+-----------------------------------------------------------------+ | | | Tales of Symphonia | | EX Skills & Compound EX Skills Guide | | Version 1.0 (11/6/10) | | By Kratos15354(Brian Carr) | | Email: Kratos15354 @ hotmail.com | | (Include "[TOS]" in the subject to avoid the junk filter) | | AIM: Kratos15354 | | | +-----------------------------------------------------------------+ -=Table of Contents=- I. The basics II. The skills a. Lloyd b. Colette c. Genis d. Kratos/Zelos e. Raine f. Sheena g. Presea h. Regal III. The end ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=The Basics=- Shortly after leaving Iselia, EX Skills and Compound EX Skills are introduced. These gameplay mechanics can have a huge impact on the usefulness of your char- acters, but that's usually not until much later in the game. In the beginning, they don't do much good. Each character can equip up to four EX Gems. These are found in treasure chests throughout the game, dropped by bosses, or purchased from Gem Katz in Triet, Palmacosta, Asgard, and Hima. I highly recommend against purchasing them from the Katz because they cost precious grade, which is better spent elsewhere. There are four levels of EX Gems, each offering four EX Skills. While higher level EX Gems often have better or more interesting EX Skills, it is very rarely a good idea to deck someone out with four level four EX Gems. The reason for this is Compound EX Skills. Compound EX Skills are extra effects gained by equipping certain combinations of EX Skills. These extra effects can be far better than those of the EX Skills needed to gain them. Even though you must complete a battle for the Compound EX Skill to show up on the EX Skills menu, it will take effect immediately. To keep the effect from a Compound EX Skill, you must keep all of its required EX Skills equipped. When choosing a set of EX Skills, I suggest that you first look through the available Compound EX Skills to see if there's something you want. If you find one that doesn't need four EX Skills, remember that you can have multiple Com- pound EX Skills active if they have common shared EX Skills. If none of the Compound EX Skills interest you, then start looking at individual EX Skills. Something else to consider is that each EX Skill is either T type or S type. Having a majority of one type will cause your T-S meter to slowly point to the majority end after each battle the character participates in. The larger the majority, the bigger the change per battle. This T-S meter is what decides whether you'll learn T type techs or S type techs. Don't worry too much about this, though, it is quite easy to change your type when it comes time to learn a new tech. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Lloyd=- None of Lloyd's Compound EX Skills really jump out at me, so I use Personal (2), Add Combo (3), Ability Plus (4), and Sky Combo (4). This combination gets me Sky Attack, which I don't find all that useful. Standard EX Skills: Level 1 Strong (S) Increases Strength Tough (S) Increases Defense Taunt (T) Press Z during battle to taunt enemies and fill the Unison Bar by a little Sharp-eyed (T) Increases Accuracy Level 2 Vitality (S) Increases max HP Personal (S) Increases movement speed in towns and dungeons Dodge (T) Increases Evade Dash (T) Increases movement speed in battle Level 3 Eternal (S) Does nothing on its own, but part of many Compound EX Skills Guard Plus (S) Decreases damage taken while guarding Spirit (T) Increases max TP Add Combo (T) Increases the basic combo from three hits to four Level 4 Immunity (S) Sometimes avoid getting a status ailment from an enemy attack Ability Plus (S) Able to link two level 1 techs together Sky Combo (T) Able to do three basic attacks in midair Follow-up (T) Increases enemy stagger time Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT EX Attack / Strong (level 1) Increases damage to guarding \ Tough (level 1) enemies EX Defend / Dodge (level 2) Sometimes avoid staggering \ Vitality (level 2) when hit L. Unison / Taunt (level 1) Unison bar might stay full \ Personal (level 2) after a Unison Attack Counter / Guard Plus (level 3) Quickly attack after guarding \ Follow-up (level 4) Phys. Status / Immunity (level 4) No physical ailments \ Eternal (level 3) Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) R. Arts / Sharp-eyed (level 1) Able to attack while in mid- \ Sky Combo (level 4) air when recovering from knockdown T. Guard / Strong (level 1) Sometimes avoid staggering \ Taunt (level 1) while taunting Life Up / Vitality (level 2) Occasionally increase max HP \ Eternal (level 3) by 0.5% after battle Spirit Up / Spirit (level 3) Occasionally increase max TP \ Eternal (level 3) by 0.5% after battle T. Cancel / Dodge (level 2) Cancel a taunt by guarding \ Taunt (level 1) Quick Turn / Dash (level 2) Quickly turn around when \ Tough (level 1) running in battle B. Guard / Dash (level 1) Sometimes avoid staggering \ Sharp-eyed (level 1) while backstepping Unison Force / Eternal (level 3) Unison Attacks do more damage \ Tough (level 1) Relax / Dodge (level 2) Slowly recover TP during \ Spirit (level 3) battle if you stand still Critical Up / Strong (level 1) Increase chances of landing \ Personal (level 2) a critical hit Sky Attack / Sky Combo (level 4) Use certain techs in midair \ Ability Plus (level 4) like O. Tempest and Rising F. Run Away! / Dash (level 2) Decrease time needed to run \ Taunt (level 1) away Exp Plus / Taunt (level 1) Increase experience earned by | Eternal (level 3) maybe 5% \ Personal (level 2) Jump Combo / Sharp-eyed (level 1) Can continue a basic combo | Add Combo (level 3) after landing \ Follow-up (level 4) Aerial Guard / Guard Plus (level 3) Guard while in the air | Immunity (level 4) \ Sky Combo (level 4) Technical / Spirit (level 3) Reduce TP consumption by 10% | Add Combo (level 3) \ Follow-up (level 4) C. Combo / Guard Plus (level 3) Able to link techs to a | Follow-up (level 4) counter \ Ability Plus (level 4) Self Cure / Immunity (level 4) Automatically recover from | Tough (level 1) status effects after a bit \ Vitality (level 2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Colette=- Colette has several good Compound EX Skills. Item Getter is your best friend when trying to steal items from enemies and Item Finder helps in getting drops. Resilience is nice if, for whatever reason, you like to use her angel skills. I, however, prefer to use Life Up, Spirit Up, Life Thief, and Spirit Thief. It keeps her healthy, keeps her TP up, and using her frequently can be a big boost to max HP and TP. Standard EX Skills: Level 1 Strong (S) Increases Strength Tough (S) Increases Defense Taunt (T) Allows you to taunt with Z to fill the Unison Bar a little bit Sharp-eyed (T) Increases Accuracy Level 2 Vitality (S) Increases max HP Personal (S) Increases duration of Holy Bottles Dodge (T) Increases Evade Magical (T) Increases Intelligence Level 3 Eternal (S) Does nothing on its own, but part of many Compound EX Skills Resurrect (S) Might revive automatically when killed Spirit (T) Increases max TP Lucky (T) Increases Luck Level 4 Immunity (S) Might avoid getting a status ailment from an attack Angel Song (S) Reduces casting time Stat Boost (T) Increases effect of status boosters like Raine's Barrier and Sharpness Sky Combo (T) Able to attack once more while in the air Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT Spirit Up / Spirit (level 3) Occasionally increases max TP \ Eternal (level 3) by 0.5% after battle Regenerate / Strong (level 1) Slowly recover HP and TP if \ Taunt (level 1) standing still in battle T. Cancel / Dodge (level 2) Cancel a taunt by guarding \ Taunt (level 1) Item Finder / Tough (level 1) Increases chances of getting \ Sharp-eyed (level 1) items after battle Gald Finder / Dodge (level 2) Might get more gald from a \ Sharp-eyed (level 1) battle Critical Up / Strong (level 1) Increases chances of landing \ Tough (level 1) a critical hit L. Unison / Taunt (level 1) Unison Bar might stay full \ Personal (level 2) after a Unison Attack Super Guard / Resurrect (level 3) Receive no damage if you use \ Tough (level 1) Damage Guard and your HP is less than 16% its maximum Reflect / Tough (level 1) Enemies sometimes receive the \ Immunity (level 4) damage they deal to you Nullify / Vitality (level 2) Sometimes receive no damage \ Dodge (level 2) from a hit Life Up / Vitality (level 2) Occasionally increases max HP \ Eternal (level 3) by 0.5% after battle Exp Plus / Taunt (level 1) Increase experience earned by | Eternal (level 3) 5% \ Personal (level 2) Life Thief / Vitality (level 2) Recover HP proportional to \ Stat Boost (level 4) your combo Spirit Thief / Spirit (level 3) Recover TP proportional to \ Stat Boost (level 4) your combo Pow Hammer / Lucky (level 3) A Pow Hammer sometimes \ Sharp-eyed (level 1) appears when attacked Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) Phys. Status / Immunity (level 4) Prevents physical ailments \ Eternal (level 3) C. Counter / Eternal (level 3) Increased damage to an enemy \ Strong (level 1) that is in the process of attacking Battle Cry / Personal (level 2) Get status boosts at the | Stat Boost (level 4) start of battle \ Sky Combo (level 4) Exp Plus A / Angel Song (level 4) Increases experience earned | Taunt (level 1) for the party by 9%. This | Eternal (level 3) negates all other Exp Plus \ Personal (level 2) Compound EX Skills Angel's Tear / Resurrect (level 3) Automatically revive the | Angel Song (level 4) first time you die each | Stat Boost (level 4) battle \ Eternal (level 3) S. Guard / Immunity (level 4) Nullifies all physical | Eternal (level 3) ailments | Angel Song (level 4) \ Lucky (level 3) Resilience / Angel Song (level 4) Cannot be interrupted when | Magical (level 2) casting \ Resurrect (level 3) Item Getter / Lucky (level 3) 100% steal rate if the enemy | Sharp-eyed (level 1) has something to steal and | Stat Boost (level 4) does not block the attack \ Magical (level 2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Genis=- The only Compound EX Skill I use for Genis is Concentrate. Randomizer can help in the Meltokio Coliseum. The lower Genis' luck stat, the more likely it is to activate. Simply start casting, cancel, and repeat until your enemies are in a world of hurt. Standard EX Skills: Level 1 Tough (S) Increases Defense Magical (T) Increases Intelligence Taunt (T) Allows you to increase the Unison Bar a bit by pressing Z Dodge (T) Increases Evade Level 2 Personal (S) Raises effectiveness of cooking Guard Plus (S) Reduces damage while guarding Spirit (T) Increases max TP Dash (T) Increases movement speed in battle Level 3 Eternal (S) Does nothing on its own, but used in many Compound EX Skills E. Guard (S) Raises elemental defense Add Combo (T) Increases basic combo by one Rhythm (T) Tap A button to speed up casting process Level 4 Immunity (S) Might prevent physical ailments from enemy attacks Spell Save (S) Reduces casting time if the same spell was interrupted by an enemy Speed Cast (T) Reduces casting time Spell Charge (T) Allows you to charge a spell that will be released after a physical combo at no TP cost, but reduced damage Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT Magic Boost / Magical (level 1) Sometimes make spells more \ Tough (level 1) powerful E. Block / E. Guard (level 3) Sometimes avoid staggering \ Guard Plus (level 2) from elemental attacks L. Unison / Taunt (level 1) Unison Bar might stay full \ Personal (level 2) after a Unison Attack Mag. Status / E. Guard (level 3) Prevents magical ailments \ Immunity (level 4) Phys. Status / Immunity (level 4) Prevents physical ailments \ Eternal (level 3) Over Limit / Personal (level 2) Over limits last longer \ Eternal (level 3) Hard Hit / Add Combo (level 3) Increases stagger from \ Dash (level 2) physical attacks Lucky Soul / Magical (level 1) Sometimes recover TP when \ Personal (level 2) knocked over Air Brake / Add Combo (level 3) Increases stagger from \ Taunt (level 1) midair attacks Spirit Up / Spirit (level 2) Occasionally increases max TP \ Eternal (level 3) by 0.5% after battle T. Cancel / Dodge (level 1) Cancel a taunt by guarding \ Taunt (level 1) Reducer / Speed Cast (level 4) Reduce TP cost if same spell \ Rhythm (level 3) is used twice in a row Technical / Spirit (level 2) Reduce TP consumption \ Magical (level 1) Randomizer / Rhythm (level 3) Sometimes instantly cast a \ Tough (level 1) spell Relax / Dodge (level 1) Slowly recover TP if standing \ Spirit (level 2) still in battle Reprise / Spell Save (level 4) Reduce casting time if the \ Dash (level 2) same spell is used twice in a row Nimble Mage / Add Combo (level 3) Able to move sooner after \ Spell Charge (level 4) casting a spell Roll / Tough (level 1) Reduces damage from falling \ Dash (level 2) down Exp Plus / Taunt (level 1) Increases experience earned | Eternal (level 3) by 5% \ Personal (level 2) Spell Defense / Spell Charge (level 4) Might avoid staggering from | Spell Save (level 4) an elemental spell while you \ Guard Plus (level 2) have a spell charged Blood Spirit / Guard Plus (level 2) Recover TP when you take | E. Guard (level 3) damage \ Magical (level 1) Spell Revenge / Speed Cast (level 4) Immediately cast a novice | Spell Charge (level 4) spell if sent flying \ E. Guard (level 3) Self Cure / Immunity (level 4) Automatically recover from | Magical (level 1) status effects after a while \ E. Guard (level 3) Concentrate / Rhythm (level 3) Can't be interrupted when | Speed Cast (level 4) casting. There are some | Spell Save (level 4) exceptions, but not many \ Spell Charge (level 4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Kratos/Zelos=- Super Chain (3) is my absolute favorite EX Skill. Fortunately, both of the best Compound EX Skills for these versatile characters require it. Super Blast is a good way of making combos last longer if you prefer melee combat, and Concentrate works great for healing. Aerial Spell can make for some interest- ing combos if you make use of Spell Charge. Standard EX Skills: Level 1 Strong (S) Increases Strength Magical (T) Increases Intelligence Taunt (T) Allows you to taunt with the Z button to fill the Unison Bar a little bit Dodge (T) Increases Evade Level 2 Vitality (S) Increases max HP Personal (S) Kratos: Recover HP as you move in towns and dungeons Zelos: Receive items from female NPCs when Zelos is the onscreen character. Higher luck gets better stuff Spirit (T) Increases max TP Dash (T) Increases movement speed in battle Level 3 Eternal (S) Does nothing on its own, but used in many Compound EX Skills Guard Plus (S) Reduce damage while guarding Slasher (T) Able to use six basic attacks, but can't link techs after the fourth hit Super Chain (T) Link techs in any order, i.e. 2-3-1 Level 4 Immunity (S) Sometimes avoid status ailments from enemy attacks Speed Cast (T) Reduce casting time Sky Combo (T) Able to do one more basic attack in midair Spell Charge (T) Can charge a spell to be released after a physical combo for no TP cost, but less power Compound EX Skills NAME REQUIRED EX SKILLS EFFECT B. Guard / Dash (level 2) Sometimes avoid staggering \ Spirit (level 2) when backstepping EX Defend / Dodge (level 1) Sometimes avoid staggering \ Vitality (level 2) from physical attacks Skill Boost / Magical (level 1) Increases spell effect and TP \ Spirit (level 2) consumption Solid Guard / Guard Plus (level 3) Decrease damage while guard- \ Dodge (level 1) ing for a while Phys. Status / Immunity (level 4) Prevents physical ailments \ Eternal (level 3) Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) Spirit Up / Spirit (level 2) Occasionally increases max TP \ Eternal (level 3) by 0.5% after battle T. Guard / Strong (level 1) Sometimes avoid staggering \ Taunt (level 1) while taunting Life Up / Vitality (level 2) Occasionally increases max HP \ Eternal (level 3) by 0.5% after battle Reprise / Magical (level 1) Reduce casting time of a \ Personal (level 2) spell if it's used twice in a row T. Cancel / Dodge (level 1) Cancel a taunt by guarding \ Taunt (level 1) Landing / Super Chain (level 3) Move sooner after landing \ Sky Combo (level 4) Super Blast / Slasher (level 3) Able to link techs after the | Super Chain (level 3) fourth and successive hits \ Eternal (level 3) from Slasher Chivalry / Slasher (level 3) Increase stats depending on \ Strong (level 1) the number of female allies Healing / Guard Plus (level 3) Slowly recover HP if standing \ Vitality (level 2) still in battle Critical Up / Strong (level 1) Increases chances of landing \ Personal (level 2) a critical hit EX Attack / Personal (level 2) Increases damage against \ Dash (level 2) guarding enemies Combo Force / Taunt (level 1) Combo damage doesn't diminish \ Slasher (level 3) as much as usual Exp Plus / Taunt (level 1) Increases experience earned | Eternal (level 3) by 5% \ Personal (level 2) Dash Guard / Dash (level 2) Sometimes avoid staggering | Magical (level 1) while running \ Guard Plus (level 3) Aerial Guard / Guard Plus (level 3) Guard while in midair | Immunity (level 4) \ Sky Combo (level 4) Spell Revenge / Guard Plus (level 3) Instantly cast a novice spell | Spell Charge (level 4) when sent flying \ Speed Cast (level 4) Aerial Spell / Speed Cast (level 4) Instantly cast a novice | Sky Combo (level 4) attack spell after a midair \ Spell Charge (level 4) attack Concentrate / Super Chain (level 3) Can't be interrupted while | Spell Charge (level 4) casting. There are some \ Speed Cast (level 4) exceptions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Raine=- I wouldn't use anything but Concentrate. Standard EX Skills: Level 1 Tough (S) Increases Defense Magical (T) Increases Intelligence Taunt (T) Allows you to taunt with Z, increasing the Unison Bar by a little bit Dodge (T) Increases Evade Level 2 E. Guard (S) Decreases elemental damage taken Personal (S) Reduce TP consumption to 1 when standing on a memory circle. Only works out of battle Spirit (T) Increases max TP Neutralizer (T) Sometimes don't receive damage from a hit Level 3 Eternal (S) Does nothing by itself, but needed for many Compound EX Skills Guard Plus (S) Reduce damage taken while guarding Add Combo (T) Adds one to the number of hits in the basic combo Speed Cast (T) Reduces casting time Level 4 Immunity (S) Might avoid receiving a status ailment from an enemy attack Spell Save (S) Decreases casting time if you were just interrupted Item Pro (T) Able to move sooner after using an item in battle Happiness (T) Sometimes get extra gald or experience from battle Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT Magic Boost / Magical (level 1) Might increase spell effects \ Tough (level 1) E. Block / E. Guard (level 2) Might not stagger when hit \ Guard Plus (level 3) by an elemental spell L. Unison / Taunt (level 1) Unison Bar might stay full \ Personal (level 2) after a Unison Attack Mag. Status / E. Guard (level 2) Prevents magical ailments \ Immunity (level 4) Phys. Status / Immunity (level 4) Prevents physical ailments \ Eternal (level 3) Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) Hard Hit / Speed Cast (level 3) Increases stagger caused by \ Add Combo (level 3) your basic combo Lucky Soul / Magical (level 1) Sometimes recover TP when \ Add Combo (level 3) knocked over Auto Aid / Item Pro (level 4) Might automatically cast \ Guard Plus (level 3) First Aid when hit Spirit Up / Spirit (level 2) Occasionally increases max TP \ Eternal (level 3) by 0.5% after battle T. Cancel / Dodge (level 1) Cancel a taunt by guarding \ Taunt (level 1) Anti-Element / Neutralizer (level 2) Sometimes cut elemental \ E. Guard (level 2) damage by half Technical / Spirit (level 2) Reduces TP consumption in \ Item Pro (level 4) battle Unison Force / Eternal (level 3) Increases damage done by \ Tough (level 1) Unison Attacks Relax / Dodge (level 1) Slowly recover TP when \ Spirit (level 2) standing still in battle Reducer / Add Combo (level 3) Decreases TP consumption if \ Spell Save (level 4) the same spell is used twice in a row Nimble Mage / Speed Cast (level 3) Able to move sooner after \ Personal (level 2) casting a spell Lucky Magic / Neutralizer (level 2) Sometimes spells don't cost \ Happiness (level 4) any TP Exp Plus / Taunt (level 1) Increases experience earned | Eternal (level 3) by 5% \ Personal (level 2) Quick Spell / Neutralizer (level 2) Spells sometimes instantly | Happiness (level 4) cast \ Spell Save (level 4) Blood Spirit / Guard Plus (level 3) Recover TP when damage | E. Guard (level 2) \ Magical (level 1) Self Cure / Immunity (level 4) Automatically recover from | Tough (level 1) status ailments after a \ E. Guard (level 2) while Item Master / Item Pro (level 4) Items used on Raine have an | Neutralizer (level 2) increased effect during \ Happiness (level 4) battle Concentrate / Speed Cast (level 3) Can't be interrupted while | Item Pro (level 4) casting a spell. There are | Spell Save (level 4) some exceptions \ Happiness (level 4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Sheena=- Like Lloyd, none of Sheena's Compound EX Skills really jump out at me and say "I'm awesome!" I settle for Phys. Status, Life Up, and Spirit Up. Standard EX Skills: Level 1 Strong (S) Increases Strength Tough (S) Increases Defense Taunt (T) Allows you to taunt with Z to refill the Unison Bar by a little bit Sharp-eyed (T) Increases Accuracy Level 2 Vitality (S) Increases max HP Personal (S) Depending on your Luck, might avoid an encounter when touching monsters in dungeons. A white circle means the ability took effect Dodge (T) Increases Evade Dash (T) Increases movement speed during battle Level 3 Eternal (S) Does nothing by itself, but needed for many Compound EX Skills E. Guard (S) Decreases damage from elemental attacks Prolong (S) Status effects inflicted by your techs last longer Spirit (T) Increases max TP Level 4 Guard Plus (S) Reduces damage taken while guarding Immunity (S) Might avoid getting a status ailment from an enemy attack Add Combo (T) Increases the basic combo by one Speed Cast (T) Decreases casting time Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT Critical Up / Eternal (level 3) Increases the chances of \ Sharp-eyed (level 1) landing a critical hit EX Defend / Vitality (level 2) Sometimes avoid staggering \ Dodge (level 2) from a physical attack L. Unison / Taunt (level 1) Unison Bar might stay full \ Personal (level 2) after a Unison Attack M. Guardian / Guard Plus (level 4) Increases effectiveness of \ E. Guard (level 3) your guard tech EX Attack / Strong (level 1) Increases damage to guarding \ Tough (level 1) enemies Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) Spirit Healer / Guard Plus (level 4) Recover more TP after battle \ Spirit (level 3) T. Guard / Strong (level 1) Might not stagger when hit \ Taunt (level 1) during taunt Life Up / Vitality (level 2) Occasionally increases max HP \ Eternal (level 3) by 0.5% after battle Spirit Up / Spirit (level 3) Occasionally increases max TP \ Eternal (level 3) by 0.5% after battle T. Cancel / Dodge (level 2) Cancel a taunt by guarding \ Taunt (level 1) Jump Combo / Add Combo (level 4) Able to continue basic combo \ Tough (level 1) after landing Quick Turn / Speed Cast (level 4) Turn quickly when running in \ Dash (level 2) battle Unison Force / Eternal (level 3) Increased damage done by \ Tough (level 1) Unison Attacks Hard Hit / Prolong (level 3) Increases stagger caused by \ Dash (level 2) the basic combo Phys. Status / Immunity (level 4) Prevents physical ailments \ Eternal (level 3) Combo Force / Add Combo (level 4) Combo damage does not \ Dash (level 2) diminish as much Exp Plus / Taunt (level 1) Increases earned experience | Eternal (level 3) by 5% \ Personal (level 2) Self Cure / Immunity (level 4) Automatically recover from | Tough (level 1) status effects after a while \ Vitality (level 2) Blood Spirit / Guard Plus (level 4) Recover TP when damaged | Speed Cast (level 4) \ Prolong (level 3) Anti-Element / Add Combo (level 4) Sometimes cut elemental | Immunity (level 4) damage received in half \ E. Guard (level 3) Life Drain / Strong (level 1) Steal more HP with Life Seal | Vitality (level 2) \ E. Guard (level 3) Spirit Drain / Strong (level 1) Steal more TP with Spirit | Spirit (level 3) Seal \ E. Guard (level 3) E. Plus / Speed Cast (level 4) Increases damage from | Eternal (level 3) elemental attacks \ E. Guard (level 3) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Presea=- While I always use Glory, I never control Presea myself. If you plan on playing as her, Over Charge, P. Defense, and G. Breaker make for one mean little madam. Standard EX Skills: Level 1 Strong (S) Increases Strength Tough (S) Increases Defense Taunt (T) Allows you to taunt with Z to fill the Unison Bar by a little bit Sharp-eyed (T) Increases Accuracy Level 2 Vitality (S) Increases max HP Personal (S) Randomly find food while walking around in dungeons. A sound and white circle will alert you to success Rear Guard (T) Can guard attacks from behind Dash (T) Increases movement speed in battle Level 3 Eternal (S) Does nothing by itself, but used in many Compound EX Skills Guard Plus (S) Reduces damage taken while guarding Endure (T) Stagger for a shorter amount of time P. Charge (T) Hold A to briefly raise your Attack Level 4 Immunity (S) Might not get a status effect from an enemy attack Savior (S) Stats increase when all allies (in battle) are dead Heavy Hit (T) Better chance of stunning enemies Revive (T) Automatically recover some HP when it gets low Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT EX Attack / Strong (level 1) Increases damage to guarding \ Dash (level 2) enemies Solid Guard / Guard Plus (level 3) Decreases damage taken when \ Rear Guard (level 2) guarding, even after a while L. Unison / Taunt (level 1) Unison Bar might stay full \ Personal (level 2) after a Unison Attack Over Charge / Taunt (level 1) Increases the effect of P. \ P. Charge (level 3) Charge, but might fail Phys. Status / Immunity (level 4) Prevent physical ailments \ Eternal (level 3) Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) P. Defense / Guard Plus (level 3) Don't stagger when hit by \ P. Charge (level 3) non-elemental attacks during P. Charge T. Guard / Strong (level 1) Might not stagger when hit \ Taunt (level 1) during a taunt Life Up / Vitality (level 2) Occasionally increases max HP \ Eternal (level 3) by 0.5% after battle Hot Shot / Taunt (level 1) Recover HP by taunting \ Revive (level 4) R. Arts / Guard Plus (level 3) Can attack in midair after \ Sharp-eyed (level 1) recovering from knockdown Variable / Strong (level 1) Attack changes with HP \ Heavy Hit (level 4) Aerial Guard / Rear Guard (level 2) Guard in midair \ Sharp-eyed (level 1) Unison Force / Eternal (level 3) Increases damage caused by \ Tough (level 1) Unison Attacks G. Breaker / Savior (level 4) Guard break enemies with P. \ P. Charge (level 3) Charge Critical Up / Strong (level 1) Increases chances of landing \ Personal (level 2) a critical hit Healing / Rear Guard (level 2) Slowly recover HP if you \ Revive (level 4) stand still in battle Nullify / Endure (level 3) Sometimes receive no damage \ Savior (level 4) Pain Suppress / Guard Plus (level 3) Don't receive damage less | Vitality (level 2) than some small amount \ Heavy Hit (level 4) Exp Plus ST / Personal (level 2) Earn increased experience | Endure (level 3) depending on how much HP \ Revive (level 4) you have left Power Dash / Dash (level 2) Sometimes don't stagger while | P. Charge (level 3) P. Charged and running \ Sharp-eyed (level 1) Glory / Guard Plus (level 3) Don't stagger. There are | Endure (level 3) some exceptions | Revive (level 4) \ Vitality (level 2) Self Cure / Immunity (level 4) Automatically recover from | Tough (level 1) status ailments after a \ Vitality (level 2) while Survivor / Tough (level 1) HP will never reach 0 when | Endure (level 3) using a guard tech | Immunity (level 4) \ Savior (level 4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=Regal=- Glory is where it's at. As a bonus, you also get Counter and C. Combo with it. Standard EX Skills: Level 1 Strong (S) Increases Strength Tough (S) Increases Defense Taunt (T) Allows you to taunt with Z to fill the Unison Bar a little bit Sharp-eyed (T) Increases Accuracy Level 2 Vitality (S) Increases max HP Personal (S) Buy items at 10% less and sell them at 10% more Dodge (T) Increases Evade Dasth (T) Increases movement in battle Level 3 Eternal (S) Does nothing by itself, but needed for many Compound EX Skills Guard Plus (S) Reduces damage taken while guarding Spirit (T) Increases max TP Add Combo (T) Increases basic combo by one Level 4 Immunity (S) Might avoid a status ailment caused by an enemy attack Guilt (S) Stats increase if Presea is in the battle Sky Combo (T) Allows one more basic combo in the air Flash (T) Cannot be staggered right after an attack is cancelled Compound EX Skills: NAME REQUIRED EX SKILLS EFFECT EX Attack / Strong (level 1) Increases damage to guarding \ Tough (level 1) enemies Armor / Strong (level 1) Sometimes cannot be staggered \ Guard Plus (level 3) during the first hit of the basic combo T. Cancel / Taunt (level 1) Cancel a taunt by guarding \ Dash (level 2) HP Recover / Tough (level 1) Slowly recover half of the \ Eternal (level 3) last damage received Relax / Dodge (level 2) Slowly recovers TP if you \ Spirit (level 3) stand still during battle L. Unison / Taunt (level 1) Unison Bar might stay full \ Personal (level 2) after a Unison Attack Quick Turn / Dash (level 2) Turn around quickly when \ Tough (level 1) running Jump Combo / Sharp-eyed (level 1) Combo from a midair basic \ Sky Combo (level 4) attack to a ground basic attack Life Up / Vitality (level 2) Occasionally increases max HP \ Eternal (level 3) by 0.5% after battle Healer Taunt / Taunt (level 1) Recover HP when taunting \ Guilt (level 4) EX Defend / Vitality (level 2) Sometimes avoid staggering \ Dodge (level 2) from physical attacks B. Guard / Guard Plus (level 3) Sometimes avoid staggering \ Dash (level 2) while backstepping R. Arts / Guard Plus (level 3) Able to attack in midair \ Sky Combo (level 4) after recovering Counter / Vitality (level 2) Press A immediately after \ Flash (level 4) guarding to attack right away Over Limit / Eternal (level 3) Over limits last longer \ Personal (level 2) Aerial Jump / Add Combo (level 3) Do a double jump in midair \ Flash (level 4) Combo Force / Sky Combo (level 4) Combo damage doesn't decrease \ Flash (level 4) as much Aerial Guard / Guard Plus (level 3) Guard in midair | Immunity (level 4) \ Sky Combo (level 4) Phys. Status / Vitality (level 2) Prevents physical ailments | Immunity (level 4) \ Eternal (level 3) Spirit Up / Spirit (level 3) Occasionally increases max TP \ Eternal (level 3) by 0.5% after battle Exp Plus / Taunt (level 1) Increases experience earned | Eternal (level 3) by 5% \ Personal (level 2) C. Combo / Vitality (level 2) Can link techs to counters | Flash (level 4) \ Guilt (level 4) M. Guardian / Guard Plus (level 3) Increases the effectiveness \ Dodge (level 2) of your guard tech Glory / Vitality (level 2) Don't stagger. There are | Guard Plus (level 3) some exceptions | Guilt (level 4) \ Flash (level 4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=The end=-