------------------------------------------------------------------------------- --------------------------[ MEGAMAN NETWORK TRANSMISSION ]--------------------- ---------------------------------[Battlechips List]---------------------------- ------------------------------ [ Nintendo Gamecube ]--------------------------- --------------------------------[by Ice Queen Zero]---------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o I noticed that there wasn't a Battlechips List FAQ on the site for this game and fortunately I happened to have one on file as it was part of an FAQ that I changed my mind about doing a while back and the only thing I had complete at the time was the chips list. o---------------------o DISCLAIMER o---------------------o Megaman: Network Transmission and its characters are trademarks of Capcom and all of its copyrights belong to them. This Chip List FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero (or the Zophar Queen if you prefer) and cannot be put on other sites or posted without my given permission nor can it be reproduced w/o proper consent. For more guides by myself visit this link: http://www.gamefaqs.com/features/recognition/74803.html o---------------------o CHIP LIST o---------------------o Rarity Guide * = Very Common ** = Common *** = Moderate **** = Rare ***** = Very Rare MB: The amount of MB used . It refills by resting or using a refill. Damage: How much damage a chip does. Doubles if Aqua Chips hit Fire viruses Fire Chips hit Wood viruses Wood Chips hit Electric viruses Electric Chips hit Aqua virus Max you can carry: you can carry only a certain amount of a particular chip. Use it when: Running/standing - while you are still or in motion, you can use this. Jumping - use it while jumping. Ladder - use it while climbing the ladder. Cyberbar - use it while hanging from the overhead bar. ------------------ 001: Cannon ------------------ MB: 8 Damage: 40 Element: Null Max you can carry: 30 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: A big bang that attacks one enemy in front of you. ------------------ 002: HiCannon ------------------ MB: 16 Damage: 80 Element: Null Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: A big bang that attacks one enemy in front of you. ------------------ 003: M-Cannon ------------------ MB: 32 Damage: 120 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: A big bang that attacks one enemy in front of you. ------------------ 004: Shotgun ------------------ MB: 8 Damage: 40 Element: Null Max you can carry: 30 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and area directly behind on contact. ------------------ 005: V-Gun ------------------ MB: 8 Damage: 50 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and and the two diagonal areas behind it on contact. ------------------ 006: CrossGun ------------------ MB: 16 Damage: 60 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and below, above, and behind it on contact. ------------------ 007: Spreader ------------------ MB: 20 Damage: 70 Element: Null Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and radius around it on contact. ------------------ 008: Bubbler ------------------ MB: 8 Damage: 50 Element: Aqua Max you can carry: 30 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and area directly behind on contact. ------------------ 009: Bub-V ------------------ MB: 8 Damage: 60 Element: Aqua Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and and the two diagonal areas behind it on contact. ------------------ 010: BubCross ------------------ MB: 16 Damage: 20 Element: Aqua Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and below, above, and behind it on contact. ------------------ 011: BubSpred ------------------ MB: 20 Damage: 80 Element: Aqua Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and radius around it on contact. ------------------ 012: HeatShot ------------------ MB: 8 Damage: 80 Element: Fire Max you can carry: 30 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and area directly behind on contact. ------------------ 013: Heat-V ------------------ MB: 8 Damage: 60 Element: Fire Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and and the two diagonal areas behind it on contact. ------------------ 014: HeatCros ------------------ MB: 16 Damage: 70 Element: Fire Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and below, above, and behind it on contact. ------------------ 015: HeatSprd ------------------ MB: 20 Damage: 80 Element: Fire Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Attacks object and radius around it on contact. ------------------ 016: MiniBomb ------------------ MB: 8 Damage: 50 Element: Null Max you can carry: 30 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches bomb forward. ------------------ 017: LilBomb ------------------ MB: 16 Damage: 50 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches bomb forward with sideways explosion. ------------------ 018: CrosBomb ------------------ MB: 20 Damage: 60 Element: Null Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches bomb forward explodes in cross pattern. ------------------ 019: BigBomb ------------------ MB: 24 Damage: 80 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches big bomb forward. ------------------ 020: TreeBom1 ------------------ MB: 24 Damage: 100 Element: Wood Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches tree seed that makes tree spikes rise in a wave pattern. ------------------ 021: TreeBom2 ------------------ MB: 28 Damage: 120 Element: Wood Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches tree seed that makes tree spikes rise in a wave pattern. ------------------ 022: TreeBom3 ------------------ MB: 32 Damage: 140 Element: Wood Max you can carry: 20 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Launches tree seed that makes tree spikes rise in a wave pattern. ------------------ 023: Sword ------------------ MB: 8 Damage: 80 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Slice enemy in front of you. ------------------ 024: WideSwrd ------------------ MB: 16 Damage: 80 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Vertical slash ------------------ 025: LongSwrd ------------------ MB: 16 Damage: 80 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Long slash ahead of you. ------------------ 026: FireSwrd ------------------ MB: 24 Damage: 100 Element: Fire Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Vertical Fire Slash ------------------ 027: AquaSwrd ------------------ MB: 24 Damage: 100 Element: Aqua Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Vertical Water Slash ------------------ 028: ElecSwrd ------------------ MB: 24 Damage: 100 Element: Electric Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Vertical Electric Slash ------------------ 029: FireBlde ------------------ MB: 24 Damage: 90 Element: Fire Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Horizontal Fire Slash ------------------ 030: AquaBlde ------------------ MB: 24 Damage: 90 Element: Aqua Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Horizontal Water Slash ------------------ 031: ElecBlde ------------------ MB: 24 Damage: 90 Element: Electric Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Horizontal Electric Slash ------------------ 032: SonicBld ------------------ MB: 24 Damage: 80 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Shockwave slash ------------------ 033: Z-Saber ------------------ MB: 48 Damage: 80 Element: Null Max you can carry: 1 Rarity: **** Can use while: Standing/Running Attributes: Triple Slash. ------------------ 034: Kunai1 ------------------ MB: 16 Damage: 50 Element: Null Max you can carry: 20 Rarity: * Can use while: Standing/Running Attributes: Spinning kunai moves diagonally upwards. ------------------ 035: Kunai2 ------------------ MB: 16 Damage: 60 Element: Null Max you can carry: 20 Rarity: ** Can use while: Standing/Running Attributes: Spinning kunais move diagonally up and down. ------------------ 036: Kunai3 ------------------ MB: 16 Damage: 70 Element: Null Max you can carry: 20 Rarity: *** Can use while: Standing/Running Attributes: Spinning kunais moves in an X ------------------ 037: CustSwrd ------------------ MB: 32 Damage: higher the custom bar is. 0 if full. Element: Null Max you can carry: 10 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: The bar fills up, it gets more powerful but useless if bar's full. ------------------ 038: Muramasa ------------------ MB: 64 Damage: Max HP minus current HP Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: The more HP you lose the more powerful the sword is. ------------------ 039: VarSwrd ------------------ MB: 32 Damage: Varies Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Slash varies. ------------------ 040: Slasher ------------------ MB: 32 Damage: 180 Element: Null Max you can carry: 30 Rarity: **** Can use while: Standing/Running Attributes: Powerful slash that nails enemies who come close. ------------------ 041: ShockWav ------------------ MB: 8 Damage: 40 Element: Null Max you can carry: 30 Rarity: * Can use while: Standing/Running Attributes: Shockwave attack. ------------------ 042: SonicWav ------------------ MB: 16 Damage: 70 Element: Null Max you can carry: 20 Rarity: ** Can use while: Standing/Running Attributes: Shockwave attack. ------------------ 043: DynaWav ------------------ MB: 24 Damage: 100 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Runnung Attributes: Shockwave attack. ------------------ 044: FireArm ------------------ MB: 24 Damage: 30 Element: Fire Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Piercing flamethrower attack. ------------------ 045: FootStmp ------------------ MB: 24 Damage: 90 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running Attributes: Jump and stomp the enemy. ------------------ 046: DoubJump ------------------ MB: 24 Damage: 0 Element: Null Max you can carry: 10 Rarity: *** Can use while: Jumping Attributes: Jump again in the middle of a jump. ------------------ 047: GutPunch ------------------ MB: 16 Damage: 100 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Punches object in front and moves it forward. ------------------ 048: ColdPnch ------------------ MB: 16 Damage: 80 Element: Aqua Max you can carry: 10 Rarity: ** Can use while: Standing/Running Attributes: Punches object in front and moves it forward. ------------------ 049: BrnzFist ------------------ MB: 16 Damage: 80 Element: Null Max you can carry: 15 Rarity: ** Can use while: Standing/Running Attributes: Mighty fist attack. ------------------ 050: SilvFist ------------------ MB: 24 Damage: 120 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running Attributes: Mighty fist attack. ------------------ 051: GoldFist ------------------ MB: 32 Damage: 160 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Mighty fist attack. ------------------ 052: IceSlshr ------------------ MB: 16 Damage: 100 Element: Aqua Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Blade of ice slashes enemy. ------------------ 053: QuikBmrg ------------------ MB: 16 Damage: 60 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Throws a boomerang that returns. ------------------ 054: ClrBall ------------------ MB: 16 Damage: 80 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Tosses small bouncing balls. ------------------ 055: ------------------ MB: ThunBeam Damage: 60 Element: Electric Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Throws a bolt in 3 directions. ------------------ 056: GrvtyHld ------------------ MB: 20 Damage: 20 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Piercing gravity bolt. ------------------ 057: StrArrow ------------------ MB: 32 Damage: 40 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: An arrow you can ride too. ------------------ 058: DashAtk ------------------ MB: 16 Damage: 90 Element: Null Max you can carry: 10 Rarity: * Can use while: Standing/Running Attributes: Dashing kamikaze attack. ------------------ 059: Wrecker ------------------ MB: 16 Damage: 80 Element: Null Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Tosses wrecking ball. ------------------ 060: CannBall ------------------ MB: 24 Damage: 120 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Tosses cannonball. ------------------ 061: Hammer ------------------ MB: 32 Damage: 160 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Tosses hammers. ------------------ 062: DoublNdl ------------------ MB: 12 Damage: 50 each Element: Null Max you can carry: 30 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Shoots two needles. ------------------ 063: TripNdl ------------------ MB: 16 Damage: 50 each Element: Null Max you can carry: 20 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Shoot three needles. ------------------ 064: QuadNdl ------------------ MB: 20 Damage: 50 each Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Shoots four needles. ------------------ 065: NdlCanon ------------------ MB: 20 Damage: 20 each Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Shoots eight needles. ------------------ 066: Ratton1 ------------------ MB: 16 Damage: 70 Element: Null Max you can carry: 10 Rarity: * Can use while: Standing/Running Attributes: Crawling rat missile. ------------------ 067: Ratton2 ------------------ MB: 18 Damage: 80 Element: Null Max you can carry: 10 Rarity: ** Can use while: Standing/Running Attributes: Crawling rat missile. ------------------ 068: Ratton3 ------------------ MB: 20 Damage: 90 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running Attributes: Crawling rat missile. ------------------ 069: 3-way ------------------ MB: 16 Damage: 60 Element: Null Max you can carry: 20 Rarity: * Can use while: tanding/Running Attributes: Fires in three directions. ------------------ 070: RemoPlug ------------------ MB: 16 Damage: 80 Element: Electric Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Controllable plug attack. ------------------ 071: Tornado ------------------ MB: 16 Damage: 20 Element: Null Max you can carry: 15 Rarity: ** Can use while: Standing/Running Attributes: Tornado that hits eight times. ------------------ 072: Twister ------------------ MB: 16 Damage: 20 Element: Wood Max you can carry: 15 Rarity: ** Can use while: Standing/Running Attributes: Wood-element tornado that hits eight times. ------------------ 073: Blower ------------------ MB: 16 Damage: 20 Element: Fire Max you can carry: 15 Rarity: ** Can use while: Standing/Running Attributes: Fire-element tornado that hits eight times. ------------------ 074: Burner ------------------ MB: 32 Damage: 80 Element: Fire Max you can carry: 10 Rarity: ** Can use while: Standing/Running Attributes: Fireball that surrounds you. ------------------ 075: Zapring1 ------------------ MB: 12 Damage: 20 Element: Electric Max you can carry: 10 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Electric ring that stuns enemies. ------------------ 076: Zapring2 ------------------ MB: 16 Damage: 30 Element: Electric Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Electric ring that stuns enemies. ------------------ 077: Zapring3 ------------------ MB: 20 Damage: 40 Element: Electric Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Electric ring that stuns enemies. ------------------ 078: Satelit1 ------------------ MB: 20 Damage: 60 Element: Electric Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Wave pattern sattelite that spins on objects. ------------------ 079: Satelit2 ------------------ MB: 26 Damage: 80 Element: Electric Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Wave pattern sattelite that spins on objects. ------------------ 080: Satelit3 ------------------ MB: 32 Damage: 100 Element: Electric Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Wave pattern sattelite that spins on objects. ------------------ 081: Spice1 ------------------ MB: 16 Damage: 40 Element: Wood Max you can carry: 10 Rarity: * Can use while: Standing/Running Attributes: Sprouts powder from body. ------------------ 082: Spice2 ------------------ MB: 24 Damage: 60 Element: Wood Max you can carry: 10 Rarity: ** Can use while: Standing/Running Attributes: Sprouts powder from body. ------------------ 083: Spice3 ------------------ MB: 16 Damage: 40 Element: Wood Max you can carry: 10 Rarity: *** Can use while: Standing/Running Attributes: Sprouts powder from body. ------------------ 084: MagBomb1 ------------------ MB: 16 Damage: 80 Element: Electric Max you can carry: 10 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Stuns enemies momentarily after launch. ------------------ 085: Magbomb2 ------------------ MB: 20 Damage: 90 Element: Elecrtric Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Stuns enemies momentarily after launch. ------------------ 086: Magbomb3 ------------------ MB: 24 Damage: 100 Element: Electric Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Stuns enemies momentarily after launch. ------------------ 087: Yo-Yo1 ------------------ MB: 16 Damage: 40 Element: Null Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: A sharp yo-yo that returns. ------------------ 088: Yo-Yo2 ------------------ MB: 20 Damage: 50 Element: Null Max you can carry: 10 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: A sharp yo-yo that returns. ------------------ 089: Yo-Yo3 ------------------ MB: 24 Damage: 60 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: A sharp yo-yo that returns. ------------------ 090: Guard ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 10 Rarity: * Can use while: Standing/Running Attributes: Blocks attacks and sends back a shockwave. ------------------ 091: ShldGard ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 10 Rarity: ** Can use while: Standing/Running Attributes: Blocks attacks and sends back a shockwave. ------------------ 092: HiGuard ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 10 Rarity: *** Can use while: Standing/Running Attributes: Blocks attacks and sends back a shockwave. ------------------ 093: Repair ------------------ MB: 8 Damage: 0 Element: Null Max you can carry: 5 Rarity: * Can use while: Standing/Running Attributes: Restores broken and fadded areas. ------------------ 094: Recov10 ------------------ MB: 8 Damage: 0 Element: Null Max you can carry: 15 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Recover 10HP. ------------------ 095: Recov30 ------------------ MB: 8 Damage: 0 Element: Null Max you can carry: 10 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Recover 30HP. ------------------ 096: Recov80 ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Recover 80HP. ------------------ 097: Recov150 ------------------ MB: 20 Damage: 0 Element: Null Max you can carry: 5 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Recover 150HP. ------------------ 098: Recov300 ------------------ MB: 32 Damage: 0 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Recover 300HP. ------------------ 099: Candle1 ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running Attributes: Candle restores HP. ------------------ 0100: Candle2 ------------------ MB: 24 Damage: 0 Element: Null Max you can carry: 5 Rarity: *** Can use while: Standing/Running Attributes: Candle restores HP. ------------------ 101: Candle3 ------------------ MB: 32 Damage: 0 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Candle restores HP. ------------------ 102: RockCube ------------------ MB: 24 Damage: 20 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running Attributes: Summons a protective cube that can be pushed with a Fist. ------------------ 103: IceCube ------------------ MB: 24 Damage: 20 Element: Aqua Max you can carry: 5 Rarity: ** Can use while: Standing/Running Attributes: Summons an ice cube that can be pushed at enemies. ------------------ 104: Anubis ------------------ MB: 24 Damage: 20 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running Attributes: Summons an Anubis statue that drains enemy HP. ------------------ 105: Invis1 ------------------ MB: 12 Damage: 0 Element: Null Max you can carry: 5 Rarity: * Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Invisible and invincible for a short time. ------------------ 106: Invis2 ------------------ MB: 24 Damage: 0 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Invisible and invincible for a short time. ------------------ 107: Invis3 ------------------ MB: 36 Damage: 0 Element: Null Max you can carry: 5 Rarity: *** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Invisible and invincible for a short time. ------------------ 108: DropDown ------------------ MB: 64 Damage: 0 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Invisible and invincible for a short time. ------------------ 109: PopUp ------------------ MB: 64 Damage: 0 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Invisible and invincible for a short time. ------------------ 110: StoneBod ------------------ MB: 8 Damage: 0 Element: Null Max you can carry: 5 Rarity: * Can use while: Standing/Running Attributes: Can't move or be harmed. ------------------ 111: IronBody ------------------ MB: 12 Damage: 0 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running Attributes: Can't shoot or be harmed. ------------------ 112: MetalBdy ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 5 Rarity: *** Can use while: Standing/Running Attributes: Can't shoot or be harmed. ------------------ 113: Barrier ------------------ MB: 16 Damage: 0 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to one hit. ------------------ 114: AquaAura ------------------ MB: 32 Damage: 0 Element: Aqua Max you can carry: 5 Rarity: ***** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 40HP damage except for Electricity. ------------------ 115: FireAura ------------------ MB: 32 Damage: 0 Element: Fire Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 40 HP damage except for Aqua. ------------------ 116: WoodAura ------------------ MB: 32 Damage: 0 Element: Wood Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 80HP damage except for Fire. ------------------ 117: ElecAura ------------------ MB: 32 Damage: 0 Element: Electric Max you can carry: 5 Rarity: **** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 80HP damage except for Wood. ------------------ 118: LifeAur1 ------------------ MB: 32 Damage: 0 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 80HP damage. ------------------ 119: LifeAur2 ------------------ MB: 32 Damage: 0 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 100HP damage. ------------------ 120: LifeAur3 ------------------ MB: 32 Damage: 0 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running, Jumping, Ladder, Cyberbar Attributes: Immune to attacks under 150HP damage. ------------------ 121: Roll ------------------ MB: 24 Damage: 80 Element: Null Max you can carry: 5 Rarity: ** Can use while: Standing/Running Attributes: Attacks and enemy the heals you. ------------------ 122: Gutsman ------------------ MB: 24 Damage: 90 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Deadly shockwave. ------------------ 123: Protoman ------------------ MB: 48 Damage: 160 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running Attributes: Tracks the enemy and slashes. ------------------ 124: Fireman ------------------ MB: 32 Damage: 40 Element: Fire Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: A pirecing flamethrower attack. ------------------ 125: Needleman ------------------ MB: 32 Damage: 80 Element: Wood Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Rains needles from the air. ------------------ 126: Brightman ------------------ MB: 32 Damage: 20 Element: Electric Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Flash of light stuns enemies. ------------------ 127: Iceman ------------------ MB: 32 Damage: 90 Element: Aqua Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Summons ice pillars. ------------------ 128: Quickman ------------------ MB: 32 Damage: 60 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Piercing quick boomerang. ------------------ 129: Colorman ------------------ MB: 32 Damage: 100 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Tosses a ball at enemy. ------------------ 130: Elecman ------------------ MB: 32 Damage: 90 Element: Electric Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Lightning cloud shoots lightning bolt. ------------------ 131: Swordman ------------------ MB: 48 Damage: 60 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: summons a sword attack. ------------------ 132: Gravityman ------------------ MB: 48 Damage: 0 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Smaller virus float away. ------------------ 133: Starman ------------------ MB: 48 Damage: 50 Element: Null Max you can carry: 5 Rarity: **** Can use while: Standing/Running Attributes: Calls forward a meteor shower. ------------------ 134: Zero ------------------ MB: 64 Damage: 100 Element: Null Max you can carry: 2 Rarity: ***** Can use while: Standing/Running Attributes: Appears and does a triple slash. ------------------ 135: Pharoahman ------------------ MB: 56 Damage: 30 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running Attributes: Shoots a ;aser from a coffin. ------------------ 136: Shadowman ------------------ MB: 56 Damage: 90 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running Attributes: Appears and throws shurikens. ------------------ 137: Bass ------------------ MB: 64 Damage: 60 Element: Null Max you can carry: 5 Rarity: ***** Can use while: Standing/Running Attributes: Full screen blast. o---------------------o CREDITS o---------------------o Capcom whom created the game GameFAQs for hosting You for reading this FAQ. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. For me and my sisters Youtube page: http://www.youtube.com/PurrfectTrio My facebook ID is icequeenzero Thank you for reading -Ice Queen Zero