the arena and size of arena. I'll uncover some of the largest secrets in the DBZ:B2 universe and give you all of the support capsules and what they do. I have also included a small section not really relavent to the game itself but to the entire DBZ series and that is the Glossery where you'll find all of the information you'll need to know about the DBZ animated series. ------------- 2. Controls ------------- These are your default Controls at the begging of the game, these controls can be altered in the options menu as you see fit. Analog/D-Pad:Movement=<, >, /\, or \/ Square:Punch=P Guard:Block=G Circle:Ki Blast=E Triangle:Kick=K R1:Punch+Kick=P+K R2:Punch+Guard=P+G Start:Pause Menu Select:Revives Ki back to full (only works in practice mode) Advanced Kick/Punch:D-Pad+P or K Gather Ki:Hold G and double-tap which ever direction in which your back is facing then hold down the last tap Deflect/Return: G just before Ki Blast Impact Dodge/Evade: G+/\ or \/ Dash: Double-tap and hold in what ever direction you are facing Transform: P+K+G Break-fall: G as charecter lands Select:Revives Ki back to full (only works in practice mode) ----------------- 3. Training Mode ----------------- Need to know how to charge your enemy? Build up Ki? Do finishing moves? Well it's all here. Strait from the game itself with down to the punctiation marks, I give you the Training Mode of the game. In here you'll be teached by various people from the DBZ series to fight in DBZ:B2. You will even find that some of these Chapters are based directly from the series. like Chapter 2 where you and Gohan are training and you learn to go Super Saiyan. (For all the people who don't know about this. In the series Videl blackmailed Gohan to not tell anyone he is really The Great Saiyaman in disguise if he taught her to fly and go to the Martial Arts Tournament. Chapter 2 is where Gohan and Goten train to get ready for the Martial Arts Tournament.) Chapter 1 - Train Yourself on how to do basic movement Teacher: Goku Goku: All right, Goten. Your Dad's going to put you through some training first, okay? We'll start with moving. When you push the directional button forward you advance. When you push it backward, you fall back. (Do it) Goku: Okay, you've gotten that down. Next, I'll show you how to close right in on someone. When you push the directional button forward twice, you dash. Here, try to catch your dad! (Do it) Goku: Ho-ho, you're fast, you're fast! Now we'll do the opposite, and slip away from someone. Push the directional button backward twice, and you do a back step. (Do it) Goku: There's also something called shifting. Try it by guarding while pushing the direction button up. (Do it) Goku: This way, you'll be able to avoid your opponent's attacks. All right, that's it for moving. Okay, now I'm going to teach you how to attack. The P button makes you punch, and the K button makes you kick. Give it a try. (Do it) Goku: That's it, that's it, it looks like you've got it. Okay, now this is the last part, so after we're done let's go home and get something to eat! If you push the punch and the kick buttons repeatedly, you can do continous attacks. You can give your opponent more damage this way, so it's important. Now then try doing both three continous punches and kicks. (Do it) Goku: All right, you did great! Let's hurry home and eat! CLEAR!!! Chapter 2 - Train yourself on how to use Ki. Teacher: Super Saiyan 1 Gohan Gohan: This time, your big brother is going to teach you. Ready to begin? Goten: Yep! Gohan: First, do you remember how to store up you Ki? While you have your G button pressed, try pushing your directional button backward twice. (Do it) Gohan: Right, right! I should have known, since you trained with Dad. Goten: Eh heh heh heh...So, is it okay if I become like you, Big Brother? Gohan: Sure you can, but I think that might be asking too much of you, Goten. To be a Super Saiyan, train hard and raise your Ki. Then, by pushing the P, K, and G button together, you'll finally get it. (Do it) Gohan: G-Goten! Since when were you able to do that!? Goten: Mmm...I forget. Gohan: Your dad and I had to work really hard to become Super Saiyans. Well, let's pull ourselves together and go on. If you can manipulate your Ki, then try pushing the E button to launch a Ki blast. (Do it) Gohan: Right, right, like that. It doesn't look like shooting Ki blasts will be a problem for you. Once an oppenent's Ki blast is upon you, push the G button, and you'll deflect it. Ready? Watch your timing, or it won't work. (Do it) Gohan: Yeah, that's perfect! How about we call it a day? CLEAR!!! Chapter 3 - Train yourself on how to preform Ki-based techniques. Teacher: Piccolo Piccolo: Hey, Goten! I won't go as easy on you as the rest of your family. So brace yourself. Goten: ... (Sleeping noises) Piccolo: Stay awake! Goten: O-okay... Piccolo: Looks like you're awake now. So, did you see the technique I just used? Goten: Eh? What do you mean? Piccolo: You really are just like your father, aren't you!? Never mind. I'm going to say this only once, so listen carefully. You can perform moves using only buttons. Look at the commands below and try it! Ready? Do it successfully 3 times. (Command: >+E) (Do it) Piccolo: Gosh your're causing me too much trouble! Goten: Heh heh heh... Piccolo: However, there are also commands that you can input by button combinations. Try putting in the command below. (Command: PPPPE) Goten: Huh? But doing it the way before is a lot easier. Piccolo: You fool! You can do more damage to you opponent by executing sequential techniques! Now stop whining and do it! 3 times, now! (Do it) Piccolo: That's all I have to teach you. I'll see you later. CLEAR!!! Chapter 4 - Train yourself on offense and defence while fighting. Teacher: Krillin Krillin: The more I see of you, the more you look like Goku when he was little. You can even turn into a Super Saiyan. That's got to be cheating. I bet that Goku and the other have already taught you a lot, but I'm going to teach you about offense and defense. Goten: What's offense and defense? Krillin: Well, you can't just by attacking, and there are many ways in which you can attack. I'll start by teaching you how to guard. By pushing the G button, you can defend against your opponent's attack. I'll attack you now, so you try guarding. (Do it) Krillin: Good, good, be sure that you guard when an opponent goes after you. Goten: So, if I guard the whole time, does that mean I can't be beaten? Krillin: That's not how it goes. There are some techniques that can get through your guard, after all. When you push the P and K buttons at the same time, you can do something called a Charge attack. You can hit an opponent like this even if they ar guarding. Give it a try. (Do it) Krillin: Ee-yow...U-um, I'm sure you realize this, but I'm not a Saiyan, okay? Okay then, here's something else. YOu can also throw your opponent while they're guarding. Get close to your opponent and push P and G at the same time. Just don't do it like you really mean it. (Do it) Krillin: Yowch...You being a Saiyan is really cheating. Goten: Hey, hey, is there anything else I can do? Krillin: You can also attack from a dash, and that will break through a guard. I'm going to guard now, so you try a dash attack. (Do it) Goten: You're right! Awesome! Krillin: Hoo...hoo...Phew! Are we finally finished? CLEAR!!! Chapter 5 - Train yourself on Burst Mode. Teacher: Tien Tien: So you're Gohan's younger brother, huh? Huh, you're even smaller than Chiaotzu. Goten: Thanks for teaching me. Tien: All right, let's get your training started right away. I'll teach you some techniques that have nullifying attributes. Goten: What does that mean? Tien: To nullify means to use a technique that offsets a single attack from your opponent. While performing a techinque with nulligying attributes, single punches and kicks that your opponent throws will have no effect. In your case, the command below applies. Go ahead and try it. (Command: >+P+G) (Do it) Tien: You pick up on things quick, don't you? Goten: Heh heh heh---yeah. Tien: There's one other great feature to Nullification. And that is...bursting! Goten: Bursting? Tien: When both sides clash using techniques with nullifying attributes, a condition called Burst Mode occurs. During Burst Mode, your techniques are turned back. This is when the punches really start flying, so push all of the buttons as fast as you can. All right, let's give it a try. Try to match my timing as best as you can. (Do it) Tien: Haa...Haa...Haa... Goten: Wow! That was fun! Tien: Easy for you to say...You're a Saiyan, all right. Well, that's about all I can teach you. Goten: Hey, I want to do that some more! Tien: W-what?! J-just a minute...! Goten: I want to do that 3 times! Here I come! (Do it) Tien: O-okay, that's all for today... CLEAR!!! Chapter 6 - Train yourself on special Fininshing Moves. Teacher: Piccolo Piccolo: Alright, I'm going to teach you about how to combine together. First, you have to have a union skill set, or it won't work. With you and Trunks, we'll start by having one of you setting up a Fusion skill. Goten: This sounds like a lot of work. Piccolo: Which means it will make you that much more powerful. Now, in order to do Fusion, you first send your opponent flying. Do that the same way you perform other combinations. However, after that is where it counts. In order to complete your Fusion, you have to perform the Fusion Pose. If you can't do that, then you can't unite with anyone. Goten: What's the Fusion Pose? Piccolo: Oh, never mind, just try doing it first! You can't learn it just by me telling you, right? (Command: PPKKE) (Do it) IF FAILED YOU WILL GET A MESSAGE THAT SAYS: MISS AND YOU WILL HAVE TO DO IT AGAIN IF YOU DID THE FUSION CORRECTLY THEN READ BELOW Piccolo: Whoa, what incredible Ki...! It's not only Fusion, either. There are some finishing moves that can be strengthened by inputting commands like this. Don't forget it! Gotenks: Blah, blah, blah, this is going to be easy! Piccolo: Next come the finishing moves. Gotenks: Hello, I know plenty of those already! Piccolo: Fool! There are more powerful finishing moves than those! There are finishing moves where, by gathering Ki energy after launching them, you can perform an even greater technique. Gotenks, you have a technique like that yourself. Gotenks: Yeah, well that's for me to know and you to find out, heh, heh, heh! Piccolo: Quit your babbling and try doing the command below! (Command: >+PPPPE) (Do it) Gotenks: Wow! I sure do rock, don't I? Piccolo: Mm hmm, you've done well up until now. Next comes one last thing. Gotenks: Whatever, like I need it! I can beat anyone! Piccolo: Don't be such a brat. There are finishing moves that can be dodged. When performing finishing moves, there are some where your opponent's input is also accepted. When that happens, if your input and your opponent's input are the same, your attack will be dodged by them. Gotenks: Heh, heh, heh, I doubt it, seriously! Piccolo: Hmph, if you say so. Go ahead and try entering the command below. (Command: KK>+KKE) (Do it) *****YOU WILL FAIL***** Gotenks: Hey, how'd you do that!? Piccolo: Do you see now? You can't relax until after it's all over. When you imput the same thing as your opponent like that, you will dodge them. Now then, that's the end of your training. Keep working at it, and don't forget what you've learned! CLEAR!!! ------------------- 4. Tips From Brian ------------------- In here i've decided to post tips from my friend Brian. He's a pretty good player so listen to what he's got to say. I guess I am a pretty good player, seeing as I always kill Erik and Phil with extreme ease. Here I'll list some skills that you should use frequently to win battles. NOTE: READ THIS BEFORE YOU CONTINUE. Now, these strategies require a lot of practice. They won't work until you've begun to master the basics of the game, and you also have to develop your own skill and fighting style before you use this, so you can tune the following strategies to your own style. 1. Usage of Transformations A trick that should be used all of the time. When using a character with transformations, don't be like in the show, where you have a long "warm up" period then you use your "full power". This couldn't be more wrong. Crank the difficulty up to the fullest and duel a computer and try this, you'll probably lose. To use transformations successfully, you need to know which ones are important and which ones you could do without. I will use Goku as my example character, seeing as he has 4 transformations. King Kai Fist x20 - this is a good one, seeing as it increases your attack to 105% and has minimal Ki drainage. This is a good one to stick to, but it gets better. Super Saiyan - this is even better than KKF x20, because it goes up to 110% with only a little bit more ki needed to fuel the transformation. This one isn't as necessary as KKF x20, because you cant use the spirit bombs in it, but you need it to use super spirit bomb. Super Saiyan 2 - 115% attack power. The drain in Ki isn't really worth it, but its ok. Super Saiyan 3 - here's the gold: 125% attack power. If only it didn't drain 1 whole ki gauge in about three seconds. I highly urge you to stay away from this until the middle or end of a battle; its Ki drain is waaaaay to high. If you have angel's halo....Knock yourself out, have fun with your extra 25% damage. Now, here's the strategy part. In the beginning of a battle, go crazy. Get to your highest transformation as soon as you possibly can, and use all of your super moves and try as hard as you can. The whole idea of this is to do as much damage as you can as early as possible, giving you some room in case you mess up later in the battle. Towards the middle, you might want to go to your middle or lowest transformation, to save some Ki for the end of the battle. In the end, stick with your lowest, or don't transform at all. You're going to need all the Ki you can get for small, sharp finishing combos and moves. There are some situations where transforming at the end would be necessary, like if you have 7 ki gauges, it would be ok to transform quickly and use super moves or death moves. But towards the end of a battle you aren't likely to have that much Ki if you're playing an aggressive game, which is the best way to do it. Playing defensive games doesn't get you very far; I'll address that later. Also, the end of the battle is the best time to use the transformation trick, stated next. The Transformation Trick: When you transform you'll notice some kind of aura explode from your character. If your opponent is touched by this aura, he will be knocked back, guard broken, leaving a perfect opportunity to use your transformation's new powers to use a super move that only transformations yield. This is a great way to finish an opponent who is holding on to their last bit of life like a tick to the last drop of blood. If they are being really defensive, guarding a lot, dodging or countering your power punches/kicks, use this trick. Knock them out of their guard and finish the job with a quick energy blast or kick. Well that's all for transformations, I hope you learned from it. 2.Good Ki Usage Possibly the key to winning a battle, or one half of the battle. Control your Ki and your opponent's Ki well, and you have this. Gathering Ki - Every time you knock your opponent far and you have a second to take a breather, hold the X button and tap back on the D-pad twice and get that Ki flowing. This ensures that you will increase your ki a good .5-1.5 Ki gauges before your opponent gets to you. However, when you do gather ki, be ready to quickly dodge, as enemies always want to exploit the vulnerability of gathering Ki, whether it be a Ki blast, death move, or a charge, be ready to dodge, deflect, or guard. Also, always be on the attack, because even when an enemy is guarding from your punches and kicks, you are gaining energy, and they are losing energy, just don't go through the entire combo and leave yourself totally defenseless at the end, leaving yourself open for counterattacks. Maintaining/ Controlling Ki - (See Gathering Ki section for how to get here) once you have a decent supply of Ki, how should you use it? Depending on the point of the battle, transformations are the first priority (see transformation section). Now, is the fun part. Super moves, death moves, and physical moves. Use each of them, and manage your ki wisely. If you are in a combo going toward a Super move, and the enemy blocks on the second to last attack before the attack that sends the enemy into the air so you can perform the move, CEASE YOUR ATTACK. Do not blow 3-5 ki gauges on your opponents forearm!!! Erik does this a lot, a lot with Goku. He goes K,K,>K,K,E while I'm blocking, blowing 5 whole Ki gauges for nothing. Not only does he lose that much Ki, but the moves that send you into the attacks have large recovery times, giving me a chance to unload MY Super move onto him :-P sorry Erik! It was just a good example. Also, be conservative with your regular Ki blasts, the ones where you just tap the O button to use. They do very little damage and can easily be blocked/deflected, and can even be used against you. Use them when you and your opponent are very far away, gathering Ki, in an attempt to stem the flow of his/her ki so you can gather a little bit more. Also, hotkey your taunt (P+K+G+E) to one of your shoulder buttons, so if your ki supply is good and your opponents is getting too high, you can lower it. Taunting reduces the enemy's Ki by one whole gauge. Knock your enemy far away onto his/her back and use this twice to bring them down TWO whole Ki gauges!! Quite a large amount. Now, Death moves, such as Kamehameha, the weaker versions. These require one Ki gauge and do a decent amount of damage, and do a medium amount of damage if an enemy blocks it. The stronger Death moves, such as Piccolo's Light Grenade, Kid Trunks' Double Buster, Tien's Ki Blast Cannon, etc. These take TWO Ki gauges, but the payoff is much greater. The damage dealt by these attacks is MASSIVE, especially when in a combo. Usually about 300 damage greater than the weaker Death moves, I'd say. DO NOT USE THESE ON ENEMIES WHEN THEY ARE BLOCKING. It's a huge waste of Ki. Only use these attacks when you get the enemy in a combo that you are sure would allow you a chance to hit the enemy with the attack, or when you catch a good opportunity to hit +KPPPE, >+E (1 ki guage) Skill Name:Warp Kamehameha Usage: PPKKE (3 ki guages) Skill Name:Spirit Bomb Usage:Normal or King Kai Fist 20x state >+PPPKE (4 ki guages) Skill Name:Super Spirit Bomb Usage:Normal or king kai Fist 20x state KK>+KKE (consumes 5 ki guages) Phycical Capsules============================================================== Skill Name:Zanku Fist Usage: p>+PPE (consumes 1 ki guage) Skill Name:Continous Kamehameha Usage: >+PPPPE (consumes 2 ki guages) Skill Name:Super Dragon fist Usage: >+KKKE (consumes 2 ki guages) Skill Name:Dragonthrow Usage: When near opponent P+G (does not use ki) Teen Gohan Stratagey - A much better version of Teen Gohan than in DBZ:B1. Also his moves are much more entertaining to watch. And with the ability to become SSJ2 he can also be a character that may have some low ki after the end of the battle. You could also use his size as an advantage, but now instead of in DBZ:B1 where oppenents would swing at you and miss in DBZ:B2 opponents adjust there swing height for smaller opponents. Stats Height: Weight: Alias:Son Gohan Attacks/Moves Ability Capsules=============================================================== Skill Name:Super Saiyan Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Super Saiyan 2 Usage: P+K+G with 4 or more ki guages (ki drains quickly) Skill Name:Kamehameha Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Father-Son Kamehameha Usage: Super Saiyan 2 state KK>KKE (4 ki guages) Physical Capsules============================================================== Skill Name:Instant Killquick Usage: >+PPKKE (1 ki guage) Skill Name:High-Speed Hammer Usage: PPKKE (2 ki guages) Skill Name:Fierce Ranma Usage: KK<+KE (2 ki guages) Skill Name:Jackhammer Usage: P+G (no ki used) Gohan Note:This is Gohan after he's reached his adult years, beyond the confines of the Great Siyaman Saga. Stratagey - This is a much more powerful version of Gohan with the various transformations available. And also a good person to use again as a beginer player. Also his death moves are a good combination of super-death moves and regular death moves. Stats Hieght: Weight: Alias:Son Gohan Attacks/Moves Ability Capsules=============================================================== Skill Name:Super Saiyan Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Super Saiyan 2 Usage: P+K+G with 4 or more ki guages (ki drains quickly) Skill Name:Elder Kai Unlock Ability Usage: P+K+G with 5 or more ki guages (ki drains fast) Skill Name:Kamehameha Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Super Kamehameha Usage: Super Saiyan State KK>+KKE, >+PPPKE (4 ki guages) Physical Capsules============================================================== Skill Name:Zanku Fist Usage: P>+PPE (1 ki guage) Skill Name:Continuous Kamehameha Usage: >+PPPPE (2 ki guages) Skill Name:Super Dragon Fist Usage: >+KKE (2 ki guages) Skill Name:Jackhammer Smash Usage: P+G (no ki used) Goten Stratagey - A weak character that is also easily hit away. Goten makes up with his speed and size making him hard to hit a certain points. He is not a good begginer character, more or less a advanced charecter or expert. Stats Hieght: Weight: Alias:Son Goten, Gotenks Attacks/Moves Ability Capsules=============================================================== Skill Name:Super Saiyan Usage: P+K+G with 3 or more ki guages (ki slowly drains) Skill Name:Kamehameha Usage: PPPPE, >+E (1 ki guage) Pysical Capsules=============================================================== Skill Name:Zanku Fist Usage: KK>+KKE, >+PPKKE (1 ki guage) Skill Name:Continuous Kamehameha Usage: PPKKE (2 ki guages) Skill Name:Jackhammer Usage: P+G (no ki used) Kid Trunks Stratagey - He is almost the same as his friend Goten. But he has a wider range of attacks. He is also less powerful in attacks and transformations than his older version of himself (Trunks). But again with his size and speed he is a charecter harder to use. Stats Hieght: Weight: Alias:Chibi Trunks Attacks/Moves Ability Capsules=============================================================== Skill Name:Super Saiyan Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Double Buster Usage: P>+PPE, >+KPPPE (2 ki guages) Skill Name:Buster Cannon Usage: PPPPE, KK>+K>+KPE (1 ki guage) Physical Capsules============================================================== Skill Name:Blast Attack Usage: KK>+KKE (1 ki guage) Skill Name:Energy Burst Usage: >+PPPPE (2 ki guages) Skill Name:Grand Impulse Usage: P+G (no ki used) Trunks Stratagey - Trunks also another average sized character. He has some awsome attacks with low ki cost. He also has transformations which make attacks just that much more fun and powerful. Unlike in the last game he can now use his sword in his attacks. Making Burning Slash on of the most powerful attacks in the entire game. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Super Saiyan Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Super Saiyan 2 Usage: P+K+G with 4 or more ki guages (ki drains quickly) Skill Name:Buster Cannon Usage: PPPPE, >+KPPE, >+E (1 ki guage) Skill Name:Finish Buster Usage: P>+PPE, >+KKPPE, <+E (2 ki guages) Skill Name:Burning Attack Usage: >+PPKE (3 ki guages) Skill Name:Burning Slash Usage: KK>+K>+KPE (4 ki guages) Physical Capsules============================================================== Skill Name:Blast Attack Usage: KK>+KKE (1 ki guage) Skill Name:Energy Burst Usage: >+PPPPE (2 ki guages) Skill Name:Meteor Break Usage: >+KKKE (2 ki guages) Skill Name:Rapid Fall Slash Usage: P+G (no ki used) Raditz Stratagey - Radtiz has a good powerful attack with a large size making him have a strong 1 2 punch. His only downside is his speed and his reach. The only way to counter this is by adding some kind of attack power-up making his attack more for his time. He also has an attack that resembles all dates which his weird. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Double Sunday Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Saturday Crush Usage: P>+PPE, >+PPPK, <+E (2 ki guages) Physical Capsules============================================================== Skill Name:Exciting Year Usage: KK>+KKE (1 ki guage) Skill Name:Weekly Special Usage: >+PPPPE (2 ki guages) Skill Name:Dynamite Monday Usage: >+KKKE (2 ki guages) Skill Name:Day Crush Usage: P+G (no ki used) Vegita Stratagey - As you may have guessed Vegita is also another very powerful all around character. And his transformations just add to the pain. Including all of his super-death moves from the last game and this one he is definetly someone not to piss off. Stats Hieght:5'6" Weight:160 lbs. Alias:Prince Vegeta Attacks/Moves Ability Capsules=============================================================== Skill Name:Super Saiyan Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Super Saiyan 2 Usage: P+K+G with 4 or more ki guages (ki drains quickly) Skill Name:Galick Gun Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Final Flash Usage: PPKKE (3 ki guages) Skill Name:Big Bang Attack Usage: >+PPPKE (4 ki guages) Physical Capsules============================================================== Skill Name:Final Bash Usage: P>+PPE (1 ki guage) Skill Name:Meteor Flash Usage: >+PPPPE (2 ki guages) Skill Name:Meteor Break Usage: >+KKKE (2 ki guages) Skill Name:Nose Dive Crash Usage: P+G (no ki used) Nappa Stratagey - Nappa yet is a stong character very much ruined without speed, good attacks, and arm reach. But within the right hands like all other power characters he is a great playable character. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Break Cannon Usage: >+P>+PP>+PE, >+KKK>+KE, <+E (2 ki used) Skill Name:Bomber DX Usage: PPPPE, >KPP+E Physical Capsules============================================================== Skill Name:Giant Attack Usage: KKK>+KE (1 ki used) Skill Name:Breakstorm Usage: >+PPPPE (2 ki guages) Skill Name:Megaton Throw Usage: P+G (no ki used) Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl. Krillin Stratagey - Krillin is strickly speed and no power. But on the other side his size may be his best advantage since he is one of the smallest characters in the game. His attacks are also very limited to only lame attacks that everyone else has. His only good attack is the Destructo Disc attacks. Stats Hieght:5' Weight:105 lbs. Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Unlock Potential Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Kamehameha Usage: PPPPE, >+KK<+KE, >E (1 ki guage) Skill Name:Destructo Disc Usage: PP<+PPE, >+P>+PPE <+E (2 ki guages) Skill Name:Fierce Destructio Disc Usage: With Unlock Potential KK>KKE (3 ki guages) Physical Capsules============================================================== Skill Name:Zanku Fist Usage: >+PPKKE (1 ki guage) Skill Name:Valiant Fist Usage: >+PPPPE (2 ki guages) Skill Name:Jackhammer Usage: P+G (no ki used) Tien Stratagey - Tien is a all around character with even power, speed, and range. He also has at least one good attack in his repatuare. He can also be fun and easy to use because of his all around abilities. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Ki Blast Cannon Usage: P>+PPE, KK>+K>+KPE, (2 ki guages) Skill Name:Dodompa Usage: PPPPE, >+E (1 ki guage) Skill Name:Volleyball Fist Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Jackhammer Fist Flash Usage: KK>+KKE (1 ki guage) Skill Name:Domination Blast Usage: >+PPPPE (2 ki guages) Skill Name:Machinegun Fist Usage: >+KKKE (2 ki guages) Skill Name:Jackhammer Fist Usage: P+G (no ki used) Yamcha Stratagey - With Yamcha there is only one word to describe him: HORRIBLE. He is yet another average fighter. But his attacks are so extreamly weak. For example his wolf fang fist attack does so little damage you might as well just let yamcha die than use that piece of ****. Stats Hieght:6' Weight:151 lbs. Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Kamehameha Usage: >+KPPPE, >+E (1 ki guage) Skill Name:Wolf Fang Fist Usage: PPPPE, >+PPPPE (1 ki guage) Skill Name:Spirit Ball Attack Usage: P>+PPE (3 ki guages) Physical Capsules============================================================== Skill Name:Wolf Slice Fist Usage: KK>+KKE (1 ki guage) Skill Name:Wolf Fang Blast Usage: >+PPPKE (2 ki guages) Skill Name:Tiger Jackhammer Usage: P+G (no ki used) Great Saiyaman Stratagey - This is also another character not worth having but must get to aquire both Hercule and Videl. All of his attacks are melee based with no energy involved, and each and everyone of his attacks have "Justic" in front of it. His most usless attacks are Justice Kick and Justice Punch, which almost always miss unless you use them correctly. Note:Although the Great Saiyaman is actually an alter ego for Gohan most people think as him as a human so I put him in the catigory just for organization purposes. Stats Hieght: Weight: Alias:Son Gohan, Gohan Attacks/Moves Ability Capsules=============================================================== Skill Name:Justice Punch Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Justice Kick Usage: PPKKE, KK>+K>+KE (1 ki guage) Skill Name:Justice Pose Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Justice Finisher Usage: KK>+KKE (1 ki guage) Skill Name:Justice Flash Usage: >+PPPPE (2 ki guages) Skill Name:Justice Carnival Usage: >+KKKE (2 ki guages) Skill Name:Justice Dynamite Usage: P+G (no ki used) Hercule Stratagey - Hercules moves are all set within the comical peramiters of DBZ. His soul pourpus in this game and the show is just for a good laugh. But some of his attacks are nothing to luagh at. He also has many of the same attacks as he did in the last game. Stats Hieght: Weight: Alias:Mr. Satan (japanese name) Attacks/Moves Ability Capsules=============================================================== Skill Name:High Tension Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Dynamite Kick Usage: KKKE, >+PPPPE (1 ki guage) Skill Name:Rolling Attack Hercule Pucnch Usage: PPPPE, >KPPPE (1 ki guage) Skill Name:Hercule Special Usage: With High Tension >+PPPKE (4 ki guages) Skill Name:Present for you Usage: KK>+K>+KE (3 ki guages) Physical Capsules============================================================== Skill Name:Hercule Critical Attack Usage: P>+PPE (1 ki guage) Skill Name:Hercule Ultra Dynamite Usage: >+KKKE (2 ki guages) Skill Name:Hercule Mircle Bomber Usage: P+G (no ki used) Videl Stratagey - Yet another solidly based character with only melee type attacks. Unlick Yamcha she doesn't suck. She has some good attacks and has one attack (Videl's Close Call) that is fairly entertaining. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Eagle Kick Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Videls Close Call Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Leopard Shoot Usage: P>+PPE (1 ki guage) Skill Name:Falcon Rush Usage: >+KKKE (2 ki guages) Skill Name:Bear Blowthrough Usage: P+G (no ki used) Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin Buu, Super Buu, and Kid Buu Piccolo Stratagey - Piccolo is yet another character you'll find yourself and other selecting for his popularity, attacks, speed, and range. His power as a fighter is so good it would be a close match between Goku and Piccolo, but obviously Goku would win. But beside that he is a great fighter to use. Stats Hieght:6'2" Weight:185 lbs. Alias:Kamicolo (fusion with Kami) Attacks/Moves Ability Capsules=============================================================== Skill Name:Sync with Nail Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Fuse with Kami Usage: P+K+G with 4 or more ki guages (ki drains quickly) Skill Name:Destructive Wave Usage: PPPPE, >+P>+PP>+PE, >+E (1 ki guage) Skill Name:Light Grenade Usage: >+KPP<+P, <+E (1/2 ki guage) Skill Name:Special Beam Cannon Usage: >+PPP>+PE (3 ki guages) Skill Name:Hellzone Grenade Usage: KKK>+KE (4 ki guages) Physical Capsules============================================================== Skill Name:Instant Killquick Usage: PPKE (1 ki guage) Skill Name:Fierce Ranma Usage: >+KKKE (2 ki guages) Skill Name:Demon Roundhouse Usage: P+G (no ki used) Supreme Kai Stratagey - Another character in the DBZ:B2 game that was ruined with lack of death moves, but could be made up with his fusion (Kabitoshin). All his attacks are nothing original, in other words you'll probably see other variations of his attacks on other characters. But still he has size and speed on his side so you never know... Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Shockwave Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Physical Capsules============================================================== Skill Name:Holiness Break Usage: KK>+KKE (1 ki guage) Skill Name:Energy Rain Usage: >+PPPPE (2 ki guages) Skill Name:Majestic Rush Usage: >+KKKE (2 ki guages) Skill Name:Noble Throw Usage: P+G (no ki used) Frieza WARNING:while using Frieza your ki will drain slowly since he is deafulted at his perfect form. Its really kind of stupid. Stratagey - Frieza was powered down a lot within his power from the last DBZ:B title. And he also loses ki in his normal state just because he is deafaulted at his most powerful state. He also has no transformations. So if you think Frieza is the same think again. Stats Hieght:6'2" Weight:185 lbs. Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Death Beam Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Death Wave Usage: P>PPE, KK>+K>+KE, <+E (2 ki guages) Skill Name:Death Ball Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Frieza Nightmare Usage: KK>+KKE (1 ki guage) Skill Name:Killer Ball Usage: >+PPPPE (2 ki guages) Skill Name:Evil Dance Usage: >+KKKE (2 ki guages) Skill Name:Meteor Crash Usage: P+G (no ki used) Captain Ginyu Stratagey - Slow, Powerful, Predictable all describe Ginyu. His Body Change attack is always an obvious give away when using him. He is also slow with his attacks to the point where you'll want to just give him some of those Speacial Fighting Poses. And his attacks are quite powerful but slow speed and range just nulify these effects. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Special Fighting Pose 1 Usage: P>+PPE, KK<+KE (2 ki guages) Skill Name:Special Fighting Pose 2 Usage: PPK>+KE, KKKKE (2 ki guages) Skill Name:Milky Cannon Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Body Change Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Processed Power Crush Usage: KK>+KKE (1 ki guage) Skill Name:Parmesan Shower Usage: >+PPPPE (2 ki guages) Skill Name:Ginyu Special Usage: >+KKKE (2 ki guages) Skill Name:Ginyu Strike Usage: P+G (no ki used) Recoome Stratagey - Almost exactly the same as Nappa but, Recoome has a wider variety of attacks and range. But he is like Nappa with his power and speed. Its best to just keep attacking with Recoome. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Special Fighting Pose 3 Usage: PP<+PPE, >+KKKKE (2 ki guages) Skill Name:Special Fighting Pose 4 Usage: KKKKE, >+P>+PPPE (2 ki guages) Skill Name:Recoome Eraser Gun Usage: PPPPE, >+E (1 ki guage) Skill Name:Recoome Kick Usage: >+P>+PP>+PE, >+KPPE, <+E (1 ki guage) Skill Name:Recoome Bomber Usage: >+KKK<+KE (3 ki guages) Physical Capsules============================================================== Skill Name:Recoome Buster Magnum Usage: KKK>+KE (1 ki guage) Skill Name:Recoome Max Vulcan Usage: PPKE (2 ki guages) Skill Name:Recoome Hyper Swing Usage: P+G (no ki used) Dabura Stratagey - His Power and Range are evenly matched and is capable of doing some awsome attacks with a nice transformation to the mix. He is also a character that can be very powerful. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Demonic Will Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Hell Blitz Usage: PPPPE, >+KPP<+PE, >+E (1 ki guage) Skill Name:Evil Blast Usage: PP>+PPPE, >+P>+PPPE, <+E (2 ki guages) Skill Name:Hell Blade Rush Usage: >+P>+PPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Hell Blow Shoot Usage: PPKE (1 ki guage) Skill Name:Hate Ray Cannon Usage: KKK>+KE (2 ki guages) Skill Name:Hate Dancing Usage: >+KKKE (2 ki guages) Skill Name:Evil Tornado Usage: P+G (no ki used) Majin Buu Stratagey - Pure Strength and power are the ways to describe Majin Buu. His attacks are very powerful too. But his speed is so slow and hard to use that it would be best to first start off with some of the other strong and fast characters in the game to get used to him. Stats Hieght: Weight: Alias:Super Buu, Kid Buu, Buu Attacks/Moves Ability Capsules=============================================================== Skill Name:Innocence Cannon Usage: PPPPE, P>+PPE (1 ki guage) Skill Name:Angry Explosion Usage: >+PP>+PPE (3 ki guages) Physical Capsules============================================================== Skill Name:Innocence Strike Usage: PP>+KKE (1 ki guage) Skill Name:Enjoy Browning Usage: KK>+KKE (2 ki guage) Skill Name:Innocence Dance Usage: >KPPPE (2 ki guages) Skill Name:Merry Swing Usage: P+G (no ki used) Super Buu Stratagey - Super Buu is everything that Majin Buu is plus what he is not. And his attacks can possibly pack a bigger punch. Also the ability to absorb one of the Z Warriors can make him someone to be afraid of. Stats Hieght: Weight: Alias:Buu Attacks/Moves Ability Capsules=============================================================== Skill Name:Absorption Usage: >+PP>+PPE (3 ki guages) Skill Name:III Flash Usage: PPPPE, P>PPE (1 ki guage) Physical Capsules============================================================== Skill Name:Vice Break Usage: PP>+KKE (1 ki guage) Skill Name:Assault Rain Usage: KK>+KKE (2 ki guages) Skill Name:Vice Browning Usage: >+KPPPE (2 ki guages) Skill Name:Badness Throw Usage: P+G (no ki used) Kid Buu Stratagey - CHEAP, FAST, POWERFUL, RANGE are all the things that make up Kid Buu. With this combination of things, some good moves, and someone that knowes how to use him he could be unstobable. Kid Buu has all the advantages of a small and fast character and the power of a strong and slow character. Stats Hieght: Weight: Alias:Buu Attacks/Moves Ability Capsules=============================================================== Skill Name:Vanishing Ball Usage: P>+PPE, >+PPPPE (2 ki guages) Skill Name:Kamehameha Usage: PPPPE, >+KKKE (1 ki guage) Skill Name:Warp Kamehameha Usage: PPKKE (4 ki guages) Physical Capsules============================================================== Skill Name:Crazy Smash Usage: PP>+KKE (1 ki guage) Skill Name:Mad Kill Spike Usage: KK>+KKE (2 ki guages) Skill Name:Savage Rush Usage: >+KPPPE (2 ki guages) Skill Name:Vanishing Drop Usage: P+G (no ki used) Androids-Android 16, 17, 18, Dr. Gero, and Cell Android 16 Stratagey - You may think he is another power type character but he is evenly matched in speed and strenght but still not as fast as Goku type characters and not as strong as Raditz type characters. With this being said he also has some good attacks that do massive damage and look like they hurt. Stats Hieght: Weight: Alias:16 Attacks/Moves Ability Capsules=============================================================== Skill Name:Rocket Punch Usage: PP<+PPE, >+KPP<+PE, >+E (1 ki guage) Skill Name:Hell Flash Usage: >+P>+PPE (3 ki guages) Physical Capsules============================================================== Skill Name:Devil Crush Usage: PPKE (1 ki guage) Skill Name:Finishing Splash Usage: >+KKKE (2 ki guage) Skill Name:Killing Neck Throw Usage: P+G (no ki used) Android 17 Stratagey - Vety much like 18 but not the same. His moves are all moves that do desent damage with low ki used. And his attack range, speed, and power are all fairly well matched with each other. It would seem like he would be a good character to use at first. Stats Hieght: Weight: Alias:17 Attacks/Moves Ability Capsules=============================================================== Skill Name:Power Blitz Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Energy Field Usage: P>+PPE, >+PPPKE, <+E (1 ki guage) Physical Capsules============================================================== Skill Name:Power Strike Usage: KK>+KKE (1 ki guage) Skill Name:Power Falling Star Usage: >+KKE (1 ki guage) Skill Name:Buster Swing Usage: >+PPPPE (1 ki guage) Android 18 Stratagey - The real only difference between 18 and 17 is there attacks. 18 has one more attack than 17 (Destructo Disk). But all other aspects of 18 are the same as 17. Exept for the ki amount used for some moves. Stats Hieght: Weight: Alias: 18 Attacks/Moves Ability Capsules=============================================================== Skill Name:Power Blitz Usage: PPPPE, >+E (1 ki guage) Skill Name:Energy Field Usage: P>+PPE, >+PPPKE, <+E (1 ki guage) Skill Name:Destructo Disk Usage: KK>+K>+KPE, >+KPPPE (2 ki guages) Physical Capsules============================================================== Skill Name:Power Strike Usage: KK>+KKE (1 ki guage) Skill Name:Power Falling Star Usage: >+PPPPE (2 ki guages) Skill Name:Buster Swing Usage: P+G (no ki used) Dr. Gero Stratagey - He is fast and can give a good hit every now and then. His moves are also very unike and different. one of his moves actually gives you ki instead of taking it. So basically Dr. Gero would seem like a good character to use at certain points in the game. Stats Hieght: Weight: Alias:Android 20 Attacks/Moves Ability Capsules=============================================================== Skill Name:Photon Wave Usage: PPPPE, >+KPPPE, <+E (1 ki guage) Skill Name:Ki Blast Absoprtion Usage: <+E (increase in ki) Skill Name:Life Drain Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Power Break Usage: KK>+KKE (1 ki guages) Skill Name:Precise Cannon Usage: >+PPPPE (2 ki guages) Skill Name:Rolling Crush Usage: P+G (no ki used) Cell WARNING:while using cell your ki will drain slowly since he is deafulted at his perfect form. Its really kind of stupid. Stratagey - With Cell you'll get a good combination of Speed and Power. His attacks leave him to be someone not to mess with. His only problem would be that he is deafulted at his perfect form making him lose ki slowly and he can not go back down to his imperfect form. Other than that he is a great character to use. Stats Hieght:6' Weight:180 lbs. Alias:Imperfect Cell, Perfect Cell Attacks/Moves Ability Capsules=============================================================== Skill Name:Kamehameha Usage: PPPPE, >+KPP>+PE, >+E (1 ki guage) Skill Name:Energy Field Usage: PP>+PPPE, >+P>+PPPE (1 ki guage) Skill Name:Spirit Bomb Usage: >+P>+PPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Ultimate Attack Usage: PPKE (1 ki guage) Skill Name:Negative Power Rain Usage: KKK>+KE (2 ki guages) Skill Name:Cybernetic Radar Usage: >+KKKE (2 ki guages) Skill Name:Lasso Usage: P+G (no ki used) ----------------- 6. Attack Damage ----------------- In here you'll find all of the characters move damage. You will also find out how much transformations power you up. (i.e. Goku's Super Sayian one ability powers you up an extra 10%) Note:As of now we do not have any transformations since they take to long to do. You can simply just enter in this equation into any caculator to find the answer of how much damage a transformation does. TD=D x TP What that means in english is: Transformation Damage=Damage x Transformation Percent Example: Goku's SSJ 1 Kamehameha attack damage= 375 x 1.10 = 412.5 Note:As you look at the amount of damage you may see things like 1050/1980 this means that this skill is some type of power up skill or you have press a button. So if you fail to charge your skill up you will get the weaker amount of damage done to your opponent. But when you do the charge up correctly then you will do the max amount of damage. Note:All the attack damage here is done with a breakthrough capsule attached. So all the damage here is the max amount of damage that can be done with the skills. ************************************SAIYANS************************************ Saiyans - Goku, Teen Gohan, Gohan, Goten, Kid Trunks, Trunks, Raditz, Vegita, and Nappa. Goku ------------------------------------------------------------------------- Attack Name | Damage | T1 105% | T2 110% | T3 115% | T4 125% | ------------------------------------------------------------------------- Kamehameha | 375 | | | | | ------------------------------------------------------------------------- Warp Kamehameha | 900 | | | | | ------------------------------------------------------------------------- Spirit Bomb | 900/1350 | | | | | ------------------------------------------------------------------------- Super Spirit Bomb |1050/1980 | | | | | ------------------------------------------------------------------------- Zanku Fist | 225/450 | | | | | ------------------------------------------------------------------------- Continous Kamehameha| 410/635 | | | | | ------------------------------------------------------------------------- Super Dragon Fist | 718 | | | | | ------------------------------------------------------------------------- Dragonthrow | 270 | | | | | ------------------------------------------------------------------------- Teen Gohan ----------------------------------------------------- Attack Name | Damage | T1 110% | T2 115% | ----------------------------------------------------- Kamehameha | 375 | | | ----------------------------------------------------- Fath. Son Kamehameha| N/A | N/A |1121/1725| ----------------------------------------------------- Instant Killquick | 202/404 | | | ----------------------------------------------------- High-Speed Hammer | 367/569 | | | ----------------------------------------------------- Fierce Ranma | 638 | | | ----------------------------------------------------- Jackhammer | 248 | | | ----------------------------------------------------- Gohan --------------------------------------------------------------- Attack Name | Damage | T1 110% | T2 115% | T3 125% | --------------------------------------------------------------- Kamehameha | 375 | | | | --------------------------------------------------------------- Super Kamehameha | N/A |990/1485 | | | --------------------------------------------------------------- Zanku Fist | 225/450 | | | | --------------------------------------------------------------- Continous Kamehameha| 410/635 | | | | --------------------------------------------------------------- Super Dragon Fist | 718 | | | | --------------------------------------------------------------- Jackhammer Smash | 271 | | | | --------------------------------------------------------------- Goten ------------------------------------------- Attack Name | Damage | T1 110% | ------------------------------------------- Kamehameha | 375 | | ------------------------------------------- Zanku Fist | 202/404 | | ------------------------------------------- Continous Kamehameha| 367/569 | | ------------------------------------------- Jackhammer | 243 | | ------------------------------------------- Kid Trunks ------------------------------------------- Attack Name | Damage | T1 110% | ------------------------------------------- Double Buster | 600 | | ------------------------------------------- Buster Cannon | 375 | | ------------------------------------------- Blast Attack | 202/404 | | ------------------------------------------- Energy Burst | 367/569 | | ------------------------------------------- Grand Impulse | 243 | | ------------------------------------------- Trunks ----------------------------------------------------- Attack Name | Damage | T1 110% | T2 115% | ----------------------------------------------------- Buster Cannon | 375 | | | ----------------------------------------------------- Finish Buster | 600 | | | ----------------------------------------------------- Burning Attack | N/A |660/1155 | | ----------------------------------------------------- Burning Slash | N/A |990/1485 | | ----------------------------------------------------- Blast Attack | 225/450 | | | ----------------------------------------------------- Energy Burst | 410/635 | | | ----------------------------------------------------- Meteor Break | 726 | | | ----------------------------------------------------- Rapid Fall Slash | 271 | | | ----------------------------------------------------- Raditz --------------------------------- Attack Name | Damage | --------------------------------- Double Sunday | 375 | --------------------------------- Saturday Crush | 600 | --------------------------------- Exiting Year | 225/450 | --------------------------------- Weekly Special | 410/635 | --------------------------------- Dynamite Monday | 600 | --------------------------------- Day Crush | 276 | --------------------------------- Vegeta* ----------------------------------------------------- Attack Name | Damage | T1 110% | T2 115% | ----------------------------------------------------- Galick Gun | 375 | | | ----------------------------------------------------- Final Flash | 900 | | | ----------------------------------------------------- Big Bang Attack | N/A |990/1485 | | ----------------------------------------------------- Final Bash | 225/450 | | | ----------------------------------------------------- Meteor Flash | 410/635 | | | ----------------------------------------------------- Meteor Break | 728 | | | ----------------------------------------------------- Nose Dive Crash | 271 | | | ----------------------------------------------------- *Majin Vegeta's Unique Attacks Attack Power: 120% Atomic Blast: 600 Final Explosion: 3000 and 500 to self/ 3000 and instant win* Final Explosion is a very odd attack, and here I will explain the mechanics of it. All right, you do the combo KK>+K>+KPE (pretty tough) and you have to fill a bar delay by rotating the control sticks. Now, first what happens if you do NOT fill it. According to the practice mode damage monitor, Vegeta does 3000 damage to the opponent and the opponent does anywhere from 500-1831 damage to vegeta. This means Vegeta lost. Now, if you DO fill the meter, Vegeta does 3000 and your opponent does 500-1831. However, this ends in a win for Vegeta. OK, let me break this down into a simple explanation. If you fill the meter, it's an instant win. If you don't fill the meter, it's an instant loss. The meter is a little bit harder to fill than the other attacks that require you to fill the meter, but the pay off is HUGE, an instant win. The easiest way to fill this meter is to rotate the anolog sticks as fast as you can with one hand while the other hand is pressing the other buttons and if you do this correctly you will have just the right amount of energy to win the match. Nappa --------------------------------- Attack Name | Damage | --------------------------------- Break Cannon | 600 | --------------------------------- Bomber DX | 375 | --------------------------------- Giant Attack | 225/450 | --------------------------------- Breakstorm | 563 | --------------------------------- Megaton Throw | 270 | --------------------------------- *************************************HUMANS************************************ Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl. Krillin ------------------------------------------- Attack Name | Damage | T1 105% | ------------------------------------------- Kamehameha | 375 | | ------------------------------------------- Destructo Disc | 600 | | ------------------------------------------- Fierce Destruc. Disc| N/A |630/1102 | ------------------------------------------- Zanku Fist | 202/404 | | ------------------------------------------- Valiant Fist | 632 | | ------------------------------------------- Jackhammer | 245 | | ------------------------------------------- Tien --------------------------------- Attack Name | Damage | --------------------------------- Ki Blast Cannon | 600 | --------------------------------- Dodompa | 375 | --------------------------------- Volleyball Fist | 825 | --------------------------------- Jackhamm. Fist Flash| 225/450 | --------------------------------- Domination Blast | 410/635 | --------------------------------- Machinegun Fist | 717 | --------------------------------- Jackhammer Fist | 276 | --------------------------------- Yamcha --------------------------------- Attack Name | Damage | --------------------------------- Kamehameha | 375 | --------------------------------- Wolf Fang Fist |173/128/45| --------------------------------- Spirit Ball Attack | -350/975 | --------------------------------- Wolf Slice Fist | 225/450 | --------------------------------- Wolf Fang Blast | 410/635 | --------------------------------- Tiger Jackhammer | 276 | --------------------------------- Great Saiyaman --------------------------------- Attack Name | Damage | --------------------------------- Justice Punch | 525 | --------------------------------- Justice Kick | 450/741 | --------------------------------- Justice Pose | 0/0* | --------------------------------- Justice Finisher | 225/450 | --------------------------------- Justice Flash | 410/635 | --------------------------------- Justice Carnival | 726 | --------------------------------- Justice Dynamite | 271 | --------------------------------- *Justice Pose does no damage however you do it, but it does have a great up-side if you do it correctly. The game will give you an extra 5% attack power with no worries of having your Ki slowly reduced. The max you can get this attack to is 115% Hercule ------------------------------------------- Attack Name | Damage | T1 105% | ------------------------------------------- Dynamite Kick | 360 | | ------------------------------------------- Rolling Herc. Punch | 390/471 | | ------------------------------------------- Hercule Special | N/A | 0* | ------------------------------------------- Present For You | 825 | | ------------------------------------------- Herc. Crit. Attack | 225/450 | | ------------------------------------------- Herc. Ultra Dynamite| 677 | | ------------------------------------------- Herc. Miracle Bomber| 270 | | ------------------------------------------- *The Hercule Special is an attack in which you will be able to gain a cerain amount of percent by doing this attack. (5%) This percent will not be charged with Ki reduction at all and goes up to a max of 120%. (including the 5% from the transformation required for this attack) This is attack is also quite funny the way Hercule tricks your opponent. Videl --------------------------------- Attack Name | Damage | --------------------------------- Eagle Kick | 360 | --------------------------------- Videl's Close Call | 900 | --------------------------------- Leopard Shoot | 202/404 | --------------------------------- Falcon Rush | 712 | --------------------------------- Bear Blowthrough | 243 | --------------------------------- ************************************ALIENS************************************* Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin Buu, Super Buu, and Kid Buu. Piccolo ----------------------------------------------------- Attack Name | Damage | T1 105% | T2 110% | ----------------------------------------------------- Destructive Wave | 375 | | | ----------------------------------------------------- Light Grenade | N/A | N/A | 660 | ----------------------------------------------------- Special Beam Cannon | 600/1050 | | | ----------------------------------------------------- Hellzone Grenade | N/A | N/A |990/1485 | ----------------------------------------------------- Instant Killquick | 225/450 | | | ----------------------------------------------------- Fierce Ranma | 500 | | | ----------------------------------------------------- Demon Roundhouse | 271 | | | ----------------------------------------------------- Supreme Kai --------------------------------- Attack Name | Damage | --------------------------------- Shockwave | 375 | --------------------------------- Holiness Break | 225/450 | --------------------------------- Energy Rain | 410/635 | --------------------------------- Majestic Rush | 646 | --------------------------------- Noble Throw | 275 | --------------------------------- Frieza --------------------------------- Attack Name | Damage | --------------------------------- Death Beam | 412 | --------------------------------- Death Wave | 660 | --------------------------------- Death Ball | 825/1320 | --------------------------------- Frieza Nightmare | 270/541 | --------------------------------- Killer Ball | 486/757 | --------------------------------- Evil Dance | 723 | --------------------------------- Meteor Crash | 310 | --------------------------------- Capt. Ginyu --------------------------------- Attack Name | Damage | --------------------------------- Spec. Fight. Pose 1 | 0* | --------------------------------- Spec. Fight. Pose 2 | 0* | --------------------------------- Milky Cannon | 375 | --------------------------------- Body Change | 300* | --------------------------------- Process. Power Crush| 225/450 | --------------------------------- Parmesan Shower | 410/635 | --------------------------------- Ginyu Special | 500 | --------------------------------- Ginyu Strike | 276 | --------------------------------- *The Special Fighting Pose 1 is a attack that does no damage to your opponent, but has a great up-side. It will bost your attack percent by 8%, and you wont have to deal with Ki levels going down in the mean time. The max percent you can get with this attack is 124% *The Special Fighting Pose 2 is also another attack that does no damage to your opponent but, it does give you an extra 5% defence for the cost of 2 Ki bars and you'll have that extra 5% for the rest of the battle without having your Ki being slowly drained. The max percent you can get on this skill is 115% *Now Body Change is a weird attack when you accomplish the attack Ginyu will punch himself in the chest putting a hole in himself doing 300 damage then he will switch bodies with your opponent so that way you'll now be your opponent and your opponent will be you. Just be carfull you do this attack on an opponent who is stronger than you or has better moves. Use this skill has your last ditch effort to win. Recoome --------------------------------- Attack Name | Damage | --------------------------------- Spec. Fight. Pose 3 | 0* | --------------------------------- Spec. Fight. Pose 4 | 0* | --------------------------------- Recoome Eraser Gun | 375 | --------------------------------- Recoome Kick | 375 | --------------------------------- Recoome Bomber | 600/1050 | --------------------------------- Recoome Bust. Magnum| 247/494 | --------------------------------- Recoome Max Vulcan | 396/643 | --------------------------------- Recoome Hyper Swing | 297 | --------------------------------- *Look in Ginyu attack damage area for special fighting pose things, it's exatcly the same exept for the part about the Body Change. (Recoome has no Body Change move) Dabura ------------------------------------------- Attack Name | Damage | T1 105% | ------------------------------------------- Hell Blitz | 375 | | ------------------------------------------- Evil Blast | 600 | | ------------------------------------------- Hell Blade Rush | 900/1350 | | ------------------------------------------- Hell Blow Shoot | 247/494 | | ------------------------------------------- Hate Ray Cannon | 396/643 | | ------------------------------------------- Hate Dancing | 522 | | ------------------------------------------- Evil Tornado | 293 | | ------------------------------------------- Majin Buu --------------------------------- Attack Name | Damage | --------------------------------- Innocence Cannon | 375 | --------------------------------- Angry Explosion | 975 | --------------------------------- Innocence Strike | 247/494 | --------------------------------- Enjoy Browning | 396/643 | --------------------------------- Innocence Dance | 522 | --------------------------------- Merry Swing | 297 | --------------------------------- Super Buu --------------------------------- Attack Name | Damage | --------------------------------- Absorption | 0* | --------------------------------- III Flash | 375 | --------------------------------- Vice Break | 247/494 | --------------------------------- Assault Rain | 443/690 | --------------------------------- Badness Throw | 297 | --------------------------------- *The Absorption attack does no damage to your opponent but simply absorbes the person in which Buu decided to bond with. (Frieza, Cell, Gohan, Gotenks, Vegeta, and Tien + Yamcha) Super Buu W/Mystic Gohan (120%) (Ki Drops Fast) --------------------------------- Attack Name | Damage | --------------------------------- Kamehameha | 300 | --------------------------------- Super Kamehameha | 720/1080 | --------------------------------- Super Buu W/Cell (105%) (Ki Drops A Fair Amount) --------------------------------- Attack Name | Damage | --------------------------------- Energy Field | 315 | --------------------------------- Spirit Bomb | 525/840 | --------------------------------- Super Buu W/Vegeta (110%) (Ki Drops Slowly) --------------------------------- Attack Name | Damage | --------------------------------- Galick Gun | 275 | --------------------------------- Final Flash | 660 | --------------------------------- Super Buu W/Frieza (100%) (No Ki Drain) --------------------------------- Attack Name | Damage | --------------------------------- Death Beam | 250 | --------------------------------- Death Ball | 500/800 | --------------------------------- Super Buu W/SSJ 3 Gotenks (115%) (Ki Drains A Fair Amount) --------------------------------- Attack Name | Damage | --------------------------------- Victory Cannon | 460 | --------------------------------- Super Ghost Kam. Att| -500/900 | --------------------------------- Super Buu W/Tien + Yamcha (85%) (Ki Drain A Fair Amount) --------------------------------- Attack Name | Damage | --------------------------------- Ki Blast Cannon | 340 | --------------------------------- Wolf Fang Fist | 25 | --------------------------------- Volleyball Fist | 467 | --------------------------------- Spirit Ball Attack | -350/552 | --------------------------------- Kid Buu --------------------------------- Attack Name | Damage | --------------------------------- Vanishing Ball | 660 | --------------------------------- Kamehameha | 412 | --------------------------------- Warp Kamehameha | 990/1485 | --------------------------------- Crazy Smash | 270/541 | --------------------------------- Mad Kill Spike | 486/757 | --------------------------------- Savage Rush | 660 | --------------------------------- Vanishing Drop | 325 | --------------------------------- ************************************ANDROIDS*********************************** Androids - Android 16, Android 17, Android 18, Android 20/Dr. Gero, and Cell. Android 16 --------------------------------- Attack Name | Damage | --------------------------------- Rocket Punch | 375 | --------------------------------- Hell Flash | 600/1050 | --------------------------------- Devil Crush | 247/494 | --------------------------------- Finishing Splash | 764 | --------------------------------- Killing Neck Throw | 296 | --------------------------------- Android 17 --------------------------------- Attack Name | Damage | --------------------------------- Power Blitz | 375 | --------------------------------- Energy Field | 450 | --------------------------------- Power Strike | 225/450 | --------------------------------- Power Falling Star | 410/635 | --------------------------------- Buster Swing | 270 | --------------------------------- Android 18 --------------------------------- Attack Name | Damage | --------------------------------- Power Blitz | 375 | --------------------------------- Energy Field | 450 | --------------------------------- Destructo Disc | 600 | --------------------------------- Power Strike | 225/450 | --------------------------------- Power Falling Star | 410/635 | --------------------------------- Buster Swing | 270 | --------------------------------- Android 20/Dr. Gero --------------------------------- Attack Name | Damage | --------------------------------- Photon Wave | 375 | --------------------------------- Ki Blast Absorption | 0* | --------------------------------- Life Drain | 525/975* | --------------------------------- Power Break | 225/450 | --------------------------------- Percise Cannon | 360/585 | --------------------------------- Rolling Crush | 270 | --------------------------------- * Ki Blast Absorption does not do any damage because it only gives you Ki. You can do this by using the attack just before a Ki blast hits you to gain one full Ki bar. * Life Drain while doing damage will also give you back some health that you take from your opponent. Cell --------------------------------- Attack Name | Damage | --------------------------------- Kamehameha | 412 | --------------------------------- Energy Field | 495 | --------------------------------- Spirit Bomb | 825/1320 | --------------------------------- Ultimate Attack | 270/541 | --------------------------------- Negative Power Rain | 486/757 | --------------------------------- Cybernetic Radar | 564 | --------------------------------- Lasso | 324 | --------------------------------- ************************************FUSIONS************************************ Fusions - Vegito Goku Dominant, Vegito Vegeta Dominant, Gotenks, Tiencha, Gokule Hercule Dominant, Gokule Goku Dominant, and Kibitoshin. Vegito Goku Dominant* ------------------------------------------- Attack Name | Damage | T1 140% | ------------------------------------------- Kamehameha | 487 | | ------------------------------------------- Spirit Cannon | 780 | | ------------------------------------------- Spirit Sword | N/A |700/1120 | ------------------------------------------- Spirit Might | 195/390 | | ------------------------------------------- Surf Chain | 346/541 | | ------------------------------------------- Dragon Drive | 712 | | ------------------------------------------- Dinosaur Throw | 234 | | ------------------------------------------- *Vegito has a starting attack damage of 130% since he is a fusion character and fusions have the ability to combine attack power. Vegito Vegeta Dominant* ------------------------------------------- Attack Name | Damage | T1 140% | ------------------------------------------- Galick Gun | 487 | | ------------------------------------------- Spirit Cannon | 780 | | ------------------------------------------- Spirit Sword | N/A |700/1120 | ------------------------------------------- Proud Crush | 195/390 | | ------------------------------------------- Shining Star Rain | 346/541 | | ------------------------------------------- Disdain Blow | 788 | | ------------------------------------------- Disdain Throw | 233 | | ------------------------------------------- *Vegito has a starting attack damage of 130% since he is a fusion character and fusions have the ability to combine attack power. Gotenks* ----------------------------------------------------- Attack Name | Damage | T1 115% | T2 125% | ----------------------------------------------------- Kamehameha | 412 | | | ----------------------------------------------------- Victory Cannon | N/A | N/A | 750 | ----------------------------------------------------- Galactica Donuts | N/A | 690 | | ----------------------------------------------------- Super Ghost Kam Attk| N/A |-500/800*| | ----------------------------------------------------- Ultra Missle Parfait| 144/292 | | | ----------------------------------------------------- Cont. Die-Die Missle| 260/408 | | | ----------------------------------------------------- Hyper Plasma Short. | 176 | | | ----------------------------------------------------- *Fusion Done Correctly: 110% *Fusion Done Incorrectly: 90% *If the Super Ghost Kamikaze Attack is not charged all the way up you will do an extra 500 damage to yourself so be carful to fully charge this attack Tiencha* --------------------------------- Attack Name | Damage | --------------------------------- Dodohameha | 412 | --------------------------------- Wolf Fang Voll. Fist| 660 | --------------------------------- Sirius Hammerfist | 165/330 | --------------------------------- Wolf Fang Jack. Fist| 292/457 | --------------------------------- Wolf Fang Mach. Fist| 657 | --------------------------------- Whirlwind Impact Fi.| 192 | --------------------------------- *Fusion Done Correctly: 110% *Fusion Done Incorrectly: 90% Gokule Hercule Dominant* --------------------------------- Attack Name | Damage | --------------------------------- Dynamite Kick | 264 | --------------------------------- Rolling Herc. Punch | 286/375 | --------------------------------- Trick Beam | 660 | --------------------------------- Ultra Spirit Bomb | 550/880 | --------------------------------- Gokule Crit. Attack | 165/330 | --------------------------------- Gokule Ult. Dynamite| 657 | --------------------------------- Gokule Mira. Bomber | 198 | --------------------------------- *Gokule has a starting attack damage of 110% since he is a fusion character and fusions have the ability to combine attack power. Gokule Goku Dominant* --------------------------------- Attack Name | Damage | --------------------------------- Kamehameha | 412 | --------------------------------- Trick Beam | 660 | --------------------------------- Ultra Spirit Bomb | 550/880 | --------------------------------- Gokule Fin. Gok. Att| 165/330 | --------------------------------- Gokule Dra. Dynamite| 618 | --------------------------------- Gokule Dragon Bomber| 198 | --------------------------------- *Gokule has a starting attack damage of 110% since he is a fusion character and fusions have the ability to combine attack power. Kibitoshin* --------------------------------- Attack Name | Damage | --------------------------------- Shockwave | 431 | --------------------------------- Holiness Break | 172/344 | --------------------------------- Energy Rain | 303/475 | --------------------------------- Majestic Rush | 642 | --------------------------------- Noble Throw | 200 | --------------------------------- *Kibitoshin has a starting attack damage of 115% since he is a fusion character and fusions have the ability to combine attack power. ---------- 7. Stages ---------- These are the place where you will be fighting in DBZ:B2. Note:I have labled after every stage on a scale of 1-10 the size. 1 being the smallest and 10 being the biggest. Islands - This looks like the island where Master Roshi lives. In this stage there is only one spot were you can knock your opponent away, this is at the end of the ring were you see a large ocean of water. Size: 6 World Tournament Stage - This is the setting for the World Tournament (duh) and in this stage you can knock people out of the ring and win technically. Also from the last game they now have a wall where you enter adding more damage if you can slam them onto it and also giving you a 25% chance of not falling out. Size: 2 Snow Mountains - There are two places were you knock you opponent, one is tward the mountain which will cause an avalache and the other is a sheer rock face which will cause your opponent to go flying off into a strange vally. Size: 7 Planet Namek - This subtle and calm place is one of the few plain stages with only a mountain peak in the back and no place to knock your opponent flying. (that I know of) Size: 7 City Streets - This is one of my favorite place just because of all the places to send your opponent flying. First you can smash them down the street, then you can make your opponent go into any one of the buildings around that area. (I think its only 2 or 3 buildings) Size: 6 Red Ribbon Base - This area I really dont care for I don't know why but...There is only one spot to send you opponent flying and that is right out the front door. Size: 8 Sky Pier - This is my least favorite stage just because of its size and how it looks. Anyhow there is only one spot to smash your opponent and that is the large building in the front of the stage. Size: 3 Hyperbolic Time Chamber - I use this stage a whole lot for practicing purposes and since its and infinite void there will be no trouble with ring outs, smashing into the end of the stage, or flying into a avalanche or something like that. Size: 10 Great Kai Planet - This in my oppinion is the most beautiful stage, with its rocky land fall, the magnificent waterfall and the Z sword just out of reach a little distance from the stage. Unfortuanatly this stage has no place to knock your opponent out. Size: 8 ---------------- 8. Dragon World ---------------- Key for the map Heart = Health drops/half health Guy and an x = no defence Arrow down = 0 ki/decreasing ki Dende = 1 extra life Mr. Popo = Teleport to a spot on the map Controles Square - dig X - select charecter Triangle - de-select charecter Circle - hold position R1 - Edit Skills L1 - Dragon Radar on/off R2 - Show Status This part of the game may feel a bit skewed, and might seem to not have anything to do with the show. But with none the less you still have to do it to beat the game the honest way. (not using the glich) So first off, to complete each stage you need to do the following. 1. get the dragon radar 2. use the radar to capture the dragon ball 3. deafeat foes Also keep in mind that after you beat all the foes the stage ends and then you go onto the next stage. And if you miss a dragon ball don't worry you can always pick it up in the next stage just dont forget. In dragon world you will also find a abundence of gold capsules, this is because you are more or less working hard for them unlike just buying them at the store. So now lets get started Stage 1: Get the Dragon Balls before Nappa does Your opponents in this stage will be Nappa, Raditz, and the Saibamen First pick a charecter not just whom you like one that you have some good skills with and are also good with. Next get the dragon radar not to far away from you. Now get the dragon ball on the other side of the map. It would also be smart to destroy Nappa and Raditz so that way you can easily get a capsule. After that just run up to the dragon ball and get it and its time for level two. Stage 2: Deafeat Frieza Your opponents are Captain Ginyu, Recoome, and Frieza. First off get the dragon radar right next to you after that start kicking some alien butt. once you have defeated Recoome and Captian Ginu get the dragon ball at the top of the map. next if you wish to obtain the capsule next to frieza, first hit the point where the top half and the bottom connect and search the area for a turnup. now get Frieza and make him wish he was never even born. After that he will run along to his little space ship and blast away. Stage 3: Defeat Frieza Your opponents in this stage are Vegita, Recoome, Captain Ginyu, and Frieza. as soon as you begin quickly grab the dragon radar that is next to your partner. Soon after Vegita will come running for Goku, as soon as you defeat him he will be on your side and help defeat the remaining foes. after you destroy Ginyu and Recoome (once and for all) go and collect the dragon ball near Frieza. Luckily he does nothing to harm you until you grab the dragon ball, once you do he will chase after you till one of you is dead. After making mince meat of Frieza he will run back near his space ship and blow the planet to smitheriens, lukily Goku can find a space pod in time and get away. (but what about vegita and your partner do they just die or are they in the 1 person pod too) Stage 4: Defeat Dr. Gero/Andriods/Cell Your enemies in this stage are the Saiba Rangers, Dr. Gero, Android 16, 17, 18, Cell Jr's, and Cell of course. This time around you can now chose two people to go with you. at the beggining of the level have goku search his spot and you will find a trunip. next kill all the Saiba dudes in your way. next take out Dr. Gero. once he is deafeated now you will have to kill a whole new breed of androids. (16, 17, 18) Once you defeat Android 16 Cell will show up with his pack of Cell Jr's. Also make shure that you grab the dragon ball radar before the Cell Jr's do. Now this is where it get anoying, with the other two androids running around if you didn't kill them and Cell Jr's also you may have to fight way to much time during this time. Also since cell can teleport from spot to spot dont bother trying to corner him just keep chasing and use Mr. Popo's magic carpet too. Once you defeat Cell you will have to go leave to go to the next stage. And dont forget about the dragon ball. Stage 5: Defeat the Supreme Kai/Preven Buu from hatching Your foes in this stage are the Supreme Kai, Dabura, Majin Vegeta, Majin Cell, and Majin Frieza. Now head for the Supreme Kai and get him, and since he only has 1 life bar it will be a quick fight. When he is deafeted he will have a proposale to help stop Babidi from reviving Majin Buu, so you need to get to Babidi before he can revive Buu. On your way there grab the dragon radar and head out. Once you get out to the dividing point from the left and the right side of the map you will get interupted by Babidi and his goons of Majin guys. once this happens you'll need to get to that pod before 3 battle go by so I would just run as quickly as possible while giving a distraction from your other team mates. Also having a fight with Dabura dosen't count. As soon as you get over there Goku will transport there (if not already there) and put a smackdown on that sorry egg type thing. Soon after Babidi run away and this will bring you to stage 6. Stage 6: Capture Babidi/Defeat Majin Buu Once agian you have to chase after Babidi and take care of his Majin goons. (this is the last time you have to fight anything Majin) Your enemies in this stage are Majin Vegita, Majin Cell, Majin Frieza, and Majin Buu. Once the stage begins have your partner go and collect the dragon radar, then have goku go up and have Vegita come running. After Vegita is out It will be Frieza's turn to get sum hurtin'. But sadly soon Babidi will revive Majin Buu, good thing Buu doesn't like him much and destroys Babidi uncasting the spell on everyone. Keep an eye peeled for the dragon ball on your way to get Buu. Be carful when attacking Buu for there are many special battle conditons in the top area where Buu was revived. Once he is deafeted Super Buu will then come out and you will be transported to Stage 7. Stage 7: Defeat Majin Buu The Opponents in this stage is Cell, Frieza, and Super Buu. (well thank god i don't have to say Majin before Cell or Frieza any more) Once the stage begins have your teammate search the ground to get a move trunip. Also after goten and trunks fuse you will get the fusion capsule for them do not try and use this capsule later and find out it doesn't work. Have someone quikly grab the dragon ball radar. and soon buu will try to obsorb either Cell or Frieza and then you'll be in trouble. So when this happens use Gotenks to the best of your ability and dont be afriad to use your ki you have infinite, and time is no longer a problem since Gotenks is a playable charecter on this map. Keep on the look out for the last dragon ball and as soon as Gotenks deafets Super Buu he will turn around and obsorbe the little super saiyan 3. Stage 8: Defeat Super Buu In this stage you only have one enemey his name his Super Buu, and at this point he is teribly hard to beat, he also move twice in one turn so chose your moves wisely. If you missed a dragon ball then collect the dragon radar and start searching as quickly as possible. at the beggining of the stage the Kai will ask Goku to come over ASAP to get the potara earings. Once you do that Vegita will arive and you will have to get to him fast before Buu is deafeted by Gohan or Gohan is deafeted by Buu. If you can get the earings in time you will then get the capsule for it and be able to stay fused for the rest of the stage. And Buu would be nothing more than a puddle on the floor. After all is done he will transform into Kid Buu and run off to the kai's Planet. Stage 9: Defeat Kid Buu Its best that you chose your best charecters for this stage as this is the hardest stage in the game. Your opponents in this stage are Kid Buu, Saiba Rangers, Cell Jr's Cell, and Frieza. (man do Cell or Frieza ever die) First take out some of the peskey Saiba Rangers. Soon you'll have to face again Frieza and Cell with his Cell Jr's tagging along. Now if you havn't gotten all the dragon balls you better start cracking. As soon as you fight Cell he will give a harder time than ever before, equip the viral heart diseas and cure and you will have no problem fighting him. Before taking on Kid Buu I would strongly recemende that you go to dende and power up you lives for the big butt kicking you may be about to be hit with. The only way to get to Buu is by using one of the 3 Mr. Popo carpets. But before you do that have your strongest charecter grab the turnip on this stage. You can also get the Z-Sword by steping on it with Goku or Gohan and saving you a whole crud load of zene. Now once all this is done go down and takle Buu and make shure you equipt the viral heart disease and cure, along with any senzu beans or guard and attack power ups. Then head for Buu and blast him until he is nothing more. And if you don't have the viral heart disease and the vacine than you'd better be one heck of a good fighter to beat Buu. After - Math once you have defeated Buu it will go into Congratulations screen and credits. And if you have been collecting the dragon balls then you can get a wish. you will have the choice between Babidi's spaceship and two breakthrough capsules for your playable charecters. Probably the smartest desicion here would to get Babidi's spaceship because if you do you can easily get 4 more charecters within. ------------------------- 9. Skill Edit And E.S.S. ------------------------- **********************************SKILL EDIT*********************************** Throughout this part of the guid I will be explaining the best ways to position your capsules that you have gained thus far. This is also assuming that you have collected all the capsules. I will not be adding things such as fusions and breakthrough capsules since they take up all the spots in your skill tray. Mr. One Hit Kill Man: -Most Transformations -All Ultimate Moves -As most attack upgrades posible -Make sure skills are in proportion Old School Style -Attach all physical moves -Attach as most attack upgrades -Some transformations The Indistructible man -Use many Defence-up capsules -Use a ki upgrades (i.e. spirit combat, ki amount used reduced...) -Use a Dr. Gero energy deflection capsule Muscle Man -Equip all transformations -Equip many attack upgrades Sorry everyone I have little information as of yet but I will be sure to update ASAP. ************************************E.S.S.************************************* Well, this is where I'll explain everything to you on how to edit your character to your needs, with the capsules provided. (You can also view this in the game under the E.S.S. mode in the Skill Edit area.) The E.S.S. allows the player to rearrange the abilities (skills) that each of their characters have. By rearranging skills, you can create whatever kind of character you like. For example, Characters without finishing moves, but high defence, Characters with big physical moves that can hit hard, Characters with big finishing moves, can win with one hit, and characters with other charactieristics. Skills are handled in the form of capsules, which you obtain by playing the Dragon World Mode. You can also purchase them at the skill shop with money earned in Dragon World Mode or at the World Tournament. To use the skills you have obtained, you must set them up in the custom tray. You can set up to seven skills in the custom tray. You can check a skill's effects and usage on the skill sheet. Skill Name: Name of Skill. Effects: Effects gained by this skill. Usage Requirements: Conditons necessary for using skill. Skill Icon: Show skill functions. Comments: Things to watch out for when using skill. Skills have four levels of rarity assigned to them. As the rarity increases, the effect also becomes greater. Common: All blue. Uncommon: All blue plus a grey bar at the top of the skill. Rare: All blue plus a gold bar at the top of the skill. Special: All Gold. At the bottom of the skill sheet, an icon is displayed. These icons have the following meanings. P sign: Power-up capsule: Power-up possible (setting twice allows greater power-up!) Two arrows going in a circle: Trade Possible: Possible to trade skill with an other player. Two arrows going in a circle crossed out: Trade not possible: Not possible to trade skill with other player. Z sign: Used once per battle: You can only use this once per battle. number sign: Number of capsules: Required number of Capsule slots to set the skill. These are several patterns for using skills, as listed below. Are effective when the battle starts. Are used by inputting key combinations. Are used by filling certain conditions. PPPPE By setting a Power-up capable skill twice, it's effect is powered-up. However, you cannon set up 3 or more of the same skill. Kamehameha Kamehameha 1x --( ) 2x ----(( )) Kamehameha Players are able to trade skills they obtain between memory cards (8MB)(for PlayStation2) To use the E.S.S., a memory card (8MB)(for PlayStation2) is required. You will not be able to purchase or edit skills if you do not have a memory card (8MB) (for PlayStation2) Well thats all. I hope this has helped you in some sort of a way...Goodluck with editing your own capsules... ------------ 10. Secrets ------------ In here i will be posting all the secrets hidden in the game such as fusions, Babidi's spaceship, how to get charecters, the not so secret glich, and an easy way to beat the world tournament mode. Babidi's Spaceship In here is the seventh thing you can do in DBZ:B2 just like in the last game how the seventh item was not unlocked. Well this is what was based upon Gohan, Goku, Supreme Kai, and Vegita's journey tward Babidi and Buu. 1P 1st Floor - In this one you have to fight any person you wish and kill them as many times that you can before they can kill you. It would be wise to pick someone in the mid-sized body hieght, wieght, strength, etc... Payoff: Each opponent deafeated x 25 kili 2nd Floor - In this one you will have to survive for as long as you can. What I did in this one if first i knocked down my opponent and then stepped back as far as i could then fired a ki blast and while he fell down I charged up my ki or moved back further. The charecters I used this with were any small charecter and my enemey was Frieza since he has the tendancy to fall over from a single ki blast Payoff: Each Second x 2 kili 3rd Floor - On this floor you have to land as many kicks or punches as possible. And don't try and use skills such as Zanku Fist because it will only count as one hit for the whole skill. Its best to use someone small agian just because of their speed and size. Payoff: Every Hit x 4 kili 4th Floor - On this floor you'll need to keep blasting back a ki blast wave as many times as you can in 99 seconds. You should probably use another small charecter or a mid-sized one because of thier speed. Also its best to be as close as possible to deflect-back because that way you'll save a whole lot more time in doing so. Payoff: Every deflect-back x 3 kili Kili needed to unlock charecters Dabura=300 Kili Majin Buu=1,200 Kili Super Buu=2,400 Kili Kid Buu=3,600 Kili 2P 1st Floor - You will start the match with each character with infinite health and infinite Ki. But when you hit your opponent a bomb will get attached to their picture at the top of the screen. If you can make it so the bomb stays on your opponent long enough until it explodes you win. 2nd Floor - Alright, you will all start as your attacks doing only 1 damgage, but Babidi casts a spell on you which makes your attack power increase a little bit every time you attack your opponent. But if you miss your attack power will decrease. 3rd Floor - You will start the match in the World Tournament stage and you will then have full health and Ki. But there is a percent sign near your picture. If you get charged by someone and hit the percent will go up by different amounts. Keep hitting eachother until one of you is knocked out of the ring. The max amont of percent you can get is 700%. By that point almost any attack will knock you out of the ring. Exect if you are sliding on the ground you wont be able to get knocked out of the ring. 4th Floor - You will start the match out with both your health and Ki fused together. So in other words use too much Ki you die. While you play this you can gain back your health by charging up your Ki like normal. A very big tip in this floor DON'T USE TRANSFORMATIONS AT ALL COSTS. The only times that transformations would be good to use is if you need to for a move but even still the move will most likley take away a lot of health so be carful. Fusions and Potara Earings Here is all the fusion of every charecter that can fuse and some of their attacks. Vegito: Get Potara Earings from Supreme Kai then go to Vegita on stage 8. Moves/Attacks Skill Name: Potara (Vegito) Usage: PPKKE Skill Name: Spirit Cannon Usage: KK>+KKE, >+KKKKE Skill Name: Spirit Sword Usage: Super Saiyan only >+PPPKE (3 ki Guages) Skill Name: Spirit Might Usage: P>+PPE Skill Name: Surf Chain Usage: >+PPPPE Skill Name: Dragon Drive Usage: >+KKKE Gokule: Get Breakthrough for Goku and Hercule then wish for it. (already have Gotenks) Moves/Attacks Skill Name: Trick Beam Usage: KK>+KKE Skill Name: Ultra Spirit Bomb Usage: >+PPPKE Skill Name: Super Finish Gokule Attack Usage: P>+PPE Skill Name: Super Dragon Dynamite Usage:>+KKKE Gotenks: Get automatically when you get to stage 7. Moves/Attacks Skill Name: Victory Cannon Usage: Super Saiyan 3 P>+PPE, >+KKPPE Skill Name: Galactiva Donuts Usage: Super Saiyan >+PPPKE Skill Name: Super Ghost Kamikaze Attack Usage: Super Saiyan K>+K>+KPE Skill Name: Ultra Missle Parfait Usage: KK>+KKE Skill Name: Continous Die-Die Missiles Usage: >+PPPPE Tiencha: Get Breakthrough for Tien and Yamcha then wish for it. (already have Vegito) Moves/Attacks Skill Name: Dodohameda Usage: PPPPE, >+KPPPE Skill Name: Wolf Fang Volleyball Fist Usage: >+PPPKE Skill Name: Sirius Hammerfist Usage: KK>+KKE Skill Name: Wolf Fang Jackhammer Fist Usage: >+PPPE Skill Name: Wolf Fang Machinegun Fist Usage: >+KKKKE Kibitoshin: Wish for breakthrough for Supreme Kai then wish for it. (already have Vegito) Moves/Attacks Skill Name: Shockwave Usage: PPPPE, >+KPPPE Skill Name: Holiness Break Usage: KK>+KKE Skill Name: Energy Rain Usage: >+PPPPE (2 ki gauges) Skill Name: Majestic Rush Usage: >+KKKE Unlocking Charecters in Dragon World Use To Beat To Get Tien Nappa on map 1 Yamcha Vegeta Nappa on map 1 Nappa Anyone Recoome on map 2 Recoome Goku Vegeta on map 3 Vegeta Vegeta Ginyu on map 3 Ginyu Goku Frieza om map3 Frieza Kid Trunks Vegeta on map 3 Trunks Anyone Dr. Gero on map 4 Dr. Gero Goku Andriod 16 on map 4 Android 16 Goku Cell on map 4 Cell Krillin Android 18 on map 4 Android 18 Piccolo Android 17 on map 4 Android 17 Gohan Cell on map 4 Great Saiyaman Goku Supreme Kai on map 5 Supreme Kai Great Saiyaman Buu on map 6 Hercule Hercule Buu (Gohan) on map 8 Videl Gohan Cell on map 9 Teen Gohan World Tournament Easy Victory First of all try and use many combo attacks. Next try and side step away from the end of the ring as much as possible. Knock enemies back with advanced punches/kicks. Equipt the Viral Heart Disease and the Vacine for it. Set the time counter down to 30 seconds. Have a Senzu Bean on you too. With this stragtagy you'll be unstopable. Glitches The first one is when you are in the Skill Shop and you leave quickly press all the shoulder buttons and you will notice that the percent of capsules will go up without buying anything later check your skills and you'll notice you now have all the skill plus fusions. The second one i'm not quite sure on but i'll put it in anyway. This is the sernario. First I was fighting Kid Buu then while I was fighting him I won, I kept on doing my attack and it turned out it ended with my charecter blasting him up in the air backwards. But what happened is that it blasted Buu out of the ring and out into nothingness. By the way this was staged on the Kai's planet. --------------------- 11. Support Capsules --------------------- in here i will have all the support capsules such as guard power ups, attack power ups, and speacial battle conditions. This section will not contain breakthrough because breakthrough is the same no matter what charecter you chose to select the breakthrough capsule will always be the same. Defensive Power up 1. Skill Name: General Vest 2. Skill Name: Training Vest 3. Skill Name: Sturdy Vest 4. Skill Name: Mysterious Vest 5. Skill Name: Normal Tribe Uniform 6. Skill Name: Evil Trainin Uniform 7. Skill Name: Evil Mystery Uniform 8. Skill Name: Normal Fiber Jacket 9. Skill Name: Quality Fiber Jacket 10. Skill Name: Sturdy Fiber Jacket 11. Skill Name: Mystery Fiber Jacket 12. Skill Name: Kami's Outfit 13. Skill Name: King Kai's Outfit 14. Skill Name: Grande Kai's Outfit 15. Skill Name: Supreme Kai's Outfit 16. Skill Name: Old Training Vest 17. Skill Name: Wedding Vest 18. Skill Name: World Champion Vest 19. Skill Name: High-Tech Vest 20. Skill Name: Champion Belt 21. Skill Name: T-Shirt 22. Skill Name: Black Belt Vest 23. Skill Name: Sparring Outfit 24. Skill Name: Great Saiyaman's Wardrobe 25. Skill Name: Old Style Armor 26. Skill Name: Rit Armor 27. Skill Name: New Style Armor 28. Skill Name: Bulma's Armor 29. Skill Name: Special Coating 30. Skill Name: Improved Special Coating 31. Skill Name: Nanomachine 32. Skill Name: Improved Nanomachine 33. Skill Name: Life Extract for 10 35. Skill Name: Life Extract for 100 36. Skill Name: Life Extract for 1,000 37. Skill Name: Life Extract for 10,000 38. Skill Name: Demon Realm Guard 39. Skill Name: Mage Guard 40. Skill Name: Babidi's Guard 41. Skill Name: Bibidi's Guard Attack Power up 42. Skill Name: Z-Sword 43. Skill Name: Dabura's Sword 44. Skill Name: Trunks' Sword 45. Skill Name: Cheering Health and Ki Power ups 46. Skill Name: 1/3 Senzu Bean 47. Skill Name: Senzu Bean 48. Skill Name: Frieza's Spaceship 49. Skill Name: Saiyan Heritage 50. Skill Name: Viral Heart Disease 51. Skill Name: Vaccine 52. Skill Name: Super Holy Water 53. Skill Name: Piccolo's Regeneration 54. Skill Name: Cell's Regeration 55. Skill Name: Majin Buu's Regeneration 56. Skill Name: Dende's Regeneration 57. Skill Name: Kibito's Revival Power 58. Skill Name: Medical Machine 59. Skill Name: Automatic Restoration 60. Skill Name: Mixed Blood Power 61. Skill Name: Rage! 62. Skill Name: Rage!! 63. Skill Name: Rage!!! 64. Skill Name: Serious! 65. Skill Name: Serious!! 66. Skill Name: Serious!!! 67. Skill Name: Power Near the Limit 68. Skill Name: Desperate Resolution 69. Skill Name: Pride of the Strongest 70. Skill Name: Last Ounce of Strength 71. Skill Name: Pressure on the Champ 72. Skill Name: Dabura Cookie Timed Attack/Defence ups 73. Skill Name: Moon Light 74. Skill Name: Potential 74. Skill Name: Universal Power 76. Skill Name: Miracle Power 77. Skill Name: Ultimate Power 78. Skill Name: King's Confidence 79. Skill Name: Mode-Switching Systems 80. Skill Name: Saiyans' Awakening 81. Skill Name: Nature of Evil 82. Skill Name: Toxic Chocolate 83. Skill Name: Saiyan Spirit 84. Skill Name: Ginyu Force Badge 85. Skill Name: Hercul's False Courage 86. Skill Name: Super Kami Water Ki Power ups 87. Skill Name: Dr. Gero's Perpetual Energy R&D 88. Skill Name: Ki Flash 89. Skill Name: Androids Barrior 90. Skill Name: Cell's Barrier 91. Skill Name: Babidi's Barrier 92. Skill Name: Dr. Gero's Deflection R&D 93. Skill Name: Dr. Gero's Deflect-Back R&D 94. Skill Name: Dr. Gero's Energy R&D 95. Skill Name: Scouter 96. Skill Name: Babidi's Scope 97. Skill Name: Ki Control 98. Skill Name: Meditation 99. Skill Name: Yakon Combat Spirit Keep Improving 100. Skill Name: Angel's Halo 101. Skill Name: Human Candy 102. Skill Name: Maron's Wish 103. Skill Name: Puar's Wish 104. Skill Name: Chi-Chi's Wish 105. Skill Name: Dende's Wish 106. Skill Name: Bulma's Wish 107. Skill Name: World Expectations 108. Skill Name: Loyalty to Frieza 109. Skill Name: Universal Ambition 110. Skill Name: Andriod's Goal 111. Skill Name: Essence of the Mighty 112. Skill Name: Loyalty to Babidi 113. Skill Name: Kibito's Wish 114. Skill Name: Grand Kai's Wish And that would be all of the support skills in this game. ------------- 12. Glossery ------------- This is where you will find all some good information on DBZ and its world. so if your a newb at DBZ or you aren't there are some good terms in here that will help you firmiliraze with what is going on in the game, show, or any movies. A ALIENS - anything in DBZ that is not a Saiyan or a human (Recoome) AKIRA TORIYAMA - The person that created DB and which later became DBZ, but he has no relation in making DBGT. ANDROIDS - These are the non-human machines that attacked Goku and the gang after 3 years after deafeting Frieza. B BABIDI - The evil dude that unleased Majin Buu which was also his demise and the demise for earth and its inhabitantce for a while. BARDOCK - Goku's father who was killed by Frieza when he formed a rebel alliance to stop his evil plan. He was blowen up by Frieza's death ball attack along with the sayian planet. BIBIDI - He is the one who actaully created Majin Buu and is the father of Babidi. Although Bibidi was killed by the Kais and Majin Buu was sealed away. BIG BANG ATTACK - This attack was first used when Vegeta went into his Super Saiyan state for the first time. This blast comes from one hand of Vegeta causing massive damage and destruction. BRIEFS ET AL - This is the family that created the capsule corporation. (Trunks, Bulma, Dr. Brief, Mrs. Brief) BROLY - The true legendary Super Saiyan who's power level was enough to bring him to super saiyan from birth. He was actaully the one supposed to become the true super saiyan. So you can almost say that all the other super saiyans are not the true form but still extreamly powerful. BUBBLES - A monkey that King Kai owns and he is used as speed training on King Kai's planet. He often has no idea what is going on and just run's like it's his last day alive. BUU - The monster that Babidi unleased onto the earth. He was first created by Bibidi. (funny Bibidi Babidi Buu coincedence I think not) C CAPSULE - I think you should know what they are by now, but if you dont they are the small containers all around dragon world and in the shop they kind of look like pills. These capsules contain cars, motercycles, or houses in DBZ but in DBZ:B2 they contain skills. CAPSULE CORP - This is the place where the founders of the marvalouse capsules live. You can actually see it in the City Streets level. CAPTAIN GINYU - This is Frieza's muscle, (well Frieza alone could be his own muscle but...) he is probably gay, since that's the way he acts in the seires and the game. In any case his mission in DBZ was to collect the Dragon Balls that was scattered on planet Namek. CELL - The ultimate creation of Dr. Gero. He was one of the most powerful villians that the Z-Warriors fought. He was developed in the future and traveled to the past to menace Goku and friends. CELL GAMES - This is sort of like a variation of the World Tournament. This tournament was held by Cell to find out who is the worlds strongest fighter and for some practice with his perfect form. And until the end of the tournament Cell thought he was the strongest fighter on earth. CELL JR.'S - These are small little things closly resembling Cell but about 1/5 of his size. These things where created during the Cell Games. (near the end) CHI-CHI - The mother of Gohan and Goten, and the wife of Goku. Chi-Chi is really anoying. During the whole series I wish someone would kill her and stop her ********. COOLER - Cooler is the older brother of Freiza, he is also the oldest son of King Cold. He has appeared in two movies through the DBZ series there names are "Cooler's Revenge" and "The Return of Cooler." Ever since his brother was killed he has always wanted revenge on whoever killed him. D DEAD ZONE - This is the area that Gralic Jr. was traped in after opening it up and getting sucked into it. Gralic Jr. also had immoratlity from the dragon balls. In this dimmension you will be trapped forever in an infinite void of nothing and evil. DEATH BALL - Frieza's ultimate attack that has destroyed many planets including Planet Vegeta. (Saiyan's Planet) This attack is balanced on one finger until he realeses it at whatever he pleases. DRAGON BALLS - These are small orange orb type things with anywhere from 1-7 stars in the middle. These things are saute by many villians such as Frieza and Vegita. DRAGON RADAR - A device which can track down the very valuable dragon balls. DR. GERO (ANDROID #20)-He is the one responsible for the dreadful androids who put the Z-Fighters in such parral. He was later called Android #20 after he put his brain inside and android's body F FRIEZA - Frieza has tourmented the universe for many, many years. He has detroyed a excriment of planets and nearly destroyed the Saiyan race. Frieza met his demise when Trunks destroyed him short after he came from the future. Frieza was seen later in Dragon Ball GT in HFIL. And most people have no idea if Frieza is really a guy or some chick. FUSION - This is the method of fusing two warriors into one being combining there powers, stength, and intellegence. There are two known method in Dragon Ball Z, they are, "Fusion Dance" and "Potara." G GARLIC JR. - This little guy is only drived from revenge on goku for putting him in the dead zone way back after the sayain saga, while he wished for imortality. He comes back out after the whole Frieza thing. And with goku away he lets lose the Dark Water Mist and only leaves Gohan, Piccolo, and Krillen not effected. And of course he makes the stupid mistake of re-opening the dead zone and then getting pushed back in. (what a complete idiot) GINYU FORCE - These are the super-gay aliens that Frieza had hired to find the Dragon Balls. There names are: Jiece, Burta, Guldo, Recoome, and Captain Ginyu. GOTEN - Goten is the youngest son of Goku and Chi-Chi. He is also the youngest saiyan to go super saiyan. AND he is also the first person to fuse using any method of fusing (Fusion Dance w/Kid Trunks) H HFIL - The Home of Infinite Losers is where all the evil beings in the universe go. Goku spent some time down here because he accidently fell off the side of Snake Way. In the Japanese version of Dragon Ball Z HFIL is actually HELL. HYPERBOLIC TIME CHAMBER - The Z Warriors used this chamber to train for a full year. But only 1 day will pass in real life time. I have made a small paper on how time goes in the hyberbolic time chamber in comparison to real time: ------------------------------- | Real Time | Time Chamber | ------------------------------- | 1 Day | 1 Year | ------------------------------- | 1 Hour | 15.2 Days | ------------------------------- | 1 Minute | 6 Hours | ------------------------------- | 1 Second | 14.4 Minutes | ------------------------------- So as you can see by the chart when the Z-Warriors would use the hyberbolic time chamber, they would really need to spare every second of thier time. I INSTANT TRANSMISION - This is the abiltiy Goku learns after getting off planet Namek when crash landing on a strage planet. This ability lets him instantly trasport to any spot but he needs a energy source of some sort to use it. K KAME HOUSE - This is the place in which Master Roshi and Turtle reside. This is also the place where young Goku and Krillin came for there training. Goku also learned the Kamehameha Wave from Roshi. KAMI - Kami is a very old Nomekian that was the guardian of Earth until he fused with Piccolo. At that point Piccolo took over the job and became a much more powerful force to be reconed with. KAMI'S LOOKOUT - This is what the japanese version of DBZ is called heaven of earth, but really it's just where the guardian of the earth resides. (Kami and more recently Dende) This tower is right above Korin's Tower. It is also the holder of the Hyberbolic Time Chamber. KAMEHAMEHA WAVE - This is Goku's most famous move. This move was created by Master Roshi, but perfected by Goku. KORIN - A talking cat!!!! Yes a talking cat...He is the umm...cat that creates the Senzu Bean which has helped the Z-Warriors more than like 34 times. KING KAI - The guy who taught Goku his many moves and attacks that lead him to who he is today. He acts as Goku's mentor and stuff...He also live on a small planet or something like that at the end of Snake Way. M MAJIN - This mark on someone's forehead resembled that their mind is now in control of Babidi's evil work. All the person need its one evil intention in there heart. N NAMEK - This planet is home to all namekians. Including Piccolo, Dende, Kami, Nail, and Guru. NAPPA - This was Vegeta's right hand man, a little slow and stupid but strong. He was defeated by Goku with a couple of punches and such. Then Vegeta killed him for such a disgrace to the saiyan race. NEW NAMEK - The new home planet for the Nameks after Frieza destroyed thier planet. NIMBUS - This is Goku's flying cloud thing. He used it all throughout his infancy until he learned to fly and then he handed it over to his son Gohan. P POTARA EARRINGS - 2 earrings worn by 2 people to fuse there combined strengths and they create a whole new person with a different personality. They also stay in this fused state for the rest of their lives. R RED RIBBON ARMY - The creation of all those nasty andriods came from here. Also this was one of Goku's major enemy, but he single handedly destroyed the whole army. S SAIBAMEN - These are made by Nappa early in the DBZ series and are very strong even for their size. They even managed to kill yamcha. (yet he is the weakest Z-Fighter anyhow) SAIYAN - Although they look like humans, there not. They have super strength and a desire to fight at all times. There home planet is "Planet Vegeta" but it was destroyed by Frieza. There where only few saiyans that escaped the blast of Frieza's attack. SENZU BEAN - A bean that Korin makes in his tower that heals and replenishes the person that eats this bean. SPIRIT BOMB - This is Goku's most powerful attack. He calls upon all living things for there energy and uses the energy to create a large ball of well energy...But this attack should only be used a couple of times since the attack takes a lot from the planets life froce. SUPER SAIYAN - This is a saiyan who has reached even greater levels of power. There are seven levels of Super Saiyan, up to and including SSJ3. T TURTLE - This is a talking turtle who lives with Master Roshi on his island. V VIRAL HEART DISEASE - This is a disease that effected Goku durring the Android saga and actually killed him in Future Trunk's timeline. Y YAJIROBE - This samurai warrior was once very powerful in the original Dragon Ball series but ever since the Dragon Ball Z series he hasn't ever trained. Z Z-SWORD - The very heavy sword that Gohan used on the Grand Kai's planet as training. Unfortuanatly it broke and the Elder Kai was released from it and gave Gohan great powers. Z WARRIORS - This is the group of fighters or main charecters in DBZ that usually do a large part of the fighting off the bad guys. Many more Glossery words to come ------------------------------ 13. Copyright and Legal Stuff ------------------------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright: 2004 Erik Heckler The only site I wish for this guide to be posted on is: www.gamefaqs.com ---------------------------------------- 14. Thanks to...and Contact Information ---------------------------------------- **********Thanks To********* -Thank you to Gamefaqs for posting my guide. -Thank you parents for letting me play this game all I wanted. -Thanks to me for buying this game :-). -Thanks to Akira Toriyama for creating Dragon Ball which hatched into DBZ. -Thank you Atari for making this game. -Thank you Sony for making PS2 so this game could be put on the system. -Thanks to Brian for making the "Tips From Brain" section. -Thanks to Prima's Official Players Guide for character stats and capsules. -Thanks Stephen Krokowski for correcting some of my spelling errors. -And finally...thanks to Funimation for making this game. **********My Contact Information********** E-Mail Address: mrbuu666@hotmail.com Aim: Mrbuu66 Note: If you send me a E-Mail and are not contacted within a week resend your E-mail because my E-mail sends certain E-mails to the junk folder. Or if you did not make the subject about DBZ:Budokai then i will just throw it out!!!!! **********Brian's Contact Information********** E-Mail Address: Aim: Sephist01 Note: Send him E-Mails or IMs' only if you have a problem with the "Tips From Brian" section of the guide. Send me IMs' and E-Mails if you have a problem with the spelling errors in the guide since I am the person who edits the guide. -------------------- 15. Version History -------------------- 1.00 - This is the guide that was first submitted and had most of the stuff in it. 1.02 - I just fixed up some spelling and grammer things and added a section for charecter biographys in the charecter section. 1.10 - Fixed more Spelling Errors. Added Character Stratagy and took out the charecter biography to be maybe added later. 1.13 - More spelling stuff fixed and put in a section where the contact information was supposed to be. 1.15 - One or two more spelling and grammer things fixed added a new section to be later up-dated (Attack Damage) 1.18 - I made some major updates with the "Controls" section and such. I almost rewrote the whole section. 1.38 - I added a whole new section called Traning Mode where I went through the entire Training Mode and wrote it out word for word for everyone to understand how to do certain things in the game. I also added the all of the saiyans but two of them to my attack damage charts. 1.43 - My good friend Brian Added a new section for me called "Tips From Brian" Don't worry much more to come. I have plans to get up to a version of 2.20. 1.45 - Made a quick change to the "Secrets" section, so you could see what the fusion moves are easier just like the "Character" section. Also added contact inforamation for my friend Brian if you have any questions on the "Tips From Brian" section. 1.60 - Added all of the fusion characters plus Vegeta and Trunks to the "Attack Damage" section. 1.70 - Added all of the Buus plus Dabura plus I put in all of Super Buu's Aborption moves and attack power ups and such. 1.74 - Put in the Ginyu Squad (Capt. Ginyu and Recoome) I also found out a new thing you can do in the practice mode. (check "Controls Secton" for the information on this new thing i've discovered) 1.80 - Now we have Great Saiyaman, Videl, Krillin, Tien, and Yamcha in the line-up for the "Attack Damage" section. 1.83 - Added the E.S.S. section in the "Skill Edit" section just so people actually know how to edit thier own skills so that way you dont E-Mail me saying "How do you equipt capsules" or something like that. 1.86 - The last of the characters from the "Attack Damage" section added. 1.91 - Well now I have all the "Attack Damage" section characters all orgainized just like my "Character" section. I also found a couple of errors in spelling again...so I obviously fixed it all. 1.92 - Put in a TBA (To Be Added) area in the glossery for all those people who want to find out what my next move on this guide is. 1.99 - More Glossery terms from A-H. I'll be adding the last of the alphabet soon. And put an example of my equation in the "Attack Damage" section, just for you people that still dont understand. 2.00 - Hey I put in a real crapy ACSII font style picture up at the top. I will hopefully be able to get a better picture. 2.01 - Weee, nothing to do but put in one more letter from the "Glossery" section. (K) 2.02 - Well all of the spelling errors where fixed in the "Training Mode" section of the guide. So in other words it's perfectly the same as training mode. Many thanks to Stephen Krokowski with all of the spelling corrections. 2.04 - Put all the two player mode stuff for Babidi's Spaceship. 2.05 - Added one more support capsule (1/3 Senzu Bean) and I also put periods after each number. I did that so that people had a better seperation between the number and the capsule. Thanks to Stephen Krokowski for that 1/3 Senzu Bean tip. Also put Stephen Krokowski's name into the thank you section and added an extra part about contacting Brian. 2.10 - Yikees!!! Haven't done work on the FAQ for a long while so I decided to work on the Glossery a bit and finished a lot of stuff. (Check it out^) I'm probably done with the "Glossery Section." 2.11 - Once again I haven't been in this thing for a while. Mainly because my old computer was retarted and I had to get a new one. But I got the guide back and decided to fix up some grammer and spelling mistakes. Nothing much.