Fairly Odd Parents: Shadow Showdown Table of Contents 1: Introduction 2: Controls 3: Upgrades 4: Walkthrough A: Tutorial B: Fairly Disastrous C: Dad’s Dream D: Take It on the Chin E: Get a Clue F: Vicky Strikes Back G: The Great Esc-Ape H: Shadow Showdown 5: Bonuses A: Stickers B: Movies 6: Mini-Games A: B: C: D: E: F: 7: Credits 1: ************** *INTRODUCTION* ************** This guide will walk you through the game, Fairly Odd Parents: Shadow Showdown, step by step! But be warned that it may spoil the ending of it if you read ahead. I hope you find this to be very useful. If you find anything wrong with it, then please e-mail me at SpidermanFan914@aol.com and pray that I check my e-mail soon, because I don’t do it frequently! I also promise that if you do this, then whether I add it or not, I will put you in the credits unless, of course, you specifically ask me not to. If anything is missing or I am not yet done, then I give you my apologies.... It’s time for the season finale of Crash Nebula!!!!!!! Timmy is very excited, but then, just before it premiers – his television breaks! Timmy calls to his fairy godparents, Cosmo and Wanda, for help, but apparently their power has been diminished! 2: ********** *CONTROLS* ********** Move Around = Left Analog Stick (L) Rotate Camera View = Right Analog Stick (R) Jump = X Button (X) Double Jump = X + X Butt Bounce = X + Circle Button (o) Charge = Square Button ([]) Activate Wish = Triangle Button (^) Switch Wish = L1 Button (L1) Quickly Switch Wish = L2 Button (L2) 3: ********** *UPGRADES* ********** Not a necessity, but upgrades certainly come in handy! You will need to buy them using Crown Coins, which are easily accessible, for they are scattered all over the game! Then, find a fairy shop and spend away! Super Sneakers: 150 Crown Coins- Have a longer charge period. Super Bounce Pants: 200 Crown Coins- Enjoy a larger butt-bounce radius! Wish Star Radar: 100 Crown Coins- Shows wish stars on your new radar. Crown Radar: 350 Crown Coins- Shows Crown Coins on your radar. Special Item Radar: 500 Crown Coins- Shows Special Items (Such as Stickers) on your radar. Four-Leaf Clover: 500 Crown Coins- Increases your health by one hit point. 4: ************* *WALKTHROUGH* ************* A: ~TUTORIAL~ Quickly, Wanda pulls out her EMERGENCY BACK-UP WAND and breaks the glass. Instantaneously, a TV screen pops out and shows the X-Fairy King Oberon and Queen Titania appear, ready to teach you all about how to use Emergency Wish Stars. Firstly, go up to King Oberon and you will automatically talk to him. He will ask you jump on top of some bookcases. After you do that, you must jump across them to reach a ladder, which you can climb by simply running into it. Up there, you will find X-Queen Titania. She will teach you about the wish stars. You need three stars to make a wish. One is already visible just a few millimeters in front of your nose! Oh, but it’s not that simple. You will usually have to charge to get them! After grabbing this one, another will appear on top of a bookcase. To get it, push and pull the box nearby towards the bookcase and jump on top of it, then on top of the bookcase and the rest will be smooth sailing. The last one is hiding behind some books. In order to reach this one, you must butt bounce a button to reveal the final wish star! You’ve got three stars, so it’s time to make a wish! But quite unfortunately, wish stars aren’t that powerful, so Timmy can’t watch Crash Nebula yet. Instead, according to Queen Titania, you must wish for a magical catapult to activate the targets and leave the training arena. “Wow, she sure is bossy!” Activate your wish while facing the targets and repeat for the others. Once you have hit all of them, a door will open for you to go home. B: ~Fairly Disastrous~ “Quick! I’ve only missed half of Crash Nebula!” “But the TV listings say Crash Nebula is on again tomorrow!” “Great! Then I’ve got 24 hours to fix my TV!” To find out what’s up, you poof to Fairy World, only to find that the Royal Jewel, which holds the second-most powerful magic, has been stolen! Jorgen Von Strangle suspects the X-Royalty’s X-Jester, Quince, who was recently fired for not being funny. Now, he calls upon you and your puny muscles to stop Quince and save the day! First of all, you will find a button which can be pressed to save your game (Saving Button). This, of course, is optional, but I recommend it if you have a PS2 Memory Card. Then, you will find a clubless four of clubs! It’s gonna take a wish to fix this! The first wish star is in plain sight at the beginning of the level. The second will be simple after you make a left past the cow. And that same intersection, the final wish star is to the right. An elf will be standing in your way, though. Kill him by butt bouncing once or twice. Then move the block to reach your last wish star. Here, you will wish for some kind of suit restoration gizmo-thingy. When it is equipped, walk up to a fountain which is sprouting suits. You can only hold so many of one suit at a time, though. So if you run out, restock at a fountain. Also, you can’t hold two different suits at once. For example, if you have hearts and go up to a fountain of spades, then you will automatically lose all of your hearts and restock with spades. This device can be used to resuit cards, break open barrels, and kill elves in two hits. (PS: You can also destroy barrels with the butt bounce, if you prefer.) Now that you have some kind of suit restoration gizmo-thingy, stock up on clubs at the fountain a little bit ahead of the intersection and use it to club the four of clubs. This will create a pathway for you to walk across. Continue and a little bit farther up the road will be the Moo-nicipal town hall. “You can’t get inside, but take a look, ‘cause it took someone ages to build!” Climb the steps and collect diamonds, I believe, from the fountain. Use this back downstairs to make yourself a moving floating Ace of Diamonds! At the top of the Hall, you will find a Fountain of Spades, which can be used to continue on your way towards the Fairy Market! There are loads of pathways here! Currently, though, only three are open: the one you got here from, one leading to a sticker, and the last one goes to the Dairy Farm. In the center of the Fairy Market is another Fountain of Clubs and a little bit off to the side is an Upgrade Market for you to buy upgrades in and a Save Button. One of the remaining two paths requires magical rainbow stepping stones to open the gate. Quince is found on the other side. That vandal! “He’ll suck my blood!” “That’s vampire, Cosmo!” “A blood-sucking vandal vampire from the other side!” “Let’s go before Cosmo uses up his entire vocabulary!” Go to the Dairy Farm (where there is another Save Button ;D) to learn that the Dairy Fairy’s cows have escaped! You’ll need a wish! The first star shouldn’t be all too hard to find.... The second is near a Fountain of Spades to the right. Use Spade to reach it, but watch your step and time your jumps, for some of the cards are moving around in circles! The Final Star is to the right of the entrance. Use you Spades here to create a big path. (PS: Off to the side of the button is a box containing one leaf. Collect four of these to make a four-leaf clover and increase your hit points.) At the end of this path is the last Wish Star. Your next wish is to be a cowboy! But quite unfortunately, Cosmo has never seen a cowboy movie and gives you a cow suit. However, gratefully, the cows will follow you when you wear this ridiculous outfit. “You should wear it anyway; it’s cool!” So go over to the first cow (the only one currently reachable), and start mooing to get his attention. Lure him onto the cow-switch to make a bridge and bring him across it. Get the cow into the cow-elevator (“That Dairy Fairy thinks of everything!”) and press the button to moooooooove back to the Dairy Farm. Here, bring him into his stall to activate a Fountain of Diamonds. Use the diamonds to reach your second cow. Keep on having him open bridges with cow-switches and crossing them until you reach a dead end. Here, jump the river and use your trusty ol’ Diamonds to make a card bridge for the cow to follow you across. Then, get him into the cow-elevator. Bring him back into his stall from here the same way you did with the first one to make a Fountain of Hearts appear. Use these to gain access to the last cow, whom is on top of the barn! Firstly, climb the haystacks and go left to get some clubs then go back to the right of the haystacks and use the clubs to create a card bridge – but don’t cross it yet! Instead, return to the left and this time use the cow on the cow-switch. Next, bring him across the bridge and then, to your left, you will find the cards you have just resuited! Cross it now and get the cow into the-elevator. Now press the button to lower him and continue on your way to the stall. A trail of magic will now open one of the gates in the Fairy Market. This one leads to the Color Factory! “Without it, the world would be very gray!” But someone has been meddling around with the Color Factory, so you need to repair it! Collect three Wish Stars to make your last wish of the level. The first one is out in the open. The second is near some suitless cards and the last is across them. Watch out not to fall! Now, you wish for a Repair-O-Tron, which will repair just about anything! You can use this to fix pathways, winged platforms, and the Color Factory! Use it on the path and follow this to the Color Factory’s Green Vat! “Climb up and Repair-O-Tron it!” Now green will be restored! Follow the newly created green bridge to the Yellow Vat. But this one isn’t as simple as climbing up a ladder, for there is no ladder! Instead, repair a winged platform and quickly get on it. Take the first stop in which you don’t stop and collect some hearts. When the winged platform comes back around take it to the heartless cards and use your Clubs to get across to Repair-O-Tron the Yellow Vat! Good job restoring yellow to the world again! Follow the yellow path up to the Red Vat. You will need to repair some pipes to get there. Next repair the gear and stand on top of it. Go left and collect clubs from the fountain and club the clubless card of clubs! Now Repair-O-Tron the Red Vat. Congratulations on returning color to your world! The rainbow stepping stones will now appear and the gate leading to Quince will open. Plus, you can enjoy a ride back down to the ground on a rainbow slide! It’s time to face Quince! He won’t talk, so you’ll have to fight him. Look at the suit he’s wearing and press the button until the fountain changes to that suit. Collect it and fire away at poor Quince! He’ll send elves after you. You’ve already killed some green ones, most likely, and you know that they aren’t too much of a problem. But the red elves can shoot stuff at you, so watch out! Either way, Quince is quite simple. After you win, Jorgen will take Quince for questioning. Congratulations! You have just beaten the game! Or maybe just the level.... Anyway, Jorgen now tells you that Quince does not have the Royal Jewel after all. There’s only one thing more powerful than the Royal Jewel – the Fairyversary Muffin! Timmy will need to make one of these in order to wish everything back to normal. You must catch the recipe, now! It’s easy; just chase the same way you do a star. Back at your house, Timmy will find that he needs a Phoenix Egg, flour, salt, and milk. Of course, it’s not ordinary types of those things; I just forgot their full names other than that of the Phoenix Egg. Sorry. “Where are we gonna get all that stuff?” “Only one place I can think of – Internet!” After ordering the last of each ingredient from the only store that had them, a truck pulls up. “Thank goodness for guaranteed one-second delivery!” But it looks like Vicky got them! She takes the milk for herself, gives the salt to Dad and the flour to Mom. Then, Vicky crushes the Phoenix Egg. “We’ve got loads of time to go on daring adventures!” So, it’s time to get some ingredients back! C: Dad’s Dream Dad has used the salt to power his new robot. Unable to retrieve it however, Timmy finds himself needing to wake up his Dad. But he’s being kept asleep by some sort of crazy TV magic! “Well, we can always do it the easy way – Get inside your Dad’s dream and wake him up from the inside!” Timmy’s Dad is dreaming up some weird things.... Like a giant robot! “What’s it mean?” “It means he likes giant robots!” The best way to wake him will be to destroy his dream. “You mean destroy that giant robot?” “Sure! It’s not real! He can just dream it again if he wants!” However, Timmy must first cross his Dad’s Stream of Consciousness, but the boat is kind of.... edible.... Timmy will have to activate parts of his Dad’s brain which want to wake up in order for it to become more.... boat-like.... (PS: There is a Save Button and even an Upgrade Market at the beginning of the level.) But a bodyless suit is in the way and there’s no way around! You’ll need a wish! All three Wish Stars are around the same place, so it doesn’t really need to be explained. Now, what do suits fear? “Moths! Suits fear moths! Moths eat suits! That’s Suit 101!” To attract the moths, Wanda gives Timmy a light bulb. “Hey! That’s my idea-bulb!” “Oh, but Timmy needs it and besides, you so rarely use it!” Moths can be found around the tiny lights. Simply walk up to them to attract them. Now, get a moth and attack that suit! Behind is Timmy’s Dad’s Deep Dream, where all the really weird stuff happens! Before getting your next moth, you should go a little bit ahead to find a Bug Light. This will kill your moth if it has a chance, so you had better press the button behind it to turn it off. Now go back, get a moth and have it eat away at the next suit. Now, you should see another moth and another Bug Light, this one without a switch, but instead turning on and off on its own. Take the moth and wait for the light to go off, and then run! It may help to take a left and hide on the platform (the Bug Light doesn’t reach that far) if you don’t think you can make it. After the next suit is gobbled up, continue on your way. (PS: There is a Save Button here.) The next suit is across a tiny lake. It would be easy, if a Moth-Eating Frog wasn’t guarding the only way around. You’ll have to go through it. In order to do this, take a box and push it into the lake. Using this as a jump-start, you should be able to jump across without any further ado. OK, now there are two Bug Lights guarding the suit with one button in the middle, which turns one off and the other on. First, press this and then jump down to your moth (but be careful – there’s an evil thing-a-mahjongg!). Climb back up the steps and walk past the first Bug Light easily, for upon pressing the button earlier, this one turned off. Now, however, the next Bug Light is on. Thankfully, the button is right in front of you. Press this again and then go and attack that suit! Forget about the moths for a second. Now there are two nightlight-bugs in the ground and they both must be on at the same time to proceed. To turn them on, simply walk up with your light bulb equipped. Once one is on, you will be timed to turn the other one on. Should be easy enough. So, err, deforget the moths please. The last suit in Dad’s Deep Dream is being guarded by another on-off on its own type bulb. Grab your moth, time yourself, and sprint past it! You will now see a switch. Timmy automatically pulls this, waking up part of his Dad, but the boat is still.... strange.... Take a few steps back and go through the now-open door to get back to the beginning of Dad’s Deep Dream. Make a right and catch three more Wish Stars. Two are simple, but the third is being heavily guarded by another suit. Get a moth to eat him and make that wish! You need something to get past those metal doors. “Metal’s heavy.... And magnetic! I wish for an Ultra Powerful Super Magnet!” “Oh dear, we’ve made a mistake!” “What are you talking about guys; this is great!” “But it’s not an Ultra Powerful Super Magnet! It’s a Super Powerful Ultra Magnet!” “Guys, it’s perfect!” Your SPUM has many uses. First of all, it can be activated to get past those pesky metal doors with ^. You may want to go back to Timmy’s Dad’s Deep Dream and see what’s behind some of them (although that’s optional). Also, you can use it on metal pants to get screws. If you only tap the ^ button, then you will shoot out one of these screws as an attack (You can have up to five of them.). Now go use this on the metal door near the Stream of Consciousness. Go through the small tunnel and you will reach Timmy’s Dad’s Cave and Metal Dream. Firstly, a moth, a Bug Light, and a suit. Good news! You can shoot at Bug Lights to destroy them! So, this should be easy. In the next room, there is a metal door, a frog, and, of course, another suit. You can find a moth behind the metal door. Now, to get past the frog, shoot at it and it will eat the screw, giving you a limited amount of time to get the moth past him and to that suit! OK, now it gets deadly! Two thing-a-mahjonggs are blocking the path! Either kill them or run; it’s really your choice. Past the thing-a-mahjonggs are more of those nightlight-bugs. But these ones won’t be as simple as the last ones. You will have to hop across some moving platforms to reach the second one – and you must do it within the time limit or else the first guy will go out! Now for one more suit.... He has absolutely no protection whatsoever, unless, that is, you include the four thing-a-mahjonggs. Past this guy is a moth and a frog, but no suit, so just forget it. I just hope this wasn’t a glitch in my game. You have reached the second switch and now there is only one more to pull, but it’s gonna take another wish! The first two are, once again simple. However, the last one is guarded by a frog, water, and a suit. Shoot the frog, grab a moth, hop the water, eat the suit, and grab that star! This time you must wish for something to wake up tools so that they can help you reach more places. You guessed – a super-irritating klaxon coming right up! Blowing it will wake up objects snoozing in Timmy’s Dad’s many dreams! I recommend using it to access new areas in Timmy’s Dad’s Deep Dream and Timmy’s Dad’s Cave and Metal Dream to get bonuses. Anyway, there are different objects “snoozing” around. One of these is a workbench. Jump on this and blow your klaxon to go flying high in the air! There are also desks. When woken, they’ll rise and release a chair. It will stay like this for a limited time. Then there are also toolboxes. Used the same way as workbenches, only these will toss you far distances! Anyway, go use that workbench and travel through the tunnel to reach Timmy’s Dad’s Good Dream. The first part of this one includes a suit, a moth, and a desk. Klaxon the desk, grab the moth, and quickly climb the desk to kill off this naughty suit! You will now find some more nightlight-bugs. They are far apart and have a crooked pathway in between them. If you’d like, then klaxon a tool box about halfway in-between the two to be ricocheted towards the second one! Now, there is a slide! This is very fun! At the bottom of it, however, beware two thing-a-mahjonggs! Next, you should find a series of workbenches, toolboxes, and floating platforms. Klaxon the workbenches to reach the toolboxes and floating platforms. Here, stand on the toolbox, wait for the platform, and then use your klaxon! Do this until you reach the other side. This part is crazy! There is a suit guarded by a desk, some on-off on their own Bug Lights, and a few thing-a-mahjonggs! Firstly, kill the thing-a- mahjonggs. Then, destroy the Bug Lights. Finally, klaxon the desk. Now run as fast as you can back to the moth, grab it, run towards the desk again, climb it, and the suit is dead meat! After that part, which must be the craziest thing in the level, there are a few more thing-a-mahjonggs for you to kill and another series of workbenches, toolboxes, and floating platforms. Cross that to find some painful screws closing and opening. There’s a toolbox, but time your klaxon or else risk losing some hit points. OK, I take it back – THIS is the craziest part of the level! There’s a suit being guarded by a desk, thing-a-mahjonggs, and, worst of all, a door (which is a lot worse than it seems)! Firstly, klaxon some workbenches to get past the door. Then kill the thing-a-mahjonggs. Now, there are some nightlight- bugs. Light up the first one and the second can be reached by klaxonning a workbench. You may have to use a floating platform too, though. Once both nightlight-bugs are lit, the door will open. Now klaxon the desk and do your thing! Finally, you will reach the last switch. The boat is normal – but what about fuel? Only someone with wings can get the fuel! So choose between Cosmo and Wanda and prepare for a bumpy ride, which is slightly slow.... You need to collect at least 8 or 9 fuel packets, but try for all 10, just in case. Don’t forget to shoot at random! You’ll want to hit those pesky enemies, turning them into anything varying from a piano to your favorite ice-cream flavor! But seriously, I just shoot at random, even if your strategy is a little bit different. Once you have the fuel, you can ride the Stream of Consciousness to Timmy’s Dad’s Giant Robot Dream by stepping onto the back of the boat! The Giant Robot will begin chasing you, so run! Run! Run for your dear life!!!!!!!!!!!!!!! But be sure not to fall into holes and/or get crushed by falling pillars in the meantime! Every now and then, there will be a small opening with a wrecking ball, a button, and some metal pants. If you have time, then I suggest restocking on screws. As soon as the robot gets close, though, the button will become butt-bounceable! Press it to attack the Robot, knocking it down so that it loses its head (literally)! Attack the head with screws from the SPUM and when the Giant Robot regains consciousness, begin running again! Repeat until you win. Finally, Timmy’s Dad will wake up after his Giant Robot Dream. “Timmy! I had the craziest dream! And you were in it! Oh, but you were a very naughty stressed figment of my imagination!” Now, Timmy’s Dad apologizes for the inconvenience (not that he knows the half of it) and gives you the salt. Congratulations are in order! For you have just defeated a Giant Robot, woke up Timmy’s Dad despite the weird TV magic, got some salt for your Magic Fairyversary Muffin, completed the level, and got one step closer to finding the Royal Jewel, catching the thief, and watching Crash Nebula! So.... CONGRATULATIONS!!!!!!! You have just defeated a Giant Robot, woke up Timmy’s Dad despite the weird TV magic, got some salt for your Magic Fairyversary Muffin, completed the level, and got one step closer to finding the Royal Jewel, catching the thief, and watching Crash Nebula! D: ~Take It On the Chin~ Timmy now remembers seeing the Phoenix Egg once before – in an old Crimson Chin Comic Book! “This is it! Issue #133 of the Phoenix Egg Saga: ‘Chin Alone’ – A classic issue!” Crimson Chin: “H2Olga’s flooding the city – but why?” H2Olga: “You will soon find out Crimson Chin! Behold! The power of the PHOENIX EGG!!!!!!!!” Crimson Chin: “My power – draining into that fiery egg!” H2Olga: “And once I flood the city, I will destroy this egg, along with the power of the Crimson Chin! MWAHAHAHAHAAAAAAA!!!!!!!!” Timmy and his godparents now enter the book, to find that H2Olga is using polluted water to flood the city and give her enough power to quench the egg. “So the water’s evil?” “Even one per twenty jillion gallons of it can be harmful to me!” You start off near H2Olga’s lair, but can’t get in yet. (PS: Both a Save Button and an Upgrade Market can be found here.) You’ll first have to stop the flood. It appears to be coming from two big pipes. You’d better block the water flow then! In order to do this, you will have to use some wishes! Two of your three are actually found here and, surprisingly, you can choose which order to use them in! I suggest making your wishes first, then proceeding throughout the level. This should make it a lot faster and easier to get some stickers if you want them. So first, make a left. Jump over the buses and catch your first star. Continue on your way to catch the next one. Climb the steps and your wish will be slightly out of reach. To get there, move the box over to the chimney-pipes. Next, jump across them and make your wish. This wish is for a pogo-stick! Very fun to use! It’s also great for those people who love the air! And this one can be activated by pressing either ^ OR X, not just ^! The only bad thing is that it makes you sluggish and you can’t even sprint.... (PS: Don’t over-estimate your jumping distance – this stays the same! But don’t worry; your next wish will take care of that....) (Another PS: Try butt-bouncing with this thing equipped – its sooooooooo much fun! And also, you’ve just gotta use it while saving; should give you some kicks!) Anyway, after getting the Pogo-Stick, walk (or pogo – whichever you prefer) back to the beginning of the level and this time, take the other path. Catch your first star on the outskirts of jail and the other one actually IN the joint! Then jump down, move the block, and be on your way – but watch out for the robot! Climb the ladder to reach the jail’s second story and a star on the lamb! OK, so he’s already doing time, but you get it.... This time Timmy wishes for the Crimson Wing! This will let him levitate for a short period of time (the arrow is your fuel, but it automatically recharges in-between uses). First, let me clarify something. It’s a common mistake for people to mix up “fly” and “levitate”. Levitating does not include heights at all (It’s like hovering!); flying does. So in other words, you can’t use the Crimson Wing for heights; that’s the job of the Pogo-Stick! However, I still prefer this wish – but that’s just me.... Now, to get back on task. If you can collect Crimson Wing Fuel while using it, then your fuel will completely refill, allowing you to hover for a longer period of time. Oh, and one more thing – don’t try using this in combination with Pogo-Stick, nor even while you’re in mid-air. It doesn’t work. I know. I’ve tried. Also, if you want to end your flight early, then just press ^ a second time. Anyway, you now must use your Crimson Wing to get all over the place. Not much to say here. It’s all pretty much self-explanatory. So, anyway, once you get to the last jump, you will need to do “some serious winging”! There are two fuels in your path. Hover, grab them and drop! Now, wing it over to the big faucet and move the block underneath it to stop the flow. “Ah, I love comic book logic! Since the flow of water has stopped, the water level is actually decreasing!” Now either take the elevator or (if you’re impatient) just jump back down to the ground and go back the other way. It’s really quite the same here, only using your Pogo-Stick instead of your Crimson Wing. After all this stuff, head for the ground, ‘cause you’ll see a button appear underneath all of that water! Press it and then hover into H2Olga’s Lair! H2Olga is at the top of Water Works. After using the Crimson Wing for a few feet, you will find a room with a Save Button, a watery hippo, and three more wish stars! Collect the first one in the center. The next requires using your pogo in one of the corners. And the last one can be found by hovering to the opposite corner and then pogoing upwards. Now you need something to defeat those hippos with. “They’re made of water, right? So wish for a gigantic bendy straw!” “Cosmo, don’t encourage Timmy to drink evil-doers!” Finally, the trio decides upon a Freeze-Ray! This will stop enemies in their tracks and, not only does it disable them, but you can also jump on the enemies afterwards! Use your new wish to get to the next room, where there is a button which will change the water level! Press this and then go down and move the blocks. When you raise the water level again, hover across your blocks to the other side. Run through this area with two enemies. Now, hover across the water. Press the button to lower one water level, but raise the other. Drop down and you will see a tunnel. Go through this. Now, climb the ladder and press the next button. Water level will now rise in this room. Hover across the barrels and pogo north. Now, freeze all enemies, jump across them, and hover over the moving platforms (they move up and down). In this next room, you find the Crimson Chin! “Gosh, he really has lost his powers!” “Haven’t you ever read this book? That happens all the time!” You will automatically free him. “You’re in no condition to fight H2Olga, so I’ll have to do it!” “What are you talking about? He’s a grown man! And you’re just a ten-year-old boy!” “Cosmo, it’s OK! The entire point of sidekicks is to fill in when powers get lost!” Now you should be in a room which seems oddly familiar. “We passed a room like this on the other floor, remember?” “Yeah! You have to use the pump to inflate the elephant! Wait, no.... That’s not right....” Press the button and “If the water level rises in here, then where did it come from?” “My guess is Canada!” “When you lowered the water level, the crates became moveable.” “Or you can just look for the elephant.” Move them. “What do we do when the crates aren’t high enough?” “Feed the elephant peanuts?” Use your Crimson Wing now to get around everything and to another crate in the room where the water level should be low. Push this down and then in a good spot. Climb the ladder once again and press the button. Now just hover across. You’re almost up to H2Olga! Just freeze an enemy and you’ll be there! (PS: There should be a Save Button around here.) “Where’s H2Olga? Maybe we’re early!” “On the contrary, you’re too late, Cleft!” “Wow! She’s huge!” “I have almost absorbed enough power to quench the fire of the Phoenix Egg!” “Oh yeah! That’s why we’re here! I knew there was a good reason!” H2Olga is actually quite simple. There is a pathway to walk on. Freeze any enemies you must, jump over any holes H2Olga makes, don’t get hit by water, and press every button you find. After all three buttons, you win! Yup, that simple. No twists to it. No! I’m not lying! Seriously! Just press the buttons already, will you! They cause sewer pollution to destroy her! “You’re all washed out H2Olga!” “Wow! Great cheesy line, Timmy! Keep it up!” Crimson Chin will now appear. “Time to give you back your powers, CC!” “Yeah! We wouldn’t want Chin in our muffin!” “I’ll ignore that cryptic comment, Captain Cosmo!” So H2Olga’s in jail, Crimson Chin’s got his powers back, and you have a new Phoenix Egg! Good job! E: ~Get a Clue~ Jorgen Von Strangle has asked for your assistance in the investigation. So, it’s time to check out Oberon and Titania’s house and the room where the Royal Jewel was stolen from. Apparently, this is behind the Door-That-Never-Opens. “Mind if I dusted your knob for fingerprints?” “Yes.” You start off in front of the door and meet the Chamberlain, who tells you that Oberon and Titania are out of town. There is also a Save Button and an Upgrade Market here. Climb the stairs after speaking to the door and then head right. You will soon reach a series of three rooms, each one with its own Wish Star. The first room’s star is right there. Not much to explain. In the room to your left, there are four buttons. Press all of them at the same time to release your star. One button is in a corner; the next one is on a bookcase; from there, you can continue jumping along some glass displays; and the last one involves climbing some pillars to reach a clock. I recommend getting the third button first, then the fourth, then the first, and finally, the second one. This is probably the easiest way to do it so that none become unpressed. The last star in the last room can be received by moving a block next to the bookcases and then jumping across them to reach a star on a clock. Timmy just knows that there must be some other way into the room which once possessed the Royal Jewel – like from above. “We have wings, so we can just fly.” “But I don’t! I need stairs! They’re fundamental to my ability to move up and down!” “I have an idea!” “Oh boy! I love it when Cosmo thinks laterally – it’s a whole new definition of lateral!” You now wish for a Mansion-Upside- Downer! MUD can be used to make the ceiling the floor and the floor the ceiling! This will work on you, Cosmo, Wanda, a certain boss, and boxes! Go back into the room in the beginning of the level and use your MUD to get through a secret door in the ceiling (or floor with the MUD). Upstairs, you can now find out that the thieves are.... OBERON AND TITANIA!!!!!!! “But it was just hearsay! And inadmissible as evidence!” “So let’s find some admissible evidence!” Go through the door (not the one that leads to the bottomless pit and topless ceiling) to find a gigantic magical loom! There are two stars on the loom and one on a bobbin at the end. “Bobbin’s my favorite word! Bobbin! Bobbin! Bobbin!” This time Timmy’ll wish to be a ghost! “Careful what you wish for, Hon! We don’t want to do this the hard way!” Now you can slip through grates in the walls, floors, and ceilings! Plus, many knights are apparently scared of ghosts! Because of this, you can now chase them around and make them freeze by “boo”-ing when close enough. Slip through some grates now to get back to the beginning quickly. But this time, climb the stairs and make a left through the grates! Chase a red knight onto a red platform to free a wish star and then grab it. A door will now open into the next room featuring a red knight, red platform, blue knight, blue platform, and another trapped star. Do the same thing here and then proceed to a room with a red knight, red platform, blue knight, blue platform, green knight, green platform, yellow knight, yellow platform, and your final trapped star. It’s time to get to the bottom of this mystery, so Timmy now wishes Magnifying Glass which lets him see invisible things. “Haha! We should call this – a MAGIC-fying Glass! Haha! Get it?” “No.... No we shouldn’t....” “I don’t think so either and if you say that again, then I’ll turn you into candelabra and light all your heads!” This will reveal a hidden trail to the thieves, invisible platforms for you to stand on, and a few pictures which you can go through (even without your Ghost Costume)! Follow the trail into the room with the bottomless pit and topless ceiling to find some platforms for you to jump across into another similar room (only with a floor and a ceiling) where you will need to use the MUD to get onto the platforms and then jump across them to a holographic picture. You will now be in Oberon and Titania’s bedroom. Using the MUD, push a block next to the Cat Picture. Now jump through it into a slightly confusing passageway where I have forgotten which direction to go in a million times. Just look at the arrows on the floor if this happens to you. You may have to use your MUD a few times. Just be sure to bring the block at the beginning of the passageway with you. Near the end, you’ll need to jump on it in order to proceed. Once you’re done here, go through the hole in the floor to get behind the Door-That-Never-Opens! Here is a big red ghost – the boss! Dodge his laser- eyes and try to get him over a block. When he turns invisible, use your MUD. If he was on top of the block, then it should fall on him so that he’s hurt! But the box will then break. Do this four times (one for each box), you will win! Oberon and Titania are now revealed! “Where’s the Royal Jewel?” “Ha! We’ll never tell you who has it!” “Aha! So you gave it to someone else!” The two of them plan to rule the world! “One is royalty. Royalty should rule. If one cannot rule, then one must create a new magical realm!” But they poof away to escape before any further interrogation. So, you now know who stole the Royal Jewel and Cosmo found a muffin tray! But you still need the rest of the Magic Muffin ingredients. So be on your way to stop this peril! F: ~Vicky Strikes Back~ Weird TV Magic (or WTVM for short) has now sucked Vicky into it and caused her to become an evil empress who has complete control over everything but Earth! However, a strange Shadow suddenly appears and tells her to start the countdown for her Babysitter ray, which will allow her to have control over the Earth as well! Only one person can stop her – Timmy Turner!!!!!! In this amazingly well-done level, you will start off on the surface of the alien planet, outside of Vicky’s space Palace. But they always have secret underground entrances! Even if this one isn’t so secret.... It’s right of you, OK! Inside is a Save Button, a Wish Star, some lasers, a big gap which you cannot jump over, and two pods which will teleport you. First, grab the star, dodging the lasers, of course. Then take the green side of the pods to two more Wish Stars. One pod leads to some moving platforms for you to jump on and the other to a floor which will crumble beneath your feet! Once you get all three stars, Timmy wishes for the one thing that every space hero needs – a jetpack! It’s used the same way as your Crimson Wing was (more info under “D: ~Take It On the Chin~”). Only this one will help with both distance and height! It’s like a Crimson Wing and Pogo-Stick combined – just slower.... Use you new Jetpack to “phwoosh” above that gap you passed earlier and get into a big room! Apparently, Cosmo now smells something.... Yugoniom! Or however it’s spelled! “It’s a gas that becomes solid when exposed to gamma rays!” This room has a load of platforms on it. Plus lasers (avoid at all costs!) and a swarm of enemies for you to beware while using your Jetpack! There is also one wish star in here. Grab it and scram! Firstly, jetpack off to the left. Past this tunnel is a huge room! In here, you will find some teleporters which are not yet active, a narrow pathway encircling the area, a load of moving platforms, some Jetpack Fuel (handy), and one big hole which not even your Jetpack can stand up against! If you feel as if your life is in danger, then you’re in the right place! So head over to the left and butt-bounce that enemy! Now jetpack up the tiny platforms. There are three of them. At the last one is void of moving platforms. So wait for one to get close and then jetpack there. Repeat this until you reach the top of the room. Remember to take it one level of platforms at a time! You can’t skip any! You WILL fail and the platform you were standing on could easily leave during your absence, so don’t try any shortcuts. The last platform is still again. Press the button. From there, you must do a load of jetting! You will know which way to go in because there are several Jetpack Fuels and even a few checkpoint platforms for you to rest on. At the top of all this, you will find your star! And a few teleporter platforms – oh, so NOW they become active! Anyway, use them (or fall if you want to have fun) to get back to the ground (or die if you miss) and return to the previous room (where Cosmo smelled Yugoniom). Jetpack to the other side of this room and go through this tunnel to reach a much safer room (the electricity under the mining ship can’t hurt you). First, jetpack onto the mining ship, choose left or right, and then just follow the arrows. On the next level of the ship, wait for a platform to come close and then jet on top of it. Do the same with the next one. If you can’t find a way out then to a different platform at the same height as yours. Eventually, you should find one with an arrow pointing upwards. Jet up to the third level of the mining ship. Here, you do pretty much the same thing, but the platforms are numbered less and in different places. Seriously though, it doesn’t matter. This level’s even EASIER because you can jetpack up on any high platform to reach to the ship’s last level! Here, it’s very easy. Just circle around until you see an arrow pointing outwards and a big drop! But that drop does have a little bit of distance, so jetpack there. Here, your final star awaits! “If I remember correctly, and it would be a first, gamma rays make Yugoniom solid!” “OK then, I wish for Gamma Rays!” “One bucket of Gamma Rays, coming right up!” Wanda’s eyes shrink – look at her! It’s quite comical! Anyway, she instantly takes charge and simply allows Timmy’s suit to emit Gamma Rays when he wants it to! Plus, the shielding inside of his suit will protect him from any harm! “Good thing us fairies aren’t affected by harmful radiation! That’s why we don’t tan!” Teleport or drop (just don’t get lost underneath the mining ship like I once did) and go back through the tunnel. Jetpack right and activate your new Gamma Suit! “I smell Yugoniom! Or is it Yogurt?” Thankfully, it was Yugoniom, so Cosmo didn’t waste us a precious wish! If you’re close, the Yugoniom will become a surface which you can easily stand on – but be careful! Look where you’re going and be sure not to fall in any holes where Yugoniom is non- existent! That’s your first rule if you’re a driver on the road! Be sure to know where some weird alien gas does not exist! Now, go into the elevator and you will finally see a door to Vicky’s Lair! But it’s behind glass! You need to get there first and you’ll need another to do so, so make a right and Cosmo will recognize another bizarre alien planet feature – “It’s a Pinballistic Velocitizer!” “A pinball-what?” “A Pinballistic Velocitizer! It can be used to fire Pinballistic Ejectile Podules to explore new places!” “If we had one of these Podules, could we use it to explore the place?” Believe me. Wanda’s gonna regret that – but I doubt you will! (This is my favorite wish in the whole game – you’ll love it!) Make a left through the only unlocked door and use the Gamma Suit to see a maze of Yugoniom! Be sure to look where you’re going so you don’t fall! Also, there are some enemies floating around here which you cannot even kill. Thankfully, you can jump over them. Or, if there’s a little lonesome piece of Yugoniom, you can hide there and wait for the enemy to pass. But whatever you do – MEMORIZE THEIR PATHS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also, touch any non-Yugoniom platforms you see – if you die, then you will go back to the last one you touched. Other than that, the only hard part of these mazes is that you can only see some of the Yugoniom at a time. So just be patient, watch out for baddies and DON’T FALL!!!!!! The first wish star is past the first maze. There are absolutely no twists here in any way whatsoever, other than the ones in the Yugoniom.... Second Wish Star – guarded by lasers at the end of the maze! There is also some moving Yugoniom! So wait for it and jump! Once you get to the button slam and that and get to the end of the maze as fast as possible! But don’t forget to watch where you’re going. If you are having trouble with this, then after you press the button, immediately pause and select skip scene. This should buy you a second or two. The final maze and the final Wish Star are completed and captured basically the same way as the last one was. The only main difference here is that there are a greater amount of enemies and the path from the button to the end is longer. It’s wishing time! “OK, guys! I wish for a PEP!” Cosmo now poofs up one of those Pinballistic Ejectile Podules he was talking about earlier. “It’s a ball. That I go inside of. Err.... Great....!” You must use this high-speed unbelievably-fun gizmo-wish to be shot from a Pinballistic Velocitizer. Also, you will probably need to butt-bounce wedges to rotate them. These can be used to knock your Pinballistic Ejectile Podule into a different direction. Then, there are also walls which will turn you PEP around by curving it! Not to mention the Pinballistic Calibration Doors, which will block your PEP from going passing! When your shot, all of these will work together to, hopefully, launch you into a Pinballistic Target to open doors even Pinballistic Calibration Doors! Not to mention Pinballistic Sensor Doors, which will not open unless you are in you PEP. These usually lead to Crown Coins, Stickers, etc. And I haven’t even gotten started on ramps, which will launch you high in the air! “OK guys, so I have my – err – Pinballistic Ejectile Podule.” “Or Pinball.” “Gee, thanks Wanda! I have my Pinball! How do you I use it?” “You can ride around in it for fun! And whenever you see a Pinballistic Velocitizer -” “- or spring -” “- roll inside of it to be shot out dangerously high speeds!” Now, go through the doors to reach the room just before the beginning of the Yugoniom Mazes. Bounce the wedge until its two points point to the Spring and the ramp leading towards the Switch. Now, roll into the spring, and you will launched out to the wedge, bounce off, jump the ramp, and hit the switch, therefore opening up another door. Enter this. “What is this place?” “I’m guessing it’s a Pinballistic Callibration Array!” “Cosmo, are you making up?” “Yes!” “I have an idea! I’ll explore and talk to you guys if I need help!” “And then I’ll make more stuff up!” Bounce the first wedge to make it face the next wedge, which should already be facing the correct direction. Now roll into the spring to open up the Pinballistic Callibration Door! Bounce the wedge at the beginning again for it to face the now-open door. Everything else is already in place. So this time when you’re launched, you’ll bounce off two or three wedges, turn around in the wall, hit a target at the end of a ramp to open up the door onto the next area. In this room, there there are Pinballistic Callibration Doors to open, one locked, er, Door-Door, and three switches around the room. Hit the first wedge so that it faces the first switch and go then go the spring to be flung right into it. Then hit the wedge again to face the PCD. Hit the next wedge until it faces the next switch and repeat. Then go back and hit to face the third wedge, which should already be facing the final switch. Use the spring one last time to open the door and get behind the glass! But the door to Vicky’s lair is still shut. You must do something with either Cosmo or Wanda much like you did in Dad’s Dream to open the door. Vicky is pretty easy to tell the truth. First, access your Gamma Suit. Now, run around the room and hit all buttons – dodging the lasers, of course. After all three are pressed, a Pinballistic Velocitizer will appear at the entrance for you to use with your Pinballistic Ejectile Podule and hurt Vicky! Repeat until you win. But be careful – each time you do damage, Mark the Alien will destroy some of the Yugoniom. If you get hit too much or fall off, then you will start at the last non-Yugoniom platform and all buttons will un-press. “This isn’t fair! My Babysitter Ray only says 6% - Aren’t you supposed to wait until it’s practically finished before bursting in and ruining my plans?” “Lesser heroes, maybe. But Crash Nebula always believes in efficiency!” And so, you defeated Vicky, saved the Earth, and obtained the Mooncalf Milk! Congrats! G: ~The Great Esc-Ape~ Mom has the flour! And now, she’s looking for the cooking channel, but all she can find is a boring monkey documentary! WHICH COMES TO LIFE!!!!!!!! Now, an ape takes over the world! And just when it can’t get any worse, our good ol’ friend Mysterious Shadow returns and tells of a prophecy that a “guy with one sandal, a lion-shaped birthmark and a silly pink hat will overthrow. Well, the hat at the very least.” You guessed it – Timmy!!!! You find yourself in a cage, but there is a crate with a banana symbol on it. Push or pull the crate to the side of the cage. Then jump on the crate and get out of the cage. Then get the star that is running away. After that go right next to the cage and you’ll a political rebel ape in a cage. He tells you that the monkey doesn’t like the new tyrant ape leader because he rations bananas. He also asks for your help and tells you the rebel password: “Back to bananas!” You may notice that there is a button with a paw symbol. If you step on this the door will open, but if you go off the door will close. Not a problem. We will go back to this dilemma later. Then go left of him and jump on a few crate and jump on top of a cage. Go ahead and jump on in. There you will find a star. To get out, move the crate onto the red button. Next exit the cage and go straight until you find crates and barrels. Now, jump on the crate with the bone symbol. Continue to jump on up until you get to the barrels. Then jump straight onto the next crate, then the next one, and finally onto the cage. You may need to double jump at points. Now free the monkey and star by butt bouncing on the cage. Then you get a wish. You wish for a banana launcher. To function this, hold triangle and you will see a meter slowly empty. The less red in the meter, the farther you will launch a banana when you release. You may notice that you only have 10 bananas. Not a problem. You may notice many banana trees throughout the level. Bounce when near these to receive bananas. You can bounce these as much as you want. There’s one in this very room! Now we are back to the button that I mentioned earlier. Throw a banana at the button. Watch as the monkey follows the banana and steps on the button. Then you can go through the door. The next room will be filled with ape guards. If you go in the flashlight zone it will turn red and you will be in danger of getting caught. If you do get caught, you will have to start this room over, but you will not have to repress buttons, etc. If you throw a banana then the ape guards turn and get distracted. Go through the opening, quickly run to the right and go all the way until you hit the wall. Then turn left and there will be a ladder. Go up the ladder and butt bounce on the button. There is a banana tree if you need one. Now go in through the door which was opened and there will be a guard. This part might get tricky. Throw a banana into the corner and quickly run past the guard. Go around the fence and free the monkey. Step on the button and don’t go off. While on it, shoot a banana through the now-open fence and the monkey will go through. Try not to shoot it near the guard because then the monkey will go there. Go around the guard again and lure the monkey to that button you passed earlier. Go through the door and you find a monkey across a moat. Throw a banana across the moat on the button. The monkey will go on the button and the drawbridge will be lowered. Cross the drawbridge. In this room there is a gigantic monkey statue which you will need to open somehow. Cosmo tells you to go up. Also in this room