Resident Evil Spoiler-Free Walkthrough Version 1.0 Last updated: 7/15/03 By Octoferret =============================================================================== Table of Contents =============================================================================== 1. Notes 2. Spoiler-free Walkthrough (Chris) 3. Spoiler-free Walkthrough (Jill) 4. Special Thanks =============================================================================== 1. Notes =============================================================================== These spoiler-free walkthroughs will only get you through the game without spoiling the story or scares, such as where monsters will be, plus help you get things things very useful, such as maps and weapons. Finding items such as ammo and health items are up to you. Take into account that in the game, on every map you get north is up (It says that right on the maps). Remember that whenever I mention a direction (Which is quite often because of the nature of the rooms in the game). You can always bring out your map do you can see what I'm referring to when I mention a direction. =============================================================================== 2. Spoiler-free Walkthrough (Chris) =============================================================================== ************** * DISC ONE * ************** ------- Mansion ------- • Go through the only other door in this room • Go down the part of the hall on Chris' left and watch the cut-scene • Go back thorough the door you used to get into this hallway • Head back to the main hall (Through the doors on the east side of this room) • Take the HANDGUN by your feet after the cut-scene • Go through the double-doors on the east side of this room • Push the dresser up against the statue in the middle of this room and then take the MANSION 1F MAP • Leave this room and go back to the room where you were attacked by the monster • Go through the door at the western end of this hall and then go through the door atop the stairs in this hall • Take the GOLDEN ARROW in one of the statues in this hall • Examine the golden arrow to get the ARROWHEAD • Go back to the main hall and go through the door hidden in the painting atop the stairs • Put the arrowhead in the tomb on the north side of this graveyard and then go down the stairs that open up • Take the BOOK OF CURSE sitting on a pedestal at in the room at the bottom of the steps • Examine the book of curse and take the MANSION KEY on the back of it • Go back into the mansion and go to the room where you found the map of the mansion's first floor • Unlock and go through the door on the east side of this room • Go through the door at the other end of this hall and then go through the only door on the north side of this hall • Drain the water in the bathtub and take the OLD KEY inside • Leave this room and use the old key to open the door on Chris' left when you are in the hall • Get the CHEMICAL and then go back inside • Go through the door at the west end of this hall and then go through the first door on Chris' right • Go through the door at the bottom of the stairs and take the FUEL CANTEEN on the floor and the OLD KEY by the typewriter • Leave this room and go up the stairs by the door you just came out of • Go right at the top of the stairs and then go down the small part of the hall that goes south • Unlock and go through the door at the end and take the WOODEN MOUNT on the dresser right next to you • Go through the door in this hall directly to the west of you • Take the DOG WHISTLE on the table next to the door and then exit this room by way of the door on the east side • Go straight on through this hall and through the door at the southeastern end of it • Place the wooden mount above the fireplace and then light the fireplace with your lighter to get the MANSION 2F MAP • Go back to the hallway where you found the wooden mount • Go through the hallway and then unlock and go through the door in the southwestern corner • Go through the double-doors on the western side of this area and then unlock and go through the western-most door on the north wall of this room • Use an old key to unlock and go through the door on Chris' left in this hallway • Use the dog whistle and then kill both monsters that attack you • Pick up the COLAR that one of them dropped • Examine the collar and press the switch on it • The collar will change into the COIN • Examine the back of the coin to get it to change into the IMITATION OF A KEY • Go back inside through the door you came through • Go through the door on the north end of this hall to get back into the hall where you got the golden arrow • Go through the door in this hall in the northwest corner • Take the MANSION KEY from the pedestal in the middle of this hall and quickly replace it with the imitation of a key • Go back to the second floor of the main hall and then go through the double-doors on the eastern side of the room • Unlock and go through the double-doors halfway through this hall that are facing to the west • Push all four of the statues of the knights until all of them are against the wall behind them • Press the switch in the middle of the room and then take the JEWELRY BOX from the spot on the back wall • Examine the jewelry box and then look at the front, there are two shapes on the sun on the front, you must match both of those shapes to the shapes on the sides of the box and press the switches by them to open the box and get the DEATH MASK inside • Leave this room and go through the eastern-most door in the northern most part of this hall to get back to the room with the eastern stairway • Unlock and go through the door in the middle of this hallway (It should be the only one you haven't gone through) • Go through the door on Chris' right and take the OLD KEY on the desk • Leave this room and then use the old key to unlock the door directly across from the door you just came out of • Take the FISHHOOK from the wall across from the door, take the BEE SPECIMEN from the wall next to the door and then take the LURE OF A BEE from the wall to the left of the door • Combine the fishhook and then lure of a bee and then put it in the spot where you found the bee specimen • Put the bee specimen where you found the lure of a bee and then press the switch behind it • Take the WIND CREST and then leave • Leave this room as well and then go down the stairs • Go through the southern-most door in this hall and then unlock and go through the only door on the south side of this hall • Flip the switches below the three pictures in this room until the picture of the valiant wearing a bracelet is orange, the picture of the sage wearing a necklace is purple and the picture of the saint wearing a crown is green • Flip the switch below the picture at the end of this hall and then get the DEATH MASK in the area that opens up • Go back to the second floor of the main hall and then go through the double-doors on the west side of the room to get to the area above the dining hall • Go through the western-most door on the north side of this room and then down the stairs in this hall • Pass by the door at the bottom of the stairs, but note that it is the room with the serum (Which you will need to get later) and go all the way through this hall • Unlock and go through the door at the very end (Not the one off to the side) and head along the part of this hall that goes east • Go through the door at the end and put the chemical in the water pump by the door • Switch the valve to the red setting and then take the DEATH MASK from the far wall • Leave this room and go through the hall, back towards the door you used to get into this hall • Don't go through the door, but go along the part of the hall that goes south • Go through the first door you come across on the west side and take the OLD KEY from the floor of the closet • Leave this room and go through the other door on the west side of this hall to get back into the hall you were just in • Use the old key to unlock the door on Chris' left and then go through it • Take the BROKEN SHOTGUN and then leave • Go all the way back to the hallway on the east side of the first floor that is outside of the bathroom and the outside area where you found the chemical • Go through the only door in this hall you haven't been through and in this room, go through the other door • Take the SHOTGUN from the hooks on the wall and replace it with the broken shotgun • Leave and go back to the U-shaped hallway on the second floor (Where you found the wooden mount) • Unlock and go through the door on the southern side of this room and watch the cut-scene • Remember when I told you to remember the room that had the serum• Go to that room (Room at the bottom of the stairs in the hallway outside of the room where you got the broken shotgun) • Search the cabinets in this room to get the SERUM and then take it back to where you saw the cut-scene • Watch this cut-scene and once it's over, make your way all the way back to the room where you had to bring the serum • Go though the other door in this hall/room and in this hall, go through the door at the northern end • Use your lighter to light the candles on the table to get some light and then push the big piece of furniture on the wall to reveal a hidden section of this room • Take the MUSICAL SCORE from this area and then go all the way back to the dining hall on the first floor • Take the EMBLEM from above the fireplace and then go through the adjacent door • Go to Chris' right and go through the second door on Chris' left • Move the large piece of furniture in the dead-end hall part of this room and take the MUSICAL SCORE • Combine both musical scores and use the combined item on the piano in this room • Let Rebecca practice for awhile and then come back (If there are any items you missed, now can be a good time to go back and get them) • Take the GOLD EMBLEM from it's spot in the area that opens after Rebecca plays the Moonlight Sonata and replace it with the normal emblem from the dining hall • Put the gold emblem in the spot above the fireplace where you found the emblem and then go over to the clock • Adjust it so the long hand is on the helmet (12) and the short hand is on the helmet (6) • Take the MANSION KEY and head up to the room where you had to bring the serum earlier • Go through the door on the eastern side of the room where you had to bring the serum and in the next hall, unlock and then go through the door covered in spiderwebs • Fight the monster in here and then take the DEATH MASK in the back of the room • If the monster bit you, you will have to play as Rebecca for a moment and get some serum to bring back to Chris (It's still in the same room) • Go back to the hidden area of the graveyard where you got the book of curse and place all four death masks on the spots by the stairs, you can see which death mask goes where by examining each one and examining each spot • Examine the coffin and kill the monster inside • Press the switch inside the coffin and also take the STONE & METAL OBJECT inside of it • Go back into the mansion and make your way to the hall on the east side of the mansion that is outside of the room with the paintings on the stained and leads to the hall with the east stairs • Go through the door in the northwest corner of that hall and make your way through this outside area • Put the stone & metal object in the spot by the door and then go through the door --------- Courtyard --------- • Go through the door at the bottom of the steps on the south side of this room • Adjust the spinning red object on the side of the path so it faces the west and adjust the blue spinning object further down so it faces north to unlock the next gate • Go through the gate and go up to the two big tombstones • Put the wind crest in the tombstone on the right and then take the MOON CREST, STAR CREST and SUN CREST from it • Examine the back of each crest and press the button on the back to make the lines/cross project • Put all three crests in the tombstone on the left and then take the MAGNUM REVOLVER • Leave this area via the gate to the east and make your way to the cabin at the end of this path • Go inside and take the COURTYARD MAP from a wall and the CRANK from the back of the cabin • Go back towards the entrance to the cabin and watch the cut-scenes • Ignore the monster and leave the cabin • Go back through these outside areas until you get back into the little room you unlocked with the stone & metal object • Go through the big door on the east side of this room and then through the gate atop the steps in this area • Use the crank on the box next to the pool to drain the water and then cross where the pool was • Take the elevator at the other end of this area and then through the gate on the east side of this area • Make your way through this place and then go through the door at the end --------- Residence --------- • Go through the door at the eastern end of the hall and get the RED BOOK from the counter in the lowest level of this room • Leave this room and push the crate by the door so that it is covering up the hole in the floor in that part of the hall that extends to the south that is between the wall and the crate that you can't move • Climb over the crate and go through the door • Take the RESIDENCE MAP covering up a hole in the wall at the end of this hall • Go back and enter the room with 002 above the door • Enter the door to Chris' left and take the RESIDENCE KEY sitting on a shelf • Go back to the hall with the holes in the floor push the crate so that it is next to the other hole in the floor • Climb over the crate and then unlock and go through the door on the north side of this hall • Take the SELF DEFENSE GUN on the desk and then go through the door to the left of the door you used to get in here to get into the bathroom • Pull the bathtub's plug and take the CONTROL ROOM KEY • Go back into the room with 002 above the door, but push the crate again so that it is covering the hole between the other crate and the wall • In the 002 room, push the bookshelves in the back to reveal a ladder • Climb down the ladder --------- Aqua Ring --------- • Go as far as you can through this hall and when you get to the water, push all three crates into it to make a bridge • Walk over the crates and then go through the doors at the end of the hall • Do what you can to avoid the monsters in here and then use the control room key to unlock the big door in the southwest corner of this room • Go down the ladder and take the AQUA RING MAP on the wall • Press the switch on the control panel on the south-eastern wall, press the switch on another panel to release the safety for the pressure shelter and then pull the control level to release the pressure shelter • Read the note on the table to see which oil valve to release, go to the wall with the oil valves to release that one, release the pressure shield safety again and then pull the level to release the pressure shield • Press the switch on the control panel on the south-eastern wall again and then go through the door on the northern part of this room • Go through the door on the eastern side of this room, if you see a shiny object on the ground on your way, pick it up to get the ASSAULT SHOTGUN • Go all the way through this room, past the water and onto the metal platform at the very end • Push the generator off of the platform, into the water, and pull the level on the box on the left to make the water safe to go through • Take the RESIDENCE KEY from the water and then leave this room • Go through the door on the north-western corner of this room and then climb up the ladder in here • Go through the door in front of you, go left down the hall and back up the ladder at the end --------- Residence --------- • Leave this room and then unlock and go through the door in this hall to the south of the one with 002 above it • Take the INSECTICIDE SPRAY from the corpse sitting at the bend of the hallway in the northern part of this room and then leave this room through the door you just used to get in • Go back to the hole that the map was covering at the north end of this hall and use the insecticide spray • Go back into that room and take the RESIDENCE KEY from the desk at the end of the hallway with the corpse in it • Unlock and go through the door in this room with 003 above it • Take the white book from the bookshelf in this room and put the red book you found earlier in it's place • Move the books so they form a picture of a woman and then go through the door that is revealed • Watch the cut-scene and then fight the boss • Take the MANSION KEY from the fireplace and then head all the way back to the mansion ------- Mansion ------- • Go back to the room on the east side of the second floor where you got the mansion second floor map • Unlock and go through the door on the south side of this room • Push the statue in front of you through the open doorway and all the way to the wall on the other side of the room • Go back to where the statue was, go up the step and run through the area behind the wall • Hit the switch at the end and run back to where you pushed the statue • Push the statue to the left, into the alcove • Go into the area that opened up and then go down the hole • Take the LAST BOOK VOL. 1 on the floor and examine and open it to get the MEDAL OF EAGLE • Press the switch on the tombstone and climb down the ladder • Take the MANSION B1 MAP on a wall and then go through the door on the west side of this hallway • Go to the northern end of this hallway and switch on the power supply for the elevator • Unlock and go through the door at the west end of this hallway • Ride the elevator in the corner of this room • Go through the unlocked door by the south side of this hallway and take the BATTERY from a shelf • Leave and then go through the door at the west end of the hallway • Go back to the hallway with the stairs in it on the west side of the mansion that is outside of the serum room • Unlock and go through the locked door on the western side of the northern part of the second floor of this hallway • Use the switch to turn off the lights and then push the pieces of furniture at each end of the room up against the wall so that they are each below the head of an animal • Go to one end of the room and make sure the eagle on the wall follows you • Quickly run to the other side of the room, climb onto the furniture and take the gemstone out of the head of the animal on that side of the room, before the eagle faces the animal and makes a clicking sound • Do that again and take the gemstone from the other animal head so that you have both the RED GEMSTONE and the YELLOW GEMSTONE • Leave the room, go downstairs and go through the door at the east end of the hall to get into the hall outside of the room where you used the chemical to get a death mask • Go down the southern part of this hall and go through the door in the little alcove to the east • Put the yellow gemstone into the tiger statue and take the MO DISK • Go up to the hallway on the third floor where you used the imitation of a key to get a mansion key • Unlock and go through the door at the southern end of this hallway and walk along this hallway until a cut-scene starts • Watch it, climb down the ladder at the end of this platform/hallway and fight the monster • When it dies, walk around to the back of the bookcase it smashed and take the LAST BOOK VOL. 2 • Examine and open the last book to get the MEDAL OF WOLF • Leave this room via the way you came in and make your way to the first floor of the main hall • Unlock and go through the single-door on the east side of this room • Go through the other door in this room and pick up the JEWELRY BOX sitting on a shelf in this new room • Combine the red gemstone with the jewelry box to get small pieces on the sides of the box to fall off • Put these pieces together to fill in the indentation on the top of the box • Complete the puzzle to get the BROACH • Examine the broach to get the EMBLEM KEY and make your way back to the hall on the east side of the first floor outside of the east stairs hallway and the outside area where you used the stone & metal object • Use the emblem key to unlock the door directly to the east of the one that had the broken doorknob and leads to the east stairs • Watch the cut-scene and if you want, you can deal with what you just heard by going up to the library on the second floor (It's the room where you found the dog whistle) immediately and killing the monster, doing this will change the ending you get • Either way, turn the lamp on in the room you unlocked with the emblem key and take the METAL OBJECT sitting on a piece of furniture • Leave and make your way back to the courtyard --------- Courtyard --------- • Make your way through the courtyard until you are in the area with the waterfall, which is the area you get into after riding the elevator • Go to the southern side of this area and put the battery in the slot next to this elevator • Ride the elevator up and go to the area with the pool • Use the crank 9on the box next to the pool to raise the water level and then go back to the last area and ride the elevator back down • Enter the cave on the north side of this area, where the waterfall was, and then go down the ladder • Go through the door on Chris' right and make your way to the other door in this area • Examine the elevator's power source on the east side of this room and take the SHAFT from it • Go through the door at the south end of this area, go through this cave and watch the cut-scene • Examine the body to get the crank and the go back to the first room of these caves, with the ladder leading up to the main part of the courtyard • Go through this area, past the typewriter and item box, and come up to the big pit • Use the crank (The one you just got) on the hole on the wall to rotate the tunnel so you can cross the pit • Cross where the pit was and go through the door on the other side • Go up to the boulder at the end of this hall that blocks your path • Go back the other way and RUN to the doorway • Go through the area that the boulder cleared and enter the door • Kill the monsters if you wish and take the SURVIVAL KNIFE from the boxes • Use the knife to cut the spider webs around the door on the south side of the room and then go through • Take the COURTYARD B1 MAP on a wall and then go through the door on the other end of this hall • Use the crank on the spot along the wall by the pit three times to get it to open an area to your left • Quickly run into that area and go through the door • Push the statue on the wall to the north until it rests in front of the spot on the wall that is colored differently than the rest of the wall • Use the crank on the hole on the opposite wall and then push the statue onto the round plate in the middle of the floor • Push the statue off of the plate and back onto it so it is facing the same way as the statue on the wall • Push the statue into the alcove next to the other statue • Take the CYLINDER and then combine it with the shaft to get the CYLINDER SHAFT • Examine the cylinder shaft and rotate it so you can make out the symbols on the side as Roman Numerals • Take note of what they are and the order that they are in • Go back to the room with the big hole (Where you got the shaft) and put the cylinder shaft in the spot where you got the shaft • Press the buttons in the order that the numbers appear on the cylinder shaft and then ride the elevator down • Go through the only door in this huge room, avoid the monster in here and make your way to the door on the east side of these caves • Go through the door and push the big crate in here onto the tram/transportation device • Hit the switch to start it up and then go back to the big room with the elevator • Climb down the ladder in this room and push the big crate into the trash compactor • Take the BROKEN FLAMETHROWER and then go back into the room with the monster • Pull the level on the wall at the southern corner of the room and make your way to the door in the northwest corner • Put the broken flamethrower on the hooks and then go through the door • Make your way through this room and through the water until you get to what looks like a bedroom • Take the JEWELRY BOX and examine and open it to get the STONE RING • Combine this stone ring with the metal object you found earlier to get another STONE & METAL OBJECT • Climb up the ladder to get to an elevated area and then climb up the ladder here • You will now be in the cabin in the courtyard • Make your way back to the mansion ------------- Mansion/Altar ------------- • Before going into the mansion itself, take the stone & metal object (The first one you got) from the spot where you placed it to unlock the door giving you access to the courtyard • Go back to the first floor of the main hall • Put both stone & metal objects in the door located at the back of the stairs and then go through • Go down the stairs and through the door at the end of the cave • Climb down the ladder and instead of fighting the monster, push the four big stones connected to chains off the side of the platform you're on • Go through the gate that just opened and then take the elevator at the end of the cave • Put the medal of wolf in the depression on the north side of the fountain and the medal of eagle in the one on the south side • Go down the stairs and then take the elevator ************** * DISC TWO * ************** ---------- Laboratory ---------- • Climb down the ladder in this small room • Go through the door and then take the MO DISK sitting on a desk in in the west end of this hallway • Go down the stairs and through the door at the bottom of them • Go through the door on Chris' immediate right and then the door on his left in this hall • Take both X-RAYS sitting in this room and then put them onto the wall with the other two X-rays • Flip the light switch and then examine the X-Rays • You want to arrange them so the names on them are in alphabetical order • Once they are, look at what organ is colored red (Use the chart on the wall if you don't know the names of each one) and then see what the first letter of every organ is • Take all four letters, remember the order that the X-rays were in and you will see that they spell something • Take the Researcher's Letter and remember the login name and password in it • Leave this room and then go through the doors on Chris' right • Go through the door in the northwest corner of this room and then log into the computer using the name and password you just got (John/Ada) • Use the word you got from the X-rays (Cell) to unlock the doors on the B2F floor and then unlock the B3F doors (You don't need a password for those) • Log out and go back to the hallway outside of the X-ray room • Go through the door on the northern side of this hallway and take the SLIDE FILTER from the table • Put an MO disk into the security passcode transmission device (It looks like a black Gamecube) on the desk in this room and then go back to the hallway on B2F with the stairs • Go through the door at the west end of the hall • Put the slide filter in the slide projector and view the slides • Look at the number below the barcode in the last slide and remember them • Go to the passcode entry terminal on a wall in this room and enter those four numbers, in the order they appeared from left to right • Take the LABORATORY KEY in the area that you opened up, take the LABORITORY MAP from the cabinets by the door and the MO DISK on the cabinets on the other side of the door • Leave and go back to the main halls on the B3F floor • Unlock and go through the double-doors on the southern hallway in this room • Climb onto the counter and go through the vent • Go through the vent on the north side of this room and put a MO disk in the security passcode transmission device on a desk • Push the shelf in here to get access to the door and then leave • Unlock and go through the other door in the southwest corner of this area • Go through the door at the south end of this hall • Walk along the path to Chris' right when you come into this room and take the FUEL SUPPLY CAPSULE from the power room refueling device at the end • Go back to the room where you got the slide filter and fill the fuel supply capsule in the refueling device behind the sturdy door • Go back to where you got the fuel supply capsule, BUT DO NOT RUN! • Put the fuel supply capsule back into the place where you got it and then go over to the door on the south side of this room • Go through it and put your last MO disk in the security passcode transmission device to the south of the door • Go through the door on the south side of this room and turn on power for the elevator by using the panel on the south side of the room • Make your way back through the rooms until you are in the hallway you unlocked with the laboratory key (It's the hallway before the place where you took the fuel supply capsule) • Take the elevator at the north end of this hall • Go through the door in this small hall and then watch the cut-scenes • Fight the monster and then use the panel in the northwestern corner of the room to unlock the door • Depending on what you did when you heard the scream back in the mansion in the room you unlocked with the emblem key, there will either be a key in this room or there won't; search the body on the floor and take the MASTER KEY if you didn't go to the source of the scream, just leave if you did go and dealt with that monster • Go up the elevator and go back to the hallway on B3F outside of the X-Ray room and the room where you filled the fuel supply capsule • Release all three levers for releasing the locks at the west end of this hall and then go through the adjacent door • Open the door at the end of this hall, watch the cut-scene and then make your way all the way back to the small room on B1F of the laboratory • Go through the door in this room and make your way through the hall • Take the FUSE UNIT sitting at the end of the hall and then put it in the spot on the wall by the elevator • Take the elevator and take the SIGNAL ROCKETS on the ground when you get out of the elevator • Use the signal rockets and depending on what you have done, you will either finish the game or have to fight a monster • If you have to fight the monster, shoot at it until a rocket launcher gets thrown to you, take it and hit the monster with it a few times to finish it off and beat the game • Kill the boss before the time runs out =============================================================================== 3. Spoiler-free Walkthrough (Jill) =============================================================================== ************** * DISC ONE * ************** ------- Mansion ------- • Go to Barry on the other side of the room • Enter the door to your right • Go down the portion of the hallway on your left • Go back through the door you used to get in here and get back in the dining room • Go through the doors at the other end of the room to get into the main hall • Take a look around • Enter the two doors on the east side and in here, push the dresser up to the statue and take the MANSION 1F MAP • Leave this room and go back to the room where you were attacked by the monster • Go through the door at the western end of this hall and then go through the door atop the stairs in this halls hallway • Take the GOLDEN ARROW in one of the statues in this hall • Examine the Golden Arrow to get the ARROWHEAD • Go back to the main hall and go through the door in the painting at the top of the stairs • Put the Arrowhead in the the big tomb on the other side of this graveyard • Go down the stairs and take the BOOK OF CURSE sitting on a ledge • Examine the book and look on the back of it to get the MANSION KEY (SWORD) • Go back to the room off of the main hall where you got the first floor map • Use the sword key to open the locked door • Go through the door at the other end of this hall • Go through the first door on Jill's right and get the CHEMICAL • Go back inside, go to the far end of this hallway and go through the SINGLE door • Go into the next room and take the SHOTGUN on the wall • Go back into the last room and examine both doors • After the cut-scene, go through the double-doors in the hallway by the door you came out of • Go through the first door on the right and then go through the door by the stairs to get to a save room • Take the FUEL CANTEEN • Go back to the previous room and go up the stairs • Go right at the top of the stairs and then go through the door at the end of the hallway on your left • Take the WOODEN MOUNT immediately to your left • Turn to the right of where you came in here and go through the door at the end of the hall • Take the DOG WHISTLE and the LIGHTER from the desks • Leave this room through the door closer to where the lighter was and run past the stairs and all the way down to the end of the hall • Go through the door here, place the wooden mount on top of the fireplace and then use the lighter to light the fireplace • Take the MANSION 2F MAP • Go back to the hallway where you found the wooden mount and then go all the way to the other end • Use the sword key to unlock the door and go through to get back into the main hall • Go through the double doors on the other side of the room to get back to the second floor of the dining room • Get to the other side of the room and use the sword key to unlock the second door along the northern side of this room • Go through the first door in this hall and when outside, use the dog whistle • Kill the dog with the shiny object around it's neck and when it's dead, pick up the COLLAR • Examine the collar and get the COIN • Examine the coin to get the IMITATION OF A KEY • Unlock the door past the stairs, at the other end of this hall and go through it. You will now be in the hall where you got the arrowhead. • In this hall, go left from the door you came through and then right to get to the door you used to get in here the first time. Now go through the door at the other end of this part of the hall, opposite of the one you first came through • Take the MANSION KEY from the pedestal and then place the imitation of a key on the pedestal before you are killed • Go back to the second floor of the main hall, open the single door on the east side of the room and then go through it • Take the GRENADE LAUNCHER sitting next to the body • Go back into the main hall and then go through the double doors on the east side of the second floor (Next to the door you just came out of) • Unlock the double doors in the middle of this hallway and then go through • Push the four statues of knights back against the walls behind them until all four of them are against the walls, then press the switch in the middle of the room • Take the JEWELRY BOX on the back wall • Examine the jewelry box to get it open and get the DEATH MASK inside • Leave this room, go left in the hallway and then go through the first door you come across • If you want, go down the stairs to the save room and take the supplies Barry left for you • Either way, unlock and go through the door to the left of the top of the stairs when you are ready • Go through the door on the left and watch the cut-scene • Take the FISHHOOK from the back wall, the LURE OF A BEE from the wall to the left of the door and the BEE SPECIMEN from the wall next to the door • Combine the fishhook and the lure of a bee and then place that on the wall next to the door • Place the bee specimen on the wall to the left of the door, press the switch and take the WIND CREST • Leave this room and then go back through the door on your right • Go down the stairs and then through the door with the breaking doorknob • Go to Jill's right and then unlock and go through the only door on the left • Hit the switches below the pictures to make the picture of the valiant with a bracelet orange, the picture of the sage wearing a necklace purple and the picture of a saint wearing a crown green • Hit the switch in front of the picture at the end of the hall and then get the DEATH MASK on the ground in this new area • Go through the gate to get into the graveyard and then go back into the mansion through the door that leads to the main hall • Go up to the second floor and through the doors leading to the area above the dining hall • Go through the western-most door, down the stairs in this hall and through the door at the very end of the hall • Follow the hall in front of you to the east and go through the door at the end to get into a room with some plants in it • Put the chemical in the water pump by the door and switch the valve to the red setting • Take the DEATH MASK on the far wall and then leave • Go back through the hall to the door that you used to first get into this hall and then follow the hall south • Go through the door at the very end of this part of the hall, go back to the main hall and then go to the second floor • Go through the door on the east side that leads to another hallway (Where you got the wooden mount) and then go through the first door on the right • Watch the cut-scene and then make your way to the save room with the bed in it on the western part of the first floor, by some stairs • Get the SERUM and then go back to the room where you saw the cut-scene • Watch this cut-scene, go through the other door in this hall and then go through the unlocked door in the northern part of this hall • Use your lighter to light the candles on the table, push the big piece of furniture on the far wall and then take the MUSICAL SCORE from in here • Leave this room, go all the way back into the dining hall on the first floor and take the EMBLEM above the fireplace • Go through the door by the fireplace, turn right and then go through the second door on your left • Push the bookcase at the end of the area that looks like a hallway to get another MUSICAL SCORE • Combine both musical scores and then use the completed musical score by the piano in this room • Go in the area that opens up after the cut-scene, take the GOLD EMBLEM and then put the normal emblem in that spot • Go back to the dining hall and put the gold emblem in the spot above the fireplace where you got the normal emblem • Go over to the clock and adjust it so that the long hand is facing the helmet (12) and the short hand is facing the armor (6) • Take the MANSION key from the spot behind the clock • Go back up to the hallway outside of the room on the second floor where you found the first musical score (That was the room that was dark) • Go through the door covered in spiderwebs in this hall and kill the big monster in here • Take the DEATH MASK from the back of this room and the ASSAULT SHOTGUN, if it's there • If you were poisoned when fighting the monster, get to the save room where you found the serum and get more serum to cure yourself • Take all of the death masks that you have (It should be four) and go down the stairs in the tomb in the graveyard • Place the death masks in the spots along the wall by the stairs (Examine the masks to help you see which one goes where) and then examine the coffin • Kill the monster, press the switch in the coffin and then take the STONE & METAL OBJECT • Go back up to the graveyard, go through the metal gate, go through the door at the end of this hallway/room and then go through the door in front of you on the left wall to get to an outside area • Put the stone & metal object in the spot by the locked door in this area and then go through the door --------- Courtyard ---------- • Go through the door at the bottom of the small set of stairs • Adjust the spinning red object on the side of the path so it faces the west and adjust the blue spinning object further down so it faces north to unlock the next gate • Go through that gate and in here, approach the two monuments standing side by side and put the wind crest in the one on the right • Take the MOON CREST, STAR CREST and SUN CREST • Examine the backs of all three crests and put them in the slots on the monument on the left to get the MAGNUM REVOLVER • Go through the other gate in this area and make your way to the cabin at the other side of this area • Go inside and take the COURTYARD MAP on a wall and the CRANK sitting on the floor in the back • Head for the door to the cabin, watch the cut-scenes and then head for the door, avoiding the monster • Go all the way back through the outdoor areas until you get back into the small room that you gained access to by using the stone & metal object • Go through the double-doors on the east side of this room and in this area, go through the gate by the stairs on the northern side • Use the crank on the box next to the pool to drain the water and then walk through this area, and then down the elevator on the other side • Go through the gate on the western side of this area and then get to the door at the other end of this corridor --------- Residence --------- • Go through the double-doors on the eastern end of this hallway and get the RED BOOK sitting by one of the tables on the lowest level • Leave that room and push the crate over the hole in the floor between the wall and the crate that you can't move • Climb over the crate and go through this door • Get the RESIDENCE MAP on the wall at the end of this hall • Go through the door with 002 above it in this hall • Enter the door on your left and take the RESIDENCE KEY from a shelf • Go back to the hall with the holes in the floor push the crate so that it is next to the other hole in the floor • Climb over the crate and then unlock and go through the door on the north side of this hall • Take the SELF DEFENSE GUN on the desk and then go through the door to the left of the door you used to get in here to get into the bathroom • Pull the bathtub's plug and take the CONTROL ROOM KEY • Go back into the room with 002 above the door, but push the crate again so that it is covering the hole between the other crate and the wall • In the 002 room, push the bookshelves in the back to reveal a ladder • Climb down the ladder --------- Aqua Ring --------- • Go as far as you can through this hall and when you get to the water, push all three crates into it to make a bridge • Walk over the crates and then go through the doors at the end of the hall • Do what you can to avoid the monsters in here and then use the control room key to unlock the big door in the southwest corner of this room • Go down the ladder and take the AQUA RING MAP on the wall • Press the switch on the control panel on the south-eastern wall, press the switch on another panel to release the safety for the pressure shelter and then pull the control level to release the pressure shelter • Read the note on the table to see which oil valve to release, go to the wall with the oil valves to release that one, release the pressure shield safety again and then pull the level to release the pressure shield • Press the switch on the control panel on the south-eastern wall again and then go through the door on the northern part of this room • Go through the door on the eastern side of this room • Go all the way through this room, past the water and onto the metal platform at the very end • Push the generator off of the platform, into the water, and pull the level on the box on the left to make the water safe to go through • Take the RESIDENCE KEY from the water and then leave this room • Go through the door on the north-western corner of this room and then climb up the ladder in here • Go through the door in front of you, go left down the hall and back up the ladder at the end --------- Residence --------- • Go back out of this room and use the residence key to unlock the other door on the eastern side of this hall • You now have a choice of what you want to do, you can either take some steps to skip the next boss fight, or you can go straight to the boss; if you want to fight it, skip to the step with a * in front of it • Don't go inside the door, instead go back to the room where you found the red book • Use your lighter to light all three of the oil lamps and be sure to remember the shape it projects below it and the color of the lamp that makes each shape • Go up to the billiard table in this room and look at the numbers on the balls and look at the numbers of the balls that are the same color as one of the lamps, you will need those three numbers to open a door in the room you just unlocked • Once you have noted the numbers, look at each lit lamp and note the shape it makes on the table below it • Match the shapes and numbers together based on the color of each lamp (For example, if the red ball had a 3 on it you would go to the red lamp and have to remember that the number for that shape is 3) and then go into the room that you just unlocked • Go up to the door with a keypad next to it in this room and give the number for each shape to open the door • *Before going inside, examine the corpse in the L hallway in this room to get the INSECTICIDE SPRAY • Go back out to the previous hallway (Where you got the residence map) and use the spray on the hole behind where the map was • Go back into the room you were just in, go to where the beehive was and get another RESIDENCE KEY • Use the key to open the door in this room with 003 and take the white book from the bookshelf • Read the report and then put the red book in it's spot • Arrange the books to form a picture of a woman lying down, her feet will be to the left and her head to the right • If you want to fight the next boss, go through the door that just opened and skip to the step with the ** in front of it; if not, go on to the next step • Go inside the room you just opened with the keypad in the last room and get all four EMPTY BOTTLES • Put the UMB No. 3 and the Yellow-6 from the jars and the water from the sink in the bottles • Combine the mixtures of them with the help of the report you just got until you get the V-JOLT and once you have it, go back down to the aqua ring • Backtrack all the way through it until you get to the second floor of the circular room • Go through the door on the western side and use the V-JOLT on the roots hanging from the celing • Go back up into the residence and make your way back to the room where you used the red book • **Go through the door you opened up by arranging the books • Depending on what you just did, you will either have to fight the monster or just watch a cut-scene • Either way, take the MANSION KEY from the fireplace once it's over and then head all the way back to the mansion ------- Mansion ------- • Go back to the main hall and unlock and go through the door on the eastern side of the first floor that was locked • Go through this room to the next room and take the JEWELRY BOX • Leave this area and make your way to the hallway on the western side of the mansion that is right outside of the save room where you got the serum • Unlock and go through the door on the second floor of this hallway that was locked • Flip the light switch to turn out the lights and then push the small dresser on the northern side of the room so it is up against the wall, under the animal's head • Walk to the other side of the room so the eagle on the wall follows you and faces the other way • Run back to the northern side of the room, climb onto the dresser and take the YELLOW GEMSTONE from the animal's head, if the eagles looks straight at the head and makes a clicking sound, you won't be able to get the gemstone • Push the dresser on the other side of the room against that wall and do the same thing you just did to get the RED GEMSTONE • Leave this room, go down the stairs and through the door at the end of the hall, so you are in the hallway outside of the room where you used the chemical • Walk down the hall to Jill's left and enter the door in the alcove to her left in this hall • Put the yellow gemstone in the tiger statue and take the MO DISK • Go back up to the hall on the third floor where you got the armor key and go through the door at the other end of the hall • Walk through this hall until the monster appears • Climb down the ladder and kill the monster in this area • Take the LAST BOOK VOL. 2 that the monster made fall off a shelf and open it up by examining it to get the MEDAL OF WOLF • Leave this room via the way you came in and head all the way over to the room on the eastern side of the second floor, where you got the second floor map • Unlock and go through the other door in this room • Push the statue in front of you to the left, so it's in the area between the two walls that have started to move • Push the statue between the walls all the way until it's at the back of the room • Run back to where the statue was, go up the step and walk along the area behind one of the moving walls • Hit the switch on the far wall, run back to where you put the statue and push it into the alcove in the wall • Go in the area that opens up and then jump down the hole • Take the LAST BOOK VOL. 1 and then examine and open it to get the MEDAL OF EAGLE • Press the switch on the tombstone and then go down the ladder • Take the MANSION B1 MAP on a wall and then go through the only door in this hall • Flip the switch for the elevator's power supply at the dead-end part of the hallway and then go through the door on the western side of the hallway • Get in the elevator and when you get out, go around to the right • Go in the first door you come across and take the BATTERY • Leave this room and leave this hall by the door all the way to the west • Go back to the courtyard --------- Courtyard --------- • Go through the courtyard until you get to the area with the waterfall, which is the area you are in after you take the elevator down • Put the battery in the spot by the elevator on the south side of this area and then ride the elevator up • Go to the area with the pool and use the crank on the metal box next to the pool to raise the water • Go back to the last room and ride the elevator you just activated • Go in the cave on the north side of this area and then climb down the ladder • Go through the door next to the ladder and then go through the door at the other end of this hallway • Examine the elevator's power supply on the eastern side of this room and take the SHAFT • Go through the door on the southern side of this room, walk through this hall, watch the cut-scene and then examine the body to get the CRANK • Go back to the room with the ladder and walk through the hall until you get to a pit • Use the crank (The one you just got) on the spot on the left to rotate the ground so you can walk by • Go through the door and examine the boulder at the end of the hallway • Turn around and RUN, as fast as you can, back to the door • Once it's safe, go through the door that was previously blocked but cleared by the boulder • Get the SURVIVAL KNIFE and use it to cut away the spider webs covering the other door in this room, though killing the big monster first is recommended • Go through that door and take the COURTYARD B1 map on a wall • Go through the other door in this hall and then use the crank to move the floor three times, to remove the pit and open the way to the next door • Quickly run into the area by the next door to avoid the boulder and then go through the door • Push the big statue in this room along the wall until it is next to the part of the wall that looks like it is made of metal • Use the crank on the hole in the wall and then push the statue to the plate on the middle of the floor • Push the statue off the plate once it has turned and then push it on again • Now that the statue is facing in the right direction, push it into the alcove in the wall next to the other statue • Take the CYLINDER and combine it with the shaft to get the CYLINDER SHAFT, note the numbers (Shown as Roman Numerals) on it (You can turn it so it's easier to read them) • Go back to the room where you found the shaft and put the cylinder shaft in the spot where you found the shaft • Press the buttons in the same order as the numbers appeared on the cylinder shaft and then take the elevator down • Go through the only door in this room and in the next room, avoid the monster and make your way to the unlocked door on the eastern side of this area • Go through the door and push the big crate onto the thing that looks like an elevator or a tram • Press the switch by it to start it and then return to the room with the big elevator (Two rooms back) • Watch the cut-scene and then climb down the ladder by the item box • Push the big crate off of the tram and into the nearby trash compactor • Press the switch to activate the trash compactor and then get the BROKEN FLAMETHROWER • Go back into the room with the monster, pull the level on the southern-most part of this area and then quickly get to the locked door in the northwest corner • Put the broken flamethrower on the hooks and then go through the door • Make your way through this area and you'll get to a bedroom • Take the JEWELRY BOX on a dresser and then examine and open it to get the STONE RING • Combine the red gemstone you got earlier with that jewelry box and then put all of the pieces of this puzzle together to open the jewelry box • Take the BROACH and examine it to get the EMBLEM KEY • Climb up the ladders and you'll be back in the cabin in the courtyard (Where you got the first crank) • Make your way back to the mansion ------------- Mansion/Altar ------------- • When you're at the last outside area before going back inside the mansion itself, take the STONE & METAL OBJECT from the spot where you placed it to open the door to the room that leads to the courtyard • Go into the mansion and in this hall, go into the only door that you haven't gone through using the emblem key • Flip the switch by the lamp to light up the room and then take the METAL OBJECT on the piece of furniture to the left • Combine the metal object and the stone ring to get another STONE & METAL OBJECT • Go back to the main hall and put both stone & metal objects on the door underneath the stairs to open it • Go through it and enter the altar • Go down the stairs, through the cave and through the door at the end • Go down the ladder in this room and watch the cut-scene • Answer either yes or no during the cut-scene, the choice isn't incredibly important, but saying no will get you a new gun • Either way, avoid the monster and push the four stones connected to chains in this area of this into the pit surrounding the area • Go through the gate that just opened and take the elevator at the end of the cave • Put the medal of wolf you found inside a book in the engraving on the north side of this fountain and the medal of eagle in the engraving on the south side • Go down the steps that appear and then take the elevator ************** * DISC TWO * ************** ----------- Laboratory ---------- • Climb down the ladder and then go through the doors in this room • Take the MO DISK sitting at the western end of this hall and then go down the stairs to get in the main room of the B3 floor • Go through the door at the bottom of them and then go through the door on Jill's left • Go through the door on Jill's left in here and take the two X-RAYS on the boxes and a shelf • Put both X-Rays on the wall with the other two X-Rays • Arrange them so that they are in alphabetical order and then flip the light switch on the other side of the room • Look at what organs are lit up (If you don't know what they are called, look at the chart on one of the walls) • Take the first letter of the name of each organ and you can see that they spell a word • Read the notes on the desk to get a login name and password for a computer • Leave this room and go back through the door on Jill's right • Go through the door in the northwestern corner of this room and use the computer in this room • Put in the login name and password (John/Ada) and unlock the doors on B3 • Select the option to unlock the door on B2 and put in the word you got from the X-Rays as the password (Cell) • Exit the system and leave this room • Go back through the door on the west side of this room and then go through the door on the north side in that hallway • Put one of your MO Disk in the device that looks like a black Gamecube on one of the desks • Take the SLIDE FILTER and then head back to the hallway on the second floor with the stairs • Go through the door you unlocked on the western side of the hall • Put the slide filter on the projector and take a note of the four numbers that appear on the last slide • Put those same four numbers in the passcode terminal on one of the walls • Take the LABORATORY KEY from the area you just opened up and an MO DISK from one of the shelves in the main area of this room • Take the LABORATORY MAP from the the shelves by the door • Leave this room and go back to the B3 floor • Unlock and go through the double doors on the southern part of the main halls of B3, the doors themselves are are on the wall that goes around the room in the middle of these halls • Climb up to the vent on the wall and crawl through it • Climb up to the vent in this on the northern side of this next room and crawl through it • Put a MO Disk in the security system passcode transmission device (Black Gamecube thing) • Push the shelf as far as you can and so you can get to the door and leave the room • Unlock and go through the other door in the south eastern corner of these halls • Go through this hall and go through the door at the southern end • Turn right and head along here • Take the FUEL SUPPLY CAPSULE from the device at the end of this path • Go around to the other side of the room and go through the door on the south side of the room • Go forward and put your last MO Disk in the security passcode transmission device on the table • Go back to the main room on this floor with the four halls and go through the door on the western side • Pull all three levels on the panel by the door on the other side of the hall • Instead of going through that door, go through the door on the northern side of this hall to get back in the room where you got the slide filter • Examine the big door across from the system passcode transmission device and fill your fuel supply capsule system passcode transmission device • Take the fuel supply capsule back to where you got it, but DO NOT RUN ON YOUR WAY THERE! • Put the capsule back into the exact spot where you found it and then go through the door • Go through the other door in this room and activate the power for the elevator via one of the control panels in here • Go back to the room where you placed the fuel capsule and go through the door on the northern end of the room • Ride the elevator down at the north end of this hall • Go through the only door in here and watch the cut-scene • Watch the cut-scenes and then kill the monster • Use the panel located at the northwest side of the room to release the emergency lock on the door • If there is a corpse on the floor, take the MASTER KEY from it • Leave the room and make your way to the door you unlocked with the MO Disks and by hitting the three switches • Go through the door and then go through the door at the other end of this hallway • Go back to the B1 floor of the laboratory and open the big door • Take the FUSE UNIT sitting on the floor near the end of this hall • Put the fuse unit in the slot by the elevator and then take the elevator up • Take and use the SIGNAL ROCKETS • If that last monster you fought appears, shoot it until you can take the ROCKET LAUNCHER; fire a couple of rockets at the monster to kill it • Do that before time runs out =============================================================================== 4. Special Thanks =============================================================================== Minesweeper - For his FAQ of this game on GameFAQs, I had to refer to it a couple of times to see what I had to do Nemesis - For giving me the idea to use this format for a spoiler-free walkthrough, because he used it in all of his