********************************************************************** Lost Kingdoms 2 Card, Item, and Combo Collection Guide Version 2.27 Authors: MysticWeirdo and zeldafannow ********************************************************************** ________ ________ ________ _ __________________ \_ _/ ,-' ____ `-. ,' _____ `' || ___ ___ | | | ,' ,-' `-. `. / / `. || .' | | `. | | | / / \ \ | \ \_||_/ | | \_| | | | | | |\ `-._ | | | | | | | | `-._ `-. | | | | \ \ / / `-. `. | | | | `. ,'/.____,-' ,' _ `. \ | | | | ,' /________,-' | \ \ | | | _| |___,-' / | `._____/ / _| |_ /____________/ |___________,' /______\ ___ ________ _ ____ _______ ____ ___ __ _____ \ / / /\ /\ \ | | ,'____|\ ___ \ ,'____`. \ \ / | / ___ | | |/ / | || \ \ | |/ / __ | | \ |/ / \ \| \ \ / / || (___\| | / | || |\ \| || | |_ || | | || | | || |\ \/ /| | \___ \ | |\ \ | || | \ \ |\ \__/ || |___/ |\ \____/ /| | \ / | ||\___) | |_| \ \/_\/_\ \__| `.__,_|/______/ `.____,' /_| \/ |_\|_____/ \ \ ________________________ \/ \____________ _____/ ___ \ / | | | | | | | | | | | | | | | | | | | | | | | | | | |___| _____/ \____________ /______________________\ ********************************************************************** CONTENTS ********************************************************************** I. Introduction II. Version History III. Ways to Acquire Cards III.i Missable Cards III.ii Starting Cards III.iii Card Shop III.iv Chests III.v Special Tasks III.vi Automatic rewards for defeating enemies III.vii Red Fairy Rewards III.viii Card Combiner in Kadishu III.ix Importing from Lost Kingdoms 1 III.x Upgrade list III.xi Copy List III.xii End of level bonus draw III.xiii Capturing IV. CARD LOCATION LIST V. ITEM LOCATION LIST VI. COMBO LIST VII. BOSS LIST VIII CHARACTERS IX. LEGAL X. Requests XI. Contact Information XII. Credits ********************************************************************** I. Introduction ********************************************************************** we are MysticWeirdo and zeldafannow also known by our real names Warren Grieder and Mats Andersson. Since I've finished my first time through Lost Kingdoms 2 in June 2003 I've been answering other GameFAQ's users' questions on how to locate the various cards in this game, so I've decided write this guide to help others locate the various cards. I've included the other two collections that can be viewed the ingame menu: items and combos. This is the first guide that we have written. A big thanks to zeldafannow for coauthoring this guide with the capturable list and filling in the proving ground bonus draw. Since writing this guide we've written a similar guide for the original Lost Kingdoms. It can be found on GameFAQs at: http://cgi.gamefaqs.com/boards/gentopic.asp?board=19150 And IGN: http://faqs.ign.com/articles/498/498966p1.html ********************************************************************** II. Version History ********************************************************************** Version 2.28, Jul 18, 2005 8:26 GMT-6 DST Added card hydra can be upgrade from to the list of ways it can be obtained. Version 2.27, Jul 02 2005 10:48 GMT-6 DST Updated copyright. Added some boss tips. Version 2.26, Sep 05 2004 15:00 GMT-6 DST Some updates to legal and contacts. Cleaned up some duplication in the version history entries. Version 2.250, June 27 2004 10:27 GMT-6 DST Corrected error in section numbering. Added some boss strategies. Version 2.221, June 19 2004 16:03 GMT-6 DST Added Napalm Beast to Proving grounds level 10 bonus draw. Added 3 capturable card to level 8 of the proving grounds. Version 2.191, June 6 2004 8:25 GMT-6 DST Minor fix to version history. Version 2.19, June 6 2004 8:11 GMT-6 DST Added bonus draw cards for Proving Grounds 2, Basilisk and Proving Grounds 19, Black Dragon. Version 2.18, June 3 2004 20:00 GMT-6 DST Added Black Dragon strategy from Gabman v2. Fixed an error in the card shop list where the Fire Gargoyle was listed as the Fire Golem. Version 2.171, may 24 2004 19:45 GMT+1 DST added the character section and did to Alexander. Version 2.061, may 23 2004 22:14 GMT+1 DST corrected version history a bit. Version 2.06, May 20 2004 7:36 GMT-06 DST Added alternate stategy for four gods battle in proving grounds, and earth elemental bonus draw in proving grounds. Version 2.05, Mar 24 2004 15:56 GMT+1 added the ascii (thanks osrevad) Version 2.03, Mar 20 2004 15:56 GMT-06 Added links to the our guide for the original Lost Kingdom's game. Version 2.02, Mar 13 2004 7:33 GMT-06 Due to the number of viruses being sent to us our email addresses have been obscured in the contacts. Credits updated. Version 2.01: Mar 8, 2004: added a boss strategy. Updated Legal section. Version 2.00: feb 12, 2004: corrected some errors Version 1.99: feb 11, 2004: added the upgrade and copy lists Version 1.79: Feb 10, 2004: Fixed several spelling mistakes. Version 1.78: feb 8, 2004 added undine in the proving grounds bonus draw, added a boss in the proving grounds and added black dragon in capture list Version 1.75: feb 7, 2004: added a boss. added what the bosses gives changed around in the Version History. Version 1.63: Feb 7, 2004: Changed me to us in the contact info. Version 1.61: feb 6, 2004: updated permissions. changed an n to an m. Version 1.60: Feb 5, 2004: Pointed items gained by defeating enemies to coresponding boss strategy. Added some missing bosses. Added Doppleganger to suggested capture list. Version 1.57: feb 4, 2004: added rubber froggy in the proving grounds bonus draw. Version 1.56: feb 4, 2004: added some tips for bosses. added another boss. Version 1.55: feb 3, 2004: added the last(?) of the bosses. added request section. Version 1.44: feb 2, 2004: minor spelling changes. Version 1.43: feb 2, 2004: minor changes. another kingdom in the bosses section. Version 1.32: feb 2, 2004: my first update. changed r to n somewhere. added locations on the capture list. added the bosses section did some minor changes. Version 1.11: Feb 1, 2004: One of the lines in 1.1 was too long, that's been fixed. More proving grounds cards from zeldafannow. I'm giving zeldafannow coauthor status for his major contributions to this guide. Version 1.1: Jan 31, 2004: Several updates have been made thanks to zeldafannow: Fire Elemental is in a chest in Temple of Sharica, several additional Proving Ground bonus draw cards have been added, several typos have been identified and corrected. zeldafannow mentioned that the section on garbage collection was confusing so that's been updated. zeldafannow has also compiled a list of cards that can be captured on each level which has been added to the capturing section. The combos given by the red fairies have been noted thanks to a list provided by zeldafannow. I've also put the guide through a major proofreading session fixing many grammatical and spelling errors plus several error I made copying the chest locations into the main list. Version 1.01: Jan 26, 2004: zeldafannow noticed some errors and omisions: Removed reference to possible color of the proving ground level for the Jack-O-Lantern bonus draw, added jumping as a means of the crossing the river in Bhashea High Road to get the Golden Porcupig chest, and corrected a typo for one the chest locations in Kendarie Fortress. I've added mention that red fairies tell you some the combo in the combo list section based on one of zeldafannow's suggestions. Other changes: Added using Cerberus to jump the chasm in Ruldo Forest for the Night Mare chest, and the channel in the Runestone Caverns, lower chamber to get the Maelstrom chest. Rewrote the instuctions for using a combo. Fixed a few typos. Version 1.0: Jan 25, 2004: Some formatting touch ups and proof reading was done. First version of guide was submitted to GameFAQs. Version 0.6: Jan 25, 2004: Finished adding chest locations to the main list. Finished the necessary/recommended capture list. Version 0.5: Jan 24, 2004: Finished adding chest locations to chest location section. Version 0.4: Jan 18: Added some Proving Grounds bonus draw cards, and a clue to Jack-O-Lantern location from zeldafannow added. Finished the item list. Started the chest locations section. Version 0.3: Jan 17, 2004: Added garbage locations, included complete combo list, added bonus draw cards, added cards that can be bought from the card shops, added card obtained automatically for defeating certain enemies, and started item location list. Version 0.2: Dec 15, 2003: Added cards obtained from Jarvi. Card combiner and special task rewards were added to main list. Starting cards added to were added to the main list. Version 0.1: Dec 5, 2003: Converted Mary570's spreadsheet into text format to populate the Card Location list with the upgrade from information. Began the outline of various section. ********************************************************************** III. Ways to Acquire Cards ********************************************************************** There are several ways that cards are obtained in Lost Kingdoms 2. You are given a five cards to start the game, some are found in chests, some are purchased from the card shops or from the Rogue behind the fountain statue in Kadishu. Some cards will be acquired by upgrading other cards at the card shop. A few cards will be automatic rewards for defeating certain enemies, collecting red fairies, or performing other tasks. There is a card combiner by the fountain in Kadishu who will make you a card from 2 or 3 other cards. You can import cards from Lost Kingdoms 1 after a certain point in the game. When you complete a level you may be able to draw some cards in the end of level bonus draws, where the number of cards drawn from a selection of 6 ranges from 0 to 3 depending on how well you did. Some cards will need to be captured. ********************************************************************** III.i Missable Cards ********************************************************************** The are three cards that are possible to miss: Lucky Lion: The Lucky Lion is in a caged chest in Savran that you need a flying transformation card like the birdman to reach. However, if you open a chest containing a Hobgoblin that is beside a sign saying "A treasure easily attained is a treasure not worth having," the switch that opens to cage permanently deactivates making it impossible to get the Lucky Lion. Chariobot: Only appears in the Alanjeh Castle timed mission and bonus draw for the Royal Tower, lower missions. Barometz Only appears in the Alanjeh castle timed mission and bonus draw for the timed mission. Other cards may be impossible to get again if you use the last one by upgrading, selling, giving to the card combiner, or betting away in vs. mode. ********************************************************************** III.ii Starting Cards ********************************************************************** Lizardman, Man Trap, Hobgoblin, Fairy, and Dragon Knight are in your deck at the start of the game. ********************************************************************** III.iii Card Shop ********************************************************************** The card shop in Kadishu has three different selection of cards throughout the game, the second selection will appear after finishing the Runestone Caverns, lower chambers, and the third selection appears after finishing the first Royal Tower, lower mission. The card shop in Grenfoel Cathedral has a different selection of cards. After completing the game, the shops offer all of the previously offered cards from both shops. Kadishu Selection 1: ------------------- Dark Raven: 15 GP Skeleton: 30 GP Hobgoblin: 30 GP Ghoul: 75 GP Giant Crab: 120 GP Archer Tree: 120 GP Orc: 135 GP Will o' wisp: 150 GP Fairy: 240 GP Sea Monk: 1440 GP Kadishu Selection 2: ------------------- Flying Ray: 30 GP Aggressor GL2: 180 GP Treant: 240 GP Dragonoid: 300 GP Wizard: 360 GP Kitty Trap: 450 GP Rheebus: 450 GP Catoblepas: 900 GP Mole Monster: 999 GP Sea Monk: 1440 GP Kadishu Selection 3: ------------------- Mechlance 5L: 150 GP Crystal Rose: 270 GP Sand Golem: 300 GP Rheebus: 450 GP Mechapult: 480 GP Death: 540 GP Fire Gargoyle: 600 GP Ghost Armor: 720 GP Gorgon: 810 GP Mind Flayer: 3600 GP Cathedral Selection: ------------------- Baby Dragon: 120 GP Gold Butterfly: 180 GP Running Bird: 240 GP Lyncantrope: 375 GP Charadrius: 430 GP Sprite: 480 GP Napalm Beast: 900 GP Cerberus: 1500 GP Night Mare: 1800 GP Mind Flayer: 3600 GP ********************************************************************** III.iv Chests ********************************************************************** There are chests scattered through the various levels in the game. When opened they yield either a card or magic stones. Nobleman's Residence: -------------------- Dark Raven: This chest is in the room at the bottom of the staircase that's behind you when you start to game. You need to break some chests with a weapon card to get to it. Scythe Beast: This chest is in the room at the bottom of the staircase that's behind you when you start to game. You need to break some chests with a weapon card to get to it. Bhashea High Road: ----------------- Porcupig: This chest is in the bandit camp at the beginning on the level. Man Trap: This chest is by the big stump. Red Lizard: This chest is near the deck point. Water Moray: Fly to the tower near the broken bridge to reach this chest. Golden Porcupig: Fly or jump across river where you did the card toss to reach this chest. [Thanks to zeldafannow for using jumping as an alternative to get to this chest.] Kadishu: -------- Rock Hagan: This chest is by wall to the right of the entrance. Demon Hound: This chest is on the stairs on the first building to the right of the path from the entrance. Dragonoid: This chest is in the alley behind the building north of the crossroads. 200 Magic Stones: This chest is by the structure containing the statue nearest the fountain. Flayer Spawn: This chest is by the cart near the fountain. Demon Hound: This chest is by the hilltop statue. Gromtull Desert: --------------- Evil Eye: This chest is by the oil pool. Mummy (x2): These chests are in the mummy cave near the oil pool. Pixie: This chest is in the mummy cave near the oil pool. Venus Spider: This chest is by the oasis. Running Bird: This chest is in Jarvis's cave. sand Beetle: This chest is in Jarvis's cave. Bum Hagan: Fly to island in the oasis to reach this chest. Kendarie Fortress: ------------------ Mandragora: This chest is in the first search light room. Aggressor GL2: This chest is in the second search light room. Venom Lizard: This chest is in the third search light room. MechaPult: This chest is in the third search light room. Death: This chest is behind the green door near the reservoir. UberBomberBot: Fly across the reservoir to reach this chest. Bhashea Castle: --------------- 500 Magic stones: This chest is in the room to right of the entrance. Daidorapochi: This chest is at the end of the passage with walls that can by broken with a magic circle powered Stone Golem on the east side of the map. Lamassu: Use a Hell Hound to jump from the magic circle to west of the entrance to reach this chest. 500 Magic stones: Go up the right stair case of the central room to find this chest. Mole Monster: This chest is in a side room off the main eastern corridor. Death: This chest is on the stairs in the eastern tower. 1500 Magic Stones: This chest is in the throne room off the northern corridor. Gorgon: This chest is on top of the western tower. Isamat Urbur: ------------- 10 magic stones: This chest is in eastern room off the circular corridor. 550 magic stones: This chest is in eastern room off the circular corridor. 1240 magic stones: This chest is in eastern room off the circular corridor. Succubus: This chest is in eastern room off the circular corridor. Incubus: This chest is in eastern room off the circular corridor. Green Dragon: This chest is in eastern room off the circular corridor. Runestone Caverns, upper: ------------------------ Dark Raven: This chest is in the starting room. Blood Bush: This chest is in the northwest corner of sluice gate room. Undine: This chest is north of the sluice gate. Land Shark: This chest is on hill in the eastern map. Gorgon: Destroy ice pillar in eastern map with the Stone Golem after activating magic circles in Ruldo Forest to get to this chest. Land Shark: Destroy ice pillar on ledge where Sol was with the Stone Golem after activating magic circles in Ruldo Forest to get to this chest. Baba Yaga: Fly to Brine Dragon's area to reach this chest. Witchlette: Fly to Brine Dragon's area to reach this chest. Runestone Caverns, lower: ------------------------ Flayer Spawn: This chest is in the room where you see the first cutscene. Yowie: With water level set high at the sluice gate in the upper chambers, walk across the crates in the room where you see the second cutscene to reach this chest. Basilisk: Go up the stairs in the second cutscene room to find this chest. Flayer Spawn x2: These chests are in the room where you see the third cutscene. Maelstrom: With water level set low at the sluice gate in the upper chambers, go downstairs in second cutscene room to find this chest. Maelstrom: With water level set high at the sluice gate in the upper chambers, jump using Cerberus or fly from upstairs in the second cutscene room to reach this chest. Ruldo Forest: ------------ Mandragora: This chest can be found on the path to the right of the entrance. 150 Magic Stones: This chest can be found on the path to the right of the entrance. Dryad: This chest is near deck point. Demon Hound: This chest is in the area where you fight the three cockatrices. Raflesia: This chest is in the area where you fight the three cockatrices. Night Mare: Fly or use Cerberus to jump across chasm from uphill on the path near where the you fight the cultist to reach this chest. Elf: Jump from magic circle by cultist to reach this chest. Fossil Boneyard: --------------- Hell Hound: This chest is in the starting area. Gnome: Jump up from the magic circle to the right of the first dragon cave to reach this chest. It's in area where you fight the cultist. Hell Hound: This chest is by the magic circle where you there are two ways to jump. Hell Hound: This chest is by the deck point on the left side of the two way jump. Caterpoker: This chest is in the depression you can jump down to from the right side of the two way jump. 300 magic stones: This chest is in the depression you can jump down to from the right side of the two way jump. Dark Raven: This chest is by the river. Catoblepas: Fly across the river on the left of the path to the exit to reach this chest. Amber Dragon: Fly across river on the right of the path to the exit to reach this chest. Zombie Dragon: Place the nine fossil pieces on the rock in the dead end of the path from the start. Defeat the zombie dragon and the chest will appear where the rock was. Savran Bridge: -------------- Marid: Use the Hell Hound to jump onto the ledge to the left of the entrance to reach this chest. Decoy Pillar: This chest is down the stairs from first bridge section. Jade Giant: This chest is down the stairs from first bridge section. 150 Magic stones: This chest is down the stairs from first bridge section. Hobgoblin: This chest is under drawbridge puzzle by a sign reading: "A treasure easily gained is not worth having. DO NOT OPEN THIS CHEST IF YOU WANT TO GET THE LUCKY LION. Lucky Lion: Go down the stairs from the first bridge section and fly across to the island with the cage. Activate the switch to lower the cage and open the chest. If you already got the above hobgoblin card you'll need to start a new game and bet the Lucky Lion across in vs. mode. Golden Butterfly: This chest is on the second bridge section. Mandragora: This chest is on the second bridge section. Devata: Solve drawbridge puzzle to get to this chest. Place stationary helpers or independents on the circle down the stairs to the right and on the circle in front of the drawbridges. Cross the bridge and place stationary cards on both circles on the far side. Go back across the bridge and recall one (or both of the first cards) and place a card on the circle at the bottom of the left stairs. Go across the bridge to the chest. Horgozh Town: ------------- 200 magic stones: This chest is near the fountain. Efreet: This chest is by the fountain mechanism in the southeast corner the northern section. Red Lizard: This chest is behind the building to the right of the entrance. Coal Treant: The chest is behind the wall to the left of the entrance. Popgun Charlie: This chest is in the southwest corner of the northern section. Salamander: This chest is in the southwest corner of the northern section. 2500 magic stones: This chest is blocked by the gate in the southern section. Flip the switch on gatepost to close the gate to access this chest. Plains of Rowahl: ---------------- Dao: This chest is under some wreckage. It is freed by activating the catapult that is pointing at it. Warning: Activating the other catapult will prevent access to this chest. Sand Golem: This chest is near the Royal Vault. Devil Plant: This chest is in corner behind the hill from the entrance. 700 magic stones: Fly across the river to get to this chest. King Mandragora: Fly to the end of the river to get to this chest. Man Trap: This chest is by the cultist past the main gate and to the left. Night Mare: This chest is by the cultist past the main gate and to the left. 1000 Magic Stones (x2): These chest are in Royal Vault. Alanjeh Castle: ---------------- 100 Magic stones: This chest is at the entrance. Gizmolizer: This chest is behind the fence from entrance. Dark Treant: This chest is behind the blue circle gate. AcidBot: This chest is behind the blue circle gate. Fairy: This chest is past the red circle gate. 1000 magic stones: This chest is to the left of the exit gate. Boom Monkey: Fly across river from exit gate to reach this chest. Royal Tower, lower: ------------------- Sprite: This chest is the before lift during the escape. Carbuncle: This chest is the before lift during the escape. Tiger Mage: This chest is to the right of the stairs after the fallen column during the escape. 1000 Magic Stone: Fly across the pool to get to this chest. Puppet Master: Fly across the pool to get to this chest. Decoy Pillar: After taking the lift to the area with the exit, jump up to the left just after lift to get to this chest. Fire Gargoyle: Jump up to left twice just before the exit to get to this chest. Royal Tower, middle: -------------------- Hydra: This chest is in a secret area in the room to the right of the entrance. Use a magic circle powered Stone Golem to break the wall. Rheebus: This chest is in the deck point area. 1000 magic stones: This chest is in the deck point area. Sphinx: This chest is in a secret area in the second room off the corridor past the deck point. Open the door to this room and go to the third room, magic circle power a Stone Golem and head for the breakable wall, there is just enough time to reach the wall before the charge wears off. Unicorn: This chest is under the shield to the left of Leod, deactivate all five switches to drop the shield. Warning: You can't get this chest if you finish the level before deactivating the switches. Red Dragon: This chest is under the shield to the right of Leod, deactivate all five switches to drop the shield. Warning: You can't get this chest if you finish the level before deactivating the switches. Royal Tower, upper: ------------------ Wyvern: This chest is at the entrance. Unicorn: This chest is behind the first tentacle on the first detour through the center area. Spartoi: Take second detour through the center area and leave through the far door to find this chest. Obenoix Gorge: -------------- Water Elemental: This chest is to the right of the entrance. Sasquatch: This chest is by the first column. 1500 magic stones: Fly to the ledge from the area were you fight the second battle against the Sasquatches to get to this chest. Crystal Rose: Fly to the ledge from the area were you fight the second battle against the Sasquatches to get to this chest. Siren: This chest is by the third column. Chameleus: This chest is by the third column. Hydra: Fly from the deck point area to back to the ledge to the left of the path leading back to the entrance to get to this chest. Thanatos: Transform into a Stone Golem on the magic circle and head away from the ship to break ice encasing this chest. Krasheen Mountains: ------------------- Birdman: This chest is by the birdman statue and the deck point. Charadrius: This chest is on the ledge near deck point and the birdman statue. Birdman: This chest is in a cave to the left of the bridge. 400 Magic Stones: This chest is just past the Black Dragon. Acid Dragon: This chest is on a ledge to the right of the black dragon. Earth Moray: Fly behind the rock pillar on the left fork of the broken bridge to reach this chest. 1000 Magic stones: This chest is at the end of the right fork of broken bridge. Grenfoel Cathedral: ------------------ Plague Rat: This chest is in the secret room open by turning the four statues and walking up to the point of the wall where they've turned to face. Vampire: This chest is in the secret room open by turning the four statues and walking up to the point of the wall where they've turned to face. 2000 Magic stones: This chest is in the secret room open by turning the four statues and walking up to the point of the wall where they've turned to face. 500 magic stones: This chest is in the left wing of the cathedral by the organ. Gravity Pillar: This chest is in the left wing of the cathedral by the organ. Temple of Sharacia: ------------------ Cerberus: Fly from left side of entrance area to get to an island with this chest. Salamander: This chest is to the left of top of the first staircase. Hell Hound: This chest is to the right of the top of the first staircase. 500 magic stones: This chest is to the left of the bottom of the second staircase. Fire Gargoyle: This chest is to the right of the top of second staircase. Fire Elemental: This chest is on the platform on top of the third staircase. [Thanks zeldafannow] 2000 magic stones: This chest is on the platform on top of the third staircase. ********************************************************************** III.v Special Tasks ********************************************************************** Card toss in Bhashea High Road: ------------------------------- Toss a card across the river to get an Elephant from one of your fellow thieves. I've seen reports that sometimes he won't give you the card, if this happens you'll need to capture the Elephant in the Gromtull desert. zeldafannow reports that card needs to be an independent. I've completed the toss with an independent so this may a difference between the PAL and NTSC versions. ---------------------------------------------------------------------- Garbage Collection in Kadishu: ----------------------------- There are three rounds of garbage collection where you need to find three piece of garbage and put them in the garbage bin by the fountain. Round 1: Leprechaun ------------------- One piece is near the well by the stables. Another piece is on the path near the entrance to the area with the statue nearest the fountain. The last piece is on the path by the fountain between the card combiner and the garbage bin. Round 2: SuperScrubber ---------------------- (This round is available after completing the Lower Runestone Caverns) One piece is on the path by the fountain the card combiner's left. Another piece is by the sign at the card shop. The last piece on the path the west of the fountain by a young woman. Round 3: Larval Fly ------------------- (This round is available after the first Royal Tower, Lower mission) One piece is on the grass at the crossroads near the entrance. Another piece is behind the hilltop statue. The last piece is in the veranda of the building to the north of the crossroads at the entrance ---------------------------------------------------------------------- Sol's gift in the Upper Runestone Caverns: ------------------------------------------ Sol will give you a Stone Golem when you talk to him. ---------------------------------------------------------------------- Fountain in Horgozh town: ------------------------ Find the fountain key on a corpse by the statue in the northeast corner. Go to the fountain mechanism in the southwest corner of the northern section and activated it to fill the fountain. Once filled it has a Mind Flayer card floating in it. ---------------------------------------------------------------------- Trapped creature's gift in the Krasheen mountains: ----------------------------------------------- The creature trapped in stone form gives you a Birdman card to help release him. ---------------------------------------------------------------------- Royal vault treasure: -------------------- Pick up the God of Destruction from the Royal vault on the Plains of Rowahl after you get the Jewel of Alanjeh to open the vault. ---------------------------------------------------------------------- Choose sides in Temple of Sharacia: ---------------------------------- Help either the Valkyrie or Ashura to get their card. You be able to get the other card by capture or bonus draw on level 4 of the Proving Grounds. Ashura can be obtain by an upgrade of the Jade Giant so you may want to side with the Valkyrie. ********************************************************************** III.vi Automatic rewards for defeating enemies ********************************************************************** The are a few cards given as automatic rewards for defeating certain enemies. The reward will only be given once even if you can face the opponent multiple times. Bhashea Castle: --------------- Demon Swordsman: Defeat the Demon Swordsman after placing the four Blades by the statue in the main hall to obtain its card. Sacred Battle Arena 1: --------------------- Lich: Defeat the Lich in the Earth Arena to obtain its card. Neuh: Defeat the Neuh in the Wood Arena to obtain its card. Gemini: Defeat the Gemini in the Fire Arena to obtain its card. Kraken: Defeat the Kraken in the Water Arena to obtain its card. Sacred Battle Arena 2: --------------------- Rabanados: Defeat Rabanados in the first neutral arena to obtain its card. Ice Skeleton: Defeat Helena in the second neutral arena to obtain the Ice Skeleton card. AstroBot: Defeat the AstroBot in the first mech arena to obtain its card. Sacred Umpire: Defeat Leod in the second mech arena to obtain the Sacred Umpire card. You need to finish the main story before you can face Leod. Sekmet: Defeat Thalnos in the arena past the door on the center path to obtain the Sekmet card . You need to defeat Helena and Leod before you can face Thalnos . Doppleganger: Defeat Katia in the arena past Thalnos to obtain the Doppleganger card. Obenoix Gorge: Phantom Ship: Defeat the Thanatos on the ship at the end of the level to obtain the Phantom Ship card. ********************************************************************** III.vii Red Fairy Rewards ********************************************************************** After you rescue Jarvi from the desert, he gives you cards for bringing him red fairies. Rescue Jarvi: Tumble Chick 10 Fairies: Carbuncle 20 Fairies: Berserker 30 Fairies: Fire Moray 50 Fairies: Psycho Dice 70 Fairies: Whip Worm 80 Fairies: Global Bust 90 Fairies: Crystal Magic 100 Fairies: CircaSaurus ********************************************************************** III.viii Card Combiner in Kadishu ********************************************************************** The card combiner stands by the circular path around the fountain in Kadishu. He'll make four different cards when brought the correct components: Talos: Ghost Armor and Stone Head Centaur: Archer Tree and Unicorn Pegasus: Horus and Unicorn Fireworks: Earth Moray, Water Moray, and Fire Moray After giving the cards go do something else in the game for 30 minutes and return to retrieve your card. ********************************************************************** III.ix Importing from Lost Kingdoms 1 ********************************************************************** If you have save data from the original Lost Kingdoms you're given the opportunity to import all on you cards from the first game into LK2 after completing Sacred Battle Arena 2. Cards 001-105 can be acquired this way, in those cases where a new card has be substituted for one of the originals, the original will be converted in the new one when imported. ********************************************************************** III.x Upgrade list ********************************************************************** at the bottom there is special groups of monster that is almost the same creature. no. name upgrades to: no. name cost. 001 skeleton 150 undead knight 3000 017 wraith 4000 002 ghost armor 101 chaos knight 11000 003 red dragon 155 spartoi 8000 212 fafnir 35000 004 lizardman 007 red lizard 2000 039 basilisk 2000 071 venom lizard 2000 055 dragonoid 2500 005 mandragora 154 myconid 4000 125 mandra dancer 12000 050 king mandragora 35000 006 elephant 103 elephant king 27000 007 red lizard 004 lizardman 2000 039 basilisk 2000 071 venom lizard 2000 055 dragonoid 2500 009 hobgoblin 077 goblin lord 20000 010 sand golem 145 stone golem 9000 030 fire golem 14000 097 ice golem 20000 012 man trap 157 raflesia 13000 165 devil plant 26000 016 sasquatch 158 daidarapochi 15000 017 wraith 122 death 6000 018 orc 171 storm hagan 6000 172 rock hagan 6000 173 bum hagan 6000 019 fairy 140 popgun charlie 4000 117 sprite 8000 176 dark sprite 8000 020 vampire bush 174 octobush 27000 023 water reaper 189 rubber froggy 6000 022 kraken 30000 026 carbuncle 092 trickster 13000 114 napalm beast 18000 027 flayer spawn 096 mind flayer 20000 033 banshee 149 sekmet 27000 035 berserker 211 jade giant 10000 180 matador 22000 195 berserk master 34000 036 flying ray 023 water reaper 1500 034 land shark 6000 039 basilisk 004 lizardman 2000 007 red lizard 2000 071 venom lizard 2000 055 dragonoid 2500 042 lycanthrope 078 scythe beast 3000 037 demon hound 6000 197 hell hound 7000 024 fenril 32000 044 necromancer 026 lich 12000 047 ghoul 033 banshee 20000 048 treant 167 dark treant 7000 168 coal treant 7000 051 larval fly 095 beelzebub 10000 053 dark raven 187 horus 12000 205 phoenix 25000 055 dragonoid 004 lizardman 2000 142 baby dragon 5000 073 hydra 15000 056 dryad 048 treant 6000 109 wood elemental 25000 057 birdman 139 garuda 20000 061 blood bush 020 vampire bush 15000 065 juggernaut 045 great turtle 47000 067 great demon 111 succubus 7000 112 incubus 7000 161 demon lord 25000 068 evil eye 098 cyclops 10000 070 gnome 131 dao 12000 106 earth elemental 25000 071 venom lizard 004 lizardman 2000 007 red lizard 2000 039 basilisk 2000 055 dragonoid 2500 075 salamander 054 wizard 10000 062 efreet 12000 076 chimera 132 manticore 10000 186 nueh 21000 078 scythe beast 064 demon fox 30000 080 night mare 008 unicorn 36000 200 sleipnir 42000 084 venus spider 094 caterpoker 3000 090 undine 134 marid 12000 107 water elemental 25000 092 trickster 199 mad reverser 13000 093 demon skeleton 100 steel skeleton 25000 094 caterpoker 013 sand worm 17000 102 decoy pillar 170 gravity pillar 20000 111 succubus 085 vampire 20000 112 incubus 085 vampire 20000 115 green dragon 155 spartoi 8000 188 acid dragon 10000 221 ryuhi 35000 117 sprite 181 phooka 9000 120 yowie 043 sand beetle 3000 084 venus spider 4000 046 gold butterfly 5000 051 larval fly 5000 122 death 185 thanatos 27000 123 porcupig 124 golden porcupig 5000 089 plague rat 10000 021 catoblepas 15000 124 golden porcupig 082 rheebus 8000 125 mandra dancer 050 king mandragora 23000 127 lucky lion 038 behemoth 25000 128 vodianoi 192 gorgon 5000 049 sea monk 7000 087 mermaid 9000 132 manticore 086 sphinx 16000 135 elf 137 dark elf 15000 136 elf lord 22000 140 popgun charlie 177 gargoyle 4000 067 great demon 11000 159 gemini 34000 142 baby dragon 003 red dragon 10000 115 green dragon 10000 143 brine dragon 10000 160 amber dragon 10000 143 brine dragon 155 spartoi 8000 069 blue dragon 35000 144 circasaurus 203 anarchy owl 7500 182 devata 10000 164 chameleus 20000 150 undead knight 002 ghost armor 10000 093 demon skeleton 20000 154 myconid 210 blue mold 9000 160 amber dragon 155 spartoi 8000 029 zombie dragon 18000 129 uroboros 35000 162 witchlette 194 baba yaga 14000 072 tiger mage 17000 151 panther mage 17000 121 apsaras 20000 171 storm hagan 169 sleeping giant 18000 172 rock hagan 016 sasquatch 9000 177 gargoyle 066 fire gargoyle 7000 102 decoy pillar 15000 182 devata 044 necromancer 12000 186 nueh 083 white tiger 25000 189 rubber froggy 128 vodianoi 5000 126 super pumper 20000 197 hell hound 184 cerberus 20000 198 tumble chick 031 running bird 6000 015 cockatrice 14000 074 siren 15000 203 anarchy owl 088 puppet master 13000 130 yin yang 20000 205 phoenix 081 golden phoenix 25000 211 jade giant 206 ashura 50000 ---------------------------------------------------------------------- all of the upgraded baby dragons can be upgraded into: 155 spartoi 8000 rndm legendary dragon 35000 individual: 115 green dragon 188 acid dragon 10000 160 amber dragon 029 zombie dragon 18000 ---------------------------------------------------------------------- ---------------------------------------------------------------------- the lizardmans can be upgraded to eachother for 2000 and dragonoid for 2500 ---------------------------------------------------------------------- ---------------------------------------------------------------------- the elemental power creatures can all be upgraded to: rndm elemental 25000 (optional) rndm djinn 12000 individual: 056 dryad 048 treant 6000 075 salamander 054 wizard 10000 ---------------------------------------------------------------------- ---------------------------------------------------------------------- 111 succubus 085 vampire 20000 112 incubus 085 vampire 20000 ---------------------------------------------------------------------- ********************************************************************** III.xi Copy list ********************************************************************** no. name. cost. 001 skeleton 2000 002 ghost armor 13000 003 red dragon 20000 004 lizardman 2000 005 mandragora 2500 006 elephant 3500 007 red lizard 2000 008 unicorn 45000 009 hobgoblin 3000 010 sand golem 6000 012 man trap 3200 013 sand worm 15000 014 mummy 3000 015 cockatrice 14000 016 sasquatch 12500 017 wraith 4000 018 orc 1200 019 fairy 2000 020 vampire bush 12000 021 catoblepas 17500 022 kraken 40000 023 water reaper 3500 024 fenril 32000 025 lich 27000 026 carbuncle 10000 027 flayer spawn 4000 028 golden goose 25000 029 zombie dragon 36000 030 fire golem 17000 031 running bird 7000 032 giant crab 3000 033 banshee 19000 034 land shark 8000 035 berserker 3000 036 flying ray 1500 037 demon hound 6000 038 behemoth 25000 039 basilisk 2500 040 mole monster 10000 041 maelstrom 5000 042 lycanthrope 2500 043 sand beetle 6000 044 necromancer 21000 046 gold butterfly 8000 047 ghoul 2500 048 treant 10000 049 sea monk 21000 050 king mandragora 32000 051 larval fly 8000 052 crystal rose 12000 053 dark raven 2000 054 wizard 15000 055 dragonoid 2500 056 dryad 3000 057 birdman 10000 058 will o' wisp 3500 059 archer tree 8000 060 stone head 12000 061 blood bush 6000 062 efreet 15000 063 dragon knight 6000 064 demon fox 30000 065 juggernaut 10000 066 fire gargoyle 12000 067 great demon 7000 068 evil eye 3500 070 gnome 4000 071 venom lizard 2500 072 tiger mage 25000 073 hydra 16000 074 siren 18000 075 salamander 3000 076 chimera 13000 077 goblin lord 14000 078 scythe beast 3000 079 kitty trap 7000 080 night mare 13000 082 rheebus 12500 084 venus spider 4500 085 vampire 28000 086 sphinx 28000 087 mermaid 30000 088 puppet master 28000 089 plague rat 6000 090 undine 4000 091 whip worm 22000 092 trickster 18000 093 demon skeleton 20000 094 caterpoker 10000 095 beelzabub 25000 096 mind flayer 30000 097 ice golem 27500 098 cyclops 10000 099 black dragon 50000 100 steel skeleton 30000 101 chaos knight 22000 102 decoy pillar 21000 103 elephant king 30000 106 earth elemental 25000 107 water elemental 25000 108 fire elemental 25000 109 wood elemental 25000 110 aggressor GL2 7000 111 succubus 20000 112 incubus 20000 113 valkyrie 42000 114 napalm beast 18500 115 green dragon 10000 116 wyvern 27000 117 sprite 12000 118 leprechaun 9000 119 charadrius 16000 120 yowie 1000 121 apsaras 28000 122 death 11000 123 porcupig 1500 124 golden porcupig 10000 125 mandra dancer 12000 126 super pumper 36000 127 lucky lion 12000 128 vodianoi 6000 130 yin yang 43000 131 dao 15000 132 manticore 20000 133 march hare 20000 134 marid 15000 135 elf 8000 136 elf lord 30000 137 dark elf 18500 138 global bust 16000 139 garuda 45000 140 popgun charlie 2500 141 acid cloud 16000 142 baby dragon 2000 143 brine dragon 20000 144 circasaurus 2000 145 stone golem 13500 146 gizmolizer 20000 147 mechalance 5L 7000 148 fireworks 26000 150 undead knight 4000 151 panther mage 25000 152 lamassu 20000 153 lazerbug 39K 24000 154 myconid 6000 155 spartoi 24000 156 phantom ship 50000 157 raflesia 9800 158 daidarapochi 31000 159 gemini 45000 160 amber dragon 10000 161 demon lord 43000 162 witchlette 2500 163 acidbot 7500 164 chameleus 22222 165 devil plant 21000 166 centaur 26000 167 dark treant 12000 168 coal treant 12000 169 sleeping giant 14000 170 gravity pillar 40000 171 storm hagan 6000 172 rock hagan 6000 173 bum hagan 6000 174 octobush 40000 175 chariobot 25000 176 dark sprite 12000 177 gargoyle 8500 178 mechapult 12000 179 aggressor DX5 20000 180 matador 22000 181 phooka 25000 182 devata 15000 183 barometz 20000 184 cerberus 16000 185 thanatos 40000 186 nueh 42000 187 horus 12000 188 acid dragon 30000 189 rubber froggy 5000 190 boom monkey 28000 191 uberbomberbot 16000 192 gorgon 18000 193 pixie 16000 194 baba yaga 18000 195 berserk master 48000 197 hell hound 10000 198 tumble chick 1400 199 mad reverser 28000 201 claws-r-us 22000 202 triblaster 20000 203 anarchy owl 9600 204 pegasus 46000 205 phoenix 30000 207 talos 50000 208 crystal magic 55000 209 psycho dice 22000 210 blue mold 12000 211 jade giant 10000 213 beaker 1000 215 superscrubber 7000 216 astrobot 38000 217 vouivre 36000 218 fire moray 11000 219 water moray 11000 220 earth moray 11000 ********************************************************************** III.xii End of level bonus draw ********************************************************************** When a level is completed, an opportunity will be given to select one to three bonus cards from a set of six cards. Most levels offer three different cards. The sacred battle arena levels appear to offer only one card. The Royal Tower, lower and Royal Tower, middle appear to offer 2 different cards. The Proving Grounds levels have six different cards. Here is a list of the card that are offered in each level. The proving ground lists are incomplete, missing cards are marked with a question mark. Nobleman's Residence: (2 missions) -------------------- Beaker Dark Raven Fairy Bhashea High Road: (3 missions, third repeatable) ----------------- Man Trap Porcupig Storm Hagan Gromtull Desert: (1 mission) --------------- Mummy Sand Beetle Sand Worm Kendarie Fortress: (1 repeatable mission) ----------------- Mandragora MechaPult Aggressor GL2 Bhashea Castle: (1 mission) -------------- Stone Head Birdman Steel Skeleton Isamat Urbur: (1 mission) ------------ Puppet Master Devata Juggernaught Runestone Caverns, upper: (1 mission) ------------------------ Crystal Rose Land Shark Stone Golem Runestone Caverns, lower: (1 mission) ------------------------ Yowie, Flayer Spawn, Water Reaper Ruldo Forest: (2 missions) ------------ Elf Myconid Cockatrice Sacred Battle Arena 1: (1 mission) --------------------- Skeleton Sacred Battle Arena 2: (1 repeatable mission) --------------------- LazerBug 39K Fossil Boneyard: (1 mission) --------------- Caterpoker Baby Dragon Amber Dragon Savran Bridge: (1 mission) ------------- Chimera Siren Gold Butterfly Horgozh Town: (1 mission) ------------ Coal Treant Wizard LazerBug 39K Plain's of Rowahl: (2 missions) ----------------- Goblin Lord Sand Golem Manticore Alanjeh Castle: (1 missions) -------------- MechLance 5L Claws-R-Us Barometz Royal Tower, lower: (2 missions) ------------------ TriBlaster Chariobot Royal Tower, middle: (1 mission) ------------------- Aggressor DX5 Beezlebub Royal Tower, upper: (1 repeatable mission) ------------------ Acid Dragon Wyvern Sphinx Obenoix Gorge: (1 mission) ------------- Vodianoi Thanatos Hydra Krasheen Mountains: (1 mission) ------------------ Gargoyle Gorgon Black Dragon Temple of Sharacia (1 mission) ------------------ Fire Gargoyle Phoenix Red Dragon Proving Grounds, Level 1: (repeatable) ------------------------ Flying Ray Will o' wisp Dragon Knight Berserker Berserk Master [thanks zeldafannow] Scythe Beast [thanks zeldafannow] Proving Grounds, Level 2:(repeatable) ------------------------ Red Lizard Treant Venom Lizard Lizardman Wizard Basilisk Proving Grounds, Level 3:(repeatable) ------------------------ Undead Knight Matador Fire Moray Hobgoblin Popgun Charlie Fire Golem Proving Grounds, Level 4:(repeatable) ------------------------ Great Demon Demon Fox Ashura Salamander Valkyrie fire elemental [thanks zeldafannow] Proving Grounds, Level 5:(repeatable) ------------------------ Running Bird Trickster Dragonoid Mole Monster Cyclops Night Mare Proving Grounds, Level 6:(repeatable) ------------------------ Stone Golem Juggernaut Gravity Pillar Global Bust Venus Spider [thanks zeldafannow] ? Proving Grounds, Level 7:(repeatable) ------------------------ Blue Mold Banshee Earth Moray Vouivre Lamassu Skeleton Proving Grounds, Level 8:(repeatable) ------------------------ Elephant King Gnome Dao Behemoth Earth Elemental [thanks to James Hargrove] ? Proving Grounds, Level 9:(repeatable) ------------------------ Charadrius Acid cloud Carbuncle Mad Reverser CircaSaurus Anarchy Owl Proving Grounds, Level 10:(repeatable) ------------------------- Panther Mage Elf Lord Lycanthrope Gold Butterfly Napalm Beast ? Proving Grounds, Level 11:(repeatable) ------------------------- Chameleus Ghost Armor Plague Rat Archer Tree Raflesia Ghoul [thanks zeldafannow] Proving Grounds, Level 12:(repeatable) ------------------------- King Mandragora Whip Worm Fenril Garuda [thanks zeldafannow] ? ? Proving Grounds, Level 13:(repeatable) ------------------------- Octobush Sea Monk March Hare Panther Mage [thanks zeldafannow] Rubber Froggy [as a tradition, thanks zeldafannow] ? Proving Grounds, Level 14:(repeatable) ------------------------- Baby Dragon Brine Dragon Acid Dragon Green Dragon [thanks zeldafannow] ? ? Proving Grounds, Level 15:(repeatable) ------------------------- Mermaid Wraith Apsaras Water Moray ? ? Proving Grounds, Level 16:(repeatable) ------------------------- Demon Skeleton Water Elemental Marid Ice Golem [thanks zeldafannow] undine [see above] ? Proving Grounds, Level 17:(repeatable) ------------------------- Octobush Boom Monkey Golden Porcupig Mind Flayer Yin Yang ? Proving Grounds, Level 18:(repeatable) ------------------------- Chaos Knight Puppet Master Acid Dragon Vampire Necromancer [thanks zeldafannow] ? Proving Grounds, Level 19:(repeatable) ------------------------- Fafnir Kraken Ryuhi Black Dragon ? ? Proving Grounds, Level 20:(repeatable) ------------------------- Steel Skeleton Golden Phoenix Blue Dragon Great Turtle White Tiger Emperor zeldafannow has informed me that the Jack-O-Lantern in the bonus draw for one of the Proving Ground levels. It will be one on the cards I've left a question mark for in the list. zeldafannow has sent me some more cards in the proving ground bonus draws: Super Pumper, Fire Elemental on level 4, Earth Elemental, Wood Elemental, Berserk Master on level 1, Venus Spider of level 6, Ghoul on level 11, Scythe Beast on level 1, Garuda on level 12, Panther Mage on level 13, Green Dragon on level 14, Ice Golem on level 16, and Necromancer on level 18. Cards in proving grounds draw which we need levels for: Jack-O-Lantern Wood Elemental Super Pumper ********************************************************************** III.xiii Capturing ********************************************************************** Cards are captured by hitting them with a capture card (purchased from the Rogue in Kadishu) after they have been reduced to under 10 hit points. The Emperor's Dragon Knots attack is a 100% certain capture. The card making a successful capture is permanently used up until another one is acquired. There are very few cards that must be captured. I was only going to list where a card can be captured if there is no other way, except for the bonus draw, to acquire the card with some special cases included. However, zeldafannow has put a lot of hard work into compiling a complete list which appears at the end of this section. Necessary captures: ------------------ Pazuzu: This large bird can be captured in the exit room of level 13 of the proving grounds. Can only be obtained by capturing. Golden Goose: This card only appears in vs. mode in the ruldo forest level. If you don't have LK1 data to import you'll need to catch it there. Recommended captures: -------------------- Barometz: This card dnly appears during the timed mission at Alanjeh castle. There are two of them past the red circle gate by the Dark Treant, which will respawn once. You may want to catch one if you don't want to chance missing it in the bonus draw. Chariobot: The card only appears during the timed mission at Alanjeh castle. A swarm of these wheeled mechs attack when you cross the bridge. You may want to catch one if you don't want to chance missing it in both of the two bonus draws you get in the Royal Tower, lower missions. Emperor: This is the final opponent in the Proving Grounds found in the center of level 20. You've likely spent an hour to get to this point so you may not want to leave acquiring the Emperor to chance with the bonus draw. The Emperor has 400 hit points so you can use 8 z-powered banshee hits and 2 capture cards as one strategy to catch it. Black Dragon: This card can be caught it during the boss fight in the Krasheen Mountain or you'll need to go down to level 19 of the proving grounds to catch one if you miss the bonus draw and don't have LK1 data to import. Necessary if you missed their bonus draw: ---------------------------------------- Beaker: This card in the water type bird that can be found in the Nobleman's Residence. Aggressor DX5: This mech can be found in the Royal tower, (lower or middle) or Horgozh Town. Chimera This card can be caught at the end of the bridge in Savran. Stone Head This card can be caught in Bhashea Castle Juggernaut This card can be caught in Isamat Urbur after getting the Stone of Sealing if you don't want to wait until level 6 of the Proving Grounds to start gathering experience for its Great Turtle upgrade. Claws-R-Us This stationary mech can be caught in Alanjeh Castle by the red circle. TriBlaster This missile launching mech can be caught in Horgozh town where you entered originally, you start at the original exit. Can be obtained from repeatable bonus draws: ------------------------------------------- Catch these only if you have enough capture cards and they're the only cards still missing in your catalog Vouivre This card can be caught on level 7 of the Proving Grounds in the room were you're forced to fight four of them. Acid Cloud This card can be caught on level 9 of the Proving Grounds in the entrance room. March Hare This card can be caught on level 13 of the Proving Grounds in the entrance room. Valkyrie: If you sided with Ashura in Sharacia Temple, this card can be caught on level 4 of the Proving Grounds. LazerBug 39K This card can be caught in the Royal Tower, lower in the corridor just before the lift. You're better off repeating Sacred Battle Arena 2 until you manage to draw a card. Special: ------- Elephant: If for some reason you weren't able to get the elephant from the card toss you can capture one in the Gromtull Desert. Jack-O-Lantern: If you're fortunate enough to see it in the Proving Ground you might want to capture it . CircaSaurus: This card can be found on level 9 of the Proving Grounds if you couldn't find all the red fairies. Birdman: If you want one before the Krasheen mountains use a Hell Hound to get the across the broken bridge on Bhashea High Road, and catch one in Bhashea castle if you miss it in the bonus draw for Bhashea castle. Doppleganger: While you'll get one of these automatically when you defeat Katia you need two of them for one of the combos. Unless you have LK1 data to import or exploit the vs. mode betting to copy it, you'll need to catch one of Katia's dopplegangers to be able to use the combo. Complete List by level ---------------------- Thanks to zeldafanow for taking the time to compile this list. Cards that are marked with x# appear in a limited quantity, usually prior to mission completion where # is the number of occurrences during the mission. Cards that are marked "|not catchable" did zeldafannow kill with a capture card without catching it. This may be a difference between the PAL and NTSC version as some NTSC players have reported capturing some of these. Bosses with |repeatable can be beaten twice or more. the |not catchable does not apply to the bosses section Locations within >< are after the mission. if noted by * the monster is for the mission only. There appear to maybe be some differences between the cards that a capturable in the NTSC and PAL versions of the game. I'll note any differences I've spotted in square brackets. ----------- | Bhashea: | ----------- Nobleman's Residence: -------------------- Beaker /everywhere + respawn Dark raven /everywhere + respawn Hell hound /everywhere + respawn Succubus /everywhere + respawn Incubus /everywhere + respawn Level Boss(es): Hell hound x1 Bhashea High Road: ----------------- Porcupig /fielda + respawn Man Trap /field + respawn, ruined bridge + respawn Storm Hagan /ruined bridge x1 + respawn, see bosses Chaos Knight /see bosses |not catchable Level boss(es): Field: Storm Hagan x2 Castle: Storm Hagan x1 |repeatable Chaos Knight x1 |repeatable Man Trap x1 |repeatable Gromtull desert: ---------------- Sand Beetle /Desert + respawn Elephant /Desert + respawn Sand Worm /Stairs x1 + respawn Mummy /Desert, cave Pixie /Field + respawn Lizardman /Field + respawn, Desert + respawn Bhashea Castle: -------------- Kitty Trap /Chambers + respawn Death /Hall + respawn, see bosses Birdman /Hall + respawn Dark Elf /Roof + respawn Stone Head /Stairs + respawn, great hall x1 Steel Skeleton /see bosses |not catchable Demon Swordsman /see bosses |not catchable (Zakattack informs us the this can be caught) Level boss(es): Chamber: Steel Skeleton x1 Great Hall: Death x2 Demon Swordsman x1 Ismat Urbur: ----------- Puppet Master /Treasure Room x1, >Worship Hall< |not catchable Devata /Treasure room x2, >Worship Hall< Juggernaut />Worship Hall< Kendarie Fortress: ---------------- Aggressor GL2 /Searchlight Rooms Mechapult /Storage Isle x1 Mandragora /Stairs no.1 UberBomberBot /Storage isle *Rare*[maybe not in NTSC version] ----------- |Kendarie:| ----------- Upper Runestone Caverns: ----------------------- Brine Dragon /Brine Dragon Isle x1 + respawn Crystal Rose /any passage x2 + respawn Land Shark /everywhere + respawn Stone Golem /High Bridge x1 |not catchable Giant Crab /Lower Grounds + respawn, Small Bridge x1 + respawn UberBomberBot /Lower Grounds + respawn ? (Witchlette or Baba Yaga) /Brine Dragon Isle *Very Rare* [maybe not in the NTSC version] Lower Runestone Caverns: ----------------------- Water Reaper Flayer Spawn Yowie Ruldo Forest: ------------ Elf /everywhere + respawn Demon Hound /everywhere + respawn Dryad /everywhere + respawn Cockatrice /see bosses Mandra Dancer /see bosses Myconid /Cultist hideout x1 + respawn Level Boss(es): Sacred Meadow: Cockatrice x3 Mandra Dancer x1 |Is not really one of the bosses Fossil Boneyard: --------------- Baby Dragon /dragon birth caverns + respawn Zombie Dragon /see bosses |not catchable Amber Dragon /see bosses |not catchable Gnome /everywhere + respawn Catoblepas /first jump x1, eastern high ledge x1 Caterpoker /everywhere + respawn Level Boss(es): Fossile Meadow: Zombie dragon x1 Draon Graveyard: Amber Dragon x1 Sacred Battle Arena 1: --------------------- Nueh /Wood room |not catchable Gemini /Fire room |not catchable Kraken /Water room |not catchable Lich /Earth room |not catchable Sacred Battle Arena 2: --------------------- Rabandos /neutral room |not catchable AstroBot /mech room |not catchable Sarvan: ------ Evil Eye /everywhere + respawn Jade Giant /everywhere + respawn Siren /Isle passage + respawn Whip Worm /Isle passage + respawn [maybe not in the NTSC version] Chimera /see bosses Level Boss(es): Chimera x1 Jade Giant x2 ---------- |Alanjeh:| ---------- Holzogh Town: ------------ Aggressor DX5 /everywhere + respawn Coal Treant /lower grounds + respawn LazerBug 39K /see bosses TriBlaster /see bosses, lower grounds? SuperScrubber />lower grounds< Level Boss(es): Lazerbug 39K x1 Triblaster x2 Plains of Rowahl ----------------- Devil Plant /everywhere + respawn Sand Golem /everywhere + respawn, royal vault x2 + respawn Manticore /everywhere + respawn *Rare (uncommon after mission)* ----------------- |Alanjeh Castle:| ----------------- Alanjeh castle: --------------- Gizmolizer /Meadow, Final Passage*, Bridge* MechLance 5L /everywhere, Castle Door* Barometz /red passage* x4 or if you go past them x2 Dark Treant /red passage* x2 -||- x1, any passage + respawn Chariobot /red passagge* x1, bridge* x3 + respawn Claws-R-Us /eastern passage* x1, final passage* x1, bridge* x1, >starting meadow< x1 + respawn Royal Tower, Lower: ---------------- LazerBug 39K /Inside + respawn, see boss TriBlaster /near end x3 |impossible to damage Chariobot /royal chamber x1 + respawn *Ultra Rare!* [maybe not in the NTSC version] Aggressor DX5 /inside + respawn Level Boss(es): Lazerbug 39K x2 Royal Tower, Middle: ------------------- Aggressor DX5 /Deck Point + respawn Behemoth /switch room x1 |not catchable Ice Golem /switch room x1 |not catchable Demon Fox /switch room x1 |not catchable Fenril /switch room x1 |not catchable Beelzebub /switch room x1 |not catchable Royal Tower, Upper: ------------------ Wyvern /everywhere + respawn Sphinx /extra tower x1 + respawn Obenoix Gorge: ------------- Sasquatch /see bosses |not catchable Baba Yaga /frozen dock + respawn Voidanoi /everywhere + respawn Thantanos /see bosses Hydra /frozen dock + respawn Water Elemental /frozen dock + respawn Undine /frozen dock + respawn [maybe not in the NTSC version] Mermaid /frozen dock + respawn *Rare*[maybe not in the NTSC version] Level Boss(es): Ice Wall: sasquatch x1 & x2 Phantom Ship: Thantanos x1 Krasheen Mountains: ------------------ Birdman /birdman statue caves + respawn [maybe not in the NTSC version] Gorgon /everywhere + respawn Horus /everywhere + respawn Great Demon /everywhere + respawn Black Dragon /see bosses Running Bird /everywhere + respawn boss(es): Black Dragon x1 Temple of Sharacia: ------------------ Fire Elemental /Temple *Rare* + respawn [Maybe not in the NTSC version] Efreet /temple + respawn Fire Gargoyle /temple + respawn Cerberus /temple + respawn Red Dragon /temple + respawn Ashura or Valkyrie /see bosses |not catchable Phoenix /temple + respawn Proving grounds: ---------------- In the proving grounds; there are probably every card in the bonus draw catchable there [except cards like the anarchy owl that don't appear as enemies] Level 1 Berserker Scythe Beast Flying Ray Will-o-wisp Dragon Knight Berserk Master Level 2 Wizard Basilisk Treant Lizardman Red lizard Venom lizard Level 3 Fire Golem Popgun Charlie Hobgoblin Matador Orc Level 4 Valkyrie Salamander Fire Elemental Demon Fox Ashura Great Demon Level 5 Trickster Tumble Chick Cyclops Mole Monster Night Mare Dragonoid Level 6 Juggernaut Venus Spider Bum Hagan Stone Golem Maelstrom Level 7 Blue mold Banshee Earth Moray Skeleton Vouvire Level 8 Elephant king Behemoth Gnome Dao Sphinx Earth Elemental Level 9 CircaSaurus Acid Cloud Caterpoker Carbuncle Mad Reverser Goblin Lord Level 10 Elf Lord Panther Mage Lycanthrophe Blood Bush Sleeping Giant Level 11 Archer Tree Plague Rat Raflesia Ghost Armor Chameleus Ghoul Level 12 Whip Worm Fenril Dryad Madragora King Garuda Level 13 Rubber Froggy March Hare Tiger Mage Octobush Pazuzu Level 14 Baby Dragon Acid Dragon Red Dragon Brine Dragon Amber Dragon Level 15 Mermaid Vampire Bush Wraith Baba Yaga Asparas Water Moray Level 16 Marid Undine Ice Golem Demon Skeleton Rock Hagan Level 17 Super Pumper Yin Yang Mind Flayer Octobush Boom Monkey Level 18 vampire Puppet Master Wyvern Chaos Knight Necromancer Level 19 Black Dragon Demon Lord Kraken Nueh Level 20 Steel Skeleton Golden Phoenix Blue Dragon Great Turtle White Tiger Emperor more monster are very welcome! ********************************************************************** IV. CARD LOCATION LIST ********************************************************************** ---------------------------------------------------------------------- *001* Skeleton Bonus Draw: Sacred Battle Arena 1 Bonus Draw: Proving Grounds, level 7 Buy at Card Shop: 15 GP (1st Kadishu selection or after main story) ---------------------------------------------------------------------- *002* Ghost Armor Upgrade from: Undead Knight at 10000 Bonus Draw: Proving Grounds, level 11 Buy at Card Shop: 720 GP (3rd Kadishu selection or after main story) ---------------------------------------------------------------------- *003* Red Dragon Bonus Draw: Temple of Sharacia Upgrade from: Baby Dragon at 10000 Chest in Royal Tower, Middle: This chest is under the shield to the right of Leod, deactivate all five switches to drop the shield. Warning: You can't get this chest if you finish the level before deactivating the switches. ---------------------------------------------------------------------- *004* Lizardman One of the cards you start with. Upgrade from: Red Lizard at 2000 Upgrade from: Basilisk at 2000 Upgrade from: Venom Lizard at 2000 Upgrade from: Dragonoid at 2500 Bonus Draw: Proving Grounds, level 2 ---------------------------------------------------------------------- *005* Mandragora Bonus Draw: Kendarie Fortress Chest in Kedarie Fortress: This chest is in the first search light room. Chest in Ruldo Forest: This chest can be found on the path to the right of the entrance. Chest in Savran: This chest is on the second bridge section. ---------------------------------------------------------------------- *006* Elephant Toss a card across the river after being challenged to by one of you fellow thieves in the first Bhashea High Road mission. Capture in the Gromtull Desert. ---------------------------------------------------------------------- *007* Red Lizard Upgrade from: Lizardman at 2000 Upgrade from: Basilisk at 2000 Bonus Draw: Proving Grounds, level 2 Chest in Bhashea High Road: This chest is near the deck point. chest in Horgozh Town: This chest is behind the building to the right of the entrance. ---------------------------------------------------------------------- *008* Unicorn Upgrade from: Nightmare at 36000 Chest in Royal Tower, Middle: This chest is under the shield to the left of Leod, deactivate all five switches to drop the shield. Warning: You can't get this chest if you finish the level before deactivating the switches. Chest in Royal Tower, Upper: This chest is behind the first tentacle on the first detour through the center area. ---------------------------------------------------------------------- *009* Hobgoblin Bonus Draw: Proving Grounds, level 3 One of the cards you start with. Buy at Card Shop: 30 GP (1st Kadishu selection or after main story) Chest in Savran: This chest is under drawbridge puzzle by a sign reading: "A treasure easily gained is not worth having. DO NOT OPEN THIS CHEST IF YOU WANT TO GET THE LUCKY LION. ---------------------------------------------------------------------- *010* Sand Golem Bonus Draw: Plains of Rowahl Buy at Card Shop: 300 GP (3rd Kadishu selection or after main story) Chest in Chest in Plains of Rowahl: This chest is near the Royal vault. ---------------------------------------------------------------------- *011* Jack-O-Lantern In a proving ground bonus draw [thanks to zeldafannow] ---------------------------------------------------------------------- *012* Man Trap One of the cards you start with. Chest in Bhashea High Road: This chest is by the big stump. Bonus Draw: Bhashea High Road Chest in Plains of Rowahl: This chest is by the cultist past the main gate and to the left. ---------------------------------------------------------------------- *013* Sand Worm Upgrade from: Caterpoker at 17000 Bonus Draw: Gromtull Desert ---------------------------------------------------------------------- *014* Mummy Bonus Draw: Gromtull Desert 2 Chests in Gromtull Desert: These chests are in the mummy cave near the oil pool. ---------------------------------------------------------------------- *015* Cockatrice Upgrade from: Tumble Chick at 14000 Bonus Draw: Ruldo Forest ---------------------------------------------------------------------- *016* Sasquatch Upgrade from: Rock Hagan at 9000 Chest in Obenoix Gorge: This chest is by the first column. ---------------------------------------------------------------------- *017* Wraith Bonus Draw: Proving Grounds, level 15 Upgrade from: Skeleton at 4000 ---------------------------------------------------------------------- *018* Orc Buy at Card Shop: 135 GP (1st Kadishu selection or after main story) ---------------------------------------------------------------------- *019* Fairy One of the cards you start with. Bonus Draw Nobleman's Residence Buy at Card Shop: 240 GP (1st Kadishu selection or after main story) Chest in Alanjeh Castle: This chest is past the red circle gate. ---------------------------------------------------------------------- *020* Vampire Bush Upgrade from: Blood Bush at 15000 ---------------------------------------------------------------------- *021* Catoblepas Upgrade from: Porcupig at 15000 Buy at Card Shop: 900 GP (2nd Kadishu selection or after main story) Chest in Fossil Boneyard: Fly across the river on the left of the path to the exit to reach this chest. ---------------------------------------------------------------------- *022* Kraken Upgrade from: Water Reaper at 30000 Bonus Draw: Proving Grounds, level 19 Automatic reward for defeating the Kraken in the water arena of Sacred Battle Arena 1 ---------------------------------------------------------------------- *023* Water Reaper Upgrade from: Flying Ray at 1500 Bonus Draw: Runestone Caverns, lower ---------------------------------------------------------------------- *024* Fenril Upgrade from: Lycanthrope at 32000 Bonus Draw: Proving Grounds, level 12 ---------------------------------------------------------------------- *025* Lich Upgrade from: Necromancer at 12000 Automatic reward for defeating the Lich in the earth arena of Sacred Battle Arena 1 ---------------------------------------------------------------------- *026* Carbuncle Receive from Jarvi for 10 red fairies. Bonus Draw: Proving Grounds, level 9 Chest in Royal Tower, lower: This chest is the before lift during the escape. ---------------------------------------------------------------------- *027* Flayer Spawn Bonus Draw: Runestone Caverns, lower Chest in Kadishu: This chest is by the cart near the fountain. Chest in Runestone Caverns, lower chambers: This chest is in the room where you see the first cutscene. 2 Chests in Runestone Caverns, lower chambers: These chests are in the room where you see the third cutscene. ---------------------------------------------------------------------- *028* Golden Goose The only place in LK2 the golden goose appears in vs. mode in ruldo forest, you can capture it there. ---------------------------------------------------------------------- *029* Zombie Dragon Upgrade from: Amber Dragon at 18000 Chest in Fossil Boneyard: Place the nine fossil pieces on the rock in the dead end of the path from the start. Defeat the zombie dragon and the chest will appear where the rock was. If the Zombie Dragon defeats you, examine the rock again for another chance. ---------------------------------------------------------------------- *030* Fire Golem Upgrade from: Sand Golem at 14000 Bonus Draw: Proving Grounds, level 3 ---------------------------------------------------------------------- *031* Running Bird Upgrade from: Tumble Chick at 6000 Bonus Draw: Proving Grounds, level 5 Buy at Card Shop: 240 GP (Cathedral selection or after main story) Chest in Gromtull Desert: This chest is in Jarvis's cave. ---------------------------------------------------------------------- *032* Giant Crab Buy at Card Shop: 120 GP (1st Kadishu selection or after main story) ---------------------------------------------------------------------- *033* Banshee Upgrade from: Ghoul at 20000 Bonus Draw: Proving Grounds, level 7 ---------------------------------------------------------------------- *034* Land Shark Upgrade from: Flying Ray at 6000 Bonus Draw: Runestone Caverns, upper chambers Chest in Runestone Caverns, upper chambers: This chest is on hill in the eastern map. Chest in Runestone Caverns, upper chambers: Destroy ice pillar on ledge where Sol was with the Stone Golem after activating magic circles in Ruldo Forest to get to this chest. ---------------------------------------------------------------------- *035* Berserker Receive from Jarvi for 20 Red Fairies Bonus Draw: Proving Grounds, level 1 ---------------------------------------------------------------------- *036* Flying Ray Bonus Draw: Proving Grounds, level 1 Buy at Card Shop: 30 GP (2nd Kadishu selection or after main story) ---------------------------------------------------------------------- *037* Demon Hound Upgrade from: Lycanthrope at 6000 Chest in Kadishu: This chest is on the stairs on the first building to the right of the path from the entrance. Chest in Kadishu: This chest is by the hilltop statue. Chest in Ruldo Forest: This chest is in the area where you fight the three cockatrices. ---------------------------------------------------------------------- *038* Behemoth Bonus Draw: Proving Grounds, level 5 Upgrade from: Lucky Lion at 25000 ---------------------------------------------------------------------- *039* Basilisk Upgrade from: Lizardman at 2000 Upgrade from: Red Lizard at 2000 Chest in Runestone Caverns, lower chambers: Go up the stairs in the second cutscene room to find this chest. Bonus Draw: Proving Grounds, level 2 ---------------------------------------------------------------------- *040* Mole Monster Bonus Draw: Proving Grounds, level 5 Buy at Card Shop: 999 GP (2nd Kadishu selection or after main story) Chest in Bhashea castle: This chest is in a side room off the main eastern corridor. ---------------------------------------------------------------------- *041* Maelstrom Chest in Runestone Caverns, lower chambers: With water level set low at the sluice gate in the upper chambers, go downstairs in second cutscene room to find this chest. Chest in Runestone Caverns, lower chambers: With water level set high at the sluice gate in the upper chambers, jump using Cerberus or fly from upstairs in the second cutscene room to reach this chest. ---------------------------------------------------------------------- *042* Lycanthrope Bonus Draw: Proving Grounds, level 10 Buy at Card Shop: 375 GP (Cathedral selection or after main story) ---------------------------------------------------------------------- *043* Sand Beetle Bonus Draw: Gromtull Desert Upgrade from: Yowie at 3000 Chest in Gromtull Desert: This chest is in Jarvis's cave. ---------------------------------------------------------------------- *044* Necromancer Upgrade from: Devata at 12000 Bonus Draw: Proving Grounds level 18 [thanks zeldafannow] ---------------------------------------------------------------------- *045* Great Turtle Upgrade from: Juggernaut at 47000 Bonus Draw: Proving Grounds, level 20 ---------------------------------------------------------------------- *046* Gold Butterfly Chest in Savran: This chest is on the second bridge section. Bonus Draw: Proving Grounds, level 10 Upgrade from: Yowie at 5000 Bonus Draw: Savran Buy at Card Shop: 180 GP (Cathedral selection or after main story) ---------------------------------------------------------------------- *047* Ghoul Buy at Card Shop: 75 GP (1st Kadishu selection or after main story) Can be obtained in the bonus draw for level 11 of the Proving Grounds. [Thanks Zeldafannow] ---------------------------------------------------------------------- *048* Treant Bonus Draw: Proving Grounds, level 2 Upgrade from: Dryad at 6000 Buy at Card Shop: 240 GP (2nd Kadishu selection or after main story) ---------------------------------------------------------------------- *049* Sea Monk Upgrade from: Vodianoi at 7000 Bonus Draw: Proving Grounds, level 13 Buy at Card Shop: 1440 GP (1st and 2nd Kadishu selections or after main story) ---------------------------------------------------------------------- *050* King Mandragora Upgrade from: Mandragora at 35000 Upgrade from: Mandra Dancer at 23000 Bonus Draw: Proving Grounds, level 12 Chest in Plains of Rowahl: Fly to the end of the river to get to this chest. ---------------------------------------------------------------------- *051* Larval Fly Upgrade from: Yowie at 5000 Complete the hird round of trash collection in Kadishu. ---------------------------------------------------------------------- *052* Crystal Rose Bonus Draw: Runestone Caverns, upper Buy at Card Shop: 270 GP (3rd Kadishu selection or after main story) Chest in Obenoix Gorge: Fly to the ledge from the area were you fight the second battle against the Sasquatches to get to this chest. ---------------------------------------------------------------------- *053* Dark Raven Chest in the Nobleman's Residence: This chest is in the room at the bottom of the staircase that's behind you when you start to game. You need to break some chests with a weapon card to get to it. Chest in Runestone Caverns, upper chambers: This chest is in the starting room. Bonus Draw Nobleman's Residence Buy at Card Shop: 15 GP (1st Kadishu selection or after main story) Chest in Fossil Boneyard: This chest is by the river. ---------------------------------------------------------------------- *054* Wizard Bonus Draw: Horgozh Town Bonus Draw: Proving Ground Level 2 Upgrade from: Salamander at 10000 Buy at Card Shop: 360 GP (2nd Kadishu selection or after main story) ---------------------------------------------------------------------- *055* Dragonoid Upgrade from: Lizardman at 2500 Upgrade from: Red Lizard at 2500 Upgrade from: Basilisk at 2500 Bonus Draw: Proving Grounds, level 5 Buy at Card Shop: 300 GP (2nd Kadishu selection or after main story) Chest in Kadishu: This chest is in the alley behind the building north of the crossroads. ---------------------------------------------------------------------- *056* Dryad Chest in Ruldo Forest: This chest is near deck point. ---------------------------------------------------------------------- *057* Birdman Given by the trapped creature in the Krasheen mountains. Bonus Draw: Bhashea Castle Chest in Krasheen Mountains: This chest is by the birdman statue and the deck point. Chest in Krasheen Mountains: This chest is in a cave to the left of the bridge. ---------------------------------------------------------------------- *058* Will o' wisp Bonus Draw: Proving Grounds, level 1 Buy at Card Shop: 150 GP (1st Kadishu selection or after main story) ---------------------------------------------------------------------- *059* Archer Tree Bonus Draw: Proving Grounds, level 11 Buy at Card Shop: 120 GP (1st Kadishu selection or after main story) ---------------------------------------------------------------------- *060* Stone Head Bonus Draw: Bhashea Castle Capture in Bhashea Castle ---------------------------------------------------------------------- *061* Blood Bush Chest in Runestone Caverns, upper chambers: This chest is in the northwest corner of sluice gate room. ---------------------------------------------------------------------- *062* Efreet Upgrade from: Salamander at 12000 Chest in Horgozh Town: This chest is by the fountain mechanism in the southeast corner the northern section. ---------------------------------------------------------------------- *063* Dragon Knight Bonus Draw: Proving Grounds, level 1 One of the card you start with. ---------------------------------------------------------------------- *064* Demon Fox Upgrade from: Scythe Beast at 30000 Bonus Draw: Proving Grounds, level 4 ---------------------------------------------------------------------- *065* Juggernaut Bonus Draw: Isamat Urbur Bonus Draw: Proving Grounds, level 6 Capture in Isamat Urbur Capture in level 6 of proving grounds ---------------------------------------------------------------------- *066* Fire Gargoyle Upgrade from: Gargoyle at 7000 Chest in Royal Tower, lower: Jump up to left twice just before the exit to get to this chest. Chest in Temple of Sharacia: This chest is to the right of the top of second staircase. Buy at Card Shop: 600 GP (3rd Kadishu selection or after main story) ---------------------------------------------------------------------- *067* Great Demon Bonus Draw: Proving Grounds, level 4 Upgrade from: Popgun Charlie at 11000 Bonus Draw: Proving Grounds, level 3 ---------------------------------------------------------------------- *068* Evil Eye Chest in Gromtull Desert: This chest is by the oil pool. ---------------------------------------------------------------------- *069* Blue Dragon Upgrade from: Brine Dragon at 35000 Bonus Draw: Proving Grounds, level 20 ---------------------------------------------------------------------- *070* Gnome Bonus Draw: Proving Grounds, level 8 Chest in Fossil Boneyard: Jump up from the magic circle to the right of the first dragon cave to reach this chest. It's in area where you fight the cultist. ---------------------------------------------------------------------- *071* Venom Lizard Bonus Draw: Proving Grounds, level 2 Upgrade from: Lizardman at 2000 Upgrade from: Red Lizard at 2000 Chest in Kedarie Fortress: This chest is in the third search light room. ---------------------------------------------------------------------- *072* Tiger Mage Upgrade from: Witchlette at 17000 Chest in Royal Tower, lower: This chest is to the right of the stairs after the fallen column during the escape. ---------------------------------------------------------------------- *073* Hydra Bonus Draw: Obenoix Gorge Upgrade from: Dragonoid card at 15000 Chest in Royal Tower, Middle: This chest is in a secret area in the room to the right of the entrance. Use a magic circle powered Stone Golem to break the wall. Chest in Obenoix Gorge: Fly from the deck point area to back to the ledge to the left of the path leading back to the entrance to get to this chest. ---------------------------------------------------------------------- *074* Siren Upgrade from: Tumble Chick at 15000 Bonus Draw: Savran Chest in Obenoix Gorge: This chest is by the third column. ---------------------------------------------------------------------- *075* Salamander Bonus Draw: Proving Grounds, level 4 Chest in Horgozh Town: This chest is in the southwest corner of the northern section. Chest in Temple of Sharacia: This chest is to the left of top of the first staircase. ---------------------------------------------------------------------- *076* Chimera Bonus Draw: Savran Capture in Savran at the end of the bridge ---------------------------------------------------------------------- *077* Goblin Lord Upgrade from: Goblin at 20000 Bonus Draw: Plains of Rowahl ---------------------------------------------------------------------- *078* Scythe Beast Chest in the Nobleman's Residence: This chest is in the room at the bottom of the staircase that's behind you when you start to game. You need to break some chests with a weapon card to get to it. Upgrade from: Lycanthrope at 3000 Bonus Draw: Proving Grounds, level 1 [thanks zeldfannow] ---------------------------------------------------------------------- *079* Kitty Trap Buy at Card Shop: 450 GP (2nd Kadishu selection or after main story) ---------------------------------------------------------------------- *080* Night Mare Bonus Draw: Proving Grounds, level 5 Buy at Card Shop: 1800 GP (Cathedral selection or after main story) Chest in Ruldo Forest: Fly or use Cerberus to jump across chasm from uphill on the path near where the you fight the cultist to reach this chest. Chest in Plains of Rowahl: This chest is by the cultist past the main gate and to the left. ---------------------------------------------------------------------- *081* Golden Phoenix Bonus Draw: Proving Grounds, level 20 Upgrade from: Phoenix at 25000 ---------------------------------------------------------------------- *082* Rheebus Upgrade from: Golden Porcupig at 8000 Buy at Card Shop: 450 GP (2nd Kadishu selection or after main story) Chest in Royal Tower, Middle: This chest is in the deck point area. ---------------------------------------------------------------------- *083* White Tiger Upgrade from: Nueh at 25000 Bonus Draw: Proving Grounds, level 20 ---------------------------------------------------------------------- *084* Venus Spider Upgrade from: Yowie at 4000 Chest in Gromtull Desert: This chest is by the oasis. Can be obtained in the bonus draw for level 6 of the Proving Grounds. [Thanks zeldafannow] ---------------------------------------------------------------------- *085* Vampire Upgrade from: Succubus at 20000 Upgrade from: Incubus at 20000 Bonus Draw: Proving Grounds, level 18 Chest in Grenfoel Cathedral: This chest is in the secret room open by turning the four statues and walking up to the point of the wall where they've turned to face. ---------------------------------------------------------------------- *086* Sphinx Upgrade from: Manticore at 16000 Bonus Draw: Royal Tower, upper Chest in Royal Tower, Middle: This chest is in a secret area in the second room off the corridor past the deck point. Open the door to this room and go to the third room, magic circle power a chariobot or talos and head for the breakable wall, there is just enough time to reach the wall before the charge wears off. ---------------------------------------------------------------------- *087* Mermaid Upgrade from: Vodianoi at 9000 Bonus Draw: Proving Grounds, level 15 ---------------------------------------------------------------------- *088* Puppet Master Bonus Draw: Isamat Urbur Bonus Draw: Proving Grounds, level 18 Upgrade from: Anarchy Owl at 13000 Chest in Royal Tower, lower: Fly across the pool to get to this chest. ---------------------------------------------------------------------- *089* Plague Rat Bonus Draw: Proving Grounds, level 11 Upgrade from: Porcupig at 10000 Chest in Grenfoel Cathedral: This chest is in the secret room open by turning the four statues and walking up to the point of the wall where they've turned to face. ---------------------------------------------------------------------- *090* Undine Chest in Runestone Caverns, upper chambers: This chest is north of the sluice gate. ---------------------------------------------------------------------- *091* Whip Worm Bonus Draw: Proving Grounds, level 12 Receive from Jarvi for 70 red fairies ---------------------------------------------------------------------- *092* Trickster Bonus Draw: Proving Grounds, level 5 Upgrade from: Carbuncle at 13000 ---------------------------------------------------------------------- *093* Demon Skeleton Upgrade from: Undead Knight at 20000 Bonus Draw: Proving Grounds, level 16 ---------------------------------------------------------------------- *094* Caterpoker Bonus Draw: Fossil Boneyard Chest in Fossil Boneyard: This chest is in the depression you can jump down to from the right side of the two way jump. Upgrade from: Venus Spider at 3000 ---------------------------------------------------------------------- *095* Beelzabub Upgrade from: Larval Fly at 10000 Bonus Draw: Royal Tower, middle ---------------------------------------------------------------------- *096* Mind Flayer Upgrade from: Flayer Spawn at 20000 Fill the fountain in Horgozh town. Bonus Draw: Proving Grounds, level 17 Buy at Card Shop: 3600 GP (3rd Kadishu and cathedral selection or after main story) ---------------------------------------------------------------------- *097* Ice Golem Upgrade from: Sand Golem at 20000 Bonus Draw: Proving Grounds, level 16 [thanks zeldafannow] ---------------------------------------------------------------------- *098* Cyclops Bonus Draw: Proving Grounds, level 5 Upgrade from: Evil Eye at 10000 ---------------------------------------------------------------------- *099* Black Dragon Bonus Draw: Krasheen Mountains Capture during boss fight at Krasheen Mountain Capture on level 19 of the proving grounds Bonus Draw: Proving Grounds, level 19 ---------------------------------------------------------------------- *100* Steel Skeleton Bonus Draw: Bhashea Castle Bonus Draw: Proving Grounds, level 20 Upgrade from: Demon Skeleton at 25000 ---------------------------------------------------------------------- *101* Chaos Knight Bonus Draw: Proving Grounds, level 18 Upgrade from: Ghost Armor at 11000 ---------------------------------------------------------------------- *102* Decoy Pillar Chest in Savran: This chest is down the stairs from first bridge section. Upgrade from: Gargoyle at 15000 Chest in Royal Tower, lower: After taking the lift to the area with the exit, jump up to the left just after the lift to get to this chest. ---------------------------------------------------------------------- *103* Elephant King Bonus Draw: Proving Grounds, level 8 Upgrade from: Elephant at 27000 ---------------------------------------------------------------------- *104* God of Destruction Get from Royal Vault in the Plains of Rowahl. ---------------------------------------------------------------------- *105* Doppleganger Automatic for defeating Katia at the end of Sacred Battle Arena 2. ---------------------------------------------------------------------- *106* Earth Elemental Upgrade from: Gnome at 25000 Can be obtained from a bonus draw in the Proving Grounds. [Thanks zeldafannow] ---------------------------------------------------------------------- *107* Water Elemental Upgrade from: Undine at 25000 Bonus Draw: Proving Grounds, level 16 Chest in Obenoix Gorge: This chest is to the right of the entrance. ---------------------------------------------------------------------- *108* Fire Elemental Upgrade from: Salamander at 25000 Chest in Temple of Sharacia: This chest is on the platform on top of the third staircase. [Thanks zeldafannow] Can be obtained from a bonus draw in the Proving Grounds level 4. [Thanks zeldafannow] ---------------------------------------------------------------------- *109* Wood Elemental Upgrade from: Dryad at 25000 Can be obtained from a bonus draw in the Proving Grounds. [Thanks zeldafannow] ---------------------------------------------------------------------- *110* Aggressor GL2 Bonus Draw: Kendarie Fortress Buy at Card Shop: 180 GP (2nd Kadishu selection or after main story) Chest in Kedarie Fortress: This chest is in the second search light room. ---------------------------------------------------------------------- *111* Succubus Upgrade from: Great Demon at 7000 Chest in Isamat Urbur: This chest is in eastern room off the circular corridor. ---------------------------------------------------------------------- *112* Incubus Upgrade from: Great Demon at 7000 Chest in Isamat Urbur: This chest is in eastern room off the circular corridor. ---------------------------------------------------------------------- *113* Valkyrie Bonus Draw: Proving Grounds, level 4 Side with the Valkyrie in the temple of Sharacia. Capture of level 4 of proving grounds ---------------------------------------------------------------------- *114* Napalm Beast Upgrade from: Carbuncle at 18000 Buy at Card Shop: 900 GP (Cathedral selection or after main story) ---------------------------------------------------------------------- *115* Green Dragon Upgrade from: Baby Dragon at 10000 Chest in Isamat Urbur: This chest is in eastern room off the circular corridor. ---------------------------------------------------------------------- *116* Wyvern Bonus Draw: Royal Tower, upper Chest in Royal Tower, upper: This chest is at the entrance. ---------------------------------------------------------------------- *117* Sprite Upgrade from: Fairy at 8000 Buy at Card Shop: 480 GP (Cathedral selection or after main story) Chest in Royal Tower, lower: This chest is the before lift during the escape. ---------------------------------------------------------------------- *118* Leprechaun Complete the first round of garbage collection in Kadishu. ---------------------------------------------------------------------- *119* Charadrius Bonus Draw: Proving Grounds, level 9 Buy at Card Shop: 430 GP (Cathedral selection or after main story) Chest in Krasheen Mountains: This chest is on the ledge near deck point and the birdman statue. ---------------------------------------------------------------------- *120* Yowie Bonus Draw: Runestone Caverns, lower Chest in Runestone Caverns, lower chambers: With water level set high at the sluice gate in the upper chambers, walk across the crates in the room where you see the second cutscene to reach this chest. ---------------------------------------------------------------------- *121* Apsaras Bonus Draw: Proving Grounds, level 15 Upgrade from: Witchlette at 20000 ---------------------------------------------------------------------- *122* Death Upgrade from: Wraith at 6000 Buy at Card Shop: 540 GP (3rd Kadishu selection or after main story) Chest in Kedarie Fortress: This chest is behind the green door near the reservoir. Chest in Bhashea Castle: This chest is on the stairs in the eastern tower. ---------------------------------------------------------------------- *123* Porcupig Bonus Draw: Bhashea High Road Chest in Bhashea High Road: This chest is in the bandit camp at the beginning on the level. ---------------------------------------------------------------------- *124* Golden Porcupig Upgrade from: Porcupig at 5000 Bonus Draw: Proving Grounds, level 17 Chest in Bhashea High Road: Fly or jump across river where you did the card toss to reach this chest. [Thanks to zeldafannow for using jumping as an alternative to get to this chest.] ---------------------------------------------------------------------- *125* Mandra Dancer Upgrade from: Mandragora at 12000 ---------------------------------------------------------------------- *126* Super Pumper Upgrade from: Rubber Froggy at 20000 Can be obtained from a bonus draw in the Proving Grounds. [Thanks zeldafannow] ---------------------------------------------------------------------- *127* Lucky Lion Chest in Savran: Go down the stairs from the first bridge section and fly across to the island with the cage. Activate the switch to lower the cage and open the chest. If you already got the above hobgoblin card you'll need to start a new game and bet the Lucky Lion across in vs. mode. ---------------------------------------------------------------------- *128* Vodianoi Bonus Draw: Obenoix Gorge Upgrade from: Rubber Froggy at 5000 ---------------------------------------------------------------------- *129* Uroboros Upgrade from: Amber Dragon at 35000 ---------------------------------------------------------------------- *130* Yin Yang Bonus Draw: Proving Grounds, level 17 Upgrade from: Anarchy Owl at 20000 ---------------------------------------------------------------------- *131* Dao Bonus Draw: Proving Grounds, level 8 Upgrade from: Gnome at 12000 Chest in Plains of Rowahl: This chest is under some wreckage. It is freed by activating the catapult that is pointing at it. Warning: Activating the other catapult will prevent access to this chest. ---------------------------------------------------------------------- *132* Manticore Bonus Draw: Plains of Rowahl Upgrade from: Chimera at 10000 ---------------------------------------------------------------------- *133* March Hare Bonus Draw: Proving Grounds, level 13 Capture in level 13 of proving grounds ---------------------------------------------------------------------- *134* Marid Chest in Savran: Use the Hell Hound to jump onto the ledge to the left of the entrance to reach this chest. Upgrade from: Undine at 12000 Bonus Draw: Proving Grounds, level 16 ---------------------------------------------------------------------- *135* Elf Bonus Draw: Ruldo Forest Chest in Ruldo Forest: Jump from the magic circle by the cultist to reach this chest. ---------------------------------------------------------------------- *136* Elf Lord Upgrade from: Elf at 22000 Bonus Draw: Proving Grounds, level 10 ---------------------------------------------------------------------- *137* Dark Elf Upgrade from: Elf at 15000 ---------------------------------------------------------------------- *138* Global Bust Receive from Jarvi for 80 Red Fairies Bonus Draw: Proving Grounds, level 6 ---------------------------------------------------------------------- *139* Garuda Upgrade from: Birdman at 20000 Bonus Draw: Proving Grounds, level 12 [thanks zeldfannow] ---------------------------------------------------------------------- *140* Popgun Charlie Upgrade from: Fairy at 4000 chest in Horgozh town: This chest is in the southwest corner of northern section. ---------------------------------------------------------------------- *141* Acid Cloud Bonus Draw: Proving Grounds, level 9 Capture in level 9 of proving grounds ---------------------------------------------------------------------- *142* Baby Dragon Bonus Draw: Proving Grounds, level 14 Bonus Draw: Fossil Boneyard Upgrade from: Dragonoid at 5000 Buy at Card Shop: 120 GP (Cathedral selection or after main story) ---------------------------------------------------------------------- *143* Brine Dragon Upgrade from: Baby Dragon at 10000 Bonus Draw: Proving Grounds, level 14 ---------------------------------------------------------------------- *144* CircaSaurus Receive from Jarvi for 100 Red Fairies Bonus Draw: Proving Grounds, level 9 Capture of level 9 of proving grounds ---------------------------------------------------------------------- *145* Stone Golem Bonus Draw: Proving Grounds, level 6 Given by Sol in Runestone Caverns, Upper Chambers Upgrade from: Sand Golem at 9000 Bonus Draw: Runestone Caverns, upper ---------------------------------------------------------------------- *146* Gizmolizer Chest in Alanjeh Castle: This chest is behind the fence from entrance. ---------------------------------------------------------------------- *147* MechLance 5L Bonus Draw: Alanjeh castle Buy at Card Shop: 150 GP (3rd Kadishu selection or after main story) ---------------------------------------------------------------------- *148* Fireworks Give Earth Moray, Water Moray and Fire Moray to card combiner ---------------------------------------------------------------------- *149* Sekmet Upgrade from: Banshee at 27000 Automatic reward for defeating Thalnos in the arena past the door at the end of the main hall of Sacred Battle Arena 2 ---------------------------------------------------------------------- *150* Undead Knight Bonus Draw: Proving Grounds, level 3 Upgrade from: Skeleton at 3000 ---------------------------------------------------------------------- *151* Panther Mage Upgrade from: Witchlette at 17000 Bonus Draw: Proving Grounds, level 10 [thanks zeldafannow] ---------------------------------------------------------------------- *152* Lamassu Bonus Draw: Proving Grounds, level 7 Chest in Bhashea Castle: Use a Hell Hound to jump from the magic circle to west of the entrance to reach this chest. ---------------------------------------------------------------------- *153* LazerBug 39K Bonus Draw: Sacred Battle Arena 2 Bonus Draw: Horgozh Town Capture in Royal Tower, lower ---------------------------------------------------------------------- *154* Myconid Bonus Draw: Ruldo Forest Upgrade from: Mandragora at 4000 ---------------------------------------------------------------------- *155* Spartoi Upgrade from: Red Dragon at 8000 Upgrade from: Green Drag at 8000 Upgrade from: Brine at 8000 Upgrade from: Amber at 8000 Chest in Royal Tower, upper: Take second detour through the center area and leave through the far door to find this chest. ---------------------------------------------------------------------- *156* Phantom Ship Automatic reward for defeating the Thanatos in Obenoix Gorge. ---------------------------------------------------------------------- *157* Raflesia Upgrade from: Man Trap at 13000 Bonus Draw: Proving Grounds, level 11 Chest in Ruldo Forest: This chest is in the area where you fight the three cockatrices. ---------------------------------------------------------------------- *158* Daidarapochi Upgrade from: Sasquatch at 15000 Chest in Bhashea Castle: This chest is at the end of the passage with walls that can by broken with a magic circle powered Stone Golem on the east side of the map. ---------------------------------------------------------------------- *159* Gemini Upgrade from: Popgun Charlie at 34000 Automatic reward for defeating Gemini in the Fire Arena of Sacred Battle Arena 1 ---------------------------------------------------------------------- *160* Amber Dragon Bonus Draw: Fossil Boneyard Upgrade from: Baby Dragon at 10000 Chest in Fossil Boneyard: Fly across river on the right of the path to the exit to reach this chest. ---------------------------------------------------------------------- *161* Demon Lord Upgrade from: Great Demon at 25000 ---------------------------------------------------------------------- *162* Witchlette Chest in Runestone Caverns, upper chambers: Fly to Brine Dragon's area to reach this chest. ---------------------------------------------------------------------- *163* AcidBot Chest in Alanjeh Castle: This chest is behind the blue circle gate. ---------------------------------------------------------------------- *164* Chameleus Bonus Draw: Proving Grounds, level 11 Upgrade from: CircaSaurus at 20000 Chest in Obenoix Gorge: This chest is by the third column. ---------------------------------------------------------------------- *165* Devil Plant Upgrade from: Man Trap at 26000 Chest in Plains of Rowahl: This chest is in corner behind the hill from the entrance. ---------------------------------------------------------------------- *166* Centaur Give Archer Tree and Unicorn to card combiner. ---------------------------------------------------------------------- *167* Dark Treant Upgrade from: Treant at 7000 Chest in Alanjeh Castle: This chest is behind the blue circle gate. ---------------------------------------------------------------------- *168* Coal Treant Bonus Draw: Horgozh Town Upgrade from: Treant at 7000 Chest in Horgozh Town: The chest is behind the wall to the left of the entrance. ---------------------------------------------------------------------- *169* Sleeping Giant Upgrade from: Storm Hagan at 18000 ---------------------------------------------------------------------- *170* Gravity Pillar Bonus Draw: Proving Grounds, level 6 Upgrade from: Decoy Pillar at 20000 Chest in Grenfoel Cathedral: This chest is in the left wing of the cathedral by the organ. ---------------------------------------------------------------------- *171* Storm Hagan Bonus Draw: Bhashea High Road Upgrade from: Orc at 6000 ---------------------------------------------------------------------- *172* Rock Hagan Upgrade from: Orc at 6000 Chest in Kadishu: This chest is by wall to the right of the entrance. ---------------------------------------------------------------------- *173* Bum Hagan Upgrade from: Orc at 6000 Chest in Gromtull Desert: Fly to island in the oasis to reach this chest. ---------------------------------------------------------------------- *174* Octobush Bonus Draw: Proving Grounds, level 13 Bonus Draw: Proving Grounds, level 17 Upgrade from: Vampire Bush at 27000 ---------------------------------------------------------------------- *175* Chariobot Bonus Draw: Royal Tower, lower Capture during timed mission at Alanjeh Castle. ---------------------------------------------------------------------- *176* Dark Sprite Upgrade from: Fairy at 8000 ---------------------------------------------------------------------- *177* Gargoyle Bonus Draw: Temple of Sharacia Bonus Draw: Krasheen Mountains Upgrade from: Popgun Charlie at 4000 ---------------------------------------------------------------------- *178* MechaPult Bonus Draw: Kendarie Fortress Buy at Card Shop: 480 GP (3rd Kadishu selection or after main story) Chest in Kedarie Fortress: This chest is in the third search light room. ---------------------------------------------------------------------- *179* Aggressor DX5 Bonus Draw: Royal Tower, middle Capture in Royal Tower, middle ---------------------------------------------------------------------- *180* Matador Bonus Draw: Proving Grounds, level 3 Upgrade from: Berserker at 22000 ---------------------------------------------------------------------- *181* Phooka Upgrade from: Sprite at 12000 ---------------------------------------------------------------------- *182* Devata Bonus Draw: Isamat Urbur Upgrade from: CircaSaurus at 10000 Chest in Savran: Solve drawbridge puzzle to get to this chest. Place stationary helpers or independents on the circle down the stairs to the right and on the circle in front of the drawbridges. Cross the bridge and place stationary cards on both circles on the far side. Go back across the bridge and recall one (or both of the first cards) and place a card on the circle at the bottom of the left stairs. Go across the bridge to the chest. ---------------------------------------------------------------------- *183* Barometz Bonus Draw: Alanjeh castle Capture during timed mission at Alanjeh Castle. ---------------------------------------------------------------------- *184* Cerberus Upgrade from: Hellhound at 20000 Buy at Card Shop: 1500 GP (Cathedral selection or after main story) Chest in Temple of Sharacia: Fly from left side of entrance area to get to an island with this chest. ---------------------------------------------------------------------- *185* Thanatos Bonus Draw: Obenoix Gorge Upgrade from: Death at 27000 Chest in Obenoix Gorge: Transform into a Stone Golem on the magic circle and head away from the ship to break ice encasing this chest. ---------------------------------------------------------------------- *186* Nueh Upgrade from: Chimera at 21000 Automatic reward for defeating Neuh in the Wood Arena of Sacred Battle Arena 1 ---------------------------------------------------------------------- *187* Horus Upgrade from: Dark Raven at 12000 ---------------------------------------------------------------------- *188* Acid Dragon Bonus Draw: Proving Grounds, level 14 Bonus Draw: Proving Grounds, level 18 Bonus Draw: Royal Tower, upper Upgrade from: Green Dragon at 10000 Chest in Krasheen Mountains: This chest is on a ledge to the right of the black dragon. ---------------------------------------------------------------------- *189* Rubber Froggy Upgrade from: Water Reaper at 6000 ---------------------------------------------------------------------- *190* Boom Monkey Bonus Draw: Proving Grounds, level 17 Chest in Alanjeh Castle: Fly across river from exit gate to reach this chest. ---------------------------------------------------------------------- *191* UberBomberBot Chest in Kedarie Fortress: Fly across the reservoir to reach this chest. ---------------------------------------------------------------------- *192* Gorgon Bonus Draw: Krasheen Mountains Upgrade from: Vodianoi at 5000 Buy at Card Shop: 810 GP (3rd Kadishu selection or after main story) Chest in Runestone Caverns, upper chambers: Destroy ice pillar in eastern map with the Stone Golem after activating magic circles in Ruldo Forest to get to this chest. Chest in Bhashea Castle: This chest is on top of the western tower. ---------------------------------------------------------------------- *193* Pixie Chest in Gromtull Desert: This chest is in the mummy cave near the oil pool. ---------------------------------------------------------------------- *194* Baba Yaga Upgrade from: Witchlette at 14000 Chest in Runestone Caverns, upper chambers: Fly to Brine Dragon's area to reach this chest. ---------------------------------------------------------------------- *195* Berserk Master Upgrade from: Berserker at 34000 Bonus Draw: Level 1 [thanks zeldafannow] ---------------------------------------------------------------------- *196* Rabandos Automatic reward for defeating Rabandos in the first neutral arena in Sacred Battle Arena 2 ---------------------------------------------------------------------- *197* Hellhound Upgrade from: Lycanthrope at 7000 Chest in Fossil Boneyard: starting area This chest is in the starting area. Chest in Fossil Boneyard: This chest is by the magic circle where you there are two ways to jump. Chest in Fossil Boneyard: This chest is by the deck point on the left side of the two way jump. Chest in Temple of Sharacia: This chest is to the right of the top of the first staircase. ---------------------------------------------------------------------- *198* Tumble Chick Receive from Jarvi at his house in Kadishu as a reward for Rescuing him from the Gromtull Desert ---------------------------------------------------------------------- *199* Mad Reverser Bonus Draw: Proving Grounds, level 9 Upgrade from: Trickster at 13000 ---------------------------------------------------------------------- *200* Sleipnir Upgrade from: Night Mare at 42000 ---------------------------------------------------------------------- *201* Claws-R-Us Bonus Draw: Alanjeh Castle Capture in Alanjeh Castle ---------------------------------------------------------------------- *202* TriBlaster Bonus Draw: Royal Tower, lower Capture in Horgozh town ---------------------------------------------------------------------- *203* Anarchy Owl Bonus Draw: Proving Grounds, level 9 Upgrade from: CircaSaurus at 7500 ---------------------------------------------------------------------- *204* Pegasus Give Horus and Unicorn to card combiner ---------------------------------------------------------------------- *205* Phoenix Bonus Draw: Temple of Sharacia Upgrade from: Dark Raven at 25000 ---------------------------------------------------------------------- *206* Ashura Bonus Draw: Proving Grounds, level 4 Upgrade from: Jade Giant at 50000 Side with Ashura in the temple of Sharacia ---------------------------------------------------------------------- *207* Talos Give Ghost Armor and Stone Head to Card combiner ---------------------------------------------------------------------- *208* Crystal Magic Receive from Jarvi for 90 red fairies ---------------------------------------------------------------------- *209* Psycho Dice Receive from Jarvi for 50 red fairies. ---------------------------------------------------------------------- *210* Blue Mold Bonus Draw: Proving Grounds, level 7 Upgrade from: Myconid at 9000 ---------------------------------------------------------------------- *211* Jade Giant chest in Savran: This chest is down the stairs from first bridge section. Upgrade from: Berserker at 10000 ---------------------------------------------------------------------- *212* Fafnir Upgrade from: Red Dragon at 35000 Bonus Draw: Proving Grounds, level 19 ---------------------------------------------------------------------- *213* Beaker Bonus Draw Nobleman's Residence Capture in Nobleman Residence ---------------------------------------------------------------------- *214* Pazuzu Capture on Level 13 of the Proving Grounds ---------------------------------------------------------------------- *215* SuperScrubber Complete second round of trash collection in Kadishu ---------------------------------------------------------------------- *216* AstroBot Automatic reward for defeating the AstroBot in the first mech arena of Sacred Battle Arena 2 ---------------------------------------------------------------------- *217* Vouivre Bonus Draw: Proving Grounds, level 7 Capture on level 7 of proving grounds ---------------------------------------------------------------------- *218* Fire Moray Bonus Draw: Proving Grounds, level 3 Receive from Jarvi for 30 red fairies ---------------------------------------------------------------------- *219* Water Moray Bonus Draw: Proving Grounds, level 15 Chest in Bhashea High Road: Fly to the tower near the broken bridge to reach this chest. ---------------------------------------------------------------------- *220* Earth Moray Bonus Draw: Proving Grounds, level 7 Chest in Krasheen Mountains: Fly behind the rock pillar on the left fork of the broken bridge to reach this chest. ---------------------------------------------------------------------- *221* Ryuhi Upgrade from: Green Dragon at 35000 Bonus Draw: Proving Grounds, level 19 ---------------------------------------------------------------------- *222* Demon Swordsman Automatic reward for defeating the Demon Swordsman in Bhashea Castle Can be caught. ---------------------------------------------------------------------- *223* Ice Skeleton Automatic reward for defeating Helena in the second Neutral Arena of Sacred Battle Arena 2 ---------------------------------------------------------------------- *224* Sacred Umpire Automatic reward for defeating Leod in the second Mech arena of Sacred Battle Arena 2 ---------------------------------------------------------------------- *225* Emperor Bonus Draw: Proving Grounds, level 20 Capture on level 20 of the Proving Grounds: The Emperor has 400 hit points. One strategy to capture it is to use 8 z-powered banshee hits and 2 capture cards to catch it. ---------------------------------------------------------------------- *226* Capture Card Capture Cards can be purchased from the Rogue behind the statue near the fountain in Kadishu. The price of the cards starts at 1000 for the first capture card. The price for subsequent cards increases with one exception as follows: 2nd-2000 3rd-3000 4th-5000 5th-7000 6th-10000 7th-15000 8th-1000 (sale) 9th-20000 10th-30000 all other capture cards 50000. ---------------------------------------------------------------------- ********************************************************************** V. ITEM LOCATION LIST ********************************************************************** Red Key: Obtain this item by Defeating the soldier in the Red Arena in Kendarie Fortress. See the boss section for strategies on defeating the Kendarie Card Masters. Blue Key: Obtain this item by defeating the soldier in the Blue Arena at the top of the stairway in Kendarie Fortress. See the boss section for strategies on defeating the Kendarie Card Masters. Green Key: Obtain this item by defeating soldier in the Green Arena behind red door just before the first stairway in Kendarie Fortress. See the boss section for strategies on defeating the Kendarie Card Masters. Fossil Head: This item is in the Fossil Boneyard under a breakable rock near on the plateau reached by jumping right from the two way jump. Fossil Torso: This item is in the Fossil Boneyard under a breakable rock in the corner area that you can jump up into near the depression. Fossil Tail: This item is in the Fossil Boneyard under a breakable rock near the deck point on the plateau reached by jumping left from the two way jump. Fossil Rt Wing: This item is in the Fossil Boneyard under a breakable rock in the area where you fight the Amber Dragon. Fossil Lt Wing: This item is in the Fossil Boneyard under a breakable rock to the left after jumping out of the depression. Fossil Rt Arm: This item is in the Fossil Boneyard under a breakable rock to right of a gap leading to the magic circle that allow you to jump to two different areas. Fossil Lt Arm: This item is in the Fossil Boneyard under a breakable rock reached by flying across the river to the left of the path to the exit. Fossil Rt Leg: This item is in the Fossil Boneyard under breakable rock nearest the magic circle in starting area. Fossil Lt Leg: This item is in the Fossil Boneyard under a breakable rock in the depression reached by jumping down after the right side plateau from the two way jump. Bottle: This item is in pack at oasis in Gromtull Desert. Black Liquid: Once you have the bottle examine the oil patch in the Gromtull desert to get this item. Mysterious Key: Get from Gurd in Sacred Battle Arena 1 after defeating the cultist in the arena behind Gurd. Blade of Skill: Get this item by throwing a card (independent or helper) at the pedestal on the dividing wall of a room off the western corridor. Blade of Power: Get this item by defeating the Steel Skeleton in the northwest corner Blade of Wisdom: Get this item by solving the tile puzzle in the northeast corner by changing all of the tiles to white. Blade of Time: Get this item by setting the clock to 6:00 in the northern corridor and then examine the clock face in the central room. Jewel of Alanjeh: Talk to the guard at the entrance to Grenfoel Cathedral and he'll give you the jewel. Eno Runestone: Defeat the cultist in Ruldo Forest to get this runestone. You can find the cultist by either break the log with a magic circle transformed Stone Golem or talos, or taking the narrow path around to the area past the fallen logs. See the boss section for strategies on defeating the Ruldo Forest Cultist. Oht Runestone: Defeat the cultist in Fossil Boneyard to get this runestone. You can find the cultist by jumping off the magic circle with a high jumping transformation to the left of the first baby dragon cave. See the boss section for strategies on defeating the Fossil Boneyard Cultist. Elise Runestone: Defeat the cultist in the Plains of Rowahl to get this runestone. Go through the gate and to the left to find the cultist. See the boss section for strategies on defeating the Castle Cultist. Olf Runestone: Defeat the cultist in Sacred Battle Arena 2 to get this runestone. The cultist is in the arena behind Gurd. See the boss section for strategies on defeating the Battle Arena Cultist Ebin Runestone: Defeat the cultist in Gromtull Desert to get this runestone. Use a jumping (high) transformation card to jump up behind the sandworm to find the cultist. See the boss section for strategies on defeating the Desert Cultist. Keil Runestone: Defeat the cultist in Nobleman's Residence to get this runestone. Once you have the Mysterious Key, go through locked door to the right of the entrance. See the boss section for strategies on defeating the Nobleman Cultist. Nebeth Runestone: Defeat the cultist in Isamat Urbur to get this runestone. The cultist is in the western room off the circular corridor. See the boss section for strategies on defeating the Isamat Urbur Forest Cultist. Stone of Sealing: Place the seven runestone on the pedistals in the center room of Isamat Urbur and pick up the stone in the now open northern room. Castle Gate Key: Defeat the soldier in the camp on the Plains of Rowahl to get the key. See the boss section for Kendarie Card Master. Key to Fountain: This key is in the pockets of a corpse by the statue in the northeast corner of Horgozh town. ********************************************************************** VI. COMBO LIST ********************************************************************** Some the combo's are told to you be the Red fairy you find throughout the game. The rest are acquired using the combo. You can acquire a combo a red fairy would tell early by using it. zeldafannow sent me a list of 22 combos the red fairies tell you about, I cross referenced with the list of unlocked combo on my most recent playthrough where I had used no combo and found 2 additional combo. I've noted these combo as Red fairy combos. To use a combo: 1. Put all of the cards for the combo into your hand. 2. Hold the z button and select the cards in the combo to z-effect them. The border of the cards will turn red when all the combo cards have been z-effected. Do not z-effect any non combo cards. 3. Release the z button 4. Select any of the combo cards to use the combo. Triple Hagan: (Red fairy combo) Rock Hagan, Bum Hagan, and Storm Hagan Ultimate Pasta: Red Dragon, Brine Dragon, Green Dragon, Amber Dragon Lizard War: (Red fairy combo) Red Lizard, Venom Lizard, Lizardman, Basilisk Rotary Death: (Red fairy combo) Carbuncle, Decoy Pillar Rocky Forecast: Stone Head x 3 Sir Spear-A-Lot: (Red fairy combo) Ghost Armor, Chaos Knight Temper Tantrum: (Red fairy combo) Fire Golem, Ice Golem Goblin Guts: (Red fairy combo) Hobgoblin, Goblin Lord Lethal Orbit: (Red fairy combo) Carbuncle, Juggernaut, Whip Worm Crystal Rage: (Red fairy combo) Dragon Knight x 2, Crystal Rose Mandragora Mixer: Mandragora, Mandra Dancer, King Mandragora Rust and Roll!: (Red fairy combo) Acid Dragon, Pixie EconoMagic: (Red fairy combo) Panther Mage, Tiger Mage Just Visiting: Doppelganger x 2 Djinn and Bear It: Efreet, Dao, Marid Triple Kamikaze: Flying Ray, Dark Raven x 2 One Way Ticket: (Red fairy combo) Valkyrie, Thanatos The Master's Four: Fenril, Behemoth, Demon Fox, Ice Golem The Big Save: White Tiger, Golden Phoenix, Great Turtle, Blue Dragon Brutal Nightmare: (Red fairy combo) Succubus, Incubus Phantom Bulldozer: (Red fairy combo) Wraith, Lich, Sekmet Living Large: Phoenix, Golden Phoenix Elemental Victory: (Red fairy combo) Dryad, Gnome, Salamander, Undine Skullapalooza: (Red fairy combo) Ice Skeleton, Demon Skeleton, Steel Skeleton, and Skeleton Stone Cold Sniper: (Red fairy combo) Stone Golem, Archer Tree x 2 Mega Tremor: Elephant, Elephant King Time Out!: Running Bird, Gold Butterfly Hell Hole: Gravity Pillar, Doppelganger Spiritual Force: Earth Elemental, Fire Elemental, Water Elemental, and Wood Elemental Air Raid: (Red fairy combo) Treant, and Dark Raven x 2 Tech Support!: (Red fairy combo) Acid Cloud, Gold Butterfly Song of Hades: Mermaid, Siren Hearing Aid: (Red fairy combo) Sphinx, Mummy x 2 Uber Vampire Root: (Red fairy combo) Vampire Bush x 2 Mo Better Moray: Fire Moray, Water Moray, and Earth Moray Prayer of the Wise: (Red fairy combo) Sea Monk, Mind Flayer Hawging the Action: (Red fairy combo) Orc x 4 Stone All Around: (Red fairy combo) Cockatrice x 2 Tender Mercy: (Red fairy combo) Fairy, Rheebus Green Guardian: Elf, Elf Lord, Dark Elf ********************************************************************** VII. BOSSES & TIPS ********************************************************************** --------- |Bhashea:| --------- Hell hound: ---------- Z-Effect a dragon knight and use it as the Hell hound lands. alkaline batterit provides this alternate strategy: Get four lizardmen in your hand powered with Z + (assigned button) and then fire away! Gives access to Bhashea high road Storm Hagan x2: -------------- Z-Effect a fire weapon card e.g. red lizard and attack them both and then finish them with any card. Gives access to Kadishu Kendarie Knights: ---------------- Let sol kill them all. Gives access to Kendarie fortress Storm Hagan, Man Trap, and chaos knight: --------------------------------------- Tai Moody contributed this strategy for the Chaos Knight: "dont use any summons and just cast independent creatures. keep attack cards with quick use in your hand at all times. if the card you played is strong it will be able to hit the knight when you are'nt. if the creature dies then cast another. the knight will not be able to attack at all if you consistently do this! suggestions on creatures: demon skeleton, the lance thing (i cant remember its name. it just looks like a ball with legs and a lance out the top), and one of the helper creatures that runs around you attacking enemys. with this time your attacks so that it is always being hit." (MysticWeirdo's notes: the lance thing may be the MechaLance, use fire type cards on the Storm Hagan and Man Trap) Gives access to Bhashea Castle Demon Swordsman: --------------- *Tips needed* Gives Demon Swordsman Card Kendarie Card Masters: --------------------- *Tips needed* Gives Red, Blue, and Green key and also access to Kendarie, Runestone Caverns Nobleman Cultist: ---------------- this cultist only uses weak cards so counter with strong weapons. Gives a cultist runestone Isamat Urbur Cultist: -------------------- this one uses strong cards so counter with strong weapon cards and a decoy pillar Gives a cultist runestone Desert Cultist: -------------- this one uses Sand Worms, Dragon Knights, Tumble Chicks, and Carbuncles so counter with Dragon Knights and Hell hounds. Gives a cultist runestone ----------- |Kendarie:| ----------- God of Harmony: -------------- place a Mechapult near the entrance and the exit. remember to avoid the purple bubbles Gives access to Ruldo Forest Cockatrice x3: ------------- use fire weapon cards such as red lizard and flayer spawn. Gives access to Sacred Battle Arena I Ruldo Forest Cultist: -------------------- *tips needed* Gives a cultist runestone Fossil Boneyard Cultist: ----------------------- *tips needed* Gives a cultist runestone Battle Arena Cultist: -------------------- *tips needed* Gives a cultist runestone and mysterious key Kendarie Card Master: -------------------- *tips needed* Gives access to Sacred Battle arena II Amber Dragon: ------------ *tips needed* Gives access to Bridge of Savran/Savran bridge Zombie Dragon: ------------- This strategy courtesy of Tai Moody: "use one and only one (amazing about this) brine dragon, sonic tail, attack and you will kill it... its amazing... i might be wrong but im not certain about it. i have 2 brine dragons in my deck at all time so.... maybe " Gives a Chest with a Zombie Dragon Card Chimera: ------- *tips needed* Gives access to Alanjeh, Horgozh town Helena: ------ *tips needed* Gives half access to Thalnos room (Need both halves) Leod VIII: --------- *tips needed* Gives half access to Thalnos room (Need both halves) Thalnos the Enchanter: --------------------- alkaline batterit provides this strategy: When he appears, run up to him, (really fast) and use doppelganger. It will kill him on the spot. Gives access to Katia's Chamber Katia: ----- use double Rhebus before battle. alkaline batterit provides this strategy: Use the vampire. Right away. Zakattack provides this alternate strategy: Lure her whip worm or her skeleton into her doppelganger to kill them both instantly. Unfortunately, the doppelganger wont kill her directly but her monsters will still die from it. Gives the Doppelganger Card ---------- |Alanjeh:| ---------- Lazerbug 39K, Triblaster x2: --------------------------- *tips needed* Gives access to Plains of Rowahl (Name??) Kendarie Card Master: -------------------- *tips needed* Gives Castle Gate key Castle Cultist: -------------- *tips needed* Gives a cultist runestone Lazerbug 39K x2: --------------- A single Z-powered Red Dragon Earth Breaker takes them out Gives access to All Levels Again, Gives access to lower tower Part 2 Sasquatch x1: ------------ *tips needed* Gives access to the Boss below Sasquatch x2: ------------- *tips needed* Gives access to the Boss below Thantanos: --------- *tips needed* Gives Phantom Ship, Removes the Phantom Ship from the dock Behemoth: -------- *tips needed* Removes a bit of the shield Ice Golem: --------- *tips needed* Removes a bit of the shield Demon Fox: --------- *tips needed* Removes a bit of the shield Beelzabub: --------- *tips needed* Removes a bit of the shield Fenril: ------ *tips needed* Removes a bit of the shield Leod VIII: --------- *tips needed* Gives access to Upper Tower Body of the God: --------------- Place a Decoy Pillar right behind its back and then a Mechapult a little to the right or left of it. Tai Moody provides alternate strategy: "use this strategy ONLY if you have something that can pick up gems or are a high level OR have 8 stars in fire element. you will need 2 fafnirs or a fafnir an elephant and a type of attacking card. oh yeah and for the fafnir and elephant card deck use a superscrubber to collect gems from the tentacles after using the attack cards. if you use the 2 fafnir combo then just run up and use a fafnir after the other. one attack will take it to 1/3 health and the second will kill it. for the elephant and fafnir deck use the fafnir, back up, use the elephants dual restore to get back the fafnir, get magic jewels if you need them, and then use the fafnir again. rather easy way to kill it. oh and if you have 8 fire stat and at least 32 jewels then just use a blue fairy one or 2 times until you get fafnir back so you can use it a final time. " alkaline batterit provides this alternate strategy: Use skullapalooza. The card usage will stay at zero, and if you are good enough, you will suffer no damage, one kill, and three stars. Gives Credits ------- |Wyht:| ------- Black Dragon: ------------ Gabman v2 provided this strategy: Z-Effect a Demon Fox and a Capture Card. Use the Fiery Slaughter when he's right in front of you and hit him with the Capture Card. Gives access to Grenfoel Cathedral Ashura OR Valkyrie: ------------------ God of Destruction's final judgment one him/her and finish with any weapon Gives Ashura OR Valkyrie card depending on who you fought ------------------ |Proving Grounds:| ------------------ Fire golem x2: ------------- Use a a z-effected Brine Dragons Sonic Tail attack to one hit KO them. Vouvire x4: ---------- A single Z-powered Red Dragon Earth Breaker takes them all out Kraken & Nueh: ------------- For the Kraken, use the God of Destruction's Final Judgment followed by any attack. A Z-effected Red Dragon Earth Breaker followed by a Banshee will take care of Neuh. White tiger, Blue Dragon, Golden Phoenix, and Great Turtle: ---------------------------------------------------------- This stragegy courtesy of kirbob: "I have a strategy for fighting the 4 bosses of the Proving Grounds floor 20 (Great Turtle, White Tiger, Golden Phoenix, and Blue Dragon). Have a deck with at least 4 capture cards, a God of Destruction card, and maybe some Sea Monks or Mind Flayers (in case you fail). Then start the battle, get very close to one of them, use the God of Destruction card and then use a capture card. This may take a few tries to hit them with the God of Destruction, so then you use your Sea Monks and Mind Flayers. Doing this, you will easily beat the 4 monsters and gain there cards in the process. " This strategy courtesy of Jon Tyler "I have a slightly different strategy than the one outlined for taking down the Sacred Beasts in the "lock" chamber of level 20 of proving grounds (the one that traps you with all four beasts). What you need: G.o.D. x1, Doppledanger x2, Decoy Piller x1, any quick weapon or area summon. Walk to the edge of the doorway into the chamber (it's the second one after the first area with the beasts you can run by) from the Hallway and toss a Decoy (doesn't matter if it's Z'd or not, but it helps) as far in as possible. Run in. All four beasts spawn. The two medium speed ones, the Blue Dragon and the Golden Phoenix should reach it in no time, and if you're lucky the Great Turtle will catch up quickly. The White Tiger runs around too fast to make it worthwhile. Stand next to the Piller as close as safely possible and Summon G.o.D. You should definately get the Blue Dragon and the Golden Phoenix, and quite possibly the Great Turtle as well. Finish off the two of them with your weapon card. If the great turtle got hit, great. Finish him off as well. If not, wing a Doppledanger at him and let it do the job. Next wing another Doppledanger out and let the White Tiger run into it and die. The only catch is that it's heavy on magic stone usage unless you're a neutral master. It's worked all the time for me." MysticWeirdo's strategy: Lead off with a Berserk Master. This cause the gods to fight amongst themselves (just don't get to close) and the Golden Phoenix will destroy itself. There should be one weakened god left by the time the Berserk Master is exhausted. Use the God of Destruction's Final Judgment and finish it off with any attack. Emperor: ------- 8 Z-powered banshee hits and 2 capture cards or 9 banshee hits. remember to collect magic stones. alkaline batterit provides this alternate strategy: Use the vampire, yet again. _________ |Finale:| --------- Contact us if you have some tips or tactics against Bosses. Proving Grounds Bosses are extremely welcome. ********************************************************************** VIII. CHARACTERS ********************************************************************** --------------- |Tara Grimface| -------------- The Best thief in "the scorpions". -------- |Victor| -------- The boss of the scorpions. ----- |Sol| ----- A muscular guy with a sword sent out by the queen to protect Adriannu. ----------------- |"The Scorpions"| ----------------- A gang of thieves. ------- |Jarvi| ------- A fairy collector that is a decendant to the legendary Alexander who was the first to collect 100 red faeries. Was the second to collect 100 faeries. ----------- |Alexander| ----------- The first faery collector to collect 100 faeries. was a friend of queen katia, the first queen of argwyll. ----------- |Leod VIII| ----------- ------ |Gurd| ------ ----------- |Rashiannu| ----------- ---------- |Adriannu| ---------- ------------ |Dead Queen| ------------ ----------------------- |God of Harmony (body)| ----------------------- ------------ |Male Nurse| ------------ -------------- |Black Dragon| -------------- ------------------- |God of Destuction| ------------------- ----------------- |God of Creation| ----------------- ------- |Katia| ------- ----------------------------- |God of Harmony (Light Wall)| ----------------------------- ------------------------- |God of Harmony (Spirit)| ------------------------- -------------- |The Cultists| -------------- --------------------- |The Demon Swordsman| --------------------- ------------------- |Captain something| ------------------- --------------------------- |The Four Legendary Beasts| --------------------------- ------------- |The Emperor| ------------- -------- |Helena| -------- ----------------------- |Thalnos the Enchanter| ----------------------- ********************************************************************** IX. LEGAL ********************************************************************** This document is Copyright 2004, 2005 MysticWeirdo a.k.a Warren Grieder and zeldafannow a.k.a mats andersson All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Permission to host this document is given to the following: GameFAQs IGN Neoseeker Sites that DO NOT have permission and never will: fuska.nu cheats.de CheatCC.com Cheatindex.com supercheats.de This file may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission, except GameFaqs, IGN or Neoseeker. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ********************************************************************** X. Requests ********************************************************************** Cards in proving grounds draw which we need levels for: Jack-O-Lantern Wood Elemental Super Pumper Question marks needs to be removed in the proving grounds. tips for bosses needed. ********************************************************************** XI. Contact Information ********************************************************************** For suggestions and/or corrections for this guide please email: {mystic.weirdo [at] gmail.com for MysticWeirdo or if you can't reach me; zeldafannow.faq.contact.mail [at] gmail.com for zeldafannow} with the name of the section that you want to say something about. The most recent version of this guide will be on www.gamefaqs.com. Please check there before contacting us with additions/corrections. Any of the missing cards in the proving grounds bonus draws are especially welcome. ********************************************************************** XII. Credits ********************************************************************** Thanks go to the following: Activision and FromSoftware for making this great game. GameFAQs for hosting this FAQ. IGN for hosting this FAQ. kirbob for sending us a strategy for the four god battle in the Proving Grounds. Jon Tyler for sending an alternate strategy for the four god battle in the Proving Grounds. Jame Hargrove for providing the level for the Earth Elemental bonus draw. KopakaNuva40 for confirming the Basilisk in level 2 proving grounds bonus draw. Gabman v2 for proving a strategy for the Black Dragon. Becky Adams for pointing out an error in the the card shop list. alkaline batterit for the tips for several bosses. Zakattack for the tip and Demon Swordsman capture info. Thank to ShanePryde13 for pointing out that list of ways to obtain the hydra was missing the dragonoid upgrade. osrevad for doing the ascii shown below for our guide: ________ ________ ________ _ __________________ \_ _/ ,-' ____ `-. ,' _____ `' || ___ ___ | | | ,' ,-' `-. `. / / `. || .' | | `. | | | / / \ \ | \ \_||_/ | | \_| | | | | | |\ `-._ | | | | | | | | `-._ `-. | | | | \ \ / / `-. `. | | | | `. ,'/.____,-' ,' _ `. \ | | | | ,' /________,-' | \ \ | | | _| |___,-' / | `._____/ / _| |_ /____________/ |___________,' /______\ ___ ________ _ ____ _______ ____ ___ __ _____ \ / / /\ /\ \ | | ,'____|\ ___ \ ,'____`. \ \ / | / ___ | | |/ / | || \ \ | |/ / __ | | \ |/ / \ \| \ \ / / || (___\| | / | || |\ \| || | |_ || | | || | | || |\ \/ /| | \___ \ | |\ \ | || | \ \ |\ \__/ || |___/ |\ \____/ /| | \ / | ||\___) | |_| \ \/_\/_\ \__| `.__,_|/______/ `.____,' /_| \/ |_\|_____/ \ \ ________________________ \/ \____________ _____/ ___ \ / | | | | | | | | | | | | | | | | | | | | | | | | | | |___| _____/ \____________ /______________________\ Everyone who posted help back in June 2003 both question and answers from which I was able to complete my the card catalog on my first play through, I'm afraid I've forgotten most of your names. The one I remember are carlash, IceCreamAssassin, JAWBREAKERS, and GCNszmm Mary570 for saving me a lot of typing by providing a spreadsheet that had the upgrade from information. Last but not least I'd like to thank my coauthor zeldafannow write the section on capturable cards by level, as well as all the correction/suggestions for the guide, and for sending me the list of red fairy combos, and filling in many of the gaps in the proving bonus draw list. ********************************************************************** **********************************************************************