_____ _ _ _ __ __ _ _ | ____|_ __ | |_ ___ _ __ | |_| |__ ___ | \/ | __ _| |_ _ __(_)_ __ | _| | '_ \| __/ _ \ '__| | __| '_ \ / _ \ | |\/| |/ _` | __| '__| \ \/ / | |___| | | | || __/ | | |_| | | | __/ | | | | (_| | |_| | | |> < |_____|_| |_|\__\___|_| \__|_| |_|\___| |_| |_|\__,_|\__|_| |_/_/\_\ Enter the Matrix by Atari (formerly Infogrames) Copyright (c) 2003 Ominae (Mark Soo) Date Created: July 30, 2003 Version Number: 1.22 System: Playstation 2 (PS2) LEGAL NOTICE: Enter the Matrix is a registered trademark of Infogrames Inc. Enter the Matrix is a (c) 2003 Infogrames Inc. Enter the Matrix is a (c) 2003 Shiny Entertainment. All rights are reserved This document is only for your own use. It is under copyright law, which means that you can't use this to earn profit. You can't also copy this document and place it in either your website or someone else's website. If you want to put this at your website other than Gamefaqs, pls. e-mail me at arcamdunit@yahoo.com for permission. Use of this guide at any website or as part of public display is prohibited and is a violation of the copyright law. Type of Document: In-Depth FAQ (Weapons) The following websites are authorized to post this document: http://www.gamefaqs.com http://www.cheats.de http://faqs.ign.com http://www.neoseeker.com PLEASE BE ADVISED This guide is compatible with Enter the Matrix in its other versions (Note that there could be some changes in the other versions of the game): Microsoft Xbox Nintendo Gamecube PC (Personal Computer) CONTACT LINE: Please contact me at my e-mail, which is arcamdunit@yahoo.com, if you have the following - Questions - Suggestions - Corrections - Comments - Tips - Things that I may have missed out Don't forget to put Enter the Matrix: Weapons FAQ as the subject of your e-mail Otherwise, I will ignore your e-mail as spam mail NOTES: PLEASE, PLEASE PUT THE NOTED SUBJECT ABOVE WHEN YOU E-MAIL ME AND TAKE MY WARNING VERY SERIOUSLY!! I HAVE HAD SOME E-MAILS IN WHICH THE SUBJECT LINE WAS NOT COMPLETE OR UNAPPROPRIATE!! I JUST HAD THEM IMMEDIATELY DELETED AND I WON'T HESITATE TO DO THE SAME THING TO YOURS AND I MIGHT BLOCK YOUR E-MAIL ADDRESS! SO, PAY ATTENTION TO THEM OR ELSE... (In other words, when you have to ask/comment/suggest/correct/hint/tell me something in the e-mail, it has to be something that's not either found on this FAQ or what should be in this FAQ. Thank you very much.) Table of Contents: I. Version II. Overview of Guide III. Overview of Weapons IV. Weapons a. Pistols b. Sub Machine-Guns c. Assault Rifles d. Sniper Rifles e. Shotguns f. General Purpose Machine Gun g. Projectile Launchers h. Grenades i. Miscellaneous V. Credits I. Version 1.00 - My 1st version of this Guide 1.01 - Added Miscellaneous Section (Sorry for the lost update. Been busy with life) - Made some corrections - Added more info on some Weapon Sections - Made some additional info on the Contact Line 1.10 - Changed "Light Machine-Gun" to "General Purpose Machine Gun" in Weapons Section) - Changed "Projectile-Launchers" to just "Projectile Launchers" in Weapons Section - Updated Sniper Rifles, Assault Rifles & Projectile Launcher information - Updated Miscellaneous information - Updated Overview of Weapons Section 1.20 - Included Maximum capacity and rate of fire for all firearms in all firearm sections - Made little typo corrections - Updated Contact Line - Updated Legal Notice - Updated General Purpose Machine Guns section - Updated IMI Desert Eagle Pistol in Pistols section - Updated Heckler and Koch MP5-N in Sub-machine Guns section - Updated Heckler and Koch UMP in Sub-machine Guns section - Updated Antique Double Crossbow in Projectile-Launchers section - Updated GP-25 Chloro-Bromo Methane Gun in Projectile-Launchers section - Added Arwen 37 in Projectile-Launchers section 1.21 - Changed Legal Notice 1.22 - Added ASCII text - Last version of this In-depth FAQ, no updates will be provided. II. Overview of Guide This guide will assist you in learning the various armaments that rebels Ghost and Niobe can use in fighting against the Matrix's agents, their law enforcement allies and the Exiles in the worlds of the Matrix and the Exile. III. Overview of Weapons There are various types of weapons that you can use in Enter the Matrix. The following are Pistols, Sub Machine-Guns, Assault Rifles, Sniper Rifles, Shotguns, General Purpose Machine Guns, Projectile Launchers, Grenades and Miscellaneous weapons. Most of the weapons can be found in the hands of law enforcers or in specific levels. All of the weapons are based on real-world models, so there are made very realistic. IV. Weapons A. Pistols I.) Beretta 92FS Stats Maker: Beretta Origin: Italy Caliber: 9x19 Parabellum In-game Caliber: Same Capacity: 15 rounds Max. Capacity: 40 round Rate of Fire: Semi-Automatic Users: Niobe and Ghost Stopping Power: Good How to use it: - A basic pistol. The advantage of this pistol is that it has a lot of rounds for you to dispense. So, fire away when you have a need of it. As a norm in gun fighting, use the pistol only when you're out of ammo or when you need an alternative to fight. II.) Beretta 9000 S Stats Maker: Beretta Origin: Italy Calibers: 9x19 Parabellum, .40 S&W In-game Caliber: 9x19 Parabellum Capacity: 12 rounds (10 rounds for .40 S&W) Max. Capacity: 30 rounds Rate of Fire: Semi-Automatic Users: Niobe Stopping Power: Good How to use it: - A basic pistol for Niobe. This has the same advantage as the Beretta 92F pistol. So, don't be hesitant to use it when needed. As a norm in gun fighting, use the pistol only when you're out of ammo or when you need an alternative to fight. III.) Browning BDA .380 Mustang Stats Maker: Browning Origin: Belgium Calibers: 9x17 Short (.380 ACP), 7.65x17 (.32ACP) In-game Caliber: 9mm Short (.380 ACP) Capacity: 13 rounds (9x17 Short or .380 ACP), but 7 in game Max. Capacity: 40 rounds Rate of Fire: Semi-Automatic Users: Niobe and Ghost Stopping Power: Not Good How to use it: - A fair pistol. Use it only when you run out of ammo for the other pistols or if it's the only pistol that you can get. As a norm in gun fighting, use the pistol only when you're out of ammo or when you need an alternative to fight. IV.) Glock 18C Stats Maker: Glock Origin: Austria Caliber: 9x19 Parabellum In-game Caliber: Same Capacity: 34 rounds Max. Capacity: 90 rounds Rate of Fire: 800 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Good How to use it: - A good pistol. Since it has the highest magazine capacity, this is the best sidearm for you to use. Make sure to use it among all the other pistols. Don't be scared to use it and with the help of a high pistol capacity, this handgun can turn the tides of a gun fight on your side. As a norm in gun fighting, use the pistol only when you're out of ammo or when you need an alternative to fight. V.) IMI Desert Eagle Stats Maker: Israel Military Industries (IMI) Origin: Israel Calibers: .50 Action Express (AE), .357 Magnum, .44 Magnum In-game Caliber: .50 Action Express (AE) Capacity: 9 rounds Max. Capacity: 90 rounds Rate of Fire: Semi-Automatic Users: Ghost Stopping Power: Very Good How to use it: - An excellent gun. Since its caliber is very powerful, you can blow away the competition and gain an advantage for yourself with the help of this weapon. Save it for the enemy ambushes or bosses (If possible). As a norm in gun fighting, use the pistol only when you're out of ammo or when you need an alternative to fight. VI.) Sig Sauer P229 Stats Maker: Sig Sauer Origin: Switzerland Calibers: 9x19 Parabellum, .357 Sig, .40 S&W In-game Caliber: .357 Sig Capacity: 12 rounds Max. Capacity: 30 rounds Rate of Fire: Semi-Automatic Users: Ghost Stopping Power: Good How to use it: - Ghost's pistol. Another ideal pistol to use and if you use Ghost as your main character, his pistol is very useful and because it has a capacity of 12 rounds, you'll want to make this a handy weapon for you to utilize. As a norm in gun fighting, use the pistol only when you're out of ammo or when you need an alternative to fight. B. Sub Machine-Guns I.) Colt Model RO635 Stats Maker: Colt Origin: United States of America Caliber: 9x19 Parabellum In-game Caliber: Same Capacity: 30 rounds Max. Capacity: 60 rounds Rate of Fire: Semi-Automatic Users: Niobe and Ghost Stopping Power: Good How to use it: - A decent submachine gun, this is a "good weapon" for you to use. Make good use of it as a weapon to mow down the bad guys. This is maybe a reasonable SMG, but the MP5-N is a better choice. II.) Heckler and Koch MP5-Navy Stats Maker: Heckler and Koch Origin: Germany Caliber: 9x19 Parabellum In-game Caliber: Same Capacity: 30 rounds Max. Capacity: 90 rounds Rate of Fire: 800 rpm (rounds per minute) Users: Niobe and Ghost; Ghost (during car driving part of game) Stopping Power: Good How to use it: - A better submachine gun to use than the Colt RO635. Besides, most of the enemies will drop ammunition for this. In my opinion, the MP5-N is very good weapon to use until you get the UMP. III.) Heckler and Koch UMP Stats Maker: Heckler and Koch Origin: Germany Caliber: 9x19 Parabellum, .45 ACP, .40 S&W In-game Caliber: .40 S&W Capacity: 30 rounds Max. Capacity: 90 rounds Rate of Fire: 800 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Very Good How to use it: - Much better to use than the first two submachine guns. Its bullet can help you drop the competition down before things can get worse when you face the baddies with firearms up their sleeves. IV.) Ingram MAC-11 Stats Maker: Ingram Origin: United States of America Caliber: 9x19 Parabellum, 9x17 Short In-game Caliber: 9x19 Parabellum Capacity: 30 rounds Max. Capacity: 90 rounds Rate of Fire: 1100 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Good How to use it: - The advantages of this weapon are the high magazine capacity and the high rate of fire when used. Use this SMG when you need to make a fast getaway or when you need to finish a gun battle in a hurry. C. Assault Rifles I.) Colt M16A2 Stats Maker: Colt Origin: United States of America Caliber: 5.56x45 NATO In-game caliber: Same Capacity: 30 rounds Max. Capacity: 90 rounds Rate of Fire: 750 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Excellent How to use it: -A decent assault rifle, you can take advantage of this rifle by taking out the bad guys who are body armor up their sleeves to protect themselves. II.) Heckler and Koch G36 (with AG36 Grenade Launcher attached) Stats Maker: Heckler and Koch Origin: Germany Caliber: 5.56x45 NATO In-game Caliber: Same Capacity: 30 rounds, but 60 in game Max. Capacity: 120 rounds Rate of Fire: 750 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Excellent How to use it: - An almighty assault rifle to use. This can make any bad guy "drop dead", even those who wear body armor. The 5.56 NATO caliber in the rifle will be a very good ally to use here. A better type of rifle to use than the M16A2. III.) SIG SG-552 Stats Maker: SIG Origin: Switzerland Caliber: 5.56x45 NATO In-game Caliber: Same Capacity: 30 rounds Max. Capacity: 90 rounds Rate of Fire: 780 rpm (rounds per minute) Users: Ghost Stopping Power: Excellent How to use it: - The coolest assault rifle in the game!! With the assistance of its high rate of fire and its 5.56 NATO caliber, this awesome weapon is a handy one in your arsenal. Use this to fight against baddies who have body armor and the nasty agent-controlled chopper when you play as Ghost. Make good use of this weapon, it's better than all of the other rifles in the game. D. Sniper Rifles I.) Barrett M95 Stats Maker: Barrett Origin: United States of America Caliber: .50 Browning Machine Gun (BMG) In-game Caliber: Same Capacity: 5 rounds, 18 in game Max. Capacity: 24 rounds Rate of Fire: 360 rpm (rounds per minute) Users: Ghost Stopping Power: Excellent How to use it: - An anti-armor sniper rifle. This is an excellent sniper rifle because its .50 Browning Machine Gun (BMG) caliber can make the bad guys go down the easy way and in only a few seconds. very handy to have around when you have to kill bad guys who have body armor up their sleeves. In fact, this rifle will play a key role in rescuing fellow rebel Axel by blasting out the private jet's tire when you're using Ghost. II.) Heckler and Koch 33 SG-1 Stats Maker: Heckler and Koch Origin: Germany Caliber: 5.56 x 45 NATO In-game Caliber: Same Capacity: 18 rounds Max. Capacity: 24 rounds Rate of Fire: 120 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Good How to use it: - A decent sniper rifle. It's very adequate since it can take down the enemies. Very good to use in some levels against the law. But soon enough, the weapon won't be needed 'cause the cops seemed to be hyped up in body armor. Just reserve this rifle in case the Barrett M95 ammo runs out and you need a backup. E. Shotguns I.) Mossberg 590 Stats Maker: Mossberg Origin: United States of America Caliber: 12 Gauge In-game Caliber: Same Capacity: 9 rounds, 6 in game Max. Capacity: 16 rounds Rate of Fire: 120 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Good How to use it: - A decent shotgun for you to use. Use this to gun down the enemies down when you need a fast getaway from them. But if you're up against armored enemies, throw away the weapon, 'cause you'll need a lot of rounds to take them down. II.) RDI Street Sweeper Stats Maker: Reutech Defense Industries (RDI) Origin: South Africa (Street Sweeper made under license in US) Caliber: 12 Gauge In-game Caliber: Same Capacity: 24 rounds Max. Capacity: 45 rounds Rate of Fire: Semi-Automatic Users: Niobe and Ghost Stopping Power: Very Good How to use it: - A much better shotgun to use in your arsenal. The rate of fire can assist in bringing down the house ('er, I mean the bad men). As for armored bad guys, the power of this weapon will knock them down to give you enough time to deliver their just desserts. F. General Purpose Machine Gun I.) FN MAG (known as M240 in US Armed Forces service) Stats Maker: Fabrique Nationale (Herstal, Belgium) Origin: Belgium (FN MAG made under license in US) Caliber: 7.62x51 NATO In-game Caliber: Same Capacity: Belt system with various rounds, 120 in game Max. Capacity: 200 rounds Rate of Fire: 850 rpm (rounds per minute), 1000 in game Users: Niobe and Ghost Stopping Power: Excellent How to use it: - The most BRUTAL OF ALL FIREARMS!!! Utilize this when you have to give the enemies a good knockdown when you hose the weapon's bullets in their bodies. When used on bosses like the SWAT chopper, you can blow it away in just a few minutes. * Only available by hacking your saved file. Remember to be moderate when you hack it for cheats or your saved file is in a heap of trouble. G. Projectile-Launchers I.) Antique Double Crossbow Stats Maker: None Origin: Started in Ancient China Caliber: None In-game Caliber: None Capacity: 2 bolts Max. Capacity: 30 bolts Rate of Fire: 30 bpm (bolts per minute) Users: Niobe and Ghost Stopping Power: Excellent How to use it: - One of the only few weapons for you to use against vampires in the Exiles World. One launch of this bolt into a vampire's heart will end it all. II.) Arwen 37 Grenade Launcher Stats Maker: Arwen Origin: Britain Caliber: 40mm In-game Caliber: Same Capacity: 6 Grenades Max. Capacity: 6 Grenades Rate of Fire: 120 rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Excellent How to use it: - Use this awesome grenade launcher when you need to go on an offensive. Its 40mm grenades will explode on contact, taking out squads of bad guys, which makes it either a useful ambush or an anti-ambush weapon. * Only available by hacking your saved file. Remember to be moderate when you hack it for cheats or your saved file is in a heap of trouble. III.) GP-25 Chloro-Bromo Methane Gun Stats Maker: Unknown (Believed to be fashioned from the Russian GP-25 Grenade Launcher) Origin: Unknown (Believed to be from Russia) Caliber: 60mm In-game Caliber: Same Capacity: 6 Grenades Max. Capacity: 6 Grenades Rate of Fire: 12o rpm (rounds per minute) Users: Niobe and Ghost Stopping Power: Excellent How to use it - A grenade launcher used to put out fires at a nuclear power plant. What the weapon does is that it uses a special grenade to drain the fires of the needed oxygen. If used well, this deadly weapon can be used to turn the tides of battle to your hands, since the special grenade will "rob" the enemies of their oxygen, ultimately killing them. H. Grenades I.) Flashbang Stats Maker: None Origin: United States of America Caliber: None In-game Caliber: None Capacity: 5 flash bangs Max. Capacity: Same Rate of Fire: None Users: Niobe and Ghost Stopping Power: Good How to use it: - Utilize this weapon as a distraction device. Toss it in first as a interruption to an enemy ambush or to a boss (when possible), then dish out the damage when you're ready. II.) Offensive Stats Maker: None Origin: United States of America Caliber: None In-game Caliber: None Capacity: 5 grenades Max. Capacity: Same Rate of Fire: None Users: Niobe and Ghost Stopping Power: Excellent How to use it: - A handy grenade. Chuck it in the heat of battle if you need to get away from the enemies or when you need to give big and heavy damage to a boss (when possible). Make sure that you're careful in chucking the grenade, or you'll be at the receiving end of the blast. III.) Stun Stats Maker: None Origin: United States of America Caliber: None In-game Caliber: None Capacity: 5 grenades Max. Capacity: Same Rate of Fire: None Users: Niobe and Ghost Stopping Power: Very Good How to use it: - A good grenade when you need a few seconds of gun work or foot work to finish off an enemy/enemies. Also nice to have in your pocket when you need to escape from a place which is barricaded by windows, just like the guard station in the airport stage. I. Miscellaneous I.) Katana Stats Maker: None Origin: Started in Ancient Japan Caliber: None In-game Caliber: None Capacity: None Users: Niobe and Ghost Stopping Power: Excellent How to use it: - Taking the place of the disarming command. This weapon rocks in a way that when you have to grab a weapon from the bad guy, the main character (Niobe or Ghost) will simply just use the Katana to slice the enemy like a vegetable. * Only available by hacking your saved file. Remember to be moderate when you hack it for cheats or your saved file is in a heap of trouble. II.) Stake Stats Maker: None Origin: None Caliber: None In-game Caliber: None Capacity: Unlimited Users: Niobe and Ghost Stopping Power: Excellent How to use it: - Another anti-vampire weapon. This is an alternative to the Antique Double Crossbow if you're running out of crossbow bolts. The only step that you have to do is to thrust this at the vampire's heart. V. Credits I would like to thank the following: Shiny Entertainment - for creating and developing the game Atari (formerly Infogrames) - for publishing the game for the Playstation 2 Gamefaqs - for posting this FAQ Larry and Andy Wachowski - for directing the game script and the Matrix movies The Matrix Reloaded cast - for their cooperation in the game The various firearm companies - for providing the specs and the features of their weapons for the game Anthony Wong and Jada Pinkett Smith - for cooperating in the game as the main characters Jane's Guns Recognition Guide - for providing the stats of most of the firearms http://www.network-science.de/ascii/ (ASCII Generator) - for providing the ASCII text http://world.guns.ru (World Guns) - for providing the stats of most of the firearms You - for taking your time to read my FAQ