---------------------------------------------------------------------- ---------------------------------------------------------------------- P H A N T A S Y S T A R O N L I N E E P I S O D E I & II ---------------------------------------------------------------------- ---------------------------------------------------------------------- CONTENTS ---------------------------------------------------------------------- ---------------------------------------------------------------------- I. INTRODUCTION (UPLOADS) II. UPDATES 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 III. BASIC CONTROLS IIII. HUNTERS (Part 1: Different types of hunters) (Part 2: Explaination of the various hunter types) (Part 3: MAG/s one should raise) V. TACTICS AGAINST MONSTERS AND BOSSES VI. FAQS VII. CREDITS AND DISCLAIMER ---------------------------------------------------------------------- ---------------------------------------------------------------------- I. INTRODUCTION ---------------------------------------------------------------------- ---------------------------------------------------------------------- Woosh! I'm never tired of writing guide, just that, sometimes, I don't know what to write and end up making a mess out of anything I plan to write or have written. First, I'd like to thank Jane Rosengarten, my sister, she's in Hawaii right now, gave me the support that I needed to write my guide. I dedicate this guide to everyone in Phantasy Star Online Episode I & II message board. Yo! If there are any errors or suggestions, please feel free to e-mail me at: wongyeangchiong@hotmail.com Second, any contributors will be given proper credit for their suggestions and/or advice. Even if a minor suggestion is made. Lastly, enjoy reading my guide, make yourself comfortable, with a cup of coffee or something. Enjoy! ---------------------------------------------------------------------- ---------------------------------------------------------------------- I. INTRODUCTION (UPLOADS) ---------------------------------------------------------------------- ---------------------------------------------------------------------- GameFAQS IGN Cheats.de ---------------------------------------------------------------------- ---------------------------------------------------------------------- II. UPDATES ---------------------------------------------------------------------- ---------------------------------------------------------------------- 1.0 - Wormaster sent me the guide on how to fight Darkfalz's 3rd form so I'm putting it here. And update my character's latest stats. And additional tips on fighting certain enemies. 2.0 - I have corrected some of the spelling errors. And add informations for various monsters. And edit some of the Mag's Max Stats. 3.0 - Qwert Yuiop mailed me about another tactic against Dark Gunner and fighting the Third form of Darkfalz. So I'm gonna update it. And I added abit more information under the FAQ section. 4.0 - Sorry guys (and gals)! I forgot to update Qwert Yuiop's tactic for fighting Dark Gunner, ack! I'm so sorry. And also I made a mistake for Vol Opt, and the Dragon Boss. So I'm correcting the errors. I also added some extra minor information for the other sections of my guide. And since I don't really check my other e-mail account, I deleted it from my guide. 5.0 - Scott detected some errors in my guide so I'm updating and making the nessesary changes. Thank you Scott. 6.0 - Sorry. I didn't noticed SinowBeat's cloning. It was until Joey who mailed me about it. Thanks Joey! 7.0 - Just made a mistake and some errors. Corrected them and added a few information. And also the requirements for Musashi. 8.0 - Yoshi_King226 gave me some information regarding the Ultimate mode and some of the enemies you'll face. As well as some tips for defeating them. Thank you Yoshi_King. And also, I added some stuff on the Q&A section. 9.0 - Blue given me some information about the GBA Cable and the Chao mini-game. Thank you Blue. And...ermmm...Mephisto, for telling me about the maximum grinder that can be used for the Musashi is 40. Not 60. Thank you Mike (Mephisto). 10.0 - IGN has selected my FAQ to be hosted there. I thank them. And GameFAQS for it too. Thank you IGN and GameFAQS. I made a mistake with the Techless Humar. I'd also like to thank three other person. Jessie and RubberDucky for their support. And Hunter Killer for the mistake I made with the Techless Humar's MAG stats and for additional advice for Vol Opt. 11.0 - //\//\attysimons gave a whole lot of information about a rare Tails Chao. Its on the Q&A section of the guide. Thank you Matt Simmons. 12.0 - Oh. Cheats.de's Daniel e-mailed me and asked if he could host my guide. I accepted and uploaded their names and the right for them to host my guide there. Thank you Cheats.de. I also updated my character's status. Seems like my Techless HUmar is no more. I made a HUcast instead. Oh yes, did I mention that Cheats.de is Germany's Largest Cheat-Community? 13.0 - Some of the guys at GameFAQS helped me out with a little bit of information regarding Androids being Paralyzed and Shocked. It is under the Q&A section of this guide. 14.0 - Nate gave me some information regarding Ob Lilly in the Ultimate mode. Will update it on the monster section of this guide. Thanks Nate! 15.0 - I got some information regarding Materials. Thanks to KnightsRage for providing me the information. I'll update the information under the Q&A section of this guide. 16.0 - Thanks to Dakuu and Rokuhatu for the information regarding my mistake I made for the Musashi. Thanks to the both of them. I corrected the errors. Musashi is found on the Q&A section of this guide. The mistake I made is regarding the required ATP. 17.0 - There's a female gamer named Omayra who mailed me and asked about how HUcast and HUcaseal restore their trap because after using it a certain amount of time. You need to restore before you can use again. So I'll put them under the "Different types of hunters section". And one more question regarding the traps is found under the Q&A section of this guide. 18.0 - Had a few informations about how to beat Dark Gunner and Death Gunner, the differences between them. As well as new tactics of beating Pan Arms. ---------------------------------------------------------------------- ---------------------------------------------------------------------- III. BASIC CONTROLS ---------------------------------------------------------------------- ---------------------------------------------------------------------- Sure, you've played the Dream Cast version, but now its the GameCube version. So the control has got to change. Even if you don't like it. So listen up, soldier...errr...hunter. The menu has everything you need to check on your status, your items, your meseta (money) and your MAG, which I will explain later on what it is and what it does. R is like an 'Alternate Key/Button', it gives you the alternate function of the key. Z and Start button remains the same whether or not you're holding onto R. Z/Start - Menu Not holding R: A - Attack X - Heavy Attack B - Monomate Y - Chat While holding R: A - Empty X - Empty B - Empty Y - Use Menu Menu: The + control pad and the C Stick are use to select the various options in the menu. You can't use the control stick to select the options. So while fighting, you can run around and use item at the same time. The Use Menu enables you to 'Quick Use' the item and also enable you to switch your weapon and such as such. Rather important later in the game when you learn how to switch weapons for certain bosses. While holding onto R, you'll notice that A, X and B are empty. But you can actually edit them. So later in the game, when you reached maybe Hard or Very Hard, or even Ultimate Mode, you'll want your B button to be Dimate, or even Trimate. So you can use the Customize option under the menu. Customizing the keys can also be used even if you're not holding onto R. ---------------------------------------------------------------------- ---------------------------------------------------------------------- IIII. HUNTERS (Part 1: Different types of Hunters) ---------------------------------------------------------------------- ---------------------------------------------------------------------- There are many types of Hunters, HUmar, HUnewearl, HUcast and the newest HUcaseal which was not in Episode I in the DreamCast. Using a 100% scale, this is how I would personally 'rate' them. Legends: ATK - Attack DEF - Defense HP - Hit Points TP - Tech Points ACC - Accuracy EVA - Evade/Repel/Parry HUmar ATK - 20% DEF - 20% HP - 20% TP - 10% AC - 15% EVA - 15% Comments: He's like your average Man. Some sort of Jack of all Trades. Spells are pretty much alright, he's like an All-Rounder. Average stats make him a good companion during multi-player. HUnewearl ATK - 10% DEF - 10% HP - 10% TP - 30% ACC - 20% EVA - 20% Comments: Nei from the previous Phantasy Star series. Don't worry. She may look weak with her ATK and/or her HP, but she's extremely quick with claws and/or daggers, making her deadly and with extra TP, casting spells are extremely useful. Sure, she makes a good 'Back-up' during multi-player. HUcast ATK - 25% DEF - 25% HP - 25% TP - 0% ACC - 15% EVA - 10% Comments: Like Zidd said, this android is built for battle. Though he's referring to Kireek, your guild hunter quest companion. Sure, you don't need spells. Cause you have traps. You can't seems to use anti-dote, can you? Don't worry, an android doesn't seems to be affected by any spells or traps. You won't get poisoned or paralysised. All you need are lots of Monomates, Dimates and/or Trimates to keep you going. HUcaseal ATK - 20% DEF - 20% HP - 20% TP - 0% ACC - 20% EVA - 20% Comments: Hoho! Another android, she does looks like a Ninja, doesn't she? Sure, she's agile like one too. High Evade, Accuracy makes a great fighter. Again, doesn't get affected by spells or such. Quick Note for Androids: Though you can't get poison or such, you will still be frozen if you're caught in a Freeze Trap. Quick Note for Androids 2: You start with the ability to set 2 different type of traps. They are Damage, Freeze, Confuse. There's one more but only usable on the Battle Mode. Androids Trap information: For every 11 levels, your ability to set Damage trap increase by one. For every 7 levels, your ability to set Freeze and Confuse trap increase by one. ---------------------------------------------------------------------- ---------------------------------------------------------------------- IIII. HUNTERS (Part 2: Explaination of the various hunter types) ---------------------------------------------------------------------- ---------------------------------------------------------------------- Well, actually, there is no best type of hunters. Just what your playing styles are like. Here are a few examples of Hunters that I encountered, created or seen or heard before. Average Hunter: Just average stats, able to get your through the game and doesn't have anything really special about it. Comments: Start with a HUmar if you want this...this is an average hunter type. But you can eventually raise its stats with materials you can find. Techless Hunter: A hunter that doesn't use Tech, if you're one, you should use an android, a HUcast or a HUcaseal. But if your style of playing is a Techless HUmar, all I can say is GOOD LUCK, you'll have a hard time. Comments: This was one of my creations, he's cool. I'm playing as a Techless HUmar, using quite alot of Monomates and Sol Atomizers. But he's quite a challenge. POW Hunter: No, he's not a Prisoner of War. But instead, a Power Hunter. I'd recommend those that want a POW Hunter to use a HUcast. HUcast starts with the highest attack power and high hit points. Making him rather powerful and deadly. Comments: If you're looking for a Power House, try this. As for your mag, I'll get to that later on. But just watch out for traps. Especially the Damage and the Freeze ones. DEF Hunter: You're a walking tank, a wall, so hard you only take a few damage. You can take hits hard. Hits so hard they'd make a FOmar K.O instantly. Another strong Hunter Type. I'd recommend using HUcast or a HUcaseal if you're looking for this hunter type. Comments: Taking hits can be quite useful later in the game, as Hard, Very Hard and Ultimate mode monsters can really be a pain in your ass. Really painful damage. So you'll find yourself telepiping back and fore and spending cash on mates. Do give this hunter type a try if you don't want to telepipe all over the place or spend lots of meseta on mates. DEX Hunter: You can hit everytime, but worry not. Your damage may not be high, but at least you can hit 90% of the time, or even 99.9%. An Ultimate DEX Mag would be a great addition. Also, a Mag with MAX Synchro would be another great addition. Comments: If you're looking for this type of hunter. Start with a HUcaseal. High Evade and high Dexerity makes her extremely deadly. But frankly, you should play as a ranger if you're looking out for DEX instead of damage dealt. EVA Hunter: You can evade, parry and block nearly all moves. Though your damage may not be very impressive, you can pose a threat to your enemies, making you hard to hit. Raise your Evade with Evade Material. Comments: Hmmm...this doesn't look very good. Cause when you're fighting boss, they are able to hit you. So I'd avoid creating this, but if you're up for a challenge and you're really interested in this, go for it! EVA and DEX Hunter: I think this is an extremely deadly type of hunter I've ever seen. Not only it can hit 99.9% of the time, but it can also avoid damages. You can last pretty much...more than an hour without using any healing items, just the fact that if you're a HUmar or a HUnewearl, look out for poison and such. Comments: Pretty interesting, I have yet to find out what this type of hunters actually do. Sounds deadly...anyone wanna try it and give me some comments? Advice? Cover Hunter: No, not covering yourself, but more like a support. Able to cast spells and also heal your allies. Great if you're playing multi-player, you'd be a really useful asset to your party. Not as useful as a Force, but you being able to heal teammates and yourself proves that you're really useful in a battle. Either a HUmar or a HUnewearl, cause HUcast and HUcaseal cannot cast spells. Comments: I'd recommend you to use this if you're playing in a multi-player. Mage + Hunter: You love casting spells but want to do major damage? Well, try this then. Use any POWER, DEF and MIND material on yourself if you happen to find any. Learn all types of spells, good for fighting bosses and rooms polluted with monsters. Comments: If you're really into Magic and Tech, forget about using a hunter, go for the Force instead. Quick note: Remember, hunters can use spells. Don't be a fool like me, give your hunter some spells to aid him. And if you're using spells, do increase your Mag's MIND Stat to a minimum level of 20 to 50. ---------------------------------------------------------------------- Choosing what type of hunter you want to create can be such a chore. So I thought of some questions you can ask yourself to see what kind of hunters you'd like to create. 1. Do I need to use any spells? Yes/No 2. What type of hunter weapon would I want to use? Saber/Dagger/Sword/Slicer/Partizan Sword/Saber - Sword, or short sword, deal quite a lot of damage compared to a Dagger, Slicer or a Partizan. A sword can hit several target at once, but a saber can't. Dagger - Fast and deadly, you can pull of quite a combo on enemies. Slicer - No, its not a sword of some sort. Instead, its more like a boomerang. You can hit enemies far away, great if you want to stay in a safe place and start killing everything you see. You can hit several target at once. Partizan - Spears, Halberd and such as such. Its range can be compared to that of a sword. It can attack things not too far, and you can hit several target at once. 3. What do I look for in a hunter? POW/DEF/HP/TP/DEX/EVA 4. Traps or Spells? Traps/Spells Traps that can be used are: Fire Traps - They deal fire damage and explodes when foes comes into close contact with it. Freeze Traps - My second favourite type of traps, they can freeze the enemies. But watch out, it'll melt seconds later. Confuse Traps - The best trap in my opinion. They can confuse the enemies making them walk in circle or attack their allies. Use this when there're alot of enemies. Heh! Damage Traps - Only found in Ultimate Mode, they damage enemies... Spells that can be used are: FOIE - A fireball with Fire Attributes BARTA - A linear of ice that travels on the ground with Ice Attributes ZONDE - Lightning strikes with Thunder Attributes RESTA - Heal you and/or any NPC/Allies around you, but not monsters or bosses ANTI - Cancel status alignments, eg.poison...etc...etc ---------------------------------------------------------------------- ---------------------------------------------------------------------- IIII. HUNTERS (Part 3: MAG/s one should raise) ---------------------------------------------------------------------- ---------------------------------------------------------------------- What type of Mag do you want to raise? That depends on what type of hunter you're using. The Mag's IQ affects the damage it deals when you use its power. Its power is known as a Photon Blast. The Photon Blast can be use once your Photon Blast Gauge reaches 100, located on the top left of the screen,next to your HP and your TP. Its yellow in color. I added the "Mag's Max Stats" so your Mag's Maximum Stats should PROBABLY look something like what I stated. It won't be accurate, but that's the APPROXIMATED value of your Mag's final stat. The maximum level of a Mag is 200. So try not to make any wrong or stupid mistake and crash your Mag's stat. Also note that only when your Mag's stat is an even number, your stats will increase. So here are a few examples of the Mag you should raise: Average Hunter: An average mag would be great. Just basic stats, all equal. I'd advice you to increase your DEF and MIND stats for your Mag. Mag's Max Stat: DEF - 50 POW - 50 DEX - 50 MIND - 50 Note: Average, like I said... Techless Hunter: Since you're techless, the MAG's Mind Stats isn't really important to you. Please be reminded that if you're playing as an android, NEVER increase your Mind Stats for your Mag, its purely useless. You'll be relying on your POW much. Mag's Max Stat: DEF - 50 POW - 125 DEX - 25 MIND - 0 Note: You'll be relying on your POW most of the time. The DEX is 50 because you may need better accuracy unless you're making a POW Hunter. POW Hunter: POWER is what you need. Increase this as much as you can to deal major damage. But DEX is what you lack. So if possible, increase your DEX. But some player prefer to miss but deal rather a deadly amount of damage. So if you're that type of player, increase your POW ONLY. Mag's Max Stat: DEF - 5 POW - 193 DEX - 2 MIND - 0 Note: This is like a Berseker Hunter, attack, and attack, regardless of how many DEX it has, it can deal major damage. It will add 5 to DEF and 2 to DEX. DEF Hunter: Increase your Mag's DEF, and if you're using spells as well, increase MIND as well. Mag's Max Stat: DEF - 150 POW - 0 DEX - 0 MIND - 50 Note: There may be 1 or more for the DEX and POW though. Can someone mail me and tell me about it? DEX Hunter: Increase your Mag's DEX, and try to max the Mag's synchro. The maximum for the synchro is 120%. If you'd like to deal damage as well as hitting accurately, increase POW. Mag's Max Stat: DEF - 5 POW - 6 DEX - 189 MIND - 0 Note: You need to have 6 POW because the POW stat will increase to approximately that level. EVA Hunter: These is no Evade Stats for your Mag. But don't worry, increase your DEX. And use lots of Evade Material on yourself if you happen to find any. Mag's Max Stat: DEF - 5 POW - 30 DEX - 135 MIND - 10 Note: Increasing your DEX actually increases your chance of parrying and/or blocking...I think. You'll earn 30 POW and 5 for DEF. EVA and DEX Hunter: Increase your DEX and MIND if you're using techs, else just increase your DEX. And as for your Evade, find Evade Material and use them. Mag's Max Stat: DEF - 60 POW - 10 DEX - 120 MIND - 10 Note: Again, not only you must evade attacks but blocking and parrying them as well. So increase your DEX and your MIND to cast a little bit of healing tech. Cover Hunter: Increase your MIND, DEF and if possible, your DEX. You don't really need to increase your POW much since you're playing multi-player. Mag's Max Stat: DEF - 80 POW - 20 DEX - 20 MIND - 80 Note: Increase your DEF, DEX and MIND. You don't need much POW mainly because you're playing in multi-player. There are many different types of Cover Hunter. This is some sort of an aid, so you heal and attack and lure a little, run and lure, let your allies kill for you. Mage + Hunter: Increase your MIND, and lots of it. Because you're gonna need it. And increase your DEF, again, you're gonna need it. And lots of it. You cast spell and use techs most of the time so you don't need much DEF or POW. Mag's Max Stat: DEF - 89 POW - 10 DEX - 2 MIND - 99 Note: If you really intend to play as a Mage + Hunter, I'd rather you use a Force right-away, but of course there are people who love a little challenge of raising a character. So here is one. You'll earn 2 DEX and 10 POW. ---------------------------------------------------------------------- ---------------------------------------------------------------------- V. TACTICS AGAINST MONSTERS AND BOSSES ---------------------------------------------------------------------- ---------------------------------------------------------------------- Here are the tactics against the monsters as hunter... Episode I: FOREST: Boomas species: This species has three different type of...errr...species. Booma, Gobooma and Gigobooma. Don't let them surround you. Just beat the heck out of them. Wolves: There are two types of wolves, Barbaros and the normal ones. Like Red Ring Rico said, don't let them get behind you. Cause they like to attack from your big behind. So change the camera angle facing them as you lock onto them. Rag Rappy: This bird will sit around, it looks like its laying eggs though. Anyway, if you use a long-range weapon to attack it from afar, it will run away. But if you're near it, it will attack you head on. And it doesn't really die. It faints. So after a while, they will wake up, and as soon as they do, TRY to hit them, you will get items. Note: There's an Al Rappy, its a rare version of a Rag Rappy. They give you items to change your Mag's appearance. And some really neat rares. Note from Yoshi_King: Rare Rappy in Ultimate mode is Pal Rappy. Getting online during the holidays will also enable you to find new type of rappy. Santa Rappy - Christmas Love Rappy - Valentines Day Halloween Rappy - Halloween Easter Rappy - Easter Day Monest: This flying nest are able to spawn minions. Little mosquitoes. Don't worry, the mosquitoes are easy to kill *until it gets to hard mode...*, kill the Monest to stop is from spawning any more of its blood suckers. Hildebear: This large monster is rather dangerous if you're low level. Stay too far and he'll launch himself onto you with some sort of Leap Attack. And if you're standing a few steps away from him, he'll spit fireballs at you. Just run behind him and start attacking him. As soon as he turns, run behind him and attack again. But if you're near enough, he'll just lay a smackdown on you...big damage. Note: There's a Hildeblue, its a rare version of a Hildebear. Note from Yoshi_King: In Ultimate mode, Hildebear is Hildelt. ---------------------------------------------------------------------- CAVE: Sharks: There are three version of these sharks, Evil, Pal and Guil. Again, the same tactics against a Booma, don't let 'em surround you. Kill it as soon as you see it coming towards you. Poisonous Lilly: This poison plant pops out of nowhere and start spiting some sort of green goo on you. If the green goo hits you, you get poisoned. So wait till it spit the goo, dodge it and as soon as you do, run towards the plant and kill it. But beware, if you're too slow, he may do two things, either peck you, or he may cast some sort of tech that causes your character to suffer paralysis. It can also self destruct, he will close its petal, turn around and around, quickly kill it. Note: There's a Nar Lilly, a rare version of Poisonous Lilly. Note from Qwert Yuiop: In Ultimate Mode, Poisonous Lilly is Ob Lilly and Nar Lilly is Mil Lilly. Note from Nate: Ob Lilly in the Ultimate mode cast Megid. A one-hit kill spell. Beware...thanks Nate! Grass Assasin: This insect that looks like a giant caterpillar with claws like that of a mantis...claws? Anyway, he'll have three different types of attacks. One, he hit you. The second, he spit something that looks like a spider-web, it doesn't slow you down though, instead, you're stuck there. Hehe! So attack it as soon as you can. Third, he'll do a charge attack. Rushes towards you, but you can easily dodge that move, just run behind him. Nano Dragon: Dragon, cool! NO! Instead, this Dragon is rather wierd. It can attack its allies. And when his allies die, he actually become stronger. If you're far, he'll toss a blue energy ball. Or else he'll shoot some sort of laser on you. The laser attack deals more damage. And if you're too near, he'll fly away. So attack as soon as you can. Try to get to him before you are able to lock onto him, so you can kill him. Note: Remember this, he may hit your enemies for you, but if your enemy dies, the Dragon turn stronger. Pofuilly Slime: Slime ball, its pretty wierd. He turn into a slime, then he'll travel on the ground and get behind you. Once you see him, immediatly lock onto him and attack. Once you attack him, he'll turn into a slime again and then travel again. Wait for him once more to take his form and attack him. He'll attack you, toss a light blue energy ball on you and damage you. Note that it can split itself, make some sort of a clone. So becareful. Note: There's a Red Pofuilly Slime, a rare version of Pofuilly Slime. Pan Arms: Oooo...Ultraman! Its body is stuck together, but while its stuck together, use either traps or tech to damage it. But when it splits into two different monsters, Migium and Hidoom, use normal attack. When it splits, either of them will attack you and the other will hit you, but though it doesn't damage you, it will add some sort of effect on your character making him weak. If they are stuck together, they will only have two different attacks. One is a long range red colored laser and the other one is a blue attack. Both deal quite a pretty large amount of damage. When its about to split into two, a blue lightning will struck on it and it will change. If you can deal heavy damage, you can also attack it when they are merged together. Otherwise, stick with the Traps and Techs. Note: Try not to use a Confuse Trap on it, cause I did that, and it doesn't seems to seperate itself. If it doesn't seperate itself for some other reason, Telepipe back to Pioneer 2 and go back again. Notes from Qwert Yuiop: They can heal themselves if you give them time to. Notes from Scott Sloan: If you have any weapons that has Lord, Master or any other special effects, you can use it on them while they are Merged. It will still affect them. Tips from Snekadid: When a Pan Arms split into two, killing one makes the other stop attacking and stare at it's twin body for approximately 7 seconds. Use this time to quickly wipe the other out. So concentrate your attack on one, before you go for the other. ---------------------------------------------------------------------- MINES: Gillchic: Don't confuse this robot with Dubchic. Gillchic's color is greyish while Dubchic's color is brownish grey. This robot will attack you with two different types of attack. It either attack you with its hand, close combat. Else he'll shoot you from afar, both deal pretty much quite alot of damage. When it attacks you from close range, you might suffer from paralysis. Dubchic: They are controlled by some sort of device. So if you see a Dubchic, its not just a Dubchic but quite a few of them. Don't try to attack them, but you can try to slow them down though by attacking them. Try to slow them down for awhile, later you'll see a Star Shaped looking device. Attack it, as soon as it explodes. The other Dubchic would go down with it. If a Dubchic hits you from a close-range. You might suffer paralysis. Canadine: They may appear with their leader, Canane. If they do, attack Canane. Doing so, the other Canadine will self destruct, it'll start spinning like crazy, if you destroy a Canane, RUN! But if it doesn't appear with its leader. Then it'll attack you with one of its attack. It either go above your head and cast lightning on you or that it will move near you and electrify you. Equip a Slicer if it does so you can attack upwards. When they cast lightning on you, you may suffer from paralysis. Note: Canane are the same as Canadine, they are not rare though. They are red in colour with a pair of antenna on its head. Sinowbeat: It will beat you as soon as it sees you. But you won't be able to see it walking, he'll be on top of the celling. Once he drops down, he'll attack you. His methods of attacking you are either he beat you by punching you, or if you're quite a distance away from him, he'll execute some sort of leap attack on you. And additonal stuff. It actually makes clone of himself. To get rid of the clones, simply attack the 'original' one. SinowGold: It looks exactly like Sinowbeat, except he's gold in color. Its attack are the same as Sinowbeat, but he has an additional ability. This ability doesn't deal you any damage, don't be too happy about it yet. That ability enables him to heal itself. Hoho! Attack it as soon as you see it. Note: SinowBeat and SinowGold are the same, just that SinowGold can heal itself. Garanz: This large tank looking robot is quite deadly. You can attack it and remove its armor. But no, the lesser his armor, the more damage he deals. Quickly finish him off. He will launch missiles at you. Run around to dodge them. Note: They are called Baranz in Ultimate Mode. Note from Qwert Yuiop: You can run around a Garanz *Baranz* and let its missiles hit him and you get free EXP for nothing. Hehehe! ---------------------------------------------------------------------- RUINS: Dimenian: These monsters have three different species, like the Booma from the Forest and the Sharks in the Cave. They are Dimenian, La Dimenian and So Dimenian. They love to surround you and attack you. Don't let them surround you. Note: I'm leaving this note...keep in mind that the main objective of the Booma, Sharks and Dimenians are to surround you and whack you...so beware. Delsaber: This looks like an undead Knight. It has a shield and a sword. It will absord your damage if you're near. So I advice you, Hunters, to use a slicer to attack these monsters from afar. It can parry and block your attacks, not to mention, absorbing your damage. There are two ways to attack this fiend. Either use the method I taught you, slicer and attack from afar, or else circle around him and hit him from the side or from the back. Notes from Qwert Yuiop: Cast BARTA then start hitting them. BARTA will stun them. Thus you get free frag. Buclaw: This sotong *squid* looking monster is extremely funny...well, no. Attack it as soon as you see it, if you use Heavy Attack on it, it will become stun for awhile, enabling you to attack him again. If it 'lands on your head', it will spawn Claws. They don't really attack, just floats around and spawning Claws whenever they land on your head. Claw: This looks like a fusion between an eel and a lobster of some sort. Attack it as soon as you see it, you don't want them to surround you. Though they don't deal much damage, if you're surrounded in a room with lots of other monsters, prepare to die... It will float around, and if you can't hit it with your saber, equip a slicer and slice it. Always keep a slicer handy. He will float ontop of you, and if it does, again, use the Slicer. Dark Belra: This hulk are extremely big, huge and dangerous. Let me warn you, if you're too far, they will launch their 'arms' at you, taking off more than half of your HP and if your level is low, DEATH. And if you're near it, it'll smack you, again, taking off major damage, again, beware. The tactic to defeat it is to run behind him and start attacking him with your saber. Dark Gunner: Red or Green crystal, they will shoot you all the same. You can't damage them when the crystal are in the socket. So wait till you see the crystal floats, attack. They can escape pretty fast. So act fast. A slicer would work well. Notes from Qwert Yuiop: Cast BARTA and attack them. Casting BARTA stuns them, so they won't move about. Oh, you can't just use a BARTA, you have to use Gibarta or Rabarta. Notes from HitmanDark: The Red crystals are Death Gunner, they appears to be the "leader". The green ones are Dark Gunner. Tips from Snekadad: Everytime you injure a Death Gunner, it freezes the other Dark Gunners for approximately 3 seconds. Which prevents them from shooting at you. Everytime you destroy a Death Gunner, a Dark Gunner will take its place. So attack it in this sequence, after a Death Gunner, look for another one. You won't get much damage fighting them this way. Chaos Sorcerer: Ignore the two crystal floating beside him. Instead, attack him instead of the crystals. One crystal represent spell, the other represent healing. Make sure he doesn't cast a spell on you, else you'll die. Fast too! He'll attack you then disappear, check your Radar/Sonar for his next location, then attack him. Chaos Bringer: This Centurian looking creature is extremely deadly. He'll charge right into you. Else he'll attack you if you're near him, poking you with his trident...spear...looking thingy. Equip your saber, run behind him and start slashing him apart. ---------------------------------------------------------------------- BOSSES: DRAGON: This Dragon is pretty scary. Oooo...momma! He has three different types of attack. First, he'll try and stomp you and smash you under that webbed feet of his. So watch where he's walking, and attack his leg, he'll fall down. If you're underneath him, you'll take damage. Once he's fainted, run to his head and slice. Second, his other attack will only occur if you're quite a few distance away from him. He'll breath fire. Open his mouth and start spiting out fireballs. Dodge them by running in between the fireballs and running towards him. Then once you're near him, attack his leg till he fall, and repeat. Now, lets see how well you can dodge. He'll fly around for awhile, then dive into the ground. Leaving a hole in the ground, you won't fall into the hole though, but you will take damage if you step on it. There're lava in the hole. Hoho! Once he's IN the ground, he'll act like a mole and start digging straight into you. Dodge him by running away. This attack can take quite a large amount of HP off you. You can't attack him if he's in the ground. Once he attempt to kill you approximately 3 times while buried underground. He'll burst out of the ground. And then repeat either his first or second attack. I suggest running around in circles, when you see him charging towards you, dodge. Tips for Mage + Hunter: A dragon, fire, are weak against...heh! Obviously you should know my answer... cast BARTA on him. Tips from Qwert Yuiop: The dragon only dives into the cave when it left 1/3 of his life, both a good and bad thing. Note from Yoshi_King: In the Ultimate Mode, the Dragon is Ice Dragon. So being Ice, its weakness is Fire. The Ice Dragon has an Ice Breathe that will freeze you. And sometimes freezes you when he smash you under his feet. Equip lots of Resist Freeze or Blizzards in your slots. ---------------------------------------------------------------------- CAVE: DE ROL LE: This large worm can be quite deadly. He have many methods of attacking, and here are the method to avoid his attacks or to damage him. His first attack will be when he's besides the raft. He'll shoot purple photon blast on your characters. Dodge them by running in between them or while facing him, run to the top left corner of the raft. To damage him while he's beside the raft, use a slicer. When he's on the raft, take out your sword. Time your attack, don't just hit his face, instead, walk towards his body and start attacking. Because when you damage his body, you attack more than one part of his body, taking off quite a load of damage. Now he's mad, he'll shoot out either explosive thorns on the raft. Or he'll shoot out homing explosive thorns that surround your character. If he shoots out the explosive thorns that land on the raft, run to the top left or bottom right of the raft to avoid damage, don't bother taking them out. But if he shoots out homing explosive thorns, equip any weapon that you have that can deal lots of damage. Take out at least the thorn infront of you, so if the other two explodes, you can run infront avoiding the damage. The thorns will spark or start flashing, when it does, run, it shows that the thorns are about to explode. Now, when the light goes out. Becareful, he'll use his laser beam attack. Run left and right or all over the place, just don't run towards him. Keep running around the raft and try to avoid his blast. If you see the screen shaking, that means he's gonna do a land slide...rock slide, or rock fall. Whatever you wish to call that move. Rock will start dropping from the top and land on you, you'll take quite a load of damage. Here's a tip from: You can actually avoid the rocks that are falling on you by moving to the bottom right side of the raft. Usually De Rol Le will miss. Note: Remember this, if he's off the raft, use Slicer, if he's on the raft, use a sword. And for Mage + Hunter, you can try using techs like Rafoie. Notes from Matthew Plummer: Use Gizonde to hit his body when he's swimming next to the raft. ---------------------------------------------------------------------- MINES: VOL OPT: Not sure what does Vol Opt means, maybe Violent Operation or something. Ignore the name for now until I find out what it means. Now, we're here to defeat him. So lets get down to business shall we? This monster has two forms. His first form is that his body is stuck onto the celling like that of a Sinowbeat. Around him, you'll notice that there are enemies on the Radar/Sonar. Ignore them for now. When you enter where Vol Opt is, you'll see a short cut scene. Showing a computer screen and his true form. Now, this is where the tough part begins. You'll notice, on your Radar/Sonar, a orange dot that will be moving. That is Vol Opt in the Computer Screen. Though you can attack Vol Opt while he's hanging on the celling, I won't advice you to do that. Instead, follow the orange dot, you'll soon see the screen turn red, and Vol Opt moving around the screen. Use a weapon that can affect several target, probably a Sword, but you'd get a Gigush, a better version of a sword. Use the Gigush to attack the screen when it turns red. When Vol Opt disappear from the screen, you'll notice pillar starts to pop out from the ground. Attack these pillars, and have plenty of Sol Atomizer waiting for you. You will need it as Vol Opt and the pillar with do a charge attack that will give your character a temporary paralysis. Though its temporary, I would advice you to use the Sol Atomizer, cause by the time the effect disppear, your character would have already been dead. Now, once the screen explodes, you'll see another cut scene, the real Vol Opt is out to play. Hoho! This is where the real fun begins. Equip any weapon that you have that enables you to deal a large amount of damage. Probably a Brand (a better version of a saber). The second stage of Vol Opt will have three different types of attacks. And it'll be in sequence. First, he'll launch missiles at you, you can probably hit him twice before he launch the missiles. So hit him two times, and start running around him. During his second attack, you'll see a red laser targetting on your character. As soon as you see this red laser, start running. Don't bother hitting him yet. Just run. Large pillar will fall or drop from the celling. There will be three pillar each time he attacks. He'll attack a total of two times. So after six pillars dropped. Hit him twice again. Then run, if you hear some sort of charging sound effect, hit him one more time. Because this means that he's healing himself, don't worry though. He won't heal a large amount of damage, just a little. Now, if he doesn't heal himself, that means he'll use his trap spell. He'll shoot you with some sort of greenish blue energy ball. Dodge by running around him. Eventually the energy ball will disappear. But if you're caught in his energy ball, you'll be trapped like in a prison of some sort, and he'll shoot laser on your character, giving your character major damage. If your character's level is not high enough to withstand the damage, prepare to use a Scape Doll. When you're in the prison, you cannot use any item that will get rid of the effect, so you have to take damage. After running around or getting his by his attack, attack him twice again. And prepare for his missiles, just repeat and he'll die, real soon. Note: This may sound like a pretty hard battle, but I promise you. Vol Opt is the easiest boss in the game. What I said may sound complicating, but he's an easy boss, trust me. You may try using ZONDE against this boss. Can someone mail me and tell me about the ZONDE thingy? Notes from Hunter Killer: About ZONDE thing with Vol Opt. It all matters to what ZONDE you're using and what level it is. As well as the difficulty. Because ZONDE level 30 will do more to Vol Opt on Normal then on Ultimate but the best strategies for him that I can think of, is to use GI-ZONDE when he is on the monitor and RA-ZONDE when attacking Pillars. But if you're a Techless Humar, then use a strong slicer with the monitor. And if needed, attack the pillars with a stronger weapon. Note: For me, I used Sword *big blade* for the monitor. ---------------------------------------------------------------------- RUINS: DARKFALZ: Darkfalz have a total of two different stages (at least for now). Once you enter the boss portal, head towards the monument. You will see several spinning thorns, they will damage you, take out at least three to four thorns and Darkfalz will appear. Careful though, when you're fighting him, you're fighting him in a barrier. DARKFALZ FIRST FORM: Darkfalz, a rather fearful boss. Well, not exactly, he's quite easy except that the damage he deals are very high. He's not really hard, just that when he attacks, you're gonna be using lots of monomates and such. So becareful. Before fighting Darkfalz, you should buy lots of Monomates and Dimates. Now, his first form is like a fusion between three dragons and a knight mounted on top of it. Try not to get trap in the barrier. The dragon will just spit out thorns which you can easily avoid by using any long range weapon, a slicer would be great. Or a better version of a slicer. But the hardest part is when the knight cast spells on your character. Your character will either freeze like s/he's trap in a freeze trap. Just attack the head from quite a long distance and don't worry much. Just hopes that he won't cast that freeze spell, if he does, well, just hope that that's the last time he cast a spell. He also have a fire spell so look out for it. DARKFALZ SECOND FORM: This is where he gets real nasty. He'll be in the outside of the 'arena'. But worry not. You can still attack him. He'll be circling around the outer part. So just look for him and start attacking. He will have two different spells, so again, watch out. His spells are pretty much the same, except that you can avoid them this time. If you see him rise, RUN, that shows that he's going to cast a spell. And lastly...GOOD LUCK. DARKFALZ THIRD FORM: - By Wormaster After the fight with the second from, next comes the real challenge. You teleport to a donught-shaped arena, with falz in the center. He starts by moving around the inner circle while flashing. If he is silver colored you can deal no damage to him. When he turns blue, go and attack him with whatever you got. But after about 30 seconds he will fly up, where you cant hit him. Start running! He will shoot blue balls at you while you run around. He will shoot about 5 and then use a completly undogeable attack the deals about 3/4 of your health. After you deal him a good amount of damage, he will cast a spell on you. On your radar it will show a big red line from you to him. The effect of the spell is if you deal him damage, you get that damage dealt back. The effect of the spell wears off after he hits you. I think that the hard Darkfalz had 4000 health in his 3rd form. Good Luck. DARKFALZ THIRD FORM: - By Qwert Yuiop (Mnementh) After the fight, you rise up in an arena shaped like a bagel, and falz is floating in the center. If he is iridescent, weapons cannot hurt him, but techs can. Hit him with everything until he flies up into the sky. He will then shoot little blue beams at you (run around the arena in a circle to avoid) and then cast a Grants at you (which you can't avoid). TIP: Resist/light will help to not take as much damage. After he is about to the last 1/4 of his HP, he will cause an image of you to appear in his mouth, and a colored line appears from him to you. In Multiplayer, you can tell who is 'absorbed' by the color of the line. As long as that line is there, you take all damage he takes. After a bit, it wears off. When he has you absorbed, he no longer has the little blue beams, he has a Megid instead. Hard Falz has 5000 HP 1st stage, 6000 2nd, and 4000 3rd. ---------------------------------------------------------------------- ---------------------------------------------------------------------- VI. FAQS ---------------------------------------------------------------------- ---------------------------------------------------------------------- And now its time for the Frequently Asked Questions... Q. How old are you? A. I'm born in the year 1986...you figure it out. Q. What weapons are recommended for *Insert Hunter Type*? A. I'll be adding that section later, need some help with that. Q. Some of your Mag's MAX STATS are wrong... A. I know, I'm trying to figure that out. I'm sorry. Q. Should I play as a Hunter? A. Ask yourself some of the questions located in my guide. Q. Mind introducing your character a little? A. Gen, POW Hunter. He's probably level 30+ and now in Mines. I'm beating Vol Opt many times until I level up to fight Darkfalz. Q. What weapon do you usually use? A. Since I'm using a new character, I start with a normal saber. Q. How the hell did you manage to get a Musashi? What's that? A. Musashi, a twin saber. That means a saber on each hand, w00t! Fret not. You can find this weapon when you defeat the Dragon Boss in Hard mode. Y'know, the Dragon Boss in the Forest. If you didn't get it the first time, try again, don't worry, it took me around 10 times or more to finally lay my hands on this weapon. Q. Since you already have the Musashi, can I ask about the requirements? A. ATP + 380 to 390 ATA + 40 Max Grinder = 40 Class = Twin Sword Required ATP: 385 Stars: 9 Thanks to www.pso-world.com again for this information. And Mike/Mephisto for the Max Grinder information. Rokuhatu and Dakuu for the Required ATP information. Q. I noticed that only MAGs with stats that are even gives you additional stats, but why are some of your MAG's stats odd number? A. Angel Of Death told me about it, I'll update the stats, sorry. Q. I'd like to ask some more questions... A. Mail me at: wongyeangchiong@hotmail.com Q. If I have a weapon with Shadow effect, can I kill the bosses with one hit? A. Scott has already comfirmed this. You CANNOT kill a boss with Shadow or Dim or anything other stuff, so don't evenm bother trying to. Q. What can I not ask? A. Questions about the Hunter Guild's quest. I only focus on Hunters, not the quest. Or any other questions not related to Hunters. Q. Anything else I should take note of? A. Read the guide carefully before e-mailing me and asking quesitions. Q. My android's trap are all used up, how do I restore them? A. There are many methods. You can save and exit, then come back again. If a nurse heals you. When you level up, and lastly, going into the 'Healing Ring', y'know, the spiral looking thing that heals you whenever you walk under it? Yeah, that! Q. Its about the GameBoy Advance and the cable. A. Thank you very much Blue for the information. You can play a mini-game. Its about raising a Chao or something. First, complete the Fake in Yellow quest. Then teleport back to the forest. Talk to the rappies. Follow the stream in that room and a Chao should pop up. Talk to you and give you a Mini Chao Garden Key. Go back to Pioneer 2 and you should see a large GBA near the Hunter's Guild. Plug your GBA cable to the fourth socket on your GameCube Nintendo console. Download the Data...and ta-da! Enjoy! Another extra information from Matt Simons: If you have a Sonic Adventure 2: Battle, you can get an EXTREMELY rare Chao. It looks exactly like Tails. To get it, once you have it in the tiny Chaos garden in your GBA. Turn off your GameCube and put in Sonic Adventure 2: Battle. Then go to the Chao World, and go to the Chao Teleporter. Once there, you select pick up. ENJOY! Additional information from Matt Simons: For all those who do have it, and like to raise the Chaos. The Tails Chao is IMMORTAL (like a Neutral Chaos Chao) and it's stats are all A's at 250 points at level one. Q. I have *Insert name of weapon*, I was wondering what the requirements are? A. I've a good website for you to check if you want to know about the requirements of weapons and armour and stuff. Kindly go to www.pso-world.com Q. What is the difference between Shocked and Paralyzed? A. When you're Paralyzed, you cannot attack UNTIL you use a status healing item like Sol Atomizer. But when you're Shocked, the 'Unable to attack' effect will last approximately about 6 seconds. Androids can be shocked, but not paralyzed. Notes from Bloodude: CURE/SHOCK is a must for androids in the mines. Q. Is there a limit to how much Material you can use? A. As a matter of fact, yes! There is a limit. So plan carefully before you start giving Materials to your character. Thanks to KnightsRage who provide us with his valuable information. HUmar, RAmar, RAmarl, FOmar and FOmarl: 250 materials limit for: Mind, Power, Defense, Evade and Luck (all together, not of each) 125 HP/TP Materials (Separate from the other 250) HUcast, HUcaseal, HUnewearl, RAcast, RAcaseal, FOnewm, FOnewearl: 150 materials limit for: Mind, Power, Defense, Evade and Luck (all together, not of each) 125 HP/TP Materials (Separate from the other 150) Notes: You may be confuse and if you need to verify or ask about it, e-mail me and ask. I'll just clear up some confusion. Thanks. ---------------------------------------------------------------------- ---------------------------------------------------------------------- VII. CREDITS AND DISCLAIMER ---------------------------------------------------------------------- ---------------------------------------------------------------------- Thanks to: GameFAQS - For hosting my guide and a wonderful site IGN - For hosting my guide Cheats.de - For hosting my guide Jane Rosengarten - My dear sister in Hawaii for cheering me on Pso-World - For the great website you made which helped me to find out lots of PSO informations Jesper (Snake) - Helped me out with my character's weapon Rubber Ducky - For keeping track of my guide at IGN and being so supportive Jessie - For being so supportive KnightsRage - For providing me the information for the Materials Limit Hunter Killer - For the mistakes I've made and some help with fighting Vol Opt Angel of Death - For helping me out with the Mags' Stat Yoshi_King226 - For additional information on Ultimate mode and the various Rappies that are in the game Blue - For the Mini-game and the GBA Cable info Matt Simons - For additional information about the Mini-Chao game Mike (Mephisto) - For the Max Grinder information Scott Sloan - For detecting the errors and correcting them Wormaster - Additional help with Darkfalz's Third Form Qwert Yuiop (Mnementh)- For all other informations that I added from you Nate - For the Ob Lilly deadly spells that I missed out Joey Held - For SinowBeat making clone of itself Omayra - The only female gamer who mailed me, and also bringing up the issue regarding Traps SamusKnight2K - Giving me information regarding the ability to set the amount of traps Quest65Freak - For giving me information on how to restore the ability to set traps Matthew Plummer - For additional advice on defeating De Rol Le Bloodude - Information about Shock and Paralysis Chris Parkinson - Bring up the issue regarding Shock and Paralysis Tailsfox853 - About androids being able to be Shocked Dakuu - Regarding my mistake I made for Musashi Rokuhatu - For verifying the mistake about the Musashi Snekadid - Tactics for beating Death Gunner and Pan Arms HitmanDark - For verifying the information regarding Dark Gunners and Death Gunners Dark Nova - For verifying the information regarding Pan Arms Everyone - For reading my guide THANK YOU SO MUCH! This guide is Copyright 2003 by Wong Yeang Chiong. If you'd like this guide to be on your website, please e-mail me and let me know. Thank you very much. ---------------------------------------------------------------------- ----------------------------------------------------------------------