Megaman X6 Parts Guide and Analysis ----------------------------------- Dec.15, 2001 Ver.1.1 By Red Shadow evilmike@powersurfr.com This document © 1999 Mike Rousseau CONTENTS -------- 1. Introduction 2. Revision History 3. Parts System 4. Quick Parts Listing 5. Parts Descriptions 5.1- General Parts 5.2- X Only Parts 5.3- Zero Only Parts 5.4- Limited Parts 6. Unanswered Questions 7. Special Thanks 8. Submission Info 9. Copyright Info 1. INTRODUCTION --------------- My name is Red Shadow. I'm here to explain everything I've learned and discovered about the MMX6 parts system. THIS GUIDE MAY CONTAIN SPOILERS, so read at your own discretion. I'm going to skip any furthur formalities, and just jump right into the task at hand. 2. REVISION HISTORY ------------------- Dec. 15, 2001 - Ver. 1.1 - Master Saber info added - Hyper Dash clarified a tad - Overdrive clarified a bit - An Unanswered Question has been answered Dec. 12, 2001 - Ver. 1.0 - First public version release 3. PARTS SYSTEM --------------- Borrowing from the optional parts system in X5, the parts system in X6 is less complex, but allows for more flexibility. There are 128 Reploid Hostages, scattered throughout the 8 main levels (16 to a stage). Out of these 16, there will be 5 who carry useful items for you to pick up once you rescue them. If you're slow and inexperienced, the ever-vigilant "octopus droids" (seen almost constantly throughout the game) will turn the Reploid into a Maverick, forcing you to kill them. This means you don't get a part, if that Reploid happens to be one of the 5 that carries something useful. Rule of thumb: do your best to never leave a man/dog/woman behind. One of these 5 will be holding a Life Up, in addition to the one you find while scouring the level. One holds a Weapon Up, which increases your weapon energy, and the other three carry equippable parts for you to enjoy. Note that this distribution is not random; the 5 who carry items are predetermined, and will not change locations from game to game. Initially, you will not be able to equip any of these parts. As you collect the Nightmare Souls present in every level (which act like experience points), you will slowly be able to equip more and more parts. Nightmare Souls can be found by killing "octopus droids", beating the Investigator at the end of every level, or by hitting Dynamo with a water-based weapon and following it with a simple shot or slash. The number of equippable parts you are allowed to have in use at one time is broken down as follows: Rank A - 1 part Rank SA - 2 parts Rank GA - 2 parts, 1 Limited part Rank PA - 3 parts, 1 Limited part Rank UH - 4 parts, 1 Limited part And that's about all there is to it. 4. QUICK PARTS LIST ------------------- This list will show you which Reploids in each level carry which items. This is meant to be used as a quick reference, used in conjunction with your own list (which can be seen by pressing R1 at the level select screen) to determine which items you are missing, and whether they are lost forever. Note: Ground Scaravich's level consists of 4 "scenes", randomly chosen from a set. Multiple play through's will be needed to get them all. Legend ------ P = Power Up G = General X = X Only Z = Zero Only L = Limited Total ----- Power Up = 16 General = 10 X = 4 Zero = 4 Limited = 6 Amazon Area - Commander Yanmark -------------------------------- 1. Life Up (P) 3. Energy Up (P) 5. Life Recover (L) 10. Super Recover (G) 15. Rapid 5 (X) Northpole Area - Blizzard Wolfang --------------------------------- 3. Shot Eraser (Z) 5. Energy Up (P) 6. Weapon Drive (L) 11. Life Up (P) 14. Jumper (G) Magma River - Blaze Heatnix --------------------------- 2. Buster Plus (G) 10. Life Up (P) 13. Energy Up (P) 14. PowerDrive (L) 15. U.Buster (X) Recycle Center - Metal Shark Player ----------------------------------- 6. Energy Up (P) 11. Shock Buffer (G) 12. Hyper Drive (L) 14. Life Up (P) 15. Sabre Extend (Z) Central Museum - Ground Scaravich --------------------------------- 5. Life Up (P) 7. Speedster (G) 9. Quick Charge (X) 13. Energy Up (P) 16. Overdrive (L) Inami Temple - Rainy Turtloid ----------------------------- 7. Energy Up (P) 10. Life Up (P) 12. W.Recover (L) 14. Hyper Dash (G) 15. Sabre Plus (Z) Laser Institute - Shield Shelldon --------------------------------- 1. Life Up (P) 7. Energy Up (P) 11. Energy Saver (G) 14. D.Barrier (G) 15. Weapon Plus (X) Weapon Center - Infinity Mijinion --------------------------------- 4. D-Converter (G) 7. Speed Shot (G) 10. Life Up (P) 11. Master Sabre (Z) 13. Energy Up (P) 5. PARTS DESCRIPTIONS --------------------- Now, I will attempt to go in-depth with each part, describing its proper use, and providing my own comments and insight as needed. 5.1 GENERAL PARTS ----------------- These are parts that can be equipped by either X or Zero. Speedster --------- Found in: Central Museum Description: The Speedster greatly increases your walking speed. This speed increase allows for slightly longer jumps, but does not increase dashing speed. Reccomended. Jumper ------ Found in: Northpole Area Description: When equipped, this part will increase your jumping height. Useful if you always seem to be missing your mark, especially when combined with the Speedster part. Reccomended. Hyper Dash ---------- Found in: Inami Temple Description: Increases dashing speed. If you continue to hold the Dash button, you will reach the normal maximum dashing distance, but holding a direction in conjunction with dashing lessens your overall dashing distance. This part also decreases your air-dash distance a fair amount. But, the dashing speed translates well into dash-jumps. Reccomended on occassion. Energy Saver ------------ Found in: Laser Institute Description: The Energy Saver halves the cost for using standard and charged versions of your special weapons, effectively doubling your usage. Note that this also applies to Zero's giga attack. But, seeing as how extra lives are abundant, and you lose no ground for using a continue, and your weapons are refilled after every death, this part is only recommended for protracted battles where your normal weapon meter isn't sufficient for the task at hand. Super Recover ------------- Found in: Amazon Area Description: Causes life capsules to give you back 1.5 times as much life as previously awarded. Useful for the character with the lower life bar, and for filling E-Tanks. Buster Plus ----------- Found in: Magma River Description: Turns X's shots pink, and increases his shot power by 1. This means enemies take 1 less standard shot to destroy then before. This part does not change the color of Zero's buster, but gives it a power boost as well. Reccomended for those who choose to take advantage of the mighty Z-buster, and for X when there are no better parts available. Speed Shot ---------- Found in: Weapon Centre Description: The Speed Shot causes standard projectile shots from both X and Zero to go roughly 1.5 times as fast as normal, and turns X's shots a blue color. Good for X when combined with Rapid 5 for the player with a turbo controller. Shock Buffer ------------ Found in: Recycle Center Description: Definately a part you don't want to go without when playing as Zero. This part mimics armor for unarmored X and Zero. They will take 1/2 damage from attacks, and the recoil from hits will be almost completely negated in most cases, just like the bonus you get from wearing a suit of armor. Note that this does not double your defense further in armor, the part is ignored in this case. Great for Zero and unarmored X. D.Barrier ---------- Found in: Laser Institute Description: Doubles the time you remain invulnerable for after taking a hit. Useful for getting the armor capsule in the Inami Temple, and for missions where you prefer to avoid fighting. D-Converter ----------- Found in: Weapon Center Description: A rather useless part that turns damage into weapon energy for the currently equipped weapon. Only useful when your weapon energy is sufficiently lacking for the task at hand. 5.2 X ONLY PARTS ---------------- These parts can only be used by X. Rapid 5 ------- Found in: Amazon Area Description: Lets X have 5 shots on screen at once instead of the usual 3. This lets him shoot at a faster rate, and is decent when combined with Speed Shot. U.Buster -------- Found in: Magma River Description: When equipped, X will automatically charge silently, and when you press the fire button, he will shoot a fully charged shot. When the special weapon button is pressed, if applicable, X will shoot the fully charged version of that weapon. The charge time is still equal to the time taken when done manually, and it disables your ability to shoot normal rapid fire shots. Useful in some areas, when combined with the Quick Charge ability. Not always the best choice, use your own discretion. Quick Charge ------------ Found in: Central Museum Description: Halves the time it takes for X to charge up for a shot. Simply put: once you find this, never take it off of X. This part comes highly recommended, and is infinitely useful in any situation. Weapon Plus ----------- Found in: Laser Institute Description: Increases the power of X's special weapons. Pretty useful if you need the extra punch and can't find anything better to equip. 5.3 ZERO ONLY PARTS ------------------- These parts can only be equipped by the man himself, Zero. Saber Plus ---------- Found in: Inami Temple Description: This increases the power of Zero's saber, turning it a blue color. Useful in most situations. Saber Extend ------------ Found in: Recycle Center Description: Adds a small crescent shaped slash to the end of the saber, which extends its range, but not enough to be actually useful. Forget you ever found this part. Shot Eraser ----------- Found in: Northpole Area Description: Turns the saber white and lets it destroy some shots by slashing them out of the air. Not overly useful. Master Saber ------------ Found in: Weapon Center Description: Increases the power of Zero's special attacks (the ones won from bosses), including his Giga Attack. Useful on occasion. 5.4 LIMITED PARTS ----------------- These parts can be equipped by both X and Zero, but they are activated manually and can only be used ONCE per stage. One can be equipped at a time. Hyperdrive ---------- Found in: Recycle Center Duration: 6 Seconds Description: Slightly increases defense. It's like holding a paper plate in front of your face to defend against hits for about 6 seconds. Powerdrive ---------- Found in: Magma River Duration: 6 Seconds Description: Slightly increases weapon power. Not really worth using for X, as he has a part that does this permanently. I wouldn't bother. Weapondrive ----------- Found in: Northpole Area Duration: 6 Seconds Description: Lets you use weapons for free for the duration. There are better things to use your Limit slot for. Life Recover ------------ Found in: Amazon Area Duration: Instant Description: This is like a free E-tank, as it completely refills your life meter when used, no questions asked. This should be on you at all times once you find it and are able to utilize it. W.Recover -------------- Found in: Inami Temple Duration: Instant Description: Fills up all of your weapon gauges at once. Just like dying. I wouldn't use it unless you have a very short energy bar and can't beat anything without using them as a crutch. Overdrive --------- Found in: Central Museum Duration: 10 Seconds Description: This is a neat part. For 10 seconds, you can rapidly fire charged buster shots. For X in any armor, he rapidly shoots out the green charged shots that unarmored X fires, regardless of armor. For Zero, he fires _5_ Z-buster shots with every button press. Basically, you go through enemies like diarrhea either way. I use this now and then for fun, and on certain levels where I can't be bothered to sit and walk through normally. Note that this does NOT allow unlimited use of the Giga Attack for X when in use, as some guides mention. Overall, fun to use. 6. UNANSWERED QUESTIONS ----------------------- This is where I put the questions I can't seem to answer. If you can verify anything here, please check the submission information section. You'll get credit. Dec. 12, 2001 - What other effects does the Master Saber have? *SOLVED ON 12/15/01* 7. SPECIAL THANKS ----------------- Reeve - For being a knowledgeable voice of reason in the MM community, and for running a great site. Slash - Ditto. Irregular Hunter Zero - For helping me fill in my Quick Parts List. Hugh Jass - For info on the Master Saber. Capcom Japan - For making such a hard game that tested my patience. Whoever localized the game - For keeping the voices and original songs intact. AND YOU! 8. SUBMISSION INFO ------------------ Please direct all submissions, questions, comments, and cash donations to evilmike@powersurfr.com, with the subject line "Parts Guide". 9. COPYRIGHT INFO ----------------- This guide is © 2001 Mike Rousseau, all rights reserved. It is for personal use only, and is not to be re-printed, reproduced, or re-written in any way. This guide is not to be used without my express written consent. You can find the latest version of this guide at the following places: Red Shadow's Homepage GameFAQS