Freaky Flyers Special thanks to CBurt (Your guide helped me, but I must take it a step further) and the cast and crew of Freaky Flyers (what a cool game). Descriptions are, as I understand, copyrighted. Please do not use this guide without my permission. As Traci Torpedoes says, "It will only make me hate you more" This is a guide to the PlayStation2 version. I understand that the extra characters in the XBox and Gamecube versions are somewhat different. ************** TABLE OF CONTENTS 1. Intro 2. Available Adventure Mode characters at the start 3. Bigfoot Mt. 4. Coyote Canyon 5. Bandito Attack! 6. Thugsville 7. Cave of Blunders 8. Intsestinal Track 9. Danger Island 10. Monster Isle 11. Torpedo Run 12. Bombsburg 13. Grave Danger 14. X 15. Odds and Ends *************** 1. INTRODUCTION: Welcome to my Freaky Flyers guide. I have 100% of the tracks, and 86% of the characters. If you're looking for what each button does or what each pickup does, then read your instruction manuel. This is just tricks, hints, and characters. ********* UPDATE INFO: No sooner had I sent this FAQ in, that I discovered how to get three out of the four characters I had left to find. It now reads 97% of the characters unlocked. ********** First off, normal races have six sub-goals you have to complete. Well, you don't HAVE to, but it helps sometimes, and you unlock a new character if you do all six and then get in first place. Three subgoals get you additional powerup slots and the other three open up helpful boost highways and give you the ever-powerful Freaky Bomb pickup. For boost highways, get to the first gate and then take your hand off of steering and the gates will automatically zoom you to the next one. Changing the subject a bit, if you write "Zenbu" as the name of your file, it automatically unlock everything. However, "Cheating will only make me hate you more". I wrote Zenbu to see what was left to find, and then deleated it to go find it on my real game. As anyone who read the instructions can tell you, you need to play Adventure Mode to unlock the 30+ people. So let's get on with it then. ***************** 2. AVAILABLE ADVENTURE MODE CHARACTERS: There are 14 adventure mode characters, but only 5 are unlocked at the start: Traci Torpedoes: The product of a hideous experiment by the German Airforce called "Operation Female Bombshell", she has 100 identical sisters who, according to Gutentaag, all work in the "entertainment industry". That little joke and Traci's..err...assets probably helped get the game a T rating. Mick Bungadoo: An Australian resteraunt owner, his chain of roadkill resteraunts ("You run 'em down, we'll throw 'em on the barbie") are hoping for a wider distribution. (The secret is in the sauce) Pauli Atchi: Chicago's biggest crime boss, though he'll say he's a small businessman. He poses as a sanitation engineer and is letting his mama run the business while he races. Johnny Turbine: The normal big handsome moron. A self-described True Blue American Hero (actually, more like a fleshy-colored american hero). He has Hollywood goals and a huge crush on Traci along with Sheik Abdul. Myrna Bookbottom: A british librarian who's very polite and timid, but when angered turns into Margaret Basher, a very violent lady. Both personalities have crushes on a different Marcel Moreso brother. ******************** 3. BIGFOOT MOUNTAIN: The first track in adventure mode and the easiest to navigate, it takes you through a Canadian forest. UNLOCKABLE CHARACTERS: Andre LaToilette: A big stinky French-Canadian who spent his childhood enslaving squirrels. He wants a brother, and eventually finds out that Johnny Turbine is his long-lost twin (though they look almost nothing alike). To get him, shoot down a snowman in front of the high house when you first start the race. He can be played in Adventure Mode. Atomic Andre: Andre LaToilette dressed as his character in the movie "The Atomic Twins go to Mars and Rescue a Girl". To get him, you must place in first and complete all six subgoals. SUBGOALS: 1. Collect the Acorns: Collect about 20-something acorns floating around the track to bring you another powerup slot. 2. Shoot the Targets: Targets will be hanging off trees and you must shoot at least 8 of them to open up another powerup slot. 3. Shoot Down the Trees: There are trees that are almost chewed through. Shoot them to knock them down to unlock the Red boost highway located behind the house where you unlock Andre. If a racer is under a falling tree, it's instant death so shoot down trees on top of other racers when you can and avoid them yourself. 4. Return Bigfoot to His Family: Instead of going through the waterfront town, go into a small ice cave and pick up the Bigfoot. You'll see his family at a campfire near the finish line, so drop him off there and follow the Green boost highway you just opened up to the finish line. 5. Destroy the Long Jam: After picking up Bigfoot and coming back to the track, you'll see a dam. Shoot it and destroy it to unlock the Blue boost highway in the next clearing. 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ***************** 4. COYOTE CANYON: A bit more difficult, but easy once you know where everything is. This one is set in the southwest. UNLOCKABLE CHARACTERS: Cactus Rose: A mexican bandita who robs from the rich and gives to the poor...members of her gang. To get her, swoop down to the western town at the beginning of the race and shoot her down from the gallows. She can be played in Adventure Mode. La Diabla Chiquita: Before becoming a bandit, Cactus Rose was a Mexican wrestler. To get her, you must place in first and complete all six subgoals. SUBGOALS: 1. Collect the Horseshoes: Collect 20-something of the horseshoes floating around to open up another powerup slot. 2. Shoot the Mailbags: at least 8 of the mailbags on the side of the railroad to open up another powerup slot. 3. Save the Sheriff: In the beginning western town, you'll see three villains shooting at a sheriff in a horse pen. Shoot those three down to open up the Red boost highway, which is located in the canyon behind the town (read, at the end of each lap) 4. Save the Damsel: A Damsel in Distress is hopping away from the train. Swoop her up at any point in the lap and drop her in the western town to open up the Green boost highway located near the mines. 5. Stampede the Cows: Once you get to the Hatfield/McCoy fueding houses, go to your left and you'll find a herd of cows and a bucking red bull (it'll give you wings: Angel wings if you get too close). Shoot the bull and it'll cause the cows to stampeded to the nearby Indian (err...Native American) reservation where you can use the newly-opened Blue boost highway. 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ******************* 5. BANDITO ATTACK!: You must protect the fort from the bloodthirsty Banditos! These little gremlins are small, but annoying. Slwoly circle the fort and shoot down all the Bandtitos, and then go for any of their hideouts. I suggest going for the ones you can see first and then go for the hidden ones. Always be around the fort when the resuppliers arrive so you can shoot down any Banditos before they kill a resupplier. The resuppliers restore the fort's health, while shooting the chicken restores your own health. UNLOCKABLE CHARACTERS: Atomic Johnny: Johnny Turbine dressed as his character in the movie "The Atomic Twins go to Mars and Rescue a Girl". To get him, find a cave near the railroad track and locate the "New Character" pickup. That is, it looks like a regular pickup except there's an "FF" shield where the question mark would normally be. Stewardess Traci: Traci Torpedoes in her stewerdess outfit. To get her, you must score at least 50000 points on this. To do this, you must not only destroy all of the hidouts, but also all the gattling guns. You must also make sure you finish within three and a half minutes with at or around 100% of your fort's health and all three of your own lives remaining. I do not suggest attempting this until you are comfortible with the level and where everything is. ******************* 6. THUGSVILLE: This is supposed to be Chicago. I recently visited Chicago for a school function (in fact, I bought this game with the leftover cash) and it looks nothing like this. UNLOCKABLE CHARACTERS: Margaret Basher: The Mr. Hyde to Myrna Bookbottom's Dr. Jekyll. I like her sunglasses a lot. To get her, look under the bridge and shoot a box with the british flag on it. She can be played in Adventure Mode, though her cutscenes are the same as Myrna's. Sanitation Pauli: Okay, I have no idea what's so special about this. This is Pauli Atchi in lesiure gear instead of a suit. To get him, you must place in first and complete all six subgoals. Wally Gremlin: A gargoyle-like critter with an adorable Gizmo voice. To get him, find a "New Character" pickup by following the railroad to the right. SUBGOALS: 1. Collect the Moneybags: Collect 20-something of the Moneybags floating around to get a new powerup slot. 2. Shoot the Trashcans: Trashcans with eyes litter the area. Shoot at least 8 of them to open up another powerup slot. 3. Stop the Bank Heist: At the bank, not far from where you start, there are five getaway cars. Shoot them all to unlock the Red boost highway on the other side of the building. 4. Save the Slums: The projects are on fire and you must shoot the three fire hydrants to unlock the Blue boost highway near the bridge. 5. Save the Police Chief: Someone gave the Police Chief cement shoes and left him at the edge of the bridge. Pick him up and return him to the Police station to unlock the Green boost highway in your line of fire. 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ******************** 7. CAVE OF BLUNDERS: Being a fan of Aladdin, I really like this name. This one is easy to get used to, but it helps if you won the last races. Little tip: It doesn't matter where in the sandstorm you enter. It'll spit you out in the exact same place. UNLOCKABLE CHARACTERS: Shiek Abdul: An oil billionaire, depending on today's price of oil. He is so whipped that his global company, "His & Harem Inc", is really controlled by his harem. A harem, by the way, that he wants to add Traci Torpedoes to. To get him, swoop down in the city and shoot down his executioner. He can be played in Adventure Mode. Chicken Hut Shiek: Shiek Abdul in a chicken outfit hocking his reseraunt, Humpy's Chicken Hut, that he was forced to open after being downsized (read: after his harem kicked him out). To get him, you must place in first and complete all six subgoals. Harem Dogfighter: One would think this was part of the Shiek's harem, but the berger is different in color and style. To get her, go into the right opening of the castle and use the hallway to get back to the center, picking up a "New Character" pickup on the way. SUBGOALS: 1. Collect the Scarabs: Collect 20-something of the golden scarabs floating around to open up a new pickup slot. 2. Shoot the Thieves: Shoot down at least 8 of the infamous 40 thieves to open up a new pickup slot. 3. Save the Princess: In the room with the pendulums, pick the Princess up from the tower and return her to the harem room (the left opening of the castle) to unlock the Green boost highway on that side. Also, going through that room will restore part of your health. 4. Defeat the Genie: The genie is not hard to miss. Shoot his lamp to unlock the Blue boost highway. On the lap after you defeat the Genie, do a dive in the same room until you see the gate in a hole in the tower. 5. Defeat the Gladiators: What a Roman colesieum is doing in Arabia is beyond me. Shoot all three weak gladiators to unlock the Red boost highway which starts out one of the colesium "doors". 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ******************* 8. INTESTINAL TRACK: Actually, this takes place in the bloodstream. Professor Gutentaag has shrunken your racer and you must find your way through the vein and out of the nose. All the while, you must pick up the blue oxygen cells to live. If your oxygen runs out, your health steadily decreases until you find more or die. In addition, invincible white blood cells will crash into your racer, so you have to dodge them. If a long brown structure suddenly juts out of the wall, shoot the head of it quickly or else it will emit a damaging green gas. There is an alternate path you can take about halfway through the course. If you take it, you'll get out faster, but you'll miss out on the much needed health pickup, so I'd advise against going that way. UNLOCKABLE CHARACTERS: Chef Mick: Mick Bungadoo in a chef hat and apron. To get him, find a "New Character" pickup somewhere among the colesterol fields. Monkey Pie: A monkey in a top hat riding a pie. I don't know, I don't wanna know. To get him, you must place a score of at least 50000. That means you must get out of there in a timely fashion without one scratch or one life lost. While this should be your goal anyway, don't get mad if you can't finish like that the first time. Just get on with the Adventure Mode and take this one on again when you're ready. The health pickup mentioned earlier will help immensely for this goal. ******************* 9. DANGER ISLAND: A nice little island paradise. Shoot the simply adorable Voodoo Macy's Day Parade Balloon versions of the characters to do damage to that particular character. I think the Pilot X doll damages any non-Adventure-Mode racer. UNLOCKABLE CHARACTERS: Island Jack: A short little rasta mon. Very easy-going and likeable. The chief had to stuff him in a sack to get into the race, though. To get him, shoot the yellow snake near the monkey temple. He can be played in Adventure Mode. Lt. Island Jack: Jack in his army uniform. Another one of those sack-stuffing recrutments. To get him, you must place in first and complete all six subgoals. Andrew B. Pirate: He looks like Yosemite Sam, but his voice is very...shall we say...efemminite? To get him, fly above the jungle and look for a small lagoon to your right. It's very secluded, and close to one of the waterfalls (I forget which), but it has a "New Character" pickup. SUBGOALS: 1. Collect the Banannas: Collect 20-something of the banannas floating around to open a new pickup slot. 2. Shoot the Tiki Masks: The masks have bullseyes on them like the other "shoot these" goals, so you can't see the faces. Shoot down at least 8 to open up a new pickup slot. 3. Shoot the Crimson Pirate Ship: Shoot down the pirate ship with the red sails to unlock the Red boost highway on the shore. 4. Return the Monkey Gem: Pick up the gem at the pygmy village (under the voodoo dolls) and returtn it to the statue of the ape in the jungle to unlock the Green boot highway through the temple. 5. Defeat the Sea Hag Sisters: After the voodoo dolls, there are three Sea Hags. Shoot down all three to unlock the Blue boost highway through the volcano. 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ********************** 10. MONSTER ISLE: A Tokyo themed track is pretty easy to win straight, but gets harder when trying to complete the subgoals. UNLOCKABLE CHARACTERS: Sammy Wasabi: A small super-genius from Japan, he builds planes so complicated that only he can fly them. He is a mean little prankster, though. To get him, save him from the ninjas at the temple. He can be played in Adventure Mode. Sambot 5000: The robot version of Sammy Wasabi resembles Metalhead from TMNT. To get him, To get him, you must place in first and complete all six subgoals. Chester Moneymaker: A Hollywood executive complete with sunglasses and ponytail. To get him, search behind the buildings on the left side of the city for a "New Character" pickup. SUBGOALS: 1. Collect the Fish: Collect 20-something of the fish floating around to open a new powerup slot. 2. Shoot the Fireworks: Shooting the little presents will not only damage other racers in thier path, but shooting at least 8 will open a new powerup slot. 3. Shoot Down the Rubber-Suited Monsters: Actually, these monsters are very realistic except for the gigantic zipper. There are three: a Godzilla-like one romaing the city streets, a Mantis-like one in the ancient village, and a Ghedrah-like one over the crator. Shoot down all three to unlock the Red boost highway on the left side of the city. 4. Collect the Freakymon: This is very difficult to do and still stay in the lead. There are five Frakymon: A slug in the city, a frog/bird in the ancient village, a catlike one on one of the mountian paths, a Pikachu ripoff behind the finish line, and one on fire in the crator. Catch 'em all to unlock the Blue boost highway in the bamboo forest to the left of the temple. 5. Return Robo-Guy's Batteries: On a building on a ledge right outside the ancient village are some batteries. Return them to the robot on the ledge above the city to unlock the Green boost highway, which is located on an alternate path to the left of the ancient village (the starting gate is somewhere before that). 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ******************** 11. TORPEDO RUN: I love the song to this one so very very much. Okay, so Gutentaag is at it again. This time, you must protect your aircraft carrier from enemy ships. Pick up a torpedo and do either an Immelman or a Loop-The-Loop to fire the thing (refer to the stunts section of your manuel). I suggest using the Immelman because it automatically turns you around. Stay close to the carrier and defeat the three support ships and the submarine. Submarines fire torpedoes, but if you fly into it with yours, it'll be safe. Just be precise. Anyway, after those are destroyed just keep picking up torpedoes and shooting them towards the gap between the rocks where the enemy ships come from. If your aim is good, then you'll take down a few of the ships before they reach the carrier. Repeat this process until another sub attacks. After that sub, things get muckey. Keep trying to shoot the torpedoes and do it quickly because the final ships shoot the hell out of the carrier and there are no resuppliers this time. If flying monkeys attack, don't go after them. Just shoot whichever ones are in your way as you head for the ships. Supports and subs take about two hits each, and the two capitol ships take a lot more. Just like at the fort, shooting the chicken will restore your health UNLOCKABLE CHARACTERS: Professor Gutentaag: The wild-haired genius and cuckoo clock mogul from Swizerland, he flies his custom robot Sven 209. Sven is a nice guy, but Gutentaag is nasty. He has allied with Pilot X to win the race. To get him, shoot down his yellow submarine behind the rocks to the left of the carrier. He can be played in Adventure Mode. Monkey & Sven: A monkey in a lab coat riding Sven 209. To get him, you must score at least 50000 points. That means that aside from sinking the ships, you must also destroy all the gun turrets on the ships. You must complete this task with all three of your lives and within five minutes or so. I do not suggest attempting this until you are comfortible with the level and where everything is. ************************* 12. BOMBSBURG: War-Torn Germany. Looks like something from WWII. This is a difficult race, but you can handle it once you know the layout. UNLOCKABLE CHARACTERS: Marcels Moreso: Three words: Siamese Twin Mimes. That's all you need to know. To get them, find them inside one of the damaged buildings and try shooting them. They can be played in Adventure mode. Marcel Clowns: The Marcel Moreso brothers dressed up as clowns. To get them, you must place in first and complete all six subgoals. SUBGOALS: 1. Collect the Medals: Collect 20-Something of the medals floating around to open a new powerup slot. 2. Shoot the Ammo Cans: Shoot at least 8 of the metal boxes with the targets to open a new powerup slot. 3. Save the French POWs: I bet you think that means Prisoners of War, but no! It means Poodles of War! Shoot down the two lookout towers near the Poodle Pen to unlock the Blue boost highway. 4. Deliver the Secret Documents: After the Poodles of War, stay low to the ground and go through the green debris. In one of them to the right, is some secret spy documents. Go as you would normally go and deliver them to a spy poodle standing in the middle of the track after a speed boost. This unlocks the Green boost highway located in a clearing before the dropoff point. 5. Open the Passage: In the first machene place, shoot the three switches to open a secret passage and the Red boost highway. I suggest doing this after returning the documents, as the passage bypasses the dropoff point. 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. ********************** 13. GRAVE DANGER: It's interesting that this turned out to be the 13th chapter as it's the most frustrating race in the game if you don't know what you're doing. I remember spending hours on this one race, each racer seemingly faster than me, and then me only winning a few seconds before I had to turn the stupid game off and go to bed or else! It's #@$%&* midnight! Oh...sorry. Anyway, once I found the boost highways, however, it was a snap. This is obviously a Transylvanian-themed race with many twists and turns. UNLOCKABLE CHARACTERS: Baron Von Slaughter: A poorly-assembled Frankenstien monster with Arnold Swarzenegger's voice. To get him, find his grave on the left side of the graveyeard and shoot it down. He can be played in Adventure Mode. Human Baron: If Baron Von Slaughter was human, he's look like this. To get him, you must place in first and complete all six subgoals. Olga Von Slaughter: The Baron's wife. A Bride-of-Frankenstien ripoff. To get her, Follow the Blue boost highway to the left of the moat and go through the cave where you'll find a "New Character" pickup. SUBGOALS: 1. Collect the Skulls: Collect 20-something of the skulls floating around to open a new powerup slot. 2. Shoot the Scarecrows: Shoot down at least 8 of the scarecrows to open a new powerup slot. 3. Push the Swamp Beast Over the Moat: Okay, instead of going through the Sleepy Hollow covered bridge, go to the right into the swamp. You'll see the swamp beasts back. Shoot that, and keep shooting the beast until he falls off into the castle moat, unlocking the Blue boost highway. Now, you could use the blue boosts that go into the castle, but I prefer to use the ones in the moat that lead underneeth. It also gets you a better shot at the next subgoal... 4. Defeat the Spider Queen: This big mama is in the courtyard and takes over two full rounds of machene gun ammo to beat. This is why it's imperitive to have either rockets, or a homing missile you can fire right next to her to kill her quickly and keep your place. Beating her unlocks the Green boost highway. Go through the library, and use the green boosts in the secret passage. 5. Defeat the Necromancer and his Skeleton Army: This is pretty straightforward. Four Giant Skeletons roam the graveyeard. Shoot them all down to lower the Necromancer's shield. Then shoot down the Necromancer over the portal to unlock the Red boost highway that you can use in the village. 6. Shoot the Fellow Racers: As always, become a flying ace and shoot down enough racers to open the fourth powerup slot. *********************** 14. X: Here it is. Pilot X used his disguise and challenged you to a battle in OUTER SPACE! But he's not using his regular saucer racer, he's riding a giant robot. No biggie. There are three attacks: 1. Pilot X summons two flying saucers and then holds a glowing yellow ball which he throws to reveal a laser mine field. Shoot down the saucers and go through the circular holes in the grid. Using the sharp turn (holding L1 while flying in any direction) really helps here. 2. Then, Pilot X holds a red ball which he throws. The ball becomes several attack drones that shoot at you. If you destroy entire waves of them without them charging you, then you get a rocket. They do slightly more damage to Pilot X than an entire machene gun clip. There are three formations of drones. The first type has two vertical lines of three drones each. The second has several drones circling one in the middle. The third has several variations of just random flight. I suggest blasting away all the drones in the first two formations and avoiding the drones in the third. The rockets I save for when Pilot X is in the red area. 3. When he recieves enough damage, Pilot X spazzes and charges you. If you get caught in the charge, it means instant death. The best way to avoid this attack is to try and stay high and then when you see him freak, quickly climb all the way up until it says "too high". If it works, he will charge right under you causing no damage. Descend a little bit until Pilot X crashes through the planet ring some ways ahead. Effectively dodge these attacks and shoot at Pilot X whenever you get a shot, and he should go within ten minutes or less. UNLOCKABLE CHARACTERS: Pilot X: The self-proclaimed finest aviator in the galaxy, the sinister-looking Pilot X has the voice of a whiny teenager who yells all the time.He's a master of disguise, but is (comically, I may add) too sure of his own abilities. To get him, simply win this mini-game. ****************** 15. ODDS & ENDS: So you've won adventure mode. You've unlocked the first jukebox, as well as several characters. But wait! To unlock all of the hilarious cutscenes, you must beat adventure mode with all the players available there. Win Adventure Mode a second time to open the second jukebox. ADDITIONAL CHARACTERS: Bigfoot: This is Bigfoot riding Andre's log plane. I thought he had something to do with Bigfoot Mt., but I've combed that entire area and could find not a single "New Character" pickup. Hmm...Also, the other characters that used to be in this section I found by getting a perfect score on the mini games in adventure mode. Is it possible I need a 50000 from "X"? Gosh, I hope not. FINAL WORD FROM PILOT X: "AHA! As usual, I have outsmarted YET ANOTHER OPPONANT! You can NEVER defeat me: PILOT X! If sales are good, I'LL BE BACK! And if they're not, I'LL COME BACK ANYWAY! JUST YOU WAIT AND SEE! I'll be back, you puny evolved monkey! DO YOU HEAR ME?! I'll be baaaaaaaaaaa*gets hit by an asteroid*"