The Legend of Zelda: Ocarina of Time - Master Quest Remixed Dungeon FAQ *********************************************************************** Creator/Publisher: Robert C. Furman Jr. GameFAQs Name: RipperRoo9 E-MAIL: RipperRoo9@Comcast.net Version Number: 2.00 Table of Contents ================================================================================== 1) Introduction 2) Legal Stuff 3) General stuff you should know 4) Structure of FAQ 5) Dungeon 1: Inside the Deku Tree 6) Dungeon 2: Dondongo Cavern 7) Dungeon 3: Inside Jabu-Jabu's Belly 8) Gold Skulltula Wrap-up 9) Mini Dungeon 1: Ice Cavern Raid 10) Dungeon 4: Forest Temple 11) Dungeon 5: Fire Temple 12) Mini Dungeon 2: Return to Ice Cavern 13) Dungeon 6: Water Temple 14) Mini Dungeon 3: Bottom of the Well 15) Dungeon 7: Shadow Temple 16) Mini Dungeon 4: Gerudo Training Grounds 17) Dungeon 8: Spirit Temple - West Wing 18) Dungeon 9: Spirit Temple - East Wing 19) Final Dungeon: Ganon's Castle 20) Credits 21) Other Works From the Author 1) Introduction ================================================================================== This guide is for people who will attempt the new challenge of the remixed version of OoT, the Master Quest. This game is exactly the same in retrospect to its predecesor, but the dungeons have been revamped to provide additional challenge. I will be making this FAQ with the mindset that you have already played the previous game and beaten it. I will make references to the "normal" game from time to time, but I will only cover the new dungeon makeups. This, in short, means that overworld activies will be the same, as well as boss fights. Now that that's out of the way, here we go. 2) Legal Stuff ================================================================================== This FAQ is owned and copyrighted by me, Robert C. Furman Jr., and Nintendo holds all the rights to its creations/characters. I will not allow any site other than GamingMatrix and GamFAQs (and any others listed below in the credits) to host this FAQ, thank you for understanding. If you would like to e-mail me about a question in the FAQ or have something to contibute to it, please send all inquires to the above address. Keep your questions short and to the point and if you have something to contribute i will put it in (after testing, of course) and you will be credited for your help, thank you in advance. 3) General stuff you should know ================================================================================== In OoT-MQ, the gamecube controller set-up is quite different from its N64 counterpart, so the creators made the C-button interface easier by allowing the X, Y, and Z buttons on the GC controller to be used in place of the C Left, Right, and Down repesctivly. If you need to use C-Up, you will still need to use the C stick to do so. Also note that "Z-targeting" has become "L-targeting", i'm sure you know what i mean. Translated Ocarina Songs ------------------------ For the songs "Zelda's Lullaby, Epona's, Saria's, Sun's, and Prelude of Light", it will be easier to just use the C stick to make all the notes, as the only notes in those songs have "C" notes. For the others, here is a rough translation guide using the X, Y, and Z buttons to make beautiful music. Song of Time: Y A Z Y A Z Song of Storms: A Z C-up A Z C-up Minuet of Forest: A C-up Y X Y X Bolero of Fire: Z A Z A X Z X Z Serenade of Water: A Z X X Y Requiem of Spirit: A Z A X Z A Nocturne of Shadow: Y X X A Y X Z Frog's Melody: A Y X Z Y X Z A Z A Z X Y A 4) Structure of this FAQ ================================================================================== The basic structure of this guide will be as follows: <> <> <> ---------------------------------------------------------------------------------- Sections included in these brackets are basic pauses or other suggested actions to take in the walkthrough, so you don't confuse these parts as part of the walkthrough itself unless stated. ---------------------------------------------------------------------------------- 5) Dungeon 1: Inside the Deku Tree ================================================================================== Required Equip: Kokiri Sword, Kokiri Shield, Deku Stick Suggested Misc Equip: None Dungeon Treasure: Fairy Slingshot Suggested Heart Count: 3 (you have no choice on this one) Suggested Bottle Contents: None (no choice here either) Gold Skulltula Count: 4 (you can only get 1 now) ================================================================================== ---------------------------------------------------------------------------------- This first dungeon can get pretty intimidating being as you have only 3 hearts, but just follow my lead and you'll be fine. ---------------------------------------------------------------------------------- Go into the tree center, turn to your left and climb the ladder there. Then turn right, and start heading up the spiral walk/jump way, watching out for a lone, annoying Keese after you jump onto the wooden plank. Keep going up until you reach a chest, and what looks like an egg. These are Gohma eggs, and will hatch out the baby Gohmas you found in the normal game. Kill it and be sure to watch out for another egg dropping from the ceiling. Grab the map from the chest when they are dead. GOLD SKULLTULA ALERT!!! *********************** In the box right next to the map chest is our first Gold Skulltula. Roll into it to break it then kill it for an easy first token. From here, start climbing the vine wall and drop off to the right. Continue clockwise around until you see a yellow switch, but watch out for the keese on the yellow fire pillar. Hit the switch and you'll light all the yellow fire pillars that you've seen so far (there have been 3, one on each floor). Head for the door you saw when the webbing got burned, get forced to listen to Navi's tedious explantion of how to open a door, and go through. You'll get locked in a room with 6 gohma eggs and a Deku Baba. Take your time to kill the egg on the ground and lure the hanging one on the wall to fall off. Then climb back up and hit the yellow switch, causing the platforms to come up for a short time. Cross the platforms to the far side and also the left hole in the wall to kill off the remaining gohmas to unlock the door, also causing a treasure chest to appear. Open it to claim your Fairy Slingshot then head back out. If you feel like it, you can use a Deku Stick to light the torch in the center of the floor to make a chest with 5 rupees drop. When you exit the room beware of the ambushing keese right there, just run away counter-clockwise and it won't hurt you. Climb back down the vines, kill the gohmas again, and then light a stick and run it over to the far webbing to burn it off. Then enter the door. You enter this room and right away are face-to-face with a HUGE baba. To fight this gargantuan plant, stay at the door, hit it when it lunges and misses, then close in and hit it with a jump attack, then back off to repeat that once more to easily kill it. After that kill the 2 gohma eggs and fire your slingshot at the gold eye to open the door, then go through. This room leads you to believe that you can make it to the other side by jumping, as a matter of fact though, when you try to land on the dropping platform, you'll have to grab onto the edge of it, and then it will fall and break on contact. No problem though, just kill the egg sitting there, and the giant skulltula if you want to, then shot off one of the skulltulas on the vines, then climb up. Kill the other egg up here and grab the compass from the chest. Turn around and shoot the ladder in the distance to have it drop so you can exit the room. Double-back to the main room first floor now. When you have bombs and the boomerang you can return here for a gold skulltula. In the center of the room, light a stick and attack at the webbing to burn it, then jump on down. Kill the annoying Deku Babs in your way and hit the yellow switch on the ground, lighting the yellow fire pillar. Then shoot the gold eye above the door to unlock it. You can burn the web to your left and hit the switch there for a chest with 5 rupees to drop if you like. Fight this annoying combo of 3 gohma eggs (one is on the ceiling in the middle of the room) and a Deku Scrub to unlock the door you just came through. One neat trick here is to target the eggs while defending, and the scrub's nuts will ricochet and kill the eggs, then all you have to do is kill the scrub. Go back into that previous room and light a stick and bring it into this room to light the torches here to unlock the door, then enter the next room. Okay this room can get a little frustrating. The chest by the door has a heart in it, so don't bother unless you need life. Step on the blue switch, which lights the yellow fire pillar, now watch the platform in the water carefully; when its almost fully reached the side your on, make your move. Quickly grab a stick, light it, jump onto the platform, back off to the edge of it, roll under the spinning spike log when you reach it, then jump onto the other side and light the torches before your stick goes out. Head to the left side of the song of time block, right next to the wall and shoot down the giant skulltula there, then climb the block and head in the now-unlocked door. Another annoying combo of 8 eggs, a scrub, and a keese inhabit this room. If you use the same trick from before, you can kill the eggs on the ground, but not on the ceiling. Defeat them all to unlock the door to the next room. This interesting room has 4 keese guarding the fire pillars, just snipe them from the door with your slingshot to minimize damage. When they are dead kill the baba guarding the doorway to the right, then hop onto the switch, which lights the pillars. Light a stick and burn away the webbing from that doorway and crawl through the space there. If you feel like it, burn the other webbing as well, when you have the boomerang and the song of time you can return here to claim 2 gold skulltulas, one in this room and one in the the next. Back in this room we have another giant baba and a Buisness Scrub that will sell you a shield for 50 rupees. Kill the giant baba then go over to the block, listen again to Navi explaining how to push/pull and climb blocks, then push it into the water. Now go over to where the yellow fire pillar is, kill the baba there, then light a stick and run it back to the webbing on the other side. Attack the hole and the webbing will burn away like before, and you'll fall into a pool, again. You'll come to this familiar room before the boss. In the normal game you had to stun the scrubs in the order 2-3-1, but this time the order is 3-1-2, do this and you'll open the door to the boss. 6) Dungeon 2: Dodongo's Cavern ================================================================================== Required Equip: Goron Bracelet, Fairy Slingshot, Fairy Ocarina Suggested Misc Equip: None Dungeon Treasure: Bomb Bag Suggested Heart Count: 5 Suggested Bottle Contents: Fairy, Fairy Gold Skulltula Count: 5 (you can only get 3 now) ================================================================================== As you did in the normal game, grab a bomb plant and place it next to the stone wall in front of you to access the dungeon. Run to the central platform, getting interupted by Navi saying not to touch the lava. Grab the bomb plant and quickly jump over to the right-hand side and blow up the stone wall there, revealing a chest with the map inside. Don't bother doing the same with the left side, because there is only an obelisk behind the wall, and if you try to reach the other wall on the right side, the bomb will blow up before you reach there. Now go back to the center platform and look straight ahead towards the dodongo skull. If you notice in the corners of the screen there are 2 boulders on the ground on each side, quickly grab the bomb plant there again and jump over to the right boulder and blow it up to reveal a yellow switch. Stepping on this switch makes the eastern-most platform rise to the 2nd floor. Go ahead and rise to the 2nd floor. After you reach it, cross the double-gapped bridge to find another yellow switch, and press it to open the barred door. Travel back to that door and go through. Destroy the 2 Beamos here and grab the silver rupee one of them leaves behind. Go around the structure to a box, roll into it to reveal another rupee. Now grab the last bomb plant in the line and quickly run it to the center of the bomb line so they all explode to make the stairs fall. Also while you're here, grab a plant and blow away the stone wall to access a gold skulltula later, when you have the song of time. Climb the stairs and avoid that gray platform there, unless you need a Deku Shield from the buisness scrub there for 50 rupees. Go up the left-hand walkway and roll into the box there to grab the 3rd rupee. After you reach the top beware of the 2 skulltula there, when the first one is dead, climb the vines there to grab the 4th rupee, then kill the other skulltula. Behind that one is another box, roll into it to grab the last rupee that unlocks the barred door, then go through. There are 3 Dodongos here, you can fight them on the ground the normal way, or climb up to the center platform and use the bombplant to attack from above, either way will work. When they are dead, the barred door will unlock and a chest will appear with the compass in it, grab it and go to the next room. Cross the suspended bridge and jump down into this next section. Now grab/push 3 blocks here so each is "centered" under each torch, then climb up to the lit torch, lite up a stick and lite all 3 bottom torches quickly to unbar the north door. Go ahead into that door. In this room there are 5 gohma eggs on the ceiling, from the door snipe them out with the sling shot. This will unlock the door behind you and reveal a chest with 5 rupees in it, but that's not the real prize here. GOLD SKULLTULA ALERT!!! *********************** Roll into the 2 boxes on the right side of the room to uncover a gold skulltula, then kill it for its token. Head back to the previous room. Go to the ladder with a block underneath it and pull it out 3 spaces so you can climb the ladder (pulling it completely out will not reveal a heart like in the normal game however). Turn around and jump over to the fire pillar, lite a stick and run it over through the darkness to a torch waiting there, then burn the webbing (if you cause the skulltula behind the webbing to drop, L-target it and swing the stick to kill it AND burn the webbing). While the torch is still lit, lite up another stick and lit the other torch. Drop down and beware of the Baby Dodongos there, then grab the block and push it against the far ledge there so you can climb it. Climb it and make your way down the hall, killing skulltula and keese as you go. After the clean-up, lite a stick and hit the bomb in the wall there and it will drop, quickly pick it up and throw it at the stone wall to break it and enter the door. In this familiar room you will fight 2 Lizafos as you did in the normal game. After you dispatch them, the door will unlock. Go on to the next room. Return here when you have bombs to net yourself another gold skulltula. Drop down in this next room and go to the right, turn around and snipe the keese off the wall there. Then go to the end of the room and to the left of the ledge. Break the box and hit the switch, then quickly get back to the upper platforms and jump across, turn to your left, pull out your slingshot to snipe the keese, and then jump into the niche to avoid getting your shield burnt off. Grab the bomb plant and bring it to the right side of the far ledge to blow up a boulder there, revealing a yellow switch. Press it and quickly hit the other switch as well, then race back up to cross the ledges safely. Jump across to the other side and grab the chest to your left on another ledge for 5 rupees if you like, then head into the hall, at the end, grab the plant and blow up the rocks there. Now your gonna have to take some damage for this next part, grab the plant and run up and jump off to the left, and gun it for the far stone wall there, blow it up and enter. Jump onto the center gray block first then onto the other, it will rise up to a bomb plant. Grab it and blow up the nearby boulder to reveal another bomb plant. If you bomb the stone wall there, it will lead you into a room where a buisness scrub will sell you a Red Potion for 40 rupees. Anyway, try to snipe out the fire keese from here to avoid it burning your shield, then grab the plant, walk up to the step, and throw it up-right. If you threw it right it will cause a chain reaction of bombs to go off ending with a boulder blowing up to reveal a gold eye switch, then shoot it to unlock the door. Watch out for the giant skulltula here as well. Go in the door. In this small hallway just watch out for the 2 baby dodongs here and go through the door. You'll fight 2 lizafos here again just like the normal game. Killing them will unlock both doors. Go on through the far door. In this long room, there are 3 Poes, and you might want to kill them first because this room can get very annoying with them wandering around. From the door you came in, grab the bomb plant there and set it next to the bomb chain there, this will unlock the near door, but don't go in there, because you'll need the boomerang to kill and collect the gold skulltula there. Go to the far door and grab the bomb plant near there and place it down on the reverse side of the pillar where another bomb chain is, triggering that door to open, go through. Go to the chest and receive your Bomb Bag, now backtrack to the room where you first fought the lizafos by taking the platform to the second level and going back through that area again. GOLD SKULLTULA ALERT!!! *********************** Back in this room go to where the rocks are blocking the way, time your throw of the bomb to blow them up and head out onto the platform to kill and claim your token. Now backtrack to the second floor main room again. Now that your have bombs of your own, lite the eyes of the dodongo skull like in the normal game to open up the path. A neat trick here is to jump down to the center platform after you've dropped to second bomb in the hole, and you won't take any damage from the fall. Then go on through the open mouth/door. Watch out for the 2 baby dondongos here while you make your way right to the next room. There are 2 more baby dodongos here as well, kill them and drop down to face a lizafos afterwards. After that pull the uppermost grave and step on it, pull out a bomb and throw it over the fire, it will hit the switch which will drop the fire shortly enough for you to get over. Do so and you will see a bunch of Armos here blocking the way. If you want to go into the other door here, you'll only get a chest with 5 rupees in it, its your call. Anyway, kill the armos and then place a bomb to start the bomb chain that will hit a switch making a block which you can climb. If you have any empty bottles left, there is a fairy in one of the pots here to put in it. GOLD SKULLTULA ALERT!!! *********************** From the upper white block, jump up onto the center ledge, and follow it to the end where another gold skulltula waits. Kill it then head down the hallway. Follow the hallway and pull the grave, step on the switch to unlock the door and head in. Grab the chest for some bombs if you need them, then bomb the floor to face the boss. 7) Dungeon 3: Inside Jabu-Jabu's Belly ================================================================================== Required Equip: Bombs, Silver Scale, Bottle-Letter/Fish Suggested Misc Equip: Farore's Wind, Bombchu Dungeon Treasure: Boomerang Suggested Heart Count: 9 Suggested Bottle Contents: Fairy, Fairy, Green Potion Gold Skulltula Count: 4 (you can only get 3 now) ================================================================================== You start out this dungeon with 3 Shamboms, and an Octorock guarding the way. Deal with them first, then bomb the boulder and press the switch there to reveal a chest with the map inside. You'll see 2 cow heads implanted in the walls, which you should shoot with your slingshot (you can L-target them for easy shooting). The left one opens the door and the right one drops a chest with Deku Nuts in it. Go through the door. There two Biris (jellyfish) in this room to be aware of, and you can't go through those red flesh pieces yet, so carefully kill the biris with sticks or nuts then hit the cow switch to drop a chest that you'll get MUCH later. Hop onto the moving platform and ride it down. Jump onto the ledge that has the water spouting and open the chest for some more nuts if you need them. Turn around and L-target the cow switch in the water and shoot it to reveal a chest. Jump into the water and swim under the path the reach the compass in the chest. Beware of a Stinger in the water as well. Grab the compass then hit the switch on the ground there to unlock the far door up above. Ride the platform back up and make a careful jump to the other side and go in the door. You'll meet Ruto as you did in the normal game, and she'll storm off in the same manner as well. Wait until she leaves then kill the 2 biris here, then L-target a hidden cow by the door you came through. Carefully throw 2 bombs to break the boulders covering the cow and then shoot it to unlock the far door for later access. Cast Farore's Wind in this room as well, then follow Ruto down the hole she fell through. Kill the biris and shambom here first, then aim for the cow switches near the green tentacle. The left one will drop a chest with Bombchu, the right will drop a chest with more nuts. Talk to Ruto and pick her up when she sits down, then jump onto the yellow switch in the ground and wait for a couple seconds, a water spout will come from underneath you. When your high enough, jump onto the platform that has the blue switch and place Ruto on it to unlock the door near to where you dropped in from, then go through it (you can use the water spout to easily cross between platforms). Not too far into this hallway you'll fight a lizafos, dispatch him then continue into the big portion of the room. The chest to the left has some more nuts, just jump into the pool and fight off the Like Like and 2 stingers here. Kill them all to reveal a chest, then jump on the yellow switch to raise the water. Climb the ivy up to the chest and claim your Boomerang. Cast Farore's Wind again to return to the yuck hole room. When you have the song of time you can come back here for a gold skulltula. Kill the biris here if you need to then stun the red flesh with your rang then head through the already unlocked door. Go towards the boulders you see in the distance and a lizafos will attack you. After its dead, blow up the rocks and head back and into the west section, grab a box and run it back to the blue switch, leave it there and head in. Fight off the tentacle like before in the normal game and you'll access more areas, then head back. Fight or run past the lizafos again then head to the east section and head in the upper door. Shoot each cow in the wall here to drop a like like from the ceiling, kill them to light the fire pillar. Grab the sticks from the chest if you need to, then light one on the pillar and run it to the webbed up door you saw before, burn it, then head in the door. Kill the tentacle here to access the west section of the previous hall, head to the upper room first. GOLD SKULLTULA ALERT!!! *********************** Kill the 2 shamboms and 3 Tailpasarans first, then either hit the switch to cause a timed water spout to throw a bomb at the rock in the wall, or if your aim is good use a bombchu, the explosion will kill a gold skulltula as well and use your rang to collect the token, then head into the other room of the hall. Kill this last tentacle to free up the remaining areas of the dungeon. Head back into the yuck holes room again and climb down to the bottom floor and head in the door there. Snipe out the 2 stingers with your rang and slingshot from above, then jump in and dive to hit the switch to unlock the door. There are 3 invisible keese on the other side, and they can be a pain to target and kill, but when you do a hookshot block will appear to let you climb the other side. GOLD SKULLTULA ALERT!!! *********************** Run around the web and kill the gold skulltula behind it, then grab your token and head out. Ruto will appear back in this room again, grab her when she sits and use the water spout to reach the platform that was blocked by the green tentacle and go in. You'll encounter the Zora Sapphire in here and like the original game, you'll need to throw Ruto onto the platform, and Bigocto will come down to challenge you. Kill it and head up. Face to the right from when you came up and shoot the cow to unlock the door and head on through, beware of the Giant Biris in the middle of the strecth to the door. Don't worry about the cow in the wall or on the ground in this room, the cow-switch does nothing and the ground cow is only there to provide milk, also you waste your time to fight a lizafos if you go down there. So stun the flesh pieces and bring a box with you over to the blue switch that unlocks the door, then head in. Jump over to the platform that lowers down to the main floor, then grab the heart from the chest if you need to, then head in. Jump down and fight the 2 like likes first, then shoot both cow switches, one will drop a chest with 5 rupees in it and the other will unlock the door when you hit it 3 times, as it rises with each hit. GOLD SKULLTULA ALERT!!! *********************** The gold skulltula is hiding where the switch to open the door in the normal game was, and you'll have to steer your rang around to kill it and collect. Then go on to fight the boss. If you have any empty bottles left, there is a fairy in one of the pots here to put in it. 8) Gold Skulltula Wrap-Up ================================================================================== Required Equip: Ocarina of Time, Song of Time Suggested Misc Equip: None Suggested Heart Count: 10 Dungeon Treasure: None Suggested Bottle Contents: Fairy, Fairy, Green Potion Gold Skulltula Count: 6 (3 in tree, 2 in cave, 1 in belly) ================================================================================== ---------------------------------------------------------------------------------- Alright, now that you have your Song of Time and Boomerang, its time to go and collect the remaining 6 gold skulltula from the dungeons. One final note on this section, it may be easier to cast Farore's Wind at each of the dungeon entrances for easy exit after you collect your tokens. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- DEKU TREE ---------------------------------------------------------------------------------- Go into the room where you found the compass. Take the spiral walk/jump way until you reach the door that you needed to burn down webbing to access, and also pass the next room with the giant baba and 2 eggs to reach the room. Use your boomerang to easily snipe the egg off the floor and one of the skulltulas on the vines and head up, also kill the egg up there as well. Turn to the wall that has vines leading up and throw a bombchu up there to clear out the rocks and climb up. GOLD SKULLTULA ALERT!!! *********************** The gold skulltula will be waiting there for you to pick off with your rang. Now traverse through the dungeon until you reach the room with the 4 fire pillars with keese on them. This is easiest done by jumping through the hole in the first floor, then climbing the block and crawling through to it. Kill all the keese in here first to avoid frustration. Now one of the graves around here will cause Navi to turn green in front of it, this is your cue to play your song of time to make a block appear. Do so and climb onto the block. Keep playing the song of time each time Navi turns green to create a stairway of song of time blocks up. GOLD SKULLTULA ALERT!!! *********************** When you can't go any higher, Look up and to the left to find a gold skulltula on the ceiling, then use your rang to kill and collect. If you haven't already cleared out the webbing to access the other door in this room yet then do so now, then head in. GOLD SKULLTULA ALERT!!! *********************** Fight your way through the giant baba and 4 eggs to find the gold skulltula on the wall, kill and collect and your done with the deku tree. ---------------------------------------------------------------------------------- DODONGO CAVERN ---------------------------------------------------------------------------------- Head towards the room with the stairs you had to blow up to lower for you, from the main room first floor just head into the metal door on the west side. If you need to blow up the stone wall to access the next room do so now, otherwise head in. There will be 5 song of time blocks in your way here. Actually to be more accurate, there are 15 song of time blocks in your way, but you don't need to make them all disappear. GOLD SKULLTULA ALERT!!! *********************** Just take the left-most column and play your song to clear the blocks away, the last one will reveal a gold skulltula underneath. Be aware of the giant skulltula that will drop from above though. Now go into the blue hallway that had all the bomb chains in it, from the main room first floor head into the opening coresponding to the bottom-right of the map and follow that path until you make it there. Blow open the stone wall to access the room if you need to, if not then head in. GOLD SKULLTULA ALERT!!! *********************** In here just look into the upper-left corner of the room to find the last gold skulltula of this dungeon, kill and collect. ---------------------------------------------------------------------------------- JABU-JABU'S BELLY ---------------------------------------------------------------------------------- Head to the room where you found your boomerang, from the start go straight and take the moving platform down, or just jump down into the water, and take the door there. GOLD SKULLTULA ALERT!!! *********************** All you gotta do here is jump into the pool and play the song of time to reveal the gold skulltula sitting there, easy huh? Kill and collect as usual and you're done with this section. ---------------------------------------------------------------------------------- Now that you've wasted your youth chasing gold skulltulas, get back and move on with the game will ya? ---------------------------------------------------------------------------------- 9) Mini Dungeon 1: Ice Cavern Raid ================================================================================== Required Equip: Empty Bottle Suggested Misc Equip: Hookshot Suggested Heart Count: 12 Dungeon Treasure: Blue Fire Suggested Bottle Contents: Fairy, Green Potion, Empty Gold Skulltula Count: 0 (for this portion anyway) ================================================================================== ---------------------------------------------------------------------------------- This section is because I always go out of my way to get Biggeron's Sword before I complete any of the adult dungeons. If you don't want to do this then skip forward and return later when your ready for this part and its other half. The real treasure of the mini-dungeon is the iron boots, but we're only here for the blue fire to free King Zora right now, so bear with me. As a pre-emptive to this section, cast Farore's Wind at the dungeon exit to save some walking. ---------------------------------------------------------------------------------- Go forward along the path and hide behind the blue stalactite there to avoid being crushed by a rolling boulder, as it passes swing at the stalactite to break it. As soon as the boulder passes, roll along the path to the next section to avoid hitting another boulder sent your way. Kill the Freezard and 2 Water Tekkites here first, then use your hookshot to hit the hidden switch among the crystals above and to the right of the doorway in front of you to eliminate the ice barrier, then go in. Another boulder frenzy here in this hallway, again hide behind the stalactite and break it as it passes, then jet for the next section. Kill the White Wolfos and the 2 freezards here to unlock the door to your right, then cut away the icicles and head in. Here is our destination, kill the 2 Wolfos first then turn to the left and spin-slash the icicles and the switch there revealing a chest, grab some blue fire and pour it on the red ice. Grab the map for later use, then grab another dose of blue fire, cast Farore's Wind again to return to the exit, and head out to revive King Zora. 10) Dungeon 4: Forest Temple ================================================================================== Required Equip: Master Sword, Hookshot Suggested Misc Equip: Biggoron's Sword Suggested Heart Count: 12 Dungeon Treasure: Fairy Bow Suggested Bottle Contents: Fairy, Fairy, Green Potion Gold Skulltula Count: 5 ================================================================================== Turn to your right and snipe down the first 2 skulltulas off the wall, then start to climb up. If you carefully make your way up, you can avoid taking damage from the fourth one, then land on the tree. Use your hookshot to snipe out the giant skulltula in the air then hop over and hit the switch to drop a chest containing a small key. After that head in the door. Easily kill the 3 giant skulltulas with your hookshot, then as you make your way towards the door, you'll hear a skulltula. GOLD SKULLTULA ALERT!!! *********************** Look up at the doorway and you'll see a gold skulltula in the left corner. Kill and collect and head in the locked door. As you make your way into the main room, you'll see the 4 Poe Sisters take the flames from the pillars, causing the elevator to lower, just like in the normal game. Just go straight and head in the door there. Play the song of time to remove the block here and head in the door it reveals. Kill the 2 wolfos in this room to unlock the door and reveal a chest with a small key. If you have any empty bottles there is a fairy in one of the pots here to put in it. After that head back to the main room. From the door you just came through, head over to the right side of the pillars and head in the door there. Kill the lone Stalfos in this hallway to unlock it and head through. GOLD SKULLTULA ALERT!!! *********************** First off run around the corner to your left from the door and you'll see a gold skulltula on the ground, just kill and collect and start back from the door. Climb the ladders here and head into a wide section where Navi points out that there are arrows painted on the floor. That first blue block you see you can just push it into the corner there, then run around the opened walkway to the other blue block waiting to be pushed into position. Do so and it will lower providing a step. Double back to where you pulled out the 1st blue block and you'll see a ladder, climb up it and pull the red block out of your way, then head back down to the blue step and climb up. There is another red block in your way here, but you need to push it into position for another step, do so then climb up. Hit the switch you see there to provide an easier means of getting back when you have to go through here again (and yes, you WILL have to). Turn the corner and climb the ladder and face off with 2 Blue Bubbles, then unlock and head in the door. Head on through the hallway into the weird rooms from the normal game that will get twisted up later on. Get forced to listen to Navi's speech about monsters hanging from the ceiling, then jump down into the room and collect the Boss Key from the colorful chest there. By this time a Wall Master will have locked onto you, so wait for it to drop then kill it for a nice rupee bonus, then drop down into the hole in the floor. Kill the lone Floormaster here to unlock the door and head on through. Follow along the balcony and turn right before the door in front of you to go in another door there. Kill the Redead here to unlock the door and reveal a chest with a small key inside. then head into the other door on the balcony. Hit the switch here and you'll twist the hallway and room mentioned before and also remove the white barrier in front of you. Make your way back up by using the shortcut revealed by the switch you hit before and head in the door. (See, i TOLD you you'd have to, hehe) Head through the now twisted hallway and jump across the ledges and unlock the door and go through. Head down the stairways here and just head in the door at the bottom. Fight off a lone stalfos while there's a big hole in the floor. After you kill it, the floor gets filled by a platform from the ceiling, followed by 2 more stalfos. Kill them to unlock the doors and reveal a chest with the Fairy Bow inside. Head into the next hallway (the door that has the forest medallion symbol over it). Before you go cast Farore's Wind here to save some troublesome backtracking later. Now that you have your bow, you can kill of the first 2 poe sisters just like you did in the normal game, so go ahead and do that. The blue one gives you the compass when it dies and the red one gives you the map. Now head back to the main room. Okay back in the main room, you'll notice gold eye switches above 2 of the archways, shoot the one on the left just to unlock it, then shoot the other and go through that door. GOLD SKULLTULA ALERT!!! *********************** This one is TOO easy, because you need to hit this hookshot spot to continue on with the dungeon anyway and its right in the way. All you have to do is turn around and look up after you make it out of the doorway, then kill and collect. Anyway, hook yourself up on the small platform above the door and turn to your right and use your song of time to start creating steps. Keep creating every time Navi prompts you to and you'll reach close enough to use the vines on the wall. Jump onto them and work your way to the right balcony there, and grab a small key from the chest. Now work your way back down and head over to the well, jump onto the edge and look down into it. you'll see a gold eye switch, shoot it to drop the water so you can climb down, then do so. GOLD SKULLTULA ALERT!!! *********************** Grab the small key out of the chest on the bottom then go to the other side and you'll see a gold skulltula sitting there by the drain grate fot you to kill. After that climb out of the well. GOLD SKULLTULA ALERT!!! *********************** If you climb all the way to the top of the well ledge you'll see the final Forest Temple gold skulltula sitting there for the killing. Now cast Farore's Wind to return to where you found the bow. Okay head through the stairways where you killed the blue poe to find a locked door at the end, unlock and head in. Navi will explain again to watch out for wallmasters here, but you can ignore her and jump down, only to climb up another ladder soon after. Head down the hallway killing the 2 Green Bubbles as you go then unlock the door at the end and head in. This room is easy, jump on the platform that has the ice-encased gold eye and grab the crate, then bring it over to the blue switch and keep it there. Stand on one of the moving platform and carefully place an arrow shot through the fire into the eye switch to activate it. This will cause the previous room/hallway to twist up, which you will now head back through after revoming the crate from the blue switch to remove the white barrier from the exit door. Head back through the now twisted hallway and drop through the hole in the floor in the next room. Position yourself in the center of the end of this room and take your time to snipe as many giant skulltula off the ceiling as you can with your bow. Then carefully make your way through this room with the dropping ceiling, over to the switch on the left. Hit it to open the room at the top of the stairs, then make your way back to it and head through. Drop down and grab the small key from the chest, then use your song of time to make it back up and go in the door again. This time make your way to the end of the hall, where the locked door is, still being aware of the ceiling and the giant skulltulas. You can ignore the other switch here, unless you need arrows, which is what the chest dropped from it contains. This room is exactly the same as in the normal game, shoot the picture to drop down 5 blocks which you'll use to recreate the picture you just shot in a set amount of time. Doing so releases the green poe, which you'll defeat to unlock the door. Head through the hall back to the main room to fight the final poe sister. Defeat the last poe sister exactly the same way as in the normal game, then the elevator will rise so take it down to the bottom floor. Rotate the room twice clockwise and hit the switch you see, opening the gate in front of you, revealing another switch that you will hit to open another gate. Rotate clockwise twice more and head into the seemingly empty room, turn around and shoot the gold eye switch to unlock the final gate. Then head off to fight the boss. 11) Dungeon 5: Fire Temple ================================================================================== Required Equip: Fairy Bow, Goron Tunic, Din's Fire Suggested Misc Equip: Scarecrow's Song Suggested Heart Count: 15 Dungeon Treasure: Megaton Hammer Suggested Bottle Contents: Fairy, Fairy, Fairy, Green Potion Gold Skulltula Count: 5 ================================================================================== ---------------------------------------------------------------------------------- Yes you read right Din's Fire is required for the completion of this dungeon, or at least as far as i've been able to ascertain anyway. Keep in mind that you will be using this spell alot in this dungeon, so make certain that you have a green potion or two with you or you may find yourself falling short on magic. ---------------------------------------------------------------------------------- Climb up the side of the stairs in front of you, otherwise a flame wall will appear and burn you back. When you reach the top use Din's Fire on the 3 statues and also on the 2 torches beside the stairs to unlock the left-hand door, then head in. You'll encounter Darunia just like the normal game and heads into the boss room. After he leaves follow the jumping path to the right of you. Hookshot over and climb onto the middle platform and cast Din's Fire to light 2 torches here. Climb to the top now and roll into the box to break it, revealing the second torch you lit. Hurry and fire an arrow through the fire to light the torch on the far side before the torches go out to unlock the goron's cell. Go over to where he was and collect the small key from the chest, then return to the main room. Take your key to the locked door at the bottom of the steps to the right and unlock it then head in. Careful here as a keese will swoop down on you as soon as you enter here. Kill it and the 2 stalfos that appear in as well to unlock the next door and head in. You'll enter this room with 5 Flying Tile enemies flying at you, just block them with your shield. Then turn your sights on the Iron Knuckle sitting there, and kill it to unlock the door. If you have any empty bottles, there are a whopping 4 fairies in pots here to fill those bottles up with. After which, head in the door. Defeat the Flare Dancer in this room to unlock the next door and reveal a chest with the Megaton Hammer in it. Head into the next room with your prize. Use your hammer to slam the rusted switch down to free the goron and claim the map from the chest, then head out back to the main room. ---------------------------------------------------------------------------------- Take my advice on this, exit the dungeon and go get your double length magic meter from the great fairy of magic now that you have the megaton hammer before you further advance here. You'll thank me later. ---------------------------------------------------------------------------------- Alright back in the dungeon use the steps from before to unlock the door to the boss key door. When you reach this room again cast Farore's Wind to save you some backtracking later, then head over towards the torches on the right to recover some of the magic you just used, then head back to the main room. Use you new hammer on the blocks guarding the door and head in. This room can get extremely frustrating if you don't know what to do. Head off on the right side until your on the moving block thats right next to the fire, and use your hookshot on the torch to pull yourself over. Use a bomb on the shaded stone wall to open a path to the door behind it and head in. Use Din's Fire on the torch to free the goron, and grab a small key from the chest behind it, then head back. Use Din's Fire on the torch here and make your way to the opposite side. Almost right before the other side there is a block that will rise to the ceiling revealing a hole in the wall and a torch. Use Din's Fire once again to unlock the door, then use your hookshot on the now-risen hookshot block to get up there and head in. You'll have 8 Flying Tile enemies this time coming at you, just do that same as before. After thats done, hookshot over the fire using the torch and collect the boss key, using the same method to return. Also if you need to fill a bottle there is a fairy to do that in a pot here for you. Head back to the previous room. Drop down below and head into the door behind you now. GOLD SKULLTULA ALERT!!! *********************** Smash the switch here to free the goron and gain access to the gold skulltula behind him. Then head back out. Okay now is the time to finally cross the suspended bridge here to unlock the door at the end, then head in. Slide on down the slick plank and climb the fences to the top. Time your jump onto the moving block on its way up so you don't get burned from the fire its sets on. When you reach the top head in the door there. In this room, start climbing the ledges up and use Din's Fire on the torch to make a hookshot block come up so you can reach the top by standing on it to get more height. When you reach the top a lizafos will attack you, kill it then head in the door after you reach the top of the fence. In this room there are 5 places where a lizafos will drop and attack, so be aware of that as you travel this room. Head to the left along the outer wall and carefully listen for a skulltula sound, then place a bomb there to reveal a rusted switch. Smash it down with your hammer to cause hookshot blocks to come up on the upper platforms. Forget those for now and continue to go along the outer wall. Turn around the next corner, following the wall, and place a bomb at the corner there to blow open a door and a blue switch. Now head to the other side of the room using the upper path until you get to a gate. Fire an arrow through the gate to hit the switch to open it. Jump to the right of the switch and roll into the first box to break it, then pick up the box that fell and carry it all the way back to the blue switch and place it there to get through the door. Follow the small path and hit the switch to let the goron free, and grab a small key from behind him, then head back out. From the door you just came out of, you'll see only 1 of the hookshot blocks in your line of sight. Latch up onto that one and bomb the crack in the floor and climb down. Roll into the boxes here to reveal a rusted switch. Smash it down to unlock the gates and give you access to a chest with the compass inside. Now climb back up. Climb on top of the hookshot block here and face the locked door, and you'll notice Navi color changing to green. Play the song of time to reveal a block and jump onto it. You'll now see a hookshot spot up and to the left. Latch onto it and turn around to see another hookshot spot and do the same. This will put you on a platform that will rise into the ceiling. Go through the door at the top. From the door Navi will lock onto something in the wall, use your hookshot on the targeted panel to unlock the door above. As you head on up kill the 2 Torch Slugs for more magic power. GOLD SKULLTULA ALERT!!! *********************** Here's the second one, and its not easy to get. This puzzle requires some speed and a good aim of your hookshot. You'll notice a switch on the ground not too far from the door. Ignore it for now and make your way up to the top. Slam down the switch on the ground there to cause 2 hookshot blocks to come up, then go back down to the other switch. Before you hit it, make sure Link is looking towards the wall, then hit it. Now quickly take a few steps forward, then aim your hookshot up at the block and pull yourself up, then gun it over to the block and move it before the fire rises again. You only need to move the block once and you can still kill the gold skulltula under it and grab the token with your hookshot. After that head back into the large half-circle room. Back in this room, climb up onto the top ledges and make your way to the locked door, then open it up and go in. Traverse over the cage-like platforms until you reach the one right after where the caging to your left stops. Turn to your left and hookshot onto the box to pull yourself over. Grab a small box and jump down into the caged area and place it on the blue switch to light the pillars. Hookshot back out and head to the pillars. Now you need to place a nice arrow shot through one of the fires, to a torch thats is set high up on the far wall. Do so and you'll unlock the door, jump over to it and head through. Just trek through this connecting hallway to the next section. Here is the room where you can smash down the LONG pillar into the boss door room so you can access the boss. Do so now. ---------------------------------------------------------------------------------- Now you probably want to fight the boss now, but you'll miss out on the remaining 3 gold skulltulas. Follow me on this to get them all. ---------------------------------------------------------------------------------- From the pillar jump onto the other platform where the door is and go in. You hear a skulltula in here, but can't get to it yet. Hookshot over the fire and smash the switch there to open the locked side of doors in this room below, then hookshot back and leave the room. Turn to your left and play the song of time to reveal a block, jump onto it, then jump into the fire maze section from above. Make your way to the door here and head in. GOLD SKULLTULA ALERT!!! *********************** This one is easy, its sitting on the wall right in front of you. I think you know what to do here. Just kill the lizafos that drops in on you first, then after return to the previous room. Turn to your left, walk up a bit, and play your song of time to reveal a block you can climb to escape the fire maze section your in. Then head into the second fire maze section on the other side of where the pillar was to make it to a door. GOLD SKULLTULA ALERT!!! *********************** Place a bomb next to the niche in the wall to reveal, and most likely kill, a gold skulltula. Then head out the other door. Head through this section until you find a switch on the ground, hit it and run up and past the fire before it rises again, then head through the door here. Defeat the flare dancer to access the lift up. Step on the lift and quickly jump off. Go where the lift was to pick up a small key. Wait for the lift to return then take it up, then head into the door at the top. Work your way up through this room and go through the door at the top. Ignore the switch and start climbing up the large steps, then drop in the little passageway inbetween. You'll see a switch on the ground aways up. Before you hit it play your Scarecrow's song to call pierre. step on the switch and latch onto pierre and gun it to the chest for a small key. Smash the block near the door to make it drop and take the door down there. Fight the stalfos that appears, then smash the little raised block to cause steps to appear. There is another stalfos to fight on the way down as well. After they are dead, lock on to the big face in the wall and hit it with your hookshot to unlock the door, then head in. GOLD SKULLTULA ALERT!!! *********************** Here is your last gold skulltula waiting on the wall. Now cast Farore's Wind to return to the boss door room and go beat the boss. 12) Mini-Dungeon 2: Return to Ice Cavern ================================================================================== Required Equip: None Suggested Misc Equip: None Suggested Heart Count: 16 Dungeon Treasure: Iron Boots, Serenade of Water Suggested Bottle Contents: Fairy, Green Potion, Empty, Empty Gold Skulltula Count: 3 ================================================================================== Return to the room where you found blue fire by using the method from before. Take one dose of the fire and go back to the previous room. Turn right and climb the 2 steps then melt the red ice here and head on. A mix of 2 boulders constantly running through and 2 freezards block your way, either avoid or kill the freezards and head on further. Kill the freezard on the ground then hit one on platform with your hookshot and follow up with a quick sword slash to finish it off. Jump back down and you'll see the tip of a switch imbeded in the ice here. Drop a bomb near it to trigger it, and the white barrier surrounding the Heart Piece will disappear. Go collect it, then jump over across the platforms until you reach more blue fire. Collect a dose then fire your hookshot at the freezard and hit it with your sword to finish it off like the other, then collect the compass from the chest there. GOLD SKULLTULA ALERT!!! *********************** Return to the platform near a gold skulltula is incased in red ice. If you turn to the right a little and play your song of time, a block will reveal, so jump on it. Play the song of time again to reveal another block right next to the skulltula, then you can melt the ice and kill it. After that grab 2 doses of blue fire and head back into the large chamber again. Go over and melt the remaining red ice in this room and head on. Hide in one of the little niches here to avoid the boulder, then head on. GOLD SKULLTULA ALERT!!! *********************** Turn to your right in this room and play the scarecrow's song when Navi turns green, then hookshot up and kill the gold skulltula waiting for you. Take your time and kill the 2 white wolfos and 2 ice keese in here, then turn back towards the entrace of this room and hit the switch mixed in with the crystals. GOLD SKULLTULA ALERT!!! *********************** This will remove the white barrier around the gold skulltula near the red ice, go kill it. After that, go hit the switch again, climb the white barrier, melt the red ice and head on. Watch out for 2 ice keese in this small hallway, and fill up one of your empty bottles with the fairy in one of the pots near the door, then head in. Defeat the lone stalfos here to reveal a chest with your treasure: the Iron Boots. Sheik now appears and teaches you the Serenade of Water, so use that to go challenge the Water Temple. 13) Dungeon 6: Water Temple ================================================================================== Required Equip: Zora Tunic, Iron Boots Suggested Misc Equip: None Suggested Heart Count: 16 Dungeon Treasure: Longshot Suggested Bottle Contents: Fairy, Fairy, Fairy, Green Potion Gold Skulltula Count: 5 ================================================================================== ---------------------------------------------------------------------------------- <> <> - these will indicate which boots to wear during the stated part of explanation. ---------------------------------------------------------------------------------- <> Float up and gain acces to the main section of the temple. <> Jump in and sink to the bottom, then head to the right and follow the opening there down. You'll find Ruto just like in the normal game, then she'll swim up and your gonna follow her. <> Float up to the top floor and play Zelda's Lullaby at the triforce emblem to lower the water, then stand next to the locked door and cast Din's Fire to light the 2 torches in the corners to unlock it and head in. Fight off the 3 stalfos here to unlock the door, then target the emblem on the far wall and hit it with your hookshot to reveal a chest with the map. Head back out. Jump down to the bottom floor and save some magic by carefully shooting arrows through the fire to light the 2 torches to unlock the door. Then head in. Fight the spike-ball and 2 lizafos in this room to reveal a chest with the compass in it, then hit the emblem on the wall again to cause hookshot blocks to pop out in the previous room, so go there. Climb onto one of the hookshot pillars then turn around and look up. You'll see a hookshot spot there, so pull yourself up and go claim your Longshot from the chest. Funny how we get the dungeon treaure yet were not even 1/4 of the way done. Anyway, jump back down and head into the main section. Head around clockwise and go to the door into the central tower. Hookshot yourself up to the triforce emblem, then look up and hookshot up again to do some prep work for later. Face the center here and play the song of time to move the block to where you'll need it. After that jump back down and play zelda's lullaby to raise the water level and head through the door there. Go around the tower and jump over when you see a gate and a yellow switch, hit the switch and head in. GOLD SKULLTULA ALERT!!! *********************** Follow the path and use Din's Fire in front of the gate to open it, you'll kill a gold skulltula behind it. Collect the token, and go to the left to get out, killing a lizafos before you hook up. Hit the yellow switch and jump back down to the second level. After jumping down to the second level, turn around and hook over to head into this path. Hook up and again to reach the top, grab a small box and return to the main section. Jump across (don't worry, you'll make it) and head around until you make it to a blue switch, leave the box there, then hook over and head in the door that unlocked. Roll to break the first box on your left and you'll reveal a switch. Head to the center of the room and kill a lizafos, then hit the switch, which will pop up hookshot pillars. GOLD SKULLTULA ALERT!!! *********************** Stand on it and hook up then go roll and break the box furthest from the door to reveal a gold skulltula. Then head out the door. Play zelda's lullaby to raise the water level to the top, then jump in. <> Head to the door that leads into the central tower on the second floor and head in. <> Float up to the raised platform and jump onto the song of time block. Use Din's Fire to light all the torches in the corners to unlock the gate on the bottom. <> Sink down and drop through the now open part. Follow the path around the brown walls and you'll come to a couple raised brown steps. Try to climb them and they will drop, revealing a switch. Hit this switch to open another gate. Hook up through the open space from the hook spot and shoot the emblem on the wall and collect a small key from the chest that drops. Now head back to the main section. <> Float up to the third floor and go around until you come to a locked door. Hook over, unlock it, and head in. Jump onto the moving platform below, then turn around and look straight up. You'll see a switch that you should hit, turn around and now there are multiple hookshot blocks scattered throughout the waterfall. Aim for the top-left one and you'll fall safely to the block below. Look up and Navi will target the emblem on the wall, hit it and the central block will become a pillar. Hook up and on through the door. Jump into the pool and fight the 3 stalfos to raise the dragon heads. Hook up to the top and again across the spikes to get to the door, then head in. Fight Shadow Link here just like the normal game to unlock the door, then head in. Grab the fairy from one of the pots if you need it, then shoot the emblem on the wall to open the gate, and jump down. Listen to Navi's warning about the whirlpools, then carfeully hook over the area. GOLD SKULLTULA ALERT!!! *********************** After the third hookshot pillar, target the next one then look up to find a gold skulltula on the wall, kill and collect and continue down. When you reach the end, just continue along the path and drop down into the next room. <> Sink to the bottom of the pool and hook up to the side section and again up to the non-water section. Stand at the edge of the hole and use Din's Fire to light the torches in the corners to unlock the door. Use your longshot on the spot next to the door and head out. <> Jump down onto the water spout then hit the switch above to activate it. When you reach the top, use Din's Fire to light the torches on the other side of the gate and it will open. Jump over or hook up and collect the boss key. <> Jump down into the water and follow the path out of the room. Use your longshot at the end to get up and hit the switch to raise the gate, then head back out into the main section again. ---------------------------------------------------------------------------------- I know you want to go fight the boss now, but there are still 2 gold skulltulas that we're missing, but you can only get one of them now, so follow me. ---------------------------------------------------------------------------------- <> Float back up to the top level and hook over to the dragon statue, then cast Farore's Wind here to save some backtracking. <> Drop down to the bottom and take the north passage. Drop down and follow the path then hook up and then over to the door and head in. Walk up to the edge of the water, turn left and play the scarecrow's song. Hook up to pierre then take the step to your right. <> Go in the door. This rooms puzzle is tricky. Jump down and stand in the last water spout. Hit the switch, as soon as you can, use Din's Fire, then jump onto the other side. Stand a little to the side of the torch and fire an arrow THROUGH the torch into the one on the other side to light it and unlock the door. You have to be quick and precise for this puzzle. After, head through the door. Drop down the stairs and you'll encounter 5 dodongos in the water and 2 prowling around where you are. Kill them first, then drop down and kill the others to unlock the door. Hook up to it and head on through. GOLD SKULLTULA ALERT!!! *********************** Turn to your right and break the box next to the wall for a gold skulltula. Kill it then cast Farore's Wind again to return to the main section by the dragon statue. Head in the door. Fire an arrow to hit the imbeded switch in the wall to make hookshot pillars rise, then hook over and fight the boss. ---------------------------------------------------------------------------------- After you kill the boss, get your fire arrors then return to the temple for a missed gold skulltula. ---------------------------------------------------------------------------------- <> Sink to the bottom floor and take the south passage. Follow the path and hookshot up at the end. Turn around and shoot each torch with a fire arrow to light them all and the gate behind you will open. GOLD SKULLTULA ALERT!!! *********************** <> Play your scarecrow's song to call pierre, hook over then fight off the 2 stalfos. The gold skulltula is on the ceiling of the opened room. 14) Mini-Dungeon 3: Bottom of the Well ================================================================================== Required Equip: Song of Storms Suggested Misc Equip: Sun's Song Suggested Heart Count: 17 Dungeon Treasure: Lens of Truth Suggested Bottle Contents: Fairy, Fairy, Fairy, Green Potion Gold Skulltula Count: 3 ================================================================================== ---------------------------------------------------------------------------------- As a pre-emptive to this mini-dungeon, cast Farore's Wind at the entrance for easy exit. ---------------------------------------------------------------------------------- Enter the crawlsapce and jump/climb down below, use your Sun's song to stun the Redead there and pass on by. Take the path clockwise and stop at the first niche on your right. Toss a bomb to destroy the boulder in the wall to reveal a gold eye switch, then hit it to unlock a far gate revealing a pot with a fairy if you need it. Continue along the clockwise path around the corner and stop again at the next niche to your right. Blow up the 2 rocks there and kill the giant skulltula as well. Hit the yellow switch there to unlock a door on the other side, then continue on the path once again. Stop when you reach the triforce symbol on the ground and play zelda's lullaby to open the gate behind you, then look at the statue there. You'll see a switch in it's left hand, hit it to lower the water, then head into the central section you just unlocked. As you head for the chest Navi warns you of wallmasters, after which take the map from the chest. Turn to your right and head into the unlocked door there. In here there are 3 invisible keese and 2 invisible skulltulas. You can target all of them without seeing them so they will be no trouble to deal with. GOLD SKULLTULA ALERT!!! *********************** After that pull the grave in the middle to reveal a gold skulltula. Kill it then head back into the main section. Turn left head towards the other locked door here and then turn right to find a switch in the wall. Hit it to unlock the door behind you then head in it. Carefully follow the path by staying with the pots, and not breaking them, to reach the spot where a small key rests. Grab it and carefully work your way back out into the main section. Head back towards the entrance of the dungeon and jump into the now drained pool in the middle. Enter the crwalspace then climb the chainlink wall and head in the door there. Fight Deadhand and defeat him to unlock the door and reveal a chest with the compass inside. Grab it and also bomb out the rubble in the northeastern part of the room to reveal a small key, grab it and head back out. Climb back into the main section and head into the western part of it. Jump down and climb up to unlock the door and head in. Quickly play the sun's song to stun the Gibdo in front of you, then circle around to its back to defeat it. Now turn your attention to the poe here and defeat it also, then head to the back of the room where the statues are. GOLD SKULLTULA ALERT!!! *********************** There is a gold skulltula behind the right statue. Kill it then head back out. Now head to the northeast part of the section, enter the crawlspace, then hit the switch imbeded in the wall to open the door, then head in. Listen to Navi's warning about wallmasters, then jet to the other side of the room, ignoring the floormaster, to the locked door and enter it. Ignore the 2 skulltulas on the wall and bomb the rubble here to reveal a switch. Hit it to open the floor near the chest where you found the map, head your way back there and jump in. Hit the switch you see there to reveal a chest and head toward it, being wary of the wallmaster here as well. Play the sun's song to stun the redeads next to the chest and open it to claim the Lens of Truth. Before leaving the dungeon, head into the long, northern passage down here using your lens to see the hidden skulltulas high above. GOLD SKULLTULA ALERT!!! *********************** Kill or avoid them to find the last gold skulltula at the end. Claim your last token, then cast Farore's Wind to exit and go challenge the Shadow Temple. 15) Dungeon 7: Shadow Temple ================================================================================== Required Equip: Nocturne of Shadow, Lens of Truth, Fire Arrow Suggested Misc Equip: None Suggested Heart Count: 17 Dungeon Treasure: Hover Boots Suggested Bottle Contents: Fairy, Fairy, Fairy, Green Potion Gold Skulltula Count: 5 ================================================================================== ---------------------------------------------------------------------------------- <> <> <> - these will indicate which boots to wear during the stated part of explanation. ---------------------------------------------------------------------------------- <> As you had to do in the normal game, cast Din's Fire on top of the center ledge to light all of the torches, opening the gate to the temple to access it. Travel down the small hallway and hook yourself over the pit. Run through the wall and take hold of the turn-statue here. Turn it clockwise twice to unlock the gate, then use fire arrows to light the 2 torches above it to create a platform. Cross over and head on down. Ignore the beamos and run through the wall on your right and head in the door. Play the sun's song to stun the gibdo before fighting them, then kill them to unlock the door and reveal a chest containing a small key. Now head back into the turn-statue room. Use your lens to see a bombable wall behind one of the faces, then bomb it and unlock the door behind it and head in. Use your lens again to follow this tricky hallway and go in the door you see. Play the sun's song to stun the 4 redeads and defeat them to reveal a chest with the compass inside then head out. Use your lens and you'll see some song of time blocks, play that song next to them and they will disappear revealing the rest of the hall. You'll see 3 silver eye switches in the wall, shoot the middle one to make the white barrier disappear and head in the door. Defeat Deadhand again to unlock the door and reveal a chest with the Hover Boots inside. Now head back into the beamos room. Ignore the beamos again and run through the left wall and head in the door. Take your time killing skulltulas, avoiding the dual-spinning scythes, and collecting silver rupees. When you collect all five the gate above the shadow face will open. Kill the skulltula inside and clooect the map from the chest behind it. After that, head into the small passage that had a shadow face picture in it. Use your lens to see a pit and climb down. At the bottom kill the skulltula and grab the small key from the chest, then head back to the beamos room again. Destroy the beamos this time and then blow up the wall leading east and unlock the door then head in. Head through this hallway down and stop to kill the beamos around the corner. Avoid the Spike Sliders and kill a skulltula after that. Climb/jump down and throw 2 bombchus at the beamos in the middle of the guillotines to get through safely. Carefully time your jumps past the guillotines and stop before you jump past the last one. Shoot an arrow at the bomb plant inbetween to the 2 beamos and then again to destroy them, then jump across. Head east and use your lens to see the platforms, stopping to shoot a fire arrow at the gold eye switch to reveal white platforms behind you. After that continue along the invisible platforms and head in the door. Use your lens to see the scythes ans collect the nine silver rupees in around it, avoiding the like like. Head to the sides of the room and kill the keese on the walls. Kill the like like if it gets too close, and turn to the last rupee in the air. Play the song of time to reveal a block and climb up and grab the rupee to open the gate. Use your lens to reveal the hidden chest which has a small key inside, and head back. Head back to the beamos platform, shooting the bomb plant from a distance like before to avoid damage. Take the white platforms down to the next part. Destroy the beamos but don't bother to collect the rupees. Spin-slash the switch through the gate to open it and head through the door there. Use your lens to see the block in the wall and pull it out. Then push it across the path to stop the spikes from crushing you, stopping to pull it when you get halfway. GOLD SKULLTULA ALERT!!! *********************** When you stop to start pulling it, run around and into the gated area there to find a gold skulltula on the wall. Climb onto the block when you pull it to the end and jump over to the left. Time your next jump onto the black part of the spike crusher and cross over. Hit the switch and a chest will drop over on the other side, hook over to it and claim the small key then head back out. Run past the beamos and follow the small pathway over to the guillotine. <> Use your lens to see the platforms and time your hover over to the door to open it, then head in. <> Play the sun's song to stun the redeads, then use your lens to avoid the spikes while you kill them. Use your lens and longshot to collect the silver rupees to unlock the side door. To get the rupee in the spikes without taking damage, roll through them. Hook up onto the lower white platforms. <> Hover over to the door then unlock and go through. <> Head through the hallway, avoiding the spike sliders on your way down. Kill the skulltula in your way around the next corner. Hook yourself over the gap by targeting the far log around the next corner. Then slowly head your way towards the far door and head in. GOLD SKULLTULA ALERT!!! *********************** <> Play the sun's song to stun the 4 redeads and to release a HP/MP reviving big fairy. Kill the redeads first then kill the gold skulltula on the wall, then use your lens to scope out a chest with a small key inside, then head back out. <> Use your lens to see the false wall to your right and hover over to the door, then head in. GOLD SKULLTULA ALERT!!! *********************** <> Play the sun's song to stun the gibdo, then close in for the kill. Then blow up the rubble in the upper-left corner to kill a gold skulltula and grab its token. Then unlock the door and head in. Grab the block in the corner and pull/push it into the spot by the ladder and climb up. Jump onto the ship and play zelda's lullaby to start the ship. Quickly defeat the 2 stalfos and jump off when it reaches the end. Fire and arrow at the bomb plants on the other side to drop the statue. GOLD SKULLTULA ALERT!!! *********************** Cross over and drop off to the left, turn around and kill the gold skulltula on the far wall. Head overt to the song of time block and play that song to remove it, revealing a gold eye switch. Shoot in to make hookshot pillars pop up, hook up onto the high platform and hit the switch to unlock the door on the opposite side. Head over to it and head in. Use your lens to follow the path over to the door on the west side and head in. Climb up the large steps and grab bomb plants and start chucking them into the skull pots to blow them up. One of them hold a small key, collect it and head back. Use your lens again to follow the path over to the locked north door, unlock and head in. Use Din's Fire to burn the wooden spiked walls, then kill off the keese. Grab the boss key afterwards and head on back to the big hall. Head over the pit and into the door. GOLD SKULLTULA ALERT!!! *********************** <> Hover your way over to the upper-right platform using your lens for guidence. Slowly walk to the end and turn around to find the last gold skulltula on the platform wall a bit down. Collect your token and go fight the boss. 16) Mini-Dungeon 4: Gerudo Training Grounds ================================================================================== Required Equip: Gerudo Pass, Hover Boots Suggested Misc Equip: None Suggested Heart Count: 19 Dungeon Treasure: Ice Arrow Suggested Bottle Contents: Fairy, Fairy, Green Potion, Empty Gold Skulltula Count: 0 ================================================================================== ---------------------------------------------------------------------------------- <> <> <> - these will indicate which boots to wear during the stated part of explanation. <> - this will indicates that the blue tunic must be worn during the stated part of explanation. ---------------------------------------------------------------------------------- <> Turn around after then entrance and look up to find a gold eye switch, shoot it to open the door on the right and head in. Here you must defeat 1 lizafos, 2 Dinofos, 2 dodongos, and 1 armos in 1:00 or less for a chest to appear with a small key chest and to unlock the next door, head in. There are 6 silver rupees to collect in here. <> Shoot a fire arrow at the unlit torch and cross the first 3 platforms in front of you to collect half of the rupees, then quickly return to a safe platform. Repeat the process for the other 3 rupees to unlock the next door, but be sure to quickly hookshot onto the pillars that just rose up for safe passage before the fire rises again. Kill the biris that drops down, and then the 3 smaller ones it splits up into after. Shoot a fire arrow into the webbing to burn it off and jump into the water. <> <> Kill the 2 stingers and shell blade, then collect the rupees hanging low by hooking up using different angles. <> Collect the center rupee by switching between boots and swimming to collect it. Revealing a small chest afterwards. <> Swim back up and collect the small key from chest and head back into the main chamber. Use Din's Fire on the torches here to unlock the left door and head in. Here you must defeat an iron knuckle in 1:00 or less in a sand pit which causes very poor movement. Keep moving and you won't get stuck and strike when it lets it's guard down to unlock the next door and reveal a chest with 5 rupees in it. Head in the door. This room has 5 silver rupees you must collect in 1:30 or less to proceed. The first one you should seek out is inside the freezard around corner to the left from the start, kill it and collect the rupee. Turn around and climb the walkway up, turn the corner to the right, then hookshot over the fire and hang off left side of ledge there and fall off to gain rupee #2. Take a left and turn the corner, then cut the icicles down to reveal #3. Turn around and walk to the edge of the path and hang of right side of ledge to collect #4, then climb back up. Turn to your left and hookshot up the spot ther to collect #5 and unlock the door. Hookshot up and then again over fire and head in. Defeat 3 skulltulas and 2 stalfos in 1:00 or less in this room to unlock the door and reveal a chest with arrows. Take your empty bottle and grab some blue fire from the torch then turn around and look slightly up and use your lens to see a path there. Head over towards that path play song of time near the wall to reveal a block to climb up, then melt the red ice and head in. Drop down onto the spinning outer platform and shoot the eyes on the statues in the middle. Get them all and a chest with some bombchu will appear. Aim your longshot to the pillar on top of the statue and hook up and onto it. Look down into the fires around you to see a switch, then shoot it to open the upper door. Ignore that door for now and take the bottom door. In this room defeat 2 torch slugs and an iron knuckle in 1:00 or less to reveal a chest with arrows and unlock the next door. Take a look above that door and shoot the imbeded switch there to reveal a chest, then hit the switch in the ground to drop the fire around chest and claim you small key. Then head in the door. Smash the switch and hook over to the pillar to your right and head in. The chest there has 5 rupees and another ond around the corner to the right has 1 rupee in it. Head through the series of doors and locked doors to reach the center. If you use your lens and look up in the third room, (just past the exit door) You'll see an opening in the ceiling which you can climb up and claim 50 rupee from the chest there. The small chests around have these in them: 1 rupee, 20 rupees, another another 1 rupee. In the center room smash the box and then the switch to reveal a chest in the room above. Make your way back through the place into the room with the spinning platform and statue and take the door we ignored up above earlier to claim your prize: the Ice Arrow. 17) Dungeon 8: Spirit Temple - West Wing ================================================================================== Required Equip: Requiem of Spirit, Bombchu Suggested Misc Equip: Naryu's Love Suggested Heart Count: 18 Dungeon Treasure: Silver Gauntlets Suggested Bottle Contents: Fairy, Fairy, Fairy, Green Potion Gold Skulltula Count: 1 ================================================================================== ---------------------------------------------------------------------------------- You'll need to do time-traveling more than once for this dungeon, so get ready! I'll indicate which form of Link to be in brackets like these for easy reference. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ADULT LINK ---------------------------------------------------------------------------------- Grab some bombchu from the chest and look up to see a rock. Guide a bombchu up there to blow up the rock for later. Behind to snake statue near the water spout is a volcanic rock, smash it with your hammer to reveal a gold eye switch, and then shoot it to drop a chest with a small key. Look towards the entrance to the temple and look to the upper right to see an imbeded switch, shoot it to drop another chest with more bombchu. Go outside, learn your Requiem of Spirit, and come back as a child. ---------------------------------------------------------------------------------- CHILD LINK ---------------------------------------------------------------------------------- Talk to Nabooru and tell here your doing "Nothing, really" just like in the normal game and tell her you'll give her the Silver Gauntlets to access this side of the temple, then crwal on through. Switch to your Hylian shield to avoid getting your Kokiri shield burnt away. Defeat the 2 torch slugs jump attacks to unlock the right door. If your want the hearts in the fire shoot the gold eye switch to lower it for awhile. Head in the door that unlocked on the right. Play the sun's song to stun the gibdo then circle to its back and defeat it. Pull the grave furthest from the door to reveal a switch, then hit it to make the middle portion of the gate to fall. Position your self and send a bombchu to the rock beyond the gate to blow it up revealing a gold eye switch. Shoot it to make a white platform appear, cross the gap and play the sun's song again to stun the 2 gibdo on this side and defeat them to unlock the door, then head in. Jump onto the spinning platform and defeat the stalfos that drops to unlock the door and make the fire disappear. If your having trouble you can use your rang for an easy stun, then repeat until he falls off or dies. If you have an empty bottle, one of the pots here contains a fairy to fill it with. After, head in the door. Take your time to kill off the keese around you then pull the grave here to reveal a switch, and hit it to make a bridge to the other side. Continue to kill all the keese in the room (there are 5 total) and kill the Anubis easily by casting Din's Fire on it. This will make a chest appear with a small key, collect it and the map from the big chest and head out. Throw a bombchu into the crawlspace here to blow up a boulder blocking it, then enter and unlock the door on the other side and head in. Hit the switch in front of you to open the gate overhead, and back off to the door to avoid a like like dropping on your head. Defeat it by quickly stabbing it, not slashing, when you can to avoid taking damage. Climb up the wall into the next room. Watch out for the 4 ambushing baby dodongos here, then kill off the beamos to reveal a chest with bombchu inside. Face away from the door and throw a bombchu into the rubble up above (you can L-target it to make it easier on you) to cause sunlight to hit the sun symbol on the floor, making a chest fall down out of reach. After that unlock the door and head in. Jump down and head over to the side of the goddess statue and hit the gold eye switch to reveal a chest with the compass. Climb up the wall and up the stairs, watching out for a possessed jar after the first tier, and stop on this 1st tier. Stand next to the railing by the wall and cast Din's Fire to melt the ice on the eye switch and trigger it, unlocking the door there. Go to that door and go in. Go to the end of the path by the edge of the pit and look down at to the left to see a gold eye switch, then shoot it to drop a chest with a small key. Return to the previous room. Climb the stairs again, watching out for a possessed jar after the first tier, again, and stop when you reach the top by the locked door. Look over towards the goddess statue and look down to see a song of time block with a box on it. Guide your jump to land on this block, then turn to face the wall by and play the song of time to reveal another block. Grab the box and jump across over to the stairway and climb up. Drop the box and play the song of time again at the top facing the far wall to reveal another song of time block, then grab the box and cross the gap again. Watch out for 2 possessed jars on this side, then turn toawrds the goddess statue again and look down to see a blue switch on here hand. Jump over on the hand and leave the box there to unlock the door above. Then climb back up and head in. Climb the stairs avoiding the flame jets and head in the door. ---------------------------------------------------------------------------------- This room WILL frustrate you, trust me, not only be cause of the sheer number of un-killable Red Bubbles bouncing around, but also all the switch hitting and block moving while dealing with these menaces. Not to meantion when you finally put 2 of the blocks into place, a wallmaster will come down on you with almost no warning, which is something you should keep in mind. Try to keep your cool and follow my instruction to get out of this hellhole of a room without wallmasters coming down to ruin your day. Also if you have Naryu's Love, now is the PERFECT time to try it out. ---------------------------------------------------------------------------------- Climb over and into the section that has the sunlight shining down and ignore the block next to it. Turn around and pull the block over by the fire thats nearest to you instead and fit it into place to unlock the door and head in. Kill the giant skulltula in your way and unlock and enter the door. Fight the iron knuckle here but be careful, being as your still child Link, this battle will take while. Use Naryu's Love if you have it and the magic for it, and remember that if you need hearts just direct the iron knuckle's attacks to also hit the pillars across the room for 3 each. After you defeat it head in the door and out into the desert. Get forced to listen to Kaepora Gaebora's speech, then collect the Silver Gauntlets from the chest. After which you'll see the scene where Nabooru gets abducted by the witches like in the normal game. After you get control back, play the prelude of light and return as an adult again. ---------------------------------------------------------------------------------- ADULT LINK ---------------------------------------------------------------------------------- Smash the 2 volcanic rocks on each side of the stairs to reveal silver rupees you'll be collecting later. Aim your longshot up into the opening you bombed and hook up. Push the stone block into the pit and go into the goddess room. Okay, back in this room, head to the bottom door on the western side and go in. Use your longshot to pull you up to the chest you released before for a small key, then hit the switch to open the gate and hop/climb down the hold and go through that door. Use your hammer to make a chest drop and return to the goddess room once again. Use the same method of getting the box over to the blue switch like before and head in the door and through the next hallway into the fire-bubble room. Grab the block that is in the corner near the door where you came through and start to position it by the fire just north from that door. Shoot the switch to lower the fire and quickly push the block past the fire line and into the sunlight to create a white platform. GOLD SKULLTULA ALERT!!! *********************** Hookshot up using the spot there and kill the gold skultula on its own white platform. After that head back play the prelude of light and return as a child. ---------------------------------------------------------------------------------- CHILD LINK ---------------------------------------------------------------------------------- Go through the crawlspace and into the room where the chest dropped, collect the small key and return for the last time as an adult to finally finish this dungeon. 18) Dungeon 9: Spirit Temple - East Wing ================================================================================== Required Equip: None Suggested Misc Equip: None Suggested Heart Count: 19 Dungeon Treasure: Mirror Shield Suggested Bottle Contents: Fairy, Fairy, Fairy, Green Potion Gold Skulltula Count: 4 ================================================================================== ---------------------------------------------------------------------------------- This last part of the spirit temple will be all adult Link, so don't worry about time-travel anymore, unless you fell that you have to that is. ---------------------------------------------------------------------------------- Alright, to start off, return to the goddess room once again using the same method from before. Stand on the platform where the big chest is and use fire arrows on the 3 torches around the goddess to unlock the bottom east door. After, start climbing the west stairs, stopping on the tier where the possessed jar is. One neat trick i found here was to manual target the floormaster on the other side with the longshot and pull yourself over, which will also stun the monster. Climb the stairs and unlock and go through the door up there. Use the hookshot to pull yourself over the fire wall and enter the door. Quickly start chucking bombs at the beamos here before they start ganging up on you. After they're defeated the door behind you will unlock and a chest with arrows inside will appear. Head over to pit which has a song of time block floating in the air and play that song to move it up and the other one on the ground will also join it. Jump onto the block, grab the box that was released, and bring it over to the blue switch that was where the block used to be to unlock the other barred door and head in. Fight off 2 dinofos in the room, then target the small chest on the ground. Hit it with your sword to unlock a door and head in. Use your lens to see and fight the invisible floormaster to unlock the door and head in. Fight the iron knuckle here to unlock the door and head in and out into the desert. Grab your prize, the Mirror Shield, and head back into the dinofos room. Fight off those pesky dinofos again, then play the song of time near the block to move it. Reflect the light into the sun symbol to unlock the door, then play the song of time again to return the block here to get it out of your way, and head in. Play the sun's song to stun the gibdo and kill it, then claim the boss key from the chest and head back into the goddess room. Travel down the stairs and into the bottom door this time. Fight off the 2 stalfos here, being aware of the wallmaster to drop, if you keep moving it won't get you and you can kill it when it misses. When they're all dead, reflect the sunshine into all 3 of the sun symbols, each causing a wallmaster to drop. Kill each one and the gate will open, drop through, avoid the spike sliders, and head in the door. Head toawrds the water spout and collect the rupee on the ground there, and also the other one near the rock. Break the rock with your hammer and smash the switch. Quickly run into the CENTER of the spout and grab the rupee there, then cross over into the entrance section of the dungeon and collect the last 2 rupees on either side of the stairs to drop the last chest in this room which contains a small key. Now loop around the dungeon to get back into the eastern side of this room. Instead of using the floormaster in the goddess room to cross over this time, head to the bottom door and cast the scarecrow's song to call pierre and you can avoid it all together. When you make it back, head into the unlocked door. GOLD SKULLTULA ALERT!!! *********************** Snipe off the gold skulltula in the middle of the ceiling, then head into the locked door in the other room. Play zelda's lullaby on the triforce symbol to unlock the door to this room. If you care to you can jump down into the sand and fight off hoards of Leevers until you fight a huge version of one. Kill it or avoid it to reveal a chest with 50 rupees in it. Smash the switch there to open one of the gates and head into that section. Play the song of time here and another gate will open. Continue this pattern using epona's, then sun's, then song of storms, and finally zelda's lullaby to open the door. and head in. Kill the Moblin by getting to either side and cutting it down. GOLD SKULLTULA ALERT!!! *********************** Kill the 7 skulltulas and also an invisible one to make 8 in here, then kill the gold skulltula on the wall to the left of the door. The chest has 50 rupees in it, if you care. Now head all the way back to the room that had 4 beamos in it. Unlock the bottom west door and head in. Use your bow to snipe down the 4 fire keese up above as they come dive-bombing you to save some frustration and damage. Then start to climb the shifting wall and collect the 5 silver rupees as you go. Take your time to notice the pattern of the shifts and you make it with little problem. Collect all the rupees to unlock the door up above, and kill the torch slug if you need a magic pot, then head in. Play zelda's lullaby to unlock the western door and head in. Jump down into the part with the boxes and break the ones on the west side to reveal a switch, smash it down to unlock the door and head in. Take your time to clear out these 3 conjoining rooms of enemies first: 2 green bubbles, a dinofols, and a torch slug. Return to the room by the door and shine the sunlight into the sun symbol above the archway into the next room to drop the fire around the mirror in the last room. Quickly run to that mirror and push it so it faces the large mirror in the other room. After that rotate the other mirror to reflect the sunlight into the large mirror. Return to the mirror that had the fire around it and use your lens to spot an nvisible chest with a small key inside. Return to the previous hallway and unlock that door and head in. GOLD SKULLTULA ALERT!!! x2 ************************** The last 2 gold skulltulas in this dungeon belong in this room. Guide the iron knuckle to attack the brick walls on the north and west walls so you can claim those tokens. Return to the mirror room afterwards. Jump onto the lower platform and reflect the sunlight onto the sun symbol behind you to lower the platform into the goddess room. Heed Navi's warning about wallmasters and carefullt avoid the one that drops and kill it while staying on the platform. Reflect the sunlight onto the face of the goddess like you did in the normal game to reveal the final door. Longshot over by targeting to gate and head through the door to fight the boss. 19) Final Dungeon: Ganon's Castle ================================================================================== Required Equip: All previous required equips combined, plus Mirror Shield, and Light Arrow Suggested Misc Equip: Biggoron's Sword, Sun's Song, Naryu's Love Suggested Heart Count: 20 Dungeon Treasure: Gold Gauntlets Suggested Bottle Contents: Fairy, Fairy, Green Potion, Empty Gold Skulltula Count: 0 ================================================================================== ---------------------------------------------------------------------------------- <> <> <> - these will indicate which boots to wear during the stated part of explanation. <> - this will indicate that the red tunic must be worn during the stated part of explanation. ---------------------------------------------------------------------------------- Kill all of the enemies in this initial room to unlock the door: 2 green bubbles, 2 armos, and an iron knuckle. ---------------------------------------------------------------------------------- SPIRIT BARRIER ---------------------------------------------------------------------------------- Kill the 2 fire keese and the torch slug, then shoot the gray eye switch above the entrace door to have an iron knuckle drop in. Direct its attacks to destroy the brick walls and then smash down the switch it reveals to unlock the door, then head in. Kill the green bubble and grab some bombchu from the chest if you need some. Direct a bombchu up onto the ceiling and through the opening in the gate to hit a switch on the other side to unlock the door and head in. Kill the green bubble if the bomb didn't then head towards the sun symbols. Play the sun's song to stun the gibdo and redeads here and kill them all. Shoot a fire arrow in the cieling to burn the webbing and bring sunshine into the room. Reflect the sunlight to a hidden sun symbol above the next door to unlock it. Also reflect the sunlight to each of the sun symbols on the diagonal walls to reveal chests, 2 of which have key items: the Gold Gauntlets and a small key. After that head in the door. Fire a light arrow into the orb to dispell the spirit barrier. ---------------------------------------------------------------------------------- FOREST BARRIER ---------------------------------------------------------------------------------- Fight the 2 stalfos here to unlock the next door, then wait for the fan above the door to stop before hookshoting up onto the ledge where a small key waits. Head in the door afterwards. Aim a fire arrow at the fan to the left of the far door to melt the ice around a gold eye switch and trigger it, dropping a chest on the left platform. Shoot normal arrows into the armos on that platform the kill it and the beamos when it explodes, then aim your longshot for the chest and hook your selfover. Now bomb the beamos on the other platforms systematically and make your way to the other door. Destroy the beamos on the platform next to you and wait for the fan to stop before jumping on it. <> Face the other wall and play the song of time twice to cause an armos to fall onto the blue switch, unlocking the door. <> Head in the door. Fire a light arrow into the orb to dispell the forest barrier. ---------------------------------------------------------------------------------- SHADOW BARRIER ---------------------------------------------------------------------------------- Kill the green bubble here to get it out of the way, then fire an arrow into the bomb plant on the platform on your right to make a chest drop. Hook over to the chest and grab some arrows from it if you need them. <> Use your lens to see the invisible platform and time a rolling hover onto it and time another rolling hover onto the small platform with the bomb plant to grab a silver rupee there. Return back to the moving platform and grab the silver rupee on it and cross over onto the next platform with the beamos. <> Kill the beamos to reveal the third rupee and use a fire arrow on the imbeded torch in the ground to create a white platform leading to the next. Bomb the 2 beamos from the white platform to avoid damage and turn around and look down to see a gold eye switch, shoot it to drop a chest with a small key. Use your lens to navigate the invisible bridge over to the beamos and destroy it for the fourth rupee. Double back and cross the other invisible bridge, timing your jump to avoid the guillotine and grab the fifth rupee to unlock the door. Head in. Fire a light arrow into the orb to dispell the shadow barrier. ---------------------------------------------------------------------------------- WATER BARRIER ---------------------------------------------------------------------------------- Kill the 3 freezards wandering around this room first, then spin-slash the hand sticking out near the wall to kill it and activate a hidden switch. Empty a bottle so you can take some blue fire from the torch and collect some. Melt the red ice blocking the door then repeat to grab another dose, then unlock and head in the door. There's keese of all kinds in this room: normal, fire, ice and invisible, one of each here. Kill them all first to avoid frustration. After jump into the hole in the ground to grab the first silver rupee, jump back out climb onto one of the ice blocks and make a jump off it to collect another rupee in the air. Grab another rupee in the little niche in the wall. <> Hover at an angle over the pit to collect the fourth rupee. <> Push the ice block nearest to the door behind the red ice towards the small ice mound, and then into the hole in the ground. Push the other block towards each ice mound, and then over to fill the little niche in the wall. Climb up and melt the red ice to grab the final rupee and unlock the door. Exit the room and go grab another dose of blue fire and head back. Now that the blocks are reset you can push one up near the door, melt the ice and head in (kill the keese again if you need to). Fire a light arrow into the orb to dispell the water barrier. ---------------------------------------------------------------------------------- FIRE BARRIER ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Though it not nessesary, i strongly encourage you to use the hover boots during this part, rolling hovers cover alot more ground than normal rolling jumps and you'll need the distance. ---------------------------------------------------------------------------------- <> <> Jump onto the moving block and then jump onto the falling blocks afterward. The upper-right will rise instead of fall, leading you to your first silver rupee. I don't know if its a mess up with my game or a bug, but Link would not collect the rupee for me by passing through it. Through about 2 hours of frustration i realized i could collect it by equiping the hammer and quickly do 2 jump attacks with it, and somehow i got the rupee. Thanks to neph@applepaste.com, here's another alternative method of collecting this troublesome rupee: "I couldn't get this method (meaning mine above) to work very often unfortunately (I tripped and fell into the lava around four times) but it did help me find the solution: I soon discovered that the only 100% consistent method of achieving this objective is by walking to one end of the block (keeping the rupee at your back), holding down (L) and then back-flipping into the rupee at the height of the block's ascent. I'm pretty sure it was an intentional part of the puzzle and not a bug.. although it was very tricky, I must say." Anyway after that jump onto the next moving block going up-down. Kill the beamos from the platform and jump onto it when its safe. Lift the large granite pillar out of your way to reveal rupee #2. Time your next jumps for when the moving gets near you, you can jump onto it and off onto the block line there. Stop on the second block after the moving one and it will rise instead of fall again. Take your time and line up a shot onto the hookshot pillar and onto it. Hop down off the pillar and onto the platform for rupee #3. Wait for another moving platform to come near and jump onto it to grab rupee #4. Stun the torch slugs with your long shot and jump on when its safe, then kill them. Lift the granite pillar out of your way and it will make a step for the final rupee. After that hook back onto the hookshot pillar and jump back onto the rising block. Carefully land a jump onto the granite pillar in the lava to grab the final rupee, unlocking the door. Hook over to it and go in, whew! <> Fire a light arrow through the orb to dispell the fire barrier. ---------------------------------------------------------------------------------- LIGHT BARRIER ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Lift the large granite pillar to gain access to this barrier. ---------------------------------------------------------------------------------- Kill the dinofos and 2 torch slugs to unlock the door and head in. Unlock the door and head in. The triforce symbol here will only drop a chest with a heart in it if you play zelda's lullaby. Kill the beamos by throing a bombchu a little to the left of it so when it curves it will connect. Hook up onto the place where it rested and jump down to unlock the door and head in (beware of the boulder). In this room, kill the skulltula on the left pillar of flame and then hit the hidden switch inside the right pillar of flame to make the hidden white barrier disappear. Use your lens to see what i mean. Walk through the wall into the true orb room. Fire an arrow through the orb to dispell the light barrier. ////////////////////////////////////////////////////////////////////////////////// Now that you've dispelled all the barriers, get into ganon's tower, which is the same as it was in the normal game, to beat Ganondorf and Ganon to beat the game. CONGRADULATIONS, you've beaten the harder released version of Oot - the Master Quest. Give yourself a pat on the back and thank me for helping you through. Hope this guide was a help to all of you out there, please send feedback as it will help with revisions/future realeases. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 20) Credits ================================================================================== Credit goes out to the following people/organizations: Nintendo for creating this wonderful spin on OoT and pumping out the cool games again and again. Versus Books for their guide on the normal version of the game, keep up the good work guys!! Napier@gamingmatrix.com for exclusive posting of this FAQ on his site, which he hope to get running full capacity soon. GameFAQs.com for hosting the best online FAQ site ever, and insipiring me to take up the art of FAQ making, and lastly for hosting this FAQ as well. RevolverRyan@gamenationx.com for hosting this FAQ, and he has all granted permission by me to do so. Nick Emmerich for his help in the form of review and advice. Neph C. Mitchell for his tip on the collection of a troublesome rupee in the Fire Barrier in Ganon's Castle. And to all of you who take the time to use this guide on your epic quest to save Hyrule, again. Happy questin' ================================================================================== 21) Other Works From the Author ================================================================================== FAQ for Resident Evil 0 Golem guide for Legend of Mana ================================================================================== ================================================================================== COPYRIGHT 2003 RipperRoo / Robert C. Furman Jr. all rights reserved